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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/utils/vrad/vrad_dispcoll.cpp
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/utils/vrad/vrad_dispcoll.cpp')
-rw-r--r--mp/src/utils/vrad/vrad_dispcoll.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/utils/vrad/vrad_dispcoll.cpp b/mp/src/utils/vrad/vrad_dispcoll.cpp
index df69a4ac..7e788d07 100644
--- a/mp/src/utils/vrad/vrad_dispcoll.cpp
+++ b/mp/src/utils/vrad/vrad_dispcoll.cpp
@@ -665,8 +665,8 @@ void CVRADDispColl::CreateChildPatchesSub( int iParentPatch )
// Split along the longest edge.
Vector vecEdges[3];
vecEdges[0] = pParentPatch->winding->p[1] - pParentPatch->winding->p[0];
- vecEdges[1] = pParentPatch->winding->p[2] - pParentPatch->winding->p[0];
- vecEdges[2] = pParentPatch->winding->p[2] - pParentPatch->winding->p[1];
+ vecEdges[1] = pParentPatch->winding->p[2] - pParentPatch->winding->p[1];
+ vecEdges[2] = pParentPatch->winding->p[0] - pParentPatch->winding->p[2];
// Find the longest edge.
float flEdgeLength = 0.0f;