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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vgui2/vgui_controls/ControllerMap.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vgui2/vgui_controls/ControllerMap.cpp')
| -rw-r--r-- | mp/src/vgui2/vgui_controls/ControllerMap.cpp | 320 |
1 files changed, 160 insertions, 160 deletions
diff --git a/mp/src/vgui2/vgui_controls/ControllerMap.cpp b/mp/src/vgui2/vgui_controls/ControllerMap.cpp index a0c5d8fb..d4859c11 100644 --- a/mp/src/vgui2/vgui_controls/ControllerMap.cpp +++ b/mp/src/vgui2/vgui_controls/ControllerMap.cpp @@ -1,160 +1,160 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "vgui_controls/ControllerMap.h"
-#include "vgui/ISurface.h"
-#include "vgui/KeyCode.h"
-#include "KeyValues.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-struct keystring_t
-{
- int code;
- const char *name;
-};
-
-static const keystring_t s_ControllerButtons[] = { { KEY_XBUTTON_UP, "KEY_XBUTTON_UP" },
- { KEY_XBUTTON_DOWN, "KEY_XBUTTON_DOWN" },
- { KEY_XBUTTON_LEFT, "KEY_XBUTTON_LEFT" },
- { KEY_XBUTTON_RIGHT, "KEY_XBUTTON_RIGHT" },
- { KEY_XBUTTON_START, "KEY_XBUTTON_START" },
- { KEY_XBUTTON_BACK, "KEY_XBUTTON_BACK" },
- { KEY_XBUTTON_STICK1, "KEY_XBUTTON_STICK1" },
- { KEY_XBUTTON_STICK2, "KEY_XBUTTON_STICK2" },
- { KEY_XBUTTON_A, "KEY_XBUTTON_A" },
- { KEY_XBUTTON_B, "KEY_XBUTTON_B" },
- { KEY_XBUTTON_X, "KEY_XBUTTON_X" },
- { KEY_XBUTTON_Y, "KEY_XBUTTON_Y" },
- { KEY_XBUTTON_LEFT_SHOULDER, "KEY_XBUTTON_LEFT_SHOULDER" },
- { KEY_XBUTTON_RIGHT_SHOULDER, "KEY_XBUTTON_RIGHT_SHOULDER" },
- { KEY_XBUTTON_LTRIGGER, "KEY_XBUTTON_LTRIGGER" },
- { KEY_XBUTTON_RTRIGGER, "KEY_XBUTTON_RTRIGGER" },
- { KEY_XSTICK1_UP, "KEY_XSTICK1_UP" },
- { KEY_XSTICK1_DOWN, "KEY_XSTICK1_DOWN" },
- { KEY_XSTICK1_LEFT, "KEY_XSTICK1_LEFT" },
- { KEY_XSTICK1_RIGHT, "KEY_XSTICK1_RIGHT" },
- { KEY_XSTICK2_UP, "KEY_XSTICK2_UP" },
- { KEY_XSTICK2_DOWN, "KEY_XSTICK2_DOWN" },
- { KEY_XSTICK2_LEFT, "KEY_XSTICK2_LEFT" },
- { KEY_XSTICK2_RIGHT, "KEY_XSTICK2_RIGHT" } };
-
-//-----------------------------------------------------------------------------
-// Purpose: for the UtlMap
-//-----------------------------------------------------------------------------
-bool lessFunc( const int &lhs, const int &rhs )
-{
- return lhs < rhs;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: converts a button name string to the equivalent keycode
-//-----------------------------------------------------------------------------
-int StringToButtonCode( const char *name )
-{
- for ( int i = 0; i < ARRAYSIZE( s_ControllerButtons ); ++i )
- {
- if ( !Q_stricmp( s_ControllerButtons[i].name, name ) )
- return s_ControllerButtons[i].code;
- }
- return -1;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: intercepts the keycode from its parent, and handles it according to
-// the button map. If the keycode isn't handled, it gets passed on to the parent.
-//-----------------------------------------------------------------------------
-void CControllerMap::OnKeyCodeTyped( vgui::KeyCode code )
-{
- int idx = m_buttonMap.Find( code );
- if ( idx != m_buttonMap.InvalidIndex() )
- {
- GetParent()->OnCommand( m_buttonMap[idx].cmd.String() );
- }
- else
- {
- // Disable input before forwarding the message
- // so it doesn't feed back here again.
- SetKeyBoardInputEnabled( false );
- GetParent()->OnKeyCodeTyped( code );
- SetKeyBoardInputEnabled( true );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: constructor
-//-----------------------------------------------------------------------------
-CControllerMap::CControllerMap( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
-{
- m_buttonMap.SetLessFunc( lessFunc );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets up the button/command bindings
-//-----------------------------------------------------------------------------
-void CControllerMap::ApplySettings( KeyValues *inResourceData )
-{
- BaseClass::ApplySettings( inResourceData );
-
- // loop through all the data adding items to the menu
- for (KeyValues *dat = inResourceData->GetFirstSubKey(); dat != NULL; dat = dat->GetNextKey())
- {
- if ( !Q_stricmp( dat->GetName(), "button" ) )
- {
- const char *buttonName = dat->GetString( "name", "" );
- int keycode = StringToButtonCode( buttonName );
- if ( keycode != -1 )
- {
- button_t b;
- b.cmd = CUtlSymbol( dat->GetString( "command", "" ) );
-
- // text and icon are optional - their existence means this button
- // should be displayed in the footer panel.
- const char *helpText = dat->GetString( "text", NULL );
- if ( helpText )
- {
- b.text = CUtlSymbol( helpText );
- b.icon = CUtlSymbol( dat->GetString( "icon", NULL ) );
- }
-
- m_buttonMap.Insert( keycode, b );
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: gets the help text for a binding, if it exists
-//-----------------------------------------------------------------------------
-const char *CControllerMap::GetBindingText( int idx )
-{
- CUtlSymbol s = m_buttonMap[idx].text;
- if ( s.IsValid() )
- {
- return s.String();
- }
- return NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: gets the icon for a binding, if it exists
-//-----------------------------------------------------------------------------
-const char *CControllerMap::GetBindingIcon( int idx )
-{
- CUtlSymbol s = m_buttonMap[idx].icon;
- if ( s.IsValid() )
- {
- return s.String();
- }
- return NULL;
-}
-
-DECLARE_BUILD_FACTORY( CControllerMap );
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "vgui_controls/ControllerMap.h" +#include "vgui/ISurface.h" +#include "vgui/KeyCode.h" +#include "KeyValues.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +struct keystring_t +{ + int code; + const char *name; +}; + +static const keystring_t s_ControllerButtons[] = { { KEY_XBUTTON_UP, "KEY_XBUTTON_UP" }, + { KEY_XBUTTON_DOWN, "KEY_XBUTTON_DOWN" }, + { KEY_XBUTTON_LEFT, "KEY_XBUTTON_LEFT" }, + { KEY_XBUTTON_RIGHT, "KEY_XBUTTON_RIGHT" }, + { KEY_XBUTTON_START, "KEY_XBUTTON_START" }, + { KEY_XBUTTON_BACK, "KEY_XBUTTON_BACK" }, + { KEY_XBUTTON_STICK1, "KEY_XBUTTON_STICK1" }, + { KEY_XBUTTON_STICK2, "KEY_XBUTTON_STICK2" }, + { KEY_XBUTTON_A, "KEY_XBUTTON_A" }, + { KEY_XBUTTON_B, "KEY_XBUTTON_B" }, + { KEY_XBUTTON_X, "KEY_XBUTTON_X" }, + { KEY_XBUTTON_Y, "KEY_XBUTTON_Y" }, + { KEY_XBUTTON_LEFT_SHOULDER, "KEY_XBUTTON_LEFT_SHOULDER" }, + { KEY_XBUTTON_RIGHT_SHOULDER, "KEY_XBUTTON_RIGHT_SHOULDER" }, + { KEY_XBUTTON_LTRIGGER, "KEY_XBUTTON_LTRIGGER" }, + { KEY_XBUTTON_RTRIGGER, "KEY_XBUTTON_RTRIGGER" }, + { KEY_XSTICK1_UP, "KEY_XSTICK1_UP" }, + { KEY_XSTICK1_DOWN, "KEY_XSTICK1_DOWN" }, + { KEY_XSTICK1_LEFT, "KEY_XSTICK1_LEFT" }, + { KEY_XSTICK1_RIGHT, "KEY_XSTICK1_RIGHT" }, + { KEY_XSTICK2_UP, "KEY_XSTICK2_UP" }, + { KEY_XSTICK2_DOWN, "KEY_XSTICK2_DOWN" }, + { KEY_XSTICK2_LEFT, "KEY_XSTICK2_LEFT" }, + { KEY_XSTICK2_RIGHT, "KEY_XSTICK2_RIGHT" } }; + +//----------------------------------------------------------------------------- +// Purpose: for the UtlMap +//----------------------------------------------------------------------------- +bool lessFunc( const int &lhs, const int &rhs ) +{ + return lhs < rhs; +} + +//----------------------------------------------------------------------------- +// Purpose: converts a button name string to the equivalent keycode +//----------------------------------------------------------------------------- +int StringToButtonCode( const char *name ) +{ + for ( int i = 0; i < ARRAYSIZE( s_ControllerButtons ); ++i ) + { + if ( !Q_stricmp( s_ControllerButtons[i].name, name ) ) + return s_ControllerButtons[i].code; + } + return -1; +} + +//----------------------------------------------------------------------------- +// Purpose: intercepts the keycode from its parent, and handles it according to +// the button map. If the keycode isn't handled, it gets passed on to the parent. +//----------------------------------------------------------------------------- +void CControllerMap::OnKeyCodeTyped( vgui::KeyCode code ) +{ + int idx = m_buttonMap.Find( code ); + if ( idx != m_buttonMap.InvalidIndex() ) + { + GetParent()->OnCommand( m_buttonMap[idx].cmd.String() ); + } + else + { + // Disable input before forwarding the message + // so it doesn't feed back here again. + SetKeyBoardInputEnabled( false ); + GetParent()->OnKeyCodeTyped( code ); + SetKeyBoardInputEnabled( true ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: constructor +//----------------------------------------------------------------------------- +CControllerMap::CControllerMap( vgui::Panel *parent, const char *name ) : BaseClass( parent, name ) +{ + m_buttonMap.SetLessFunc( lessFunc ); +} + +//----------------------------------------------------------------------------- +// Purpose: sets up the button/command bindings +//----------------------------------------------------------------------------- +void CControllerMap::ApplySettings( KeyValues *inResourceData ) +{ + BaseClass::ApplySettings( inResourceData ); + + // loop through all the data adding items to the menu + for (KeyValues *dat = inResourceData->GetFirstSubKey(); dat != NULL; dat = dat->GetNextKey()) + { + if ( !Q_stricmp( dat->GetName(), "button" ) ) + { + const char *buttonName = dat->GetString( "name", "" ); + int keycode = StringToButtonCode( buttonName ); + if ( keycode != -1 ) + { + button_t b; + b.cmd = CUtlSymbol( dat->GetString( "command", "" ) ); + + // text and icon are optional - their existence means this button + // should be displayed in the footer panel. + const char *helpText = dat->GetString( "text", NULL ); + if ( helpText ) + { + b.text = CUtlSymbol( helpText ); + b.icon = CUtlSymbol( dat->GetString( "icon", NULL ) ); + } + + m_buttonMap.Insert( keycode, b ); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: gets the help text for a binding, if it exists +//----------------------------------------------------------------------------- +const char *CControllerMap::GetBindingText( int idx ) +{ + CUtlSymbol s = m_buttonMap[idx].text; + if ( s.IsValid() ) + { + return s.String(); + } + return NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: gets the icon for a binding, if it exists +//----------------------------------------------------------------------------- +const char *CControllerMap::GetBindingIcon( int idx ) +{ + CUtlSymbol s = m_buttonMap[idx].icon; + if ( s.IsValid() ) + { + return s.String(); + } + return NULL; +} + +DECLARE_BUILD_FACTORY( CControllerMap ); + |