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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/vvis_launcher
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/vvis_launcher')
-rw-r--r--mp/src/utils/vvis_launcher/StdAfx.cpp30
-rw-r--r--mp/src/utils/vvis_launcher/StdAfx.h62
-rw-r--r--mp/src/utils/vvis_launcher/vvis_launcher.cpp158
-rw-r--r--mp/src/utils/vvis_launcher/vvis_launcher.vpc92
4 files changed, 171 insertions, 171 deletions
diff --git a/mp/src/utils/vvis_launcher/StdAfx.cpp b/mp/src/utils/vvis_launcher/StdAfx.cpp
index 4165f58f..37ff27f1 100644
--- a/mp/src/utils/vvis_launcher/StdAfx.cpp
+++ b/mp/src/utils/vvis_launcher/StdAfx.cpp
@@ -1,15 +1,15 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-// stdafx.cpp : source file that includes just the standard includes
-// vvis_launcher.pch will be the pre-compiled header
-// stdafx.obj will contain the pre-compiled type information
-
-#include "stdafx.h"
-
-// TODO: reference any additional headers you need in STDAFX.H
-// and not in this file
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// stdafx.cpp : source file that includes just the standard includes
+// vvis_launcher.pch will be the pre-compiled header
+// stdafx.obj will contain the pre-compiled type information
+
+#include "stdafx.h"
+
+// TODO: reference any additional headers you need in STDAFX.H
+// and not in this file
diff --git a/mp/src/utils/vvis_launcher/StdAfx.h b/mp/src/utils/vvis_launcher/StdAfx.h
index 8446846d..e67fc75b 100644
--- a/mp/src/utils/vvis_launcher/StdAfx.h
+++ b/mp/src/utils/vvis_launcher/StdAfx.h
@@ -1,31 +1,31 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-// stdafx.h : include file for standard system include files,
-// or project specific include files that are used frequently, but
-// are changed infrequently
-//
-
-#if !defined(AFX_STDAFX_H__29316173_1244_4B6A_B361_1ADB126E69F2__INCLUDED_)
-#define AFX_STDAFX_H__29316173_1244_4B6A_B361_1ADB126E69F2__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
-
-#include <windows.h>
-#include <stdio.h>
-#include "interface.h"
-
-// TODO: reference additional headers your program requires here
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_STDAFX_H__29316173_1244_4B6A_B361_1ADB126E69F2__INCLUDED_)
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#if !defined(AFX_STDAFX_H__29316173_1244_4B6A_B361_1ADB126E69F2__INCLUDED_)
+#define AFX_STDAFX_H__29316173_1244_4B6A_B361_1ADB126E69F2__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+
+#include <windows.h>
+#include <stdio.h>
+#include "interface.h"
+
+// TODO: reference additional headers your program requires here
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_STDAFX_H__29316173_1244_4B6A_B361_1ADB126E69F2__INCLUDED_)
diff --git a/mp/src/utils/vvis_launcher/vvis_launcher.cpp b/mp/src/utils/vvis_launcher/vvis_launcher.cpp
index 6d628040..edf03d25 100644
--- a/mp/src/utils/vvis_launcher/vvis_launcher.cpp
+++ b/mp/src/utils/vvis_launcher/vvis_launcher.cpp
@@ -1,79 +1,79 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-// vvis_launcher.cpp : Defines the entry point for the console application.
-//
-
-#include "stdafx.h"
-#include <direct.h>
-#include "tier1/strtools.h"
-#include "tier0/icommandline.h"
-#include "ilaunchabledll.h"
-
-
-
-char* GetLastErrorString()
-{
- static char err[2048];
-
- LPVOID lpMsgBuf;
- FormatMessage(
- FORMAT_MESSAGE_ALLOCATE_BUFFER |
- FORMAT_MESSAGE_FROM_SYSTEM |
- FORMAT_MESSAGE_IGNORE_INSERTS,
- NULL,
- GetLastError(),
- MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
- (LPTSTR) &lpMsgBuf,
- 0,
- NULL
- );
-
- strncpy( err, (char*)lpMsgBuf, sizeof( err ) );
- LocalFree( lpMsgBuf );
-
- err[ sizeof( err ) - 1 ] = 0;
-
- return err;
-}
-
-
-int main(int argc, char* argv[])
-{
- CommandLine()->CreateCmdLine( argc, argv );
- const char *pDLLName = "vvis_dll.dll";
-
- CSysModule *pModule = Sys_LoadModule( pDLLName );
- if ( !pModule )
- {
- printf( "vvis launcher error: can't load %s\n%s", pDLLName, GetLastErrorString() );
- return 1;
- }
-
- CreateInterfaceFn fn = Sys_GetFactory( pModule );
- if( !fn )
- {
- printf( "vvis launcher error: can't get factory from %s\n", pDLLName );
- Sys_UnloadModule( pModule );
- return 2;
- }
-
- int retCode = 0;
- ILaunchableDLL *pDLL = (ILaunchableDLL*)fn( LAUNCHABLE_DLL_INTERFACE_VERSION, &retCode );
- if( !pDLL )
- {
- printf( "vvis launcher error: can't get IVVisDLL interface from %s\n", pDLLName );
- Sys_UnloadModule( pModule );
- return 3;
- }
-
- pDLL->main( argc, argv );
- Sys_UnloadModule( pModule );
-
- return 0;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// vvis_launcher.cpp : Defines the entry point for the console application.
+//
+
+#include "stdafx.h"
+#include <direct.h>
+#include "tier1/strtools.h"
+#include "tier0/icommandline.h"
+#include "ilaunchabledll.h"
+
+
+
+char* GetLastErrorString()
+{
+ static char err[2048];
+
+ LPVOID lpMsgBuf;
+ FormatMessage(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ GetLastError(),
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
+ (LPTSTR) &lpMsgBuf,
+ 0,
+ NULL
+ );
+
+ strncpy( err, (char*)lpMsgBuf, sizeof( err ) );
+ LocalFree( lpMsgBuf );
+
+ err[ sizeof( err ) - 1 ] = 0;
+
+ return err;
+}
+
+
+int main(int argc, char* argv[])
+{
+ CommandLine()->CreateCmdLine( argc, argv );
+ const char *pDLLName = "vvis_dll.dll";
+
+ CSysModule *pModule = Sys_LoadModule( pDLLName );
+ if ( !pModule )
+ {
+ printf( "vvis launcher error: can't load %s\n%s", pDLLName, GetLastErrorString() );
+ return 1;
+ }
+
+ CreateInterfaceFn fn = Sys_GetFactory( pModule );
+ if( !fn )
+ {
+ printf( "vvis launcher error: can't get factory from %s\n", pDLLName );
+ Sys_UnloadModule( pModule );
+ return 2;
+ }
+
+ int retCode = 0;
+ ILaunchableDLL *pDLL = (ILaunchableDLL*)fn( LAUNCHABLE_DLL_INTERFACE_VERSION, &retCode );
+ if( !pDLL )
+ {
+ printf( "vvis launcher error: can't get IVVisDLL interface from %s\n", pDLLName );
+ Sys_UnloadModule( pModule );
+ return 3;
+ }
+
+ pDLL->main( argc, argv );
+ Sys_UnloadModule( pModule );
+
+ return 0;
+}
+
diff --git a/mp/src/utils/vvis_launcher/vvis_launcher.vpc b/mp/src/utils/vvis_launcher/vvis_launcher.vpc
index 5cf8eb99..f3c5e958 100644
--- a/mp/src/utils/vvis_launcher/vvis_launcher.vpc
+++ b/mp/src/utils/vvis_launcher/vvis_launcher.vpc
@@ -1,46 +1,46 @@
-//-----------------------------------------------------------------------------
-// VVIS_LAUNCHER.VPC
-//
-// Project Script
-//-----------------------------------------------------------------------------
-
-$Macro SRCDIR "..\.."
-$Macro OUTBINDIR "$SRCDIR\..\game\bin"
-$Macro OUTBINNAME "vvis"
-
-$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
-
-$Configuration
-{
- $Compiler
- {
- $AdditionalIncludeDirectories "$BASE,..\common"
- $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
- $PrecompiledHeaderFile "Debug/vvis_launcher.pch"
- }
-}
-
-$Project "Vvis_launcher"
-{
- $Folder "Source Files"
- {
- $File "vvis_launcher.cpp"
-
- $File "StdAfx.cpp"
- {
- $Configuration
- {
- $Compiler
- {
- $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
- }
- }
- }
- }
-
- $Folder "Header Files"
- {
- $File "$SRCDIR\public\tier1\interface.h"
- $File "StdAfx.h"
- }
-}
+//-----------------------------------------------------------------------------
+// VVIS_LAUNCHER.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+$Macro OUTBINNAME "vvis"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ $PrecompiledHeaderFile "Debug/vvis_launcher.pch"
+ }
+}
+
+$Project "Vvis_launcher"
+{
+ $Folder "Source Files"
+ {
+ $File "vvis_launcher.cpp"
+
+ $File "StdAfx.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "StdAfx.h"
+ }
+}