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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/vgui2/vgui_controls/BuildGroup.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/vgui2/vgui_controls/BuildGroup.cpp')
-rw-r--r--mp/src/vgui2/vgui_controls/BuildGroup.cpp1448
1 files changed, 1448 insertions, 0 deletions
diff --git a/mp/src/vgui2/vgui_controls/BuildGroup.cpp b/mp/src/vgui2/vgui_controls/BuildGroup.cpp
new file mode 100644
index 00000000..cf9cae8e
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+++ b/mp/src/vgui2/vgui_controls/BuildGroup.cpp
@@ -0,0 +1,1448 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+ //========= Copyright � 1996-2003, Valve LLC, All rights reserved. ============
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+
+#include <stdio.h>
+#define PROTECTED_THINGS_DISABLE
+
+#include "utldict.h"
+
+#include <vgui/KeyCode.h>
+#include <vgui/Cursor.h>
+#include <vgui/MouseCode.h>
+#include <KeyValues.h>
+#include <vgui/IInput.h>
+#include <vgui/ISystem.h>
+#include <vgui/IVGui.h>
+#include <vgui/ISurface.h>
+
+#include <vgui_controls/BuildGroup.h>
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/PHandle.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/EditablePanel.h>
+#include <vgui_controls/MessageBox.h>
+#include "filesystem.h"
+
+#if defined( _X360 )
+#include "xbox/xbox_win32stubs.h"
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Handle table
+//-----------------------------------------------------------------------------
+IMPLEMENT_HANDLES( BuildGroup, 20 )
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+BuildGroup::BuildGroup(Panel *parentPanel, Panel *contextPanel)
+{
+ CONSTRUCT_HANDLE( );
+
+ _enabled=false;
+ _snapX=1;
+ _snapY=1;
+ _cursor_sizenwse = dc_sizenwse;
+ _cursor_sizenesw = dc_sizenesw;
+ _cursor_sizewe = dc_sizewe;
+ _cursor_sizens = dc_sizens;
+ _cursor_sizeall = dc_sizeall;
+ _currentPanel=null;
+ _dragging=false;
+ m_pResourceName=NULL;
+ m_pResourcePathID = NULL;
+ m_hBuildDialog=NULL;
+ m_pParentPanel=parentPanel;
+ for (int i=0; i<4; ++i)
+ _rulerNumber[i] = NULL;
+ SetContextPanel(contextPanel);
+ _showRulers = false;
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+BuildGroup::~BuildGroup()
+{
+ if (m_hBuildDialog)
+ delete m_hBuildDialog.Get();
+ m_hBuildDialog = NULL;
+
+ delete [] m_pResourceName;
+ delete [] m_pResourcePathID;
+
+ for (int i=0; i <4; ++i)
+ {
+ if (_rulerNumber[i])
+ {
+ delete _rulerNumber[i];
+ _rulerNumber[i]= NULL;
+ }
+ }
+
+ DESTRUCT_HANDLE();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggles build mode on/off
+// Input : state - new state
+//-----------------------------------------------------------------------------
+void BuildGroup::SetEnabled(bool state)
+{
+ if(_enabled != state)
+ {
+ _enabled = state;
+ _currentPanel = NULL;
+
+ if ( state )
+ {
+ ActivateBuildDialog();
+ }
+ else
+ {
+ // hide the build dialog
+ if ( m_hBuildDialog )
+ {
+ m_hBuildDialog->OnCommand("Close");
+ }
+
+ // request focus for our main panel
+ m_pParentPanel->RequestFocus();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Check if buildgroup is enabled
+//-----------------------------------------------------------------------------
+bool BuildGroup::IsEnabled()
+{
+ return _enabled;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get the list of panels that are currently selected
+//-----------------------------------------------------------------------------
+CUtlVector<PHandle> *BuildGroup::GetControlGroup()
+{
+ return &_controlGroup;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Check if ruler display is activated
+//-----------------------------------------------------------------------------
+bool BuildGroup::HasRulersOn()
+{
+ return _showRulers;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggle ruler display
+//-----------------------------------------------------------------------------
+void BuildGroup::ToggleRulerDisplay()
+{
+ _showRulers = !_showRulers;
+
+ if (_rulerNumber[0] == NULL) // rulers haven't been initialized
+ {
+ _rulerNumber[0] = new Label(m_pBuildContext, NULL, "");
+ _rulerNumber[1] = new Label(m_pBuildContext, NULL, "");
+ _rulerNumber[2] = new Label(m_pBuildContext, NULL, "");
+ _rulerNumber[3] = new Label(m_pBuildContext, NULL, "");
+ }
+ SetRulerLabelsVisible(_showRulers);
+
+ m_pBuildContext->Repaint();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Tobble visibility of ruler number labels
+//-----------------------------------------------------------------------------
+void BuildGroup::SetRulerLabelsVisible(bool state)
+{
+ _rulerNumber[0]->SetVisible(state);
+ _rulerNumber[1]->SetVisible(state);
+ _rulerNumber[2]->SetVisible(state);
+ _rulerNumber[3]->SetVisible(state);
+}
+
+void BuildGroup::ApplySchemeSettings( IScheme *pScheme )
+{
+ DrawRulers();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw Rulers on screen if conditions are right
+//-----------------------------------------------------------------------------
+void BuildGroup::DrawRulers()
+{
+ // don't draw if visibility is off
+ if (!_showRulers)
+ {
+ return;
+ }
+
+ // no drawing if we selected the context panel
+ if (m_pBuildContext == _currentPanel)
+ {
+ SetRulerLabelsVisible(false);
+ return;
+ }
+ else
+ SetRulerLabelsVisible(true);
+
+ int x, y, wide, tall;
+ // get base panel's postition
+ m_pBuildContext->GetBounds(x, y, wide, tall);
+ m_pBuildContext->ScreenToLocal(x,y);
+
+ int cx, cy, cwide, ctall;
+ _currentPanel->GetBounds (cx, cy, cwide, ctall);
+
+ surface()->PushMakeCurrent(m_pBuildContext->GetVPanel(), false);
+
+ // draw rulers
+ surface()->DrawSetColor(255, 255, 255, 255); // white color
+
+ surface()->DrawFilledRect(0, cy, cx, cy+1); //top horiz left
+ surface()->DrawFilledRect(cx+cwide, cy, wide, cy+1); //top horiz right
+
+ surface()->DrawFilledRect(0, cy+ctall-1, cx, cy+ctall); //bottom horiz left
+ surface()->DrawFilledRect(cx+cwide, cy+ctall-1, wide, cy+ctall); //bottom horiz right
+
+ surface()->DrawFilledRect(cx,0,cx+1,cy); //top vert left
+ surface()->DrawFilledRect(cx+cwide-1,0, cx+cwide, cy); //top vert right
+
+ surface()->DrawFilledRect(cx,cy+ctall, cx+1, tall); //bottom vert left
+ surface()->DrawFilledRect(cx+cwide-1, cy+ctall, cx+cwide, tall); //bottom vert right
+
+ surface()->PopMakeCurrent(m_pBuildContext->GetVPanel());
+
+ // now let's put numbers with the rulers
+ char textstring[20];
+ Q_snprintf (textstring, sizeof( textstring ), "%d", cx);
+ _rulerNumber[0]->SetText(textstring);
+ int twide, ttall;
+ _rulerNumber[0]->GetContentSize(twide,ttall);
+ _rulerNumber[0]->SetSize(twide,ttall);
+ _rulerNumber[0]->SetPos(cx/2-twide/2, cy-ttall+3);
+
+ Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
+ _rulerNumber[1]->SetText(textstring);
+ _rulerNumber[1]->GetContentSize(twide,ttall);
+ _rulerNumber[1]->SetSize(twide,ttall);
+ _rulerNumber[1]->GetSize(twide,ttall);
+ _rulerNumber[1]->SetPos(cx-twide + 3, cy/2-ttall/2);
+
+ Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
+ _rulerNumber[2]->SetText(textstring);
+ _rulerNumber[2]->GetContentSize(twide,ttall);
+ _rulerNumber[2]->SetSize(twide,ttall);
+ _rulerNumber[2]->SetPos(cx+cwide+(wide-cx-cwide)/2 - twide/2, cy+ctall-3);
+
+ Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
+ _rulerNumber[3]->SetText(textstring);
+ _rulerNumber[3]->GetContentSize(twide,ttall);
+ _rulerNumber[3]->SetSize(twide,ttall);
+ _rulerNumber[3]->SetPos(cx+cwide, cy+ctall+(tall-cy-ctall)/2 - ttall/2);
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: respond to cursor movments
+//-----------------------------------------------------------------------------
+bool BuildGroup::CursorMoved(int x, int y, Panel *panel)
+{
+ Assert(panel);
+
+ if ( !m_hBuildDialog.Get() )
+ {
+ if ( panel->GetParent() )
+ {
+ EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
+ if ( ep )
+ {
+ BuildGroup *bg = ep->GetBuildGroup();
+ if ( bg && bg != this )
+ {
+ bg->CursorMoved( x, y, panel );
+ }
+ }
+ }
+ return false;
+ }
+
+ // no moving uneditable panels
+ // commented out because this has issues with panels moving
+ // to front and obscuring other panels
+ //if (!panel->IsBuildModeEditable())
+ // return;
+
+ if (_dragging)
+ {
+ input()->GetCursorPos(x, y);
+
+ if (_dragMouseCode == MOUSE_RIGHT)
+ {
+ int newW = max( 1, _dragStartPanelSize[ 0 ] + x - _dragStartCursorPos[0] );
+ int newH = max( 1, _dragStartPanelSize[ 1 ] + y - _dragStartCursorPos[1] );
+
+ bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
+ bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) );
+
+ if ( shift )
+ {
+ newW = _dragStartPanelSize[ 0 ];
+ }
+ if ( ctrl )
+ {
+ newH = _dragStartPanelSize[ 1 ];
+ }
+
+ panel->SetSize( newW, newH );
+ ApplySnap(panel);
+ }
+ else
+ {
+ for (int i=0; i < _controlGroup.Count(); ++i)
+ {
+ // now fix offset of member panels with respect to the one we are dragging
+ Panel *groupMember = _controlGroup[i].Get();
+ groupMember->SetPos(_dragStartPanelPos[0] + _groupDeltaX[i] +(x-_dragStartCursorPos[0]), _dragStartPanelPos[1] + _groupDeltaY[i] +(y-_dragStartCursorPos[1]));
+ ApplySnap(groupMember);
+ }
+ }
+
+ // update the build dialog
+ if (m_hBuildDialog)
+ {
+ KeyValues *keyval = new KeyValues("UpdateControlData");
+ keyval->SetPtr("panel", GetCurrentPanel());
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
+
+ keyval = new KeyValues("EnableSaveButton");
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
+ }
+
+ panel->Repaint();
+ panel->CallParentFunction(new KeyValues("Repaint"));
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool BuildGroup::MousePressed(MouseCode code, Panel *panel)
+{
+ Assert(panel);
+
+ if ( !m_hBuildDialog.Get() )
+ {
+ if ( panel->GetParent() )
+ {
+ EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
+ if ( ep )
+ {
+ BuildGroup *bg = ep->GetBuildGroup();
+ if ( bg && bg != this )
+ {
+ bg->MousePressed( code, panel );
+ }
+ }
+ }
+ return false;
+ }
+
+ // if people click on the base build dialog panel.
+ if (panel == m_hBuildDialog)
+ {
+ // hide the click menu if its up
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL);
+ return true;
+ }
+
+ // don't select unnamed items
+ if (strlen(panel->GetName()) < 1)
+ return true;
+
+ bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
+ if (!shift)
+ {
+ _controlGroup.RemoveAll();
+ }
+
+ // Show new ctrl menu if they click on the bg (not on a subcontrol)
+ if ( code == MOUSE_RIGHT && panel == GetContextPanel())
+ {
+ // trigger a drop down menu to create new controls
+ ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues("ShowNewControlMenu"), NULL);
+ }
+ else
+ {
+ // don't respond if we click on ruler numbers
+ if (_showRulers) // rulers are visible
+ {
+ for ( int i=0; i < 4; i++)
+ {
+ if ( panel == _rulerNumber[i])
+ return true;
+ }
+ }
+
+ _dragging = true;
+ _dragMouseCode = code;
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL);
+
+ int x, y;
+ input()->GetCursorPos(x, y);
+
+ _dragStartCursorPos[0] = x;
+ _dragStartCursorPos[1] = y;
+
+
+ input()->SetMouseCapture(panel->GetVPanel());
+
+ _groupDeltaX.RemoveAll();
+ _groupDeltaY.RemoveAll();
+
+ // basepanel is the panel that all the deltas will be calculated from.
+ // it is the last panel we clicked in because if we move the panels as a group
+ // it would be from that one
+ Panel *basePanel = NULL;
+ // find the panel we clicked in, that is the base panel
+ // it might already be in the group
+ for (int i=0; i< _controlGroup.Count(); ++i)
+ {
+ if (panel == _controlGroup[i].Get())
+ {
+ basePanel = panel;
+ break;
+ }
+ }
+
+ // if its not in the group we just added this panel. get it in the group
+ if (basePanel == NULL)
+ {
+ PHandle temp;
+ temp = panel;
+ _controlGroup.AddToTail(temp);
+ basePanel = panel;
+ }
+
+ basePanel->GetPos(x,y);
+ _dragStartPanelPos[0]=x;
+ _dragStartPanelPos[1]=y;
+
+ basePanel->GetSize( _dragStartPanelSize[ 0 ], _dragStartPanelSize[ 1 ] );
+
+ // figure out the deltas of the other panels from the base panel
+ for (int i=0; i<_controlGroup.Count(); ++i)
+ {
+ int cx, cy;
+ _controlGroup[i].Get()->GetPos(cx, cy);
+ _groupDeltaX.AddToTail(cx - x);
+ _groupDeltaY.AddToTail(cy - y);
+ }
+
+ // if this panel wasn't already selected update the buildmode dialog controls to show its info
+ if(_currentPanel != panel)
+ {
+ _currentPanel = panel;
+
+ if ( m_hBuildDialog )
+ {
+ // think this is taken care of by SetActiveControl.
+ //ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("ApplyDataToControls"), NULL);
+
+ KeyValues *keyval = new KeyValues("SetActiveControl");
+ keyval->SetPtr("PanelPtr", GetCurrentPanel());
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
+ }
+ }
+
+ // store undo information upon panel selection.
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("StoreUndo"), NULL);
+
+ panel->RequestFocus();
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool BuildGroup::MouseReleased(MouseCode code, Panel *panel)
+{
+ if ( !m_hBuildDialog.Get() )
+ {
+ if ( panel->GetParent() )
+ {
+ EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
+ if ( ep )
+ {
+ BuildGroup *bg = ep->GetBuildGroup();
+ if ( bg && bg != this )
+ {
+ bg->MouseReleased( code, panel );
+ }
+ }
+ }
+ return false;
+ }
+
+ Assert(panel);
+
+ _dragging=false;
+ input()->SetMouseCapture(null);
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool BuildGroup::MouseDoublePressed(MouseCode code, Panel *panel)
+{
+ Assert(panel);
+ return MousePressed( code, panel );
+}
+
+bool BuildGroup::KeyTyped( wchar_t unichar, Panel *panel )
+{
+ if ( !m_hBuildDialog.Get() )
+ {
+ if ( panel->GetParent() )
+ {
+ EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
+ if ( ep )
+ {
+ BuildGroup *bg = ep->GetBuildGroup();
+ if ( bg && bg != this )
+ {
+ bg->KeyTyped( unichar, panel );
+ }
+ }
+ }
+ return false;
+ }
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool BuildGroup::KeyCodeTyped(KeyCode code, Panel *panel)
+{
+ if ( !m_hBuildDialog.Get() )
+ {
+ if ( panel->GetParent() )
+ {
+ EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
+ if ( ep )
+ {
+ BuildGroup *bg = ep->GetBuildGroup();
+ if ( bg && bg != this )
+ {
+ bg->KeyCodeTyped( code, panel );
+ }
+ }
+ }
+ return false;
+ }
+
+ Assert(panel);
+
+ int dx=0;
+ int dy=0;
+
+ bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
+ bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) );
+ bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT));
+
+
+ if ( ctrl && shift && alt && code == KEY_B)
+ {
+ // enable build mode
+ EditablePanel *ep = dynamic_cast< EditablePanel * >( panel );
+ if ( ep )
+ {
+ ep->ActivateBuildMode();
+ }
+ return true;
+ }
+
+ switch (code)
+ {
+ case KEY_LEFT:
+ {
+ dx-=_snapX;
+ break;
+ }
+ case KEY_RIGHT:
+ {
+ dx+=_snapX;
+ break;
+ }
+ case KEY_UP:
+ {
+ dy-=_snapY;
+ break;
+ }
+ case KEY_DOWN:
+ {
+ dy+=_snapY;
+ break;
+ }
+ case KEY_DELETE:
+ {
+ // delete the panel we have selected
+ ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues ("DeletePanel"), NULL);
+ break;
+ }
+
+ }
+
+ if (ctrl)
+ {
+ switch (code)
+ {
+ case KEY_Z:
+ {
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Undo"), NULL);
+ break;
+ }
+
+ case KEY_C:
+ {
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Copy"), NULL);
+ break;
+ }
+ case KEY_V:
+ {
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Paste"), NULL);
+ break;
+ }
+ }
+ }
+
+ if(dx||dy)
+ {
+ //TODO: make this stuff actually snap
+
+ int x,y,wide,tall;
+
+ panel->GetBounds(x,y,wide,tall);
+
+ if(shift)
+ {
+ panel->SetSize(wide+dx,tall+dy);
+ }
+ else
+ {
+ panel->SetPos(x+dx,y+dy);
+ }
+
+ ApplySnap(panel);
+
+ panel->Repaint();
+ if (panel->GetVParent() != 0)
+ {
+ panel->PostMessage(panel->GetVParent(), new KeyValues("Repaint"));
+ }
+
+
+ // update the build dialog
+ if (m_hBuildDialog)
+ {
+ // post that it's active
+ KeyValues *keyval = new KeyValues("SetActiveControl");
+ keyval->SetPtr("PanelPtr", GetCurrentPanel());
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
+
+ // post that it's been changed
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("PanelMoved"), NULL);
+ }
+ }
+
+ // If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect
+ if ( _dragging && panel != GetContextPanel() )
+ {
+ int x, y;
+ input()->GetCursorPos( x, y );
+ CursorMoved( x, y, panel );
+ }
+
+ return true;
+}
+
+bool BuildGroup::KeyCodeReleased(KeyCode code, Panel *panel )
+{
+ if ( !m_hBuildDialog.Get() )
+ {
+ if ( panel->GetParent() )
+ {
+ EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
+ if ( ep )
+ {
+ BuildGroup *bg = ep->GetBuildGroup();
+ if ( bg && bg != this )
+ {
+ bg->KeyCodeTyped( code, panel );
+ }
+ }
+ }
+ return false;
+ }
+
+ // If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect
+ if ( _dragging && panel != GetContextPanel() )
+ {
+ int x, y;
+ input()->GetCursorPos( x, y );
+ CursorMoved( x, y, panel );
+ }
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Searches for a BuildModeDialog in the hierarchy
+//-----------------------------------------------------------------------------
+Panel *BuildGroup::CreateBuildDialog( void )
+{
+ // request the panel
+ Panel *buildDialog = NULL;
+ KeyValues *data = new KeyValues("BuildDialog");
+ data->SetPtr("BuildGroupPtr", this);
+ if (m_pBuildContext->RequestInfo(data))
+ {
+ buildDialog = (Panel *)data->GetPtr("PanelPtr");
+ }
+
+ // initialize the build dialog if found
+ if ( buildDialog )
+ {
+ input()->ReleaseAppModalSurface();
+ }
+
+ return buildDialog;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Activates the build mode settings dialog
+//-----------------------------------------------------------------------------
+void BuildGroup::ActivateBuildDialog( void )
+{
+ // create the build mode dialog first time through
+ if (!m_hBuildDialog.Get())
+ {
+ m_hBuildDialog = CreateBuildDialog();
+
+ if (!m_hBuildDialog.Get())
+ return;
+ }
+
+ m_hBuildDialog->SetVisible( true );
+
+ // send a message to set the initial dialog controls info
+ _currentPanel = m_pParentPanel;
+ KeyValues *keyval = new KeyValues("SetActiveControl");
+ keyval->SetPtr("PanelPtr", GetCurrentPanel());
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+HCursor BuildGroup::GetCursor(Panel *panel)
+{
+ Assert(panel);
+
+ int x,y,wide,tall;
+ input()->GetCursorPos(x,y);
+ panel->ScreenToLocal(x,y);
+ panel->GetSize(wide,tall);
+
+ if(x < 2)
+ {
+ if(y < 4)
+ {
+ return _cursor_sizenwse;
+ }
+ else
+ if(y<(tall-4))
+ {
+ return _cursor_sizewe;
+ }
+ else
+ {
+ return _cursor_sizenesw;
+ }
+ }
+
+ return _cursor_sizeall;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void BuildGroup::ApplySnap(Panel *panel)
+{
+ Assert(panel);
+
+ int x,y,wide,tall;
+ panel->GetBounds(x,y,wide,tall);
+
+ x=(x/_snapX)*_snapX;
+ y=(y/_snapY)*_snapY;
+ panel->SetPos(x,y);
+
+ int xx,yy;
+ xx=x+wide;
+ yy=y+tall;
+
+ xx=(xx/_snapX)*_snapX;
+ yy=(yy/_snapY)*_snapY;
+ panel->SetSize(xx-x,yy-y);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Return the currently selected panel
+//-----------------------------------------------------------------------------
+Panel *BuildGroup::GetCurrentPanel()
+{
+ return _currentPanel;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Add panel the list of panels that are in the build group
+//-----------------------------------------------------------------------------
+void BuildGroup::PanelAdded(Panel *panel)
+{
+ Assert(panel);
+
+ PHandle temp;
+ temp = panel;
+ int c = _panelDar.Count();
+ for ( int i = 0; i < c; ++i )
+ {
+ if ( _panelDar[ i ] == temp )
+ {
+ return;
+ }
+ }
+ _panelDar.AddToTail(temp);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: loads the control settings from file
+//-----------------------------------------------------------------------------
+void BuildGroup::LoadControlSettings(const char *controlResourceName, const char *pathID, KeyValues *pPreloadedKeyValues, KeyValues *pConditions)
+{
+ // make sure the file is registered
+ RegisterControlSettingsFile(controlResourceName, pathID);
+
+ // Use the keyvalues they passed in or load them.
+ KeyValues *rDat = pPreloadedKeyValues;
+ if ( !rDat )
+ {
+ // load the resource data from the file
+ rDat = new KeyValues(controlResourceName);
+
+ // check the skins directory first, if an explicit pathID hasn't been set
+ bool bSuccess = false;
+ if (!pathID)
+ {
+ bSuccess = rDat->LoadFromFile(g_pFullFileSystem, controlResourceName, "SKIN");
+ }
+ if (!bSuccess)
+ {
+ bSuccess = rDat->LoadFromFile(g_pFullFileSystem, controlResourceName, pathID);
+ }
+
+ if ( bSuccess )
+ {
+ if ( IsX360() )
+ {
+ rDat->ProcessResolutionKeys( surface()->GetResolutionKey() );
+ }
+ if ( IsPC() )
+ {
+ ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
+ if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() )
+ {
+ rDat->ProcessResolutionKeys( "_minmode" );
+ }
+ }
+
+ if ( pConditions && pConditions->GetFirstSubKey() )
+ {
+ ProcessConditionalKeys( rDat, pConditions );
+ }
+ }
+ }
+
+ // save off the resource name
+ delete [] m_pResourceName;
+ m_pResourceName = new char[strlen(controlResourceName) + 1];
+ strcpy(m_pResourceName, controlResourceName);
+
+ if (pathID)
+ {
+ delete [] m_pResourcePathID;
+ m_pResourcePathID = new char[strlen(pathID) + 1];
+ strcpy(m_pResourcePathID, pathID);
+ }
+
+ // delete any controls not in both files
+ DeleteAllControlsCreatedByControlSettingsFile();
+
+ // loop through the resource data sticking info into controls
+ ApplySettings(rDat);
+
+ if (m_pParentPanel)
+ {
+ m_pParentPanel->InvalidateLayout();
+ m_pParentPanel->Repaint();
+ }
+
+ if ( rDat != pPreloadedKeyValues )
+ {
+ rDat->deleteThis();
+ }
+}
+
+void BuildGroup::ProcessConditionalKeys( KeyValues *pData, KeyValues *pConditions )
+{
+ // for each condition, look for it in keys
+ // if its a positive condition, promote all of its children, replacing values
+
+ if ( pData )
+ {
+ KeyValues *pSubKey = pData->GetFirstSubKey();
+ if ( !pSubKey )
+ {
+ // not a block
+ return;
+ }
+
+ for ( ; pSubKey != NULL; pSubKey = pSubKey->GetNextKey() )
+ {
+ // recursively descend each sub block
+ ProcessConditionalKeys( pSubKey, pConditions );
+
+ KeyValues *pCondition = pConditions->GetFirstSubKey();
+ for ( ; pCondition != NULL; pCondition = pCondition->GetNextKey() )
+ {
+ // if we match any conditions in this sub block, copy up
+ KeyValues *pConditionBlock = pSubKey->FindKey( pCondition->GetName() );
+ if ( pConditionBlock )
+ {
+ KeyValues *pOverridingKey;
+ for ( pOverridingKey = pConditionBlock->GetFirstSubKey(); pOverridingKey != NULL; pOverridingKey = pOverridingKey->GetNextKey() )
+ {
+ KeyValues *pExistingKey = pSubKey->FindKey( pOverridingKey->GetName() );
+ if ( pExistingKey )
+ {
+ pExistingKey->SetStringValue( pOverridingKey->GetString() );
+ }
+ else
+ {
+ KeyValues *copy = pOverridingKey->MakeCopy();
+ pSubKey->AddSubKey( copy );
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: registers that a control settings file may be loaded
+// use when the dialog may have multiple states and the editor will need to be able to switch between them
+//-----------------------------------------------------------------------------
+void BuildGroup::RegisterControlSettingsFile(const char *controlResourceName, const char *pathID)
+{
+ // add the file into a list for build mode
+ CUtlSymbol sym(controlResourceName);
+ if (!m_RegisteredControlSettingsFiles.IsValidIndex(m_RegisteredControlSettingsFiles.Find(sym)))
+ {
+ m_RegisteredControlSettingsFiles.AddToTail(sym);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor / iterator
+//-----------------------------------------------------------------------------
+int BuildGroup::GetRegisteredControlSettingsFileCount()
+{
+ return m_RegisteredControlSettingsFiles.Count();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+const char *BuildGroup::GetRegisteredControlSettingsFileByIndex(int index)
+{
+ return m_RegisteredControlSettingsFiles[index].String();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: reloads the control settings from file
+//-----------------------------------------------------------------------------
+void BuildGroup::ReloadControlSettings()
+{
+ delete m_hBuildDialog.Get();
+ m_hBuildDialog = NULL;
+
+ // loop though objects in the current control group and remove them all
+ // the 0th panel is always the contextPanel which is not deletable
+ for( int i = 1; i < _panelDar.Count(); i++ )
+ {
+ if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list
+ {
+ _panelDar.Remove(i);
+ --i;
+ continue;
+ }
+
+ // only delete deletable panels, as the only deletable panels
+ // are the ones created using the resource file
+ if ( _panelDar[i].Get()->IsBuildModeDeletable())
+ {
+ delete _panelDar[i].Get();
+ _panelDar.Remove(i);
+ --i;
+ }
+ }
+
+ if (m_pResourceName)
+ {
+ EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
+ if (edit)
+ {
+ edit->LoadControlSettings(m_pResourceName, m_pResourcePathID);
+ }
+ else
+ {
+ LoadControlSettings(m_pResourceName, m_pResourcePathID);
+ }
+ }
+
+ _controlGroup.RemoveAll();
+
+ ActivateBuildDialog();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: changes which control settings are currently loaded
+//-----------------------------------------------------------------------------
+void BuildGroup::ChangeControlSettingsFile(const char *controlResourceName)
+{
+ // clear any current state
+ _controlGroup.RemoveAll();
+ _currentPanel = m_pParentPanel;
+
+ // load the new state, via the dialog if possible
+ EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
+ if (edit)
+ {
+ edit->LoadControlSettings(controlResourceName, m_pResourcePathID);
+ }
+ else
+ {
+ LoadControlSettings(controlResourceName, m_pResourcePathID);
+ }
+
+ // force it to update
+ KeyValues *keyval = new KeyValues("SetActiveControl");
+ keyval->SetPtr("PanelPtr", GetCurrentPanel());
+ ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: saves control settings to file
+//-----------------------------------------------------------------------------
+bool BuildGroup::SaveControlSettings( void )
+{
+ bool bSuccess = false;
+ if ( m_pResourceName )
+ {
+ KeyValues *rDat = new KeyValues( m_pResourceName );
+
+ // get the data from our controls
+ GetSettings( rDat );
+
+ char fullpath[ 512 ];
+ g_pFullFileSystem->RelativePathToFullPath( m_pResourceName, m_pResourcePathID, fullpath, sizeof( fullpath ) );
+
+ // save the data out to a file
+ bSuccess = rDat->SaveToFile( g_pFullFileSystem, fullpath, NULL );
+ if (!bSuccess)
+ {
+ MessageBox *dlg = new MessageBox("BuildMode - Error saving file", "Error: Could not save changes. File is most likely read only.");
+ dlg->DoModal();
+ }
+
+ rDat->deleteThis();
+ }
+
+ return bSuccess;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Deletes all the controls not created by the code
+//-----------------------------------------------------------------------------
+void BuildGroup::DeleteAllControlsCreatedByControlSettingsFile()
+{
+ // loop though objects in the current control group and remove them all
+ // the 0th panel is always the contextPanel which is not deletable
+ for ( int i = 1; i < _panelDar.Count(); i++ )
+ {
+ if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list
+ {
+ _panelDar.Remove(i);
+ --i;
+ continue;
+ }
+
+ // only delete deletable panels, as the only deletable panels
+ // are the ones created using the resource file
+ if ( _panelDar[i].Get()->IsBuildModeDeletable())
+ {
+ delete _panelDar[i].Get();
+ _panelDar.Remove(i);
+ --i;
+ }
+ }
+
+ _currentPanel = m_pBuildContext;
+ _currentPanel->InvalidateLayout();
+ m_pBuildContext->Repaint();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: serializes settings from a resource data container
+//-----------------------------------------------------------------------------
+void BuildGroup::ApplySettings( KeyValues *resourceData )
+{
+ // loop through all the keys, applying them wherever
+ for (KeyValues *controlKeys = resourceData->GetFirstSubKey(); controlKeys != NULL; controlKeys = controlKeys->GetNextKey())
+ {
+ bool bFound = false;
+
+ // Skip keys that are atomic..
+ if (controlKeys->GetDataType() != KeyValues::TYPE_NONE)
+ continue;
+
+ char const *keyName = controlKeys->GetName();
+
+ // check to see if any buildgroup panels have this name
+ for ( int i = 0; i < _panelDar.Count(); i++ )
+ {
+ Panel *panel = _panelDar[i].Get();
+
+ if (!panel) // this can happen if we had two of the same handle in the list
+ {
+ _panelDar.Remove(i);
+ --i;
+ continue;
+ }
+
+
+ Assert (panel);
+
+ // make the control name match CASE INSENSITIVE!
+ char const *panelName = panel->GetName();
+
+ if (!Q_stricmp(panelName, keyName))
+ {
+ // apply the settings
+ panel->ApplySettings(controlKeys);
+ bFound = true;
+ break;
+ }
+ }
+
+ if ( !bFound )
+ {
+ // the key was not found in the registered list, check to see if we should create it
+ if ( keyName /*controlKeys->GetInt("AlwaysCreate", false)*/ )
+ {
+ // create the control even though it wasn't registered
+ NewControl( controlKeys );
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Create a new control in the context panel
+// Input: name: class name of control to create
+// controlKeys: keyvalues of settings for the panel.
+// name OR controlKeys should be set, not both.
+// x,y position relative to base panel
+// Output: Panel *newPanel, NULL if failed to create new control.
+//-----------------------------------------------------------------------------
+Panel *BuildGroup::NewControl( const char *name, int x, int y)
+{
+ Assert (name);
+
+ Panel *newPanel = NULL;
+ // returns NULL on failure
+ newPanel = static_cast<EditablePanel *>(m_pParentPanel)->CreateControlByName(name);
+
+ if (newPanel)
+ {
+ // panel successfully created
+ newPanel->SetParent(m_pParentPanel);
+ newPanel->SetBuildGroup(this);
+ newPanel->SetPos(x, y);
+
+ char newFieldName[255];
+ GetNewFieldName(newFieldName, sizeof(newFieldName), newPanel);
+ newPanel->SetName(newFieldName);
+
+ newPanel->AddActionSignalTarget(m_pParentPanel);
+ newPanel->SetBuildModeEditable(true);
+ newPanel->SetBuildModeDeletable(true);
+
+ // make sure it gets freed
+ newPanel->SetAutoDelete(true);
+ }
+
+ return newPanel;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Create a new control in the context panel
+// Input: controlKeys: keyvalues of settings for the panel only works when applying initial settings.
+// Output: Panel *newPanel, NULL if failed to create new control.
+//-----------------------------------------------------------------------------
+Panel *BuildGroup::NewControl( KeyValues *controlKeys, int x, int y)
+{
+ Assert (controlKeys);
+
+ Panel *newPanel = NULL;
+ if (controlKeys)
+ {
+// Warning( "Creating new control \"%s\" of type \"%s\"\n", controlKeys->GetString( "fieldName" ), controlKeys->GetString( "ControlName" ) );
+ KeyValues *keyVal = new KeyValues("ControlFactory", "ControlName", controlKeys->GetString("ControlName"));
+ m_pBuildContext->RequestInfo(keyVal);
+ // returns NULL on failure
+ newPanel = (Panel *)keyVal->GetPtr("PanelPtr");
+ keyVal->deleteThis();
+ }
+ else
+ {
+ return NULL;
+ }
+
+ if (newPanel)
+ {
+ // panel successfully created
+ newPanel->SetParent(m_pParentPanel);
+ newPanel->SetBuildGroup(this);
+ newPanel->SetPos(x, y);
+
+ newPanel->SetName(controlKeys->GetName()); // name before applysettings :)
+ newPanel->ApplySettings(controlKeys);
+
+ newPanel->AddActionSignalTarget(m_pParentPanel);
+ newPanel->SetBuildModeEditable(true);
+ newPanel->SetBuildModeDeletable(true);
+
+ // make sure it gets freed
+ newPanel->SetAutoDelete(true);
+ }
+
+ return newPanel;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get a new unique fieldname for a new control
+//-----------------------------------------------------------------------------
+void BuildGroup::GetNewFieldName(char *newFieldName, int newFieldNameSize, Panel *newPanel)
+{
+ int fieldNameNumber=1;
+ char defaultName[25];
+
+ Q_strncpy( defaultName, newPanel->GetClassName(), sizeof( defaultName ) );
+
+ while (1)
+ {
+ Q_snprintf (newFieldName, newFieldNameSize, "%s%d", defaultName, fieldNameNumber);
+ if ( FieldNameTaken(newFieldName) == NULL)
+ break;
+ ++fieldNameNumber;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: check to see if any buildgroup panels have this fieldname
+// Input : fieldName, name to check
+// Output : ptr to a panel that has the name if it is taken
+//-----------------------------------------------------------------------------
+Panel *BuildGroup::FieldNameTaken(const char *fieldName)
+{
+ for ( int i = 0; i < _panelDar.Count(); i++ )
+ {
+ Panel *panel = _panelDar[i].Get();
+ if ( !panel )
+ continue;
+
+ if (!stricmp(panel->GetName(), fieldName) )
+ {
+ return panel;
+ }
+ }
+ return NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: serializes settings to a resource data container
+//-----------------------------------------------------------------------------
+void BuildGroup::GetSettings( KeyValues *resourceData )
+{
+ // loop through all the objects getting their settings
+ for( int i = 0; i < _panelDar.Count(); i++ )
+ {
+ Panel *panel = _panelDar[i].Get();
+ if (!panel)
+ continue;
+
+ bool isRuler = false;
+ // do not get setting for ruler labels.
+ if (_showRulers) // rulers are visible
+ {
+ for (int i = 0; i < 4; i++)
+ {
+ if (panel == _rulerNumber[i])
+ {
+ isRuler = true;
+ break;
+ }
+ }
+ if (isRuler)
+ {
+ isRuler = false;
+ continue;
+ }
+ }
+
+ // Don't save the setting of the buildmodedialog
+ if (!stricmp(panel->GetName(), "BuildDialog"))
+ continue;
+
+ // get the keys section from the data file
+ if (panel->GetName() && *panel->GetName())
+ {
+ KeyValues *datKey = resourceData->FindKey(panel->GetName(), true);
+
+ // get the settings
+ panel->GetSettings(datKey);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: loop though objects in the current control group and remove them all
+//-----------------------------------------------------------------------------
+void BuildGroup::RemoveSettings()
+{
+ // loop though objects in the current control group and remove them all
+ int i;
+ for( i = 0; i < _controlGroup.Count(); i++ )
+ {
+ // only delete delatable panels
+ if ( _controlGroup[i].Get()->IsBuildModeDeletable())
+ {
+ delete _controlGroup[i].Get();
+ _controlGroup.Remove(i);
+ --i;
+ }
+ }
+
+ // remove deleted panels from the handle list
+ for( i = 0; i < _panelDar.Count(); i++ )
+ {
+ if ( !_panelDar[i].Get() )
+ {
+ _panelDar.Remove(i);
+ --i;
+ }
+ }
+
+ _currentPanel = m_pBuildContext;
+ _currentPanel->InvalidateLayout();
+ m_pBuildContext->Repaint();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets the panel from which the build group gets all it's object creation info
+//-----------------------------------------------------------------------------
+void BuildGroup::SetContextPanel(Panel *contextPanel)
+{
+ m_pBuildContext = contextPanel;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: gets the panel from which the build group gets all it's object creation info
+//-----------------------------------------------------------------------------
+Panel *BuildGroup::GetContextPanel()
+{
+ return m_pBuildContext;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: get the list of panels in the buildgroup
+//-----------------------------------------------------------------------------
+CUtlVector<PHandle> *BuildGroup::GetPanelList()
+{
+ return &_panelDar;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: dialog variables
+//-----------------------------------------------------------------------------
+KeyValues *BuildGroup::GetDialogVariables()
+{
+ EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
+ if (edit)
+ {
+ return edit->GetDialogVariables();
+ }
+
+ return NULL;
+}