diff options
| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/utils/vvis/vvis.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/utils/vvis/vvis.cpp')
| -rw-r--r-- | mp/src/utils/vvis/vvis.cpp | 1240 |
1 files changed, 1240 insertions, 0 deletions
diff --git a/mp/src/utils/vvis/vvis.cpp b/mp/src/utils/vvis/vvis.cpp new file mode 100644 index 00000000..577c1cc3 --- /dev/null +++ b/mp/src/utils/vvis/vvis.cpp @@ -0,0 +1,1240 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// vis.c
+
+#include <windows.h>
+#include "vis.h"
+#include "threads.h"
+#include "stdlib.h"
+#include "pacifier.h"
+#include "vmpi.h"
+#include "mpivis.h"
+#include "tier1/strtools.h"
+#include "collisionutils.h"
+#include "tier0/icommandline.h"
+#include "vmpi_tools_shared.h"
+#include "ilaunchabledll.h"
+#include "tools_minidump.h"
+#include "loadcmdline.h"
+#include "byteswap.h"
+
+
+int g_numportals;
+int portalclusters;
+
+char inbase[32];
+
+portal_t *portals;
+leaf_t *leafs;
+
+int c_portaltest, c_portalpass, c_portalcheck;
+
+byte *uncompressedvis;
+
+byte *vismap, *vismap_p, *vismap_end; // past visfile
+int originalvismapsize;
+
+int leafbytes; // (portalclusters+63)>>3
+int leaflongs;
+
+int portalbytes, portallongs;
+
+bool fastvis;
+bool nosort;
+
+int totalvis;
+
+portal_t *sorted_portals[MAX_MAP_PORTALS*2];
+
+bool g_bUseRadius = false;
+double g_VisRadius = 4096.0f * 4096.0f;
+
+bool g_bLowPriority = false;
+
+//=============================================================================
+
+void PlaneFromWinding (winding_t *w, plane_t *plane)
+{
+ Vector v1, v2;
+
+// calc plane
+ VectorSubtract (w->points[2], w->points[1], v1);
+ VectorSubtract (w->points[0], w->points[1], v2);
+ CrossProduct (v2, v1, plane->normal);
+ VectorNormalize (plane->normal);
+ plane->dist = DotProduct (w->points[0], plane->normal);
+}
+
+
+/*
+==================
+NewWinding
+==================
+*/
+winding_t *NewWinding (int points)
+{
+ winding_t *w;
+ int size;
+
+ if (points > MAX_POINTS_ON_WINDING)
+ Error ("NewWinding: %i points, max %d", points, MAX_POINTS_ON_WINDING);
+
+ size = (int)(&((winding_t *)0)->points[points]);
+ w = (winding_t*)malloc (size);
+ memset (w, 0, size);
+
+ return w;
+}
+
+void pw(winding_t *w)
+{
+ int i;
+ for (i=0 ; i<w->numpoints ; i++)
+ Msg ("(%5.1f, %5.1f, %5.1f)\n",w->points[i][0], w->points[i][1],w->points[i][2]);
+}
+
+void prl(leaf_t *l)
+{
+ int i;
+ portal_t *p;
+ plane_t pl;
+
+ int count = l->portals.Count();
+ for (i=0 ; i<count ; i++)
+ {
+ p = l->portals[i];
+ pl = p->plane;
+ Msg ("portal %4i to leaf %4i : %7.1f : (%4.1f, %4.1f, %4.1f)\n",(int)(p-portals),p->leaf,pl.dist, pl.normal[0], pl.normal[1], pl.normal[2]);
+ }
+}
+
+
+//=============================================================================
+
+/*
+=============
+SortPortals
+
+Sorts the portals from the least complex, so the later ones can reuse
+the earlier information.
+=============
+*/
+int PComp (const void *a, const void *b)
+{
+ if ( (*(portal_t **)a)->nummightsee == (*(portal_t **)b)->nummightsee)
+ return 0;
+ if ( (*(portal_t **)a)->nummightsee < (*(portal_t **)b)->nummightsee)
+ return -1;
+
+ return 1;
+}
+
+void BuildTracePortals( int clusterStart )
+{
+ leaf_t *leaf = &leafs[g_TraceClusterStart];
+ g_numportals = leaf->portals.Count();
+ for ( int i = 0; i < g_numportals; i++ )
+ {
+ sorted_portals[i] = leaf->portals[i];
+ }
+}
+
+void SortPortals (void)
+{
+ int i;
+
+ for (i=0 ; i<g_numportals*2 ; i++)
+ sorted_portals[i] = &portals[i];
+
+ if (nosort)
+ return;
+ qsort (sorted_portals, g_numportals*2, sizeof(sorted_portals[0]), PComp);
+}
+
+
+/*
+==============
+LeafVectorFromPortalVector
+==============
+*/
+int LeafVectorFromPortalVector (byte *portalbits, byte *leafbits)
+{
+ int i;
+ portal_t *p;
+ int c_leafs;
+
+
+ memset (leafbits, 0, leafbytes);
+
+ for (i=0 ; i<g_numportals*2 ; i++)
+ {
+ if ( CheckBit( portalbits, i ) )
+ {
+ p = portals+i;
+ SetBit( leafbits, p->leaf );
+ }
+ }
+
+ c_leafs = CountBits (leafbits, portalclusters);
+
+ return c_leafs;
+}
+
+
+/*
+===============
+ClusterMerge
+
+Merges the portal visibility for a leaf
+===============
+*/
+void ClusterMerge (int clusternum)
+{
+ leaf_t *leaf;
+// byte portalvector[MAX_PORTALS/8];
+ byte portalvector[MAX_PORTALS/4]; // 4 because portal bytes is * 2
+ byte uncompressed[MAX_MAP_LEAFS/8];
+ int i, j;
+ int numvis;
+ portal_t *p;
+ int pnum;
+
+ // OR together all the portalvis bits
+
+ memset (portalvector, 0, portalbytes);
+ leaf = &leafs[clusternum];
+ for (i=0 ; i < leaf->portals.Count(); i++)
+ {
+ p = leaf->portals[i];
+ if (p->status != stat_done)
+ Error ("portal not done %d %p %p\n", i, p, portals);
+ for (j=0 ; j<portallongs ; j++)
+ ((long *)portalvector)[j] |= ((long *)p->portalvis)[j];
+ pnum = p - portals;
+ SetBit( portalvector, pnum );
+ }
+
+ // convert portal bits to leaf bits
+ numvis = LeafVectorFromPortalVector (portalvector, uncompressed);
+
+#if 0
+ // func_viscluster makes this happen all the time because it allows a non-convex set of portals
+ // My analysis says this is ok, but it does make this check for errors in vis kind of useless
+ if ( CheckBit( uncompressed, clusternum ) )
+ Warning("WARNING: Cluster portals saw into cluster\n");
+#endif
+
+ SetBit( uncompressed, clusternum );
+ numvis++; // count the leaf itself
+
+ // save uncompressed for PHS calculation
+ memcpy (uncompressedvis + clusternum*leafbytes, uncompressed, leafbytes);
+
+ qprintf ("cluster %4i : %4i visible\n", clusternum, numvis);
+ totalvis += numvis;
+}
+
+static int CompressAndCrosscheckClusterVis( int clusternum )
+{
+ int optimized = 0;
+ byte compressed[MAX_MAP_LEAFS/8];
+//
+// compress the bit string
+//
+ byte *uncompressed = uncompressedvis + clusternum*leafbytes;
+ for ( int i = 0; i < portalclusters; i++ )
+ {
+ if ( i == clusternum )
+ continue;
+
+ if ( CheckBit( uncompressed, i ) )
+ {
+ byte *other = uncompressedvis + i*leafbytes;
+ if ( !CheckBit( other, clusternum ) )
+ {
+ ClearBit( uncompressed, i );
+ optimized++;
+ }
+ }
+ }
+ int numbytes = CompressVis( uncompressed, compressed );
+
+ byte *dest = vismap_p;
+ vismap_p += numbytes;
+
+ if (vismap_p > vismap_end)
+ Error ("Vismap expansion overflow");
+
+ dvis->bitofs[clusternum][DVIS_PVS] = dest-vismap;
+
+ memcpy( dest, compressed, numbytes );
+
+ // check vis data
+ DecompressVis( vismap + dvis->bitofs[clusternum][DVIS_PVS], compressed );
+
+ return optimized;
+}
+
+
+/*
+==================
+CalcPortalVis
+==================
+*/
+void CalcPortalVis (void)
+{
+ int i;
+
+ // fastvis just uses mightsee for a very loose bound
+ if( fastvis )
+ {
+ for (i=0 ; i<g_numportals*2 ; i++)
+ {
+ portals[i].portalvis = portals[i].portalflood;
+ portals[i].status = stat_done;
+ }
+ return;
+ }
+
+
+ if (g_bUseMPI)
+ {
+ RunMPIPortalFlow();
+ }
+ else
+ {
+ RunThreadsOnIndividual (g_numportals*2, true, PortalFlow);
+ }
+}
+
+
+void CalcVisTrace (void)
+{
+ RunThreadsOnIndividual (g_numportals*2, true, BasePortalVis);
+ BuildTracePortals( g_TraceClusterStart );
+ // NOTE: We only schedule the one-way portals out of the start cluster here
+ // so don't run g_numportals*2 in this case
+ RunThreadsOnIndividual (g_numportals, true, PortalFlow);
+}
+
+/*
+==================
+CalcVis
+==================
+*/
+void CalcVis (void)
+{
+ int i;
+
+ if (g_bUseMPI)
+ {
+ RunMPIBasePortalVis();
+ }
+ else
+ {
+ RunThreadsOnIndividual (g_numportals*2, true, BasePortalVis);
+ }
+
+ SortPortals ();
+
+ CalcPortalVis ();
+
+ //
+ // assemble the leaf vis lists by oring the portal lists
+ //
+ for ( i = 0; i < portalclusters; i++ )
+ {
+ ClusterMerge( i );
+ }
+
+ int count = 0;
+ // Now crosscheck each leaf's vis and compress
+ for ( i = 0; i < portalclusters; i++ )
+ {
+ count += CompressAndCrosscheckClusterVis( i );
+ }
+
+
+ Msg ("Optimized: %d visible clusters (%.2f%%)\n", count, count*100.0/totalvis);
+ Msg ("Total clusters visible: %i\n", totalvis);
+ Msg ("Average clusters visible: %i\n", totalvis / portalclusters);
+}
+
+
+void SetPortalSphere (portal_t *p)
+{
+ int i;
+ Vector total, dist;
+ winding_t *w;
+ float r, bestr;
+
+ w = p->winding;
+ VectorCopy (vec3_origin, total);
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ VectorAdd (total, w->points[i], total);
+ }
+
+ for (i=0 ; i<3 ; i++)
+ total[i] /= w->numpoints;
+
+ bestr = 0;
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ VectorSubtract (w->points[i], total, dist);
+ r = VectorLength (dist);
+ if (r > bestr)
+ bestr = r;
+ }
+ VectorCopy (total, p->origin);
+ p->radius = bestr;
+}
+
+/*
+============
+LoadPortals
+============
+*/
+void LoadPortals (char *name)
+{
+ int i, j;
+ portal_t *p;
+ leaf_t *l;
+ char magic[80];
+ int numpoints;
+ winding_t *w;
+ int leafnums[2];
+ plane_t plane;
+
+ FILE *f;
+
+ // Open the portal file.
+ if ( g_bUseMPI )
+ {
+ // If we're using MPI, copy off the file to a temporary first. This will download the file
+ // from the MPI master, then we get to use nice functions like fscanf on it.
+ char tempPath[MAX_PATH], tempFile[MAX_PATH];
+ if ( GetTempPath( sizeof( tempPath ), tempPath ) == 0 )
+ {
+ Error( "LoadPortals: GetTempPath failed.\n" );
+ }
+
+ if ( GetTempFileName( tempPath, "vvis_portal_", 0, tempFile ) == 0 )
+ {
+ Error( "LoadPortals: GetTempFileName failed.\n" );
+ }
+
+ // Read all the data from the network file into memory.
+ FileHandle_t hFile = g_pFileSystem->Open(name, "r");
+ if ( hFile == FILESYSTEM_INVALID_HANDLE )
+ Error( "LoadPortals( %s ): couldn't get file from master.\n", name );
+
+ CUtlVector<char> data;
+ data.SetSize( g_pFileSystem->Size( hFile ) );
+ g_pFileSystem->Read( data.Base(), data.Count(), hFile );
+ g_pFileSystem->Close( hFile );
+
+ // Dump it into a temp file.
+ f = fopen( tempFile, "wt" );
+ fwrite( data.Base(), 1, data.Count(), f );
+ fclose( f );
+
+ // Open the temp file up.
+ f = fopen( tempFile, "rSTD" ); // read only, sequential, temporary, delete on close
+ }
+ else
+ {
+ f = fopen( name, "r" );
+ }
+
+ if ( !f )
+ Error ("LoadPortals: couldn't read %s\n",name);
+
+ if (fscanf (f,"%79s\n%i\n%i\n",magic, &portalclusters, &g_numportals) != 3)
+ Error ("LoadPortals %s: failed to read header", name);
+ if (stricmp(magic,PORTALFILE))
+ Error ("LoadPortals %s: not a portal file", name);
+
+ Msg ("%4i portalclusters\n", portalclusters);
+ Msg ("%4i numportals\n", g_numportals);
+
+ if (g_numportals * 2 >= MAX_PORTALS)
+ {
+ Error("The map overflows the max portal count (%d of max %d)!\n", g_numportals, MAX_PORTALS / 2 );
+ }
+
+ // these counts should take advantage of 64 bit systems automatically
+ leafbytes = ((portalclusters+63)&~63)>>3;
+ leaflongs = leafbytes/sizeof(long);
+
+ portalbytes = ((g_numportals*2+63)&~63)>>3;
+ portallongs = portalbytes/sizeof(long);
+
+// each file portal is split into two memory portals
+ portals = (portal_t*)malloc(2*g_numportals*sizeof(portal_t));
+ memset (portals, 0, 2*g_numportals*sizeof(portal_t));
+
+ leafs = (leaf_t*)malloc(portalclusters*sizeof(leaf_t));
+ memset (leafs, 0, portalclusters*sizeof(leaf_t));
+
+ originalvismapsize = portalclusters*leafbytes;
+ uncompressedvis = (byte*)malloc(originalvismapsize);
+
+ vismap = vismap_p = dvisdata;
+ dvis->numclusters = portalclusters;
+ vismap_p = (byte *)&dvis->bitofs[portalclusters];
+
+ vismap_end = vismap + MAX_MAP_VISIBILITY;
+
+ for (i=0, p=portals ; i<g_numportals ; i++)
+ {
+ if (fscanf (f, "%i %i %i ", &numpoints, &leafnums[0], &leafnums[1])
+ != 3)
+ Error ("LoadPortals: reading portal %i", i);
+ if (numpoints > MAX_POINTS_ON_WINDING)
+ Error ("LoadPortals: portal %i has too many points", i);
+ if ( (unsigned)leafnums[0] > portalclusters
+ || (unsigned)leafnums[1] > portalclusters)
+ Error ("LoadPortals: reading portal %i", i);
+
+ w = p->winding = NewWinding (numpoints);
+ w->original = true;
+ w->numpoints = numpoints;
+
+ for (j=0 ; j<numpoints ; j++)
+ {
+ double v[3];
+ int k;
+
+ // scanf into double, then assign to vec_t
+ // so we don't care what size vec_t is
+ if (fscanf (f, "(%lf %lf %lf ) "
+ , &v[0], &v[1], &v[2]) != 3)
+ Error ("LoadPortals: reading portal %i", i);
+ for (k=0 ; k<3 ; k++)
+ w->points[j][k] = v[k];
+ }
+ fscanf (f, "\n");
+
+ // calc plane
+ PlaneFromWinding (w, &plane);
+
+ // create forward portal
+ l = &leafs[leafnums[0]];
+ l->portals.AddToTail(p);
+
+ p->winding = w;
+ VectorSubtract (vec3_origin, plane.normal, p->plane.normal);
+ p->plane.dist = -plane.dist;
+ p->leaf = leafnums[1];
+ SetPortalSphere (p);
+ p++;
+
+ // create backwards portal
+ l = &leafs[leafnums[1]];
+ l->portals.AddToTail(p);
+
+ p->winding = NewWinding(w->numpoints);
+ p->winding->numpoints = w->numpoints;
+ for (j=0 ; j<w->numpoints ; j++)
+ {
+ VectorCopy (w->points[w->numpoints-1-j], p->winding->points[j]);
+ }
+
+ p->plane = plane;
+ p->leaf = leafnums[0];
+ SetPortalSphere (p);
+ p++;
+
+ }
+
+ fclose (f);
+}
+
+
+/*
+================
+CalcPAS
+
+Calculate the PAS (Potentially Audible Set)
+by ORing together all the PVS visible from a leaf
+================
+*/
+void CalcPAS (void)
+{
+ int i, j, k, l, index;
+ int bitbyte;
+ long *dest, *src;
+ byte *scan;
+ int count;
+ byte uncompressed[MAX_MAP_LEAFS/8];
+ byte compressed[MAX_MAP_LEAFS/8];
+
+ Msg ("Building PAS...\n");
+
+ count = 0;
+ for (i=0 ; i<portalclusters ; i++)
+ {
+ scan = uncompressedvis + i*leafbytes;
+ memcpy (uncompressed, scan, leafbytes);
+ for (j=0 ; j<leafbytes ; j++)
+ {
+ bitbyte = scan[j];
+ if (!bitbyte)
+ continue;
+ for (k=0 ; k<8 ; k++)
+ {
+ if (! (bitbyte & (1<<k)) )
+ continue;
+ // OR this pvs row into the phs
+ index = ((j<<3)+k);
+ if (index >= portalclusters)
+ Error ("Bad bit in PVS"); // pad bits should be 0
+ src = (long *)(uncompressedvis + index*leafbytes);
+ dest = (long *)uncompressed;
+ for (l=0 ; l<leaflongs ; l++)
+ ((long *)uncompressed)[l] |= src[l];
+ }
+ }
+ for (j=0 ; j<portalclusters ; j++)
+ {
+ if ( CheckBit( uncompressed, j ) )
+ {
+ count++;
+ }
+ }
+
+ //
+ // compress the bit string
+ //
+ j = CompressVis (uncompressed, compressed);
+
+ dest = (long *)vismap_p;
+ vismap_p += j;
+
+ if (vismap_p > vismap_end)
+ Error ("Vismap expansion overflow");
+
+ dvis->bitofs[i][DVIS_PAS] = (byte *)dest-vismap;
+
+ memcpy (dest, compressed, j);
+ }
+
+ Msg ("Average clusters audible: %i\n", count/portalclusters);
+}
+
+
+
+static void GetBoundsForFace( int faceID, Vector &faceMin, Vector &faceMax )
+{
+ ClearBounds( faceMin, faceMax );
+ dface_t *pFace = &dfaces[faceID];
+ int i;
+ for( i = pFace->firstedge; i < pFace->firstedge + pFace->numedges; i++ )
+ {
+ int edgeID = dsurfedges[i];
+ if( edgeID < 0 )
+ {
+ edgeID = -edgeID;
+ }
+ dedge_t *pEdge = &dedges[edgeID];
+ dvertex_t *pVert0 = &dvertexes[pEdge->v[0]];
+ dvertex_t *pVert1 = &dvertexes[pEdge->v[1]];
+ AddPointToBounds( pVert0->point, faceMin, faceMax );
+ AddPointToBounds( pVert1->point, faceMin, faceMax );
+ }
+}
+
+// FIXME: should stick this in mathlib
+static float GetMinDistanceBetweenBoundingBoxes( const Vector &min1, const Vector &max1,
+ const Vector &min2, const Vector &max2 )
+{
+ if( IsBoxIntersectingBox( min1, max1, min2, max2 ) )
+ {
+ return 0.0f;
+ }
+
+ Vector axisDist;
+ int i;
+ for( i = 0; i < 3; i++ )
+ {
+ if( min1[i] <= max2[i] && max1[i] >= min2[i] )
+ {
+ // the intersection in this dimension.
+ axisDist[i] = 0.0f;
+ }
+ else
+ {
+ float dist1, dist2;
+ dist1 = min1[i] - max2[i];
+ dist2 = min2[i] - max1[i];
+ axisDist[i] = dist1 > dist2 ? dist1 : dist2;
+ Assert( axisDist[i] > 0.0f );
+ }
+ }
+
+ float mag = axisDist.Length();
+ Assert( mag > 0.0f );
+ return mag;
+}
+
+static float CalcDistanceFromLeafToWater( int leafNum )
+{
+ byte uncompressed[MAX_MAP_LEAFS/8];
+
+ int j, k;
+
+ // If we know that this one doesn't see a water surface then don't bother doing anything.
+ if( ((dleafs[leafNum].contents & CONTENTS_TESTFOGVOLUME) == 0) && ( dleafs[leafNum].leafWaterDataID == -1 ) )
+ return 65535; // FIXME: make a define for this.
+
+ // First get the vis data..
+ int cluster = dleafs[leafNum].cluster;
+ if (cluster < 0)
+ return 65535; // FIXME: make a define for this.
+
+ DecompressVis( &dvisdata[dvis->bitofs[cluster][DVIS_PVS]], uncompressed );
+
+ float minDist = 65535.0f; // FIXME: make a define for this.
+
+ Vector leafMin, leafMax;
+
+ leafMin[0] = ( float )dleafs[leafNum].mins[0];
+ leafMin[1] = ( float )dleafs[leafNum].mins[1];
+ leafMin[2] = ( float )dleafs[leafNum].mins[2];
+ leafMax[0] = ( float )dleafs[leafNum].maxs[0];
+ leafMax[1] = ( float )dleafs[leafNum].maxs[1];
+ leafMax[2] = ( float )dleafs[leafNum].maxs[2];
+
+/*
+ CUtlVector<listplane_t> temp;
+
+ // build a convex solid out of the planes so that we can get at the triangles.
+ for( j = dleafs[i].firstleafbrush; j < dleafs[i].firstleafbrush + dleafs[i].numleafbrushes; j++ )
+ {
+ dbrush_t *pBrush = &dbrushes[j];
+ for( k = pBrush->firstside; k < pBrush->firstside + pBrush->numsides; k++ )
+ {
+ dbrushside_t *pside = dbrushsides + k;
+ dplane_t *pplane = dplanes + pside->planenum;
+ AddListPlane( &temp, pplane->normal[0], pplane->normal[1], pplane->normal[2], pplane->dist );
+ }
+ CPhysConvex *pConvex = physcollision->ConvexFromPlanes( (float *)temp.Base(), temp.Count(), VPHYSICS_MERGE );
+ ConvertConvexToCollide( &pConvex,
+ temp.RemoveAll();
+ }
+*/
+
+ // Iterate over all potentially visible clusters from this leaf
+ for (j = 0; j < dvis->numclusters; ++j)
+ {
+ // Don't need to bother if this is the same as the current cluster
+ if (j == cluster)
+ continue;
+
+ // If the cluster isn't in our current pvs, then get out of here.
+ if ( !CheckBit( uncompressed, j ) )
+ continue;
+
+ // Found a visible cluster, now iterate over all leaves
+ // inside that cluster
+ for (k = 0; k < g_ClusterLeaves[j].leafCount; ++k)
+ {
+ int nClusterLeaf = g_ClusterLeaves[j].leafs[k];
+
+ // Don't bother testing the ones that don't see a water boundary.
+ if( ((dleafs[nClusterLeaf].contents & CONTENTS_TESTFOGVOLUME) == 0) && ( dleafs[nClusterLeaf].leafWaterDataID == -1 ) )
+ continue;
+
+ // Find the minimum distance between each surface on the boundary of the leaf
+ // that we have the pvs for and each water surface in the leaf that we are testing.
+ int nFirstFaceID = dleafs[nClusterLeaf].firstleafface;
+ for( int leafFaceID = 0; leafFaceID < dleafs[nClusterLeaf].numleaffaces; ++leafFaceID )
+ {
+ int faceID = dleaffaces[nFirstFaceID + leafFaceID];
+ dface_t *pFace = &dfaces[faceID];
+ if( pFace->texinfo == -1 )
+ continue;
+
+ texinfo_t *pTexInfo = &texinfo[pFace->texinfo];
+ if( pTexInfo->flags & SURF_WARP )
+ {
+ // Woo hoo!!! We found a water face.
+ // compare the bounding box of the face with the bounding
+ // box of the leaf that we are looking from and see
+ // what the closest distance is.
+ // FIXME: this could be a face/face distance between the water
+ // face and the bounding volume of the leaf.
+
+ // Get the bounding box of the face
+ Vector faceMin, faceMax;
+ GetBoundsForFace( faceID, faceMin, faceMax );
+ float dist = GetMinDistanceBetweenBoundingBoxes( leafMin, leafMax, faceMin, faceMax );
+ if( dist < minDist )
+ {
+ minDist = dist;
+ }
+ }
+ }
+ }
+ }
+ return minDist;
+}
+
+static void CalcDistanceFromLeavesToWater( void )
+{
+ int i;
+ for( i = 0; i < numleafs; i++ )
+ {
+ g_LeafMinDistToWater[i] = ( unsigned short )CalcDistanceFromLeafToWater( i );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Using the PVS, compute the visible fog volumes from each leaf
+//-----------------------------------------------------------------------------
+static void CalcVisibleFogVolumes()
+{
+ byte uncompressed[MAX_MAP_LEAFS/8];
+
+ int i, j, k;
+
+ // Clear the contents flags for water testing
+ for (i = 0; i < numleafs; ++i)
+ {
+ dleafs[i].contents &= ~CONTENTS_TESTFOGVOLUME;
+ g_LeafMinDistToWater[i] = 65535;
+ }
+
+ for (i = 0; i < numleafs; ++i)
+ {
+ // If we've already discovered that this leaf needs testing,
+ // no need to go through the work again...
+ if (dleafs[i].contents & CONTENTS_TESTFOGVOLUME)
+ {
+ Assert((dleafs[i].contents & (CONTENTS_SLIME | CONTENTS_WATER)) == 0);
+ continue;
+ }
+
+ // Don't bother checking fog volumes from solid leaves
+ if (dleafs[i].contents & CONTENTS_SOLID)
+ continue;
+
+ // Look only for leaves which are visible from leaves that have fluid in them.
+ if ( dleafs[i].leafWaterDataID == -1 )
+ continue;
+
+ // Don't bother about looking from CONTENTS_SLIME; we're not going to treat that as interesting.
+ // because slime is opaque
+ if ( dleafs[i].contents & CONTENTS_SLIME )
+ continue;
+
+ // First get the vis data..
+ int cluster = dleafs[i].cluster;
+ if (cluster < 0)
+ continue;
+
+ DecompressVis( &dvisdata[dvis->bitofs[cluster][DVIS_PVS]], uncompressed );
+
+ // Iterate over all potentially visible clusters from this leaf
+ for (j = 0; j < dvis->numclusters; ++j)
+ {
+ // Don't need to bother if this is the same as the current cluster
+ if (j == cluster)
+ continue;
+
+ if ( !CheckBit( uncompressed, j ) )
+ continue;
+
+ // Found a visible cluster, now iterate over all leaves
+ // inside that cluster
+ for (k = 0; k < g_ClusterLeaves[j].leafCount; ++k)
+ {
+ int nClusterLeaf = g_ClusterLeaves[j].leafs[k];
+
+ // Don't bother checking fog volumes from solid leaves
+ if ( dleafs[nClusterLeaf].contents & CONTENTS_SOLID )
+ continue;
+
+ // Don't bother checking from any leaf that's got fluid in it
+ if ( dleafs[nClusterLeaf].leafWaterDataID != -1 )
+ continue;
+
+ // Here, we've found a case where a non-liquid leaf is visible from a liquid leaf
+ // So, in this case, we have to do the expensive test during rendering.
+ dleafs[nClusterLeaf].contents |= CONTENTS_TESTFOGVOLUME;
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Compute the bounding box, excluding 3D skybox + skybox, add it to keyvalues
+//-----------------------------------------------------------------------------
+float DetermineVisRadius( )
+{
+ float flRadius = -1;
+
+ // Check the max vis range to determine the vis radius
+ for (int i = 0; i < num_entities; ++i)
+ {
+ char* pEntity = ValueForKey(&entities[i], "classname");
+ if (!stricmp(pEntity, "env_fog_controller"))
+ {
+ flRadius = FloatForKey (&entities[i], "farz");
+ if (flRadius == 0.0f)
+ flRadius = -1.0f;
+ break;
+ }
+ }
+
+ return flRadius;
+}
+
+void MarkLeavesAsRadial()
+{
+ for ( int i = 0; i < numleafs; i++ )
+ {
+ dleafs[i].flags |= LEAF_FLAGS_RADIAL;
+ }
+}
+
+
+int ParseCommandLine( int argc, char **argv )
+{
+ int i;
+ for (i=1 ; i<argc ; i++)
+ {
+ if (!Q_stricmp(argv[i],"-threads"))
+ {
+ numthreads = atoi (argv[i+1]);
+ i++;
+ }
+ else if (!Q_stricmp(argv[i], "-fast"))
+ {
+ Msg ("fastvis = true\n");
+ fastvis = true;
+ }
+ else if (!Q_stricmp(argv[i], "-v") || !Q_stricmp(argv[i], "-verbose"))
+ {
+ Msg ("verbose = true\n");
+ verbose = true;
+ }
+ else if( !Q_stricmp( argv[i], "-radius_override" ) )
+ {
+ g_bUseRadius = true;
+ g_VisRadius = atof( argv[i+1] );
+ i++;
+ Msg( "Vis Radius = %4.2f\n", g_VisRadius );
+ g_VisRadius = g_VisRadius * g_VisRadius; // so distance check can be squared
+ }
+ else if( !Q_stricmp( argv[i], "-trace" ) )
+ {
+ g_TraceClusterStart = atoi( argv[i+1] );
+ i++;
+ g_TraceClusterStop = atoi( argv[i+1] );
+ i++;
+ Msg( "Tracing vis from cluster %d to %d\n", g_TraceClusterStart, g_TraceClusterStop );
+ }
+ else if (!Q_stricmp (argv[i],"-nosort"))
+ {
+ Msg ("nosort = true\n");
+ nosort = true;
+ }
+ else if (!Q_stricmp (argv[i],"-tmpin"))
+ strcpy (inbase, "/tmp");
+ else if( !Q_stricmp( argv[i], "-low" ) )
+ {
+ g_bLowPriority = true;
+ }
+ else if ( !Q_stricmp( argv[i], "-FullMinidumps" ) )
+ {
+ EnableFullMinidumps( true );
+ }
+ else if ( !Q_stricmp( argv[i], CMDLINEOPTION_NOVCONFIG ) )
+ {
+ }
+ else if ( !Q_stricmp( argv[i], "-vproject" ) || !Q_stricmp( argv[i], "-game" ) )
+ {
+ ++i;
+ }
+ else if ( !Q_stricmp( argv[i], "-allowdebug" ) || !Q_stricmp( argv[i], "-steam" ) )
+ {
+ // nothing to do here, but don't bail on this option
+ }
+ // NOTE: the -mpi checks must come last here because they allow the previous argument
+ // to be -mpi as well. If it game before something else like -game, then if the previous
+ // argument was -mpi and the current argument was something valid like -game, it would skip it.
+ else if ( !Q_strncasecmp( argv[i], "-mpi", 4 ) || !Q_strncasecmp( argv[i-1], "-mpi", 4 ) )
+ {
+ if ( stricmp( argv[i], "-mpi" ) == 0 )
+ g_bUseMPI = true;
+
+ // Any other args that start with -mpi are ok too.
+ if ( i == argc - 1 )
+ break;
+ }
+ else if (argv[i][0] == '-')
+ {
+ Warning("VBSP: Unknown option \"%s\"\n\n", argv[i]);
+ i = 100000; // force it to print the usage
+ break;
+ }
+ else
+ break;
+ }
+ return i;
+}
+
+
+void PrintCommandLine( int argc, char **argv )
+{
+ Warning( "Command line: " );
+ for ( int z=0; z < argc; z++ )
+ {
+ Warning( "\"%s\" ", argv[z] );
+ }
+ Warning( "\n\n" );
+}
+
+
+void PrintUsage( int argc, char **argv )
+{
+ PrintCommandLine( argc, argv );
+
+ Warning(
+ "usage : vvis [options...] bspfile\n"
+ "example: vvis -fast c:\\hl2\\hl2\\maps\\test\n"
+ "\n"
+ "Common options:\n"
+ "\n"
+ " -v (or -verbose): Turn on verbose output (also shows more command\n"
+ " -fast : Only do first quick pass on vis calculations.\n"
+ " -mpi : Use VMPI to distribute computations.\n"
+ " -low : Run as an idle-priority process.\n"
+ " env_fog_controller specifies one.\n"
+ "\n"
+ " -vproject <directory> : Override the VPROJECT environment variable.\n"
+ " -game <directory> : Same as -vproject.\n"
+ "\n"
+ "Other options:\n"
+ " -novconfig : Don't bring up graphical UI on vproject errors.\n"
+ " -radius_override: Force a vis radius, regardless of whether an\n"
+ " -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.\n"
+ " -threads : Control the number of threads vbsp uses (defaults to the #\n"
+ " or processors on your machine).\n"
+ " -nosort : Don't sort portals (sorting is an optimization).\n"
+ " -tmpin : Make portals come from \\tmp\\<mapname>.\n"
+ " -tmpout : Make portals come from \\tmp\\<mapname>.\n"
+ " -trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis.\n"
+ " -FullMinidumps : Write large minidumps on crash.\n"
+ " -x360 : Generate Xbox360 version of vsp\n"
+ " -nox360 : Disable generation Xbox360 version of vsp (default)\n"
+ "\n"
+#if 1 // Disabled for the initial SDK release with VMPI so we can get feedback from selected users.
+ );
+#else
+ " -mpi_ListParams : Show a list of VMPI parameters.\n"
+ "\n"
+ );
+
+ // Show VMPI parameters?
+ for ( int i=1; i < argc; i++ )
+ {
+ if ( V_stricmp( argv[i], "-mpi_ListParams" ) == 0 )
+ {
+ Warning( "VMPI-specific options:\n\n" );
+
+ bool bIsSDKMode = VMPI_IsSDKMode();
+ for ( int i=k_eVMPICmdLineParam_FirstParam+1; i < k_eVMPICmdLineParam_LastParam; i++ )
+ {
+ if ( (VMPI_GetParamFlags( (EVMPICmdLineParam)i ) & VMPI_PARAM_SDK_HIDDEN) && bIsSDKMode )
+ continue;
+
+ Warning( "[%s]\n", VMPI_GetParamString( (EVMPICmdLineParam)i ) );
+ Warning( VMPI_GetParamHelpString( (EVMPICmdLineParam)i ) );
+ Warning( "\n\n" );
+ }
+ break;
+ }
+ }
+#endif
+}
+
+
+int RunVVis( int argc, char **argv )
+{
+ char portalfile[1024];
+ char source[1024];
+ double start, end;
+
+
+ Msg( "Valve Software - vvis.exe (%s)\n", __DATE__ );
+
+ verbose = false;
+
+ Q_StripExtension( argv[ argc - 1 ], source, sizeof( source ) );
+ CmdLib_InitFileSystem( argv[ argc - 1 ] );
+
+ Q_FileBase( source, source, sizeof( source ) );
+
+ LoadCmdLineFromFile( argc, argv, source, "vvis" );
+ int i = ParseCommandLine( argc, argv );
+
+ // This part is just for VMPI. VMPI's file system needs the basedir in front of all filenames,
+ // so we prepend qdir here.
+ strcpy( source, ExpandPath( source ) );
+
+ if (i != argc - 1)
+ {
+ PrintUsage( argc, argv );
+ DeleteCmdLine( argc, argv );
+ CmdLib_Exit( 1 );
+ }
+
+ start = Plat_FloatTime();
+
+
+ if (!g_bUseMPI)
+ {
+ // Setup the logfile.
+ char logFile[512];
+ _snprintf( logFile, sizeof(logFile), "%s.log", source );
+ SetSpewFunctionLogFile( logFile );
+ }
+
+ // Run in the background?
+ if( g_bLowPriority )
+ {
+ SetLowPriority();
+ }
+
+ ThreadSetDefault ();
+
+ char targetPath[1024];
+ GetPlatformMapPath( source, targetPath, 0, 1024 );
+ Msg ("reading %s\n", targetPath);
+ LoadBSPFile (targetPath);
+ if (numnodes == 0 || numfaces == 0)
+ Error ("Empty map");
+ ParseEntities ();
+
+ // Check the VMF for a vis radius
+ if (!g_bUseRadius)
+ {
+ float flRadius = DetermineVisRadius( );
+ if (flRadius > 0.0f)
+ {
+ g_bUseRadius = true;
+ g_VisRadius = flRadius * flRadius;
+ }
+ }
+
+ if ( g_bUseRadius )
+ {
+ MarkLeavesAsRadial();
+ }
+
+ if ( inbase[0] == 0 )
+ {
+ strcpy( portalfile, source );
+ }
+ else
+ {
+ sprintf ( portalfile, "%s%s", inbase, argv[i] );
+ Q_StripExtension( portalfile, portalfile, sizeof( portalfile ) );
+ }
+ strcat (portalfile, ".prt");
+
+ Msg ("reading %s\n", portalfile);
+ LoadPortals (portalfile);
+
+ // don't write out results when simply doing a trace
+ if ( g_TraceClusterStart < 0 )
+ {
+ CalcVis ();
+ CalcPAS ();
+
+ // We need a mapping from cluster to leaves, since the PVS
+ // deals with clusters for both CalcVisibleFogVolumes and
+ BuildClusterTable();
+
+ CalcVisibleFogVolumes();
+ CalcDistanceFromLeavesToWater();
+
+ visdatasize = vismap_p - dvisdata;
+ Msg ("visdatasize:%i compressed from %i\n", visdatasize, originalvismapsize*2);
+
+ Msg ("writing %s\n", targetPath);
+ WriteBSPFile (targetPath);
+ }
+ else
+ {
+ if ( g_TraceClusterStart < 0 || g_TraceClusterStart >= portalclusters || g_TraceClusterStop < 0 || g_TraceClusterStop >= portalclusters )
+ {
+ Error("Invalid cluster trace: %d to %d, valid range is 0 to %d\n", g_TraceClusterStart, g_TraceClusterStop, portalclusters-1 );
+ }
+ if ( g_bUseMPI )
+ {
+ Warning("Can't compile trace in MPI mode\n");
+ }
+ CalcVisTrace ();
+ WritePortalTrace(source);
+ }
+
+ end = Plat_FloatTime();
+
+ char str[512];
+ GetHourMinuteSecondsString( (int)( end - start ), str, sizeof( str ) );
+ Msg( "%s elapsed\n", str );
+
+ ReleasePakFileLumps();
+ DeleteCmdLine( argc, argv );
+ CmdLib_Cleanup();
+ return 0;
+}
+
+
+/*
+===========
+main
+===========
+*/
+int main (int argc, char **argv)
+{
+ CommandLine()->CreateCmdLine( argc, argv );
+
+ MathLib_Init( 2.2f, 2.2f, 0.0f, 1.0f, false, false, false, false );
+ InstallAllocationFunctions();
+ InstallSpewFunction();
+
+ VVIS_SetupMPI( argc, argv );
+
+ // Install an exception handler.
+ if ( g_bUseMPI && !g_bMPIMaster )
+ SetupToolsMinidumpHandler( VMPI_ExceptionFilter );
+ else
+ SetupDefaultToolsMinidumpHandler();
+
+ return RunVVis( argc, argv );
+}
+
+
+// When VVIS is used as a DLL (makes debugging vmpi vvis a lot easier), this is used to
+// get it going.
+class CVVisDLL : public ILaunchableDLL
+{
+public:
+ virtual int main( int argc, char **argv )
+ {
+ return ::main( argc, argv );
+ }
+};
+
+EXPOSE_SINGLE_INTERFACE( CVVisDLL, ILaunchableDLL, LAUNCHABLE_DLL_INTERFACE_VERSION );
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