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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/vrad/lightmap.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/vrad/lightmap.h')
| -rw-r--r-- | mp/src/utils/vrad/lightmap.h | 282 |
1 files changed, 141 insertions, 141 deletions
diff --git a/mp/src/utils/vrad/lightmap.h b/mp/src/utils/vrad/lightmap.h index 0912c43f..a4c698da 100644 --- a/mp/src/utils/vrad/lightmap.h +++ b/mp/src/utils/vrad/lightmap.h @@ -1,141 +1,141 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef LIGHTMAP_H
-#define LIGHTMAP_H
-#pragma once
-
-#include "mathlib/bumpvects.h"
-#include "bsplib.h"
-
-typedef struct
-{
- dface_t *faces[2];
- Vector interface_normal;
- qboolean coplanar;
-} edgeshare_t;
-
-extern edgeshare_t edgeshare[MAX_MAP_EDGES];
-
-
-//==============================================
-
-// This is incremented each time BuildFaceLights and FinalLightFace
-// are called. It's used for a status bar in WorldCraft.
-extern int g_iCurFace;
-
-extern int vertexref[MAX_MAP_VERTS];
-extern int *vertexface[MAX_MAP_VERTS];
-
-struct faceneighbor_t
-{
- int numneighbors; // neighboring faces that share vertices
- int *neighbor; // neighboring face list (max of 64)
-
- Vector *normal; // adjusted normal per vertex
- Vector facenormal; // face normal
-
- bool bHasDisp; // is this surface a displacement surface???
-};
-
-extern faceneighbor_t faceneighbor[MAX_MAP_FACES];
-
-//==============================================
-
-
-struct sample_t
-{
- // in local luxel space
- winding_t *w;
- int s, t;
- Vector2D coord;
- Vector2D mins;
- Vector2D maxs;
- // in world units
- Vector pos;
- Vector normal;
- float area;
-};
-
-struct facelight_t
-{
- // irregularly shaped light sample data, clipped by face and luxel grid
- int numsamples;
- sample_t *sample;
- LightingValue_t *light[MAXLIGHTMAPS][NUM_BUMP_VECTS+1]; // result of direct illumination, indexed by sample
-
- // regularly spaced lightmap grid
- int numluxels;
- Vector *luxel; // world space position of luxel
- Vector *luxelNormals; // world space normal of luxel
- float worldAreaPerLuxel;
-};
-
-extern directlight_t *activelights;
-extern directlight_t *freelights;
-
-extern facelight_t facelight[MAX_MAP_FACES];
-extern int numdlights;
-
-
-//==============================================
-
-struct lightinfo_t
-{
- vec_t facedist;
- Vector facenormal;
-
- Vector facemid; // world coordinates of center
-
- Vector modelorg; // for origined bmodels
-
- Vector luxelOrigin;
- Vector worldToLuxelSpace[2]; // s = (world - luxelOrigin) . worldToLuxelSpace[0], t = (world - luxelOrigin) . worldToLuxelSpace[1]
- Vector luxelToWorldSpace[2]; // world = luxelOrigin + s * luxelToWorldSpace[0] + t * luxelToWorldSpace[1]
-
- int facenum;
- dface_t *face;
-
- int isflat;
- int hasbumpmap;
-};
-
-struct SSE_SampleInfo_t
-{
- int m_FaceNum;
- int m_WarnFace;
- dface_t *m_pFace;
- facelight_t *m_pFaceLight;
- int m_LightmapWidth;
- int m_LightmapHeight;
- int m_LightmapSize;
- int m_NormalCount;
- int m_iThread;
- texinfo_t *m_pTexInfo;
- bool m_IsDispFace;
-
- int m_NumSamples;
- int m_NumSampleGroups;
- int m_Clusters[4];
- FourVectors m_Points;
- FourVectors m_PointNormals[ NUM_BUMP_VECTS + 1 ];
-};
-
-extern void InitLightinfo( lightinfo_t *l, int facenum );
-
-void FreeDLights();
-
-void ExportDirectLightsToWorldLights();
-
-
-#endif // LIGHTMAP_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef LIGHTMAP_H +#define LIGHTMAP_H +#pragma once + +#include "mathlib/bumpvects.h" +#include "bsplib.h" + +typedef struct +{ + dface_t *faces[2]; + Vector interface_normal; + qboolean coplanar; +} edgeshare_t; + +extern edgeshare_t edgeshare[MAX_MAP_EDGES]; + + +//============================================== + +// This is incremented each time BuildFaceLights and FinalLightFace +// are called. It's used for a status bar in WorldCraft. +extern int g_iCurFace; + +extern int vertexref[MAX_MAP_VERTS]; +extern int *vertexface[MAX_MAP_VERTS]; + +struct faceneighbor_t +{ + int numneighbors; // neighboring faces that share vertices + int *neighbor; // neighboring face list (max of 64) + + Vector *normal; // adjusted normal per vertex + Vector facenormal; // face normal + + bool bHasDisp; // is this surface a displacement surface??? +}; + +extern faceneighbor_t faceneighbor[MAX_MAP_FACES]; + +//============================================== + + +struct sample_t +{ + // in local luxel space + winding_t *w; + int s, t; + Vector2D coord; + Vector2D mins; + Vector2D maxs; + // in world units + Vector pos; + Vector normal; + float area; +}; + +struct facelight_t +{ + // irregularly shaped light sample data, clipped by face and luxel grid + int numsamples; + sample_t *sample; + LightingValue_t *light[MAXLIGHTMAPS][NUM_BUMP_VECTS+1]; // result of direct illumination, indexed by sample + + // regularly spaced lightmap grid + int numluxels; + Vector *luxel; // world space position of luxel + Vector *luxelNormals; // world space normal of luxel + float worldAreaPerLuxel; +}; + +extern directlight_t *activelights; +extern directlight_t *freelights; + +extern facelight_t facelight[MAX_MAP_FACES]; +extern int numdlights; + + +//============================================== + +struct lightinfo_t +{ + vec_t facedist; + Vector facenormal; + + Vector facemid; // world coordinates of center + + Vector modelorg; // for origined bmodels + + Vector luxelOrigin; + Vector worldToLuxelSpace[2]; // s = (world - luxelOrigin) . worldToLuxelSpace[0], t = (world - luxelOrigin) . worldToLuxelSpace[1] + Vector luxelToWorldSpace[2]; // world = luxelOrigin + s * luxelToWorldSpace[0] + t * luxelToWorldSpace[1] + + int facenum; + dface_t *face; + + int isflat; + int hasbumpmap; +}; + +struct SSE_SampleInfo_t +{ + int m_FaceNum; + int m_WarnFace; + dface_t *m_pFace; + facelight_t *m_pFaceLight; + int m_LightmapWidth; + int m_LightmapHeight; + int m_LightmapSize; + int m_NormalCount; + int m_iThread; + texinfo_t *m_pTexInfo; + bool m_IsDispFace; + + int m_NumSamples; + int m_NumSampleGroups; + int m_Clusters[4]; + FourVectors m_Points; + FourVectors m_PointNormals[ NUM_BUMP_VECTS + 1 ]; +}; + +extern void InitLightinfo( lightinfo_t *l, int facenum ); + +void FreeDLights(); + +void ExportDirectLightsToWorldLights(); + + +#endif // LIGHTMAP_H |