diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/vgui2/vgui_controls/BuildGroup.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/vgui2/vgui_controls/BuildGroup.cpp')
| -rw-r--r-- | mp/src/vgui2/vgui_controls/BuildGroup.cpp | 2896 |
1 files changed, 1448 insertions, 1448 deletions
diff --git a/mp/src/vgui2/vgui_controls/BuildGroup.cpp b/mp/src/vgui2/vgui_controls/BuildGroup.cpp index cf9cae8e..749a20c9 100644 --- a/mp/src/vgui2/vgui_controls/BuildGroup.cpp +++ b/mp/src/vgui2/vgui_controls/BuildGroup.cpp @@ -1,1448 +1,1448 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
- //========= Copyright � 1996-2003, Valve LLC, All rights reserved. ============
-//
-// The copyright to the contents herein is the property of Valve, L.L.C.
-// The contents may be used and/or copied only with the written permission of
-// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
-// the agreement/contract under which the contents have been supplied.
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================
-
-
-#include <stdio.h>
-#define PROTECTED_THINGS_DISABLE
-
-#include "utldict.h"
-
-#include <vgui/KeyCode.h>
-#include <vgui/Cursor.h>
-#include <vgui/MouseCode.h>
-#include <KeyValues.h>
-#include <vgui/IInput.h>
-#include <vgui/ISystem.h>
-#include <vgui/IVGui.h>
-#include <vgui/ISurface.h>
-
-#include <vgui_controls/BuildGroup.h>
-#include <vgui_controls/Panel.h>
-#include <vgui_controls/PHandle.h>
-#include <vgui_controls/Label.h>
-#include <vgui_controls/EditablePanel.h>
-#include <vgui_controls/MessageBox.h>
-#include "filesystem.h"
-
-#if defined( _X360 )
-#include "xbox/xbox_win32stubs.h"
-#endif
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include <tier0/memdbgon.h>
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Handle table
-//-----------------------------------------------------------------------------
-IMPLEMENT_HANDLES( BuildGroup, 20 )
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-BuildGroup::BuildGroup(Panel *parentPanel, Panel *contextPanel)
-{
- CONSTRUCT_HANDLE( );
-
- _enabled=false;
- _snapX=1;
- _snapY=1;
- _cursor_sizenwse = dc_sizenwse;
- _cursor_sizenesw = dc_sizenesw;
- _cursor_sizewe = dc_sizewe;
- _cursor_sizens = dc_sizens;
- _cursor_sizeall = dc_sizeall;
- _currentPanel=null;
- _dragging=false;
- m_pResourceName=NULL;
- m_pResourcePathID = NULL;
- m_hBuildDialog=NULL;
- m_pParentPanel=parentPanel;
- for (int i=0; i<4; ++i)
- _rulerNumber[i] = NULL;
- SetContextPanel(contextPanel);
- _showRulers = false;
-
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Destructor
-//-----------------------------------------------------------------------------
-BuildGroup::~BuildGroup()
-{
- if (m_hBuildDialog)
- delete m_hBuildDialog.Get();
- m_hBuildDialog = NULL;
-
- delete [] m_pResourceName;
- delete [] m_pResourcePathID;
-
- for (int i=0; i <4; ++i)
- {
- if (_rulerNumber[i])
- {
- delete _rulerNumber[i];
- _rulerNumber[i]= NULL;
- }
- }
-
- DESTRUCT_HANDLE();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Toggles build mode on/off
-// Input : state - new state
-//-----------------------------------------------------------------------------
-void BuildGroup::SetEnabled(bool state)
-{
- if(_enabled != state)
- {
- _enabled = state;
- _currentPanel = NULL;
-
- if ( state )
- {
- ActivateBuildDialog();
- }
- else
- {
- // hide the build dialog
- if ( m_hBuildDialog )
- {
- m_hBuildDialog->OnCommand("Close");
- }
-
- // request focus for our main panel
- m_pParentPanel->RequestFocus();
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Check if buildgroup is enabled
-//-----------------------------------------------------------------------------
-bool BuildGroup::IsEnabled()
-{
- return _enabled;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get the list of panels that are currently selected
-//-----------------------------------------------------------------------------
-CUtlVector<PHandle> *BuildGroup::GetControlGroup()
-{
- return &_controlGroup;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Check if ruler display is activated
-//-----------------------------------------------------------------------------
-bool BuildGroup::HasRulersOn()
-{
- return _showRulers;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Toggle ruler display
-//-----------------------------------------------------------------------------
-void BuildGroup::ToggleRulerDisplay()
-{
- _showRulers = !_showRulers;
-
- if (_rulerNumber[0] == NULL) // rulers haven't been initialized
- {
- _rulerNumber[0] = new Label(m_pBuildContext, NULL, "");
- _rulerNumber[1] = new Label(m_pBuildContext, NULL, "");
- _rulerNumber[2] = new Label(m_pBuildContext, NULL, "");
- _rulerNumber[3] = new Label(m_pBuildContext, NULL, "");
- }
- SetRulerLabelsVisible(_showRulers);
-
- m_pBuildContext->Repaint();
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Tobble visibility of ruler number labels
-//-----------------------------------------------------------------------------
-void BuildGroup::SetRulerLabelsVisible(bool state)
-{
- _rulerNumber[0]->SetVisible(state);
- _rulerNumber[1]->SetVisible(state);
- _rulerNumber[2]->SetVisible(state);
- _rulerNumber[3]->SetVisible(state);
-}
-
-void BuildGroup::ApplySchemeSettings( IScheme *pScheme )
-{
- DrawRulers();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw Rulers on screen if conditions are right
-//-----------------------------------------------------------------------------
-void BuildGroup::DrawRulers()
-{
- // don't draw if visibility is off
- if (!_showRulers)
- {
- return;
- }
-
- // no drawing if we selected the context panel
- if (m_pBuildContext == _currentPanel)
- {
- SetRulerLabelsVisible(false);
- return;
- }
- else
- SetRulerLabelsVisible(true);
-
- int x, y, wide, tall;
- // get base panel's postition
- m_pBuildContext->GetBounds(x, y, wide, tall);
- m_pBuildContext->ScreenToLocal(x,y);
-
- int cx, cy, cwide, ctall;
- _currentPanel->GetBounds (cx, cy, cwide, ctall);
-
- surface()->PushMakeCurrent(m_pBuildContext->GetVPanel(), false);
-
- // draw rulers
- surface()->DrawSetColor(255, 255, 255, 255); // white color
-
- surface()->DrawFilledRect(0, cy, cx, cy+1); //top horiz left
- surface()->DrawFilledRect(cx+cwide, cy, wide, cy+1); //top horiz right
-
- surface()->DrawFilledRect(0, cy+ctall-1, cx, cy+ctall); //bottom horiz left
- surface()->DrawFilledRect(cx+cwide, cy+ctall-1, wide, cy+ctall); //bottom horiz right
-
- surface()->DrawFilledRect(cx,0,cx+1,cy); //top vert left
- surface()->DrawFilledRect(cx+cwide-1,0, cx+cwide, cy); //top vert right
-
- surface()->DrawFilledRect(cx,cy+ctall, cx+1, tall); //bottom vert left
- surface()->DrawFilledRect(cx+cwide-1, cy+ctall, cx+cwide, tall); //bottom vert right
-
- surface()->PopMakeCurrent(m_pBuildContext->GetVPanel());
-
- // now let's put numbers with the rulers
- char textstring[20];
- Q_snprintf (textstring, sizeof( textstring ), "%d", cx);
- _rulerNumber[0]->SetText(textstring);
- int twide, ttall;
- _rulerNumber[0]->GetContentSize(twide,ttall);
- _rulerNumber[0]->SetSize(twide,ttall);
- _rulerNumber[0]->SetPos(cx/2-twide/2, cy-ttall+3);
-
- Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
- _rulerNumber[1]->SetText(textstring);
- _rulerNumber[1]->GetContentSize(twide,ttall);
- _rulerNumber[1]->SetSize(twide,ttall);
- _rulerNumber[1]->GetSize(twide,ttall);
- _rulerNumber[1]->SetPos(cx-twide + 3, cy/2-ttall/2);
-
- Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
- _rulerNumber[2]->SetText(textstring);
- _rulerNumber[2]->GetContentSize(twide,ttall);
- _rulerNumber[2]->SetSize(twide,ttall);
- _rulerNumber[2]->SetPos(cx+cwide+(wide-cx-cwide)/2 - twide/2, cy+ctall-3);
-
- Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
- _rulerNumber[3]->SetText(textstring);
- _rulerNumber[3]->GetContentSize(twide,ttall);
- _rulerNumber[3]->SetSize(twide,ttall);
- _rulerNumber[3]->SetPos(cx+cwide, cy+ctall+(tall-cy-ctall)/2 - ttall/2);
-
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: respond to cursor movments
-//-----------------------------------------------------------------------------
-bool BuildGroup::CursorMoved(int x, int y, Panel *panel)
-{
- Assert(panel);
-
- if ( !m_hBuildDialog.Get() )
- {
- if ( panel->GetParent() )
- {
- EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
- if ( ep )
- {
- BuildGroup *bg = ep->GetBuildGroup();
- if ( bg && bg != this )
- {
- bg->CursorMoved( x, y, panel );
- }
- }
- }
- return false;
- }
-
- // no moving uneditable panels
- // commented out because this has issues with panels moving
- // to front and obscuring other panels
- //if (!panel->IsBuildModeEditable())
- // return;
-
- if (_dragging)
- {
- input()->GetCursorPos(x, y);
-
- if (_dragMouseCode == MOUSE_RIGHT)
- {
- int newW = max( 1, _dragStartPanelSize[ 0 ] + x - _dragStartCursorPos[0] );
- int newH = max( 1, _dragStartPanelSize[ 1 ] + y - _dragStartCursorPos[1] );
-
- bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
- bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) );
-
- if ( shift )
- {
- newW = _dragStartPanelSize[ 0 ];
- }
- if ( ctrl )
- {
- newH = _dragStartPanelSize[ 1 ];
- }
-
- panel->SetSize( newW, newH );
- ApplySnap(panel);
- }
- else
- {
- for (int i=0; i < _controlGroup.Count(); ++i)
- {
- // now fix offset of member panels with respect to the one we are dragging
- Panel *groupMember = _controlGroup[i].Get();
- groupMember->SetPos(_dragStartPanelPos[0] + _groupDeltaX[i] +(x-_dragStartCursorPos[0]), _dragStartPanelPos[1] + _groupDeltaY[i] +(y-_dragStartCursorPos[1]));
- ApplySnap(groupMember);
- }
- }
-
- // update the build dialog
- if (m_hBuildDialog)
- {
- KeyValues *keyval = new KeyValues("UpdateControlData");
- keyval->SetPtr("panel", GetCurrentPanel());
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
-
- keyval = new KeyValues("EnableSaveButton");
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
- }
-
- panel->Repaint();
- panel->CallParentFunction(new KeyValues("Repaint"));
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool BuildGroup::MousePressed(MouseCode code, Panel *panel)
-{
- Assert(panel);
-
- if ( !m_hBuildDialog.Get() )
- {
- if ( panel->GetParent() )
- {
- EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
- if ( ep )
- {
- BuildGroup *bg = ep->GetBuildGroup();
- if ( bg && bg != this )
- {
- bg->MousePressed( code, panel );
- }
- }
- }
- return false;
- }
-
- // if people click on the base build dialog panel.
- if (panel == m_hBuildDialog)
- {
- // hide the click menu if its up
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL);
- return true;
- }
-
- // don't select unnamed items
- if (strlen(panel->GetName()) < 1)
- return true;
-
- bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
- if (!shift)
- {
- _controlGroup.RemoveAll();
- }
-
- // Show new ctrl menu if they click on the bg (not on a subcontrol)
- if ( code == MOUSE_RIGHT && panel == GetContextPanel())
- {
- // trigger a drop down menu to create new controls
- ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues("ShowNewControlMenu"), NULL);
- }
- else
- {
- // don't respond if we click on ruler numbers
- if (_showRulers) // rulers are visible
- {
- for ( int i=0; i < 4; i++)
- {
- if ( panel == _rulerNumber[i])
- return true;
- }
- }
-
- _dragging = true;
- _dragMouseCode = code;
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL);
-
- int x, y;
- input()->GetCursorPos(x, y);
-
- _dragStartCursorPos[0] = x;
- _dragStartCursorPos[1] = y;
-
-
- input()->SetMouseCapture(panel->GetVPanel());
-
- _groupDeltaX.RemoveAll();
- _groupDeltaY.RemoveAll();
-
- // basepanel is the panel that all the deltas will be calculated from.
- // it is the last panel we clicked in because if we move the panels as a group
- // it would be from that one
- Panel *basePanel = NULL;
- // find the panel we clicked in, that is the base panel
- // it might already be in the group
- for (int i=0; i< _controlGroup.Count(); ++i)
- {
- if (panel == _controlGroup[i].Get())
- {
- basePanel = panel;
- break;
- }
- }
-
- // if its not in the group we just added this panel. get it in the group
- if (basePanel == NULL)
- {
- PHandle temp;
- temp = panel;
- _controlGroup.AddToTail(temp);
- basePanel = panel;
- }
-
- basePanel->GetPos(x,y);
- _dragStartPanelPos[0]=x;
- _dragStartPanelPos[1]=y;
-
- basePanel->GetSize( _dragStartPanelSize[ 0 ], _dragStartPanelSize[ 1 ] );
-
- // figure out the deltas of the other panels from the base panel
- for (int i=0; i<_controlGroup.Count(); ++i)
- {
- int cx, cy;
- _controlGroup[i].Get()->GetPos(cx, cy);
- _groupDeltaX.AddToTail(cx - x);
- _groupDeltaY.AddToTail(cy - y);
- }
-
- // if this panel wasn't already selected update the buildmode dialog controls to show its info
- if(_currentPanel != panel)
- {
- _currentPanel = panel;
-
- if ( m_hBuildDialog )
- {
- // think this is taken care of by SetActiveControl.
- //ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("ApplyDataToControls"), NULL);
-
- KeyValues *keyval = new KeyValues("SetActiveControl");
- keyval->SetPtr("PanelPtr", GetCurrentPanel());
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
- }
- }
-
- // store undo information upon panel selection.
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("StoreUndo"), NULL);
-
- panel->RequestFocus();
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool BuildGroup::MouseReleased(MouseCode code, Panel *panel)
-{
- if ( !m_hBuildDialog.Get() )
- {
- if ( panel->GetParent() )
- {
- EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
- if ( ep )
- {
- BuildGroup *bg = ep->GetBuildGroup();
- if ( bg && bg != this )
- {
- bg->MouseReleased( code, panel );
- }
- }
- }
- return false;
- }
-
- Assert(panel);
-
- _dragging=false;
- input()->SetMouseCapture(null);
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool BuildGroup::MouseDoublePressed(MouseCode code, Panel *panel)
-{
- Assert(panel);
- return MousePressed( code, panel );
-}
-
-bool BuildGroup::KeyTyped( wchar_t unichar, Panel *panel )
-{
- if ( !m_hBuildDialog.Get() )
- {
- if ( panel->GetParent() )
- {
- EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
- if ( ep )
- {
- BuildGroup *bg = ep->GetBuildGroup();
- if ( bg && bg != this )
- {
- bg->KeyTyped( unichar, panel );
- }
- }
- }
- return false;
- }
-
- return true;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool BuildGroup::KeyCodeTyped(KeyCode code, Panel *panel)
-{
- if ( !m_hBuildDialog.Get() )
- {
- if ( panel->GetParent() )
- {
- EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
- if ( ep )
- {
- BuildGroup *bg = ep->GetBuildGroup();
- if ( bg && bg != this )
- {
- bg->KeyCodeTyped( code, panel );
- }
- }
- }
- return false;
- }
-
- Assert(panel);
-
- int dx=0;
- int dy=0;
-
- bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
- bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) );
- bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT));
-
-
- if ( ctrl && shift && alt && code == KEY_B)
- {
- // enable build mode
- EditablePanel *ep = dynamic_cast< EditablePanel * >( panel );
- if ( ep )
- {
- ep->ActivateBuildMode();
- }
- return true;
- }
-
- switch (code)
- {
- case KEY_LEFT:
- {
- dx-=_snapX;
- break;
- }
- case KEY_RIGHT:
- {
- dx+=_snapX;
- break;
- }
- case KEY_UP:
- {
- dy-=_snapY;
- break;
- }
- case KEY_DOWN:
- {
- dy+=_snapY;
- break;
- }
- case KEY_DELETE:
- {
- // delete the panel we have selected
- ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues ("DeletePanel"), NULL);
- break;
- }
-
- }
-
- if (ctrl)
- {
- switch (code)
- {
- case KEY_Z:
- {
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Undo"), NULL);
- break;
- }
-
- case KEY_C:
- {
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Copy"), NULL);
- break;
- }
- case KEY_V:
- {
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Paste"), NULL);
- break;
- }
- }
- }
-
- if(dx||dy)
- {
- //TODO: make this stuff actually snap
-
- int x,y,wide,tall;
-
- panel->GetBounds(x,y,wide,tall);
-
- if(shift)
- {
- panel->SetSize(wide+dx,tall+dy);
- }
- else
- {
- panel->SetPos(x+dx,y+dy);
- }
-
- ApplySnap(panel);
-
- panel->Repaint();
- if (panel->GetVParent() != 0)
- {
- panel->PostMessage(panel->GetVParent(), new KeyValues("Repaint"));
- }
-
-
- // update the build dialog
- if (m_hBuildDialog)
- {
- // post that it's active
- KeyValues *keyval = new KeyValues("SetActiveControl");
- keyval->SetPtr("PanelPtr", GetCurrentPanel());
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
-
- // post that it's been changed
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("PanelMoved"), NULL);
- }
- }
-
- // If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect
- if ( _dragging && panel != GetContextPanel() )
- {
- int x, y;
- input()->GetCursorPos( x, y );
- CursorMoved( x, y, panel );
- }
-
- return true;
-}
-
-bool BuildGroup::KeyCodeReleased(KeyCode code, Panel *panel )
-{
- if ( !m_hBuildDialog.Get() )
- {
- if ( panel->GetParent() )
- {
- EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
- if ( ep )
- {
- BuildGroup *bg = ep->GetBuildGroup();
- if ( bg && bg != this )
- {
- bg->KeyCodeTyped( code, panel );
- }
- }
- }
- return false;
- }
-
- // If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect
- if ( _dragging && panel != GetContextPanel() )
- {
- int x, y;
- input()->GetCursorPos( x, y );
- CursorMoved( x, y, panel );
- }
-
- return true;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Searches for a BuildModeDialog in the hierarchy
-//-----------------------------------------------------------------------------
-Panel *BuildGroup::CreateBuildDialog( void )
-{
- // request the panel
- Panel *buildDialog = NULL;
- KeyValues *data = new KeyValues("BuildDialog");
- data->SetPtr("BuildGroupPtr", this);
- if (m_pBuildContext->RequestInfo(data))
- {
- buildDialog = (Panel *)data->GetPtr("PanelPtr");
- }
-
- // initialize the build dialog if found
- if ( buildDialog )
- {
- input()->ReleaseAppModalSurface();
- }
-
- return buildDialog;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Activates the build mode settings dialog
-//-----------------------------------------------------------------------------
-void BuildGroup::ActivateBuildDialog( void )
-{
- // create the build mode dialog first time through
- if (!m_hBuildDialog.Get())
- {
- m_hBuildDialog = CreateBuildDialog();
-
- if (!m_hBuildDialog.Get())
- return;
- }
-
- m_hBuildDialog->SetVisible( true );
-
- // send a message to set the initial dialog controls info
- _currentPanel = m_pParentPanel;
- KeyValues *keyval = new KeyValues("SetActiveControl");
- keyval->SetPtr("PanelPtr", GetCurrentPanel());
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-HCursor BuildGroup::GetCursor(Panel *panel)
-{
- Assert(panel);
-
- int x,y,wide,tall;
- input()->GetCursorPos(x,y);
- panel->ScreenToLocal(x,y);
- panel->GetSize(wide,tall);
-
- if(x < 2)
- {
- if(y < 4)
- {
- return _cursor_sizenwse;
- }
- else
- if(y<(tall-4))
- {
- return _cursor_sizewe;
- }
- else
- {
- return _cursor_sizenesw;
- }
- }
-
- return _cursor_sizeall;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void BuildGroup::ApplySnap(Panel *panel)
-{
- Assert(panel);
-
- int x,y,wide,tall;
- panel->GetBounds(x,y,wide,tall);
-
- x=(x/_snapX)*_snapX;
- y=(y/_snapY)*_snapY;
- panel->SetPos(x,y);
-
- int xx,yy;
- xx=x+wide;
- yy=y+tall;
-
- xx=(xx/_snapX)*_snapX;
- yy=(yy/_snapY)*_snapY;
- panel->SetSize(xx-x,yy-y);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Return the currently selected panel
-//-----------------------------------------------------------------------------
-Panel *BuildGroup::GetCurrentPanel()
-{
- return _currentPanel;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Add panel the list of panels that are in the build group
-//-----------------------------------------------------------------------------
-void BuildGroup::PanelAdded(Panel *panel)
-{
- Assert(panel);
-
- PHandle temp;
- temp = panel;
- int c = _panelDar.Count();
- for ( int i = 0; i < c; ++i )
- {
- if ( _panelDar[ i ] == temp )
- {
- return;
- }
- }
- _panelDar.AddToTail(temp);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: loads the control settings from file
-//-----------------------------------------------------------------------------
-void BuildGroup::LoadControlSettings(const char *controlResourceName, const char *pathID, KeyValues *pPreloadedKeyValues, KeyValues *pConditions)
-{
- // make sure the file is registered
- RegisterControlSettingsFile(controlResourceName, pathID);
-
- // Use the keyvalues they passed in or load them.
- KeyValues *rDat = pPreloadedKeyValues;
- if ( !rDat )
- {
- // load the resource data from the file
- rDat = new KeyValues(controlResourceName);
-
- // check the skins directory first, if an explicit pathID hasn't been set
- bool bSuccess = false;
- if (!pathID)
- {
- bSuccess = rDat->LoadFromFile(g_pFullFileSystem, controlResourceName, "SKIN");
- }
- if (!bSuccess)
- {
- bSuccess = rDat->LoadFromFile(g_pFullFileSystem, controlResourceName, pathID);
- }
-
- if ( bSuccess )
- {
- if ( IsX360() )
- {
- rDat->ProcessResolutionKeys( surface()->GetResolutionKey() );
- }
- if ( IsPC() )
- {
- ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
- if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() )
- {
- rDat->ProcessResolutionKeys( "_minmode" );
- }
- }
-
- if ( pConditions && pConditions->GetFirstSubKey() )
- {
- ProcessConditionalKeys( rDat, pConditions );
- }
- }
- }
-
- // save off the resource name
- delete [] m_pResourceName;
- m_pResourceName = new char[strlen(controlResourceName) + 1];
- strcpy(m_pResourceName, controlResourceName);
-
- if (pathID)
- {
- delete [] m_pResourcePathID;
- m_pResourcePathID = new char[strlen(pathID) + 1];
- strcpy(m_pResourcePathID, pathID);
- }
-
- // delete any controls not in both files
- DeleteAllControlsCreatedByControlSettingsFile();
-
- // loop through the resource data sticking info into controls
- ApplySettings(rDat);
-
- if (m_pParentPanel)
- {
- m_pParentPanel->InvalidateLayout();
- m_pParentPanel->Repaint();
- }
-
- if ( rDat != pPreloadedKeyValues )
- {
- rDat->deleteThis();
- }
-}
-
-void BuildGroup::ProcessConditionalKeys( KeyValues *pData, KeyValues *pConditions )
-{
- // for each condition, look for it in keys
- // if its a positive condition, promote all of its children, replacing values
-
- if ( pData )
- {
- KeyValues *pSubKey = pData->GetFirstSubKey();
- if ( !pSubKey )
- {
- // not a block
- return;
- }
-
- for ( ; pSubKey != NULL; pSubKey = pSubKey->GetNextKey() )
- {
- // recursively descend each sub block
- ProcessConditionalKeys( pSubKey, pConditions );
-
- KeyValues *pCondition = pConditions->GetFirstSubKey();
- for ( ; pCondition != NULL; pCondition = pCondition->GetNextKey() )
- {
- // if we match any conditions in this sub block, copy up
- KeyValues *pConditionBlock = pSubKey->FindKey( pCondition->GetName() );
- if ( pConditionBlock )
- {
- KeyValues *pOverridingKey;
- for ( pOverridingKey = pConditionBlock->GetFirstSubKey(); pOverridingKey != NULL; pOverridingKey = pOverridingKey->GetNextKey() )
- {
- KeyValues *pExistingKey = pSubKey->FindKey( pOverridingKey->GetName() );
- if ( pExistingKey )
- {
- pExistingKey->SetStringValue( pOverridingKey->GetString() );
- }
- else
- {
- KeyValues *copy = pOverridingKey->MakeCopy();
- pSubKey->AddSubKey( copy );
- }
- }
- }
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: registers that a control settings file may be loaded
-// use when the dialog may have multiple states and the editor will need to be able to switch between them
-//-----------------------------------------------------------------------------
-void BuildGroup::RegisterControlSettingsFile(const char *controlResourceName, const char *pathID)
-{
- // add the file into a list for build mode
- CUtlSymbol sym(controlResourceName);
- if (!m_RegisteredControlSettingsFiles.IsValidIndex(m_RegisteredControlSettingsFiles.Find(sym)))
- {
- m_RegisteredControlSettingsFiles.AddToTail(sym);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor / iterator
-//-----------------------------------------------------------------------------
-int BuildGroup::GetRegisteredControlSettingsFileCount()
-{
- return m_RegisteredControlSettingsFiles.Count();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-const char *BuildGroup::GetRegisteredControlSettingsFileByIndex(int index)
-{
- return m_RegisteredControlSettingsFiles[index].String();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: reloads the control settings from file
-//-----------------------------------------------------------------------------
-void BuildGroup::ReloadControlSettings()
-{
- delete m_hBuildDialog.Get();
- m_hBuildDialog = NULL;
-
- // loop though objects in the current control group and remove them all
- // the 0th panel is always the contextPanel which is not deletable
- for( int i = 1; i < _panelDar.Count(); i++ )
- {
- if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list
- {
- _panelDar.Remove(i);
- --i;
- continue;
- }
-
- // only delete deletable panels, as the only deletable panels
- // are the ones created using the resource file
- if ( _panelDar[i].Get()->IsBuildModeDeletable())
- {
- delete _panelDar[i].Get();
- _panelDar.Remove(i);
- --i;
- }
- }
-
- if (m_pResourceName)
- {
- EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
- if (edit)
- {
- edit->LoadControlSettings(m_pResourceName, m_pResourcePathID);
- }
- else
- {
- LoadControlSettings(m_pResourceName, m_pResourcePathID);
- }
- }
-
- _controlGroup.RemoveAll();
-
- ActivateBuildDialog();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: changes which control settings are currently loaded
-//-----------------------------------------------------------------------------
-void BuildGroup::ChangeControlSettingsFile(const char *controlResourceName)
-{
- // clear any current state
- _controlGroup.RemoveAll();
- _currentPanel = m_pParentPanel;
-
- // load the new state, via the dialog if possible
- EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
- if (edit)
- {
- edit->LoadControlSettings(controlResourceName, m_pResourcePathID);
- }
- else
- {
- LoadControlSettings(controlResourceName, m_pResourcePathID);
- }
-
- // force it to update
- KeyValues *keyval = new KeyValues("SetActiveControl");
- keyval->SetPtr("PanelPtr", GetCurrentPanel());
- ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: saves control settings to file
-//-----------------------------------------------------------------------------
-bool BuildGroup::SaveControlSettings( void )
-{
- bool bSuccess = false;
- if ( m_pResourceName )
- {
- KeyValues *rDat = new KeyValues( m_pResourceName );
-
- // get the data from our controls
- GetSettings( rDat );
-
- char fullpath[ 512 ];
- g_pFullFileSystem->RelativePathToFullPath( m_pResourceName, m_pResourcePathID, fullpath, sizeof( fullpath ) );
-
- // save the data out to a file
- bSuccess = rDat->SaveToFile( g_pFullFileSystem, fullpath, NULL );
- if (!bSuccess)
- {
- MessageBox *dlg = new MessageBox("BuildMode - Error saving file", "Error: Could not save changes. File is most likely read only.");
- dlg->DoModal();
- }
-
- rDat->deleteThis();
- }
-
- return bSuccess;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Deletes all the controls not created by the code
-//-----------------------------------------------------------------------------
-void BuildGroup::DeleteAllControlsCreatedByControlSettingsFile()
-{
- // loop though objects in the current control group and remove them all
- // the 0th panel is always the contextPanel which is not deletable
- for ( int i = 1; i < _panelDar.Count(); i++ )
- {
- if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list
- {
- _panelDar.Remove(i);
- --i;
- continue;
- }
-
- // only delete deletable panels, as the only deletable panels
- // are the ones created using the resource file
- if ( _panelDar[i].Get()->IsBuildModeDeletable())
- {
- delete _panelDar[i].Get();
- _panelDar.Remove(i);
- --i;
- }
- }
-
- _currentPanel = m_pBuildContext;
- _currentPanel->InvalidateLayout();
- m_pBuildContext->Repaint();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: serializes settings from a resource data container
-//-----------------------------------------------------------------------------
-void BuildGroup::ApplySettings( KeyValues *resourceData )
-{
- // loop through all the keys, applying them wherever
- for (KeyValues *controlKeys = resourceData->GetFirstSubKey(); controlKeys != NULL; controlKeys = controlKeys->GetNextKey())
- {
- bool bFound = false;
-
- // Skip keys that are atomic..
- if (controlKeys->GetDataType() != KeyValues::TYPE_NONE)
- continue;
-
- char const *keyName = controlKeys->GetName();
-
- // check to see if any buildgroup panels have this name
- for ( int i = 0; i < _panelDar.Count(); i++ )
- {
- Panel *panel = _panelDar[i].Get();
-
- if (!panel) // this can happen if we had two of the same handle in the list
- {
- _panelDar.Remove(i);
- --i;
- continue;
- }
-
-
- Assert (panel);
-
- // make the control name match CASE INSENSITIVE!
- char const *panelName = panel->GetName();
-
- if (!Q_stricmp(panelName, keyName))
- {
- // apply the settings
- panel->ApplySettings(controlKeys);
- bFound = true;
- break;
- }
- }
-
- if ( !bFound )
- {
- // the key was not found in the registered list, check to see if we should create it
- if ( keyName /*controlKeys->GetInt("AlwaysCreate", false)*/ )
- {
- // create the control even though it wasn't registered
- NewControl( controlKeys );
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Create a new control in the context panel
-// Input: name: class name of control to create
-// controlKeys: keyvalues of settings for the panel.
-// name OR controlKeys should be set, not both.
-// x,y position relative to base panel
-// Output: Panel *newPanel, NULL if failed to create new control.
-//-----------------------------------------------------------------------------
-Panel *BuildGroup::NewControl( const char *name, int x, int y)
-{
- Assert (name);
-
- Panel *newPanel = NULL;
- // returns NULL on failure
- newPanel = static_cast<EditablePanel *>(m_pParentPanel)->CreateControlByName(name);
-
- if (newPanel)
- {
- // panel successfully created
- newPanel->SetParent(m_pParentPanel);
- newPanel->SetBuildGroup(this);
- newPanel->SetPos(x, y);
-
- char newFieldName[255];
- GetNewFieldName(newFieldName, sizeof(newFieldName), newPanel);
- newPanel->SetName(newFieldName);
-
- newPanel->AddActionSignalTarget(m_pParentPanel);
- newPanel->SetBuildModeEditable(true);
- newPanel->SetBuildModeDeletable(true);
-
- // make sure it gets freed
- newPanel->SetAutoDelete(true);
- }
-
- return newPanel;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Create a new control in the context panel
-// Input: controlKeys: keyvalues of settings for the panel only works when applying initial settings.
-// Output: Panel *newPanel, NULL if failed to create new control.
-//-----------------------------------------------------------------------------
-Panel *BuildGroup::NewControl( KeyValues *controlKeys, int x, int y)
-{
- Assert (controlKeys);
-
- Panel *newPanel = NULL;
- if (controlKeys)
- {
-// Warning( "Creating new control \"%s\" of type \"%s\"\n", controlKeys->GetString( "fieldName" ), controlKeys->GetString( "ControlName" ) );
- KeyValues *keyVal = new KeyValues("ControlFactory", "ControlName", controlKeys->GetString("ControlName"));
- m_pBuildContext->RequestInfo(keyVal);
- // returns NULL on failure
- newPanel = (Panel *)keyVal->GetPtr("PanelPtr");
- keyVal->deleteThis();
- }
- else
- {
- return NULL;
- }
-
- if (newPanel)
- {
- // panel successfully created
- newPanel->SetParent(m_pParentPanel);
- newPanel->SetBuildGroup(this);
- newPanel->SetPos(x, y);
-
- newPanel->SetName(controlKeys->GetName()); // name before applysettings :)
- newPanel->ApplySettings(controlKeys);
-
- newPanel->AddActionSignalTarget(m_pParentPanel);
- newPanel->SetBuildModeEditable(true);
- newPanel->SetBuildModeDeletable(true);
-
- // make sure it gets freed
- newPanel->SetAutoDelete(true);
- }
-
- return newPanel;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get a new unique fieldname for a new control
-//-----------------------------------------------------------------------------
-void BuildGroup::GetNewFieldName(char *newFieldName, int newFieldNameSize, Panel *newPanel)
-{
- int fieldNameNumber=1;
- char defaultName[25];
-
- Q_strncpy( defaultName, newPanel->GetClassName(), sizeof( defaultName ) );
-
- while (1)
- {
- Q_snprintf (newFieldName, newFieldNameSize, "%s%d", defaultName, fieldNameNumber);
- if ( FieldNameTaken(newFieldName) == NULL)
- break;
- ++fieldNameNumber;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: check to see if any buildgroup panels have this fieldname
-// Input : fieldName, name to check
-// Output : ptr to a panel that has the name if it is taken
-//-----------------------------------------------------------------------------
-Panel *BuildGroup::FieldNameTaken(const char *fieldName)
-{
- for ( int i = 0; i < _panelDar.Count(); i++ )
- {
- Panel *panel = _panelDar[i].Get();
- if ( !panel )
- continue;
-
- if (!stricmp(panel->GetName(), fieldName) )
- {
- return panel;
- }
- }
- return NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: serializes settings to a resource data container
-//-----------------------------------------------------------------------------
-void BuildGroup::GetSettings( KeyValues *resourceData )
-{
- // loop through all the objects getting their settings
- for( int i = 0; i < _panelDar.Count(); i++ )
- {
- Panel *panel = _panelDar[i].Get();
- if (!panel)
- continue;
-
- bool isRuler = false;
- // do not get setting for ruler labels.
- if (_showRulers) // rulers are visible
- {
- for (int i = 0; i < 4; i++)
- {
- if (panel == _rulerNumber[i])
- {
- isRuler = true;
- break;
- }
- }
- if (isRuler)
- {
- isRuler = false;
- continue;
- }
- }
-
- // Don't save the setting of the buildmodedialog
- if (!stricmp(panel->GetName(), "BuildDialog"))
- continue;
-
- // get the keys section from the data file
- if (panel->GetName() && *panel->GetName())
- {
- KeyValues *datKey = resourceData->FindKey(panel->GetName(), true);
-
- // get the settings
- panel->GetSettings(datKey);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: loop though objects in the current control group and remove them all
-//-----------------------------------------------------------------------------
-void BuildGroup::RemoveSettings()
-{
- // loop though objects in the current control group and remove them all
- int i;
- for( i = 0; i < _controlGroup.Count(); i++ )
- {
- // only delete delatable panels
- if ( _controlGroup[i].Get()->IsBuildModeDeletable())
- {
- delete _controlGroup[i].Get();
- _controlGroup.Remove(i);
- --i;
- }
- }
-
- // remove deleted panels from the handle list
- for( i = 0; i < _panelDar.Count(); i++ )
- {
- if ( !_panelDar[i].Get() )
- {
- _panelDar.Remove(i);
- --i;
- }
- }
-
- _currentPanel = m_pBuildContext;
- _currentPanel->InvalidateLayout();
- m_pBuildContext->Repaint();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets the panel from which the build group gets all it's object creation info
-//-----------------------------------------------------------------------------
-void BuildGroup::SetContextPanel(Panel *contextPanel)
-{
- m_pBuildContext = contextPanel;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: gets the panel from which the build group gets all it's object creation info
-//-----------------------------------------------------------------------------
-Panel *BuildGroup::GetContextPanel()
-{
- return m_pBuildContext;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: get the list of panels in the buildgroup
-//-----------------------------------------------------------------------------
-CUtlVector<PHandle> *BuildGroup::GetPanelList()
-{
- return &_panelDar;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: dialog variables
-//-----------------------------------------------------------------------------
-KeyValues *BuildGroup::GetDialogVariables()
-{
- EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
- if (edit)
- {
- return edit->GetDialogVariables();
- }
-
- return NULL;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + //========= Copyright � 1996-2003, Valve LLC, All rights reserved. ============ +// +// The copyright to the contents herein is the property of Valve, L.L.C. +// The contents may be used and/or copied only with the written permission of +// Valve, L.L.C., or in accordance with the terms and conditions stipulated in +// the agreement/contract under which the contents have been supplied. +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + + +#include <stdio.h> +#define PROTECTED_THINGS_DISABLE + +#include "utldict.h" + +#include <vgui/KeyCode.h> +#include <vgui/Cursor.h> +#include <vgui/MouseCode.h> +#include <KeyValues.h> +#include <vgui/IInput.h> +#include <vgui/ISystem.h> +#include <vgui/IVGui.h> +#include <vgui/ISurface.h> + +#include <vgui_controls/BuildGroup.h> +#include <vgui_controls/Panel.h> +#include <vgui_controls/PHandle.h> +#include <vgui_controls/Label.h> +#include <vgui_controls/EditablePanel.h> +#include <vgui_controls/MessageBox.h> +#include "filesystem.h" + +#if defined( _X360 ) +#include "xbox/xbox_win32stubs.h" +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Handle table +//----------------------------------------------------------------------------- +IMPLEMENT_HANDLES( BuildGroup, 20 ) + + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +BuildGroup::BuildGroup(Panel *parentPanel, Panel *contextPanel) +{ + CONSTRUCT_HANDLE( ); + + _enabled=false; + _snapX=1; + _snapY=1; + _cursor_sizenwse = dc_sizenwse; + _cursor_sizenesw = dc_sizenesw; + _cursor_sizewe = dc_sizewe; + _cursor_sizens = dc_sizens; + _cursor_sizeall = dc_sizeall; + _currentPanel=null; + _dragging=false; + m_pResourceName=NULL; + m_pResourcePathID = NULL; + m_hBuildDialog=NULL; + m_pParentPanel=parentPanel; + for (int i=0; i<4; ++i) + _rulerNumber[i] = NULL; + SetContextPanel(contextPanel); + _showRulers = false; + +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +BuildGroup::~BuildGroup() +{ + if (m_hBuildDialog) + delete m_hBuildDialog.Get(); + m_hBuildDialog = NULL; + + delete [] m_pResourceName; + delete [] m_pResourcePathID; + + for (int i=0; i <4; ++i) + { + if (_rulerNumber[i]) + { + delete _rulerNumber[i]; + _rulerNumber[i]= NULL; + } + } + + DESTRUCT_HANDLE(); +} + +//----------------------------------------------------------------------------- +// Purpose: Toggles build mode on/off +// Input : state - new state +//----------------------------------------------------------------------------- +void BuildGroup::SetEnabled(bool state) +{ + if(_enabled != state) + { + _enabled = state; + _currentPanel = NULL; + + if ( state ) + { + ActivateBuildDialog(); + } + else + { + // hide the build dialog + if ( m_hBuildDialog ) + { + m_hBuildDialog->OnCommand("Close"); + } + + // request focus for our main panel + m_pParentPanel->RequestFocus(); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Check if buildgroup is enabled +//----------------------------------------------------------------------------- +bool BuildGroup::IsEnabled() +{ + return _enabled; +} + +//----------------------------------------------------------------------------- +// Purpose: Get the list of panels that are currently selected +//----------------------------------------------------------------------------- +CUtlVector<PHandle> *BuildGroup::GetControlGroup() +{ + return &_controlGroup; +} + +//----------------------------------------------------------------------------- +// Purpose: Check if ruler display is activated +//----------------------------------------------------------------------------- +bool BuildGroup::HasRulersOn() +{ + return _showRulers; +} + +//----------------------------------------------------------------------------- +// Purpose: Toggle ruler display +//----------------------------------------------------------------------------- +void BuildGroup::ToggleRulerDisplay() +{ + _showRulers = !_showRulers; + + if (_rulerNumber[0] == NULL) // rulers haven't been initialized + { + _rulerNumber[0] = new Label(m_pBuildContext, NULL, ""); + _rulerNumber[1] = new Label(m_pBuildContext, NULL, ""); + _rulerNumber[2] = new Label(m_pBuildContext, NULL, ""); + _rulerNumber[3] = new Label(m_pBuildContext, NULL, ""); + } + SetRulerLabelsVisible(_showRulers); + + m_pBuildContext->Repaint(); +} + + +//----------------------------------------------------------------------------- +// Purpose: Tobble visibility of ruler number labels +//----------------------------------------------------------------------------- +void BuildGroup::SetRulerLabelsVisible(bool state) +{ + _rulerNumber[0]->SetVisible(state); + _rulerNumber[1]->SetVisible(state); + _rulerNumber[2]->SetVisible(state); + _rulerNumber[3]->SetVisible(state); +} + +void BuildGroup::ApplySchemeSettings( IScheme *pScheme ) +{ + DrawRulers(); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw Rulers on screen if conditions are right +//----------------------------------------------------------------------------- +void BuildGroup::DrawRulers() +{ + // don't draw if visibility is off + if (!_showRulers) + { + return; + } + + // no drawing if we selected the context panel + if (m_pBuildContext == _currentPanel) + { + SetRulerLabelsVisible(false); + return; + } + else + SetRulerLabelsVisible(true); + + int x, y, wide, tall; + // get base panel's postition + m_pBuildContext->GetBounds(x, y, wide, tall); + m_pBuildContext->ScreenToLocal(x,y); + + int cx, cy, cwide, ctall; + _currentPanel->GetBounds (cx, cy, cwide, ctall); + + surface()->PushMakeCurrent(m_pBuildContext->GetVPanel(), false); + + // draw rulers + surface()->DrawSetColor(255, 255, 255, 255); // white color + + surface()->DrawFilledRect(0, cy, cx, cy+1); //top horiz left + surface()->DrawFilledRect(cx+cwide, cy, wide, cy+1); //top horiz right + + surface()->DrawFilledRect(0, cy+ctall-1, cx, cy+ctall); //bottom horiz left + surface()->DrawFilledRect(cx+cwide, cy+ctall-1, wide, cy+ctall); //bottom horiz right + + surface()->DrawFilledRect(cx,0,cx+1,cy); //top vert left + surface()->DrawFilledRect(cx+cwide-1,0, cx+cwide, cy); //top vert right + + surface()->DrawFilledRect(cx,cy+ctall, cx+1, tall); //bottom vert left + surface()->DrawFilledRect(cx+cwide-1, cy+ctall, cx+cwide, tall); //bottom vert right + + surface()->PopMakeCurrent(m_pBuildContext->GetVPanel()); + + // now let's put numbers with the rulers + char textstring[20]; + Q_snprintf (textstring, sizeof( textstring ), "%d", cx); + _rulerNumber[0]->SetText(textstring); + int twide, ttall; + _rulerNumber[0]->GetContentSize(twide,ttall); + _rulerNumber[0]->SetSize(twide,ttall); + _rulerNumber[0]->SetPos(cx/2-twide/2, cy-ttall+3); + + Q_snprintf (textstring, sizeof( textstring ), "%d", cy); + _rulerNumber[1]->SetText(textstring); + _rulerNumber[1]->GetContentSize(twide,ttall); + _rulerNumber[1]->SetSize(twide,ttall); + _rulerNumber[1]->GetSize(twide,ttall); + _rulerNumber[1]->SetPos(cx-twide + 3, cy/2-ttall/2); + + Q_snprintf (textstring, sizeof( textstring ), "%d", cy); + _rulerNumber[2]->SetText(textstring); + _rulerNumber[2]->GetContentSize(twide,ttall); + _rulerNumber[2]->SetSize(twide,ttall); + _rulerNumber[2]->SetPos(cx+cwide+(wide-cx-cwide)/2 - twide/2, cy+ctall-3); + + Q_snprintf (textstring, sizeof( textstring ), "%d", cy); + _rulerNumber[3]->SetText(textstring); + _rulerNumber[3]->GetContentSize(twide,ttall); + _rulerNumber[3]->SetSize(twide,ttall); + _rulerNumber[3]->SetPos(cx+cwide, cy+ctall+(tall-cy-ctall)/2 - ttall/2); + +} + +//----------------------------------------------------------------------------- +// Purpose: respond to cursor movments +//----------------------------------------------------------------------------- +bool BuildGroup::CursorMoved(int x, int y, Panel *panel) +{ + Assert(panel); + + if ( !m_hBuildDialog.Get() ) + { + if ( panel->GetParent() ) + { + EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); + if ( ep ) + { + BuildGroup *bg = ep->GetBuildGroup(); + if ( bg && bg != this ) + { + bg->CursorMoved( x, y, panel ); + } + } + } + return false; + } + + // no moving uneditable panels + // commented out because this has issues with panels moving + // to front and obscuring other panels + //if (!panel->IsBuildModeEditable()) + // return; + + if (_dragging) + { + input()->GetCursorPos(x, y); + + if (_dragMouseCode == MOUSE_RIGHT) + { + int newW = max( 1, _dragStartPanelSize[ 0 ] + x - _dragStartCursorPos[0] ); + int newH = max( 1, _dragStartPanelSize[ 1 ] + y - _dragStartCursorPos[1] ); + + bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) ); + bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) ); + + if ( shift ) + { + newW = _dragStartPanelSize[ 0 ]; + } + if ( ctrl ) + { + newH = _dragStartPanelSize[ 1 ]; + } + + panel->SetSize( newW, newH ); + ApplySnap(panel); + } + else + { + for (int i=0; i < _controlGroup.Count(); ++i) + { + // now fix offset of member panels with respect to the one we are dragging + Panel *groupMember = _controlGroup[i].Get(); + groupMember->SetPos(_dragStartPanelPos[0] + _groupDeltaX[i] +(x-_dragStartCursorPos[0]), _dragStartPanelPos[1] + _groupDeltaY[i] +(y-_dragStartCursorPos[1])); + ApplySnap(groupMember); + } + } + + // update the build dialog + if (m_hBuildDialog) + { + KeyValues *keyval = new KeyValues("UpdateControlData"); + keyval->SetPtr("panel", GetCurrentPanel()); + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); + + keyval = new KeyValues("EnableSaveButton"); + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); + } + + panel->Repaint(); + panel->CallParentFunction(new KeyValues("Repaint")); + } + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool BuildGroup::MousePressed(MouseCode code, Panel *panel) +{ + Assert(panel); + + if ( !m_hBuildDialog.Get() ) + { + if ( panel->GetParent() ) + { + EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); + if ( ep ) + { + BuildGroup *bg = ep->GetBuildGroup(); + if ( bg && bg != this ) + { + bg->MousePressed( code, panel ); + } + } + } + return false; + } + + // if people click on the base build dialog panel. + if (panel == m_hBuildDialog) + { + // hide the click menu if its up + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL); + return true; + } + + // don't select unnamed items + if (strlen(panel->GetName()) < 1) + return true; + + bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) ); + if (!shift) + { + _controlGroup.RemoveAll(); + } + + // Show new ctrl menu if they click on the bg (not on a subcontrol) + if ( code == MOUSE_RIGHT && panel == GetContextPanel()) + { + // trigger a drop down menu to create new controls + ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues("ShowNewControlMenu"), NULL); + } + else + { + // don't respond if we click on ruler numbers + if (_showRulers) // rulers are visible + { + for ( int i=0; i < 4; i++) + { + if ( panel == _rulerNumber[i]) + return true; + } + } + + _dragging = true; + _dragMouseCode = code; + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL); + + int x, y; + input()->GetCursorPos(x, y); + + _dragStartCursorPos[0] = x; + _dragStartCursorPos[1] = y; + + + input()->SetMouseCapture(panel->GetVPanel()); + + _groupDeltaX.RemoveAll(); + _groupDeltaY.RemoveAll(); + + // basepanel is the panel that all the deltas will be calculated from. + // it is the last panel we clicked in because if we move the panels as a group + // it would be from that one + Panel *basePanel = NULL; + // find the panel we clicked in, that is the base panel + // it might already be in the group + for (int i=0; i< _controlGroup.Count(); ++i) + { + if (panel == _controlGroup[i].Get()) + { + basePanel = panel; + break; + } + } + + // if its not in the group we just added this panel. get it in the group + if (basePanel == NULL) + { + PHandle temp; + temp = panel; + _controlGroup.AddToTail(temp); + basePanel = panel; + } + + basePanel->GetPos(x,y); + _dragStartPanelPos[0]=x; + _dragStartPanelPos[1]=y; + + basePanel->GetSize( _dragStartPanelSize[ 0 ], _dragStartPanelSize[ 1 ] ); + + // figure out the deltas of the other panels from the base panel + for (int i=0; i<_controlGroup.Count(); ++i) + { + int cx, cy; + _controlGroup[i].Get()->GetPos(cx, cy); + _groupDeltaX.AddToTail(cx - x); + _groupDeltaY.AddToTail(cy - y); + } + + // if this panel wasn't already selected update the buildmode dialog controls to show its info + if(_currentPanel != panel) + { + _currentPanel = panel; + + if ( m_hBuildDialog ) + { + // think this is taken care of by SetActiveControl. + //ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("ApplyDataToControls"), NULL); + + KeyValues *keyval = new KeyValues("SetActiveControl"); + keyval->SetPtr("PanelPtr", GetCurrentPanel()); + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); + } + } + + // store undo information upon panel selection. + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("StoreUndo"), NULL); + + panel->RequestFocus(); + } + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool BuildGroup::MouseReleased(MouseCode code, Panel *panel) +{ + if ( !m_hBuildDialog.Get() ) + { + if ( panel->GetParent() ) + { + EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); + if ( ep ) + { + BuildGroup *bg = ep->GetBuildGroup(); + if ( bg && bg != this ) + { + bg->MouseReleased( code, panel ); + } + } + } + return false; + } + + Assert(panel); + + _dragging=false; + input()->SetMouseCapture(null); + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool BuildGroup::MouseDoublePressed(MouseCode code, Panel *panel) +{ + Assert(panel); + return MousePressed( code, panel ); +} + +bool BuildGroup::KeyTyped( wchar_t unichar, Panel *panel ) +{ + if ( !m_hBuildDialog.Get() ) + { + if ( panel->GetParent() ) + { + EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); + if ( ep ) + { + BuildGroup *bg = ep->GetBuildGroup(); + if ( bg && bg != this ) + { + bg->KeyTyped( unichar, panel ); + } + } + } + return false; + } + + return true; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool BuildGroup::KeyCodeTyped(KeyCode code, Panel *panel) +{ + if ( !m_hBuildDialog.Get() ) + { + if ( panel->GetParent() ) + { + EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); + if ( ep ) + { + BuildGroup *bg = ep->GetBuildGroup(); + if ( bg && bg != this ) + { + bg->KeyCodeTyped( code, panel ); + } + } + } + return false; + } + + Assert(panel); + + int dx=0; + int dy=0; + + bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) ); + bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) ); + bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT)); + + + if ( ctrl && shift && alt && code == KEY_B) + { + // enable build mode + EditablePanel *ep = dynamic_cast< EditablePanel * >( panel ); + if ( ep ) + { + ep->ActivateBuildMode(); + } + return true; + } + + switch (code) + { + case KEY_LEFT: + { + dx-=_snapX; + break; + } + case KEY_RIGHT: + { + dx+=_snapX; + break; + } + case KEY_UP: + { + dy-=_snapY; + break; + } + case KEY_DOWN: + { + dy+=_snapY; + break; + } + case KEY_DELETE: + { + // delete the panel we have selected + ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues ("DeletePanel"), NULL); + break; + } + + } + + if (ctrl) + { + switch (code) + { + case KEY_Z: + { + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Undo"), NULL); + break; + } + + case KEY_C: + { + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Copy"), NULL); + break; + } + case KEY_V: + { + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Paste"), NULL); + break; + } + } + } + + if(dx||dy) + { + //TODO: make this stuff actually snap + + int x,y,wide,tall; + + panel->GetBounds(x,y,wide,tall); + + if(shift) + { + panel->SetSize(wide+dx,tall+dy); + } + else + { + panel->SetPos(x+dx,y+dy); + } + + ApplySnap(panel); + + panel->Repaint(); + if (panel->GetVParent() != 0) + { + panel->PostMessage(panel->GetVParent(), new KeyValues("Repaint")); + } + + + // update the build dialog + if (m_hBuildDialog) + { + // post that it's active + KeyValues *keyval = new KeyValues("SetActiveControl"); + keyval->SetPtr("PanelPtr", GetCurrentPanel()); + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); + + // post that it's been changed + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("PanelMoved"), NULL); + } + } + + // If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect + if ( _dragging && panel != GetContextPanel() ) + { + int x, y; + input()->GetCursorPos( x, y ); + CursorMoved( x, y, panel ); + } + + return true; +} + +bool BuildGroup::KeyCodeReleased(KeyCode code, Panel *panel ) +{ + if ( !m_hBuildDialog.Get() ) + { + if ( panel->GetParent() ) + { + EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); + if ( ep ) + { + BuildGroup *bg = ep->GetBuildGroup(); + if ( bg && bg != this ) + { + bg->KeyCodeTyped( code, panel ); + } + } + } + return false; + } + + // If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect + if ( _dragging && panel != GetContextPanel() ) + { + int x, y; + input()->GetCursorPos( x, y ); + CursorMoved( x, y, panel ); + } + + return true; +} + + +//----------------------------------------------------------------------------- +// Purpose: Searches for a BuildModeDialog in the hierarchy +//----------------------------------------------------------------------------- +Panel *BuildGroup::CreateBuildDialog( void ) +{ + // request the panel + Panel *buildDialog = NULL; + KeyValues *data = new KeyValues("BuildDialog"); + data->SetPtr("BuildGroupPtr", this); + if (m_pBuildContext->RequestInfo(data)) + { + buildDialog = (Panel *)data->GetPtr("PanelPtr"); + } + + // initialize the build dialog if found + if ( buildDialog ) + { + input()->ReleaseAppModalSurface(); + } + + return buildDialog; +} + +//----------------------------------------------------------------------------- +// Purpose: Activates the build mode settings dialog +//----------------------------------------------------------------------------- +void BuildGroup::ActivateBuildDialog( void ) +{ + // create the build mode dialog first time through + if (!m_hBuildDialog.Get()) + { + m_hBuildDialog = CreateBuildDialog(); + + if (!m_hBuildDialog.Get()) + return; + } + + m_hBuildDialog->SetVisible( true ); + + // send a message to set the initial dialog controls info + _currentPanel = m_pParentPanel; + KeyValues *keyval = new KeyValues("SetActiveControl"); + keyval->SetPtr("PanelPtr", GetCurrentPanel()); + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +HCursor BuildGroup::GetCursor(Panel *panel) +{ + Assert(panel); + + int x,y,wide,tall; + input()->GetCursorPos(x,y); + panel->ScreenToLocal(x,y); + panel->GetSize(wide,tall); + + if(x < 2) + { + if(y < 4) + { + return _cursor_sizenwse; + } + else + if(y<(tall-4)) + { + return _cursor_sizewe; + } + else + { + return _cursor_sizenesw; + } + } + + return _cursor_sizeall; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void BuildGroup::ApplySnap(Panel *panel) +{ + Assert(panel); + + int x,y,wide,tall; + panel->GetBounds(x,y,wide,tall); + + x=(x/_snapX)*_snapX; + y=(y/_snapY)*_snapY; + panel->SetPos(x,y); + + int xx,yy; + xx=x+wide; + yy=y+tall; + + xx=(xx/_snapX)*_snapX; + yy=(yy/_snapY)*_snapY; + panel->SetSize(xx-x,yy-y); +} + +//----------------------------------------------------------------------------- +// Purpose: Return the currently selected panel +//----------------------------------------------------------------------------- +Panel *BuildGroup::GetCurrentPanel() +{ + return _currentPanel; +} + +//----------------------------------------------------------------------------- +// Purpose: Add panel the list of panels that are in the build group +//----------------------------------------------------------------------------- +void BuildGroup::PanelAdded(Panel *panel) +{ + Assert(panel); + + PHandle temp; + temp = panel; + int c = _panelDar.Count(); + for ( int i = 0; i < c; ++i ) + { + if ( _panelDar[ i ] == temp ) + { + return; + } + } + _panelDar.AddToTail(temp); +} + +//----------------------------------------------------------------------------- +// Purpose: loads the control settings from file +//----------------------------------------------------------------------------- +void BuildGroup::LoadControlSettings(const char *controlResourceName, const char *pathID, KeyValues *pPreloadedKeyValues, KeyValues *pConditions) +{ + // make sure the file is registered + RegisterControlSettingsFile(controlResourceName, pathID); + + // Use the keyvalues they passed in or load them. + KeyValues *rDat = pPreloadedKeyValues; + if ( !rDat ) + { + // load the resource data from the file + rDat = new KeyValues(controlResourceName); + + // check the skins directory first, if an explicit pathID hasn't been set + bool bSuccess = false; + if (!pathID) + { + bSuccess = rDat->LoadFromFile(g_pFullFileSystem, controlResourceName, "SKIN"); + } + if (!bSuccess) + { + bSuccess = rDat->LoadFromFile(g_pFullFileSystem, controlResourceName, pathID); + } + + if ( bSuccess ) + { + if ( IsX360() ) + { + rDat->ProcessResolutionKeys( surface()->GetResolutionKey() ); + } + if ( IsPC() ) + { + ConVarRef cl_hud_minmode( "cl_hud_minmode", true ); + if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() ) + { + rDat->ProcessResolutionKeys( "_minmode" ); + } + } + + if ( pConditions && pConditions->GetFirstSubKey() ) + { + ProcessConditionalKeys( rDat, pConditions ); + } + } + } + + // save off the resource name + delete [] m_pResourceName; + m_pResourceName = new char[strlen(controlResourceName) + 1]; + strcpy(m_pResourceName, controlResourceName); + + if (pathID) + { + delete [] m_pResourcePathID; + m_pResourcePathID = new char[strlen(pathID) + 1]; + strcpy(m_pResourcePathID, pathID); + } + + // delete any controls not in both files + DeleteAllControlsCreatedByControlSettingsFile(); + + // loop through the resource data sticking info into controls + ApplySettings(rDat); + + if (m_pParentPanel) + { + m_pParentPanel->InvalidateLayout(); + m_pParentPanel->Repaint(); + } + + if ( rDat != pPreloadedKeyValues ) + { + rDat->deleteThis(); + } +} + +void BuildGroup::ProcessConditionalKeys( KeyValues *pData, KeyValues *pConditions ) +{ + // for each condition, look for it in keys + // if its a positive condition, promote all of its children, replacing values + + if ( pData ) + { + KeyValues *pSubKey = pData->GetFirstSubKey(); + if ( !pSubKey ) + { + // not a block + return; + } + + for ( ; pSubKey != NULL; pSubKey = pSubKey->GetNextKey() ) + { + // recursively descend each sub block + ProcessConditionalKeys( pSubKey, pConditions ); + + KeyValues *pCondition = pConditions->GetFirstSubKey(); + for ( ; pCondition != NULL; pCondition = pCondition->GetNextKey() ) + { + // if we match any conditions in this sub block, copy up + KeyValues *pConditionBlock = pSubKey->FindKey( pCondition->GetName() ); + if ( pConditionBlock ) + { + KeyValues *pOverridingKey; + for ( pOverridingKey = pConditionBlock->GetFirstSubKey(); pOverridingKey != NULL; pOverridingKey = pOverridingKey->GetNextKey() ) + { + KeyValues *pExistingKey = pSubKey->FindKey( pOverridingKey->GetName() ); + if ( pExistingKey ) + { + pExistingKey->SetStringValue( pOverridingKey->GetString() ); + } + else + { + KeyValues *copy = pOverridingKey->MakeCopy(); + pSubKey->AddSubKey( copy ); + } + } + } + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: registers that a control settings file may be loaded +// use when the dialog may have multiple states and the editor will need to be able to switch between them +//----------------------------------------------------------------------------- +void BuildGroup::RegisterControlSettingsFile(const char *controlResourceName, const char *pathID) +{ + // add the file into a list for build mode + CUtlSymbol sym(controlResourceName); + if (!m_RegisteredControlSettingsFiles.IsValidIndex(m_RegisteredControlSettingsFiles.Find(sym))) + { + m_RegisteredControlSettingsFiles.AddToTail(sym); + } +} + +//----------------------------------------------------------------------------- +// Purpose: data accessor / iterator +//----------------------------------------------------------------------------- +int BuildGroup::GetRegisteredControlSettingsFileCount() +{ + return m_RegisteredControlSettingsFiles.Count(); +} + +//----------------------------------------------------------------------------- +// Purpose: data accessor +//----------------------------------------------------------------------------- +const char *BuildGroup::GetRegisteredControlSettingsFileByIndex(int index) +{ + return m_RegisteredControlSettingsFiles[index].String(); +} + +//----------------------------------------------------------------------------- +// Purpose: reloads the control settings from file +//----------------------------------------------------------------------------- +void BuildGroup::ReloadControlSettings() +{ + delete m_hBuildDialog.Get(); + m_hBuildDialog = NULL; + + // loop though objects in the current control group and remove them all + // the 0th panel is always the contextPanel which is not deletable + for( int i = 1; i < _panelDar.Count(); i++ ) + { + if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list + { + _panelDar.Remove(i); + --i; + continue; + } + + // only delete deletable panels, as the only deletable panels + // are the ones created using the resource file + if ( _panelDar[i].Get()->IsBuildModeDeletable()) + { + delete _panelDar[i].Get(); + _panelDar.Remove(i); + --i; + } + } + + if (m_pResourceName) + { + EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel); + if (edit) + { + edit->LoadControlSettings(m_pResourceName, m_pResourcePathID); + } + else + { + LoadControlSettings(m_pResourceName, m_pResourcePathID); + } + } + + _controlGroup.RemoveAll(); + + ActivateBuildDialog(); +} + +//----------------------------------------------------------------------------- +// Purpose: changes which control settings are currently loaded +//----------------------------------------------------------------------------- +void BuildGroup::ChangeControlSettingsFile(const char *controlResourceName) +{ + // clear any current state + _controlGroup.RemoveAll(); + _currentPanel = m_pParentPanel; + + // load the new state, via the dialog if possible + EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel); + if (edit) + { + edit->LoadControlSettings(controlResourceName, m_pResourcePathID); + } + else + { + LoadControlSettings(controlResourceName, m_pResourcePathID); + } + + // force it to update + KeyValues *keyval = new KeyValues("SetActiveControl"); + keyval->SetPtr("PanelPtr", GetCurrentPanel()); + ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); +} + +//----------------------------------------------------------------------------- +// Purpose: saves control settings to file +//----------------------------------------------------------------------------- +bool BuildGroup::SaveControlSettings( void ) +{ + bool bSuccess = false; + if ( m_pResourceName ) + { + KeyValues *rDat = new KeyValues( m_pResourceName ); + + // get the data from our controls + GetSettings( rDat ); + + char fullpath[ 512 ]; + g_pFullFileSystem->RelativePathToFullPath( m_pResourceName, m_pResourcePathID, fullpath, sizeof( fullpath ) ); + + // save the data out to a file + bSuccess = rDat->SaveToFile( g_pFullFileSystem, fullpath, NULL ); + if (!bSuccess) + { + MessageBox *dlg = new MessageBox("BuildMode - Error saving file", "Error: Could not save changes. File is most likely read only."); + dlg->DoModal(); + } + + rDat->deleteThis(); + } + + return bSuccess; +} + +//----------------------------------------------------------------------------- +// Purpose: Deletes all the controls not created by the code +//----------------------------------------------------------------------------- +void BuildGroup::DeleteAllControlsCreatedByControlSettingsFile() +{ + // loop though objects in the current control group and remove them all + // the 0th panel is always the contextPanel which is not deletable + for ( int i = 1; i < _panelDar.Count(); i++ ) + { + if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list + { + _panelDar.Remove(i); + --i; + continue; + } + + // only delete deletable panels, as the only deletable panels + // are the ones created using the resource file + if ( _panelDar[i].Get()->IsBuildModeDeletable()) + { + delete _panelDar[i].Get(); + _panelDar.Remove(i); + --i; + } + } + + _currentPanel = m_pBuildContext; + _currentPanel->InvalidateLayout(); + m_pBuildContext->Repaint(); +} + +//----------------------------------------------------------------------------- +// Purpose: serializes settings from a resource data container +//----------------------------------------------------------------------------- +void BuildGroup::ApplySettings( KeyValues *resourceData ) +{ + // loop through all the keys, applying them wherever + for (KeyValues *controlKeys = resourceData->GetFirstSubKey(); controlKeys != NULL; controlKeys = controlKeys->GetNextKey()) + { + bool bFound = false; + + // Skip keys that are atomic.. + if (controlKeys->GetDataType() != KeyValues::TYPE_NONE) + continue; + + char const *keyName = controlKeys->GetName(); + + // check to see if any buildgroup panels have this name + for ( int i = 0; i < _panelDar.Count(); i++ ) + { + Panel *panel = _panelDar[i].Get(); + + if (!panel) // this can happen if we had two of the same handle in the list + { + _panelDar.Remove(i); + --i; + continue; + } + + + Assert (panel); + + // make the control name match CASE INSENSITIVE! + char const *panelName = panel->GetName(); + + if (!Q_stricmp(panelName, keyName)) + { + // apply the settings + panel->ApplySettings(controlKeys); + bFound = true; + break; + } + } + + if ( !bFound ) + { + // the key was not found in the registered list, check to see if we should create it + if ( keyName /*controlKeys->GetInt("AlwaysCreate", false)*/ ) + { + // create the control even though it wasn't registered + NewControl( controlKeys ); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Create a new control in the context panel +// Input: name: class name of control to create +// controlKeys: keyvalues of settings for the panel. +// name OR controlKeys should be set, not both. +// x,y position relative to base panel +// Output: Panel *newPanel, NULL if failed to create new control. +//----------------------------------------------------------------------------- +Panel *BuildGroup::NewControl( const char *name, int x, int y) +{ + Assert (name); + + Panel *newPanel = NULL; + // returns NULL on failure + newPanel = static_cast<EditablePanel *>(m_pParentPanel)->CreateControlByName(name); + + if (newPanel) + { + // panel successfully created + newPanel->SetParent(m_pParentPanel); + newPanel->SetBuildGroup(this); + newPanel->SetPos(x, y); + + char newFieldName[255]; + GetNewFieldName(newFieldName, sizeof(newFieldName), newPanel); + newPanel->SetName(newFieldName); + + newPanel->AddActionSignalTarget(m_pParentPanel); + newPanel->SetBuildModeEditable(true); + newPanel->SetBuildModeDeletable(true); + + // make sure it gets freed + newPanel->SetAutoDelete(true); + } + + return newPanel; +} + +//----------------------------------------------------------------------------- +// Purpose: Create a new control in the context panel +// Input: controlKeys: keyvalues of settings for the panel only works when applying initial settings. +// Output: Panel *newPanel, NULL if failed to create new control. +//----------------------------------------------------------------------------- +Panel *BuildGroup::NewControl( KeyValues *controlKeys, int x, int y) +{ + Assert (controlKeys); + + Panel *newPanel = NULL; + if (controlKeys) + { +// Warning( "Creating new control \"%s\" of type \"%s\"\n", controlKeys->GetString( "fieldName" ), controlKeys->GetString( "ControlName" ) ); + KeyValues *keyVal = new KeyValues("ControlFactory", "ControlName", controlKeys->GetString("ControlName")); + m_pBuildContext->RequestInfo(keyVal); + // returns NULL on failure + newPanel = (Panel *)keyVal->GetPtr("PanelPtr"); + keyVal->deleteThis(); + } + else + { + return NULL; + } + + if (newPanel) + { + // panel successfully created + newPanel->SetParent(m_pParentPanel); + newPanel->SetBuildGroup(this); + newPanel->SetPos(x, y); + + newPanel->SetName(controlKeys->GetName()); // name before applysettings :) + newPanel->ApplySettings(controlKeys); + + newPanel->AddActionSignalTarget(m_pParentPanel); + newPanel->SetBuildModeEditable(true); + newPanel->SetBuildModeDeletable(true); + + // make sure it gets freed + newPanel->SetAutoDelete(true); + } + + return newPanel; +} + +//----------------------------------------------------------------------------- +// Purpose: Get a new unique fieldname for a new control +//----------------------------------------------------------------------------- +void BuildGroup::GetNewFieldName(char *newFieldName, int newFieldNameSize, Panel *newPanel) +{ + int fieldNameNumber=1; + char defaultName[25]; + + Q_strncpy( defaultName, newPanel->GetClassName(), sizeof( defaultName ) ); + + while (1) + { + Q_snprintf (newFieldName, newFieldNameSize, "%s%d", defaultName, fieldNameNumber); + if ( FieldNameTaken(newFieldName) == NULL) + break; + ++fieldNameNumber; + } +} + +//----------------------------------------------------------------------------- +// Purpose: check to see if any buildgroup panels have this fieldname +// Input : fieldName, name to check +// Output : ptr to a panel that has the name if it is taken +//----------------------------------------------------------------------------- +Panel *BuildGroup::FieldNameTaken(const char *fieldName) +{ + for ( int i = 0; i < _panelDar.Count(); i++ ) + { + Panel *panel = _panelDar[i].Get(); + if ( !panel ) + continue; + + if (!stricmp(panel->GetName(), fieldName) ) + { + return panel; + } + } + return NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: serializes settings to a resource data container +//----------------------------------------------------------------------------- +void BuildGroup::GetSettings( KeyValues *resourceData ) +{ + // loop through all the objects getting their settings + for( int i = 0; i < _panelDar.Count(); i++ ) + { + Panel *panel = _panelDar[i].Get(); + if (!panel) + continue; + + bool isRuler = false; + // do not get setting for ruler labels. + if (_showRulers) // rulers are visible + { + for (int i = 0; i < 4; i++) + { + if (panel == _rulerNumber[i]) + { + isRuler = true; + break; + } + } + if (isRuler) + { + isRuler = false; + continue; + } + } + + // Don't save the setting of the buildmodedialog + if (!stricmp(panel->GetName(), "BuildDialog")) + continue; + + // get the keys section from the data file + if (panel->GetName() && *panel->GetName()) + { + KeyValues *datKey = resourceData->FindKey(panel->GetName(), true); + + // get the settings + panel->GetSettings(datKey); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: loop though objects in the current control group and remove them all +//----------------------------------------------------------------------------- +void BuildGroup::RemoveSettings() +{ + // loop though objects in the current control group and remove them all + int i; + for( i = 0; i < _controlGroup.Count(); i++ ) + { + // only delete delatable panels + if ( _controlGroup[i].Get()->IsBuildModeDeletable()) + { + delete _controlGroup[i].Get(); + _controlGroup.Remove(i); + --i; + } + } + + // remove deleted panels from the handle list + for( i = 0; i < _panelDar.Count(); i++ ) + { + if ( !_panelDar[i].Get() ) + { + _panelDar.Remove(i); + --i; + } + } + + _currentPanel = m_pBuildContext; + _currentPanel->InvalidateLayout(); + m_pBuildContext->Repaint(); +} + +//----------------------------------------------------------------------------- +// Purpose: sets the panel from which the build group gets all it's object creation info +//----------------------------------------------------------------------------- +void BuildGroup::SetContextPanel(Panel *contextPanel) +{ + m_pBuildContext = contextPanel; +} + +//----------------------------------------------------------------------------- +// Purpose: gets the panel from which the build group gets all it's object creation info +//----------------------------------------------------------------------------- +Panel *BuildGroup::GetContextPanel() +{ + return m_pBuildContext; +} + +//----------------------------------------------------------------------------- +// Purpose: get the list of panels in the buildgroup +//----------------------------------------------------------------------------- +CUtlVector<PHandle> *BuildGroup::GetPanelList() +{ + return &_panelDar; +} + +//----------------------------------------------------------------------------- +// Purpose: dialog variables +//----------------------------------------------------------------------------- +KeyValues *BuildGroup::GetDialogVariables() +{ + EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel); + if (edit) + { + return edit->GetDialogVariables(); + } + + return NULL; +} |