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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vgui2/vgui_controls/EditablePanel.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vgui2/vgui_controls/EditablePanel.cpp')
-rw-r--r--mp/src/vgui2/vgui_controls/EditablePanel.cpp2138
1 files changed, 1069 insertions, 1069 deletions
diff --git a/mp/src/vgui2/vgui_controls/EditablePanel.cpp b/mp/src/vgui2/vgui_controls/EditablePanel.cpp
index 1980db6c..e1ad3dbd 100644
--- a/mp/src/vgui2/vgui_controls/EditablePanel.cpp
+++ b/mp/src/vgui2/vgui_controls/EditablePanel.cpp
@@ -1,1069 +1,1069 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-
-#include <vgui/IPanel.h>
-#include <vgui/ISurface.h>
-#include <vgui/ISystem.h>
-#include <vgui/ILocalize.h>
-#include <KeyValues.h>
-#include "vgui/IVGui.h"
-
-#include <vgui_controls/BuildGroup.h>
-#include <vgui_controls/BuildModeDialog.h>
-#include <vgui_controls/EditablePanel.h>
-
-// these includes are all for the virtual contruction factory Dialog::CreateControlByName()
-#include <vgui_controls/Button.h>
-#include <vgui_controls/Label.h>
-#include <vgui_controls/CheckButton.h>
-#include <vgui_controls/ComboBox.h>
-#include <vgui_controls/Menu.h>
-#include <vgui_controls/MenuItem.h>
-#include <vgui_controls/MessageBox.h>
-#include <vgui_controls/ProgressBar.h>
-#include <vgui_controls/RadioButton.h>
-#include <vgui_controls/ScrollBar.h>
-#include <vgui_controls/ToggleButton.h>
-#include <vgui_controls/ImagePanel.h>
-#include <vgui_controls/AnimatingImagePanel.h>
-#include <vgui_controls/Divider.h>
-#include <vgui_controls/URLLabel.h>
-#include <vgui_controls/RichText.h>
-#include <vgui_controls/BitmapImagePanel.h>
-
-#include "filesystem.h"
-#include "fmtstr.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include <tier0/memdbgon.h>
-
-using namespace vgui;
-
-DECLARE_BUILD_FACTORY( EditablePanel );
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-#pragma warning( disable : 4355 )
-
-EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this)
-{
- _buildGroup = new BuildGroup(this, this);
- m_pszConfigName = NULL;
- m_iConfigID = 0;
- m_pDialogVariables = NULL;
- m_bShouldSkipAutoResize = false;
-
- // add ourselves to the build group
- SetBuildGroup(GetBuildGroup());
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this)
-{
- _buildGroup = new BuildGroup(this, this);
- m_pszConfigName = NULL;
- m_iConfigID = 0;
- m_pDialogVariables = NULL;
- m_bShouldSkipAutoResize = false;
-
- // add ourselves to the build group
- SetBuildGroup(GetBuildGroup());
-}
-
-#pragma warning( default : 4355 )
-
-//-----------------------------------------------------------------------------
-// Purpose: Destructor
-//-----------------------------------------------------------------------------
-EditablePanel::~EditablePanel()
-{
- delete [] m_pszConfigName;
- delete _buildGroup;
-
- if (m_pDialogVariables)
- {
- m_pDialogVariables->deleteThis();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called when a child is added to the panel.
-//-----------------------------------------------------------------------------
-void EditablePanel::OnChildAdded(VPANEL child)
-{
- BaseClass::OnChildAdded(child);
-
- // add only if we're in the same module
- Panel *panel = ipanel()->GetPanel(child, GetModuleName());
- if (panel)
- {
- panel->SetBuildGroup(_buildGroup);
- panel->AddActionSignalTarget(this);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void EditablePanel::OnKeyCodePressed( KeyCode code )
-{
- static ConVarRef vgui_nav_lock_default_button( "vgui_nav_lock_default_button" );
- if ( !vgui_nav_lock_default_button.IsValid() || vgui_nav_lock_default_button.GetInt() == 0 )
- {
- ButtonCode_t nButtonCode = GetBaseButtonCode( code );
-
- // check for a default button
- VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton();
- if ( panel && !IsConsoleStylePanel() )
- {
- switch ( nButtonCode )
- {
- case KEY_XBUTTON_UP:
- case KEY_XSTICK1_UP:
- case KEY_XSTICK2_UP:
- case KEY_UP:
- case KEY_XBUTTON_DOWN:
- case KEY_XSTICK1_DOWN:
- case KEY_XSTICK2_DOWN:
- case KEY_DOWN:
- case KEY_XBUTTON_LEFT:
- case KEY_XSTICK1_LEFT:
- case KEY_XSTICK2_LEFT:
- case KEY_LEFT:
- case KEY_XBUTTON_RIGHT:
- case KEY_XSTICK1_RIGHT:
- case KEY_XSTICK2_RIGHT:
- case KEY_RIGHT:
- case KEY_XBUTTON_B:
- // Navigating menus
- vgui_nav_lock_default_button.SetValue( 1 );
- PostMessage( panel, new KeyValues( "KeyCodePressed", "code", code ) );
- return;
-
- case KEY_XBUTTON_A:
- case KEY_ENTER:
- if ( ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) )
- {
- // Activate the button
- PostMessage( panel, new KeyValues( "Hotkey" ) );
- return;
- }
- }
- }
- }
-
- if ( !m_PassUnhandledInput )
- return;
-
- // Nothing to do with the button
- BaseClass::OnKeyCodePressed( code );
-}
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Callback for when the panel size has been changed
-//-----------------------------------------------------------------------------
-void EditablePanel::OnSizeChanged(int wide, int tall)
-{
- BaseClass::OnSizeChanged(wide, tall);
- InvalidateLayout();
-
- for (int i = 0; i < GetChildCount(); i++)
- {
- // perform auto-layout on the child panel
- Panel *child = GetChild(i);
- if ( !child )
- continue;
-
- int x, y, w, h;
- child->GetBounds( x, y, w, h );
-
- int px, py;
- child->GetPinOffset( px, py );
-
- int ox, oy;
- child->GetResizeOffset( ox, oy );
-
- int ex;
- int ey;
-
- AutoResize_e resize = child->GetAutoResize();
- bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT );
- bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT );
-
- // The correct version of this code would say:
- // if ( resize != AUTORESIZE_NO )
- // but we're very close to shipping and this causes artifacts in other vgui panels that now
- // depend on this bug. So, I've added m_bShouldSkipAutoResize, which defaults to false but can
- // be set using "skip_autoresize" in a .res file
- if ( !m_bShouldSkipAutoResize )
- {
- PinCorner_e pinCorner = child->GetPinCorner();
- if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT )
- {
- // move along with the right edge
- ex = wide + px;
- x = bResizeHoriz ? ox : ex - w;
- }
- else
- {
- x = px;
- ex = bResizeHoriz ? wide + ox : px + w;
- }
-
- if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT )
- {
- // move along with the right edge
- ey = tall + py;
- y = bResizeVert ? oy : ey - h;
- }
- else
- {
- y = py;
- ey = bResizeVert ? tall + oy : py + h;
- }
-
- // Clamp..
- if ( ex < x )
- {
- ex = x;
- }
- if ( ey < y )
- {
- ey = y;
- }
-
- child->SetBounds( x, y, ex - x, ey - y );
- child->InvalidateLayout();
- }
- }
- Repaint();
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton )
-{
- m_NavGroup.SetCurrentDefaultButton( defaultButton, false );
-
- // forward the message up
- if (GetVParent())
- {
- KeyValues *msg = new KeyValues("CurrentDefaultButtonSet");
- msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) );
- PostMessage(GetVParent(), msg);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton )
-{
- Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() );
-
- m_NavGroup.SetDefaultButton(panel);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void EditablePanel::OnFindDefaultButton()
-{
- if (m_NavGroup.GetDefaultButton())
- {
- m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton());
- }
- else
- {
- if (GetVParent())
- {
- PostMessage(GetVParent(), new KeyValues("FindDefaultButton"));
- }
- }
-}
-
-struct leaf_t
-{
- short x, y, wide, tall;
- unsigned char split; // 0 no split; 1 x-axis, 2 y-axis
- bool filled; // true if this is already filled
- short splitpos; // place of split
-
- leaf_t *left;
- leaf_t *right;
-};
-
-leaf_t g_Leaves[256];
-int g_iNextLeaf;
-
-inline leaf_t *AllocLeaf()
-{
- Assert(g_iNextLeaf < 255);
-
- return &g_Leaves[g_iNextLeaf++];
-}
-
-void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall)
-{
- // clip to this leaf
- if (x < leaf->x)
- {
- wide -= (leaf->x - x);
- if (wide < 1)
- return;
- x = leaf->x;
- }
- if (y < leaf->y)
- {
- tall -= (leaf->y - y);
- if (tall < 1)
- return;
- y = leaf->y;
- }
- if (x + wide > leaf->x + leaf->wide)
- {
- wide -= ((x + wide) - (leaf->x + leaf->wide));
- if (wide < 1)
- return;
- }
- if (y + tall > leaf->y + leaf->tall)
- {
- tall -= ((y + tall) - (leaf->y + leaf->tall));
- if (tall < 1)
- return;
- }
-
- // the rect should now be completely within the leaf
- if (leaf->split == 1)
- {
- // see if it is to the left or the right of the split
- if (x < leaf->splitpos)
- {
- // it's to the left
- AddSolidToTree(leaf->left, x, y, wide, tall);
- }
- else if (x + wide > leaf->splitpos)
- {
- // it's to the right
- AddSolidToTree(leaf->right, x, y, wide, tall);
- }
- }
- else if (leaf->split == 2)
- {
- // check y
- // see if it is to the left (above) or the right (below) of the split
- if (y < leaf->splitpos)
- {
- // it's above
- AddSolidToTree(leaf->left, x, y, wide, tall);
- }
- else if (y + tall > leaf->splitpos)
- {
- // it's below
- AddSolidToTree(leaf->right, x, y, wide, tall);
- }
- }
- else
- {
- // this leaf is unsplit, make the first split against the first edge we find
- if (x > leaf->x)
- {
- // split the left side of the rect
- leaf->split = 1;
- leaf->splitpos = (short)x;
-
- // create 2 new leaves
- leaf_t *left = AllocLeaf();
- leaf_t *right = AllocLeaf();
- memset(left, 0, sizeof(leaf_t));
- memset(right, 0, sizeof(leaf_t));
- leaf->left = left;
- leaf->right = right;
-
- left->x = leaf->x;
- left->y = leaf->y;
- left->wide = (short)(leaf->splitpos - leaf->x);
- left->tall = leaf->tall;
-
- right->x = leaf->splitpos;
- right->y = leaf->y;
- right->wide = (short)(leaf->wide - left->wide);
- right->tall = leaf->tall;
-
- // split the right leaf by the current rect
- AddSolidToTree(leaf->right, x, y, wide, tall);
- }
- else if (y > leaf->y)
- {
- // split the top edge
- leaf->split = 2;
- leaf->splitpos = (short)y;
-
- // create 2 new leaves (facing to the east)
- leaf_t *left = AllocLeaf();
- leaf_t *right = AllocLeaf();
- memset(left, 0, sizeof(leaf_t));
- memset(right, 0, sizeof(leaf_t));
- leaf->left = left;
- leaf->right = right;
-
- left->x = leaf->x;
- left->y = leaf->y;
- left->wide = leaf->wide;
- left->tall = (short)(y - leaf->y);
-
- right->x = leaf->x;
- right->y = leaf->splitpos;
- right->wide = leaf->wide;
- right->tall = (short)(leaf->tall + leaf->y - right->y);
-
- // split the right leaf by the current rect
- AddSolidToTree(leaf->right, x, y, wide, tall);
- }
- else if (x + wide < leaf->x + leaf->wide)
- {
- // split the right edge
- leaf->split = 1;
- leaf->splitpos = (short)(x + wide);
-
- // create 2 new leaves
- leaf_t *left = AllocLeaf();
- leaf_t *right = AllocLeaf();
- memset(left, 0, sizeof(leaf_t));
- memset(right, 0, sizeof(leaf_t));
- leaf->left = left;
- leaf->right = right;
-
- left->x = leaf->x;
- left->y = leaf->y;
- left->wide = (short)(leaf->splitpos - leaf->x);
- left->tall = leaf->tall;
-
- right->x = leaf->splitpos;
- right->y = leaf->y;
- right->wide = (short)(leaf->wide - left->wide);
- right->tall = leaf->tall;
-
- // split the left leaf by the current rect
- AddSolidToTree(leaf->left, x, y, wide, tall);
- }
- else if (y + tall < leaf->y + leaf->tall)
- {
- // split the bottom edge
- leaf->split = 2;
- leaf->splitpos = (short)(y + tall);
-
- // create 2 new leaves (facing to the east)
- leaf_t *left = AllocLeaf();
- leaf_t *right = AllocLeaf();
- memset(left, 0, sizeof(leaf_t));
- memset(right, 0, sizeof(leaf_t));
- leaf->left = left;
- leaf->right = right;
-
- left->x = leaf->x;
- left->y = leaf->y;
- left->wide = leaf->wide;
- left->tall = (short)(leaf->splitpos - leaf->y);
-
- right->x = leaf->x;
- right->y = leaf->splitpos;
- right->wide = leaf->wide;
- right->tall = (short)(leaf->tall - left->tall);
-
- // split the left leaf by the current rect
- AddSolidToTree(leaf->left, x, y, wide, tall);
- }
- else
- {
- // this is the exact same rect! don't draw this leaf
- leaf->filled = true;
- return;
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Fills the panel background, clipping if possible
-//-----------------------------------------------------------------------------
-void EditablePanel::PaintBackground()
-{
- BaseClass::PaintBackground();
- return;
-
-/*
- test code, using a screenspace bsp tree to reduce overdraw in vgui
- not yet fully functional
-
-// test: fill background with obnoxious color to show holes
-// surface()->DrawSetColor(Color(255, 0, 0, 255));
-// surface()->DrawFilledRect(0, 0, GetWide(), GetTall());
-// return;
-
- // reset the leaf memory
- g_iNextLeaf = 0;
-
- leaf_t *headNode = AllocLeaf();
- memset(headNode, 0, sizeof(leaf_t));
-
- headNode->wide = (short)GetWide();
- headNode->tall = (short)GetTall();
-
- // split the leaf by the first child
- for (int i = 0; i < GetChildCount(); i++)
- {
- Panel *child = GetChild(i);
- if (child->IsOpaque())
- {
- int x, y, wide, tall;
- child->GetBounds(x, y, wide, tall);
-
- // ignore small children
- if (wide + tall < 100)
- continue;
-
- AddSolidToTree(headNode, x, y, wide, tall);
- }
- }
-
- // walk the built tree, painting the background
- Color col = GetBgColor();
- surface()->DrawSetColor(col);
- for (i = 0; i < g_iNextLeaf; i++)
- {
- leaf_t *leaf = g_Leaves + i;
- if (leaf->splitpos || leaf->filled)
- continue;
- surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall);
- }
-*/
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Activates the build mode dialog for editing panels.
-//-----------------------------------------------------------------------------
-void EditablePanel::ActivateBuildMode()
-{
- _buildGroup->SetEnabled(true);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Loads panel settings from a resource file.
-//-----------------------------------------------------------------------------
-void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions)
-{
-#if defined( DBGFLAG_ASSERT ) && !defined(OSX) && !defined(LINUX)
- extern IFileSystem *g_pFullFileSystem;
- // Since nobody wants to fix this assert, I'm making it a Msg instead:
- // editablepanel.cpp (535) : Resource file "resource\DebugOptionsPanel.res" not found on disk!
- // AssertMsg( g_pFullFileSystem->FileExists( resourceName ), CFmtStr( "Resource file \"%s\" not found on disk!", resourceName ).Access() );
- if ( !g_pFullFileSystem->FileExists( resourceName ) )
- {
- Msg( "Resource file \"%s\" not found on disk!", resourceName );
- }
-#endif
- _buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions);
- ForceSubPanelsToUpdateWithNewDialogVariables();
- InvalidateLayout();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit
-//-----------------------------------------------------------------------------
-void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID)
-{
- _buildGroup->RegisterControlSettingsFile(resourceName, pathID);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets the name of this dialog so it can be saved in the user config area
-//-----------------------------------------------------------------------------
-void EditablePanel::LoadUserConfig(const char *configName, int dialogID)
-{
- KeyValues *data = system()->GetUserConfigFileData(configName, dialogID);
-
- delete [] m_pszConfigName;
- int len = Q_strlen(configName) + 1;
- m_pszConfigName = new char[ len ];
- Q_strncpy(m_pszConfigName, configName, len );
- m_iConfigID = dialogID;
-
- // apply our user config settings (this will recurse through our children)
- if (data)
- {
- ApplyUserConfigSettings(data);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: saves all the settings to the document
-//-----------------------------------------------------------------------------
-void EditablePanel::SaveUserConfig()
-{
- if (m_pszConfigName)
- {
- KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID);
-
- // get our user config settings (this will recurse through our children)
- if (data)
- {
- GetUserConfigSettings(data);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig
-//-----------------------------------------------------------------------------
-void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID)
-{
- LoadControlSettings(dialogResourceName);
- LoadUserConfig(dialogResourceName, dialogID);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: applies the user config settings to all the children
-//-----------------------------------------------------------------------------
-void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig)
-{
- for (int i = 0; i < GetChildCount(); i++)
- {
- Panel *child = GetChild(i);
- if (child->HasUserConfigSettings())
- {
- const char *name = child->GetName();
- if (name && *name)
- {
- child->ApplyUserConfigSettings(userConfig->FindKey(name, true));
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: gets all the children's user config settings
-//-----------------------------------------------------------------------------
-void EditablePanel::GetUserConfigSettings(KeyValues *userConfig)
-{
- for (int i = 0; i < GetChildCount(); i++)
- {
- Panel *child = GetChild(i);
- if (child->HasUserConfigSettings())
- {
- const char *name = child->GetName();
- if (name && *name)
- {
- child->GetUserConfigSettings(userConfig->FindKey(name, true));
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Save user config settings
-//-----------------------------------------------------------------------------
-void EditablePanel::OnClose()
-{
- SaveUserConfig();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Handle information requests
-//-----------------------------------------------------------------------------
-bool EditablePanel::RequestInfo(KeyValues *data)
-{
- if (!stricmp(data->GetName(), "BuildDialog"))
- {
- // a build dialog is being requested, give it one
- // a bit hacky, but this is a case where vgui.dll needs to reach out
- data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr")));
- return true;
- }
- else if (!stricmp(data->GetName(), "ControlFactory"))
- {
- Panel *newPanel = CreateControlByName(data->GetString("ControlName"));
- if (newPanel)
- {
- data->SetPtr("PanelPtr", newPanel);
- return true;
- }
- }
- return BaseClass::RequestInfo(data);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Return the buildgroup that this panel is part of.
-// Input :
-// Output : BuildGroup
-//-----------------------------------------------------------------------------
-BuildGroup *EditablePanel::GetBuildGroup()
-{
- return _buildGroup;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Return a pointer to the nav group
-// Output : FocusNavGroup
-//-----------------------------------------------------------------------------
-FocusNavGroup &EditablePanel::GetFocusNavGroup()
-{
- return m_NavGroup;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool EditablePanel::RequestFocusNext(VPANEL panel)
-{
- bool bRet = m_NavGroup.RequestFocusNext(panel);
- if ( IsPC() && !bRet && IsConsoleStylePanel() )
- {
- NavigateDown();
- }
- return bRet;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool EditablePanel::RequestFocusPrev(VPANEL panel)
-{
- bool bRet = m_NavGroup.RequestFocusPrev(panel);
- if ( IsPC() && !bRet && IsConsoleStylePanel() )
- {
- NavigateUp();
- }
- return bRet;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Delegates focus to a sub panel
-// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1
-//-----------------------------------------------------------------------------
-void EditablePanel::RequestFocus(int direction)
-{
- // we must be a sub panel for this to be called
- // delegate focus
- if (direction == 1)
- {
- RequestFocusNext(NULL);
- }
- else if (direction == -1)
- {
- RequestFocusPrev(NULL);
- }
- else
- {
- BaseClass::RequestFocus();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Pass the focus down onto the last used panel
-//-----------------------------------------------------------------------------
-void EditablePanel::OnSetFocus()
-{
- Panel *focus = m_NavGroup.GetCurrentFocus();
- if (focus && focus != this)
- {
- focus->RequestFocus();
- }
- else
- {
- focus = m_NavGroup.GetDefaultPanel();
- if (focus)
- {
- focus->RequestFocus();
- focus->OnSetFocus();
- }
- }
-
- BaseClass::OnSetFocus();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called when the resource file is loaded to set up the panel state
-// Input : *inResourceData -
-//-----------------------------------------------------------------------------
-void EditablePanel::ApplySettings(KeyValues *inResourceData)
-{
- BaseClass::ApplySettings(inResourceData);
-
- _buildGroup->ApplySettings(inResourceData);
-
- m_bShouldSkipAutoResize = inResourceData->GetBool( "skip_autoresize", false );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Update focus info for navigation
-//-----------------------------------------------------------------------------
-void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel)
-{
- if (!ipanel()->IsPopup(subFocus))
- {
- defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel);
- }
- BaseClass::OnRequestFocus(GetVPanel(), defaultPanel);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the panel that currently has keyfocus
-//-----------------------------------------------------------------------------
-VPANEL EditablePanel::GetCurrentKeyFocus()
-{
- Panel *focus = m_NavGroup.GetCurrentFocus();
- if (focus == this)
- return NULL;
-
- if (focus)
- {
- if (focus->IsPopup())
- return BaseClass::GetCurrentKeyFocus();
-
- // chain down the editpanel hierarchy
- VPANEL subFocus = focus->GetCurrentKeyFocus();
- if (subFocus)
- return subFocus;
-
- // hit a leaf panel, return that
- return focus->GetVPanel();
- }
- return BaseClass::GetCurrentKeyFocus();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Gets the panel with the specified hotkey
-//-----------------------------------------------------------------------------
-Panel *EditablePanel::HasHotkey(wchar_t key)
-{
- if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key
- {
- return NULL;
- }
-
- for (int i = 0; i < GetChildCount(); i++)
- {
- Panel *hot = GetChild(i)->HasHotkey(key);
- if (hot && hot->IsVisible() && hot->IsEnabled())
- {
- return hot;
- }
- }
-
- return NULL;
-
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to setting enabled state of control
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlEnabled(const char *controlName, bool enabled)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- control->SetEnabled(enabled);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to setting visibility state of control
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlVisible(const char *controlName, bool visible)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- control->SetVisible(visible);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to set data in child controls
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlString(const char *controlName, const char *string)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- if (string[0] == '#')
- {
- const wchar_t *wszText = g_pVGuiLocalize->Find(string);
- if (wszText)
- {
- PostMessage(control, new KeyValues("SetText", "text", wszText));
- }
- }
- else
- {
- PostMessage(control, new KeyValues("SetText", "text", string));
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to set data in child controls
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlString(const char *controlName, const wchar_t *string)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- PostMessage(control, new KeyValues("SetText", "text", string));
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to set data in child controls
-//-----------------------------------------------------------------------------
-void EditablePanel::SetControlInt(const char *controlName, int state)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- PostMessage(control, new KeyValues("SetState", "state", state));
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to get data in child controls
-//-----------------------------------------------------------------------------
-int EditablePanel::GetControlInt(const char *controlName, int defaultState)
-{
- Panel *control = FindChildByName(controlName);
- if (control)
- {
- KeyValues *data = new KeyValues("GetState");
- if (control->RequestInfo(data))
- {
- int state = data->GetInt("state", defaultState);
- data->deleteThis();
- return state;
- }
- }
- return defaultState;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to get data in child controls
-//-----------------------------------------------------------------------------
-const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString)
-{
- static char buf[512];
- GetControlString(controlName, buf, sizeof(buf) - 1, defaultString);
- return buf;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shortcut function to get data in child controls
-//-----------------------------------------------------------------------------
-void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString)
-{
- Panel *control = FindChildByName(controlName);
- KeyValues *data = new KeyValues("GetText");
- if (control && control->RequestInfo(data))
- {
- Q_strncpy(buf, data->GetString("text", defaultString), bufSize);
- }
- else
- {
- // no value found, copy in default text
- Q_strncpy(buf, defaultString, bufSize);
- }
-
- // ensure null termination of string
- buf[bufSize - 1] = 0;
-
- // free
- data->deleteThis();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: localization variables (used in constructing UI strings)
-//-----------------------------------------------------------------------------
-void EditablePanel::SetDialogVariable(const char *varName, const char *value)
-{
- GetDialogVariables()->SetString(varName, value);
- ForceSubPanelsToUpdateWithNewDialogVariables();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: localization variables (used in constructing UI strings)
-//-----------------------------------------------------------------------------
-void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value)
-{
- GetDialogVariables()->SetWString(varName, value);
- ForceSubPanelsToUpdateWithNewDialogVariables();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: localization variables (used in constructing UI strings)
-//-----------------------------------------------------------------------------
-void EditablePanel::SetDialogVariable(const char *varName, int value)
-{
- GetDialogVariables()->SetInt(varName, value);
- ForceSubPanelsToUpdateWithNewDialogVariables();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: localization variables (used in constructing UI strings)
-//-----------------------------------------------------------------------------
-void EditablePanel::SetDialogVariable(const char *varName, float value)
-{
- GetDialogVariables()->SetFloat(varName, value);
- ForceSubPanelsToUpdateWithNewDialogVariables();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: redraws child panels with new localization vars
-//-----------------------------------------------------------------------------
-void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables()
-{
- if (m_pDialogVariables)
- {
- ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel());
- for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++)
- {
- ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel());
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: lazy creation of localization vars object
-//-----------------------------------------------------------------------------
-KeyValues *EditablePanel::GetDialogVariables()
-{
- if (m_pDialogVariables)
- return m_pDialogVariables;
-
- m_pDialogVariables = new KeyValues("DialogVariables");
- return m_pDialogVariables;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Virtual factory for control creation
-//-----------------------------------------------------------------------------
-Panel *EditablePanel::CreateControlByName(const char *controlName)
-{
- Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName );
- if ( fromFactory )
- {
- return fromFactory;
- }
-
- return NULL;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+
+#include <vgui/IPanel.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui/ILocalize.h>
+#include <KeyValues.h>
+#include "vgui/IVGui.h"
+
+#include <vgui_controls/BuildGroup.h>
+#include <vgui_controls/BuildModeDialog.h>
+#include <vgui_controls/EditablePanel.h>
+
+// these includes are all for the virtual contruction factory Dialog::CreateControlByName()
+#include <vgui_controls/Button.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/CheckButton.h>
+#include <vgui_controls/ComboBox.h>
+#include <vgui_controls/Menu.h>
+#include <vgui_controls/MenuItem.h>
+#include <vgui_controls/MessageBox.h>
+#include <vgui_controls/ProgressBar.h>
+#include <vgui_controls/RadioButton.h>
+#include <vgui_controls/ScrollBar.h>
+#include <vgui_controls/ToggleButton.h>
+#include <vgui_controls/ImagePanel.h>
+#include <vgui_controls/AnimatingImagePanel.h>
+#include <vgui_controls/Divider.h>
+#include <vgui_controls/URLLabel.h>
+#include <vgui_controls/RichText.h>
+#include <vgui_controls/BitmapImagePanel.h>
+
+#include "filesystem.h"
+#include "fmtstr.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+DECLARE_BUILD_FACTORY( EditablePanel );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+#pragma warning( disable : 4355 )
+
+EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this)
+{
+ _buildGroup = new BuildGroup(this, this);
+ m_pszConfigName = NULL;
+ m_iConfigID = 0;
+ m_pDialogVariables = NULL;
+ m_bShouldSkipAutoResize = false;
+
+ // add ourselves to the build group
+ SetBuildGroup(GetBuildGroup());
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this)
+{
+ _buildGroup = new BuildGroup(this, this);
+ m_pszConfigName = NULL;
+ m_iConfigID = 0;
+ m_pDialogVariables = NULL;
+ m_bShouldSkipAutoResize = false;
+
+ // add ourselves to the build group
+ SetBuildGroup(GetBuildGroup());
+}
+
+#pragma warning( default : 4355 )
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+EditablePanel::~EditablePanel()
+{
+ delete [] m_pszConfigName;
+ delete _buildGroup;
+
+ if (m_pDialogVariables)
+ {
+ m_pDialogVariables->deleteThis();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when a child is added to the panel.
+//-----------------------------------------------------------------------------
+void EditablePanel::OnChildAdded(VPANEL child)
+{
+ BaseClass::OnChildAdded(child);
+
+ // add only if we're in the same module
+ Panel *panel = ipanel()->GetPanel(child, GetModuleName());
+ if (panel)
+ {
+ panel->SetBuildGroup(_buildGroup);
+ panel->AddActionSignalTarget(this);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void EditablePanel::OnKeyCodePressed( KeyCode code )
+{
+ static ConVarRef vgui_nav_lock_default_button( "vgui_nav_lock_default_button" );
+ if ( !vgui_nav_lock_default_button.IsValid() || vgui_nav_lock_default_button.GetInt() == 0 )
+ {
+ ButtonCode_t nButtonCode = GetBaseButtonCode( code );
+
+ // check for a default button
+ VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton();
+ if ( panel && !IsConsoleStylePanel() )
+ {
+ switch ( nButtonCode )
+ {
+ case KEY_XBUTTON_UP:
+ case KEY_XSTICK1_UP:
+ case KEY_XSTICK2_UP:
+ case KEY_UP:
+ case KEY_XBUTTON_DOWN:
+ case KEY_XSTICK1_DOWN:
+ case KEY_XSTICK2_DOWN:
+ case KEY_DOWN:
+ case KEY_XBUTTON_LEFT:
+ case KEY_XSTICK1_LEFT:
+ case KEY_XSTICK2_LEFT:
+ case KEY_LEFT:
+ case KEY_XBUTTON_RIGHT:
+ case KEY_XSTICK1_RIGHT:
+ case KEY_XSTICK2_RIGHT:
+ case KEY_RIGHT:
+ case KEY_XBUTTON_B:
+ // Navigating menus
+ vgui_nav_lock_default_button.SetValue( 1 );
+ PostMessage( panel, new KeyValues( "KeyCodePressed", "code", code ) );
+ return;
+
+ case KEY_XBUTTON_A:
+ case KEY_ENTER:
+ if ( ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) )
+ {
+ // Activate the button
+ PostMessage( panel, new KeyValues( "Hotkey" ) );
+ return;
+ }
+ }
+ }
+ }
+
+ if ( !m_PassUnhandledInput )
+ return;
+
+ // Nothing to do with the button
+ BaseClass::OnKeyCodePressed( code );
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback for when the panel size has been changed
+//-----------------------------------------------------------------------------
+void EditablePanel::OnSizeChanged(int wide, int tall)
+{
+ BaseClass::OnSizeChanged(wide, tall);
+ InvalidateLayout();
+
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ // perform auto-layout on the child panel
+ Panel *child = GetChild(i);
+ if ( !child )
+ continue;
+
+ int x, y, w, h;
+ child->GetBounds( x, y, w, h );
+
+ int px, py;
+ child->GetPinOffset( px, py );
+
+ int ox, oy;
+ child->GetResizeOffset( ox, oy );
+
+ int ex;
+ int ey;
+
+ AutoResize_e resize = child->GetAutoResize();
+ bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT );
+ bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT );
+
+ // The correct version of this code would say:
+ // if ( resize != AUTORESIZE_NO )
+ // but we're very close to shipping and this causes artifacts in other vgui panels that now
+ // depend on this bug. So, I've added m_bShouldSkipAutoResize, which defaults to false but can
+ // be set using "skip_autoresize" in a .res file
+ if ( !m_bShouldSkipAutoResize )
+ {
+ PinCorner_e pinCorner = child->GetPinCorner();
+ if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT )
+ {
+ // move along with the right edge
+ ex = wide + px;
+ x = bResizeHoriz ? ox : ex - w;
+ }
+ else
+ {
+ x = px;
+ ex = bResizeHoriz ? wide + ox : px + w;
+ }
+
+ if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT )
+ {
+ // move along with the right edge
+ ey = tall + py;
+ y = bResizeVert ? oy : ey - h;
+ }
+ else
+ {
+ y = py;
+ ey = bResizeVert ? tall + oy : py + h;
+ }
+
+ // Clamp..
+ if ( ex < x )
+ {
+ ex = x;
+ }
+ if ( ey < y )
+ {
+ ey = y;
+ }
+
+ child->SetBounds( x, y, ex - x, ey - y );
+ child->InvalidateLayout();
+ }
+ }
+ Repaint();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton )
+{
+ m_NavGroup.SetCurrentDefaultButton( defaultButton, false );
+
+ // forward the message up
+ if (GetVParent())
+ {
+ KeyValues *msg = new KeyValues("CurrentDefaultButtonSet");
+ msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) );
+ PostMessage(GetVParent(), msg);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton )
+{
+ Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() );
+
+ m_NavGroup.SetDefaultButton(panel);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void EditablePanel::OnFindDefaultButton()
+{
+ if (m_NavGroup.GetDefaultButton())
+ {
+ m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton());
+ }
+ else
+ {
+ if (GetVParent())
+ {
+ PostMessage(GetVParent(), new KeyValues("FindDefaultButton"));
+ }
+ }
+}
+
+struct leaf_t
+{
+ short x, y, wide, tall;
+ unsigned char split; // 0 no split; 1 x-axis, 2 y-axis
+ bool filled; // true if this is already filled
+ short splitpos; // place of split
+
+ leaf_t *left;
+ leaf_t *right;
+};
+
+leaf_t g_Leaves[256];
+int g_iNextLeaf;
+
+inline leaf_t *AllocLeaf()
+{
+ Assert(g_iNextLeaf < 255);
+
+ return &g_Leaves[g_iNextLeaf++];
+}
+
+void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall)
+{
+ // clip to this leaf
+ if (x < leaf->x)
+ {
+ wide -= (leaf->x - x);
+ if (wide < 1)
+ return;
+ x = leaf->x;
+ }
+ if (y < leaf->y)
+ {
+ tall -= (leaf->y - y);
+ if (tall < 1)
+ return;
+ y = leaf->y;
+ }
+ if (x + wide > leaf->x + leaf->wide)
+ {
+ wide -= ((x + wide) - (leaf->x + leaf->wide));
+ if (wide < 1)
+ return;
+ }
+ if (y + tall > leaf->y + leaf->tall)
+ {
+ tall -= ((y + tall) - (leaf->y + leaf->tall));
+ if (tall < 1)
+ return;
+ }
+
+ // the rect should now be completely within the leaf
+ if (leaf->split == 1)
+ {
+ // see if it is to the left or the right of the split
+ if (x < leaf->splitpos)
+ {
+ // it's to the left
+ AddSolidToTree(leaf->left, x, y, wide, tall);
+ }
+ else if (x + wide > leaf->splitpos)
+ {
+ // it's to the right
+ AddSolidToTree(leaf->right, x, y, wide, tall);
+ }
+ }
+ else if (leaf->split == 2)
+ {
+ // check y
+ // see if it is to the left (above) or the right (below) of the split
+ if (y < leaf->splitpos)
+ {
+ // it's above
+ AddSolidToTree(leaf->left, x, y, wide, tall);
+ }
+ else if (y + tall > leaf->splitpos)
+ {
+ // it's below
+ AddSolidToTree(leaf->right, x, y, wide, tall);
+ }
+ }
+ else
+ {
+ // this leaf is unsplit, make the first split against the first edge we find
+ if (x > leaf->x)
+ {
+ // split the left side of the rect
+ leaf->split = 1;
+ leaf->splitpos = (short)x;
+
+ // create 2 new leaves
+ leaf_t *left = AllocLeaf();
+ leaf_t *right = AllocLeaf();
+ memset(left, 0, sizeof(leaf_t));
+ memset(right, 0, sizeof(leaf_t));
+ leaf->left = left;
+ leaf->right = right;
+
+ left->x = leaf->x;
+ left->y = leaf->y;
+ left->wide = (short)(leaf->splitpos - leaf->x);
+ left->tall = leaf->tall;
+
+ right->x = leaf->splitpos;
+ right->y = leaf->y;
+ right->wide = (short)(leaf->wide - left->wide);
+ right->tall = leaf->tall;
+
+ // split the right leaf by the current rect
+ AddSolidToTree(leaf->right, x, y, wide, tall);
+ }
+ else if (y > leaf->y)
+ {
+ // split the top edge
+ leaf->split = 2;
+ leaf->splitpos = (short)y;
+
+ // create 2 new leaves (facing to the east)
+ leaf_t *left = AllocLeaf();
+ leaf_t *right = AllocLeaf();
+ memset(left, 0, sizeof(leaf_t));
+ memset(right, 0, sizeof(leaf_t));
+ leaf->left = left;
+ leaf->right = right;
+
+ left->x = leaf->x;
+ left->y = leaf->y;
+ left->wide = leaf->wide;
+ left->tall = (short)(y - leaf->y);
+
+ right->x = leaf->x;
+ right->y = leaf->splitpos;
+ right->wide = leaf->wide;
+ right->tall = (short)(leaf->tall + leaf->y - right->y);
+
+ // split the right leaf by the current rect
+ AddSolidToTree(leaf->right, x, y, wide, tall);
+ }
+ else if (x + wide < leaf->x + leaf->wide)
+ {
+ // split the right edge
+ leaf->split = 1;
+ leaf->splitpos = (short)(x + wide);
+
+ // create 2 new leaves
+ leaf_t *left = AllocLeaf();
+ leaf_t *right = AllocLeaf();
+ memset(left, 0, sizeof(leaf_t));
+ memset(right, 0, sizeof(leaf_t));
+ leaf->left = left;
+ leaf->right = right;
+
+ left->x = leaf->x;
+ left->y = leaf->y;
+ left->wide = (short)(leaf->splitpos - leaf->x);
+ left->tall = leaf->tall;
+
+ right->x = leaf->splitpos;
+ right->y = leaf->y;
+ right->wide = (short)(leaf->wide - left->wide);
+ right->tall = leaf->tall;
+
+ // split the left leaf by the current rect
+ AddSolidToTree(leaf->left, x, y, wide, tall);
+ }
+ else if (y + tall < leaf->y + leaf->tall)
+ {
+ // split the bottom edge
+ leaf->split = 2;
+ leaf->splitpos = (short)(y + tall);
+
+ // create 2 new leaves (facing to the east)
+ leaf_t *left = AllocLeaf();
+ leaf_t *right = AllocLeaf();
+ memset(left, 0, sizeof(leaf_t));
+ memset(right, 0, sizeof(leaf_t));
+ leaf->left = left;
+ leaf->right = right;
+
+ left->x = leaf->x;
+ left->y = leaf->y;
+ left->wide = leaf->wide;
+ left->tall = (short)(leaf->splitpos - leaf->y);
+
+ right->x = leaf->x;
+ right->y = leaf->splitpos;
+ right->wide = leaf->wide;
+ right->tall = (short)(leaf->tall - left->tall);
+
+ // split the left leaf by the current rect
+ AddSolidToTree(leaf->left, x, y, wide, tall);
+ }
+ else
+ {
+ // this is the exact same rect! don't draw this leaf
+ leaf->filled = true;
+ return;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Fills the panel background, clipping if possible
+//-----------------------------------------------------------------------------
+void EditablePanel::PaintBackground()
+{
+ BaseClass::PaintBackground();
+ return;
+
+/*
+ test code, using a screenspace bsp tree to reduce overdraw in vgui
+ not yet fully functional
+
+// test: fill background with obnoxious color to show holes
+// surface()->DrawSetColor(Color(255, 0, 0, 255));
+// surface()->DrawFilledRect(0, 0, GetWide(), GetTall());
+// return;
+
+ // reset the leaf memory
+ g_iNextLeaf = 0;
+
+ leaf_t *headNode = AllocLeaf();
+ memset(headNode, 0, sizeof(leaf_t));
+
+ headNode->wide = (short)GetWide();
+ headNode->tall = (short)GetTall();
+
+ // split the leaf by the first child
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ Panel *child = GetChild(i);
+ if (child->IsOpaque())
+ {
+ int x, y, wide, tall;
+ child->GetBounds(x, y, wide, tall);
+
+ // ignore small children
+ if (wide + tall < 100)
+ continue;
+
+ AddSolidToTree(headNode, x, y, wide, tall);
+ }
+ }
+
+ // walk the built tree, painting the background
+ Color col = GetBgColor();
+ surface()->DrawSetColor(col);
+ for (i = 0; i < g_iNextLeaf; i++)
+ {
+ leaf_t *leaf = g_Leaves + i;
+ if (leaf->splitpos || leaf->filled)
+ continue;
+ surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall);
+ }
+*/
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Activates the build mode dialog for editing panels.
+//-----------------------------------------------------------------------------
+void EditablePanel::ActivateBuildMode()
+{
+ _buildGroup->SetEnabled(true);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Loads panel settings from a resource file.
+//-----------------------------------------------------------------------------
+void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions)
+{
+#if defined( DBGFLAG_ASSERT ) && !defined(OSX) && !defined(LINUX)
+ extern IFileSystem *g_pFullFileSystem;
+ // Since nobody wants to fix this assert, I'm making it a Msg instead:
+ // editablepanel.cpp (535) : Resource file "resource\DebugOptionsPanel.res" not found on disk!
+ // AssertMsg( g_pFullFileSystem->FileExists( resourceName ), CFmtStr( "Resource file \"%s\" not found on disk!", resourceName ).Access() );
+ if ( !g_pFullFileSystem->FileExists( resourceName ) )
+ {
+ Msg( "Resource file \"%s\" not found on disk!", resourceName );
+ }
+#endif
+ _buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+ InvalidateLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit
+//-----------------------------------------------------------------------------
+void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID)
+{
+ _buildGroup->RegisterControlSettingsFile(resourceName, pathID);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets the name of this dialog so it can be saved in the user config area
+//-----------------------------------------------------------------------------
+void EditablePanel::LoadUserConfig(const char *configName, int dialogID)
+{
+ KeyValues *data = system()->GetUserConfigFileData(configName, dialogID);
+
+ delete [] m_pszConfigName;
+ int len = Q_strlen(configName) + 1;
+ m_pszConfigName = new char[ len ];
+ Q_strncpy(m_pszConfigName, configName, len );
+ m_iConfigID = dialogID;
+
+ // apply our user config settings (this will recurse through our children)
+ if (data)
+ {
+ ApplyUserConfigSettings(data);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: saves all the settings to the document
+//-----------------------------------------------------------------------------
+void EditablePanel::SaveUserConfig()
+{
+ if (m_pszConfigName)
+ {
+ KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID);
+
+ // get our user config settings (this will recurse through our children)
+ if (data)
+ {
+ GetUserConfigSettings(data);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig
+//-----------------------------------------------------------------------------
+void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID)
+{
+ LoadControlSettings(dialogResourceName);
+ LoadUserConfig(dialogResourceName, dialogID);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: applies the user config settings to all the children
+//-----------------------------------------------------------------------------
+void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig)
+{
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ Panel *child = GetChild(i);
+ if (child->HasUserConfigSettings())
+ {
+ const char *name = child->GetName();
+ if (name && *name)
+ {
+ child->ApplyUserConfigSettings(userConfig->FindKey(name, true));
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: gets all the children's user config settings
+//-----------------------------------------------------------------------------
+void EditablePanel::GetUserConfigSettings(KeyValues *userConfig)
+{
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ Panel *child = GetChild(i);
+ if (child->HasUserConfigSettings())
+ {
+ const char *name = child->GetName();
+ if (name && *name)
+ {
+ child->GetUserConfigSettings(userConfig->FindKey(name, true));
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Save user config settings
+//-----------------------------------------------------------------------------
+void EditablePanel::OnClose()
+{
+ SaveUserConfig();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle information requests
+//-----------------------------------------------------------------------------
+bool EditablePanel::RequestInfo(KeyValues *data)
+{
+ if (!stricmp(data->GetName(), "BuildDialog"))
+ {
+ // a build dialog is being requested, give it one
+ // a bit hacky, but this is a case where vgui.dll needs to reach out
+ data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr")));
+ return true;
+ }
+ else if (!stricmp(data->GetName(), "ControlFactory"))
+ {
+ Panel *newPanel = CreateControlByName(data->GetString("ControlName"));
+ if (newPanel)
+ {
+ data->SetPtr("PanelPtr", newPanel);
+ return true;
+ }
+ }
+ return BaseClass::RequestInfo(data);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Return the buildgroup that this panel is part of.
+// Input :
+// Output : BuildGroup
+//-----------------------------------------------------------------------------
+BuildGroup *EditablePanel::GetBuildGroup()
+{
+ return _buildGroup;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Return a pointer to the nav group
+// Output : FocusNavGroup
+//-----------------------------------------------------------------------------
+FocusNavGroup &EditablePanel::GetFocusNavGroup()
+{
+ return m_NavGroup;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool EditablePanel::RequestFocusNext(VPANEL panel)
+{
+ bool bRet = m_NavGroup.RequestFocusNext(panel);
+ if ( IsPC() && !bRet && IsConsoleStylePanel() )
+ {
+ NavigateDown();
+ }
+ return bRet;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool EditablePanel::RequestFocusPrev(VPANEL panel)
+{
+ bool bRet = m_NavGroup.RequestFocusPrev(panel);
+ if ( IsPC() && !bRet && IsConsoleStylePanel() )
+ {
+ NavigateUp();
+ }
+ return bRet;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Delegates focus to a sub panel
+// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1
+//-----------------------------------------------------------------------------
+void EditablePanel::RequestFocus(int direction)
+{
+ // we must be a sub panel for this to be called
+ // delegate focus
+ if (direction == 1)
+ {
+ RequestFocusNext(NULL);
+ }
+ else if (direction == -1)
+ {
+ RequestFocusPrev(NULL);
+ }
+ else
+ {
+ BaseClass::RequestFocus();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Pass the focus down onto the last used panel
+//-----------------------------------------------------------------------------
+void EditablePanel::OnSetFocus()
+{
+ Panel *focus = m_NavGroup.GetCurrentFocus();
+ if (focus && focus != this)
+ {
+ focus->RequestFocus();
+ }
+ else
+ {
+ focus = m_NavGroup.GetDefaultPanel();
+ if (focus)
+ {
+ focus->RequestFocus();
+ focus->OnSetFocus();
+ }
+ }
+
+ BaseClass::OnSetFocus();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the resource file is loaded to set up the panel state
+// Input : *inResourceData -
+//-----------------------------------------------------------------------------
+void EditablePanel::ApplySettings(KeyValues *inResourceData)
+{
+ BaseClass::ApplySettings(inResourceData);
+
+ _buildGroup->ApplySettings(inResourceData);
+
+ m_bShouldSkipAutoResize = inResourceData->GetBool( "skip_autoresize", false );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Update focus info for navigation
+//-----------------------------------------------------------------------------
+void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel)
+{
+ if (!ipanel()->IsPopup(subFocus))
+ {
+ defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel);
+ }
+ BaseClass::OnRequestFocus(GetVPanel(), defaultPanel);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get the panel that currently has keyfocus
+//-----------------------------------------------------------------------------
+VPANEL EditablePanel::GetCurrentKeyFocus()
+{
+ Panel *focus = m_NavGroup.GetCurrentFocus();
+ if (focus == this)
+ return NULL;
+
+ if (focus)
+ {
+ if (focus->IsPopup())
+ return BaseClass::GetCurrentKeyFocus();
+
+ // chain down the editpanel hierarchy
+ VPANEL subFocus = focus->GetCurrentKeyFocus();
+ if (subFocus)
+ return subFocus;
+
+ // hit a leaf panel, return that
+ return focus->GetVPanel();
+ }
+ return BaseClass::GetCurrentKeyFocus();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets the panel with the specified hotkey
+//-----------------------------------------------------------------------------
+Panel *EditablePanel::HasHotkey(wchar_t key)
+{
+ if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key
+ {
+ return NULL;
+ }
+
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ Panel *hot = GetChild(i)->HasHotkey(key);
+ if (hot && hot->IsVisible() && hot->IsEnabled())
+ {
+ return hot;
+ }
+ }
+
+ return NULL;
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to setting enabled state of control
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlEnabled(const char *controlName, bool enabled)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ control->SetEnabled(enabled);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to setting visibility state of control
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlVisible(const char *controlName, bool visible)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ control->SetVisible(visible);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to set data in child controls
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlString(const char *controlName, const char *string)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ if (string[0] == '#')
+ {
+ const wchar_t *wszText = g_pVGuiLocalize->Find(string);
+ if (wszText)
+ {
+ PostMessage(control, new KeyValues("SetText", "text", wszText));
+ }
+ }
+ else
+ {
+ PostMessage(control, new KeyValues("SetText", "text", string));
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to set data in child controls
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlString(const char *controlName, const wchar_t *string)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ PostMessage(control, new KeyValues("SetText", "text", string));
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to set data in child controls
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlInt(const char *controlName, int state)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ PostMessage(control, new KeyValues("SetState", "state", state));
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to get data in child controls
+//-----------------------------------------------------------------------------
+int EditablePanel::GetControlInt(const char *controlName, int defaultState)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ KeyValues *data = new KeyValues("GetState");
+ if (control->RequestInfo(data))
+ {
+ int state = data->GetInt("state", defaultState);
+ data->deleteThis();
+ return state;
+ }
+ }
+ return defaultState;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to get data in child controls
+//-----------------------------------------------------------------------------
+const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString)
+{
+ static char buf[512];
+ GetControlString(controlName, buf, sizeof(buf) - 1, defaultString);
+ return buf;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to get data in child controls
+//-----------------------------------------------------------------------------
+void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString)
+{
+ Panel *control = FindChildByName(controlName);
+ KeyValues *data = new KeyValues("GetText");
+ if (control && control->RequestInfo(data))
+ {
+ Q_strncpy(buf, data->GetString("text", defaultString), bufSize);
+ }
+ else
+ {
+ // no value found, copy in default text
+ Q_strncpy(buf, defaultString, bufSize);
+ }
+
+ // ensure null termination of string
+ buf[bufSize - 1] = 0;
+
+ // free
+ data->deleteThis();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: localization variables (used in constructing UI strings)
+//-----------------------------------------------------------------------------
+void EditablePanel::SetDialogVariable(const char *varName, const char *value)
+{
+ GetDialogVariables()->SetString(varName, value);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: localization variables (used in constructing UI strings)
+//-----------------------------------------------------------------------------
+void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value)
+{
+ GetDialogVariables()->SetWString(varName, value);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: localization variables (used in constructing UI strings)
+//-----------------------------------------------------------------------------
+void EditablePanel::SetDialogVariable(const char *varName, int value)
+{
+ GetDialogVariables()->SetInt(varName, value);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: localization variables (used in constructing UI strings)
+//-----------------------------------------------------------------------------
+void EditablePanel::SetDialogVariable(const char *varName, float value)
+{
+ GetDialogVariables()->SetFloat(varName, value);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: redraws child panels with new localization vars
+//-----------------------------------------------------------------------------
+void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables()
+{
+ if (m_pDialogVariables)
+ {
+ ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel());
+ for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++)
+ {
+ ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel());
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: lazy creation of localization vars object
+//-----------------------------------------------------------------------------
+KeyValues *EditablePanel::GetDialogVariables()
+{
+ if (m_pDialogVariables)
+ return m_pDialogVariables;
+
+ m_pDialogVariables = new KeyValues("DialogVariables");
+ return m_pDialogVariables;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Virtual factory for control creation
+//-----------------------------------------------------------------------------
+Panel *EditablePanel::CreateControlByName(const char *controlName)
+{
+ Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName );
+ if ( fromFactory )
+ {
+ return fromFactory;
+ }
+
+ return NULL;
+}