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| author | Alan Edwardes <[email protected]> | 2013-12-03 10:47:30 +0000 |
|---|---|---|
| committer | Alan Edwardes <[email protected]> | 2013-12-03 10:47:30 +0000 |
| commit | 550992aebacbc7586553c15a3c2120f85a879126 (patch) | |
| tree | c814cf654018acd5d69bb6e4be5dc9900391fd37 /mp/src/utils/vvis/WaterDist.cpp | |
| parent | VBSP now checks all search paths for an FGD file. (diff) | |
| parent | Make .xcconfigs text files too. (diff) | |
| download | source-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.tar.xz source-sdk-2013-550992aebacbc7586553c15a3c2120f85a879126.zip | |
Merge remote-tracking branch 'upstream/master' into vbsp-fixes.
Diffstat (limited to 'mp/src/utils/vvis/WaterDist.cpp')
| -rw-r--r-- | mp/src/utils/vvis/WaterDist.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/mp/src/utils/vvis/WaterDist.cpp b/mp/src/utils/vvis/WaterDist.cpp index 5ed380c8..933e178f 100644 --- a/mp/src/utils/vvis/WaterDist.cpp +++ b/mp/src/utils/vvis/WaterDist.cpp @@ -1,30 +1,30 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "bsplib.h"
-
-// input:
-// from bsplib.h:
-// numleafs
-// dleafs
-
-void EmitDistanceToWaterInfo( void )
-{
- int leafID;
- for( leafID = 0; leafID < numleafs; leafID++ )
- {
- dleaf_t *pLeaf = &dleafs[leafID];
- if( pLeaf->leafWaterDataID == -1 )
- {
- // FIXME: set the distance to water to infinity here just in case.
- continue;
- }
-
- // Get the vis set for this leaf.
-
- }
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "bsplib.h" + +// input: +// from bsplib.h: +// numleafs +// dleafs + +void EmitDistanceToWaterInfo( void ) +{ + int leafID; + for( leafID = 0; leafID < numleafs; leafID++ ) + { + dleaf_t *pLeaf = &dleafs[leafID]; + if( pLeaf->leafWaterDataID == -1 ) + { + // FIXME: set the distance to water to infinity here just in case. + continue; + } + + // Get the vis set for this leaf. + + } +} + |