aboutsummaryrefslogtreecommitdiff
path: root/mp/src/utils/vrad/disp_vrad.cpp
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/utils/vrad/disp_vrad.cpp
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
Diffstat (limited to 'mp/src/utils/vrad/disp_vrad.cpp')
-rw-r--r--mp/src/utils/vrad/disp_vrad.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/utils/vrad/disp_vrad.cpp b/mp/src/utils/vrad/disp_vrad.cpp
index b254b9d7..b1d63b6e 100644
--- a/mp/src/utils/vrad/disp_vrad.cpp
+++ b/mp/src/utils/vrad/disp_vrad.cpp
@@ -46,7 +46,7 @@ int FindNeighborCornerVert( CCoreDispInfo *pDisp, const Vector &vTest )
}
-int GetAllNeighbors( const CCoreDispInfo *pDisp, int iNeighbors[512] )
+int GetAllNeighbors( const CCoreDispInfo *pDisp, int (&iNeighbors)[512] )
{
int nNeighbors = 0;
@@ -57,7 +57,7 @@ int GetAllNeighbors( const CCoreDispInfo *pDisp, int iNeighbors[512] )
for ( int i=0; i < pCorner->m_nNeighbors; i++ )
{
- if ( nNeighbors < _ARRAYSIZE( iNeighbors ) )
+ if ( nNeighbors < ARRAYSIZE( iNeighbors ) )
iNeighbors[nNeighbors++] = pCorner->m_Neighbors[i];
}
}