diff options
| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/vgui2/vgui_controls/Frame.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/vgui2/vgui_controls/Frame.cpp')
| -rw-r--r-- | mp/src/vgui2/vgui_controls/Frame.cpp | 2396 |
1 files changed, 2396 insertions, 0 deletions
diff --git a/mp/src/vgui2/vgui_controls/Frame.cpp b/mp/src/vgui2/vgui_controls/Frame.cpp new file mode 100644 index 00000000..3d4718ad --- /dev/null +++ b/mp/src/vgui2/vgui_controls/Frame.cpp @@ -0,0 +1,2396 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#include <assert.h>
+#include <math.h> // for ceil()
+#define PROTECTED_THINGS_DISABLE
+
+#include "tier1/utlstring.h"
+#include "vgui/Cursor.h"
+#include "vgui/MouseCode.h"
+#include "vgui/IBorder.h"
+#include "vgui/IInput.h"
+#include "vgui/ILocalize.h"
+#include "vgui/IPanel.h"
+#include "vgui/ISurface.h"
+#include "vgui/IScheme.h"
+#include "vgui/KeyCode.h"
+
+#include "vgui_controls/AnimationController.h"
+#include "vgui_controls/Controls.h"
+#include "vgui_controls/Frame.h"
+#include "vgui_controls/Button.h"
+#include "vgui_controls/Menu.h"
+#include "vgui_controls/MenuButton.h"
+#include "vgui_controls/TextImage.h"
+
+#include "KeyValues.h"
+
+#include <stdio.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+static const int DEFAULT_SNAP_RANGE = 10; // number of pixels distance before the frame will snap to an edge
+static const int CAPTION_TITLE_BORDER = 7;
+static const int CAPTION_TITLE_BORDER_SMALL = 0;
+
+namespace
+{
+ //-----------------------------------------------------------------------------
+ // Purpose: Invisible panel to handle dragging/resizing frames
+ //-----------------------------------------------------------------------------
+ class GripPanel : public Panel
+ {
+ public:
+ GripPanel(Frame *dragFrame, const char *name, int xdir, int ydir) : Panel(dragFrame, name)
+ {
+ _frame = dragFrame;
+ _dragging = false;
+ _dragMultX = xdir;
+ _dragMultY = ydir;
+ SetPaintEnabled(false);
+ SetPaintBackgroundEnabled(false);
+ SetPaintBorderEnabled(false);
+ m_iSnapRange = DEFAULT_SNAP_RANGE;
+
+ if (xdir == 1 && ydir == 1)
+ {
+ // bottom-right grip gets an image
+ SetPaintEnabled(true);
+ SetPaintBackgroundEnabled(true);
+ }
+
+ SetBlockDragChaining( true );
+ }
+
+ // Purpose- handle window resizing
+ // Input- dx, dy, the offet of the mouse pointer from where we started dragging
+ virtual void moved(int dx, int dy)
+ {
+ if (!_frame->IsSizeable())
+ return;
+
+ // Start off with x, y at the coords of where we started to drag
+ int newX = _dragOrgPos[0], newY =_dragOrgPos[1];
+ // Start off with width and tall equal from window when we started to drag
+ int newWide = _dragOrgSize[0], newTall = _dragOrgSize[1];
+
+ // get window's minimum size
+ int minWide, minTall;
+ _frame->GetMinimumSize( minWide, minTall);
+
+ // Handle width resizing
+ newWide += (dx * _dragMultX);
+ // Handle the position of the corner x position
+ if (_dragMultX == -1)
+ {
+ // only move if we are not at the minimum
+ // if we are at min we have to force the proper offset (dx)
+ if (newWide < minWide)
+ {
+ dx=_dragOrgSize[0]-minWide;
+ }
+ newX += dx; // move window to its new position
+ }
+
+ // Handle height resizing
+ newTall += (dy * _dragMultY);
+ // Handle position of corner y position
+ if (_dragMultY == -1)
+ {
+ if (newTall < minTall)
+ {
+ dy=_dragOrgSize[1]-minTall;
+ }
+ newY += dy;
+ }
+
+ if ( _frame->GetClipToParent() )
+ {
+ // If any coordinate is out of range, snap it back
+ if ( newX < 0 )
+ newX = 0;
+ if ( newY < 0 )
+ newY = 0;
+
+ int sx, sy;
+ surface()->GetScreenSize( sx, sy );
+
+ int w, h;
+ _frame->GetSize( w, h );
+ if ( newX + w > sx )
+ {
+ newX = sx - w;
+ }
+ if ( newY + h > sy )
+ {
+ newY = sy - h;
+ }
+ }
+
+ // set new position
+ _frame->SetPos(newX, newY);
+ // set the new size
+ // if window is below min size it will automatically pop to min size
+ _frame->SetSize(newWide, newTall);
+ _frame->InvalidateLayout();
+ _frame->Repaint();
+ }
+
+ void OnCursorMoved(int x, int y)
+ {
+ if (!_dragging)
+ return;
+
+ if (!input()->IsMouseDown(MOUSE_LEFT))
+ {
+ // for some reason we're marked as dragging when the mouse is released
+ // trigger a release
+ OnMouseReleased(MOUSE_LEFT);
+ return;
+ }
+
+ input()->GetCursorPos(x, y);
+ moved((x - _dragStart[0]), ( y - _dragStart[1]));
+ _frame->Repaint();
+ }
+
+ void OnMousePressed(MouseCode code)
+ {
+ if (code == MOUSE_LEFT)
+ {
+ _dragging=true;
+ int x,y;
+ input()->GetCursorPos(x,y);
+ _dragStart[0]=x;
+ _dragStart[1]=y;
+ _frame->GetPos(_dragOrgPos[0],_dragOrgPos[1]);
+ _frame->GetSize(_dragOrgSize[0],_dragOrgSize[1]);
+ input()->SetMouseCapture(GetVPanel());
+
+ // if a child doesn't have focus, get it for ourselves
+ VPANEL focus = input()->GetFocus();
+ if (!focus || !ipanel()->HasParent(focus, _frame->GetVPanel()))
+ {
+ _frame->RequestFocus();
+ }
+ _frame->Repaint();
+ }
+ else
+ {
+ GetParent()->OnMousePressed(code);
+ }
+ }
+
+ void OnMouseDoublePressed(MouseCode code)
+ {
+ GetParent()->OnMouseDoublePressed(code);
+ }
+
+ void Paint()
+ {
+ // draw the grab handle in the bottom right of the frame
+ surface()->DrawSetTextFont(_marlettFont);
+ surface()->DrawSetTextPos(0, 0);
+
+ // thin highlight lines
+ surface()->DrawSetTextColor(GetFgColor());
+ surface()->DrawUnicodeChar('p');
+ }
+
+ void PaintBackground()
+ {
+ // draw the grab handle in the bottom right of the frame
+ surface()->DrawSetTextFont(_marlettFont);
+ surface()->DrawSetTextPos(0, 0);
+
+ // thick shadow lines
+ surface()->DrawSetTextColor(GetBgColor());
+ surface()->DrawUnicodeChar('o');
+ }
+
+ void OnMouseReleased(MouseCode code)
+ {
+ _dragging = false;
+ input()->SetMouseCapture(NULL);
+ }
+
+ void OnMouseCaptureLost()
+ {
+ Panel::OnMouseCaptureLost();
+ _dragging = false;
+ }
+
+ void ApplySchemeSettings(IScheme *pScheme)
+ {
+ Panel::ApplySchemeSettings(pScheme);
+ bool isSmall = ((Frame *)GetParent())->IsSmallCaption();
+
+ _marlettFont = pScheme->GetFont( isSmall ? "MarlettSmall" : "Marlett", IsProportional());
+ SetFgColor(GetSchemeColor("FrameGrip.Color1", pScheme));
+ SetBgColor(GetSchemeColor("FrameGrip.Color2", pScheme));
+
+ const char *snapRange = pScheme->GetResourceString("Frame.AutoSnapRange");
+ if (snapRange && *snapRange)
+ {
+ m_iSnapRange = atoi(snapRange);
+ }
+ }
+
+ protected:
+ Frame *_frame;
+ int _dragMultX;
+ int _dragMultY;
+ bool _dragging;
+ int _dragOrgPos[2];
+ int _dragOrgSize[2];
+ int _dragStart[2];
+ int m_iSnapRange;
+ HFont _marlettFont;
+ };
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Handles caption grip input for moving dialogs around
+ //-----------------------------------------------------------------------------
+ class CaptionGripPanel : public GripPanel
+ {
+ public:
+ CaptionGripPanel(Frame* frame, const char *name) : GripPanel(frame, name, 0, 0)
+ {
+ }
+
+ void moved(int dx, int dy)
+ {
+ if (!_frame->IsMoveable())
+ return;
+
+ int newX = _dragOrgPos[0] + dx;
+ int newY = _dragOrgPos[1] + dy;
+
+ if (m_iSnapRange)
+ {
+ // first check docking to desktop
+ int wx, wy, ww, wt;
+ surface()->GetWorkspaceBounds(wx, wy, ww, wt);
+ getInsideSnapPosition(wx, wy, ww, wt, newX, newY);
+
+ // now lets check all windows and see if we snap to those
+ // root panel
+ VPANEL root = surface()->GetEmbeddedPanel();
+ // cycle through panels
+ // look for panels that are visible and are popups that we can dock to
+ for (int i = 0; i < ipanel()->GetChildCount(root); ++i)
+ {
+ VPANEL child = ipanel()->GetChild(root, i);
+ tryToDock (child, newX, newY);
+ }
+ }
+
+ if ( _frame->GetClipToParent() )
+ {
+ // If any coordinate is out of range, snap it back
+ if ( newX < 0 )
+ newX = 0;
+ if ( newY < 0 )
+ newY = 0;
+
+ int sx, sy;
+ surface()->GetScreenSize( sx, sy );
+
+ int w, h;
+ _frame->GetSize( w, h );
+ if ( newX + w > sx )
+ {
+ newX = sx - w;
+ }
+ if ( newY + h > sy )
+ {
+ newY = sy - h;
+ }
+ }
+
+ _frame->SetPos(newX, newY);
+
+ }
+
+ void tryToDock(VPANEL window, int &newX, int & newY)
+ {
+ // bail if child is this window
+ if ( window == _frame->GetVPanel())
+ return;
+
+ int cx, cy, cw, ct;
+ if ( (ipanel()->IsVisible(window)) && (ipanel()->IsPopup(window)) )
+ {
+ // position
+ ipanel()->GetAbsPos(window, cx, cy);
+ // dimensions
+ ipanel()->GetSize(window, cw, ct);
+ bool snapped = getOutsideSnapPosition (cx, cy, cw, ct, newX, newY);
+ if (snapped)
+ {
+ // if we snapped, we're done with this path
+ // dont try to snap to kids
+ return;
+ }
+ }
+
+ // check all children
+ for (int i = 0; i < ipanel()->GetChildCount(window); ++i)
+ {
+ VPANEL child = ipanel()->GetChild(window, i);
+ tryToDock(child, newX, newY);
+ }
+
+ }
+
+ // Purpose: To calculate the windows new x,y position if it snaps
+ // Will snap to the INSIDE of a window (eg desktop sides
+ // Input: boundX boundY, position of candidate window we are seeing if we snap to
+ // boundWide, boundTall, width and height of window we are seeing if we snap to
+ // Output: snapToX, snapToY new coords for window, unchanged if we dont snap
+ // Returns true if we snapped, false if we did not snap.
+ bool getInsideSnapPosition(int boundX, int boundY, int boundWide, int boundTall,
+ int &snapToX, int &snapToY)
+ {
+
+ int wide, tall;
+ _frame->GetSize(wide, tall);
+ Assert (wide > 0);
+ Assert (tall > 0);
+
+ bool snapped=false;
+ if (abs(snapToX - boundX) < m_iSnapRange)
+ {
+ snapToX = boundX;
+ snapped=true;
+ }
+ else if (abs((snapToX + wide) - (boundX + boundWide)) < m_iSnapRange)
+ {
+ snapToX = boundX + boundWide - wide;
+ snapped=true;
+ }
+
+ if (abs(snapToY - boundY) < m_iSnapRange)
+ {
+ snapToY = boundY;
+ snapped=true;
+ }
+ else if (abs((snapToY + tall) - (boundY + boundTall)) < m_iSnapRange)
+ {
+ snapToY = boundY + boundTall - tall;
+ snapped=true;
+ }
+ return snapped;
+
+ }
+
+ // Purpose: To calculate the windows new x,y position if it snaps
+ // Will snap to the OUTSIDE edges of a window (i.e. will stick peers together
+ // Input: left, top, position of candidate window we are seeing if we snap to
+ // boundWide, boundTall, width and height of window we are seeing if we snap to
+ // Output: snapToX, snapToY new coords for window, unchanged if we dont snap
+ // Returns true if we snapped, false if we did not snap.
+ bool getOutsideSnapPosition(int left, int top, int boundWide, int boundTall,
+ int &snapToX, int &snapToY)
+ {
+ Assert (boundWide >= 0);
+ Assert (boundTall >= 0);
+
+ bool snapped=false;
+
+ int right=left+boundWide;
+ int bottom=top+boundTall;
+
+ int wide, tall;
+ _frame->GetSize(wide, tall);
+ Assert (wide > 0);
+ Assert (tall > 0);
+
+ // we now see if we are going to be able to snap to a window side, and not
+ // just snap to the "open air"
+ // want to make it so that if any part of the window can dock to the candidate, it will
+
+ // is this window horizontally snappable to the candidate
+ bool horizSnappable=(
+ // top of window is in range
+ ((snapToY > top) && (snapToY < bottom))
+ // bottom of window is in range
+ || ((snapToY+tall > top) && (snapToY+tall < bottom))
+ // window is just plain bigger than the window we wanna dock to
+ || ((snapToY < top) && (snapToY+tall > bottom)) );
+
+
+ // is this window vertically snappable to the candidate
+ bool vertSnappable= (
+ // left of window is in range
+ ((snapToX > left) && (snapToX < right))
+ // right of window is in range
+ || ((snapToX+wide > left) && (snapToX+wide < right))
+ // window is just plain bigger than the window we wanna dock to
+ || ((snapToX < left) && (snapToX+wide > right)) );
+
+ // if neither, might as well bail
+ if ( !(horizSnappable || vertSnappable) )
+ return false;
+
+ //if we're within the snap threshold then snap
+ if ( (snapToX <= (right+m_iSnapRange)) &&
+ (snapToX >= (right-m_iSnapRange)) )
+ {
+ if (horizSnappable)
+ {
+ //disallow "open air" snaps
+ snapped=true;
+ snapToX = right;
+ }
+ }
+ else if ((snapToX + wide) >= (left-m_iSnapRange) &&
+ (snapToX + wide) <= (left+m_iSnapRange))
+ {
+ if (horizSnappable)
+ {
+ snapped=true;
+ snapToX = left-wide;
+ }
+ }
+
+ if ( (snapToY <= (bottom+m_iSnapRange)) &&
+ (snapToY >= (bottom-m_iSnapRange)) )
+ {
+ if (vertSnappable)
+ {
+ snapped=true;
+ snapToY = bottom;
+ }
+ }
+ else if ((snapToY + tall) <= (top+m_iSnapRange) &&
+ (snapToY + tall) >= (top-m_iSnapRange))
+ {
+ if (vertSnappable)
+ {
+ snapped=true;
+ snapToY = top-tall;
+ }
+ }
+ return snapped;
+ }
+ };
+
+}
+
+namespace vgui
+{
+ //-----------------------------------------------------------------------------
+ // Purpose: overrides normal button drawing to use different colors & borders
+ //-----------------------------------------------------------------------------
+ class FrameButton : public Button
+ {
+ private:
+ IBorder *_brightBorder, *_depressedBorder, *_disabledBorder;
+ Color _enabledFgColor, _enabledBgColor;
+ Color _disabledFgColor, _disabledBgColor;
+ bool _disabledLook;
+
+ public:
+
+ static int GetButtonSide( Frame *pFrame )
+ {
+ if ( pFrame->IsSmallCaption() )
+ {
+ return 12;
+ }
+
+ return 18;
+ }
+
+
+ FrameButton(Panel *parent, const char *name, const char *text) : Button(parent, name, text)
+ {
+ SetSize( FrameButton::GetButtonSide( (Frame *)parent ), FrameButton::GetButtonSide( (Frame *)parent ) );
+ _brightBorder = NULL;
+ _depressedBorder = NULL;
+ _disabledBorder = NULL;
+ _disabledLook = true;
+ SetContentAlignment(Label::a_northwest);
+ SetTextInset(2, 1);
+ SetBlockDragChaining( true );
+ }
+
+ virtual void ApplySchemeSettings(IScheme *pScheme)
+ {
+ Button::ApplySchemeSettings(pScheme);
+
+ _enabledFgColor = GetSchemeColor("FrameTitleButton.FgColor", pScheme);
+ _enabledBgColor = GetSchemeColor("FrameTitleButton.BgColor", pScheme);
+
+ _disabledFgColor = GetSchemeColor("FrameTitleButton.DisabledFgColor", pScheme);
+ _disabledBgColor = GetSchemeColor("FrameTitleButton.DisabledBgColor", pScheme);
+
+ _brightBorder = pScheme->GetBorder("TitleButtonBorder");
+ _depressedBorder = pScheme->GetBorder("TitleButtonDepressedBorder");
+ _disabledBorder = pScheme->GetBorder("TitleButtonDisabledBorder");
+
+ SetDisabledLook(_disabledLook);
+ }
+
+ virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
+ {
+ if (_disabledLook)
+ {
+ return _disabledBorder;
+ }
+
+ if (depressed)
+ {
+ return _depressedBorder;
+ }
+
+ return _brightBorder;
+ }
+
+ virtual void SetDisabledLook(bool state)
+ {
+ _disabledLook = state;
+ if (!_disabledLook)
+ {
+ SetDefaultColor(_enabledFgColor, _enabledBgColor);
+ SetArmedColor(_enabledFgColor, _enabledBgColor);
+ SetDepressedColor(_enabledFgColor, _enabledBgColor);
+ }
+ else
+ {
+ // setup disabled colors
+ SetDefaultColor(_disabledFgColor, _disabledBgColor);
+ SetArmedColor(_disabledFgColor, _disabledBgColor);
+ SetDepressedColor(_disabledFgColor, _disabledBgColor);
+ }
+ }
+
+ virtual void PerformLayout()
+ {
+ Button::PerformLayout();
+ Repaint();
+ }
+
+ // Don't request focus.
+ // This will keep items in the listpanel selected.
+ virtual void OnMousePressed(MouseCode code)
+ {
+ if (!IsEnabled())
+ return;
+
+ if (!IsMouseClickEnabled(code))
+ return;
+
+ if (IsUseCaptureMouseEnabled())
+ {
+ {
+ SetSelected(true);
+ Repaint();
+ }
+
+ // lock mouse input to going to this button
+ input()->SetMouseCapture(GetVPanel());
+ }
+ }
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: icon button
+//-----------------------------------------------------------------------------
+class FrameSystemButton : public MenuButton
+{
+ DECLARE_CLASS_SIMPLE( FrameSystemButton, MenuButton );
+
+private:
+ IImage *_enabled, *_disabled;
+ Color _enCol, _disCol;
+ bool _respond;
+ CUtlString m_EnabledImage;
+ CUtlString m_DisabledImage;
+
+public:
+ FrameSystemButton(Panel *parent, const char *panelName) : MenuButton(parent, panelName, "")
+ {
+ _disabled = _enabled = NULL;
+ _respond = true;
+ SetEnabled(false);
+ // This menu will open if we use the left or right mouse button
+ SetMouseClickEnabled( MOUSE_RIGHT, true );
+ SetBlockDragChaining( true );
+ }
+
+ void SetImages( const char *pEnabledImage, const char *pDisabledImage = NULL )
+ {
+ m_EnabledImage = pEnabledImage;
+ m_DisabledImage = pDisabledImage ? pDisabledImage : pEnabledImage;
+ }
+
+ void GetImageSize( int &w, int &h )
+ {
+ w = h = 0;
+
+ int tw = 0, th = 0;
+ if ( _enabled )
+ {
+ _enabled->GetSize( w, h );
+ }
+ if ( _disabled )
+ {
+ _disabled->GetSize( tw, th );
+ }
+ if ( tw > w )
+ {
+ w = tw;
+ }
+ if ( th > h )
+ {
+ h = th;
+ }
+ }
+
+ virtual void ApplySchemeSettings(IScheme *pScheme)
+ {
+ BaseClass::ApplySchemeSettings(pScheme);
+
+ _enCol = GetSchemeColor("FrameSystemButton.FgColor", pScheme);
+ _disCol = GetSchemeColor("FrameSystemButton.BgColor", pScheme);
+
+ const char *pEnabledImage = m_EnabledImage.Length() ? m_EnabledImage.Get() :
+ pScheme->GetResourceString( "FrameSystemButton.Icon" );
+ const char *pDisabledImage = m_DisabledImage.Length() ? m_DisabledImage.Get() :
+ pScheme->GetResourceString( "FrameSystemButton.DisabledIcon" );
+ _enabled = scheme()->GetImage( pEnabledImage, false);
+ _disabled = scheme()->GetImage( pDisabledImage, false);
+
+ SetTextInset(0, 0);
+
+ // get our iconic image
+ SetEnabled(IsEnabled());
+ }
+
+ virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
+ {
+ return NULL;
+ }
+
+ virtual void SetEnabled(bool state)
+ {
+ Button::SetEnabled(state);
+
+ if (IsEnabled())
+ {
+ if ( _enabled )
+ {
+ SetImageAtIndex(0, _enabled, 0);
+ }
+ SetBgColor(_enCol);
+ SetDefaultColor(_enCol, _enCol);
+ SetArmedColor(_enCol, _enCol);
+ SetDepressedColor(_enCol, _enCol);
+ }
+ else
+ {
+ if ( _disabled )
+ {
+ SetImageAtIndex(0, _disabled, 0);
+ }
+ SetBgColor(_disCol);
+ SetDefaultColor(_disCol, _disCol);
+ SetArmedColor(_disCol, _disCol);
+ SetDepressedColor(_disCol, _disCol);
+ }
+ }
+
+ void SetResponsive(bool state)
+ {
+ _respond = state;
+ }
+
+ virtual void OnMousePressed(MouseCode code)
+ {
+ // button may look enabled but not be responsive
+ if (!_respond)
+ return;
+
+ BaseClass::OnMousePressed(code);
+ }
+
+ virtual void OnMouseDoublePressed(MouseCode code)
+ {
+ // button may look enabled but not be responsive
+ if (!_respond)
+ return;
+
+ // only close if left is double pressed
+ if (code == MOUSE_LEFT)
+ {
+ // double click on the icon closes the window
+ // But only if the menu contains a 'close' item
+ vgui::Menu *pMenu = GetMenu();
+ if ( pMenu && pMenu->FindChildByName("Close") )
+ {
+ PostMessage(GetVParent(), new KeyValues("CloseFrameButtonPressed"));
+ }
+ }
+ }
+
+};
+
+} // namespace vgui
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+Frame::Frame(Panel *parent, const char *panelName, bool showTaskbarIcon /*=true*/, bool bPopup /*=true*/ ) : EditablePanel(parent, panelName)
+{
+ // frames start invisible, to avoid having window flicker in on taskbar
+ SetVisible(false);
+ if ( bPopup )
+ {
+ MakePopup(showTaskbarIcon);
+ }
+
+ m_hPreviousModal = 0;
+
+ _title=null;
+ _moveable=true;
+ _sizeable=true;
+ m_bHasFocus=false;
+ _flashWindow=false;
+ _drawTitleBar = true;
+ m_bPreviouslyVisible = false;
+ m_bFadingOut = false;
+ m_bDisableFadeEffect = false;
+ m_flTransitionEffectTime = 0.0f;
+ m_flFocusTransitionEffectTime = 0.0f;
+ m_bDeleteSelfOnClose = false;
+ m_iClientInsetX = 5;
+ m_iClientInsetY = 5;
+ m_iClientInsetXOverridden = false;
+ m_iTitleTextInsetX = 28;
+ m_bClipToParent = false;
+ m_bSmallCaption = false;
+ m_bChainKeysToParent = false;
+ m_bPrimed = false;
+ m_hCustomTitleFont = INVALID_FONT;
+
+ SetTitle("#Frame_Untitled", parent ? false : true);
+
+ // add ourselves to the build group
+ SetBuildGroup(GetBuildGroup());
+
+ SetMinimumSize(128,66);
+
+ GetFocusNavGroup().SetFocusTopLevel(true);
+
+#if !defined( _X360 )
+ _sysMenu = NULL;
+
+ // add dragging grips
+ _topGrip = new GripPanel(this, "frame_topGrip", 0, -1);
+ _bottomGrip = new GripPanel(this, "frame_bottomGrip", 0, 1);
+ _leftGrip = new GripPanel(this, "frame_leftGrip", -1, 0);
+ _rightGrip = new GripPanel(this, "frame_rightGrip", 1, 0);
+ _topLeftGrip = new GripPanel(this, "frame_tlGrip", -1, -1);
+ _topRightGrip = new GripPanel(this, "frame_trGrip", 1, -1);
+ _bottomLeftGrip = new GripPanel(this, "frame_blGrip", -1, 1);
+ _bottomRightGrip = new GripPanel(this, "frame_brGrip", 1, 1);
+ _captionGrip = new CaptionGripPanel(this, "frame_caption" );
+ _captionGrip->SetCursor(dc_arrow);
+
+ _minimizeButton = new FrameButton(this, "frame_minimize","0");
+ _minimizeButton->AddActionSignalTarget(this);
+ _minimizeButton->SetCommand(new KeyValues("Minimize"));
+
+ _maximizeButton = new FrameButton(this, "frame_maximize", "1");
+ //!! no maximize handler implemented yet, so leave maximize button disabled
+ SetMaximizeButtonVisible(false);
+
+ char str[] = { 0x6F, 0 };
+ _minimizeToSysTrayButton = new FrameButton(this, "frame_mintosystray", str);
+ _minimizeToSysTrayButton->SetCommand("MinimizeToSysTray");
+ SetMinimizeToSysTrayButtonVisible(false);
+
+ _closeButton = new FrameButton(this, "frame_close", "r");
+ _closeButton->AddActionSignalTarget(this);
+ _closeButton->SetCommand(new KeyValues("CloseFrameButtonPressed"));
+
+ if (!surface()->SupportsFeature(ISurface::FRAME_MINIMIZE_MAXIMIZE))
+ {
+ SetMinimizeButtonVisible(false);
+ SetMaximizeButtonVisible(false);
+ }
+
+ if (parent)
+ {
+ // vgui doesn't support subwindow minimization
+ SetMinimizeButtonVisible(false);
+ SetMaximizeButtonVisible(false);
+ }
+
+ _menuButton = new FrameSystemButton(this, "frame_menu");
+ _menuButton->SetMenu(GetSysMenu());
+#endif
+
+ SetupResizeCursors();
+
+ REGISTER_COLOR_AS_OVERRIDABLE( m_InFocusBgColor, "infocus_bgcolor_override" );
+ REGISTER_COLOR_AS_OVERRIDABLE( m_OutOfFocusBgColor, "outoffocus_bgcolor_override" );
+ REGISTER_COLOR_AS_OVERRIDABLE( _titleBarBgColor, "titlebarbgcolor_override" );
+ REGISTER_COLOR_AS_OVERRIDABLE( _titleBarDisabledBgColor, "titlebardisabledbgcolor_override" );
+ REGISTER_COLOR_AS_OVERRIDABLE( _titleBarFgColor, "titlebarfgcolor_override" );
+ REGISTER_COLOR_AS_OVERRIDABLE( _titleBarDisabledFgColor, "titlebardisabledfgcolor_override" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+Frame::~Frame()
+{
+ if ( input()->GetAppModalSurface() == GetVPanel() )
+ {
+ vgui::input()->ReleaseAppModalSurface();
+ if ( m_hPreviousModal != 0 )
+ {
+ vgui::input()->SetAppModalSurface( m_hPreviousModal );
+ m_hPreviousModal = 0;
+ }
+ }
+
+#if !defined( _X360 )
+ delete _topGrip;
+ delete _bottomGrip;
+ delete _leftGrip;
+ delete _rightGrip;
+ delete _topLeftGrip;
+ delete _topRightGrip;
+ delete _bottomLeftGrip;
+ delete _bottomRightGrip;
+ delete _captionGrip;
+ delete _minimizeButton;
+ delete _maximizeButton;
+ delete _closeButton;
+ delete _menuButton;
+ delete _minimizeToSysTrayButton;
+#endif
+ delete _title;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup the grips on the edges of the panel to resize it.
+//-----------------------------------------------------------------------------
+void Frame::SetupResizeCursors()
+{
+#if !defined( _X360 )
+ if (IsSizeable())
+ {
+ _topGrip->SetCursor(dc_sizens);
+ _bottomGrip->SetCursor(dc_sizens);
+ _leftGrip->SetCursor(dc_sizewe);
+ _rightGrip->SetCursor(dc_sizewe);
+ _topLeftGrip->SetCursor(dc_sizenwse);
+ _topRightGrip->SetCursor(dc_sizenesw);
+ _bottomLeftGrip->SetCursor(dc_sizenesw);
+ _bottomRightGrip->SetCursor(dc_sizenwse);
+
+ _bottomRightGrip->SetPaintEnabled(true);
+ _bottomRightGrip->SetPaintBackgroundEnabled(true);
+ }
+ else
+ {
+ // not resizable, so just use the default cursor
+ _topGrip->SetCursor(dc_arrow);
+ _bottomGrip->SetCursor(dc_arrow);
+ _leftGrip->SetCursor(dc_arrow);
+ _rightGrip->SetCursor(dc_arrow);
+ _topLeftGrip->SetCursor(dc_arrow);
+ _topRightGrip->SetCursor(dc_arrow);
+ _bottomLeftGrip->SetCursor(dc_arrow);
+ _bottomRightGrip->SetCursor(dc_arrow);
+
+ _bottomRightGrip->SetPaintEnabled(false);
+ _bottomRightGrip->SetPaintBackgroundEnabled(false);
+ }
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Bring the frame to the front and requests focus, ensures it's not minimized
+//-----------------------------------------------------------------------------
+void Frame::Activate()
+{
+ MoveToFront();
+ if ( IsKeyBoardInputEnabled() )
+ {
+ RequestFocus();
+ }
+ SetVisible(true);
+ SetEnabled(true);
+ if (m_bFadingOut)
+ {
+ // we were fading out, make sure to fade back in
+ m_bFadingOut = false;
+ m_bPreviouslyVisible = false;
+ }
+
+ surface()->SetMinimized(GetVPanel(), false);
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets up, cleans up modal dialogs
+//-----------------------------------------------------------------------------
+void Frame::DoModal( )
+{
+ // move to the middle of the screen
+ MoveToCenterOfScreen();
+ InvalidateLayout();
+ Activate();
+ m_hPreviousModal = vgui::input()->GetAppModalSurface();
+ vgui::input()->SetAppModalSurface( GetVPanel() );
+}
+
+
+//-----------------------------------------------------------------------------
+// Closes a modal dialog
+//-----------------------------------------------------------------------------
+void Frame::CloseModal()
+{
+ vgui::input()->ReleaseAppModalSurface();
+ if ( m_hPreviousModal != 0 )
+ {
+ vgui::input()->SetAppModalSurface( m_hPreviousModal );
+ m_hPreviousModal = 0;
+ }
+ PostMessage( this, new KeyValues("Close") );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: activates the dialog
+// if dialog is not currently visible it starts it minimized and flashing in the taskbar
+//-----------------------------------------------------------------------------
+void Frame::ActivateMinimized()
+{
+ if ( ( IsVisible() && !IsMinimized() ) || !surface()->SupportsFeature( ISurface::FRAME_MINIMIZE_MAXIMIZE ) )
+ {
+ Activate();
+ }
+ else
+ {
+ ipanel()->MoveToBack(GetVPanel());
+ surface()->SetMinimized(GetVPanel(), true);
+ SetVisible(true);
+ SetEnabled(true);
+ if (m_bFadingOut)
+ {
+ // we were fading out, make sure to fade back in
+ m_bFadingOut = false;
+ m_bPreviouslyVisible = false;
+ }
+ FlashWindow();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: returns true if the dialog is currently minimized
+//-----------------------------------------------------------------------------
+bool Frame::IsMinimized()
+{
+ return surface()->IsMinimized(GetVPanel());
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Center the dialog on the screen
+//-----------------------------------------------------------------------------
+void Frame::MoveToCenterOfScreen()
+{
+ int wx, wy, ww, wt;
+ surface()->GetWorkspaceBounds(wx, wy, ww, wt);
+ SetPos((ww - GetWide()) / 2, (wt - GetTall()) / 2);
+}
+
+
+void Frame::LayoutProportional( FrameButton *bt )
+{
+ float scale = 1.0;
+
+ if( IsProportional() )
+ {
+ int screenW, screenH;
+ surface()->GetScreenSize( screenW, screenH );
+
+ int proW,proH;
+ surface()->GetProportionalBase( proW, proH );
+
+ scale = ( (float)( screenH ) / (float)( proH ) );
+ }
+
+ bt->SetSize( (int)( FrameButton::GetButtonSide( this ) * scale ), (int)( FrameButton::GetButtonSide( this ) * scale ) );
+ bt->SetTextInset( (int)( ceil( 2 * scale ) ), (int) ( ceil(1 * scale ) ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: per-frame thinking, used for transition effects
+// only gets called if the Frame is visible
+//-----------------------------------------------------------------------------
+void Frame::OnThink()
+{
+ BaseClass::OnThink();
+
+ // check for transition effects
+ if (IsVisible() && m_flTransitionEffectTime > 0 && ( !m_bDisableFadeEffect ))
+ {
+ if (m_bFadingOut)
+ {
+ // we're fading out, see if we're done so we can fully hide the window
+ if (GetAlpha() < ( IsX360() ? 64 : 1 ))
+ {
+ FinishClose();
+ }
+ }
+ else if (!m_bPreviouslyVisible)
+ {
+ // need to fade-in
+ m_bPreviouslyVisible = true;
+
+ // fade in
+ if (IsX360())
+ {
+ SetAlpha(64);
+ }
+ else
+ {
+ SetAlpha(0);
+ }
+ GetAnimationController()->RunAnimationCommand(this, "alpha", 255.0f, 0.0f, m_flTransitionEffectTime, AnimationController::INTERPOLATOR_LINEAR);
+ }
+ }
+
+ // check for focus changes
+ bool hasFocus = false;
+
+ if (input())
+ {
+ VPANEL focus = input()->GetFocus();
+ if (focus && ipanel()->HasParent(focus, GetVPanel()))
+ {
+ if ( input()->GetAppModalSurface() == 0 ||
+ input()->GetAppModalSurface() == GetVPanel() )
+ {
+ hasFocus = true;
+ }
+ }
+ }
+ if (hasFocus != m_bHasFocus)
+ {
+ // Because vgui focus is message based, and focus gets reset to NULL when a focused panel is deleted, we defer the flashing/transition
+ // animation for an extra frame in case something is deleted, a message is sent, and then we become the focused panel again on the
+ // next frame
+ if ( !m_bPrimed )
+ {
+ m_bPrimed = true;
+ return;
+ }
+ m_bPrimed = false;
+ m_bHasFocus = hasFocus;
+ OnFrameFocusChanged(m_bHasFocus);
+ }
+ else
+ {
+ m_bPrimed = false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the frame focus changes
+//-----------------------------------------------------------------------------
+void Frame::OnFrameFocusChanged(bool bHasFocus)
+{
+#if !defined( _X360 )
+ // enable/disable the frame buttons
+ _minimizeButton->SetDisabledLook(!bHasFocus);
+ _maximizeButton->SetDisabledLook(!bHasFocus);
+ _closeButton->SetDisabledLook(!bHasFocus);
+ _minimizeToSysTrayButton->SetDisabledLook(!bHasFocus);
+ _menuButton->SetEnabled(bHasFocus);
+ _minimizeButton->InvalidateLayout();
+ _maximizeButton->InvalidateLayout();
+ _minimizeToSysTrayButton->InvalidateLayout();
+ _closeButton->InvalidateLayout();
+ _menuButton->InvalidateLayout();
+#endif
+
+ if (bHasFocus)
+ {
+ _title->SetColor(_titleBarFgColor);
+ }
+ else
+ {
+ _title->SetColor(_titleBarDisabledFgColor);
+ }
+
+ // set our background color
+ if (bHasFocus)
+ {
+ if (m_flFocusTransitionEffectTime && ( !m_bDisableFadeEffect ))
+ {
+ GetAnimationController()->RunAnimationCommand(this, "BgColor", m_InFocusBgColor, 0.0f, m_bDisableFadeEffect ? 0.0f : m_flTransitionEffectTime, AnimationController::INTERPOLATOR_LINEAR);
+ }
+ else
+ {
+ SetBgColor(m_InFocusBgColor);
+ }
+ }
+ else
+ {
+ if (m_flFocusTransitionEffectTime && ( !m_bDisableFadeEffect ))
+ {
+ GetAnimationController()->RunAnimationCommand(this, "BgColor", m_OutOfFocusBgColor, 0.0f, m_bDisableFadeEffect ? 0.0f : m_flTransitionEffectTime, AnimationController::INTERPOLATOR_LINEAR);
+ }
+ else
+ {
+ SetBgColor(m_OutOfFocusBgColor);
+ }
+ }
+
+ // Stop flashing when we get focus
+ if (bHasFocus && _flashWindow)
+ {
+ FlashWindowStop();
+ }
+}
+
+int Frame::GetDraggerSize()
+{
+ const int DRAGGER_SIZE = 5;
+ if ( m_bSmallCaption )
+ {
+ return 3;
+ }
+
+ return DRAGGER_SIZE;
+}
+
+int Frame::GetCornerSize()
+{
+ const int CORNER_SIZE = 8;
+ if ( m_bSmallCaption )
+ {
+ return 6;
+ }
+
+ return CORNER_SIZE;
+}
+
+int Frame::GetBottomRightSize()
+{
+ const int BOTTOMRIGHTSIZE = 18;
+ if ( m_bSmallCaption )
+ {
+ return 12;
+ }
+
+ return BOTTOMRIGHTSIZE;
+}
+
+int Frame::GetCaptionHeight()
+{
+ const int CAPTIONHEIGHT = 23;
+ if ( m_bSmallCaption )
+ {
+ return 12;
+ }
+ return CAPTIONHEIGHT;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Recalculate the position of all items
+//-----------------------------------------------------------------------------
+void Frame::PerformLayout()
+{
+ // chain back
+ BaseClass::PerformLayout();
+
+ // move everything into place
+ int wide, tall;
+ GetSize(wide, tall);
+
+#if !defined( _X360 )
+ int DRAGGER_SIZE = GetDraggerSize();
+ int CORNER_SIZE = GetCornerSize();
+ int CORNER_SIZE2 = CORNER_SIZE * 2;
+ int BOTTOMRIGHTSIZE = GetBottomRightSize();
+
+ _topGrip->SetBounds(CORNER_SIZE, 0, wide - CORNER_SIZE2, DRAGGER_SIZE);
+ _leftGrip->SetBounds(0, CORNER_SIZE, DRAGGER_SIZE, tall - CORNER_SIZE2);
+ _topLeftGrip->SetBounds(0, 0, CORNER_SIZE, CORNER_SIZE);
+ _topRightGrip->SetBounds(wide - CORNER_SIZE, 0, CORNER_SIZE, CORNER_SIZE);
+ _bottomLeftGrip->SetBounds(0, tall - CORNER_SIZE, CORNER_SIZE, CORNER_SIZE);
+
+ // make the bottom-right grip larger
+ _bottomGrip->SetBounds(CORNER_SIZE, tall - DRAGGER_SIZE, wide - (CORNER_SIZE + BOTTOMRIGHTSIZE), DRAGGER_SIZE);
+ _rightGrip->SetBounds(wide - DRAGGER_SIZE, CORNER_SIZE, DRAGGER_SIZE, tall - (CORNER_SIZE + BOTTOMRIGHTSIZE));
+
+ _bottomRightGrip->SetBounds(wide - BOTTOMRIGHTSIZE, tall - BOTTOMRIGHTSIZE, BOTTOMRIGHTSIZE, BOTTOMRIGHTSIZE);
+
+ _captionGrip->SetSize(wide-10,GetCaptionHeight());
+
+ _topGrip->MoveToFront();
+ _bottomGrip->MoveToFront();
+ _leftGrip->MoveToFront();
+ _rightGrip->MoveToFront();
+ _topLeftGrip->MoveToFront();
+ _topRightGrip->MoveToFront();
+ _bottomLeftGrip->MoveToFront();
+ _bottomRightGrip->MoveToFront();
+
+ _maximizeButton->MoveToFront();
+ _menuButton->MoveToFront();
+ _minimizeButton->MoveToFront();
+ _minimizeToSysTrayButton->MoveToFront();
+ _menuButton->SetBounds(5+2, 5+3, GetCaptionHeight()-5, GetCaptionHeight()-5);
+#endif
+
+ float scale = 1;
+ if (IsProportional())
+ {
+ int screenW, screenH;
+ surface()->GetScreenSize( screenW, screenH );
+
+ int proW,proH;
+ surface()->GetProportionalBase( proW, proH );
+
+ scale = ( (float)( screenH ) / (float)( proH ) );
+ }
+
+#if !defined( _X360 )
+ int offset_start = (int)( 20 * scale );
+ int offset = offset_start;
+
+ int top_border_offset = (int) ( ( 5+3 ) * scale );
+ if ( m_bSmallCaption )
+ {
+ top_border_offset = (int) ( ( 3 ) * scale );
+ }
+
+ int side_border_offset = (int) ( 5 * scale );
+ // push the buttons against the east side
+ if (_closeButton->IsVisible())
+ {
+ _closeButton->SetPos((wide-side_border_offset)-offset,top_border_offset);
+ offset += offset_start;
+ LayoutProportional( _closeButton );
+
+ }
+ if (_minimizeToSysTrayButton->IsVisible())
+ {
+ _minimizeToSysTrayButton->SetPos((wide-side_border_offset)-offset,top_border_offset);
+ offset += offset_start;
+ LayoutProportional( _minimizeToSysTrayButton );
+ }
+ if (_maximizeButton->IsVisible())
+ {
+ _maximizeButton->SetPos((wide-side_border_offset)-offset,top_border_offset);
+ offset += offset_start;
+ LayoutProportional( _maximizeButton );
+ }
+ if (_minimizeButton->IsVisible())
+ {
+ _minimizeButton->SetPos((wide-side_border_offset)-offset,top_border_offset);
+ offset += offset_start;
+ LayoutProportional( _minimizeButton );
+ }
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the text in the title bar.
+//-----------------------------------------------------------------------------
+void Frame::SetTitle(const char *title, bool surfaceTitle)
+{
+ if (!_title)
+ {
+ _title = new TextImage( "" );
+ }
+
+ Assert(title);
+ _title->SetText(title);
+
+ // see if the combobox text has changed, and if so, post a message detailing the new text
+ const char *newTitle = title;
+
+ // check if the new text is a localized string, if so undo it
+ wchar_t unicodeText[128];
+ unicodeText[0] = 0;
+ if (*newTitle == '#')
+ {
+ // try lookup in localization tables
+ StringIndex_t unlocalizedTextSymbol = g_pVGuiLocalize->FindIndex(newTitle + 1);
+ if (unlocalizedTextSymbol != INVALID_LOCALIZE_STRING_INDEX)
+ {
+ // we have a new text value
+ wcsncpy( unicodeText, g_pVGuiLocalize->GetValueByIndex(unlocalizedTextSymbol), sizeof( unicodeText) / sizeof(wchar_t) );
+ }
+ }
+ else
+ {
+ g_pVGuiLocalize->ConvertANSIToUnicode( newTitle, unicodeText, sizeof(unicodeText) );
+ }
+
+ if (surfaceTitle)
+ {
+ surface()->SetTitle(GetVPanel(), unicodeText);
+ }
+
+ Repaint();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the unicode text in the title bar
+//-----------------------------------------------------------------------------
+void Frame::SetTitle(const wchar_t *title, bool surfaceTitle)
+{
+ if (!_title)
+ {
+ _title = new TextImage( "" );
+ }
+ _title->SetText(title);
+ if (surfaceTitle)
+ {
+ surface()->SetTitle(GetVPanel(), title);
+ }
+ Repaint();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the text in the title bar.
+//-----------------------------------------------------------------------------
+void Frame::InternalSetTitle(const char *title)
+{
+ SetTitle(title, true);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the movability of the panel
+//-----------------------------------------------------------------------------
+void Frame::SetMoveable(bool state)
+{
+ _moveable=state;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the resizability of the panel
+//-----------------------------------------------------------------------------
+void Frame::SetSizeable(bool state)
+{
+ _sizeable=state;
+
+ SetupResizeCursors();
+}
+
+// When moving via caption, don't let any part of window go outside parent's bounds
+void Frame::SetClipToParent( bool state )
+{
+ m_bClipToParent = state;
+}
+
+bool Frame::GetClipToParent() const
+{
+ return m_bClipToParent;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Check the movability of the panel
+//-----------------------------------------------------------------------------
+bool Frame::IsMoveable()
+{
+ return _moveable;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Check the resizability of the panel
+//-----------------------------------------------------------------------------
+bool Frame::IsSizeable()
+{
+ return _sizeable;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get the size of the panel inside the frame edges.
+//-----------------------------------------------------------------------------
+void Frame::GetClientArea(int &x, int &y, int &wide, int &tall)
+{
+ x = m_iClientInsetX;
+
+ GetSize(wide, tall);
+
+ if (_drawTitleBar)
+ {
+ int captionTall = surface()->GetFontTall(_title->GetFont());
+
+ int border = m_bSmallCaption ? CAPTION_TITLE_BORDER_SMALL : CAPTION_TITLE_BORDER;
+ int yinset = m_bSmallCaption ? 0 : m_iClientInsetY;
+
+ yinset += m_iTitleTextInsetYOverride;
+
+ y = yinset + captionTall + border + 1;
+ tall = (tall - yinset) - y;
+ }
+
+ if ( m_bSmallCaption )
+ {
+ tall -= 5;
+ }
+
+ wide = (wide - m_iClientInsetX) - x;
+}
+
+//
+//-----------------------------------------------------------------------------
+// Purpose: applies user configuration settings
+//-----------------------------------------------------------------------------
+void Frame::ApplyUserConfigSettings(KeyValues *userConfig)
+{
+ // calculate defaults
+ int wx, wy, ww, wt;
+ vgui::surface()->GetWorkspaceBounds(wx, wy, ww, wt);
+
+ int x, y, wide, tall;
+ GetBounds(x, y, wide, tall);
+ bool bNoSettings = false;
+ if (_moveable)
+ {
+ // check to see if anything is set
+ if (!userConfig->FindKey("xpos", false))
+ {
+ bNoSettings = true;
+ }
+
+ // get the user config position
+ // default to where we're currently at
+ x = userConfig->GetInt("xpos", x);
+ y = userConfig->GetInt("ypos", y);
+ }
+ if (_sizeable)
+ {
+ wide = userConfig->GetInt("wide", wide);
+ tall = userConfig->GetInt("tall", tall);
+
+ // Make sure it's no larger than the workspace
+ if ( wide > ww )
+ {
+ wide = ww;
+ }
+ if ( tall > wt )
+ {
+ tall = wt;
+ }
+ }
+
+ // see if the dialog has a place on the screen it wants to start
+ if (bNoSettings && GetDefaultScreenPosition(x, y, wide, tall))
+ {
+ bNoSettings = false;
+ }
+
+ // make sure it conforms to the minimum size of the dialog
+ int minWide, minTall;
+ GetMinimumSize(minWide, minTall);
+ if (wide < minWide)
+ {
+ wide = minWide;
+ }
+ if (tall < minTall)
+ {
+ tall = minTall;
+ }
+
+ // make sure it's on the screen
+ if (x + wide > ww)
+ {
+ x = wx + ww - wide;
+ }
+ if (y + tall > wt)
+ {
+ y = wy + wt - tall;
+ }
+
+ if (x < wx)
+ {
+ x = wx;
+ }
+ if (y < wy)
+ {
+ y = wy;
+ }
+
+ SetBounds(x, y, wide, tall);
+
+ if (bNoSettings)
+ {
+ // since nothing was set, default our position to the middle of the screen
+ MoveToCenterOfScreen();
+ }
+
+ BaseClass::ApplyUserConfigSettings(userConfig);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: returns user config settings for this control
+//-----------------------------------------------------------------------------
+void Frame::GetUserConfigSettings(KeyValues *userConfig)
+{
+ if (_moveable)
+ {
+ int x, y;
+ GetPos(x, y);
+ userConfig->SetInt("xpos", x);
+ userConfig->SetInt("ypos", y);
+ }
+ if (_sizeable)
+ {
+ int w, t;
+ GetSize(w, t);
+ userConfig->SetInt("wide", w);
+ userConfig->SetInt("tall", t);
+ }
+
+ BaseClass::GetUserConfigSettings(userConfig);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: optimization, return true if this control has any user config settings
+//-----------------------------------------------------------------------------
+bool Frame::HasUserConfigSettings()
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: gets the default position and size on the screen to appear the first time (defaults to centered)
+//-----------------------------------------------------------------------------
+bool Frame::GetDefaultScreenPosition(int &x, int &y, int &wide, int &tall)
+{
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: draws title bar
+//-----------------------------------------------------------------------------
+void Frame::PaintBackground()
+{
+ // take the panel with focus and check up tree for this panel
+ // if you find it, than some child of you has the focus, so
+ // you should be focused
+ Color titleColor = _titleBarDisabledBgColor;
+ if (m_bHasFocus)
+ {
+ titleColor = _titleBarBgColor;
+ }
+
+ BaseClass::PaintBackground();
+
+ if (_drawTitleBar)
+ {
+ int wide = GetWide();
+ int tall = surface()->GetFontTall(_title->GetFont());
+
+ // caption
+ surface()->DrawSetColor(titleColor);
+ int inset = m_bSmallCaption ? 3 : 5;
+ int captionHeight = m_bSmallCaption ? 14: 28;
+
+ surface()->DrawFilledRect(inset, inset, wide - inset, captionHeight );
+
+ if (_title)
+ {
+ int nTitleX = m_iTitleTextInsetXOverride ? m_iTitleTextInsetXOverride : m_iTitleTextInsetX;
+ int nTitleWidth = wide - 72;
+#if !defined( _X360 )
+ if ( _menuButton && _menuButton->IsVisible() )
+ {
+ int mw, mh;
+ _menuButton->GetImageSize( mw, mh );
+ nTitleX += mw;
+ nTitleWidth -= mw;
+ }
+#endif
+ int nTitleY;
+ if ( m_iTitleTextInsetYOverride )
+ {
+ nTitleY = m_iTitleTextInsetYOverride;
+ }
+ else
+ {
+ nTitleY = m_bSmallCaption ? 2 : 9;
+ }
+ _title->SetPos( nTitleX, nTitleY );
+ _title->SetSize( nTitleWidth, tall);
+ _title->Paint();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void Frame::ApplySchemeSettings(IScheme *pScheme)
+{
+ // always chain back
+ BaseClass::ApplySchemeSettings(pScheme);
+
+ SetOverridableColor( &_titleBarFgColor, GetSchemeColor("FrameTitleBar.TextColor", pScheme) );
+ SetOverridableColor( &_titleBarBgColor, GetSchemeColor("FrameTitleBar.BgColor", pScheme) );
+ SetOverridableColor( &_titleBarDisabledFgColor, GetSchemeColor("FrameTitleBar.DisabledTextColor", pScheme) );
+ SetOverridableColor( &_titleBarDisabledBgColor, GetSchemeColor("FrameTitleBar.DisabledBgColor", pScheme) );
+
+ const char *font = NULL;
+ if ( m_bSmallCaption )
+ {
+ font = pScheme->GetResourceString("FrameTitleBar.SmallFont");
+ }
+ else
+ {
+ font = pScheme->GetResourceString("FrameTitleBar.Font");
+ }
+
+ HFont titlefont;
+ if ( m_hCustomTitleFont )
+ {
+ titlefont = m_hCustomTitleFont;
+ }
+ else
+ {
+ titlefont = pScheme->GetFont((font && *font) ? font : "Default", IsProportional());
+ }
+
+ _title->SetFont( titlefont );
+ _title->ResizeImageToContent();
+
+#if !defined( _X360 )
+ HFont marfont = (HFont)0;
+ if ( m_bSmallCaption )
+ {
+ marfont = pScheme->GetFont( "MarlettSmall", IsProportional() );
+ }
+ else
+ {
+ marfont = pScheme->GetFont( "Marlett", IsProportional() );
+ }
+
+ _minimizeButton->SetFont(marfont);
+ _maximizeButton->SetFont(marfont);
+ _minimizeToSysTrayButton->SetFont(marfont);
+ _closeButton->SetFont(marfont);
+#endif
+
+ m_flTransitionEffectTime = atof(pScheme->GetResourceString("Frame.TransitionEffectTime"));
+ m_flFocusTransitionEffectTime = atof(pScheme->GetResourceString("Frame.FocusTransitionEffectTime"));
+
+ SetOverridableColor( &m_InFocusBgColor, pScheme->GetColor("Frame.BgColor", GetBgColor()) );
+ SetOverridableColor( &m_OutOfFocusBgColor, pScheme->GetColor("Frame.OutOfFocusBgColor", m_InFocusBgColor) );
+
+ const char *resourceString = pScheme->GetResourceString("Frame.ClientInsetX");
+ if ( resourceString )
+ {
+ m_iClientInsetX = atoi(resourceString);
+ }
+ resourceString = pScheme->GetResourceString("Frame.ClientInsetY");
+ if ( resourceString )
+ {
+ m_iClientInsetY = atoi(resourceString);
+ }
+ resourceString = pScheme->GetResourceString("Frame.TitleTextInsetX");
+ if ( resourceString )
+ {
+ m_iTitleTextInsetX = atoi(resourceString);
+ }
+
+ SetBgColor(m_InFocusBgColor);
+ SetBorder(pScheme->GetBorder("FrameBorder"));
+
+ OnFrameFocusChanged( m_bHasFocus );
+}
+
+// Disables the fade-in/out-effect even if configured in the scheme settings
+void Frame::DisableFadeEffect( void )
+{
+ m_flFocusTransitionEffectTime = 0.f;
+ m_flTransitionEffectTime = 0.f;
+}
+
+void Frame::SetFadeEffectDisableOverride( bool disabled )
+{
+ m_bDisableFadeEffect = disabled;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Apply settings loaded from a resource file
+//-----------------------------------------------------------------------------
+void Frame::ApplySettings(KeyValues *inResourceData)
+{
+ // Don't change the frame's visibility, remove that setting from the config data
+ inResourceData->SetInt("visible", -1);
+ BaseClass::ApplySettings(inResourceData);
+
+ SetCloseButtonVisible( inResourceData->GetBool( "setclosebuttonvisible", true ) );
+
+ if( !inResourceData->GetInt("settitlebarvisible", 1 ) ) // if "title" is "0" then don't draw the title bar
+ {
+ SetTitleBarVisible( false );
+ }
+
+ // set the title
+ const char *title = inResourceData->GetString("title", "");
+ if (title && *title)
+ {
+ SetTitle(title, true);
+ }
+
+ const char *titlefont = inResourceData->GetString("title_font", "");
+ if ( titlefont && titlefont[0] )
+ {
+ IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
+ if ( pScheme )
+ {
+ m_hCustomTitleFont = pScheme->GetFont( titlefont );
+ }
+ }
+
+ KeyValues *pKV = inResourceData->FindKey( "clientinsetx_override", false );
+ if ( pKV )
+ {
+ m_iClientInsetX = pKV->GetInt();
+ m_iClientInsetXOverridden = true;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Apply settings loaded from a resource file
+//-----------------------------------------------------------------------------
+void Frame::GetSettings(KeyValues *outResourceData)
+{
+ BaseClass::GetSettings(outResourceData);
+ outResourceData->SetInt("settitlebarvisible", _drawTitleBar );
+
+ if (_title)
+ {
+ char buf[256];
+ _title->GetUnlocalizedText( buf, 255 );
+ if (buf[0])
+ {
+ outResourceData->SetString("title", buf);
+ }
+ }
+
+ if ( m_iClientInsetXOverridden )
+ {
+ outResourceData->SetInt( "clientinsetx_override", m_iClientInsetX );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: returns a description of the settings possible for a frame
+//-----------------------------------------------------------------------------
+const char *Frame::GetDescription()
+{
+ static char buf[512];
+ Q_snprintf(buf, sizeof(buf), "%s, string title", BaseClass::GetDescription());
+ return buf;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Go invisible when a close message is recieved.
+//-----------------------------------------------------------------------------
+void Frame::OnClose()
+{
+ // if we're modal, release that before we hide the window else the wrong window will get focus
+ if (input()->GetAppModalSurface() == GetVPanel())
+ {
+ input()->ReleaseAppModalSurface();
+ if ( m_hPreviousModal != 0 )
+ {
+ vgui::input()->SetAppModalSurface( m_hPreviousModal );
+ m_hPreviousModal = 0;
+ }
+ }
+
+ BaseClass::OnClose();
+
+ if (m_flTransitionEffectTime && !m_bDisableFadeEffect)
+ {
+ // begin the hide transition effect
+ GetAnimationController()->RunAnimationCommand(this, "alpha", 0.0f, 0.0f, m_flTransitionEffectTime, AnimationController::INTERPOLATOR_LINEAR);
+ m_bFadingOut = true;
+ // move us to the back of the draw order (so that fading out over the top of other dialogs doesn't look wierd)
+ surface()->MovePopupToBack(GetVPanel());
+ }
+ else
+ {
+ // hide us immediately
+ FinishClose();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Close button in frame pressed
+//-----------------------------------------------------------------------------
+void Frame::OnCloseFrameButtonPressed()
+{
+ OnCommand("Close");
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Command handling
+//-----------------------------------------------------------------------------
+void Frame::OnCommand(const char *command)
+{
+ if (!stricmp(command, "Close"))
+ {
+ Close();
+ }
+ else if (!stricmp(command, "CloseModal"))
+ {
+ CloseModal();
+ }
+ else if (!stricmp(command, "Minimize"))
+ {
+ OnMinimize();
+ }
+ else if (!stricmp(command, "MinimizeToSysTray"))
+ {
+ OnMinimizeToSysTray();
+ }
+ else
+ {
+ BaseClass::OnCommand(command);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Get the system menu
+//-----------------------------------------------------------------------------
+Menu *Frame::GetSysMenu()
+{
+#if !defined( _X360 )
+ if (!_sysMenu)
+ {
+ _sysMenu = new Menu(this, NULL);
+ _sysMenu->SetVisible(false);
+ _sysMenu->AddActionSignalTarget(this);
+
+ _sysMenu->AddMenuItem("Minimize", "#SysMenu_Minimize", "Minimize", this);
+ _sysMenu->AddMenuItem("Maximize", "#SysMenu_Maximize", "Maximize", this);
+ _sysMenu->AddMenuItem("Close", "#SysMenu_Close", "Close", this);
+
+ // check for enabling/disabling menu items
+ // this might have to be done at other times as well.
+ Panel *menuItem = _sysMenu->FindChildByName("Minimize");
+ if (menuItem)
+ {
+ menuItem->SetEnabled(_minimizeButton->IsVisible());
+ }
+ menuItem = _sysMenu->FindChildByName("Maximize");
+ if (menuItem)
+ {
+ menuItem->SetEnabled(_maximizeButton->IsVisible());
+ }
+ menuItem = _sysMenu->FindChildByName("Close");
+ if (menuItem)
+ {
+ menuItem->SetEnabled(_closeButton->IsVisible());
+ }
+ }
+
+ return _sysMenu;
+#else
+ return NULL;
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the system menu
+//-----------------------------------------------------------------------------
+void Frame::SetSysMenu(Menu *menu)
+{
+#if !defined( _X360 )
+ if (menu == _sysMenu)
+ return;
+
+ _sysMenu->MarkForDeletion();
+ _sysMenu = menu;
+
+ _menuButton->SetMenu(_sysMenu);
+#endif
+}
+
+
+//-----------------------------------------------------------------------------
+// Set the system menu images
+//-----------------------------------------------------------------------------
+void Frame::SetImages( const char *pEnabledImage, const char *pDisabledImage )
+{
+#if !defined( _X360 )
+ _menuButton->SetImages( pEnabledImage, pDisabledImage );
+#endif
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Close the window
+//-----------------------------------------------------------------------------
+void Frame::Close()
+{
+ OnClose();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Finishes closing the dialog
+//-----------------------------------------------------------------------------
+void Frame::FinishClose()
+{
+ SetVisible(false);
+ m_bPreviouslyVisible = false;
+ m_bFadingOut = false;
+
+ OnFinishedClose();
+
+ if (m_bDeleteSelfOnClose)
+ {
+ // Must be last because if vgui is not running then this will call delete this!!!
+ MarkForDeletion();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void Frame::OnFinishedClose()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Minimize the window on the taskbar.
+//-----------------------------------------------------------------------------
+void Frame::OnMinimize()
+{
+ surface()->SetMinimized(GetVPanel(), true);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Does nothing by default
+//-----------------------------------------------------------------------------
+void Frame::OnMinimizeToSysTray()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Respond to mouse presses
+//-----------------------------------------------------------------------------
+void Frame::OnMousePressed(MouseCode code)
+{
+ if (!IsBuildGroupEnabled())
+ {
+ // if a child doesn't have focus, get it for ourselves
+ VPANEL focus = input()->GetFocus();
+ if (!focus || !ipanel()->HasParent(focus, GetVPanel()))
+ {
+ RequestFocus();
+ }
+ }
+
+ BaseClass::OnMousePressed(code);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggle visibility of the system menu button
+//-----------------------------------------------------------------------------
+void Frame::SetMenuButtonVisible(bool state)
+{
+#if !defined( _X360 )
+ _menuButton->SetVisible(state);
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggle respond of the system menu button
+// it will look enabled or disabled in response to the title bar
+// but may not activate.
+//-----------------------------------------------------------------------------
+void Frame::SetMenuButtonResponsive(bool state)
+{
+#if !defined( _X360 )
+ _menuButton->SetResponsive(state);
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggle visibility of the minimize button
+//-----------------------------------------------------------------------------
+void Frame::SetMinimizeButtonVisible(bool state)
+{
+#if !defined( _X360 )
+ _minimizeButton->SetVisible(state);
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggle visibility of the maximize button
+//-----------------------------------------------------------------------------
+void Frame::SetMaximizeButtonVisible(bool state)
+{
+#if !defined( _X360 )
+ _maximizeButton->SetVisible(state);
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggles visibility of the minimize-to-systray icon (defaults to false)
+//-----------------------------------------------------------------------------
+void Frame::SetMinimizeToSysTrayButtonVisible(bool state)
+{
+#if !defined( _X360 )
+ _minimizeToSysTrayButton->SetVisible(state);
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggle visibility of the close button
+//-----------------------------------------------------------------------------
+void Frame::SetCloseButtonVisible(bool state)
+{
+#if !defined( _X360 )
+ _closeButton->SetVisible(state);
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: soaks up any remaining messages
+//-----------------------------------------------------------------------------
+void Frame::OnKeyCodeReleased(KeyCode code)
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: soaks up any remaining messages
+//-----------------------------------------------------------------------------
+void Frame::OnKeyFocusTicked()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggles window flash state on a timer
+//-----------------------------------------------------------------------------
+void Frame::InternalFlashWindow()
+{
+ if (_flashWindow)
+ {
+ // toggle icon flashing
+ _nextFlashState = true;
+ surface()->FlashWindow(GetVPanel(), _nextFlashState);
+ _nextFlashState = !_nextFlashState;
+
+ PostMessage(this, new KeyValues("FlashWindow"), 1.8f);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Adds the child to the focus nav group
+//-----------------------------------------------------------------------------
+void Frame::OnChildAdded(VPANEL child)
+{
+ BaseClass::OnChildAdded(child);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Flash the window system tray button until the frame gets focus
+//-----------------------------------------------------------------------------
+void Frame::FlashWindow()
+{
+ _flashWindow = true;
+ _nextFlashState = true;
+
+ InternalFlashWindow();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Stops any window flashing
+//-----------------------------------------------------------------------------
+void Frame::FlashWindowStop()
+{
+ surface()->FlashWindow(GetVPanel(), false);
+ _flashWindow = false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: load the control settings - should be done after all the children are added to the dialog
+//-----------------------------------------------------------------------------
+void Frame::LoadControlSettings( const char *dialogResourceName, const char *pathID, KeyValues *pPreloadedKeyValues, KeyValues *pConditions )
+{
+ BaseClass::LoadControlSettings( dialogResourceName, pathID, pPreloadedKeyValues, pConditions );
+
+ // set the focus on the default control
+ Panel *defaultFocus = GetFocusNavGroup().GetDefaultPanel();
+ if (defaultFocus)
+ {
+ defaultFocus->RequestFocus();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Checks for ctrl+shift+b hits to enter build mode
+// Activates any hotkeys / default buttons
+// Swallows any unhandled input
+//-----------------------------------------------------------------------------
+void Frame::OnKeyCodeTyped(KeyCode code)
+{
+ bool shift = (input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT));
+ bool ctrl = (input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL));
+ bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT));
+
+ if ( IsX360() )
+ {
+ vgui::Panel *pMap = FindChildByName( "ControllerMap" );
+ if ( pMap && pMap->IsKeyBoardInputEnabled() )
+ {
+ pMap->OnKeyCodeTyped( code );
+ return;
+ }
+ }
+
+ if ( ctrl && shift && alt && code == KEY_B)
+ {
+ // enable build mode
+ ActivateBuildMode();
+ }
+ else if (ctrl && shift && alt && code == KEY_R)
+ {
+ // reload the scheme
+ VPANEL top = surface()->GetEmbeddedPanel();
+ if (top)
+ {
+ // reload the data file
+ scheme()->ReloadSchemes();
+
+ Panel *panel = ipanel()->GetPanel(top, GetModuleName());
+ if (panel)
+ {
+ // make the top-level panel reload it's scheme, it will chain down to all the child panels
+ panel->InvalidateLayout(false, true);
+ }
+ }
+ }
+ else if (alt && code == KEY_F4)
+ {
+ // user has hit the close
+ PostMessage(this, new KeyValues("CloseFrameButtonPressed"));
+ }
+ else if (code == KEY_ENTER)
+ {
+ // check for a default button
+ VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton();
+ if (panel && ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ))
+ {
+ // Activate the button
+ PostMessage(panel, new KeyValues("Hotkey"));
+ }
+ }
+ else if ( code == KEY_ESCAPE &&
+ surface()->SupportsFeature(ISurface::ESCAPE_KEY) &&
+ input()->GetAppModalSurface() == GetVPanel() )
+ {
+ // ESC cancels, unless we're in the engine - in the engine ESC flips between the UI and the game
+ CloseModal();
+ }
+ // Usually don't chain back as Frames are the end of the line for key presses, unless
+ // m_bChainKeysToParent is set
+ else if ( m_bChainKeysToParent )
+ {
+ BaseClass::OnKeyCodeTyped( code );
+ }
+ else
+ {
+ input()->OnKeyCodeUnhandled( (int)code );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: If true, then OnKeyCodeTyped messages continue up past the Frame
+// Input : state -
+//-----------------------------------------------------------------------------
+void Frame::SetChainKeysToParent( bool state )
+{
+ m_bChainKeysToParent = state;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: If true, then OnKeyCodeTyped messages continue up past the Frame
+// Input : -
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool Frame::CanChainKeysToParent() const
+{
+ return m_bChainKeysToParent;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Checks for ctrl+shift+b hits to enter build mode
+// Activates any hotkeys / default buttons
+// Swallows any unhandled input
+//-----------------------------------------------------------------------------
+void Frame::OnKeyTyped(wchar_t unichar)
+{
+ Panel *panel = GetFocusNavGroup().FindPanelByHotkey(unichar);
+ if (panel)
+ {
+ // tell the panel to Activate
+ PostMessage(panel, new KeyValues("Hotkey"));
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets all title bar controls
+//-----------------------------------------------------------------------------
+void Frame::SetTitleBarVisible( bool state )
+{
+ _drawTitleBar = state;
+ SetMenuButtonVisible(state);
+ SetMinimizeButtonVisible(state);
+ SetMaximizeButtonVisible(state);
+ SetCloseButtonVisible(state);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets the frame to delete itself on close
+//-----------------------------------------------------------------------------
+void Frame::SetDeleteSelfOnClose( bool state )
+{
+ m_bDeleteSelfOnClose = state;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: updates localized text
+//-----------------------------------------------------------------------------
+void Frame::OnDialogVariablesChanged( KeyValues *dialogVariables )
+{
+ StringIndex_t index = _title->GetUnlocalizedTextSymbol();
+ if (index != INVALID_LOCALIZE_STRING_INDEX)
+ {
+ // reconstruct the string from the variables
+ wchar_t buf[1024];
+ g_pVGuiLocalize->ConstructString(buf, sizeof(buf), index, dialogVariables);
+ SetTitle(buf, true);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles staying on screen when the screen size changes
+//-----------------------------------------------------------------------------
+void Frame::OnScreenSizeChanged(int iOldWide, int iOldTall)
+{
+ BaseClass::OnScreenSizeChanged(iOldWide, iOldTall);
+
+ if (IsProportional())
+ return;
+
+ // make sure we're completely on screen
+ int iNewWide, iNewTall;
+ surface()->GetScreenSize(iNewWide, iNewTall);
+
+ int x, y, wide, tall;
+ GetBounds(x, y, wide, tall);
+
+ // make sure the bottom-right corner is on the screen first
+ if (x + wide > iNewWide)
+ {
+ x = iNewWide - wide;
+ }
+ if (y + tall > iNewTall)
+ {
+ y = iNewTall - tall;
+ }
+
+ // make sure the top-left is visible
+ x = max( 0, x );
+ y = max( 0, y );
+
+ // apply
+ SetPos(x, y);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: For supporting thin caption bars
+// Input : state -
+//-----------------------------------------------------------------------------
+void Frame::SetSmallCaption( bool state )
+{
+ m_bSmallCaption = state;
+ InvalidateLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : -
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool Frame::IsSmallCaption() const
+{
+ return m_bSmallCaption;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Static method to place a frame under the cursor
+//-----------------------------------------------------------------------------
+void Frame::PlaceUnderCursor( )
+{
+ // get cursor position, this is local to this text edit window
+ int cursorX, cursorY;
+ input()->GetCursorPos( cursorX, cursorY );
+
+ // relayout the menu immediately so that we know it's size
+ InvalidateLayout(true);
+ int w, h;
+ GetSize( w, h );
+
+ // work out where the cursor is and therefore the best place to put the frame
+ int sw, sh;
+ surface()->GetScreenSize( sw, sh );
+
+ // Try to center it first
+ int x, y;
+ x = cursorX - ( w / 2 );
+ y = cursorY - ( h / 2 );
+
+ // Clamp to various sides
+ if ( x + w > sw )
+ {
+ x = sw - w;
+ }
+ if ( y + h > sh )
+ {
+ y = sh - h;
+ }
+ if ( x < 0 )
+ {
+ x = 0;
+ }
+ if ( y < 0 )
+ {
+ y = 0;
+ }
+
+ SetPos( x, y );
+}
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