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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/vrad/radial.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/vrad/radial.h')
| -rw-r--r-- | mp/src/utils/vrad/radial.h | 152 |
1 files changed, 76 insertions, 76 deletions
diff --git a/mp/src/utils/vrad/radial.h b/mp/src/utils/vrad/radial.h index 862167cb..ebf82890 100644 --- a/mp/src/utils/vrad/radial.h +++ b/mp/src/utils/vrad/radial.h @@ -1,76 +1,76 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef RADIAL_H
-#define RADIAL_H
-#pragma once
-
-#include "mathlib/bumpvects.h"
-#include "mathlib/ssemath.h"
-#include "lightmap.h"
-
-#define RADIALDIST2 2 // (1.25*1.25+1.25*1.25)
-#define RADIALDIST 1.42 // 1.77 // sqrt( RADIALDIST2 )
-
-#define WEIGHT_EPS 0.00001f
-
-//-----------------------------------------------------------------------------
-// The radial_t data structure is used to accumulate irregularly spaced and irregularly
-// shaped direct and indirect lighting samples into a uniformly spaced and shaped luxel grid.
-//
-// The name "radial" is more historical than discriptive; it stems from the filtering method,
-// one of several methods initially tried. Since all the other methods have since been deleted,
-// it would probably be more accurate to rename it something like "LuxelAccumulationBucket" or
-// something similar, but since "radial" is fairly meaningless it's not like it's actually confusing
-// the issue.
-//-----------------------------------------------------------------------------
-typedef struct radial_s
-{
- int facenum;
- lightinfo_t l;
- int w, h;
- float weight[SINGLEMAP];
- LightingValue_t light[NUM_BUMP_VECTS + 1][SINGLEMAP];
-} radial_t;
-
-
-void WorldToLuxelSpace( lightinfo_t const *l, Vector const &world, Vector2D &coord );
-void LuxelSpaceToWorld( lightinfo_t const *l, float s, float t, Vector &world );
-
-void WorldToLuxelSpace( lightinfo_t const *l, FourVectors const &world, FourVectors &coord );
-void LuxelSpaceToWorld( lightinfo_t const *l, fltx4 s, fltx4 t, FourVectors &world );
-
-void AddDirectToRadial( radial_t *rad,
- Vector const &pnt,
- Vector2D const &coordmins, Vector2D const &coordmaxs,
- Vector const light[NUM_BUMP_VECTS+1],
- bool hasBumpmap, bool neighborHasBumpmap );
-
-void AddBounceToRadial( radial_t *rad,
- Vector const &pnt,
- Vector2D const &coordmins, Vector2D const &coordmaxs,
- Vector const light[NUM_BUMP_VECTS+1],
- bool hasBumpmap, bool neighborHasBumpmap );
-
-bool SampleRadial( radial_t *rad, Vector& pnt, Vector light[NUM_BUMP_VECTS+1], int bumpSampleCount );
-
-radial_t *AllocateRadial( int facenum );
-void FreeRadial( radial_t *rad );
-
-bool SampleRadial( radial_t *rad, Vector& pnt, Vector light[NUM_BUMP_VECTS + 1], int bumpSampleCount );
-radial_t *BuildPatchRadial( int facenum );
-
-// utilities
-bool FloatLess( float const& src1, float const& src2 );
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef RADIAL_H +#define RADIAL_H +#pragma once + +#include "mathlib/bumpvects.h" +#include "mathlib/ssemath.h" +#include "lightmap.h" + +#define RADIALDIST2 2 // (1.25*1.25+1.25*1.25) +#define RADIALDIST 1.42 // 1.77 // sqrt( RADIALDIST2 ) + +#define WEIGHT_EPS 0.00001f + +//----------------------------------------------------------------------------- +// The radial_t data structure is used to accumulate irregularly spaced and irregularly +// shaped direct and indirect lighting samples into a uniformly spaced and shaped luxel grid. +// +// The name "radial" is more historical than discriptive; it stems from the filtering method, +// one of several methods initially tried. Since all the other methods have since been deleted, +// it would probably be more accurate to rename it something like "LuxelAccumulationBucket" or +// something similar, but since "radial" is fairly meaningless it's not like it's actually confusing +// the issue. +//----------------------------------------------------------------------------- +typedef struct radial_s +{ + int facenum; + lightinfo_t l; + int w, h; + float weight[SINGLEMAP]; + LightingValue_t light[NUM_BUMP_VECTS + 1][SINGLEMAP]; +} radial_t; + + +void WorldToLuxelSpace( lightinfo_t const *l, Vector const &world, Vector2D &coord ); +void LuxelSpaceToWorld( lightinfo_t const *l, float s, float t, Vector &world ); + +void WorldToLuxelSpace( lightinfo_t const *l, FourVectors const &world, FourVectors &coord ); +void LuxelSpaceToWorld( lightinfo_t const *l, fltx4 s, fltx4 t, FourVectors &world ); + +void AddDirectToRadial( radial_t *rad, + Vector const &pnt, + Vector2D const &coordmins, Vector2D const &coordmaxs, + Vector const light[NUM_BUMP_VECTS+1], + bool hasBumpmap, bool neighborHasBumpmap ); + +void AddBounceToRadial( radial_t *rad, + Vector const &pnt, + Vector2D const &coordmins, Vector2D const &coordmaxs, + Vector const light[NUM_BUMP_VECTS+1], + bool hasBumpmap, bool neighborHasBumpmap ); + +bool SampleRadial( radial_t *rad, Vector& pnt, Vector light[NUM_BUMP_VECTS+1], int bumpSampleCount ); + +radial_t *AllocateRadial( int facenum ); +void FreeRadial( radial_t *rad ); + +bool SampleRadial( radial_t *rad, Vector& pnt, Vector light[NUM_BUMP_VECTS + 1], int bumpSampleCount ); +radial_t *BuildPatchRadial( int facenum ); + +// utilities +bool FloatLess( float const& src1, float const& src2 ); + +#endif |