diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/vrad/vraddisps.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/vrad/vraddisps.cpp')
| -rw-r--r-- | mp/src/utils/vrad/vraddisps.cpp | 3518 |
1 files changed, 1759 insertions, 1759 deletions
diff --git a/mp/src/utils/vrad/vraddisps.cpp b/mp/src/utils/vrad/vraddisps.cpp index 0bbafd40..d6bc6f7a 100644 --- a/mp/src/utils/vrad/vraddisps.cpp +++ b/mp/src/utils/vrad/vraddisps.cpp @@ -1,1759 +1,1759 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "vrad.h"
-#include "utlvector.h"
-#include "cmodel.h"
-#include "BSPTreeData.h"
-#include "VRAD_DispColl.h"
-#include "CollisionUtils.h"
-#include "lightmap.h"
-#include "Radial.h"
-#include "CollisionUtils.h"
-#include "mathlib/bumpvects.h"
-#include "utlrbtree.h"
-#include "tier0/fasttimer.h"
-#include "disp_vrad.h"
-
-class CBSPDispRayDistanceEnumerator;
-
-//=============================================================================
-//
-// Displacement/Face List
-//
-class CBSPDispFaceListEnumerator : public ISpatialLeafEnumerator, public IBSPTreeDataEnumerator
-{
-public:
-
- //=========================================================================
- //
- // Construction/Deconstruction
- //
- CBSPDispFaceListEnumerator() {};
- virtual ~CBSPDispFaceListEnumerator()
- {
- m_DispList.Purge();
- m_FaceList.Purge();
- }
-
- // ISpatialLeafEnumerator
- bool EnumerateLeaf( int ndxLeaf, int context );
-
- // IBSPTreeDataEnumerator
- bool FASTCALL EnumerateElement( int userId, int context );
-
-public:
-
- CUtlVector<CVRADDispColl*> m_DispList;
- CUtlVector<int> m_FaceList;
-};
-
-
-//=============================================================================
-//
-// RayEnumerator
-//
-class CBSPDispRayEnumerator : public ISpatialLeafEnumerator, public IBSPTreeDataEnumerator
-{
-public:
- // ISpatialLeafEnumerator
- bool EnumerateLeaf( int ndxLeaf, int context );
-
- // IBSPTreeDataEnumerator
- bool FASTCALL EnumerateElement( int userId, int context );
-};
-
-//=============================================================================
-//
-// VRad Displacement Manager
-//
-class CVRadDispMgr : public IVRadDispMgr
-{
-public:
-
- //=========================================================================
- //
- // Construction/Deconstruction
- //
- CVRadDispMgr();
- virtual ~CVRadDispMgr();
-
- // creation/destruction
- void Init( void );
- void Shutdown( void );
-
- // "CalcPoints"
- bool BuildDispSamples( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace );
- bool BuildDispLuxels( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace );
- bool BuildDispSamplesAndLuxels_DoFast( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace );
-
- // patching functions
- void MakePatches( void );
- void SubdividePatch( int iPatch );
-
- // pre "FinalLightFace"
- void InsertSamplesDataIntoHashTable( void );
- void InsertPatchSampleDataIntoHashTable( void );
-
- // "FinalLightFace"
- radial_t *BuildLuxelRadial( int ndxFace, int ndxStyle, bool bBump );
- bool SampleRadial( int ndxFace, radial_t *pRadial, Vector const &vPos, int ndxLxl, LightingValue_t *pLightSample, int sampleCount, bool bPatch );
- radial_t *BuildPatchRadial( int ndxFace, bool bBump );
-
- // utility
- void GetDispSurfNormal( int ndxFace, Vector &pt, Vector &ptNormal, bool bInside );
- void GetDispSurf( int ndxFace, CVRADDispColl **ppDispTree );
-
- // bsp tree functions
- bool ClipRayToDisp( DispTested_t &dispTested, Ray_t const &ray );
- bool ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, int ndxLeaf );
- void ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, int ndxLeaf,
- float& dist, dface_t*& pFace, Vector2D& luxelCoord );
- void ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray,
- int ndxLeaf, float& dist, Vector *pNormal );
-
- void StartRayTest( DispTested_t &dispTested );
- void AddPolysForRayTrace( void );
-
- // general timing -- should be moved!!
- void StartTimer( const char *name );
- void EndTimer( void );
-
- //=========================================================================
- //
- // Enumeration Methods
- //
- bool DispRay_EnumerateLeaf( int ndxLeaf, int context );
- bool DispRay_EnumerateElement( int userId, int context );
- bool DispRayDistance_EnumerateElement( int userId, CBSPDispRayDistanceEnumerator* pEnum );
-
- bool DispFaceList_EnumerateLeaf( int ndxLeaf, int context );
- bool DispFaceList_EnumerateElement( int userId, int context );
-
-private:
-
- //=========================================================================
- //
- // BSP Tree Helpers
- //
- void InsertDispIntoTree( int ndxDisp );
- void RemoveDispFromTree( int ndxDisp );
-
- //=========================================================================
- //
- // Displacement Data Loader (from .bsp)
- //
- void UnserializeDisps( void );
- void DispBuilderInit( CCoreDispInfo *pBuilderDisp, dface_t *pFace, int ndxFace );
-
- //=========================================================================
- //
- // Sampling Helpers
- //
- void RadialLuxelBuild( CVRADDispColl *pDispTree, radial_t *pRadial, int ndxStyle, bool bBump );
- void RadialLuxelAddSamples( int ndxFace, Vector const &luxelPt, Vector const &luxelNormal, float radius,
- radial_t *pRadial, int ndxRadial, bool bBump, int lightStyle );
-
- void RadialPatchBuild( CVRADDispColl *pDispTree, radial_t *pRadial, bool bBump );
- void RadialLuxelAddPatch( int ndxFace, Vector const &luxelPt,
- Vector const &luxelNormal, float radius,
- radial_t *pRadial, int ndxRadial, bool bBump,
- CUtlVector<CPatch*> &interestingPatches );
-
- bool IsNeighbor( int iDispFace, int iNeighborFace );
-
- void GetInterestingPatchesForLuxels(
- int ndxFace,
- CUtlVector<CPatch*> &interestingPatches,
- float patchSampleRadius );
-
-private:
-
- struct DispCollTree_t
- {
- CVRADDispColl *m_pDispTree;
- BSPTreeDataHandle_t m_Handle;
- };
-
- struct EnumContext_t
- {
- DispTested_t *m_pDispTested;
- Ray_t const *m_pRay;
- };
-
- CUtlVector<DispCollTree_t> m_DispTrees;
-
- IBSPTreeData *m_pBSPTreeData;
-
- CBSPDispRayEnumerator m_EnumDispRay;
- CBSPDispFaceListEnumerator m_EnumDispFaceList;
-
- int sampleCount;
- Vector *m_pSamplePos;
-
- CFastTimer m_Timer;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: expose IVRadDispMgr to vrad
-//-----------------------------------------------------------------------------
-
-static CVRadDispMgr s_DispMgr;
-
-IVRadDispMgr *StaticDispMgr( void )
-{
- return &s_DispMgr;
-}
-
-
-//=============================================================================
-//
-// Displacement/Face List
-//
-// ISpatialLeafEnumerator
-bool CBSPDispFaceListEnumerator::EnumerateLeaf( int ndxLeaf, int context )
-{
- return s_DispMgr.DispFaceList_EnumerateLeaf( ndxLeaf, context );
-}
-
-// IBSPTreeDataEnumerator
-bool FASTCALL CBSPDispFaceListEnumerator::EnumerateElement( int userId, int context )
-{
- return s_DispMgr.DispFaceList_EnumerateElement( userId, context );
-}
-
-
-//=============================================================================
-//
-// RayEnumerator
-//
-bool CBSPDispRayEnumerator::EnumerateLeaf( int ndxLeaf, int context )
-{
- return s_DispMgr.DispRay_EnumerateLeaf( ndxLeaf, context );
-}
-
-bool FASTCALL CBSPDispRayEnumerator::EnumerateElement( int userId, int context )
-{
- return s_DispMgr.DispRay_EnumerateElement( userId, context );
-}
-
-
-//-----------------------------------------------------------------------------
-// Here's an enumerator that we use for testing against disps in a leaf...
-//-----------------------------------------------------------------------------
-
-class CBSPDispRayDistanceEnumerator : public IBSPTreeDataEnumerator
-{
-public:
- CBSPDispRayDistanceEnumerator() : m_Distance(1.0f), m_pSurface(0) {}
-
- // IBSPTreeDataEnumerator
- bool FASTCALL EnumerateElement( int userId, int context )
- {
- return s_DispMgr.DispRayDistance_EnumerateElement( userId, this );
- }
-
- float m_Distance;
- dface_t* m_pSurface;
- DispTested_t *m_pDispTested;
- Ray_t const *m_pRay;
- Vector2D m_LuxelCoord;
- Vector m_Normal;
-};
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-CVRadDispMgr::CVRadDispMgr()
-{
- m_pBSPTreeData = CreateBSPTreeData();
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-CVRadDispMgr::~CVRadDispMgr()
-{
- DestroyBSPTreeData( m_pBSPTreeData );
-}
-
-
-//-----------------------------------------------------------------------------
-// Insert a displacement into the tree for collision
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::InsertDispIntoTree( int ndxDisp )
-{
- DispCollTree_t &dispTree = m_DispTrees[ndxDisp];
- CDispCollTree *pDispTree = dispTree.m_pDispTree;
-
- // get the bounding box of the tree
- Vector boxMin, boxMax;
- pDispTree->GetBounds( boxMin, boxMax );
-
- // add the displacement to the tree so we will collide against it
- dispTree.m_Handle = m_pBSPTreeData->Insert( ndxDisp, boxMin, boxMax );
-}
-
-
-//-----------------------------------------------------------------------------
-// Remove a displacement from the tree for collision
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::RemoveDispFromTree( int ndxDisp )
-{
- // release the tree handle
- if( m_DispTrees[ndxDisp].m_Handle != TREEDATA_INVALID_HANDLE )
- {
- m_pBSPTreeData->Remove( m_DispTrees[ndxDisp].m_Handle );
- m_DispTrees[ndxDisp].m_Handle = TREEDATA_INVALID_HANDLE;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::Init( void )
-{
- // initialize the bsp tree
- m_pBSPTreeData->Init( ToolBSPTree() );
-
- // read in displacements that have been compiled into the bsp file
- UnserializeDisps();
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::Shutdown( void )
-{
- // remove all displacements from the tree
- for( int ndxDisp = m_DispTrees.Size(); ndxDisp >= 0; ndxDisp-- )
- {
- RemoveDispFromTree( ndxDisp );
- }
-
- // shutdown the bsp tree
- m_pBSPTreeData->Shutdown();
-
- // purge the displacement collision tree list
- m_DispTrees.Purge();
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::DispBuilderInit( CCoreDispInfo *pBuilderDisp, dface_t *pFace, int ndxFace )
-{
- // get the .bsp displacement
- ddispinfo_t *pDisp = &g_dispinfo[pFace->dispinfo];
- if( !pDisp )
- return;
-
- //
- // initlialize the displacement base surface
- //
- CCoreDispSurface *pSurf = pBuilderDisp->GetSurface();
- pSurf->SetPointCount( 4 );
- pSurf->SetHandle( ndxFace );
- pSurf->SetContents( pDisp->contents );
-
- Vector pt[4];
- int ndxPt;
- for( ndxPt = 0; ndxPt < 4; ndxPt++ )
- {
- int eIndex = dsurfedges[pFace->firstedge+ndxPt];
- if( eIndex < 0 )
- {
- pSurf->SetPoint( ndxPt, dvertexes[dedges[-eIndex].v[1]].point );
- }
- else
- {
- pSurf->SetPoint( ndxPt, dvertexes[dedges[eIndex].v[0]].point );
- }
-
- VectorCopy( pSurf->GetPoint(ndxPt), pt[ndxPt] );
- }
-
- //
- // calculate the displacement surface normal
- //
- Vector vFaceNormal;
- pSurf->GetNormal( vFaceNormal );
- for( ndxPt = 0; ndxPt < 4; ndxPt++ )
- {
- pSurf->SetPointNormal( ndxPt, vFaceNormal );
- }
-
- // set the surface initial point info
- pSurf->SetPointStart( pDisp->startPosition );
- pSurf->FindSurfPointStartIndex();
- pSurf->AdjustSurfPointData();
-
- Vector vecTmp( texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][0],
- texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][1],
- texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][2] );
- int nLuxelsPerWorldUnit = static_cast<int>( 1.0f / VectorLength( vecTmp ) );
- Vector vecU( texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][0],
- texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][1],
- texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][2] );
- Vector vecV( texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[1][0],
- texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[1][1],
- texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[1][2] );
- pSurf->CalcLuxelCoords( nLuxelsPerWorldUnit, false, vecU, vecV );
-
- pBuilderDisp->SetNeighborData( pDisp->m_EdgeNeighbors, pDisp->m_CornerNeighbors );
-
- CDispVert *pVerts = &g_DispVerts[ pDisp->m_iDispVertStart ];
- CDispTri *pTris = &g_DispTris[pDisp->m_iDispTriStart];
-
- //
- // initialize the displacement data
- //
- pBuilderDisp->InitDispInfo(
- pDisp->power,
- pDisp->minTess,
- pDisp->smoothingAngle,
- pVerts,
- pTris );
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::UnserializeDisps( void )
-{
- // temporarily create the "builder" displacements
- CUtlVector<CCoreDispInfo*> builderDisps;
- for ( int iDisp = 0; iDisp < g_dispinfo.Count(); ++iDisp )
- {
- CCoreDispInfo *pDisp = new CCoreDispInfo;
- if ( !pDisp )
- {
- builderDisps.Purge();
- return;
- }
-
- int nIndex = builderDisps.AddToTail();
- pDisp->SetListIndex( nIndex );
- builderDisps[nIndex] = pDisp;
- }
-
- // Set them up as CDispUtilsHelpers.
- for ( int iDisp = 0; iDisp < g_dispinfo.Count(); ++iDisp )
- {
- builderDisps[iDisp]->SetDispUtilsHelperInfo( builderDisps.Base(), g_dispinfo.Count() );
- }
-
- //
- // find all faces with displacement data and initialize
- //
- for( int ndxFace = 0; ndxFace < numfaces; ndxFace++ )
- {
- dface_t *pFace = &g_pFaces[ndxFace];
- if( ValidDispFace( pFace ) )
- {
- DispBuilderInit( builderDisps[pFace->dispinfo], pFace, ndxFace );
- }
- }
-
- // generate the displacement surfaces
- for( int iDisp = 0; iDisp < g_dispinfo.Count(); ++iDisp )
- {
- builderDisps[iDisp]->Create();
- }
-
- // smooth edge normals
- SmoothNeighboringDispSurfNormals( builderDisps.Base(), g_dispinfo.Count() );
-
- //
- // create the displacement collision tree and add it to the bsp tree
- //
- CVRADDispColl *pDispTrees = new CVRADDispColl[g_dispinfo.Count()];
- if( !pDispTrees )
- return;
-
- m_DispTrees.AddMultipleToTail( g_dispinfo.Count() );
-
- for( int iDisp = 0; iDisp < g_dispinfo.Count(); iDisp++ )
- {
- pDispTrees[iDisp].Create( builderDisps[iDisp] );
-
- m_DispTrees[iDisp].m_pDispTree = &pDispTrees[iDisp];
- m_DispTrees[iDisp].m_Handle = TREEDATA_INVALID_HANDLE;
-
- InsertDispIntoTree( iDisp );
- }
-
- // free "builder" disps
- builderDisps.Purge();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: create a set of patches for each displacement surface to transfer
-// bounced light around with
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::MakePatches( void )
-{
- // Collect stats - keep track of the total displacement surface area.
- float flTotalArea = 0.0f;
-
- // Create patches for all of the displacements.
- int nTreeCount = m_DispTrees.Size();
- for( int iTree = 0; iTree < nTreeCount; ++iTree )
- {
- // Get the current displacement collision tree.
- CVRADDispColl *pDispTree = m_DispTrees[iTree].m_pDispTree;
- if( !pDispTree )
- continue;
-
- flTotalArea += pDispTree->CreateParentPatches();
- }
-
- // Print stats.
- qprintf( "%i Displacements\n", nTreeCount );
- qprintf( "%i Square Feet [%.2f Square Inches]\n", ( int )( flTotalArea / 144.0f ), flTotalArea );
-}
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::SubdividePatch( int iPatch )
-{
- // Get the current patch to subdivide.
- CPatch *pPatch = &g_Patches[iPatch];
- if ( !pPatch )
- return;
-
- // Create children patches.
- DispCollTree_t &dispTree = m_DispTrees[g_pFaces[pPatch->faceNumber].dispinfo];
- CVRADDispColl *pTree = dispTree.m_pDispTree;
- if( pTree )
- {
- pTree->CreateChildPatches( iPatch, 0 );
- }
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::StartRayTest( DispTested_t &dispTested )
-{
- if( m_DispTrees.Size() > 0 )
- {
- if( dispTested.m_pTested == 0 )
- {
- dispTested.m_pTested = new int[m_DispTrees.Size()];
- memset( dispTested.m_pTested, 0, m_DispTrees.Size() * sizeof( int ) );
- dispTested.m_Enum = 0;
- }
- ++dispTested.m_Enum;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::ClipRayToDisp( DispTested_t &dispTested, Ray_t const &ray )
-{
- StartRayTest( dispTested );
-
- EnumContext_t ctx;
- ctx.m_pRay = &ray;
- ctx.m_pDispTested = &dispTested;
-
- // If it got through without a hit, it returns true
- return !m_pBSPTreeData->EnumerateLeavesAlongRay( ray, &m_EnumDispRay, ( int )&ctx );
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray,
- int ndxLeaf )
-{
- EnumContext_t ctx;
- ctx.m_pRay = &ray;
- ctx.m_pDispTested = &dispTested;
-
- return !m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &m_EnumDispRay, ( int )&ctx );
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray,
- int ndxLeaf, float& dist, dface_t*& pFace, Vector2D& luxelCoord )
-{
- CBSPDispRayDistanceEnumerator rayTestEnum;
- rayTestEnum.m_pRay = &ray;
- rayTestEnum.m_pDispTested = &dispTested;
-
- m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &rayTestEnum, 0 );
-
- dist = rayTestEnum.m_Distance;
- pFace = rayTestEnum.m_pSurface;
- if (pFace)
- {
- Vector2DCopy( rayTestEnum.m_LuxelCoord, luxelCoord );
- }
-}
-
-void CVRadDispMgr::ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray,
- int ndxLeaf, float& dist, Vector *pNormal )
-{
- CBSPDispRayDistanceEnumerator rayTestEnum;
- rayTestEnum.m_pRay = &ray;
- rayTestEnum.m_pDispTested = &dispTested;
-
- m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &rayTestEnum, 0 );
- dist = rayTestEnum.m_Distance;
- if ( rayTestEnum.m_pSurface )
- {
- *pNormal = rayTestEnum.m_Normal;
- }
-}
-
-void CVRadDispMgr::AddPolysForRayTrace( void )
-{
- int nTreeCount = m_DispTrees.Size();
- for( int iTree = 0; iTree < nTreeCount; ++iTree )
- {
- // Get the current displacement collision tree.
- CVRADDispColl *pDispTree = m_DispTrees[iTree].m_pDispTree;
-
- // Add the triangles of the tree to the RT environment
- pDispTree->AddPolysForRayTrace();
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::GetDispSurfNormal( int ndxFace, Vector &pt, Vector &ptNormal,
- bool bInside )
-{
- // get the displacement surface data
- DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo];
- CVRADDispColl *pDispTree = dispTree.m_pDispTree;
-
- // find the parameterized displacement indices
- Vector2D uv;
- pDispTree->BaseFacePlaneToDispUV( pt, uv );
-
- if( bInside )
- {
- if( uv[0] < 0.0f || uv[0] > 1.0f ) { Msg( "Disp UV (%f) outside bounds!\n", uv[0] ); }
- if( uv[1] < 0.0f || uv[1] > 1.0f ) { Msg( "Disp UV (%f) outside bounds!\n", uv[1] ); }
- }
-
- if( uv[0] < 0.0f ) { uv[0] = 0.0f; }
- if( uv[0] > 1.0f ) { uv[0] = 1.0f; }
- if( uv[1] < 0.0f ) { uv[1] = 0.0f; }
- if( uv[1] > 1.0f ) { uv[1] = 1.0f; }
-
- // get the normal at "pt"
- pDispTree->DispUVToSurfNormal( uv, ptNormal );
-
- // get the new "pt"
- pDispTree->DispUVToSurfPoint( uv, pt, 1.0f );
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::GetDispSurf( int ndxFace, CVRADDispColl **ppDispTree )
-{
- DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo];
- *ppDispTree = dispTree.m_pDispTree;
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::DispRay_EnumerateLeaf( int ndxLeaf, int context )
-{
- return m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &m_EnumDispRay, context );
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::DispRay_EnumerateElement( int userId, int context )
-{
- DispCollTree_t &dispTree = m_DispTrees[userId];
- EnumContext_t *pCtx = ( EnumContext_t* )context;
-
- // don't test twice (check tested value)
- if( pCtx->m_pDispTested->m_pTested[userId] == pCtx->m_pDispTested->m_Enum )
- return true;
-
- // set the tested value
- pCtx->m_pDispTested->m_pTested[userId] = pCtx->m_pDispTested->m_Enum;
-
- // false mean stop iterating -- return false if we hit! (NOTE: opposite return
- // result of the collision tree's ray test, thus the !)
- CBaseTrace trace;
- trace.fraction = 1.0f;
- return ( !dispTree.m_pDispTree->AABBTree_Ray( *pCtx->m_pRay, pCtx->m_pRay->InvDelta(), &trace, true ) );
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-
-bool CVRadDispMgr::DispRayDistance_EnumerateElement( int userId, CBSPDispRayDistanceEnumerator* pCtx )
-{
- DispCollTree_t &dispTree = m_DispTrees[userId];
-
- // don't test twice (check tested value)
- if( pCtx->m_pDispTested->m_pTested[userId] == pCtx->m_pDispTested->m_Enum )
- return true;
-
- // set the tested value
- pCtx->m_pDispTested->m_pTested[userId] = pCtx->m_pDispTested->m_Enum;
-
- // Test the ray, if it's closer than previous tests, use it!
- RayDispOutput_t output;
- output.ndxVerts[0] = -1;
- output.ndxVerts[1] = -1;
- output.ndxVerts[2] = -1;
- output.ndxVerts[3] = -1;
- output.u = -1.0f;
- output.v = -1.0f;
- output.dist = FLT_MAX;
-
- if (dispTree.m_pDispTree->AABBTree_Ray( *pCtx->m_pRay, output ))
- {
- if (output.dist < pCtx->m_Distance)
- {
- pCtx->m_Distance = output.dist;
- pCtx->m_pSurface = &g_pFaces[dispTree.m_pDispTree->GetParentIndex()];
-
- // Get the luxel coordinate
- ComputePointFromBarycentric(
- dispTree.m_pDispTree->GetLuxelCoord(output.ndxVerts[0]),
- dispTree.m_pDispTree->GetLuxelCoord(output.ndxVerts[1]),
- dispTree.m_pDispTree->GetLuxelCoord(output.ndxVerts[2]),
- output.u, output.v, pCtx->m_LuxelCoord );
-
- Vector v0,v1,v2;
- dispTree.m_pDispTree->GetVert( output.ndxVerts[0], v0 );
- dispTree.m_pDispTree->GetVert( output.ndxVerts[1], v1 );
- dispTree.m_pDispTree->GetVert( output.ndxVerts[2], v2 );
- Vector e0 = v1-v0;
- Vector e1 = v2-v0;
- pCtx->m_Normal = CrossProduct( e0, e1 );
- VectorNormalize(pCtx->m_Normal);
- }
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Test a ray against a particular dispinfo
-//-----------------------------------------------------------------------------
-
-/*
-float CVRadDispMgr::ClipRayToDisp( Ray_t const &ray, int dispinfo )
-{
- assert( m_DispTrees.IsValidIndex(dispinfo) );
-
- RayDispOutput_t output;
- if (!m_DispTrees[dispinfo].m_pDispTree->AABBTree_Ray( ray, output ))
- return 1.0f;
- return output.dist;
-}
-*/
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::DispFaceList_EnumerateLeaf( int ndxLeaf, int context )
-{
- //
- // add the faces found in this leaf to the face list
- //
- dleaf_t *pLeaf = &dleafs[ndxLeaf];
- for( int ndxFace = 0; ndxFace < pLeaf->numleaffaces; ndxFace++ )
- {
- // get the current face index
- int ndxLeafFace = pLeaf->firstleafface + ndxFace;
-
- // check to see if the face already lives in the list
- int ndx;
- int size = m_EnumDispFaceList.m_FaceList.Size();
- for( ndx = 0; ndx < size; ndx++ )
- {
- if( m_EnumDispFaceList.m_FaceList[ndx] == ndxLeafFace )
- break;
- }
-
- if( ndx == size )
- {
- int ndxList = m_EnumDispFaceList.m_FaceList.AddToTail();
- m_EnumDispFaceList.m_FaceList[ndxList] = ndxLeafFace;
- }
- }
-
- return m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &m_EnumDispFaceList, context );
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::DispFaceList_EnumerateElement( int userId, int context )
-{
- DispCollTree_t &dispTree = m_DispTrees[userId];
- CVRADDispColl *pDispTree = dispTree.m_pDispTree;
- if( !pDispTree )
- return false;
-
- // check to see if the displacement already lives in the list
- int ndx;
- int size = m_EnumDispFaceList.m_DispList.Size();
- for( ndx = 0; ndx < size; ndx++ )
- {
- if( m_EnumDispFaceList.m_DispList[ndx] == pDispTree )
- break;
- }
-
- if( ndx == size )
- {
- int ndxList = m_EnumDispFaceList.m_DispList.AddToTail();
- m_EnumDispFaceList.m_DispList[ndxList] = pDispTree;
- }
-
- return true;
-}
-
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-inline void GetSampleLight( facelight_t *pFaceLight, int ndxStyle, bool bBumped,
- int ndxSample, LightingValue_t *pSampleLight )
-{
-// SampleLight[0].Init( 20.0f, 10.0f, 10.0f );
-// return;
-
- // get sample from bumped lighting data
- if( bBumped )
- {
- for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ )
- {
- pSampleLight[ndxBump] = pFaceLight->light[ndxStyle][ndxBump][ndxSample];
- }
- }
- // just a generally lit surface
- else
- {
- pSampleLight[0] = pFaceLight->light[ndxStyle][0][ndxSample];
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void AddSampleLightToRadial( Vector const &samplePos, Vector const &sampleNormal,
- LightingValue_t *pSampleLight, float sampleRadius2,
- Vector const &luxelPos, Vector const &luxelNormal,
- radial_t *pRadial, int ndxRadial, bool bBumped,
- bool bNeighborBumped )
-{
- // check normals to see if sample contributes any light at all
- float angle = sampleNormal.Dot( luxelNormal );
- if ( angle < 0.15f )
- return;
-
- // calculate the light vector
- Vector vSegment = samplePos - luxelPos;
-
- // get the distance to the light
- float dist = vSegment.Length();
- float dist2 = dist * dist;
-
- // Check to see if the light is within the influence.
- float influence = 1.0f - ( dist2 / ( sampleRadius2 ) );
- if( influence <= 0.0f )
- return;
-
- influence *= angle;
-
- if( bBumped )
- {
- if( bNeighborBumped )
- {
- for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ )
- {
- pRadial->light[ndxBump][ndxRadial].AddWeighted( pSampleLight[ndxBump], influence );
- }
- pRadial->weight[ndxRadial] += influence;
- }
- else
- {
- influence *= 0.05f;
- for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ )
- {
- pRadial->light[ndxBump][ndxRadial].AddWeighted( pSampleLight[0], influence );
- }
- pRadial->weight[ndxRadial] += influence;
- }
- }
- else
- {
- pRadial->light[0][ndxRadial].AddWeighted( pSampleLight[0], influence );
- pRadial->weight[ndxRadial] += influence;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::IsNeighbor( int iFace, int iNeighborFace )
-{
- if ( iFace == iNeighborFace )
- return true;
-
- faceneighbor_t *pFaceNeighbor = &faceneighbor[iFace];
- for ( int iNeighbor = 0; iNeighbor < pFaceNeighbor->numneighbors; iNeighbor++ )
- {
- if ( pFaceNeighbor->neighbor[iNeighbor] == iNeighborFace )
- return true;
- }
-
- return false;
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::RadialLuxelAddSamples( int ndxFace, Vector const &luxelPt, Vector const &luxelNormal, float radius,
- radial_t *pRadial, int ndxRadial, bool bBump, int lightStyle )
-{
- // calculate one over the voxel size
- float ooVoxelSize = 1.0f / SAMPLEHASH_VOXEL_SIZE;
-
- //
- // find voxel info
- //
- int voxelMin[3], voxelMax[3];
- for( int axis = 0; axis < 3; axis++ )
- {
- voxelMin[axis] = ( int )( ( luxelPt[axis] - radius ) * ooVoxelSize );
- voxelMax[axis] = ( int )( ( luxelPt[axis] + radius ) * ooVoxelSize ) + 1;
- }
-
- SampleData_t sampleData;
- for( int ndxZ = voxelMin[2]; ndxZ < voxelMax[2] + 1; ndxZ++ )
- {
- for( int ndxY = voxelMin[1]; ndxY < voxelMax[1] + 1; ndxY++ )
- {
- for( int ndxX = voxelMin[0]; ndxX < voxelMax[0] + 1; ndxX++ )
- {
- sampleData.x = ndxX * 100;
- sampleData.y = ndxY * 10;
- sampleData.z = ndxZ;
-
- UtlHashHandle_t handle = g_SampleHashTable.Find( sampleData );
- if( handle != g_SampleHashTable.InvalidHandle() )
- {
- SampleData_t *pSampleData = &g_SampleHashTable.Element( handle );
- int count = pSampleData->m_Samples.Count();
- for( int ndx = 0; ndx < count; ndx++ )
- {
- SampleHandle_t sampleHandle = pSampleData->m_Samples.Element( ndx );
- int ndxSample = ( sampleHandle & 0x0000ffff );
- int ndxFaceLight = ( ( sampleHandle >> 16 ) & 0x0000ffff );
-
- facelight_t *pFaceLight = &facelight[ndxFaceLight];
- if( pFaceLight && IsNeighbor( ndxFace, ndxFaceLight ) )
- {
- //
- // check for similar lightstyles
- //
- dface_t *pFace = &g_pFaces[ndxFaceLight];
- if( pFace )
- {
- int ndxNeighborStyle = -1;
- for( int ndxLightStyle = 0; ndxLightStyle < MAXLIGHTMAPS; ndxLightStyle++ )
- {
- if( pFace->styles[ndxLightStyle] == lightStyle )
- {
- ndxNeighborStyle = ndxLightStyle;
- break;
- }
- }
- if( ndxNeighborStyle == -1 )
- continue;
-
- // is this surface bumped???
- bool bNeighborBump = texinfo[pFace->texinfo].flags & SURF_BUMPLIGHT ? true : false;
-
- LightingValue_t sampleLight[NUM_BUMP_VECTS+1];
- GetSampleLight( pFaceLight, ndxNeighborStyle, bNeighborBump, ndxSample, sampleLight );
- AddSampleLightToRadial( pFaceLight->sample[ndxSample].pos, pFaceLight->sample[ndxSample].normal,
- sampleLight, radius*radius, luxelPt, luxelNormal, pRadial, ndxRadial,
- bBump, bNeighborBump );
- }
- }
- }
- }
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::RadialLuxelBuild( CVRADDispColl *pDispTree, radial_t *pRadial,
- int ndxStyle, bool bBump )
-{
- //
- // get data lighting data
- //
- int ndxFace = pDispTree->GetParentIndex();
-
- dface_t *pFace = &g_pFaces[ndxFace];
- facelight_t *pFaceLight = &facelight[ndxFace];
-
- // get the influence radius
- float radius2 = pDispTree->GetSampleRadius2();
- float radius = ( float )sqrt( radius2 );
-
- int radialSize = pRadial->w * pRadial->h;
- for( int ndxRadial = 0; ndxRadial < radialSize; ndxRadial++ )
- {
- RadialLuxelAddSamples( ndxFace, pFaceLight->luxel[ndxRadial], pFaceLight->luxelNormals[ndxRadial],
- radius, pRadial, ndxRadial, bBump, pFace->styles[ndxStyle] );
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-radial_t *CVRadDispMgr::BuildLuxelRadial( int ndxFace, int ndxStyle, bool bBump )
-{
- // allocate the radial
- radial_t *pRadial = AllocateRadial( ndxFace );
- if( !pRadial )
- return NULL;
-
- //
- // step 1: get the displacement surface to be lit
- //
- DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo];
- CVRADDispColl *pDispTree = dispTree.m_pDispTree;
- if( !pDispTree )
- return NULL;
-
- // step 2: build radial luxels
- RadialLuxelBuild( pDispTree, pRadial, ndxStyle, bBump );
-
- // step 3: return the built radial
- return pRadial;
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::SampleRadial( int ndxFace, radial_t *pRadial, Vector const &vPos, int ndxLxl,
- LightingValue_t *pLightSample, int sampleCount, bool bPatch )
-{
- bool bGoodSample = true;
- for ( int count = 0; count < sampleCount; count++ )
- {
- pLightSample[count].Zero();
-
- if ( pRadial->weight[ndxLxl] > 0.0f )
- {
- pLightSample[count].AddWeighted( pRadial->light[count][ndxLxl], ( 1.0f / pRadial->weight[ndxLxl] ) );
- }
- else
- {
- // error, luxel has no samples (not for patches)
- if ( !bPatch )
- {
- // Yes, 2550 is correct!
- // pLightSample[count].Init( 2550.0f, 0.0f, 2550.0f );
- if( count == 0 )
- bGoodSample = false;
- }
- }
- }
-
- return bGoodSample;
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void GetPatchLight( CPatch *pPatch, bool bBump, Vector *pPatchLight )
-{
- VectorCopy( pPatch->totallight.light[0], pPatchLight[0] );
-
- if( bBump )
- {
- for( int ndxBump = 1; ndxBump < ( NUM_BUMP_VECTS + 1 ); ndxBump++ )
- {
- VectorCopy( pPatch->totallight.light[ndxBump], pPatchLight[ndxBump] );
- }
- }
-}
-
-extern void GetBumpNormals( const float* sVect, const float* tVect, const Vector& flatNormal,
- const Vector& phongNormal, Vector bumpNormals[NUM_BUMP_VECTS] );
-extern void PreGetBumpNormalsForDisp( texinfo_t *pTexinfo, Vector &vecU, Vector &vecV, Vector &vecNormal );
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void AddPatchLightToRadial( Vector const &patchOrigin, Vector const &patchNormal,
- Vector *pPatchLight, float patchRadius2,
- Vector const &luxelPos, Vector const &luxelNormal,
- radial_t *pRadial, int ndxRadial, bool bBump,
- bool bNeighborBump )
-{
- // calculate the light vector
- Vector vSegment = patchOrigin - luxelPos;
-
- // get the distance to the light
- float dist = vSegment.Length();
- float dist2 = dist * dist;
-
- // Check to see if the light is within the sample influence.
- float influence = 1.0f - ( dist2 / ( patchRadius2 ) );
- if ( influence <= 0.0f )
- return;
-
- if( bBump )
- {
- Vector normals[NUM_BUMP_VECTS+1];
- normals[0] = luxelNormal;
- texinfo_t *pTexinfo = &texinfo[g_pFaces[pRadial->facenum].texinfo];
- Vector vecTexU, vecTexV;
- PreGetBumpNormalsForDisp( pTexinfo, vecTexU, vecTexV, normals[0] );
- GetBumpNormals( vecTexU, vecTexV, normals[0], normals[0], &normals[1] );
-
- if( bNeighborBump )
- {
- float flScale = patchNormal.Dot( normals[0] );
- flScale = max( 0.0f, flScale );
- float flBumpInfluence = influence * flScale;
-
- for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ )
- {
- pRadial->light[ndxBump][ndxRadial].AddWeighted( pPatchLight[ndxBump], flBumpInfluence );
- }
-
- pRadial->weight[ndxRadial] += flBumpInfluence;
- }
- else
- {
- float flScale = patchNormal.Dot( normals[0] );
- flScale = max( 0.0f, flScale );
- float flBumpInfluence = influence * flScale * 0.05f;
-
- for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ )
- {
- pRadial->light[ndxBump][ndxRadial].AddWeighted( pPatchLight[0], flBumpInfluence );
- }
-
- pRadial->weight[ndxRadial] += flBumpInfluence;
- }
- }
- else
- {
- float flScale = patchNormal.Dot( luxelNormal );
- flScale = max( 0.0f, flScale );
- influence *= flScale;
- pRadial->light[0][ndxRadial].AddWeighted( pPatchLight[0], influence );
-
- // add the weight value
- pRadial->weight[ndxRadial] += influence;
- }
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::RadialLuxelAddPatch( int ndxFace, Vector const &luxelPt,
- Vector const &luxelNormal, float radius,
- radial_t *pRadial, int ndxRadial, bool bBump,
- CUtlVector<CPatch*> &interestingPatches )
-{
-#ifdef SAMPLEHASH_QUERY_ONCE
- for ( int i=0; i < interestingPatches.Count(); i++ )
- {
- CPatch *pPatch = interestingPatches[i];
- bool bNeighborBump = texinfo[g_pFaces[pPatch->faceNumber].texinfo].flags & SURF_BUMPLIGHT ? true : false;
-
- Vector patchLight[NUM_BUMP_VECTS+1];
- GetPatchLight( pPatch, bBump, patchLight );
- AddPatchLightToRadial( pPatch->origin, pPatch->normal, patchLight, radius*radius,
- luxelPt, luxelNormal, pRadial, ndxRadial, bBump, bNeighborBump );
- }
-#else
- // calculate one over the voxel size
- float ooVoxelSize = 1.0f / SAMPLEHASH_VOXEL_SIZE;
-
- //
- // find voxel info
- //
- int voxelMin[3], voxelMax[3];
- for ( int axis = 0; axis < 3; axis++ )
- {
- voxelMin[axis] = ( int )( ( luxelPt[axis] - radius ) * ooVoxelSize );
- voxelMax[axis] = ( int )( ( luxelPt[axis] + radius ) * ooVoxelSize ) + 1;
- }
-
- unsigned short curIterationKey = IncrementPatchIterationKey();
- PatchSampleData_t patchData;
- for ( int ndxZ = voxelMin[2]; ndxZ < voxelMax[2] + 1; ndxZ++ )
- {
- for ( int ndxY = voxelMin[1]; ndxY < voxelMax[1] + 1; ndxY++ )
- {
- for ( int ndxX = voxelMin[0]; ndxX < voxelMax[0] + 1; ndxX++ )
- {
- patchData.x = ndxX * 100;
- patchData.y = ndxY * 10;
- patchData.z = ndxZ;
-
- UtlHashHandle_t handle = g_PatchSampleHashTable.Find( patchData );
- if ( handle != g_PatchSampleHashTable.InvalidHandle() )
- {
- PatchSampleData_t *pPatchData = &g_PatchSampleHashTable.Element( handle );
- int count = pPatchData->m_ndxPatches.Count();
- for ( int ndx = 0; ndx < count; ndx++ )
- {
- int ndxPatch = pPatchData->m_ndxPatches.Element( ndx );
- CPatch *pPatch = &g_Patches.Element( ndxPatch );
- if ( pPatch && pPatch->m_IterationKey != curIterationKey )
- {
- pPatch->m_IterationKey = curIterationKey;
-
- if ( IsNeighbor( ndxFace, pPatch->faceNumber ) )
- {
- bool bNeighborBump = texinfo[g_pFaces[pPatch->faceNumber].texinfo].flags & SURF_BUMPLIGHT ? true : false;
-
- Vector patchLight[NUM_BUMP_VECTS+1];
- GetPatchLight( pPatch, bBump, patchLight );
- AddPatchLightToRadial( pPatch->origin, pPatch->normal, patchLight, radius*radius,
- luxelPt, luxelNormal, pRadial, ndxRadial, bBump, bNeighborBump );
- }
- }
- }
- }
- }
- }
- }
-#endif
-}
-
-
-void CVRadDispMgr::GetInterestingPatchesForLuxels(
- int ndxFace,
- CUtlVector<CPatch*> &interestingPatches,
- float patchSampleRadius )
-{
- facelight_t *pFaceLight = &facelight[ndxFace];
-
- // Get the max bounds of all voxels that these luxels touch.
- Vector vLuxelMin( FLT_MAX, FLT_MAX, FLT_MAX );
- Vector vLuxelMax( -FLT_MAX, -FLT_MAX, -FLT_MAX );
- for ( int i=0; i < pFaceLight->numluxels; i++ )
- {
- VectorMin( pFaceLight->luxel[i], vLuxelMin, vLuxelMin );
- VectorMax( pFaceLight->luxel[i], vLuxelMax, vLuxelMax );
- }
-
- int allVoxelMin[3], allVoxelMax[3];
- for ( int axis = 0; axis < 3; axis++ )
- {
- allVoxelMin[axis] = ( int )( ( vLuxelMin[axis] - patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE );
- allVoxelMax[axis] = ( int )( ( vLuxelMax[axis] + patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ) + 1;
- }
- int allVoxelSize[3] = { allVoxelMax[0] - allVoxelMin[0], allVoxelMax[1] - allVoxelMin[1], allVoxelMax[2] - allVoxelMin[2] };
-
-
- // Now figure out exactly which voxels these luxels touch.
- CUtlVector<unsigned char> voxelBits;
- voxelBits.SetSize( ((allVoxelSize[0] * allVoxelSize[1] * allVoxelSize[2]) + 7) / 8 );
- memset( voxelBits.Base(), 0, voxelBits.Count() );
-
- for ( int i=0; i < pFaceLight->numluxels; i++ )
- {
- int voxelMin[3], voxelMax[3];
- for ( int axis=0; axis < 3; axis++ )
- {
- voxelMin[axis] = ( int )( ( pFaceLight->luxel[i][axis] - patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE );
- voxelMax[axis] = ( int )( ( pFaceLight->luxel[i][axis] + patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ) + 1;
- }
-
- for ( int x=voxelMin[0]; x < voxelMax[0]; x++ )
- {
- for ( int y=voxelMin[1]; y < voxelMax[1]; y++ )
- {
- for ( int z=voxelMin[2]; z < voxelMax[2]; z++ )
- {
- int iBit = (z - allVoxelMin[2])*(allVoxelSize[0]*allVoxelSize[1]) +
- (y-allVoxelMin[1])*allVoxelSize[0] +
- (x-allVoxelMin[0]);
- voxelBits[iBit>>3] |= (1 << (iBit & 7));
- }
- }
- }
- }
-
-
- // Now get the list of patches that touch those voxels.
- unsigned short curIterationKey = IncrementPatchIterationKey();
-
- for ( int x=0; x < allVoxelSize[0]; x++ )
- {
- for ( int y=0; y < allVoxelSize[1]; y++ )
- {
- for ( int z=0; z < allVoxelSize[2]; z++ )
- {
- // Make sure this voxel has any luxels that care about it.
- int iBit = z*(allVoxelSize[0]*allVoxelSize[1]) + y*allVoxelSize[0] + x;
- unsigned char val = voxelBits[iBit>>3] & (1 << (iBit & 7));
- if ( !val )
- continue;
-
- PatchSampleData_t patchData;
- patchData.x = (x + allVoxelMin[0]) * 100;
- patchData.y = (y + allVoxelMin[1]) * 10;
- patchData.z = (z + allVoxelMin[2]);
-
- UtlHashHandle_t handle = g_PatchSampleHashTable.Find( patchData );
- if ( handle != g_PatchSampleHashTable.InvalidHandle() )
- {
- PatchSampleData_t *pPatchData = &g_PatchSampleHashTable.Element( handle );
-
- // For all patches that touch this hash table element..
- for ( int ndx = 0; ndx < pPatchData->m_ndxPatches.Count(); ndx++ )
- {
- int ndxPatch = pPatchData->m_ndxPatches.Element( ndx );
- CPatch *pPatch = &g_Patches.Element( ndxPatch );
-
- // If we haven't touched the patch already and it's a valid neighbor, then we want to use it.
- if ( pPatch && pPatch->m_IterationKey != curIterationKey )
- {
- pPatch->m_IterationKey = curIterationKey;
-
- if ( IsNeighbor( ndxFace, pPatch->faceNumber ) )
- {
- interestingPatches.AddToTail( pPatch );
- }
- }
- }
- }
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::RadialPatchBuild( CVRADDispColl *pDispTree, radial_t *pRadial,
- bool bBump )
-{
- //
- // get data lighting data
- //
- int ndxFace = pDispTree->GetParentIndex();
- facelight_t *pFaceLight = &facelight[ndxFace];
-
- // get the influence radius
- float radius2 = pDispTree->GetPatchSampleRadius2();
- float radius = ( float )sqrt( radius2 );
-
- CUtlVector<CPatch*> interestingPatches;
-#ifdef SAMPLEHASH_QUERY_ONCE
- GetInterestingPatchesForLuxels( ndxFace, interestingPatches, radius );
-#endif
-
- int radialSize = pRadial->w * pRadial->h;
- for( int ndxRadial = 0; ndxRadial < radialSize; ndxRadial++ )
- {
- RadialLuxelAddPatch(
- ndxFace,
- pFaceLight->luxel[ndxRadial],
- pFaceLight->luxelNormals[ndxRadial],
- radius,
- pRadial,
- ndxRadial,
- bBump,
- interestingPatches );
- }
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-radial_t *CVRadDispMgr::BuildPatchRadial( int ndxFace, bool bBump )
-{
- // allocate the radial
- radial_t *pRadial = AllocateRadial( ndxFace );
- if( !pRadial )
- return NULL;
-
- //
- // step 1: get the displacement surface to be lit
- //
- DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo];
- CVRADDispColl *pDispTree = dispTree.m_pDispTree;
- if( !pDispTree )
- return NULL;
-
- // step 2: build radial of patch light
- RadialPatchBuild( pDispTree, pRadial, bBump );
-
- // step 3: return the built radial
- return pRadial;
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool SampleInSolid( sample_t *pSample )
-{
- int ndxLeaf = PointLeafnum( pSample->pos );
- return ( dleafs[ndxLeaf].contents == CONTENTS_SOLID );
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::InsertSamplesDataIntoHashTable( void )
-{
- int totalSamples = 0;
-#if 0
- int totalSamplesInSolid = 0;
-#endif
-
- for( int ndxFace = 0; ndxFace < numfaces; ndxFace++ )
- {
- dface_t *pFace = &g_pFaces[ndxFace];
- facelight_t *pFaceLight = &facelight[ndxFace];
- if( !pFace || !pFaceLight )
- continue;
-
- if( texinfo[pFace->texinfo].flags & TEX_SPECIAL )
- continue;
-
-#if 0
- bool bDisp = ( pFace->dispinfo != -1 );
-#endif
- //
- // for each sample
- //
- for( int ndxSample = 0; ndxSample < pFaceLight->numsamples; ndxSample++ )
- {
- sample_t *pSample = &pFaceLight->sample[ndxSample];
- if( pSample )
- {
-#if 0
- if( bDisp )
- {
- // test sample to see if the displacement samples resides in solid
- if( SampleInSolid( pSample ) )
- {
- totalSamplesInSolid++;
- continue;
- }
- }
-#endif
-
- // create the sample handle
- SampleHandle_t sampleHandle = ndxSample;
- sampleHandle |= ( ndxFace << 16 );
-
- SampleData_AddSample( pSample, sampleHandle );
- }
-
- }
-
- totalSamples += pFaceLight->numsamples;
- }
-
-#if 0
- // not implemented yet!!!
- Msg( "%d samples in solid\n", totalSamplesInSolid );
-#endif
-
- // log the distribution
- SampleData_Log();
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::InsertPatchSampleDataIntoHashTable( void )
-{
- // don't insert patch samples if we are not bouncing light
- if( numbounce <= 0 )
- return;
-
- int totalPatchSamples = 0;
-
- for( int ndxFace = 0; ndxFace < numfaces; ndxFace++ )
- {
- dface_t *pFace = &g_pFaces[ndxFace];
- facelight_t *pFaceLight = &facelight[ndxFace];
- if( !pFace || !pFaceLight )
- continue;
-
- if( texinfo[pFace->texinfo].flags & TEX_SPECIAL )
- continue;
-
- //
- // for each patch
- //
- CPatch *pNextPatch = NULL;
- if( g_FacePatches.Element( ndxFace ) != g_FacePatches.InvalidIndex() )
- {
- for( CPatch *pPatch = &g_Patches.Element( g_FacePatches.Element( ndxFace ) ); pPatch; pPatch = pNextPatch )
- {
- // next patch
- pNextPatch = NULL;
- if( pPatch->ndxNext != g_Patches.InvalidIndex() )
- {
- pNextPatch = &g_Patches.Element( pPatch->ndxNext );
- }
-
- // skip patches with children
- if( pPatch->child1 != g_Patches.InvalidIndex() )
- continue;
-
- int ndxPatch = pPatch - g_Patches.Base();
- PatchSampleData_AddSample( pPatch, ndxPatch );
-
- totalPatchSamples++;
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::StartTimer( const char *name )
-{
- Msg( name );
- m_Timer.Start();
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CVRadDispMgr::EndTimer( void )
-{
- m_Timer.End();
- CCycleCount duration = m_Timer.GetDuration();
- double seconds = duration.GetSeconds();
-
- Msg( "Done<%1.4lf sec>\n", seconds );
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::BuildDispSamples( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace )
-{
- // get the tree assosciated with the face
- DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo];
- CVRADDispColl *pDispTree = dispTree.m_pDispTree;
- if( !pDispTree )
- return false;
-
- // lightmap size
- int width = pLightInfo->face->m_LightmapTextureSizeInLuxels[0]+1;
- int height = pLightInfo->face->m_LightmapTextureSizeInLuxels[1]+1;
-
- // calculate the steps in uv space
- float stepU = 1.0f / ( float )width;
- float stepV = 1.0f / ( float )height;
- float halfStepU = stepU * 0.5f;
- float halfStepV = stepV * 0.5f;
-
- //
- // build the winding points (used to generate world space winding and
- // calculate the area of the "sample")
- //
- int ndxU, ndxV;
-
- CUtlVector<sample_t> samples;
- samples.SetCount( SINGLEMAP );
- sample_t *pSamples = samples.Base();
-
- CUtlVector<Vector> worldPoints;
- worldPoints.SetCount( SINGLEMAP );
- Vector *pWorldPoints = worldPoints.Base();
-
- for( ndxV = 0; ndxV < ( height + 1 ); ndxV++ )
- {
- for( ndxU = 0; ndxU < ( width + 1 ); ndxU++ )
- {
- int ndx = ( ndxV * ( width + 1 ) ) + ndxU;
-
- Vector2D uv( ndxU * stepU, ndxV * stepV );
- pDispTree->DispUVToSurfPoint( uv, pWorldPoints[ndx], 0.0f );
- }
- }
-
- for( ndxV = 0; ndxV < height; ndxV++ )
- {
- for( ndxU = 0; ndxU < width; ndxU++ )
- {
- // build the winding
- winding_t *pWinding = AllocWinding( 4 );
- if( pWinding )
- {
- pWinding->numpoints = 4;
- pWinding->p[0] = pWorldPoints[(ndxV*(width+1))+ndxU];
- pWinding->p[1] = pWorldPoints[((ndxV+1)*(width+1))+ndxU];
- pWinding->p[2] = pWorldPoints[((ndxV+1)*(width+1))+(ndxU+1)];
- pWinding->p[3] = pWorldPoints[(ndxV*(width+1))+(ndxU+1)];
-
- // calculate the area
- float area = WindingArea( pWinding );
-
- int ndxSample = ( ndxV * width ) + ndxU;
- pSamples[ndxSample].w = pWinding;
- pSamples[ndxSample].area = area;
- }
- else
- {
- Msg( "BuildDispSamples: WARNING - failed winding allocation\n" );
- }
- }
- }
-
- //
- // build the samples points (based on s, t and sampleoffset (center of samples);
- // generates world space position and normal)
- //
- for( ndxV = 0; ndxV < height; ndxV++ )
- {
- for( ndxU = 0; ndxU < width; ndxU++ )
- {
- int ndxSample = ( ndxV * width ) + ndxU;
- pSamples[ndxSample].s = ndxU;
- pSamples[ndxSample].t = ndxV;
- pSamples[ndxSample].coord[0] = ( ndxU * stepU ) + halfStepU;
- pSamples[ndxSample].coord[1] = ( ndxV * stepV ) + halfStepV;
- pDispTree->DispUVToSurfPoint( pSamples[ndxSample].coord, pSamples[ndxSample].pos, 1.0f );
- pDispTree->DispUVToSurfNormal( pSamples[ndxSample].coord, pSamples[ndxSample].normal );
- }
- }
-
- //
- // copy over samples
- //
- pFaceLight->numsamples = width * height;
- pFaceLight->sample = ( sample_t* )calloc( pFaceLight->numsamples, sizeof( *pFaceLight->sample ) );
- if( !pFaceLight->sample )
- return false;
-
- memcpy( pFaceLight->sample, pSamples, pFaceLight->numsamples * sizeof( *pFaceLight->sample ) );
-
- // statistics - warning?!
- if( pFaceLight->numsamples == 0 )
- {
- Msg( "BuildDispSamples: WARNING - no samples %d\n", pLightInfo->face - g_pFaces );
- }
-
- return true;
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::BuildDispLuxels( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace )
-{
- // get the tree assosciated with the face
- DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo];
- CVRADDispColl *pDispTree = dispTree.m_pDispTree;
- if( !pDispTree )
- return false;
-
- // lightmap size
- int width = pLightInfo->face->m_LightmapTextureSizeInLuxels[0]+1;
- int height = pLightInfo->face->m_LightmapTextureSizeInLuxels[1]+1;
-
- // calcuate actual luxel points
- pFaceLight->numluxels = width * height;
- pFaceLight->luxel = ( Vector* )calloc( pFaceLight->numluxels, sizeof( *pFaceLight->luxel ) );
- pFaceLight->luxelNormals = ( Vector* )calloc( pFaceLight->numluxels, sizeof( Vector ) );
- if( !pFaceLight->luxel || !pFaceLight->luxelNormals )
- return false;
-
- float stepU = 1.0f / ( float )( width - 1 );
- float stepV = 1.0f / ( float )( height - 1 );
-
- for( int ndxV = 0; ndxV < height; ndxV++ )
- {
- for( int ndxU = 0; ndxU < width; ndxU++ )
- {
- int ndxLuxel = ( ndxV * width ) + ndxU;
-
- Vector2D uv( ndxU * stepU, ndxV * stepV );
- pDispTree->DispUVToSurfPoint( uv, pFaceLight->luxel[ndxLuxel], 1.0f );
- pDispTree->DispUVToSurfNormal( uv, pFaceLight->luxelNormals[ndxLuxel] );
- }
- }
-
- return true;
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CVRadDispMgr::BuildDispSamplesAndLuxels_DoFast( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace )
-{
- // get the tree assosciated with the face
- DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo];
- CVRADDispColl *pDispTree = dispTree.m_pDispTree;
- if( !pDispTree )
- return false;
-
- // lightmap size
- int width = pLightInfo->face->m_LightmapTextureSizeInLuxels[0]+1;
- int height = pLightInfo->face->m_LightmapTextureSizeInLuxels[1]+1;
-
- // calcuate actual luxel points
- pFaceLight->numsamples = width * height;
- pFaceLight->sample = ( sample_t* )calloc( pFaceLight->numsamples, sizeof( *pFaceLight->sample ) );
- if( !pFaceLight->sample )
- return false;
-
- pFaceLight->numluxels = width * height;
- pFaceLight->luxel = ( Vector* )calloc( pFaceLight->numluxels, sizeof( *pFaceLight->luxel ) );
- pFaceLight->luxelNormals = ( Vector* )calloc( pFaceLight->numluxels, sizeof( Vector ) );
- if( !pFaceLight->luxel || !pFaceLight->luxelNormals )
- return false;
-
- float stepU = 1.0f / ( float )( width - 1 );
- float stepV = 1.0f / ( float )( height - 1 );
- float halfStepU = stepU * 0.5f;
- float halfStepV = stepV * 0.5f;
-
- for( int ndxV = 0; ndxV < height; ndxV++ )
- {
- for( int ndxU = 0; ndxU < width; ndxU++ )
- {
- int ndx = ( ndxV * width ) + ndxU;
-
- pFaceLight->sample[ndx].s = ndxU;
- pFaceLight->sample[ndx].t = ndxV;
- pFaceLight->sample[ndx].coord[0] = ( ndxU * stepU ) + halfStepU;
- pFaceLight->sample[ndx].coord[1] = ( ndxV * stepV ) + halfStepV;
-
- pDispTree->DispUVToSurfPoint( pFaceLight->sample[ndx].coord, pFaceLight->sample[ndx].pos, 1.0f );
- pDispTree->DispUVToSurfNormal( pFaceLight->sample[ndx].coord, pFaceLight->sample[ndx].normal );
-
- pFaceLight->luxel[ndx] = pFaceLight->sample[ndx].pos;
- pFaceLight->luxelNormals[ndx] = pFaceLight->sample[ndx].normal;
- }
- }
-
- return true;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "vrad.h" +#include "utlvector.h" +#include "cmodel.h" +#include "BSPTreeData.h" +#include "VRAD_DispColl.h" +#include "CollisionUtils.h" +#include "lightmap.h" +#include "Radial.h" +#include "CollisionUtils.h" +#include "mathlib/bumpvects.h" +#include "utlrbtree.h" +#include "tier0/fasttimer.h" +#include "disp_vrad.h" + +class CBSPDispRayDistanceEnumerator; + +//============================================================================= +// +// Displacement/Face List +// +class CBSPDispFaceListEnumerator : public ISpatialLeafEnumerator, public IBSPTreeDataEnumerator +{ +public: + + //========================================================================= + // + // Construction/Deconstruction + // + CBSPDispFaceListEnumerator() {}; + virtual ~CBSPDispFaceListEnumerator() + { + m_DispList.Purge(); + m_FaceList.Purge(); + } + + // ISpatialLeafEnumerator + bool EnumerateLeaf( int ndxLeaf, int context ); + + // IBSPTreeDataEnumerator + bool FASTCALL EnumerateElement( int userId, int context ); + +public: + + CUtlVector<CVRADDispColl*> m_DispList; + CUtlVector<int> m_FaceList; +}; + + +//============================================================================= +// +// RayEnumerator +// +class CBSPDispRayEnumerator : public ISpatialLeafEnumerator, public IBSPTreeDataEnumerator +{ +public: + // ISpatialLeafEnumerator + bool EnumerateLeaf( int ndxLeaf, int context ); + + // IBSPTreeDataEnumerator + bool FASTCALL EnumerateElement( int userId, int context ); +}; + +//============================================================================= +// +// VRad Displacement Manager +// +class CVRadDispMgr : public IVRadDispMgr +{ +public: + + //========================================================================= + // + // Construction/Deconstruction + // + CVRadDispMgr(); + virtual ~CVRadDispMgr(); + + // creation/destruction + void Init( void ); + void Shutdown( void ); + + // "CalcPoints" + bool BuildDispSamples( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ); + bool BuildDispLuxels( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ); + bool BuildDispSamplesAndLuxels_DoFast( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ); + + // patching functions + void MakePatches( void ); + void SubdividePatch( int iPatch ); + + // pre "FinalLightFace" + void InsertSamplesDataIntoHashTable( void ); + void InsertPatchSampleDataIntoHashTable( void ); + + // "FinalLightFace" + radial_t *BuildLuxelRadial( int ndxFace, int ndxStyle, bool bBump ); + bool SampleRadial( int ndxFace, radial_t *pRadial, Vector const &vPos, int ndxLxl, LightingValue_t *pLightSample, int sampleCount, bool bPatch ); + radial_t *BuildPatchRadial( int ndxFace, bool bBump ); + + // utility + void GetDispSurfNormal( int ndxFace, Vector &pt, Vector &ptNormal, bool bInside ); + void GetDispSurf( int ndxFace, CVRADDispColl **ppDispTree ); + + // bsp tree functions + bool ClipRayToDisp( DispTested_t &dispTested, Ray_t const &ray ); + bool ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, int ndxLeaf ); + void ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, int ndxLeaf, + float& dist, dface_t*& pFace, Vector2D& luxelCoord ); + void ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, + int ndxLeaf, float& dist, Vector *pNormal ); + + void StartRayTest( DispTested_t &dispTested ); + void AddPolysForRayTrace( void ); + + // general timing -- should be moved!! + void StartTimer( const char *name ); + void EndTimer( void ); + + //========================================================================= + // + // Enumeration Methods + // + bool DispRay_EnumerateLeaf( int ndxLeaf, int context ); + bool DispRay_EnumerateElement( int userId, int context ); + bool DispRayDistance_EnumerateElement( int userId, CBSPDispRayDistanceEnumerator* pEnum ); + + bool DispFaceList_EnumerateLeaf( int ndxLeaf, int context ); + bool DispFaceList_EnumerateElement( int userId, int context ); + +private: + + //========================================================================= + // + // BSP Tree Helpers + // + void InsertDispIntoTree( int ndxDisp ); + void RemoveDispFromTree( int ndxDisp ); + + //========================================================================= + // + // Displacement Data Loader (from .bsp) + // + void UnserializeDisps( void ); + void DispBuilderInit( CCoreDispInfo *pBuilderDisp, dface_t *pFace, int ndxFace ); + + //========================================================================= + // + // Sampling Helpers + // + void RadialLuxelBuild( CVRADDispColl *pDispTree, radial_t *pRadial, int ndxStyle, bool bBump ); + void RadialLuxelAddSamples( int ndxFace, Vector const &luxelPt, Vector const &luxelNormal, float radius, + radial_t *pRadial, int ndxRadial, bool bBump, int lightStyle ); + + void RadialPatchBuild( CVRADDispColl *pDispTree, radial_t *pRadial, bool bBump ); + void RadialLuxelAddPatch( int ndxFace, Vector const &luxelPt, + Vector const &luxelNormal, float radius, + radial_t *pRadial, int ndxRadial, bool bBump, + CUtlVector<CPatch*> &interestingPatches ); + + bool IsNeighbor( int iDispFace, int iNeighborFace ); + + void GetInterestingPatchesForLuxels( + int ndxFace, + CUtlVector<CPatch*> &interestingPatches, + float patchSampleRadius ); + +private: + + struct DispCollTree_t + { + CVRADDispColl *m_pDispTree; + BSPTreeDataHandle_t m_Handle; + }; + + struct EnumContext_t + { + DispTested_t *m_pDispTested; + Ray_t const *m_pRay; + }; + + CUtlVector<DispCollTree_t> m_DispTrees; + + IBSPTreeData *m_pBSPTreeData; + + CBSPDispRayEnumerator m_EnumDispRay; + CBSPDispFaceListEnumerator m_EnumDispFaceList; + + int sampleCount; + Vector *m_pSamplePos; + + CFastTimer m_Timer; +}; + +//----------------------------------------------------------------------------- +// Purpose: expose IVRadDispMgr to vrad +//----------------------------------------------------------------------------- + +static CVRadDispMgr s_DispMgr; + +IVRadDispMgr *StaticDispMgr( void ) +{ + return &s_DispMgr; +} + + +//============================================================================= +// +// Displacement/Face List +// +// ISpatialLeafEnumerator +bool CBSPDispFaceListEnumerator::EnumerateLeaf( int ndxLeaf, int context ) +{ + return s_DispMgr.DispFaceList_EnumerateLeaf( ndxLeaf, context ); +} + +// IBSPTreeDataEnumerator +bool FASTCALL CBSPDispFaceListEnumerator::EnumerateElement( int userId, int context ) +{ + return s_DispMgr.DispFaceList_EnumerateElement( userId, context ); +} + + +//============================================================================= +// +// RayEnumerator +// +bool CBSPDispRayEnumerator::EnumerateLeaf( int ndxLeaf, int context ) +{ + return s_DispMgr.DispRay_EnumerateLeaf( ndxLeaf, context ); +} + +bool FASTCALL CBSPDispRayEnumerator::EnumerateElement( int userId, int context ) +{ + return s_DispMgr.DispRay_EnumerateElement( userId, context ); +} + + +//----------------------------------------------------------------------------- +// Here's an enumerator that we use for testing against disps in a leaf... +//----------------------------------------------------------------------------- + +class CBSPDispRayDistanceEnumerator : public IBSPTreeDataEnumerator +{ +public: + CBSPDispRayDistanceEnumerator() : m_Distance(1.0f), m_pSurface(0) {} + + // IBSPTreeDataEnumerator + bool FASTCALL EnumerateElement( int userId, int context ) + { + return s_DispMgr.DispRayDistance_EnumerateElement( userId, this ); + } + + float m_Distance; + dface_t* m_pSurface; + DispTested_t *m_pDispTested; + Ray_t const *m_pRay; + Vector2D m_LuxelCoord; + Vector m_Normal; +}; + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +CVRadDispMgr::CVRadDispMgr() +{ + m_pBSPTreeData = CreateBSPTreeData(); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +CVRadDispMgr::~CVRadDispMgr() +{ + DestroyBSPTreeData( m_pBSPTreeData ); +} + + +//----------------------------------------------------------------------------- +// Insert a displacement into the tree for collision +//----------------------------------------------------------------------------- +void CVRadDispMgr::InsertDispIntoTree( int ndxDisp ) +{ + DispCollTree_t &dispTree = m_DispTrees[ndxDisp]; + CDispCollTree *pDispTree = dispTree.m_pDispTree; + + // get the bounding box of the tree + Vector boxMin, boxMax; + pDispTree->GetBounds( boxMin, boxMax ); + + // add the displacement to the tree so we will collide against it + dispTree.m_Handle = m_pBSPTreeData->Insert( ndxDisp, boxMin, boxMax ); +} + + +//----------------------------------------------------------------------------- +// Remove a displacement from the tree for collision +//----------------------------------------------------------------------------- +void CVRadDispMgr::RemoveDispFromTree( int ndxDisp ) +{ + // release the tree handle + if( m_DispTrees[ndxDisp].m_Handle != TREEDATA_INVALID_HANDLE ) + { + m_pBSPTreeData->Remove( m_DispTrees[ndxDisp].m_Handle ); + m_DispTrees[ndxDisp].m_Handle = TREEDATA_INVALID_HANDLE; + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::Init( void ) +{ + // initialize the bsp tree + m_pBSPTreeData->Init( ToolBSPTree() ); + + // read in displacements that have been compiled into the bsp file + UnserializeDisps(); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::Shutdown( void ) +{ + // remove all displacements from the tree + for( int ndxDisp = m_DispTrees.Size(); ndxDisp >= 0; ndxDisp-- ) + { + RemoveDispFromTree( ndxDisp ); + } + + // shutdown the bsp tree + m_pBSPTreeData->Shutdown(); + + // purge the displacement collision tree list + m_DispTrees.Purge(); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::DispBuilderInit( CCoreDispInfo *pBuilderDisp, dface_t *pFace, int ndxFace ) +{ + // get the .bsp displacement + ddispinfo_t *pDisp = &g_dispinfo[pFace->dispinfo]; + if( !pDisp ) + return; + + // + // initlialize the displacement base surface + // + CCoreDispSurface *pSurf = pBuilderDisp->GetSurface(); + pSurf->SetPointCount( 4 ); + pSurf->SetHandle( ndxFace ); + pSurf->SetContents( pDisp->contents ); + + Vector pt[4]; + int ndxPt; + for( ndxPt = 0; ndxPt < 4; ndxPt++ ) + { + int eIndex = dsurfedges[pFace->firstedge+ndxPt]; + if( eIndex < 0 ) + { + pSurf->SetPoint( ndxPt, dvertexes[dedges[-eIndex].v[1]].point ); + } + else + { + pSurf->SetPoint( ndxPt, dvertexes[dedges[eIndex].v[0]].point ); + } + + VectorCopy( pSurf->GetPoint(ndxPt), pt[ndxPt] ); + } + + // + // calculate the displacement surface normal + // + Vector vFaceNormal; + pSurf->GetNormal( vFaceNormal ); + for( ndxPt = 0; ndxPt < 4; ndxPt++ ) + { + pSurf->SetPointNormal( ndxPt, vFaceNormal ); + } + + // set the surface initial point info + pSurf->SetPointStart( pDisp->startPosition ); + pSurf->FindSurfPointStartIndex(); + pSurf->AdjustSurfPointData(); + + Vector vecTmp( texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][0], + texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][1], + texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][2] ); + int nLuxelsPerWorldUnit = static_cast<int>( 1.0f / VectorLength( vecTmp ) ); + Vector vecU( texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][0], + texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][1], + texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[0][2] ); + Vector vecV( texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[1][0], + texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[1][1], + texinfo[pFace->texinfo].lightmapVecsLuxelsPerWorldUnits[1][2] ); + pSurf->CalcLuxelCoords( nLuxelsPerWorldUnit, false, vecU, vecV ); + + pBuilderDisp->SetNeighborData( pDisp->m_EdgeNeighbors, pDisp->m_CornerNeighbors ); + + CDispVert *pVerts = &g_DispVerts[ pDisp->m_iDispVertStart ]; + CDispTri *pTris = &g_DispTris[pDisp->m_iDispTriStart]; + + // + // initialize the displacement data + // + pBuilderDisp->InitDispInfo( + pDisp->power, + pDisp->minTess, + pDisp->smoothingAngle, + pVerts, + pTris ); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::UnserializeDisps( void ) +{ + // temporarily create the "builder" displacements + CUtlVector<CCoreDispInfo*> builderDisps; + for ( int iDisp = 0; iDisp < g_dispinfo.Count(); ++iDisp ) + { + CCoreDispInfo *pDisp = new CCoreDispInfo; + if ( !pDisp ) + { + builderDisps.Purge(); + return; + } + + int nIndex = builderDisps.AddToTail(); + pDisp->SetListIndex( nIndex ); + builderDisps[nIndex] = pDisp; + } + + // Set them up as CDispUtilsHelpers. + for ( int iDisp = 0; iDisp < g_dispinfo.Count(); ++iDisp ) + { + builderDisps[iDisp]->SetDispUtilsHelperInfo( builderDisps.Base(), g_dispinfo.Count() ); + } + + // + // find all faces with displacement data and initialize + // + for( int ndxFace = 0; ndxFace < numfaces; ndxFace++ ) + { + dface_t *pFace = &g_pFaces[ndxFace]; + if( ValidDispFace( pFace ) ) + { + DispBuilderInit( builderDisps[pFace->dispinfo], pFace, ndxFace ); + } + } + + // generate the displacement surfaces + for( int iDisp = 0; iDisp < g_dispinfo.Count(); ++iDisp ) + { + builderDisps[iDisp]->Create(); + } + + // smooth edge normals + SmoothNeighboringDispSurfNormals( builderDisps.Base(), g_dispinfo.Count() ); + + // + // create the displacement collision tree and add it to the bsp tree + // + CVRADDispColl *pDispTrees = new CVRADDispColl[g_dispinfo.Count()]; + if( !pDispTrees ) + return; + + m_DispTrees.AddMultipleToTail( g_dispinfo.Count() ); + + for( int iDisp = 0; iDisp < g_dispinfo.Count(); iDisp++ ) + { + pDispTrees[iDisp].Create( builderDisps[iDisp] ); + + m_DispTrees[iDisp].m_pDispTree = &pDispTrees[iDisp]; + m_DispTrees[iDisp].m_Handle = TREEDATA_INVALID_HANDLE; + + InsertDispIntoTree( iDisp ); + } + + // free "builder" disps + builderDisps.Purge(); +} + +//----------------------------------------------------------------------------- +// Purpose: create a set of patches for each displacement surface to transfer +// bounced light around with +//----------------------------------------------------------------------------- +void CVRadDispMgr::MakePatches( void ) +{ + // Collect stats - keep track of the total displacement surface area. + float flTotalArea = 0.0f; + + // Create patches for all of the displacements. + int nTreeCount = m_DispTrees.Size(); + for( int iTree = 0; iTree < nTreeCount; ++iTree ) + { + // Get the current displacement collision tree. + CVRADDispColl *pDispTree = m_DispTrees[iTree].m_pDispTree; + if( !pDispTree ) + continue; + + flTotalArea += pDispTree->CreateParentPatches(); + } + + // Print stats. + qprintf( "%i Displacements\n", nTreeCount ); + qprintf( "%i Square Feet [%.2f Square Inches]\n", ( int )( flTotalArea / 144.0f ), flTotalArea ); +} +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::SubdividePatch( int iPatch ) +{ + // Get the current patch to subdivide. + CPatch *pPatch = &g_Patches[iPatch]; + if ( !pPatch ) + return; + + // Create children patches. + DispCollTree_t &dispTree = m_DispTrees[g_pFaces[pPatch->faceNumber].dispinfo]; + CVRADDispColl *pTree = dispTree.m_pDispTree; + if( pTree ) + { + pTree->CreateChildPatches( iPatch, 0 ); + } +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::StartRayTest( DispTested_t &dispTested ) +{ + if( m_DispTrees.Size() > 0 ) + { + if( dispTested.m_pTested == 0 ) + { + dispTested.m_pTested = new int[m_DispTrees.Size()]; + memset( dispTested.m_pTested, 0, m_DispTrees.Size() * sizeof( int ) ); + dispTested.m_Enum = 0; + } + ++dispTested.m_Enum; + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::ClipRayToDisp( DispTested_t &dispTested, Ray_t const &ray ) +{ + StartRayTest( dispTested ); + + EnumContext_t ctx; + ctx.m_pRay = &ray; + ctx.m_pDispTested = &dispTested; + + // If it got through without a hit, it returns true + return !m_pBSPTreeData->EnumerateLeavesAlongRay( ray, &m_EnumDispRay, ( int )&ctx ); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, + int ndxLeaf ) +{ + EnumContext_t ctx; + ctx.m_pRay = &ray; + ctx.m_pDispTested = &dispTested; + + return !m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &m_EnumDispRay, ( int )&ctx ); +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, + int ndxLeaf, float& dist, dface_t*& pFace, Vector2D& luxelCoord ) +{ + CBSPDispRayDistanceEnumerator rayTestEnum; + rayTestEnum.m_pRay = &ray; + rayTestEnum.m_pDispTested = &dispTested; + + m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &rayTestEnum, 0 ); + + dist = rayTestEnum.m_Distance; + pFace = rayTestEnum.m_pSurface; + if (pFace) + { + Vector2DCopy( rayTestEnum.m_LuxelCoord, luxelCoord ); + } +} + +void CVRadDispMgr::ClipRayToDispInLeaf( DispTested_t &dispTested, Ray_t const &ray, + int ndxLeaf, float& dist, Vector *pNormal ) +{ + CBSPDispRayDistanceEnumerator rayTestEnum; + rayTestEnum.m_pRay = &ray; + rayTestEnum.m_pDispTested = &dispTested; + + m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &rayTestEnum, 0 ); + dist = rayTestEnum.m_Distance; + if ( rayTestEnum.m_pSurface ) + { + *pNormal = rayTestEnum.m_Normal; + } +} + +void CVRadDispMgr::AddPolysForRayTrace( void ) +{ + int nTreeCount = m_DispTrees.Size(); + for( int iTree = 0; iTree < nTreeCount; ++iTree ) + { + // Get the current displacement collision tree. + CVRADDispColl *pDispTree = m_DispTrees[iTree].m_pDispTree; + + // Add the triangles of the tree to the RT environment + pDispTree->AddPolysForRayTrace(); + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::GetDispSurfNormal( int ndxFace, Vector &pt, Vector &ptNormal, + bool bInside ) +{ + // get the displacement surface data + DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; + CVRADDispColl *pDispTree = dispTree.m_pDispTree; + + // find the parameterized displacement indices + Vector2D uv; + pDispTree->BaseFacePlaneToDispUV( pt, uv ); + + if( bInside ) + { + if( uv[0] < 0.0f || uv[0] > 1.0f ) { Msg( "Disp UV (%f) outside bounds!\n", uv[0] ); } + if( uv[1] < 0.0f || uv[1] > 1.0f ) { Msg( "Disp UV (%f) outside bounds!\n", uv[1] ); } + } + + if( uv[0] < 0.0f ) { uv[0] = 0.0f; } + if( uv[0] > 1.0f ) { uv[0] = 1.0f; } + if( uv[1] < 0.0f ) { uv[1] = 0.0f; } + if( uv[1] > 1.0f ) { uv[1] = 1.0f; } + + // get the normal at "pt" + pDispTree->DispUVToSurfNormal( uv, ptNormal ); + + // get the new "pt" + pDispTree->DispUVToSurfPoint( uv, pt, 1.0f ); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::GetDispSurf( int ndxFace, CVRADDispColl **ppDispTree ) +{ + DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; + *ppDispTree = dispTree.m_pDispTree; +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::DispRay_EnumerateLeaf( int ndxLeaf, int context ) +{ + return m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &m_EnumDispRay, context ); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::DispRay_EnumerateElement( int userId, int context ) +{ + DispCollTree_t &dispTree = m_DispTrees[userId]; + EnumContext_t *pCtx = ( EnumContext_t* )context; + + // don't test twice (check tested value) + if( pCtx->m_pDispTested->m_pTested[userId] == pCtx->m_pDispTested->m_Enum ) + return true; + + // set the tested value + pCtx->m_pDispTested->m_pTested[userId] = pCtx->m_pDispTested->m_Enum; + + // false mean stop iterating -- return false if we hit! (NOTE: opposite return + // result of the collision tree's ray test, thus the !) + CBaseTrace trace; + trace.fraction = 1.0f; + return ( !dispTree.m_pDispTree->AABBTree_Ray( *pCtx->m_pRay, pCtx->m_pRay->InvDelta(), &trace, true ) ); +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- + +bool CVRadDispMgr::DispRayDistance_EnumerateElement( int userId, CBSPDispRayDistanceEnumerator* pCtx ) +{ + DispCollTree_t &dispTree = m_DispTrees[userId]; + + // don't test twice (check tested value) + if( pCtx->m_pDispTested->m_pTested[userId] == pCtx->m_pDispTested->m_Enum ) + return true; + + // set the tested value + pCtx->m_pDispTested->m_pTested[userId] = pCtx->m_pDispTested->m_Enum; + + // Test the ray, if it's closer than previous tests, use it! + RayDispOutput_t output; + output.ndxVerts[0] = -1; + output.ndxVerts[1] = -1; + output.ndxVerts[2] = -1; + output.ndxVerts[3] = -1; + output.u = -1.0f; + output.v = -1.0f; + output.dist = FLT_MAX; + + if (dispTree.m_pDispTree->AABBTree_Ray( *pCtx->m_pRay, output )) + { + if (output.dist < pCtx->m_Distance) + { + pCtx->m_Distance = output.dist; + pCtx->m_pSurface = &g_pFaces[dispTree.m_pDispTree->GetParentIndex()]; + + // Get the luxel coordinate + ComputePointFromBarycentric( + dispTree.m_pDispTree->GetLuxelCoord(output.ndxVerts[0]), + dispTree.m_pDispTree->GetLuxelCoord(output.ndxVerts[1]), + dispTree.m_pDispTree->GetLuxelCoord(output.ndxVerts[2]), + output.u, output.v, pCtx->m_LuxelCoord ); + + Vector v0,v1,v2; + dispTree.m_pDispTree->GetVert( output.ndxVerts[0], v0 ); + dispTree.m_pDispTree->GetVert( output.ndxVerts[1], v1 ); + dispTree.m_pDispTree->GetVert( output.ndxVerts[2], v2 ); + Vector e0 = v1-v0; + Vector e1 = v2-v0; + pCtx->m_Normal = CrossProduct( e0, e1 ); + VectorNormalize(pCtx->m_Normal); + } + } + + return true; +} + +//----------------------------------------------------------------------------- +// Test a ray against a particular dispinfo +//----------------------------------------------------------------------------- + +/* +float CVRadDispMgr::ClipRayToDisp( Ray_t const &ray, int dispinfo ) +{ + assert( m_DispTrees.IsValidIndex(dispinfo) ); + + RayDispOutput_t output; + if (!m_DispTrees[dispinfo].m_pDispTree->AABBTree_Ray( ray, output )) + return 1.0f; + return output.dist; +} +*/ + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::DispFaceList_EnumerateLeaf( int ndxLeaf, int context ) +{ + // + // add the faces found in this leaf to the face list + // + dleaf_t *pLeaf = &dleafs[ndxLeaf]; + for( int ndxFace = 0; ndxFace < pLeaf->numleaffaces; ndxFace++ ) + { + // get the current face index + int ndxLeafFace = pLeaf->firstleafface + ndxFace; + + // check to see if the face already lives in the list + int ndx; + int size = m_EnumDispFaceList.m_FaceList.Size(); + for( ndx = 0; ndx < size; ndx++ ) + { + if( m_EnumDispFaceList.m_FaceList[ndx] == ndxLeafFace ) + break; + } + + if( ndx == size ) + { + int ndxList = m_EnumDispFaceList.m_FaceList.AddToTail(); + m_EnumDispFaceList.m_FaceList[ndxList] = ndxLeafFace; + } + } + + return m_pBSPTreeData->EnumerateElementsInLeaf( ndxLeaf, &m_EnumDispFaceList, context ); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::DispFaceList_EnumerateElement( int userId, int context ) +{ + DispCollTree_t &dispTree = m_DispTrees[userId]; + CVRADDispColl *pDispTree = dispTree.m_pDispTree; + if( !pDispTree ) + return false; + + // check to see if the displacement already lives in the list + int ndx; + int size = m_EnumDispFaceList.m_DispList.Size(); + for( ndx = 0; ndx < size; ndx++ ) + { + if( m_EnumDispFaceList.m_DispList[ndx] == pDispTree ) + break; + } + + if( ndx == size ) + { + int ndxList = m_EnumDispFaceList.m_DispList.AddToTail(); + m_EnumDispFaceList.m_DispList[ndxList] = pDispTree; + } + + return true; +} + + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +inline void GetSampleLight( facelight_t *pFaceLight, int ndxStyle, bool bBumped, + int ndxSample, LightingValue_t *pSampleLight ) +{ +// SampleLight[0].Init( 20.0f, 10.0f, 10.0f ); +// return; + + // get sample from bumped lighting data + if( bBumped ) + { + for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) + { + pSampleLight[ndxBump] = pFaceLight->light[ndxStyle][ndxBump][ndxSample]; + } + } + // just a generally lit surface + else + { + pSampleLight[0] = pFaceLight->light[ndxStyle][0][ndxSample]; + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void AddSampleLightToRadial( Vector const &samplePos, Vector const &sampleNormal, + LightingValue_t *pSampleLight, float sampleRadius2, + Vector const &luxelPos, Vector const &luxelNormal, + radial_t *pRadial, int ndxRadial, bool bBumped, + bool bNeighborBumped ) +{ + // check normals to see if sample contributes any light at all + float angle = sampleNormal.Dot( luxelNormal ); + if ( angle < 0.15f ) + return; + + // calculate the light vector + Vector vSegment = samplePos - luxelPos; + + // get the distance to the light + float dist = vSegment.Length(); + float dist2 = dist * dist; + + // Check to see if the light is within the influence. + float influence = 1.0f - ( dist2 / ( sampleRadius2 ) ); + if( influence <= 0.0f ) + return; + + influence *= angle; + + if( bBumped ) + { + if( bNeighborBumped ) + { + for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) + { + pRadial->light[ndxBump][ndxRadial].AddWeighted( pSampleLight[ndxBump], influence ); + } + pRadial->weight[ndxRadial] += influence; + } + else + { + influence *= 0.05f; + for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) + { + pRadial->light[ndxBump][ndxRadial].AddWeighted( pSampleLight[0], influence ); + } + pRadial->weight[ndxRadial] += influence; + } + } + else + { + pRadial->light[0][ndxRadial].AddWeighted( pSampleLight[0], influence ); + pRadial->weight[ndxRadial] += influence; + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::IsNeighbor( int iFace, int iNeighborFace ) +{ + if ( iFace == iNeighborFace ) + return true; + + faceneighbor_t *pFaceNeighbor = &faceneighbor[iFace]; + for ( int iNeighbor = 0; iNeighbor < pFaceNeighbor->numneighbors; iNeighbor++ ) + { + if ( pFaceNeighbor->neighbor[iNeighbor] == iNeighborFace ) + return true; + } + + return false; +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::RadialLuxelAddSamples( int ndxFace, Vector const &luxelPt, Vector const &luxelNormal, float radius, + radial_t *pRadial, int ndxRadial, bool bBump, int lightStyle ) +{ + // calculate one over the voxel size + float ooVoxelSize = 1.0f / SAMPLEHASH_VOXEL_SIZE; + + // + // find voxel info + // + int voxelMin[3], voxelMax[3]; + for( int axis = 0; axis < 3; axis++ ) + { + voxelMin[axis] = ( int )( ( luxelPt[axis] - radius ) * ooVoxelSize ); + voxelMax[axis] = ( int )( ( luxelPt[axis] + radius ) * ooVoxelSize ) + 1; + } + + SampleData_t sampleData; + for( int ndxZ = voxelMin[2]; ndxZ < voxelMax[2] + 1; ndxZ++ ) + { + for( int ndxY = voxelMin[1]; ndxY < voxelMax[1] + 1; ndxY++ ) + { + for( int ndxX = voxelMin[0]; ndxX < voxelMax[0] + 1; ndxX++ ) + { + sampleData.x = ndxX * 100; + sampleData.y = ndxY * 10; + sampleData.z = ndxZ; + + UtlHashHandle_t handle = g_SampleHashTable.Find( sampleData ); + if( handle != g_SampleHashTable.InvalidHandle() ) + { + SampleData_t *pSampleData = &g_SampleHashTable.Element( handle ); + int count = pSampleData->m_Samples.Count(); + for( int ndx = 0; ndx < count; ndx++ ) + { + SampleHandle_t sampleHandle = pSampleData->m_Samples.Element( ndx ); + int ndxSample = ( sampleHandle & 0x0000ffff ); + int ndxFaceLight = ( ( sampleHandle >> 16 ) & 0x0000ffff ); + + facelight_t *pFaceLight = &facelight[ndxFaceLight]; + if( pFaceLight && IsNeighbor( ndxFace, ndxFaceLight ) ) + { + // + // check for similar lightstyles + // + dface_t *pFace = &g_pFaces[ndxFaceLight]; + if( pFace ) + { + int ndxNeighborStyle = -1; + for( int ndxLightStyle = 0; ndxLightStyle < MAXLIGHTMAPS; ndxLightStyle++ ) + { + if( pFace->styles[ndxLightStyle] == lightStyle ) + { + ndxNeighborStyle = ndxLightStyle; + break; + } + } + if( ndxNeighborStyle == -1 ) + continue; + + // is this surface bumped??? + bool bNeighborBump = texinfo[pFace->texinfo].flags & SURF_BUMPLIGHT ? true : false; + + LightingValue_t sampleLight[NUM_BUMP_VECTS+1]; + GetSampleLight( pFaceLight, ndxNeighborStyle, bNeighborBump, ndxSample, sampleLight ); + AddSampleLightToRadial( pFaceLight->sample[ndxSample].pos, pFaceLight->sample[ndxSample].normal, + sampleLight, radius*radius, luxelPt, luxelNormal, pRadial, ndxRadial, + bBump, bNeighborBump ); + } + } + } + } + } + } + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::RadialLuxelBuild( CVRADDispColl *pDispTree, radial_t *pRadial, + int ndxStyle, bool bBump ) +{ + // + // get data lighting data + // + int ndxFace = pDispTree->GetParentIndex(); + + dface_t *pFace = &g_pFaces[ndxFace]; + facelight_t *pFaceLight = &facelight[ndxFace]; + + // get the influence radius + float radius2 = pDispTree->GetSampleRadius2(); + float radius = ( float )sqrt( radius2 ); + + int radialSize = pRadial->w * pRadial->h; + for( int ndxRadial = 0; ndxRadial < radialSize; ndxRadial++ ) + { + RadialLuxelAddSamples( ndxFace, pFaceLight->luxel[ndxRadial], pFaceLight->luxelNormals[ndxRadial], + radius, pRadial, ndxRadial, bBump, pFace->styles[ndxStyle] ); + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +radial_t *CVRadDispMgr::BuildLuxelRadial( int ndxFace, int ndxStyle, bool bBump ) +{ + // allocate the radial + radial_t *pRadial = AllocateRadial( ndxFace ); + if( !pRadial ) + return NULL; + + // + // step 1: get the displacement surface to be lit + // + DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; + CVRADDispColl *pDispTree = dispTree.m_pDispTree; + if( !pDispTree ) + return NULL; + + // step 2: build radial luxels + RadialLuxelBuild( pDispTree, pRadial, ndxStyle, bBump ); + + // step 3: return the built radial + return pRadial; +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::SampleRadial( int ndxFace, radial_t *pRadial, Vector const &vPos, int ndxLxl, + LightingValue_t *pLightSample, int sampleCount, bool bPatch ) +{ + bool bGoodSample = true; + for ( int count = 0; count < sampleCount; count++ ) + { + pLightSample[count].Zero(); + + if ( pRadial->weight[ndxLxl] > 0.0f ) + { + pLightSample[count].AddWeighted( pRadial->light[count][ndxLxl], ( 1.0f / pRadial->weight[ndxLxl] ) ); + } + else + { + // error, luxel has no samples (not for patches) + if ( !bPatch ) + { + // Yes, 2550 is correct! + // pLightSample[count].Init( 2550.0f, 0.0f, 2550.0f ); + if( count == 0 ) + bGoodSample = false; + } + } + } + + return bGoodSample; +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void GetPatchLight( CPatch *pPatch, bool bBump, Vector *pPatchLight ) +{ + VectorCopy( pPatch->totallight.light[0], pPatchLight[0] ); + + if( bBump ) + { + for( int ndxBump = 1; ndxBump < ( NUM_BUMP_VECTS + 1 ); ndxBump++ ) + { + VectorCopy( pPatch->totallight.light[ndxBump], pPatchLight[ndxBump] ); + } + } +} + +extern void GetBumpNormals( const float* sVect, const float* tVect, const Vector& flatNormal, + const Vector& phongNormal, Vector bumpNormals[NUM_BUMP_VECTS] ); +extern void PreGetBumpNormalsForDisp( texinfo_t *pTexinfo, Vector &vecU, Vector &vecV, Vector &vecNormal ); + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void AddPatchLightToRadial( Vector const &patchOrigin, Vector const &patchNormal, + Vector *pPatchLight, float patchRadius2, + Vector const &luxelPos, Vector const &luxelNormal, + radial_t *pRadial, int ndxRadial, bool bBump, + bool bNeighborBump ) +{ + // calculate the light vector + Vector vSegment = patchOrigin - luxelPos; + + // get the distance to the light + float dist = vSegment.Length(); + float dist2 = dist * dist; + + // Check to see if the light is within the sample influence. + float influence = 1.0f - ( dist2 / ( patchRadius2 ) ); + if ( influence <= 0.0f ) + return; + + if( bBump ) + { + Vector normals[NUM_BUMP_VECTS+1]; + normals[0] = luxelNormal; + texinfo_t *pTexinfo = &texinfo[g_pFaces[pRadial->facenum].texinfo]; + Vector vecTexU, vecTexV; + PreGetBumpNormalsForDisp( pTexinfo, vecTexU, vecTexV, normals[0] ); + GetBumpNormals( vecTexU, vecTexV, normals[0], normals[0], &normals[1] ); + + if( bNeighborBump ) + { + float flScale = patchNormal.Dot( normals[0] ); + flScale = max( 0.0f, flScale ); + float flBumpInfluence = influence * flScale; + + for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) + { + pRadial->light[ndxBump][ndxRadial].AddWeighted( pPatchLight[ndxBump], flBumpInfluence ); + } + + pRadial->weight[ndxRadial] += flBumpInfluence; + } + else + { + float flScale = patchNormal.Dot( normals[0] ); + flScale = max( 0.0f, flScale ); + float flBumpInfluence = influence * flScale * 0.05f; + + for( int ndxBump = 0; ndxBump < ( NUM_BUMP_VECTS+1 ); ndxBump++ ) + { + pRadial->light[ndxBump][ndxRadial].AddWeighted( pPatchLight[0], flBumpInfluence ); + } + + pRadial->weight[ndxRadial] += flBumpInfluence; + } + } + else + { + float flScale = patchNormal.Dot( luxelNormal ); + flScale = max( 0.0f, flScale ); + influence *= flScale; + pRadial->light[0][ndxRadial].AddWeighted( pPatchLight[0], influence ); + + // add the weight value + pRadial->weight[ndxRadial] += influence; + } +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::RadialLuxelAddPatch( int ndxFace, Vector const &luxelPt, + Vector const &luxelNormal, float radius, + radial_t *pRadial, int ndxRadial, bool bBump, + CUtlVector<CPatch*> &interestingPatches ) +{ +#ifdef SAMPLEHASH_QUERY_ONCE + for ( int i=0; i < interestingPatches.Count(); i++ ) + { + CPatch *pPatch = interestingPatches[i]; + bool bNeighborBump = texinfo[g_pFaces[pPatch->faceNumber].texinfo].flags & SURF_BUMPLIGHT ? true : false; + + Vector patchLight[NUM_BUMP_VECTS+1]; + GetPatchLight( pPatch, bBump, patchLight ); + AddPatchLightToRadial( pPatch->origin, pPatch->normal, patchLight, radius*radius, + luxelPt, luxelNormal, pRadial, ndxRadial, bBump, bNeighborBump ); + } +#else + // calculate one over the voxel size + float ooVoxelSize = 1.0f / SAMPLEHASH_VOXEL_SIZE; + + // + // find voxel info + // + int voxelMin[3], voxelMax[3]; + for ( int axis = 0; axis < 3; axis++ ) + { + voxelMin[axis] = ( int )( ( luxelPt[axis] - radius ) * ooVoxelSize ); + voxelMax[axis] = ( int )( ( luxelPt[axis] + radius ) * ooVoxelSize ) + 1; + } + + unsigned short curIterationKey = IncrementPatchIterationKey(); + PatchSampleData_t patchData; + for ( int ndxZ = voxelMin[2]; ndxZ < voxelMax[2] + 1; ndxZ++ ) + { + for ( int ndxY = voxelMin[1]; ndxY < voxelMax[1] + 1; ndxY++ ) + { + for ( int ndxX = voxelMin[0]; ndxX < voxelMax[0] + 1; ndxX++ ) + { + patchData.x = ndxX * 100; + patchData.y = ndxY * 10; + patchData.z = ndxZ; + + UtlHashHandle_t handle = g_PatchSampleHashTable.Find( patchData ); + if ( handle != g_PatchSampleHashTable.InvalidHandle() ) + { + PatchSampleData_t *pPatchData = &g_PatchSampleHashTable.Element( handle ); + int count = pPatchData->m_ndxPatches.Count(); + for ( int ndx = 0; ndx < count; ndx++ ) + { + int ndxPatch = pPatchData->m_ndxPatches.Element( ndx ); + CPatch *pPatch = &g_Patches.Element( ndxPatch ); + if ( pPatch && pPatch->m_IterationKey != curIterationKey ) + { + pPatch->m_IterationKey = curIterationKey; + + if ( IsNeighbor( ndxFace, pPatch->faceNumber ) ) + { + bool bNeighborBump = texinfo[g_pFaces[pPatch->faceNumber].texinfo].flags & SURF_BUMPLIGHT ? true : false; + + Vector patchLight[NUM_BUMP_VECTS+1]; + GetPatchLight( pPatch, bBump, patchLight ); + AddPatchLightToRadial( pPatch->origin, pPatch->normal, patchLight, radius*radius, + luxelPt, luxelNormal, pRadial, ndxRadial, bBump, bNeighborBump ); + } + } + } + } + } + } + } +#endif +} + + +void CVRadDispMgr::GetInterestingPatchesForLuxels( + int ndxFace, + CUtlVector<CPatch*> &interestingPatches, + float patchSampleRadius ) +{ + facelight_t *pFaceLight = &facelight[ndxFace]; + + // Get the max bounds of all voxels that these luxels touch. + Vector vLuxelMin( FLT_MAX, FLT_MAX, FLT_MAX ); + Vector vLuxelMax( -FLT_MAX, -FLT_MAX, -FLT_MAX ); + for ( int i=0; i < pFaceLight->numluxels; i++ ) + { + VectorMin( pFaceLight->luxel[i], vLuxelMin, vLuxelMin ); + VectorMax( pFaceLight->luxel[i], vLuxelMax, vLuxelMax ); + } + + int allVoxelMin[3], allVoxelMax[3]; + for ( int axis = 0; axis < 3; axis++ ) + { + allVoxelMin[axis] = ( int )( ( vLuxelMin[axis] - patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ); + allVoxelMax[axis] = ( int )( ( vLuxelMax[axis] + patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ) + 1; + } + int allVoxelSize[3] = { allVoxelMax[0] - allVoxelMin[0], allVoxelMax[1] - allVoxelMin[1], allVoxelMax[2] - allVoxelMin[2] }; + + + // Now figure out exactly which voxels these luxels touch. + CUtlVector<unsigned char> voxelBits; + voxelBits.SetSize( ((allVoxelSize[0] * allVoxelSize[1] * allVoxelSize[2]) + 7) / 8 ); + memset( voxelBits.Base(), 0, voxelBits.Count() ); + + for ( int i=0; i < pFaceLight->numluxels; i++ ) + { + int voxelMin[3], voxelMax[3]; + for ( int axis=0; axis < 3; axis++ ) + { + voxelMin[axis] = ( int )( ( pFaceLight->luxel[i][axis] - patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ); + voxelMax[axis] = ( int )( ( pFaceLight->luxel[i][axis] + patchSampleRadius ) / SAMPLEHASH_VOXEL_SIZE ) + 1; + } + + for ( int x=voxelMin[0]; x < voxelMax[0]; x++ ) + { + for ( int y=voxelMin[1]; y < voxelMax[1]; y++ ) + { + for ( int z=voxelMin[2]; z < voxelMax[2]; z++ ) + { + int iBit = (z - allVoxelMin[2])*(allVoxelSize[0]*allVoxelSize[1]) + + (y-allVoxelMin[1])*allVoxelSize[0] + + (x-allVoxelMin[0]); + voxelBits[iBit>>3] |= (1 << (iBit & 7)); + } + } + } + } + + + // Now get the list of patches that touch those voxels. + unsigned short curIterationKey = IncrementPatchIterationKey(); + + for ( int x=0; x < allVoxelSize[0]; x++ ) + { + for ( int y=0; y < allVoxelSize[1]; y++ ) + { + for ( int z=0; z < allVoxelSize[2]; z++ ) + { + // Make sure this voxel has any luxels that care about it. + int iBit = z*(allVoxelSize[0]*allVoxelSize[1]) + y*allVoxelSize[0] + x; + unsigned char val = voxelBits[iBit>>3] & (1 << (iBit & 7)); + if ( !val ) + continue; + + PatchSampleData_t patchData; + patchData.x = (x + allVoxelMin[0]) * 100; + patchData.y = (y + allVoxelMin[1]) * 10; + patchData.z = (z + allVoxelMin[2]); + + UtlHashHandle_t handle = g_PatchSampleHashTable.Find( patchData ); + if ( handle != g_PatchSampleHashTable.InvalidHandle() ) + { + PatchSampleData_t *pPatchData = &g_PatchSampleHashTable.Element( handle ); + + // For all patches that touch this hash table element.. + for ( int ndx = 0; ndx < pPatchData->m_ndxPatches.Count(); ndx++ ) + { + int ndxPatch = pPatchData->m_ndxPatches.Element( ndx ); + CPatch *pPatch = &g_Patches.Element( ndxPatch ); + + // If we haven't touched the patch already and it's a valid neighbor, then we want to use it. + if ( pPatch && pPatch->m_IterationKey != curIterationKey ) + { + pPatch->m_IterationKey = curIterationKey; + + if ( IsNeighbor( ndxFace, pPatch->faceNumber ) ) + { + interestingPatches.AddToTail( pPatch ); + } + } + } + } + } + } + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::RadialPatchBuild( CVRADDispColl *pDispTree, radial_t *pRadial, + bool bBump ) +{ + // + // get data lighting data + // + int ndxFace = pDispTree->GetParentIndex(); + facelight_t *pFaceLight = &facelight[ndxFace]; + + // get the influence radius + float radius2 = pDispTree->GetPatchSampleRadius2(); + float radius = ( float )sqrt( radius2 ); + + CUtlVector<CPatch*> interestingPatches; +#ifdef SAMPLEHASH_QUERY_ONCE + GetInterestingPatchesForLuxels( ndxFace, interestingPatches, radius ); +#endif + + int radialSize = pRadial->w * pRadial->h; + for( int ndxRadial = 0; ndxRadial < radialSize; ndxRadial++ ) + { + RadialLuxelAddPatch( + ndxFace, + pFaceLight->luxel[ndxRadial], + pFaceLight->luxelNormals[ndxRadial], + radius, + pRadial, + ndxRadial, + bBump, + interestingPatches ); + } +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +radial_t *CVRadDispMgr::BuildPatchRadial( int ndxFace, bool bBump ) +{ + // allocate the radial + radial_t *pRadial = AllocateRadial( ndxFace ); + if( !pRadial ) + return NULL; + + // + // step 1: get the displacement surface to be lit + // + DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; + CVRADDispColl *pDispTree = dispTree.m_pDispTree; + if( !pDispTree ) + return NULL; + + // step 2: build radial of patch light + RadialPatchBuild( pDispTree, pRadial, bBump ); + + // step 3: return the built radial + return pRadial; +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool SampleInSolid( sample_t *pSample ) +{ + int ndxLeaf = PointLeafnum( pSample->pos ); + return ( dleafs[ndxLeaf].contents == CONTENTS_SOLID ); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::InsertSamplesDataIntoHashTable( void ) +{ + int totalSamples = 0; +#if 0 + int totalSamplesInSolid = 0; +#endif + + for( int ndxFace = 0; ndxFace < numfaces; ndxFace++ ) + { + dface_t *pFace = &g_pFaces[ndxFace]; + facelight_t *pFaceLight = &facelight[ndxFace]; + if( !pFace || !pFaceLight ) + continue; + + if( texinfo[pFace->texinfo].flags & TEX_SPECIAL ) + continue; + +#if 0 + bool bDisp = ( pFace->dispinfo != -1 ); +#endif + // + // for each sample + // + for( int ndxSample = 0; ndxSample < pFaceLight->numsamples; ndxSample++ ) + { + sample_t *pSample = &pFaceLight->sample[ndxSample]; + if( pSample ) + { +#if 0 + if( bDisp ) + { + // test sample to see if the displacement samples resides in solid + if( SampleInSolid( pSample ) ) + { + totalSamplesInSolid++; + continue; + } + } +#endif + + // create the sample handle + SampleHandle_t sampleHandle = ndxSample; + sampleHandle |= ( ndxFace << 16 ); + + SampleData_AddSample( pSample, sampleHandle ); + } + + } + + totalSamples += pFaceLight->numsamples; + } + +#if 0 + // not implemented yet!!! + Msg( "%d samples in solid\n", totalSamplesInSolid ); +#endif + + // log the distribution + SampleData_Log(); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::InsertPatchSampleDataIntoHashTable( void ) +{ + // don't insert patch samples if we are not bouncing light + if( numbounce <= 0 ) + return; + + int totalPatchSamples = 0; + + for( int ndxFace = 0; ndxFace < numfaces; ndxFace++ ) + { + dface_t *pFace = &g_pFaces[ndxFace]; + facelight_t *pFaceLight = &facelight[ndxFace]; + if( !pFace || !pFaceLight ) + continue; + + if( texinfo[pFace->texinfo].flags & TEX_SPECIAL ) + continue; + + // + // for each patch + // + CPatch *pNextPatch = NULL; + if( g_FacePatches.Element( ndxFace ) != g_FacePatches.InvalidIndex() ) + { + for( CPatch *pPatch = &g_Patches.Element( g_FacePatches.Element( ndxFace ) ); pPatch; pPatch = pNextPatch ) + { + // next patch + pNextPatch = NULL; + if( pPatch->ndxNext != g_Patches.InvalidIndex() ) + { + pNextPatch = &g_Patches.Element( pPatch->ndxNext ); + } + + // skip patches with children + if( pPatch->child1 != g_Patches.InvalidIndex() ) + continue; + + int ndxPatch = pPatch - g_Patches.Base(); + PatchSampleData_AddSample( pPatch, ndxPatch ); + + totalPatchSamples++; + } + } + } +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::StartTimer( const char *name ) +{ + Msg( name ); + m_Timer.Start(); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CVRadDispMgr::EndTimer( void ) +{ + m_Timer.End(); + CCycleCount duration = m_Timer.GetDuration(); + double seconds = duration.GetSeconds(); + + Msg( "Done<%1.4lf sec>\n", seconds ); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::BuildDispSamples( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ) +{ + // get the tree assosciated with the face + DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; + CVRADDispColl *pDispTree = dispTree.m_pDispTree; + if( !pDispTree ) + return false; + + // lightmap size + int width = pLightInfo->face->m_LightmapTextureSizeInLuxels[0]+1; + int height = pLightInfo->face->m_LightmapTextureSizeInLuxels[1]+1; + + // calculate the steps in uv space + float stepU = 1.0f / ( float )width; + float stepV = 1.0f / ( float )height; + float halfStepU = stepU * 0.5f; + float halfStepV = stepV * 0.5f; + + // + // build the winding points (used to generate world space winding and + // calculate the area of the "sample") + // + int ndxU, ndxV; + + CUtlVector<sample_t> samples; + samples.SetCount( SINGLEMAP ); + sample_t *pSamples = samples.Base(); + + CUtlVector<Vector> worldPoints; + worldPoints.SetCount( SINGLEMAP ); + Vector *pWorldPoints = worldPoints.Base(); + + for( ndxV = 0; ndxV < ( height + 1 ); ndxV++ ) + { + for( ndxU = 0; ndxU < ( width + 1 ); ndxU++ ) + { + int ndx = ( ndxV * ( width + 1 ) ) + ndxU; + + Vector2D uv( ndxU * stepU, ndxV * stepV ); + pDispTree->DispUVToSurfPoint( uv, pWorldPoints[ndx], 0.0f ); + } + } + + for( ndxV = 0; ndxV < height; ndxV++ ) + { + for( ndxU = 0; ndxU < width; ndxU++ ) + { + // build the winding + winding_t *pWinding = AllocWinding( 4 ); + if( pWinding ) + { + pWinding->numpoints = 4; + pWinding->p[0] = pWorldPoints[(ndxV*(width+1))+ndxU]; + pWinding->p[1] = pWorldPoints[((ndxV+1)*(width+1))+ndxU]; + pWinding->p[2] = pWorldPoints[((ndxV+1)*(width+1))+(ndxU+1)]; + pWinding->p[3] = pWorldPoints[(ndxV*(width+1))+(ndxU+1)]; + + // calculate the area + float area = WindingArea( pWinding ); + + int ndxSample = ( ndxV * width ) + ndxU; + pSamples[ndxSample].w = pWinding; + pSamples[ndxSample].area = area; + } + else + { + Msg( "BuildDispSamples: WARNING - failed winding allocation\n" ); + } + } + } + + // + // build the samples points (based on s, t and sampleoffset (center of samples); + // generates world space position and normal) + // + for( ndxV = 0; ndxV < height; ndxV++ ) + { + for( ndxU = 0; ndxU < width; ndxU++ ) + { + int ndxSample = ( ndxV * width ) + ndxU; + pSamples[ndxSample].s = ndxU; + pSamples[ndxSample].t = ndxV; + pSamples[ndxSample].coord[0] = ( ndxU * stepU ) + halfStepU; + pSamples[ndxSample].coord[1] = ( ndxV * stepV ) + halfStepV; + pDispTree->DispUVToSurfPoint( pSamples[ndxSample].coord, pSamples[ndxSample].pos, 1.0f ); + pDispTree->DispUVToSurfNormal( pSamples[ndxSample].coord, pSamples[ndxSample].normal ); + } + } + + // + // copy over samples + // + pFaceLight->numsamples = width * height; + pFaceLight->sample = ( sample_t* )calloc( pFaceLight->numsamples, sizeof( *pFaceLight->sample ) ); + if( !pFaceLight->sample ) + return false; + + memcpy( pFaceLight->sample, pSamples, pFaceLight->numsamples * sizeof( *pFaceLight->sample ) ); + + // statistics - warning?! + if( pFaceLight->numsamples == 0 ) + { + Msg( "BuildDispSamples: WARNING - no samples %d\n", pLightInfo->face - g_pFaces ); + } + + return true; +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::BuildDispLuxels( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ) +{ + // get the tree assosciated with the face + DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; + CVRADDispColl *pDispTree = dispTree.m_pDispTree; + if( !pDispTree ) + return false; + + // lightmap size + int width = pLightInfo->face->m_LightmapTextureSizeInLuxels[0]+1; + int height = pLightInfo->face->m_LightmapTextureSizeInLuxels[1]+1; + + // calcuate actual luxel points + pFaceLight->numluxels = width * height; + pFaceLight->luxel = ( Vector* )calloc( pFaceLight->numluxels, sizeof( *pFaceLight->luxel ) ); + pFaceLight->luxelNormals = ( Vector* )calloc( pFaceLight->numluxels, sizeof( Vector ) ); + if( !pFaceLight->luxel || !pFaceLight->luxelNormals ) + return false; + + float stepU = 1.0f / ( float )( width - 1 ); + float stepV = 1.0f / ( float )( height - 1 ); + + for( int ndxV = 0; ndxV < height; ndxV++ ) + { + for( int ndxU = 0; ndxU < width; ndxU++ ) + { + int ndxLuxel = ( ndxV * width ) + ndxU; + + Vector2D uv( ndxU * stepU, ndxV * stepV ); + pDispTree->DispUVToSurfPoint( uv, pFaceLight->luxel[ndxLuxel], 1.0f ); + pDispTree->DispUVToSurfNormal( uv, pFaceLight->luxelNormals[ndxLuxel] ); + } + } + + return true; +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CVRadDispMgr::BuildDispSamplesAndLuxels_DoFast( lightinfo_t *pLightInfo, facelight_t *pFaceLight, int ndxFace ) +{ + // get the tree assosciated with the face + DispCollTree_t &dispTree = m_DispTrees[g_pFaces[ndxFace].dispinfo]; + CVRADDispColl *pDispTree = dispTree.m_pDispTree; + if( !pDispTree ) + return false; + + // lightmap size + int width = pLightInfo->face->m_LightmapTextureSizeInLuxels[0]+1; + int height = pLightInfo->face->m_LightmapTextureSizeInLuxels[1]+1; + + // calcuate actual luxel points + pFaceLight->numsamples = width * height; + pFaceLight->sample = ( sample_t* )calloc( pFaceLight->numsamples, sizeof( *pFaceLight->sample ) ); + if( !pFaceLight->sample ) + return false; + + pFaceLight->numluxels = width * height; + pFaceLight->luxel = ( Vector* )calloc( pFaceLight->numluxels, sizeof( *pFaceLight->luxel ) ); + pFaceLight->luxelNormals = ( Vector* )calloc( pFaceLight->numluxels, sizeof( Vector ) ); + if( !pFaceLight->luxel || !pFaceLight->luxelNormals ) + return false; + + float stepU = 1.0f / ( float )( width - 1 ); + float stepV = 1.0f / ( float )( height - 1 ); + float halfStepU = stepU * 0.5f; + float halfStepV = stepV * 0.5f; + + for( int ndxV = 0; ndxV < height; ndxV++ ) + { + for( int ndxU = 0; ndxU < width; ndxU++ ) + { + int ndx = ( ndxV * width ) + ndxU; + + pFaceLight->sample[ndx].s = ndxU; + pFaceLight->sample[ndx].t = ndxV; + pFaceLight->sample[ndx].coord[0] = ( ndxU * stepU ) + halfStepU; + pFaceLight->sample[ndx].coord[1] = ( ndxV * stepV ) + halfStepV; + + pDispTree->DispUVToSurfPoint( pFaceLight->sample[ndx].coord, pFaceLight->sample[ndx].pos, 1.0f ); + pDispTree->DispUVToSurfNormal( pFaceLight->sample[ndx].coord, pFaceLight->sample[ndx].normal ); + + pFaceLight->luxel[ndx] = pFaceLight->sample[ndx].pos; + pFaceLight->luxelNormals[ndx] = pFaceLight->sample[ndx].normal; + } + } + + return true; +} |