diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vgui2/vgui_controls/EditablePanel.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vgui2/vgui_controls/EditablePanel.cpp')
| -rw-r--r-- | mp/src/vgui2/vgui_controls/EditablePanel.cpp | 2138 |
1 files changed, 1069 insertions, 1069 deletions
diff --git a/mp/src/vgui2/vgui_controls/EditablePanel.cpp b/mp/src/vgui2/vgui_controls/EditablePanel.cpp index 1980db6c..e1ad3dbd 100644 --- a/mp/src/vgui2/vgui_controls/EditablePanel.cpp +++ b/mp/src/vgui2/vgui_controls/EditablePanel.cpp @@ -1,1069 +1,1069 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-
-#include <vgui/IPanel.h>
-#include <vgui/ISurface.h>
-#include <vgui/ISystem.h>
-#include <vgui/ILocalize.h>
-#include <KeyValues.h>
-#include "vgui/IVGui.h"
-
-#include <vgui_controls/BuildGroup.h>
-#include <vgui_controls/BuildModeDialog.h>
-#include <vgui_controls/EditablePanel.h>
-
-// these includes are all for the virtual contruction factory Dialog::CreateControlByName()
-#include <vgui_controls/Button.h>
-#include <vgui_controls/Label.h>
-#include <vgui_controls/CheckButton.h>
-#include <vgui_controls/ComboBox.h>
-#include <vgui_controls/Menu.h>
-#include <vgui_controls/MenuItem.h>
-#include <vgui_controls/MessageBox.h>
-#include <vgui_controls/ProgressBar.h>
-#include <vgui_controls/RadioButton.h>
-#include <vgui_controls/ScrollBar.h>
-#include <vgui_controls/ToggleButton.h>
-#include <vgui_controls/ImagePanel.h>
-#include <vgui_controls/AnimatingImagePanel.h>
-#include <vgui_controls/Divider.h>
-#include <vgui_controls/URLLabel.h>
-#include <vgui_controls/RichText.h>
-#include <vgui_controls/BitmapImagePanel.h>
-
-#include "filesystem.h"
-#include "fmtstr.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include <tier0/memdbgon.h>
-
-using namespace vgui;
-
-DECLARE_BUILD_FACTORY( EditablePanel );
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-#pragma warning( disable : 4355 )
-
-EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this)
-{
- _buildGroup = new BuildGroup(this, this);
- m_pszConfigName = NULL;
- m_iConfigID = 0;
- m_pDialogVariables = NULL;
- m_bShouldSkipAutoResize = false;
-
- // add ourselves to the build group
- SetBuildGroup(GetBuildGroup());
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this)
-{
- _buildGroup = new BuildGroup(this, this);
- m_pszConfigName = NULL;
- m_iConfigID = 0;
- m_pDialogVariables = NULL;
- m_bShouldSkipAutoResize = false;
-
- // add ourselves to the build group
- SetBuildGroup(GetBuildGroup());
-}
-
-#pragma warning( default : 4355 )
-
-//-----------------------------------------------------------------------------
-// Purpose: Destructor
-//-----------------------------------------------------------------------------
-EditablePanel::~EditablePanel()
-{
- delete [] m_pszConfigName;
- delete _buildGroup;
-
- if (m_pDialogVariables)
- {
- m_pDialogVariables->deleteThis();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called when a child is added to the panel.
-//-----------------------------------------------------------------------------
-void EditablePanel::OnChildAdded(VPANEL child)
-{
- BaseClass::OnChildAdded(child);
-
- // add only if we're in the same module
- Panel *panel = ipanel()->GetPanel(child, GetModuleName());
- if (panel)
- {
- panel->SetBuildGroup(_buildGroup);
- panel->AddActionSignalTarget(this);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void EditablePanel::OnKeyCodePressed( KeyCode code )
-{
- static ConVarRef vgui_nav_lock_default_button( "vgui_nav_lock_default_button" );
- if ( !vgui_nav_lock_default_button.IsValid() || vgui_nav_lock_default_button.GetInt() == 0 )
- {
- ButtonCode_t nButtonCode = GetBaseButtonCode( code );
-
- // check for a default button
- VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton();
- if ( panel && !IsConsoleStylePanel() )
- {
- switch ( nButtonCode )
- {
- case KEY_XBUTTON_UP:
- case KEY_XSTICK1_UP:
- case KEY_XSTICK2_UP:
- case KEY_UP:
- case KEY_XBUTTON_DOWN:
- case KEY_XSTICK1_DOWN:
- case KEY_XSTICK2_DOWN:
- case KEY_DOWN:
- case KEY_XBUTTON_LEFT:
- case KEY_XSTICK1_LEFT:
- case KEY_XSTICK2_LEFT:
- case KEY_LEFT:
- case KEY_XBUTTON_RIGHT:
- case KEY_XSTICK1_RIGHT:
- case KEY_XSTICK2_RIGHT:
- case KEY_RIGHT:
- case KEY_XBUTTON_B:
- // Navigating menus
- vgui_nav_lock_default_button.SetValue( 1 );
- PostMessage( panel, new KeyValues( "KeyCodePressed", "code", code ) );
- return;
-
- case KEY_XBUTTON_A:
- case KEY_ENTER:
- if ( ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) )
- {
- // Activate the button
- PostMessage( panel, new KeyValues( "Hotkey" ) );
- return;
- }
- }
- }
- }
-
- if ( !m_PassUnhandledInput )
- return;
-
- // Nothing to do with the button
- BaseClass::OnKeyCodePressed( code );
-}
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Callback for when the panel size has been changed
-//-----------------------------------------------------------------------------
-void EditablePanel::OnSizeChanged(int wide, int tall)
-{
- BaseClass::OnSizeChanged(wide, tall);
- InvalidateLayout();
-
- for (int i = 0; i < GetChildCount(); i++)
- {
- // perform auto-layout on the child panel
- Panel *child = GetChild(i);
- if ( !child )
- continue;
-
- int x, y, w, h;
- child->GetBounds( x, y, w, h );
-
- int px, py;
- child->GetPinOffset( px, py );
-
- int ox, oy;
- child->GetResizeOffset( ox, oy );
-
- int ex;
- int ey;
-
- AutoResize_e resize = child->GetAutoResize();
- bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT );
- bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT );
-
- // The correct version of this code would say:
- // if ( resize != AUTORESIZE_NO )
- // but we're very close to shipping and this causes artifacts in other vgui panels that now
- // depend on this bug. So, I've added m_bShouldSkipAutoResize, which defaults to false but can
- // be set using "skip_autoresize" in a .res file
- if ( !m_bShouldSkipAutoResize )
- {
- PinCorner_e pinCorner = child->GetPinCorner();
- if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT )
- {
- // move along with the right edge
- ex = wide + px;
- x = bResizeHoriz ? ox : ex - w;
- }
- else
- {
- x = px;
- ex = bResizeHoriz ? wide + ox : px + w;
- }
-
- if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT )
- {
- // move along with the right edge
- ey = tall + py;
- y = bResizeVert ? oy : ey - h;
- }
- else
- {
- y = py;
- ey = bResizeVert ? tall + oy : py + h;
- }
-
- // Clamp..
- if ( ex < x )
- {
- ex = x;
- }
- if ( ey < y )
- {
- ey = y;
- }
-
- child->SetBounds( x, y, ex - x, ey - y );
- child->InvalidateLayout();
- }
- }
- Repaint();
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton )
-{
- m_NavGroup.SetCurrentDefaultButton( defaultButton, false );
-
- // forward the message up
- if (GetVParent())
- {
- KeyValues *msg = new KeyValues("CurrentDefaultButtonSet");
- msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) );
- PostMessage(GetVParent(), msg);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton )
-{
- Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() );
-
- m_NavGroup.SetDefaultButton(panel);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void EditablePanel::OnFindDefaultButton()
-{
- if (m_NavGroup.GetDefaultButton())
- {
- m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton());
- }
- else
- {
- if (GetVParent())
- {
- PostMessage(GetVParent(), new KeyValues("FindDefaultButton"));
- }
- }
-}
-
-struct leaf_t
-{
- short x, y, wide, tall;
- unsigned char split; // 0 no split; 1 x-axis, 2 y-axis
- bool filled; // true if this is already filled
- short splitpos; // place of split
-
- leaf_t *left;
- leaf_t *right;
-};
-
-leaf_t g_Leaves[256];
-int g_iNextLeaf;
-
-inline leaf_t *AllocLeaf()
-{
- Assert(g_iNextLeaf < 255);
-
- return &g_Leaves[g_iNextLeaf++];
-}
-
-void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall)
-{
- // clip to this leaf
- if (x < leaf->x)
- {
- wide -= (leaf->x - x);
- if (wide < 1)
- return;
- x = leaf->x;
- }
- if (y < leaf->y)
- {
- tall -= (leaf->y - y);
- if (tall < 1)
- return;
- y = leaf->y;
- }
- if (x + wide > leaf->x + leaf->wide)
- {
- wide -= ((x + wide) - (leaf->x + leaf->wide));
- if (wide < 1)
- return;
- }
- if (y + tall > leaf->y + leaf->tall)
- {
- tall -= ((y + tall) - (leaf->y + leaf->tall));
- if (tall < 1)
- return;
- }
-
- // the rect should now be completely within the leaf
- if (leaf->split == 1)
- {
- // see if it is to the left or the right of the split
- if (x < leaf->splitpos)
- {
- // it's to the left
- AddSolidToTree(leaf->left, x, y, wide, tall);
- }
- else if (x + wide > leaf->splitpos)
- {
- // it's to the right
- AddSolidToTree(leaf->right, x, y, wide, tall);
- }
- }
- else if (leaf->split == 2)
- {
- // check y
- // see if it is to the left (above) or the right (below) of the split
- if (y < leaf->splitpos)
- {
- // it's above
- AddSolidToTree(leaf->left, x, y, wide, tall);
- }
- else if (y + tall > leaf->splitpos)
- {
- // it's below
- AddSolidToTree(leaf->right, x, y, wide, tall);
- }
- }
- else
- {
- // this leaf is unsplit, make the first split against the first edge we find
- if (x > leaf->x)
- {
- // split the left side of the rect
- leaf->split = 1;
- leaf->splitpos = (short)x;
-
- // create 2 new leaves
- leaf_t *left = AllocLeaf();
- leaf_t *right = AllocLeaf();
- memset(left, 0, sizeof(leaf_t));
- memset(right, 0, sizeof(leaf_t));
- leaf->left = left;
- leaf->right = right;
-
- left->x = leaf->x;
- left->y = leaf->y;
- left->wide = (short)(leaf->splitpos - leaf->x);
- left->tall = leaf->tall;
-
- right->x = leaf->splitpos;
- right->y = leaf->y;
- right->wide = (short)(leaf->wide - left->wide);
- right->tall = leaf->tall;
-
- // split the right leaf by the current rect
- AddSolidToTree(leaf->right, x, y, wide, tall);
- }
- else if (y > leaf->y)
- {
- // split the top edge
- leaf->split = 2;
- leaf->splitpos = (short)y;
-
- // create 2 new leaves (facing to the east)
- leaf_t *left = AllocLeaf();
- leaf_t *right = AllocLeaf();
- memset(left, 0, sizeof(leaf_t));
- memset(right, 0, sizeof(leaf_t));
- leaf->left = left;
- leaf->right = right;
-
- left->x = leaf->x;
- left->y = leaf->y;
- left->wide = leaf->wide;
- left->tall = (short)(y - leaf->y);
-
- right->x = leaf->x;
- right->y = leaf->splitpos;
- right->wide = leaf->wide;
- right->tall = (short)(leaf->tall + leaf->y - right->y);
-
- // split the right leaf by the current rect
- AddSolidToTree(leaf->right, x, y, wide, tall);
- }
- else if (x + wide < leaf->x + leaf->wide)
- {
- // split the right edge
- leaf->split = 1;
- leaf->splitpos = (short)(x + wide);
-
- // create 2 new leaves
- leaf_t *left = AllocLeaf();
- leaf_t *right = AllocLeaf();
- memset(left, 0, sizeof(leaf_t));
- memset(right, 0, sizeof(leaf_t));
- leaf->left = left;
- leaf->right = right;
-
- left->x = leaf->x;
- left->y = leaf->y;
- left->wide = (short)(leaf->splitpos - leaf->x);
- left->tall = leaf->tall;
-
- right->x = leaf->splitpos;
- right->y = leaf->y;
- right->wide = (short)(leaf->wide - left->wide);
- right->tall = leaf->tall;
-
- // split the left leaf by the current rect
- AddSolidToTree(leaf->left, x, y, wide, tall);
- }
- else if (y + tall < leaf->y + leaf->tall)
- {
- // split the bottom edge
- leaf->split = 2;
- leaf->splitpos = (short)(y + tall);
-
- // create 2 new leaves (facing to the east)
- leaf_t *left = AllocLeaf();
- leaf_t *right = AllocLeaf();
- memset(left, 0, sizeof(leaf_t));
- memset(right, 0, sizeof(leaf_t));
- leaf->left = left;
- leaf->right = right;
-
- left->x = leaf->x;
- left->y = leaf->y;
- left->wide = leaf->wide;
- left->tall = (short)(leaf->splitpos - leaf->y);
-
- right->x = leaf->x;
- right->y = leaf->splitpos;
- right->wide = leaf->wide;
- right->tall = (short)(leaf->tall - left->tall);
-
- // split the left leaf by the current rect
- AddSolidToTree(leaf->left, x, y, wide, tall);
- }
- else
- {
- // this is the exact same rect! don't draw this leaf
- leaf->filled = true;
- return;
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Fills the panel background, clipping if possible
-//-----------------------------------------------------------------------------
-void EditablePanel::PaintBackground()
-{
- BaseClass::PaintBackground();
- return;
-
-/*
- test code, using a screenspace bsp tree to reduce overdraw in vgui
- not yet fully functional
-
-// test: fill background with obnoxious color to show holes
-// surface()->DrawSetColor(Color(255, 0, 0, 255));
-// surface()->DrawFilledRect(0, 0, GetWide(), GetTall());
-// return;
-
- // reset the leaf memory
- g_iNextLeaf = 0;
-
- leaf_t *headNode = AllocLeaf();
- memset(headNode, 0, sizeof(leaf_t));
-
- headNode->wide = (short)GetWide();
- headNode->tall = (short)GetTall();
-
- // split the leaf by the first child
- for (int i = 0; i < GetChildCount(); i++)
- {
- Panel *child = GetChild(i);
- if (child->IsOpaque())
- {
- int x, y, wide, tall;
- child->GetBounds(x, y, wide, tall);
-
- // ignore small children
- if (wide + tall < 100)
- continue;
-
- AddSolidToTree(headNode, x, y, wide, tall);
- }
- }
-
- // walk the built tree, painting the background
- Color col = GetBgColor();
- surface()->DrawSetColor(col);
- for (i = 0; i < g_iNextLeaf; i++)
- {
- leaf_t *leaf = g_Leaves + i;
- if (leaf->splitpos || leaf->filled)
- continue;
- surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall);
- }
-*/
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Activates the build mode dialog for editing panels.
-//-----------------------------------------------------------------------------
-void EditablePanel::ActivateBuildMode()
-{
- _buildGroup->SetEnabled(true);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Loads panel settings from a resource file.
-//-----------------------------------------------------------------------------
-void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions)
-{
-#if defined( DBGFLAG_ASSERT ) && !defined(OSX) && !defined(LINUX)
- extern IFileSystem *g_pFullFileSystem;
- // Since nobody wants to fix this assert, I'm making it a Msg instead:
- // editablepanel.cpp (535) : Resource file "resource\DebugOptionsPanel.res" not found on disk!
- // AssertMsg( g_pFullFileSystem->FileExists( resourceName ), CFmtStr( "Resource file \"%s\" not found on disk!", resourceName ).Access() );
- if ( !g_pFullFileSystem->FileExists( resourceName ) )
- {
- Msg( "Resource file \"%s\" not found on disk!", resourceName );
- }
-#endif
- _buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions);
- ForceSubPanelsToUpdateWithNewDialogVariables();
- InvalidateLayout();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit
-//-----------------------------------------------------------------------------
-void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID)
-{
- _buildGroup->RegisterControlSettingsFile(resourceName, pathID);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets the name of this dialog so it can be saved in the user config area
-//-----------------------------------------------------------------------------
-void EditablePanel::LoadUserConfig(const char *configName, int dialogID)
-{
- KeyValues *data = system()->GetUserConfigFileData(configName, dialogID);
-
- delete [] m_pszConfigName;
- int len = Q_strlen(configName) + 1;
- m_pszConfigName = new char[ len ];
- Q_strncpy(m_pszConfigName, configName, len );
- m_iConfigID = dialogID;
-
- // apply our user config settings (this will recurse through our children)
- if (data)
- {
- ApplyUserConfigSettings(data);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: saves all the settings to the document
-//-----------------------------------------------------------------------------
-void EditablePanel::SaveUserConfig()
-{
- if (m_pszConfigName)
- {
- KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID);
-
- // get our user config settings (this will recurse through our children)
- if (data)
- {
- GetUserConfigSettings(data);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig
-//-----------------------------------------------------------------------------
-void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID)
-{
- LoadControlSettings(dialogResourceName);
- LoadUserConfig(dialogResourceName, dialogID);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: applies the user config settings to all the children
-//-----------------------------------------------------------------------------
-void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig)
-{
- for (int i = 0; i < GetChildCount(); i++)
- {
- Panel *child = GetChild(i);
- if (child->HasUserConfigSettings())
- {
- const char *name = child->GetName();
- if (name && *name)
- {
- child->ApplyUserConfigSettings(userConfig->FindKey(name, true));
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: gets all the children's user config settings
-//-----------------------------------------------------------------------------
-void EditablePanel::GetUserConfigSettings(KeyValues *userConfig)
-{
- for (int i = 0; i < GetChildCount(); i++)
- {
- Panel *child = GetChild(i);
- if (child->HasUserConfigSettings())
- {
- const char *name = child->GetName();
- if (name && *name)
- {
- child->GetUserConfigSettings(userConfig->FindKey(name, true));
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Save user config settings
-//-----------------------------------------------------------------------------
-void EditablePanel::OnClose()
-{
- SaveUserConfig();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Handle information requests
-//-----------------------------------------------------------------------------
-bool EditablePanel::RequestInfo(KeyValues *data)
-{
- if (!stricmp(data->GetName(), "BuildDialog"))
- {
- // a build dialog is being requested, give it one
- // a bit hacky, but this is a case where vgui.dll needs to reach out
- data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr")));
- return true;
- }
- else if (!stricmp(data->GetName(), "ControlFactory"))
- {
- Panel *newPanel = CreateControlByName(data->GetString("ControlName"));
- if (newPanel)
- {
- data->SetPtr("PanelPtr", newPanel);
- return true;
- }
- }
- return BaseClass::RequestInfo(data);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Return the buildgroup that this panel is part of.
-// Input :
-// Output : BuildGroup
-//-----------------------------------------------------------------------------
-BuildGroup *EditablePanel::GetBuildGroup()
-{
- return _buildGroup;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Return a pointer to the nav group
-// Output : FocusNavGroup
-//-----------------------------------------------------------------------------
-FocusNavGroup &EditablePanel::GetFocusNavGroup()
-{
- return m_NavGroup;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool EditablePanel::RequestFocusNext(VPANEL panel)
-{
- bool bRet = m_NavGroup.RequestFocusNext(panel);
- if ( IsPC() && !bRet && IsConsoleStylePanel() )
- {
- NavigateDown();
- }
- return bRet;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool EditablePanel::RequestFocusPrev(VPANEL panel)
-{
- bool bRet = m_NavGroup.RequestFocusPrev(panel);
- if ( IsPC() && !bRet && IsConsoleStylePanel() )
- {
- NavigateUp();
- }
- return bRet;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Delegates focus to a sub panel
-// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1
-//-----------------------------------------------------------------------------
-void EditablePanel::RequestFocus(int direction)
-{
- // we must be a sub panel for this to be called
- // delegate focus
- if (direction == 1)
- {
- RequestFocusNext(NULL);
- }
- else if (direction == -1)
- {
- RequestFocusPrev(NULL);
- }
- else
- {
- BaseClass::RequestFocus();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Pass the focus down onto the last used panel
-//-----------------------------------------------------------------------------
-void EditablePanel::OnSetFocus()
-{
- Panel *focus = m_NavGroup.GetCurrentFocus();
- if (focus && focus != this)
- {
- focus->RequestFocus();
- }
- else
- {
- focus = m_NavGroup.GetDefaultPanel();
- if (focus)
- {
- focus->RequestFocus();
- focus->OnSetFocus();
- }
- }
-
- BaseClass::OnSetFocus();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called when the resource file is loaded to set up the panel state
-// Input : *inResourceData -
-//-----------------------------------------------------------------------------
-void EditablePanel::ApplySettings(KeyValues *inResourceData)
-{
- BaseClass::ApplySettings(inResourceData);
-
- _buildGroup->ApplySettings(inResourceData);
-
- m_bShouldSkipAutoResize = inResourceData->GetBool( "skip_autoresize", false );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Update focus info for navigation
-//-----------------------------------------------------------------------------
-void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel)
-{
- if (!ipanel()->IsPopup(subFocus))
- {
- defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel);
- }
- BaseClass::OnRequestFocus(GetVPanel(), defaultPanel);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the panel that currently has keyfocus
-//-----------------------------------------------------------------------------
-VPANEL EditablePanel::GetCurrentKeyFocus()
-{
- Panel *focus = m_NavGroup.GetCurrentFocus();
- if (focus == this)
- return NULL;
-
- if (focus)
- {
- if (focus->IsPopup())
- return BaseClass::GetCurrentKeyFocus();
-
- // chain down the editpanel hierarchy
- VPANEL subFocus = focus->GetCurrentKeyFocus();
- if (subFocus)
- return subFocus;
-
- // hit a leaf panel, return that
- return focus->GetVPanel();
- }
- return BaseClass::GetCurrentKeyFocus();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Gets the panel with the specified hotkey
-//-----------------------------------------------------------------------------
-Panel *EditablePanel::HasHotkey(wchar_t key)
-{
- if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key
- {
- return NULL;
- }
-
- for (int i = 0; i < GetChildCount(); i++)
- {
- Panel *hot = GetChild(i)->HasHotkey(key);
- if (hot && hot->IsVisible() && hot->IsEnabled())
- {
- return hot;
- }
- }
-
- return NULL;
-
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to setting enabled state of control
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlEnabled(const char *controlName, bool enabled)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- control->SetEnabled(enabled);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to setting visibility state of control
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlVisible(const char *controlName, bool visible)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- control->SetVisible(visible);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to set data in child controls
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlString(const char *controlName, const char *string)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- if (string[0] == '#')
- {
- const wchar_t *wszText = g_pVGuiLocalize->Find(string);
- if (wszText)
- {
- PostMessage(control, new KeyValues("SetText", "text", wszText));
- }
- }
- else
- {
- PostMessage(control, new KeyValues("SetText", "text", string));
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to set data in child controls
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlString(const char *controlName, const wchar_t *string)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- PostMessage(control, new KeyValues("SetText", "text", string));
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to set data in child controls
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlInt(const char *controlName, int state)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- PostMessage(control, new KeyValues("SetState", "state", state));
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to get data in child controls
-//-----------------------------------------------------------------------------
-int EditablePanel::GetControlInt(const char *controlName, int defaultState)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- KeyValues *data = new KeyValues("GetState");
- if (control->RequestInfo(data))
- {
- int state = data->GetInt("state", defaultState);
- data->deleteThis();
- return state;
- }
- }
- return defaultState;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to get data in child controls
-//-----------------------------------------------------------------------------
-const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString)
-{
- static char buf[512];
- GetControlString(controlName, buf, sizeof(buf) - 1, defaultString);
- return buf;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to get data in child controls
-//-----------------------------------------------------------------------------
-void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString)
-{
- Panel *control = FindChildByName(controlName);
- KeyValues *data = new KeyValues("GetText");
- if (control && control->RequestInfo(data))
- {
- Q_strncpy(buf, data->GetString("text", defaultString), bufSize);
- }
- else
- {
- // no value found, copy in default text
- Q_strncpy(buf, defaultString, bufSize);
- }
-
- // ensure null termination of string
- buf[bufSize - 1] = 0;
-
- // free
- data->deleteThis();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: localization variables (used in constructing UI strings)
-//-----------------------------------------------------------------------------
-void EditablePanel::SetDialogVariable(const char *varName, const char *value)
-{
- GetDialogVariables()->SetString(varName, value);
- ForceSubPanelsToUpdateWithNewDialogVariables();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: localization variables (used in constructing UI strings)
-//-----------------------------------------------------------------------------
-void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value)
-{
- GetDialogVariables()->SetWString(varName, value);
- ForceSubPanelsToUpdateWithNewDialogVariables();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: localization variables (used in constructing UI strings)
-//-----------------------------------------------------------------------------
-void EditablePanel::SetDialogVariable(const char *varName, int value)
-{
- GetDialogVariables()->SetInt(varName, value);
- ForceSubPanelsToUpdateWithNewDialogVariables();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: localization variables (used in constructing UI strings)
-//-----------------------------------------------------------------------------
-void EditablePanel::SetDialogVariable(const char *varName, float value)
-{
- GetDialogVariables()->SetFloat(varName, value);
- ForceSubPanelsToUpdateWithNewDialogVariables();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: redraws child panels with new localization vars
-//-----------------------------------------------------------------------------
-void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables()
-{
- if (m_pDialogVariables)
- {
- ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel());
- for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++)
- {
- ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel());
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: lazy creation of localization vars object
-//-----------------------------------------------------------------------------
-KeyValues *EditablePanel::GetDialogVariables()
-{
- if (m_pDialogVariables)
- return m_pDialogVariables;
-
- m_pDialogVariables = new KeyValues("DialogVariables");
- return m_pDialogVariables;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Virtual factory for control creation
-//-----------------------------------------------------------------------------
-Panel *EditablePanel::CreateControlByName(const char *controlName)
-{
- Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName );
- if ( fromFactory )
- {
- return fromFactory;
- }
-
- return NULL;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + + +#include <vgui/IPanel.h> +#include <vgui/ISurface.h> +#include <vgui/ISystem.h> +#include <vgui/ILocalize.h> +#include <KeyValues.h> +#include "vgui/IVGui.h" + +#include <vgui_controls/BuildGroup.h> +#include <vgui_controls/BuildModeDialog.h> +#include <vgui_controls/EditablePanel.h> + +// these includes are all for the virtual contruction factory Dialog::CreateControlByName() +#include <vgui_controls/Button.h> +#include <vgui_controls/Label.h> +#include <vgui_controls/CheckButton.h> +#include <vgui_controls/ComboBox.h> +#include <vgui_controls/Menu.h> +#include <vgui_controls/MenuItem.h> +#include <vgui_controls/MessageBox.h> +#include <vgui_controls/ProgressBar.h> +#include <vgui_controls/RadioButton.h> +#include <vgui_controls/ScrollBar.h> +#include <vgui_controls/ToggleButton.h> +#include <vgui_controls/ImagePanel.h> +#include <vgui_controls/AnimatingImagePanel.h> +#include <vgui_controls/Divider.h> +#include <vgui_controls/URLLabel.h> +#include <vgui_controls/RichText.h> +#include <vgui_controls/BitmapImagePanel.h> + +#include "filesystem.h" +#include "fmtstr.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + +using namespace vgui; + +DECLARE_BUILD_FACTORY( EditablePanel ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +#pragma warning( disable : 4355 ) + +EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this) +{ + _buildGroup = new BuildGroup(this, this); + m_pszConfigName = NULL; + m_iConfigID = 0; + m_pDialogVariables = NULL; + m_bShouldSkipAutoResize = false; + + // add ourselves to the build group + SetBuildGroup(GetBuildGroup()); +} + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this) +{ + _buildGroup = new BuildGroup(this, this); + m_pszConfigName = NULL; + m_iConfigID = 0; + m_pDialogVariables = NULL; + m_bShouldSkipAutoResize = false; + + // add ourselves to the build group + SetBuildGroup(GetBuildGroup()); +} + +#pragma warning( default : 4355 ) + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +EditablePanel::~EditablePanel() +{ + delete [] m_pszConfigName; + delete _buildGroup; + + if (m_pDialogVariables) + { + m_pDialogVariables->deleteThis(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Called when a child is added to the panel. +//----------------------------------------------------------------------------- +void EditablePanel::OnChildAdded(VPANEL child) +{ + BaseClass::OnChildAdded(child); + + // add only if we're in the same module + Panel *panel = ipanel()->GetPanel(child, GetModuleName()); + if (panel) + { + panel->SetBuildGroup(_buildGroup); + panel->AddActionSignalTarget(this); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void EditablePanel::OnKeyCodePressed( KeyCode code ) +{ + static ConVarRef vgui_nav_lock_default_button( "vgui_nav_lock_default_button" ); + if ( !vgui_nav_lock_default_button.IsValid() || vgui_nav_lock_default_button.GetInt() == 0 ) + { + ButtonCode_t nButtonCode = GetBaseButtonCode( code ); + + // check for a default button + VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton(); + if ( panel && !IsConsoleStylePanel() ) + { + switch ( nButtonCode ) + { + case KEY_XBUTTON_UP: + case KEY_XSTICK1_UP: + case KEY_XSTICK2_UP: + case KEY_UP: + case KEY_XBUTTON_DOWN: + case KEY_XSTICK1_DOWN: + case KEY_XSTICK2_DOWN: + case KEY_DOWN: + case KEY_XBUTTON_LEFT: + case KEY_XSTICK1_LEFT: + case KEY_XSTICK2_LEFT: + case KEY_LEFT: + case KEY_XBUTTON_RIGHT: + case KEY_XSTICK1_RIGHT: + case KEY_XSTICK2_RIGHT: + case KEY_RIGHT: + case KEY_XBUTTON_B: + // Navigating menus + vgui_nav_lock_default_button.SetValue( 1 ); + PostMessage( panel, new KeyValues( "KeyCodePressed", "code", code ) ); + return; + + case KEY_XBUTTON_A: + case KEY_ENTER: + if ( ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) ) + { + // Activate the button + PostMessage( panel, new KeyValues( "Hotkey" ) ); + return; + } + } + } + } + + if ( !m_PassUnhandledInput ) + return; + + // Nothing to do with the button + BaseClass::OnKeyCodePressed( code ); +} + + + +//----------------------------------------------------------------------------- +// Purpose: Callback for when the panel size has been changed +//----------------------------------------------------------------------------- +void EditablePanel::OnSizeChanged(int wide, int tall) +{ + BaseClass::OnSizeChanged(wide, tall); + InvalidateLayout(); + + for (int i = 0; i < GetChildCount(); i++) + { + // perform auto-layout on the child panel + Panel *child = GetChild(i); + if ( !child ) + continue; + + int x, y, w, h; + child->GetBounds( x, y, w, h ); + + int px, py; + child->GetPinOffset( px, py ); + + int ox, oy; + child->GetResizeOffset( ox, oy ); + + int ex; + int ey; + + AutoResize_e resize = child->GetAutoResize(); + bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT ); + bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT ); + + // The correct version of this code would say: + // if ( resize != AUTORESIZE_NO ) + // but we're very close to shipping and this causes artifacts in other vgui panels that now + // depend on this bug. So, I've added m_bShouldSkipAutoResize, which defaults to false but can + // be set using "skip_autoresize" in a .res file + if ( !m_bShouldSkipAutoResize ) + { + PinCorner_e pinCorner = child->GetPinCorner(); + if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT ) + { + // move along with the right edge + ex = wide + px; + x = bResizeHoriz ? ox : ex - w; + } + else + { + x = px; + ex = bResizeHoriz ? wide + ox : px + w; + } + + if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT ) + { + // move along with the right edge + ey = tall + py; + y = bResizeVert ? oy : ey - h; + } + else + { + y = py; + ey = bResizeVert ? tall + oy : py + h; + } + + // Clamp.. + if ( ex < x ) + { + ex = x; + } + if ( ey < y ) + { + ey = y; + } + + child->SetBounds( x, y, ex - x, ey - y ); + child->InvalidateLayout(); + } + } + Repaint(); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton ) +{ + m_NavGroup.SetCurrentDefaultButton( defaultButton, false ); + + // forward the message up + if (GetVParent()) + { + KeyValues *msg = new KeyValues("CurrentDefaultButtonSet"); + msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) ); + PostMessage(GetVParent(), msg); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton ) +{ + Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() ); + + m_NavGroup.SetDefaultButton(panel); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void EditablePanel::OnFindDefaultButton() +{ + if (m_NavGroup.GetDefaultButton()) + { + m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton()); + } + else + { + if (GetVParent()) + { + PostMessage(GetVParent(), new KeyValues("FindDefaultButton")); + } + } +} + +struct leaf_t +{ + short x, y, wide, tall; + unsigned char split; // 0 no split; 1 x-axis, 2 y-axis + bool filled; // true if this is already filled + short splitpos; // place of split + + leaf_t *left; + leaf_t *right; +}; + +leaf_t g_Leaves[256]; +int g_iNextLeaf; + +inline leaf_t *AllocLeaf() +{ + Assert(g_iNextLeaf < 255); + + return &g_Leaves[g_iNextLeaf++]; +} + +void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall) +{ + // clip to this leaf + if (x < leaf->x) + { + wide -= (leaf->x - x); + if (wide < 1) + return; + x = leaf->x; + } + if (y < leaf->y) + { + tall -= (leaf->y - y); + if (tall < 1) + return; + y = leaf->y; + } + if (x + wide > leaf->x + leaf->wide) + { + wide -= ((x + wide) - (leaf->x + leaf->wide)); + if (wide < 1) + return; + } + if (y + tall > leaf->y + leaf->tall) + { + tall -= ((y + tall) - (leaf->y + leaf->tall)); + if (tall < 1) + return; + } + + // the rect should now be completely within the leaf + if (leaf->split == 1) + { + // see if it is to the left or the right of the split + if (x < leaf->splitpos) + { + // it's to the left + AddSolidToTree(leaf->left, x, y, wide, tall); + } + else if (x + wide > leaf->splitpos) + { + // it's to the right + AddSolidToTree(leaf->right, x, y, wide, tall); + } + } + else if (leaf->split == 2) + { + // check y + // see if it is to the left (above) or the right (below) of the split + if (y < leaf->splitpos) + { + // it's above + AddSolidToTree(leaf->left, x, y, wide, tall); + } + else if (y + tall > leaf->splitpos) + { + // it's below + AddSolidToTree(leaf->right, x, y, wide, tall); + } + } + else + { + // this leaf is unsplit, make the first split against the first edge we find + if (x > leaf->x) + { + // split the left side of the rect + leaf->split = 1; + leaf->splitpos = (short)x; + + // create 2 new leaves + leaf_t *left = AllocLeaf(); + leaf_t *right = AllocLeaf(); + memset(left, 0, sizeof(leaf_t)); + memset(right, 0, sizeof(leaf_t)); + leaf->left = left; + leaf->right = right; + + left->x = leaf->x; + left->y = leaf->y; + left->wide = (short)(leaf->splitpos - leaf->x); + left->tall = leaf->tall; + + right->x = leaf->splitpos; + right->y = leaf->y; + right->wide = (short)(leaf->wide - left->wide); + right->tall = leaf->tall; + + // split the right leaf by the current rect + AddSolidToTree(leaf->right, x, y, wide, tall); + } + else if (y > leaf->y) + { + // split the top edge + leaf->split = 2; + leaf->splitpos = (short)y; + + // create 2 new leaves (facing to the east) + leaf_t *left = AllocLeaf(); + leaf_t *right = AllocLeaf(); + memset(left, 0, sizeof(leaf_t)); + memset(right, 0, sizeof(leaf_t)); + leaf->left = left; + leaf->right = right; + + left->x = leaf->x; + left->y = leaf->y; + left->wide = leaf->wide; + left->tall = (short)(y - leaf->y); + + right->x = leaf->x; + right->y = leaf->splitpos; + right->wide = leaf->wide; + right->tall = (short)(leaf->tall + leaf->y - right->y); + + // split the right leaf by the current rect + AddSolidToTree(leaf->right, x, y, wide, tall); + } + else if (x + wide < leaf->x + leaf->wide) + { + // split the right edge + leaf->split = 1; + leaf->splitpos = (short)(x + wide); + + // create 2 new leaves + leaf_t *left = AllocLeaf(); + leaf_t *right = AllocLeaf(); + memset(left, 0, sizeof(leaf_t)); + memset(right, 0, sizeof(leaf_t)); + leaf->left = left; + leaf->right = right; + + left->x = leaf->x; + left->y = leaf->y; + left->wide = (short)(leaf->splitpos - leaf->x); + left->tall = leaf->tall; + + right->x = leaf->splitpos; + right->y = leaf->y; + right->wide = (short)(leaf->wide - left->wide); + right->tall = leaf->tall; + + // split the left leaf by the current rect + AddSolidToTree(leaf->left, x, y, wide, tall); + } + else if (y + tall < leaf->y + leaf->tall) + { + // split the bottom edge + leaf->split = 2; + leaf->splitpos = (short)(y + tall); + + // create 2 new leaves (facing to the east) + leaf_t *left = AllocLeaf(); + leaf_t *right = AllocLeaf(); + memset(left, 0, sizeof(leaf_t)); + memset(right, 0, sizeof(leaf_t)); + leaf->left = left; + leaf->right = right; + + left->x = leaf->x; + left->y = leaf->y; + left->wide = leaf->wide; + left->tall = (short)(leaf->splitpos - leaf->y); + + right->x = leaf->x; + right->y = leaf->splitpos; + right->wide = leaf->wide; + right->tall = (short)(leaf->tall - left->tall); + + // split the left leaf by the current rect + AddSolidToTree(leaf->left, x, y, wide, tall); + } + else + { + // this is the exact same rect! don't draw this leaf + leaf->filled = true; + return; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Fills the panel background, clipping if possible +//----------------------------------------------------------------------------- +void EditablePanel::PaintBackground() +{ + BaseClass::PaintBackground(); + return; + +/* + test code, using a screenspace bsp tree to reduce overdraw in vgui + not yet fully functional + +// test: fill background with obnoxious color to show holes +// surface()->DrawSetColor(Color(255, 0, 0, 255)); +// surface()->DrawFilledRect(0, 0, GetWide(), GetTall()); +// return; + + // reset the leaf memory + g_iNextLeaf = 0; + + leaf_t *headNode = AllocLeaf(); + memset(headNode, 0, sizeof(leaf_t)); + + headNode->wide = (short)GetWide(); + headNode->tall = (short)GetTall(); + + // split the leaf by the first child + for (int i = 0; i < GetChildCount(); i++) + { + Panel *child = GetChild(i); + if (child->IsOpaque()) + { + int x, y, wide, tall; + child->GetBounds(x, y, wide, tall); + + // ignore small children + if (wide + tall < 100) + continue; + + AddSolidToTree(headNode, x, y, wide, tall); + } + } + + // walk the built tree, painting the background + Color col = GetBgColor(); + surface()->DrawSetColor(col); + for (i = 0; i < g_iNextLeaf; i++) + { + leaf_t *leaf = g_Leaves + i; + if (leaf->splitpos || leaf->filled) + continue; + surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall); + } +*/ +} + +//----------------------------------------------------------------------------- +// Purpose: Activates the build mode dialog for editing panels. +//----------------------------------------------------------------------------- +void EditablePanel::ActivateBuildMode() +{ + _buildGroup->SetEnabled(true); +} + +//----------------------------------------------------------------------------- +// Purpose: Loads panel settings from a resource file. +//----------------------------------------------------------------------------- +void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions) +{ +#if defined( DBGFLAG_ASSERT ) && !defined(OSX) && !defined(LINUX) + extern IFileSystem *g_pFullFileSystem; + // Since nobody wants to fix this assert, I'm making it a Msg instead: + // editablepanel.cpp (535) : Resource file "resource\DebugOptionsPanel.res" not found on disk! + // AssertMsg( g_pFullFileSystem->FileExists( resourceName ), CFmtStr( "Resource file \"%s\" not found on disk!", resourceName ).Access() ); + if ( !g_pFullFileSystem->FileExists( resourceName ) ) + { + Msg( "Resource file \"%s\" not found on disk!", resourceName ); + } +#endif + _buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions); + ForceSubPanelsToUpdateWithNewDialogVariables(); + InvalidateLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit +//----------------------------------------------------------------------------- +void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID) +{ + _buildGroup->RegisterControlSettingsFile(resourceName, pathID); +} + +//----------------------------------------------------------------------------- +// Purpose: sets the name of this dialog so it can be saved in the user config area +//----------------------------------------------------------------------------- +void EditablePanel::LoadUserConfig(const char *configName, int dialogID) +{ + KeyValues *data = system()->GetUserConfigFileData(configName, dialogID); + + delete [] m_pszConfigName; + int len = Q_strlen(configName) + 1; + m_pszConfigName = new char[ len ]; + Q_strncpy(m_pszConfigName, configName, len ); + m_iConfigID = dialogID; + + // apply our user config settings (this will recurse through our children) + if (data) + { + ApplyUserConfigSettings(data); + } +} + +//----------------------------------------------------------------------------- +// Purpose: saves all the settings to the document +//----------------------------------------------------------------------------- +void EditablePanel::SaveUserConfig() +{ + if (m_pszConfigName) + { + KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID); + + // get our user config settings (this will recurse through our children) + if (data) + { + GetUserConfigSettings(data); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig +//----------------------------------------------------------------------------- +void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID) +{ + LoadControlSettings(dialogResourceName); + LoadUserConfig(dialogResourceName, dialogID); +} + +//----------------------------------------------------------------------------- +// Purpose: applies the user config settings to all the children +//----------------------------------------------------------------------------- +void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig) +{ + for (int i = 0; i < GetChildCount(); i++) + { + Panel *child = GetChild(i); + if (child->HasUserConfigSettings()) + { + const char *name = child->GetName(); + if (name && *name) + { + child->ApplyUserConfigSettings(userConfig->FindKey(name, true)); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: gets all the children's user config settings +//----------------------------------------------------------------------------- +void EditablePanel::GetUserConfigSettings(KeyValues *userConfig) +{ + for (int i = 0; i < GetChildCount(); i++) + { + Panel *child = GetChild(i); + if (child->HasUserConfigSettings()) + { + const char *name = child->GetName(); + if (name && *name) + { + child->GetUserConfigSettings(userConfig->FindKey(name, true)); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Save user config settings +//----------------------------------------------------------------------------- +void EditablePanel::OnClose() +{ + SaveUserConfig(); +} + +//----------------------------------------------------------------------------- +// Purpose: Handle information requests +//----------------------------------------------------------------------------- +bool EditablePanel::RequestInfo(KeyValues *data) +{ + if (!stricmp(data->GetName(), "BuildDialog")) + { + // a build dialog is being requested, give it one + // a bit hacky, but this is a case where vgui.dll needs to reach out + data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr"))); + return true; + } + else if (!stricmp(data->GetName(), "ControlFactory")) + { + Panel *newPanel = CreateControlByName(data->GetString("ControlName")); + if (newPanel) + { + data->SetPtr("PanelPtr", newPanel); + return true; + } + } + return BaseClass::RequestInfo(data); +} + +//----------------------------------------------------------------------------- +// Purpose: Return the buildgroup that this panel is part of. +// Input : +// Output : BuildGroup +//----------------------------------------------------------------------------- +BuildGroup *EditablePanel::GetBuildGroup() +{ + return _buildGroup; +} + +//----------------------------------------------------------------------------- +// Purpose: Return a pointer to the nav group +// Output : FocusNavGroup +//----------------------------------------------------------------------------- +FocusNavGroup &EditablePanel::GetFocusNavGroup() +{ + return m_NavGroup; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool EditablePanel::RequestFocusNext(VPANEL panel) +{ + bool bRet = m_NavGroup.RequestFocusNext(panel); + if ( IsPC() && !bRet && IsConsoleStylePanel() ) + { + NavigateDown(); + } + return bRet; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool EditablePanel::RequestFocusPrev(VPANEL panel) +{ + bool bRet = m_NavGroup.RequestFocusPrev(panel); + if ( IsPC() && !bRet && IsConsoleStylePanel() ) + { + NavigateUp(); + } + return bRet; +} + +//----------------------------------------------------------------------------- +// Purpose: Delegates focus to a sub panel +// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1 +//----------------------------------------------------------------------------- +void EditablePanel::RequestFocus(int direction) +{ + // we must be a sub panel for this to be called + // delegate focus + if (direction == 1) + { + RequestFocusNext(NULL); + } + else if (direction == -1) + { + RequestFocusPrev(NULL); + } + else + { + BaseClass::RequestFocus(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Pass the focus down onto the last used panel +//----------------------------------------------------------------------------- +void EditablePanel::OnSetFocus() +{ + Panel *focus = m_NavGroup.GetCurrentFocus(); + if (focus && focus != this) + { + focus->RequestFocus(); + } + else + { + focus = m_NavGroup.GetDefaultPanel(); + if (focus) + { + focus->RequestFocus(); + focus->OnSetFocus(); + } + } + + BaseClass::OnSetFocus(); +} + +//----------------------------------------------------------------------------- +// Purpose: Called when the resource file is loaded to set up the panel state +// Input : *inResourceData - +//----------------------------------------------------------------------------- +void EditablePanel::ApplySettings(KeyValues *inResourceData) +{ + BaseClass::ApplySettings(inResourceData); + + _buildGroup->ApplySettings(inResourceData); + + m_bShouldSkipAutoResize = inResourceData->GetBool( "skip_autoresize", false ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Update focus info for navigation +//----------------------------------------------------------------------------- +void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel) +{ + if (!ipanel()->IsPopup(subFocus)) + { + defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel); + } + BaseClass::OnRequestFocus(GetVPanel(), defaultPanel); +} + +//----------------------------------------------------------------------------- +// Purpose: Get the panel that currently has keyfocus +//----------------------------------------------------------------------------- +VPANEL EditablePanel::GetCurrentKeyFocus() +{ + Panel *focus = m_NavGroup.GetCurrentFocus(); + if (focus == this) + return NULL; + + if (focus) + { + if (focus->IsPopup()) + return BaseClass::GetCurrentKeyFocus(); + + // chain down the editpanel hierarchy + VPANEL subFocus = focus->GetCurrentKeyFocus(); + if (subFocus) + return subFocus; + + // hit a leaf panel, return that + return focus->GetVPanel(); + } + return BaseClass::GetCurrentKeyFocus(); +} + +//----------------------------------------------------------------------------- +// Purpose: Gets the panel with the specified hotkey +//----------------------------------------------------------------------------- +Panel *EditablePanel::HasHotkey(wchar_t key) +{ + if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key + { + return NULL; + } + + for (int i = 0; i < GetChildCount(); i++) + { + Panel *hot = GetChild(i)->HasHotkey(key); + if (hot && hot->IsVisible() && hot->IsEnabled()) + { + return hot; + } + } + + return NULL; + +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to setting enabled state of control +//----------------------------------------------------------------------------- +void EditablePanel::SetControlEnabled(const char *controlName, bool enabled) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + control->SetEnabled(enabled); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to setting visibility state of control +//----------------------------------------------------------------------------- +void EditablePanel::SetControlVisible(const char *controlName, bool visible) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + control->SetVisible(visible); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to set data in child controls +//----------------------------------------------------------------------------- +void EditablePanel::SetControlString(const char *controlName, const char *string) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + if (string[0] == '#') + { + const wchar_t *wszText = g_pVGuiLocalize->Find(string); + if (wszText) + { + PostMessage(control, new KeyValues("SetText", "text", wszText)); + } + } + else + { + PostMessage(control, new KeyValues("SetText", "text", string)); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to set data in child controls +//----------------------------------------------------------------------------- +void EditablePanel::SetControlString(const char *controlName, const wchar_t *string) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + PostMessage(control, new KeyValues("SetText", "text", string)); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to set data in child controls +//----------------------------------------------------------------------------- +void EditablePanel::SetControlInt(const char *controlName, int state) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + PostMessage(control, new KeyValues("SetState", "state", state)); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to get data in child controls +//----------------------------------------------------------------------------- +int EditablePanel::GetControlInt(const char *controlName, int defaultState) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + KeyValues *data = new KeyValues("GetState"); + if (control->RequestInfo(data)) + { + int state = data->GetInt("state", defaultState); + data->deleteThis(); + return state; + } + } + return defaultState; +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to get data in child controls +//----------------------------------------------------------------------------- +const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString) +{ + static char buf[512]; + GetControlString(controlName, buf, sizeof(buf) - 1, defaultString); + return buf; +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to get data in child controls +//----------------------------------------------------------------------------- +void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString) +{ + Panel *control = FindChildByName(controlName); + KeyValues *data = new KeyValues("GetText"); + if (control && control->RequestInfo(data)) + { + Q_strncpy(buf, data->GetString("text", defaultString), bufSize); + } + else + { + // no value found, copy in default text + Q_strncpy(buf, defaultString, bufSize); + } + + // ensure null termination of string + buf[bufSize - 1] = 0; + + // free + data->deleteThis(); +} + +//----------------------------------------------------------------------------- +// Purpose: localization variables (used in constructing UI strings) +//----------------------------------------------------------------------------- +void EditablePanel::SetDialogVariable(const char *varName, const char *value) +{ + GetDialogVariables()->SetString(varName, value); + ForceSubPanelsToUpdateWithNewDialogVariables(); +} + +//----------------------------------------------------------------------------- +// Purpose: localization variables (used in constructing UI strings) +//----------------------------------------------------------------------------- +void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value) +{ + GetDialogVariables()->SetWString(varName, value); + ForceSubPanelsToUpdateWithNewDialogVariables(); +} + +//----------------------------------------------------------------------------- +// Purpose: localization variables (used in constructing UI strings) +//----------------------------------------------------------------------------- +void EditablePanel::SetDialogVariable(const char *varName, int value) +{ + GetDialogVariables()->SetInt(varName, value); + ForceSubPanelsToUpdateWithNewDialogVariables(); +} + +//----------------------------------------------------------------------------- +// Purpose: localization variables (used in constructing UI strings) +//----------------------------------------------------------------------------- +void EditablePanel::SetDialogVariable(const char *varName, float value) +{ + GetDialogVariables()->SetFloat(varName, value); + ForceSubPanelsToUpdateWithNewDialogVariables(); +} + +//----------------------------------------------------------------------------- +// Purpose: redraws child panels with new localization vars +//----------------------------------------------------------------------------- +void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables() +{ + if (m_pDialogVariables) + { + ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel()); + for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++) + { + ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel()); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: lazy creation of localization vars object +//----------------------------------------------------------------------------- +KeyValues *EditablePanel::GetDialogVariables() +{ + if (m_pDialogVariables) + return m_pDialogVariables; + + m_pDialogVariables = new KeyValues("DialogVariables"); + return m_pDialogVariables; +} + +//----------------------------------------------------------------------------- +// Purpose: Virtual factory for control creation +//----------------------------------------------------------------------------- +Panel *EditablePanel::CreateControlByName(const char *controlName) +{ + Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName ); + if ( fromFactory ) + { + return fromFactory; + } + + return NULL; +} |