diff options
| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/vgui2/vgui_controls/EditablePanel.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/vgui2/vgui_controls/EditablePanel.cpp')
| -rw-r--r-- | mp/src/vgui2/vgui_controls/EditablePanel.cpp | 1069 |
1 files changed, 1069 insertions, 0 deletions
diff --git a/mp/src/vgui2/vgui_controls/EditablePanel.cpp b/mp/src/vgui2/vgui_controls/EditablePanel.cpp new file mode 100644 index 00000000..1980db6c --- /dev/null +++ b/mp/src/vgui2/vgui_controls/EditablePanel.cpp @@ -0,0 +1,1069 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+
+#include <vgui/IPanel.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui/ILocalize.h>
+#include <KeyValues.h>
+#include "vgui/IVGui.h"
+
+#include <vgui_controls/BuildGroup.h>
+#include <vgui_controls/BuildModeDialog.h>
+#include <vgui_controls/EditablePanel.h>
+
+// these includes are all for the virtual contruction factory Dialog::CreateControlByName()
+#include <vgui_controls/Button.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/CheckButton.h>
+#include <vgui_controls/ComboBox.h>
+#include <vgui_controls/Menu.h>
+#include <vgui_controls/MenuItem.h>
+#include <vgui_controls/MessageBox.h>
+#include <vgui_controls/ProgressBar.h>
+#include <vgui_controls/RadioButton.h>
+#include <vgui_controls/ScrollBar.h>
+#include <vgui_controls/ToggleButton.h>
+#include <vgui_controls/ImagePanel.h>
+#include <vgui_controls/AnimatingImagePanel.h>
+#include <vgui_controls/Divider.h>
+#include <vgui_controls/URLLabel.h>
+#include <vgui_controls/RichText.h>
+#include <vgui_controls/BitmapImagePanel.h>
+
+#include "filesystem.h"
+#include "fmtstr.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+DECLARE_BUILD_FACTORY( EditablePanel );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+#pragma warning( disable : 4355 )
+
+EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this)
+{
+ _buildGroup = new BuildGroup(this, this);
+ m_pszConfigName = NULL;
+ m_iConfigID = 0;
+ m_pDialogVariables = NULL;
+ m_bShouldSkipAutoResize = false;
+
+ // add ourselves to the build group
+ SetBuildGroup(GetBuildGroup());
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this)
+{
+ _buildGroup = new BuildGroup(this, this);
+ m_pszConfigName = NULL;
+ m_iConfigID = 0;
+ m_pDialogVariables = NULL;
+ m_bShouldSkipAutoResize = false;
+
+ // add ourselves to the build group
+ SetBuildGroup(GetBuildGroup());
+}
+
+#pragma warning( default : 4355 )
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+EditablePanel::~EditablePanel()
+{
+ delete [] m_pszConfigName;
+ delete _buildGroup;
+
+ if (m_pDialogVariables)
+ {
+ m_pDialogVariables->deleteThis();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when a child is added to the panel.
+//-----------------------------------------------------------------------------
+void EditablePanel::OnChildAdded(VPANEL child)
+{
+ BaseClass::OnChildAdded(child);
+
+ // add only if we're in the same module
+ Panel *panel = ipanel()->GetPanel(child, GetModuleName());
+ if (panel)
+ {
+ panel->SetBuildGroup(_buildGroup);
+ panel->AddActionSignalTarget(this);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void EditablePanel::OnKeyCodePressed( KeyCode code )
+{
+ static ConVarRef vgui_nav_lock_default_button( "vgui_nav_lock_default_button" );
+ if ( !vgui_nav_lock_default_button.IsValid() || vgui_nav_lock_default_button.GetInt() == 0 )
+ {
+ ButtonCode_t nButtonCode = GetBaseButtonCode( code );
+
+ // check for a default button
+ VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton();
+ if ( panel && !IsConsoleStylePanel() )
+ {
+ switch ( nButtonCode )
+ {
+ case KEY_XBUTTON_UP:
+ case KEY_XSTICK1_UP:
+ case KEY_XSTICK2_UP:
+ case KEY_UP:
+ case KEY_XBUTTON_DOWN:
+ case KEY_XSTICK1_DOWN:
+ case KEY_XSTICK2_DOWN:
+ case KEY_DOWN:
+ case KEY_XBUTTON_LEFT:
+ case KEY_XSTICK1_LEFT:
+ case KEY_XSTICK2_LEFT:
+ case KEY_LEFT:
+ case KEY_XBUTTON_RIGHT:
+ case KEY_XSTICK1_RIGHT:
+ case KEY_XSTICK2_RIGHT:
+ case KEY_RIGHT:
+ case KEY_XBUTTON_B:
+ // Navigating menus
+ vgui_nav_lock_default_button.SetValue( 1 );
+ PostMessage( panel, new KeyValues( "KeyCodePressed", "code", code ) );
+ return;
+
+ case KEY_XBUTTON_A:
+ case KEY_ENTER:
+ if ( ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) )
+ {
+ // Activate the button
+ PostMessage( panel, new KeyValues( "Hotkey" ) );
+ return;
+ }
+ }
+ }
+ }
+
+ if ( !m_PassUnhandledInput )
+ return;
+
+ // Nothing to do with the button
+ BaseClass::OnKeyCodePressed( code );
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback for when the panel size has been changed
+//-----------------------------------------------------------------------------
+void EditablePanel::OnSizeChanged(int wide, int tall)
+{
+ BaseClass::OnSizeChanged(wide, tall);
+ InvalidateLayout();
+
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ // perform auto-layout on the child panel
+ Panel *child = GetChild(i);
+ if ( !child )
+ continue;
+
+ int x, y, w, h;
+ child->GetBounds( x, y, w, h );
+
+ int px, py;
+ child->GetPinOffset( px, py );
+
+ int ox, oy;
+ child->GetResizeOffset( ox, oy );
+
+ int ex;
+ int ey;
+
+ AutoResize_e resize = child->GetAutoResize();
+ bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT );
+ bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT );
+
+ // The correct version of this code would say:
+ // if ( resize != AUTORESIZE_NO )
+ // but we're very close to shipping and this causes artifacts in other vgui panels that now
+ // depend on this bug. So, I've added m_bShouldSkipAutoResize, which defaults to false but can
+ // be set using "skip_autoresize" in a .res file
+ if ( !m_bShouldSkipAutoResize )
+ {
+ PinCorner_e pinCorner = child->GetPinCorner();
+ if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT )
+ {
+ // move along with the right edge
+ ex = wide + px;
+ x = bResizeHoriz ? ox : ex - w;
+ }
+ else
+ {
+ x = px;
+ ex = bResizeHoriz ? wide + ox : px + w;
+ }
+
+ if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT )
+ {
+ // move along with the right edge
+ ey = tall + py;
+ y = bResizeVert ? oy : ey - h;
+ }
+ else
+ {
+ y = py;
+ ey = bResizeVert ? tall + oy : py + h;
+ }
+
+ // Clamp..
+ if ( ex < x )
+ {
+ ex = x;
+ }
+ if ( ey < y )
+ {
+ ey = y;
+ }
+
+ child->SetBounds( x, y, ex - x, ey - y );
+ child->InvalidateLayout();
+ }
+ }
+ Repaint();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton )
+{
+ m_NavGroup.SetCurrentDefaultButton( defaultButton, false );
+
+ // forward the message up
+ if (GetVParent())
+ {
+ KeyValues *msg = new KeyValues("CurrentDefaultButtonSet");
+ msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) );
+ PostMessage(GetVParent(), msg);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton )
+{
+ Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() );
+
+ m_NavGroup.SetDefaultButton(panel);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void EditablePanel::OnFindDefaultButton()
+{
+ if (m_NavGroup.GetDefaultButton())
+ {
+ m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton());
+ }
+ else
+ {
+ if (GetVParent())
+ {
+ PostMessage(GetVParent(), new KeyValues("FindDefaultButton"));
+ }
+ }
+}
+
+struct leaf_t
+{
+ short x, y, wide, tall;
+ unsigned char split; // 0 no split; 1 x-axis, 2 y-axis
+ bool filled; // true if this is already filled
+ short splitpos; // place of split
+
+ leaf_t *left;
+ leaf_t *right;
+};
+
+leaf_t g_Leaves[256];
+int g_iNextLeaf;
+
+inline leaf_t *AllocLeaf()
+{
+ Assert(g_iNextLeaf < 255);
+
+ return &g_Leaves[g_iNextLeaf++];
+}
+
+void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall)
+{
+ // clip to this leaf
+ if (x < leaf->x)
+ {
+ wide -= (leaf->x - x);
+ if (wide < 1)
+ return;
+ x = leaf->x;
+ }
+ if (y < leaf->y)
+ {
+ tall -= (leaf->y - y);
+ if (tall < 1)
+ return;
+ y = leaf->y;
+ }
+ if (x + wide > leaf->x + leaf->wide)
+ {
+ wide -= ((x + wide) - (leaf->x + leaf->wide));
+ if (wide < 1)
+ return;
+ }
+ if (y + tall > leaf->y + leaf->tall)
+ {
+ tall -= ((y + tall) - (leaf->y + leaf->tall));
+ if (tall < 1)
+ return;
+ }
+
+ // the rect should now be completely within the leaf
+ if (leaf->split == 1)
+ {
+ // see if it is to the left or the right of the split
+ if (x < leaf->splitpos)
+ {
+ // it's to the left
+ AddSolidToTree(leaf->left, x, y, wide, tall);
+ }
+ else if (x + wide > leaf->splitpos)
+ {
+ // it's to the right
+ AddSolidToTree(leaf->right, x, y, wide, tall);
+ }
+ }
+ else if (leaf->split == 2)
+ {
+ // check y
+ // see if it is to the left (above) or the right (below) of the split
+ if (y < leaf->splitpos)
+ {
+ // it's above
+ AddSolidToTree(leaf->left, x, y, wide, tall);
+ }
+ else if (y + tall > leaf->splitpos)
+ {
+ // it's below
+ AddSolidToTree(leaf->right, x, y, wide, tall);
+ }
+ }
+ else
+ {
+ // this leaf is unsplit, make the first split against the first edge we find
+ if (x > leaf->x)
+ {
+ // split the left side of the rect
+ leaf->split = 1;
+ leaf->splitpos = (short)x;
+
+ // create 2 new leaves
+ leaf_t *left = AllocLeaf();
+ leaf_t *right = AllocLeaf();
+ memset(left, 0, sizeof(leaf_t));
+ memset(right, 0, sizeof(leaf_t));
+ leaf->left = left;
+ leaf->right = right;
+
+ left->x = leaf->x;
+ left->y = leaf->y;
+ left->wide = (short)(leaf->splitpos - leaf->x);
+ left->tall = leaf->tall;
+
+ right->x = leaf->splitpos;
+ right->y = leaf->y;
+ right->wide = (short)(leaf->wide - left->wide);
+ right->tall = leaf->tall;
+
+ // split the right leaf by the current rect
+ AddSolidToTree(leaf->right, x, y, wide, tall);
+ }
+ else if (y > leaf->y)
+ {
+ // split the top edge
+ leaf->split = 2;
+ leaf->splitpos = (short)y;
+
+ // create 2 new leaves (facing to the east)
+ leaf_t *left = AllocLeaf();
+ leaf_t *right = AllocLeaf();
+ memset(left, 0, sizeof(leaf_t));
+ memset(right, 0, sizeof(leaf_t));
+ leaf->left = left;
+ leaf->right = right;
+
+ left->x = leaf->x;
+ left->y = leaf->y;
+ left->wide = leaf->wide;
+ left->tall = (short)(y - leaf->y);
+
+ right->x = leaf->x;
+ right->y = leaf->splitpos;
+ right->wide = leaf->wide;
+ right->tall = (short)(leaf->tall + leaf->y - right->y);
+
+ // split the right leaf by the current rect
+ AddSolidToTree(leaf->right, x, y, wide, tall);
+ }
+ else if (x + wide < leaf->x + leaf->wide)
+ {
+ // split the right edge
+ leaf->split = 1;
+ leaf->splitpos = (short)(x + wide);
+
+ // create 2 new leaves
+ leaf_t *left = AllocLeaf();
+ leaf_t *right = AllocLeaf();
+ memset(left, 0, sizeof(leaf_t));
+ memset(right, 0, sizeof(leaf_t));
+ leaf->left = left;
+ leaf->right = right;
+
+ left->x = leaf->x;
+ left->y = leaf->y;
+ left->wide = (short)(leaf->splitpos - leaf->x);
+ left->tall = leaf->tall;
+
+ right->x = leaf->splitpos;
+ right->y = leaf->y;
+ right->wide = (short)(leaf->wide - left->wide);
+ right->tall = leaf->tall;
+
+ // split the left leaf by the current rect
+ AddSolidToTree(leaf->left, x, y, wide, tall);
+ }
+ else if (y + tall < leaf->y + leaf->tall)
+ {
+ // split the bottom edge
+ leaf->split = 2;
+ leaf->splitpos = (short)(y + tall);
+
+ // create 2 new leaves (facing to the east)
+ leaf_t *left = AllocLeaf();
+ leaf_t *right = AllocLeaf();
+ memset(left, 0, sizeof(leaf_t));
+ memset(right, 0, sizeof(leaf_t));
+ leaf->left = left;
+ leaf->right = right;
+
+ left->x = leaf->x;
+ left->y = leaf->y;
+ left->wide = leaf->wide;
+ left->tall = (short)(leaf->splitpos - leaf->y);
+
+ right->x = leaf->x;
+ right->y = leaf->splitpos;
+ right->wide = leaf->wide;
+ right->tall = (short)(leaf->tall - left->tall);
+
+ // split the left leaf by the current rect
+ AddSolidToTree(leaf->left, x, y, wide, tall);
+ }
+ else
+ {
+ // this is the exact same rect! don't draw this leaf
+ leaf->filled = true;
+ return;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Fills the panel background, clipping if possible
+//-----------------------------------------------------------------------------
+void EditablePanel::PaintBackground()
+{
+ BaseClass::PaintBackground();
+ return;
+
+/*
+ test code, using a screenspace bsp tree to reduce overdraw in vgui
+ not yet fully functional
+
+// test: fill background with obnoxious color to show holes
+// surface()->DrawSetColor(Color(255, 0, 0, 255));
+// surface()->DrawFilledRect(0, 0, GetWide(), GetTall());
+// return;
+
+ // reset the leaf memory
+ g_iNextLeaf = 0;
+
+ leaf_t *headNode = AllocLeaf();
+ memset(headNode, 0, sizeof(leaf_t));
+
+ headNode->wide = (short)GetWide();
+ headNode->tall = (short)GetTall();
+
+ // split the leaf by the first child
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ Panel *child = GetChild(i);
+ if (child->IsOpaque())
+ {
+ int x, y, wide, tall;
+ child->GetBounds(x, y, wide, tall);
+
+ // ignore small children
+ if (wide + tall < 100)
+ continue;
+
+ AddSolidToTree(headNode, x, y, wide, tall);
+ }
+ }
+
+ // walk the built tree, painting the background
+ Color col = GetBgColor();
+ surface()->DrawSetColor(col);
+ for (i = 0; i < g_iNextLeaf; i++)
+ {
+ leaf_t *leaf = g_Leaves + i;
+ if (leaf->splitpos || leaf->filled)
+ continue;
+ surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall);
+ }
+*/
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Activates the build mode dialog for editing panels.
+//-----------------------------------------------------------------------------
+void EditablePanel::ActivateBuildMode()
+{
+ _buildGroup->SetEnabled(true);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Loads panel settings from a resource file.
+//-----------------------------------------------------------------------------
+void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions)
+{
+#if defined( DBGFLAG_ASSERT ) && !defined(OSX) && !defined(LINUX)
+ extern IFileSystem *g_pFullFileSystem;
+ // Since nobody wants to fix this assert, I'm making it a Msg instead:
+ // editablepanel.cpp (535) : Resource file "resource\DebugOptionsPanel.res" not found on disk!
+ // AssertMsg( g_pFullFileSystem->FileExists( resourceName ), CFmtStr( "Resource file \"%s\" not found on disk!", resourceName ).Access() );
+ if ( !g_pFullFileSystem->FileExists( resourceName ) )
+ {
+ Msg( "Resource file \"%s\" not found on disk!", resourceName );
+ }
+#endif
+ _buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+ InvalidateLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit
+//-----------------------------------------------------------------------------
+void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID)
+{
+ _buildGroup->RegisterControlSettingsFile(resourceName, pathID);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets the name of this dialog so it can be saved in the user config area
+//-----------------------------------------------------------------------------
+void EditablePanel::LoadUserConfig(const char *configName, int dialogID)
+{
+ KeyValues *data = system()->GetUserConfigFileData(configName, dialogID);
+
+ delete [] m_pszConfigName;
+ int len = Q_strlen(configName) + 1;
+ m_pszConfigName = new char[ len ];
+ Q_strncpy(m_pszConfigName, configName, len );
+ m_iConfigID = dialogID;
+
+ // apply our user config settings (this will recurse through our children)
+ if (data)
+ {
+ ApplyUserConfigSettings(data);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: saves all the settings to the document
+//-----------------------------------------------------------------------------
+void EditablePanel::SaveUserConfig()
+{
+ if (m_pszConfigName)
+ {
+ KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID);
+
+ // get our user config settings (this will recurse through our children)
+ if (data)
+ {
+ GetUserConfigSettings(data);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig
+//-----------------------------------------------------------------------------
+void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID)
+{
+ LoadControlSettings(dialogResourceName);
+ LoadUserConfig(dialogResourceName, dialogID);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: applies the user config settings to all the children
+//-----------------------------------------------------------------------------
+void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig)
+{
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ Panel *child = GetChild(i);
+ if (child->HasUserConfigSettings())
+ {
+ const char *name = child->GetName();
+ if (name && *name)
+ {
+ child->ApplyUserConfigSettings(userConfig->FindKey(name, true));
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: gets all the children's user config settings
+//-----------------------------------------------------------------------------
+void EditablePanel::GetUserConfigSettings(KeyValues *userConfig)
+{
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ Panel *child = GetChild(i);
+ if (child->HasUserConfigSettings())
+ {
+ const char *name = child->GetName();
+ if (name && *name)
+ {
+ child->GetUserConfigSettings(userConfig->FindKey(name, true));
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Save user config settings
+//-----------------------------------------------------------------------------
+void EditablePanel::OnClose()
+{
+ SaveUserConfig();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle information requests
+//-----------------------------------------------------------------------------
+bool EditablePanel::RequestInfo(KeyValues *data)
+{
+ if (!stricmp(data->GetName(), "BuildDialog"))
+ {
+ // a build dialog is being requested, give it one
+ // a bit hacky, but this is a case where vgui.dll needs to reach out
+ data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr")));
+ return true;
+ }
+ else if (!stricmp(data->GetName(), "ControlFactory"))
+ {
+ Panel *newPanel = CreateControlByName(data->GetString("ControlName"));
+ if (newPanel)
+ {
+ data->SetPtr("PanelPtr", newPanel);
+ return true;
+ }
+ }
+ return BaseClass::RequestInfo(data);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Return the buildgroup that this panel is part of.
+// Input :
+// Output : BuildGroup
+//-----------------------------------------------------------------------------
+BuildGroup *EditablePanel::GetBuildGroup()
+{
+ return _buildGroup;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Return a pointer to the nav group
+// Output : FocusNavGroup
+//-----------------------------------------------------------------------------
+FocusNavGroup &EditablePanel::GetFocusNavGroup()
+{
+ return m_NavGroup;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool EditablePanel::RequestFocusNext(VPANEL panel)
+{
+ bool bRet = m_NavGroup.RequestFocusNext(panel);
+ if ( IsPC() && !bRet && IsConsoleStylePanel() )
+ {
+ NavigateDown();
+ }
+ return bRet;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool EditablePanel::RequestFocusPrev(VPANEL panel)
+{
+ bool bRet = m_NavGroup.RequestFocusPrev(panel);
+ if ( IsPC() && !bRet && IsConsoleStylePanel() )
+ {
+ NavigateUp();
+ }
+ return bRet;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Delegates focus to a sub panel
+// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1
+//-----------------------------------------------------------------------------
+void EditablePanel::RequestFocus(int direction)
+{
+ // we must be a sub panel for this to be called
+ // delegate focus
+ if (direction == 1)
+ {
+ RequestFocusNext(NULL);
+ }
+ else if (direction == -1)
+ {
+ RequestFocusPrev(NULL);
+ }
+ else
+ {
+ BaseClass::RequestFocus();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Pass the focus down onto the last used panel
+//-----------------------------------------------------------------------------
+void EditablePanel::OnSetFocus()
+{
+ Panel *focus = m_NavGroup.GetCurrentFocus();
+ if (focus && focus != this)
+ {
+ focus->RequestFocus();
+ }
+ else
+ {
+ focus = m_NavGroup.GetDefaultPanel();
+ if (focus)
+ {
+ focus->RequestFocus();
+ focus->OnSetFocus();
+ }
+ }
+
+ BaseClass::OnSetFocus();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the resource file is loaded to set up the panel state
+// Input : *inResourceData -
+//-----------------------------------------------------------------------------
+void EditablePanel::ApplySettings(KeyValues *inResourceData)
+{
+ BaseClass::ApplySettings(inResourceData);
+
+ _buildGroup->ApplySettings(inResourceData);
+
+ m_bShouldSkipAutoResize = inResourceData->GetBool( "skip_autoresize", false );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Update focus info for navigation
+//-----------------------------------------------------------------------------
+void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel)
+{
+ if (!ipanel()->IsPopup(subFocus))
+ {
+ defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel);
+ }
+ BaseClass::OnRequestFocus(GetVPanel(), defaultPanel);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get the panel that currently has keyfocus
+//-----------------------------------------------------------------------------
+VPANEL EditablePanel::GetCurrentKeyFocus()
+{
+ Panel *focus = m_NavGroup.GetCurrentFocus();
+ if (focus == this)
+ return NULL;
+
+ if (focus)
+ {
+ if (focus->IsPopup())
+ return BaseClass::GetCurrentKeyFocus();
+
+ // chain down the editpanel hierarchy
+ VPANEL subFocus = focus->GetCurrentKeyFocus();
+ if (subFocus)
+ return subFocus;
+
+ // hit a leaf panel, return that
+ return focus->GetVPanel();
+ }
+ return BaseClass::GetCurrentKeyFocus();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets the panel with the specified hotkey
+//-----------------------------------------------------------------------------
+Panel *EditablePanel::HasHotkey(wchar_t key)
+{
+ if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key
+ {
+ return NULL;
+ }
+
+ for (int i = 0; i < GetChildCount(); i++)
+ {
+ Panel *hot = GetChild(i)->HasHotkey(key);
+ if (hot && hot->IsVisible() && hot->IsEnabled())
+ {
+ return hot;
+ }
+ }
+
+ return NULL;
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to setting enabled state of control
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlEnabled(const char *controlName, bool enabled)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ control->SetEnabled(enabled);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to setting visibility state of control
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlVisible(const char *controlName, bool visible)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ control->SetVisible(visible);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to set data in child controls
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlString(const char *controlName, const char *string)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ if (string[0] == '#')
+ {
+ const wchar_t *wszText = g_pVGuiLocalize->Find(string);
+ if (wszText)
+ {
+ PostMessage(control, new KeyValues("SetText", "text", wszText));
+ }
+ }
+ else
+ {
+ PostMessage(control, new KeyValues("SetText", "text", string));
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to set data in child controls
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlString(const char *controlName, const wchar_t *string)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ PostMessage(control, new KeyValues("SetText", "text", string));
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to set data in child controls
+//-----------------------------------------------------------------------------
+void EditablePanel::SetControlInt(const char *controlName, int state)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ PostMessage(control, new KeyValues("SetState", "state", state));
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to get data in child controls
+//-----------------------------------------------------------------------------
+int EditablePanel::GetControlInt(const char *controlName, int defaultState)
+{
+ Panel *control = FindChildByName(controlName);
+ if (control)
+ {
+ KeyValues *data = new KeyValues("GetState");
+ if (control->RequestInfo(data))
+ {
+ int state = data->GetInt("state", defaultState);
+ data->deleteThis();
+ return state;
+ }
+ }
+ return defaultState;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to get data in child controls
+//-----------------------------------------------------------------------------
+const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString)
+{
+ static char buf[512];
+ GetControlString(controlName, buf, sizeof(buf) - 1, defaultString);
+ return buf;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shortcut function to get data in child controls
+//-----------------------------------------------------------------------------
+void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString)
+{
+ Panel *control = FindChildByName(controlName);
+ KeyValues *data = new KeyValues("GetText");
+ if (control && control->RequestInfo(data))
+ {
+ Q_strncpy(buf, data->GetString("text", defaultString), bufSize);
+ }
+ else
+ {
+ // no value found, copy in default text
+ Q_strncpy(buf, defaultString, bufSize);
+ }
+
+ // ensure null termination of string
+ buf[bufSize - 1] = 0;
+
+ // free
+ data->deleteThis();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: localization variables (used in constructing UI strings)
+//-----------------------------------------------------------------------------
+void EditablePanel::SetDialogVariable(const char *varName, const char *value)
+{
+ GetDialogVariables()->SetString(varName, value);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: localization variables (used in constructing UI strings)
+//-----------------------------------------------------------------------------
+void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value)
+{
+ GetDialogVariables()->SetWString(varName, value);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: localization variables (used in constructing UI strings)
+//-----------------------------------------------------------------------------
+void EditablePanel::SetDialogVariable(const char *varName, int value)
+{
+ GetDialogVariables()->SetInt(varName, value);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: localization variables (used in constructing UI strings)
+//-----------------------------------------------------------------------------
+void EditablePanel::SetDialogVariable(const char *varName, float value)
+{
+ GetDialogVariables()->SetFloat(varName, value);
+ ForceSubPanelsToUpdateWithNewDialogVariables();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: redraws child panels with new localization vars
+//-----------------------------------------------------------------------------
+void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables()
+{
+ if (m_pDialogVariables)
+ {
+ ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel());
+ for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++)
+ {
+ ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel());
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: lazy creation of localization vars object
+//-----------------------------------------------------------------------------
+KeyValues *EditablePanel::GetDialogVariables()
+{
+ if (m_pDialogVariables)
+ return m_pDialogVariables;
+
+ m_pDialogVariables = new KeyValues("DialogVariables");
+ return m_pDialogVariables;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Virtual factory for control creation
+//-----------------------------------------------------------------------------
+Panel *EditablePanel::CreateControlByName(const char *controlName)
+{
+ Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName );
+ if ( fromFactory )
+ {
+ return fromFactory;
+ }
+
+ return NULL;
+}
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