diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/vbsp/writebsp.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/vbsp/writebsp.cpp')
| -rw-r--r-- | mp/src/utils/vbsp/writebsp.cpp | 3104 |
1 files changed, 1552 insertions, 1552 deletions
diff --git a/mp/src/utils/vbsp/writebsp.cpp b/mp/src/utils/vbsp/writebsp.cpp index c776bede..60d05980 100644 --- a/mp/src/utils/vbsp/writebsp.cpp +++ b/mp/src/utils/vbsp/writebsp.cpp @@ -1,1552 +1,1552 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#include "vbsp.h"
-#include "disp_vbsp.h"
-#include "utlvector.h"
-#include "faces.h"
-#include "builddisp.h"
-#include "tier1/strtools.h"
-#include "utilmatlib.h"
-#include "utldict.h"
-#include "map.h"
-
-int c_nofaces;
-int c_facenodes;
-
-// NOTE: This is a global used to link faces back to the tree node/portals they came from
-// it's used when filling water volumes
-node_t *dfacenodes[MAX_MAP_FACES];
-
-
-/*
-=========================================================
-
-ONLY SAVE OUT PLANES THAT ARE ACTUALLY USED AS NODES
-
-=========================================================
-*/
-
-void EmitFaceVertexes (face_t **list, face_t *f);
-void AssignOccluderAreas();
-
-/*
-============
-EmitPlanes
-
-There is no oportunity to discard planes, because all of the original
-brushes will be saved in the map.
-============
-*/
-void EmitPlanes (void)
-{
- int i;
- dplane_t *dp;
- plane_t *mp;
- int planetranslate[MAX_MAP_PLANES];
-
- mp = g_MainMap->mapplanes;
- for (i=0 ; i<g_MainMap->nummapplanes ; i++, mp++)
- {
- dp = &dplanes[numplanes];
- planetranslate[i] = numplanes;
- VectorCopy ( mp->normal, dp->normal);
- dp->dist = mp->dist;
- dp->type = mp->type;
- numplanes++;
- }
-}
-
-
-//========================================================
-
-void EmitMarkFace (dleaf_t *leaf_p, face_t *f)
-{
- int i;
- int facenum;
-
- while (f->merged)
- f = f->merged;
-
- if (f->split[0])
- {
- EmitMarkFace (leaf_p, f->split[0]);
- EmitMarkFace (leaf_p, f->split[1]);
- return;
- }
-
- facenum = f->outputnumber;
- if (facenum == -1)
- return; // degenerate face
-
- if (facenum < 0 || facenum >= numfaces)
- Error ("Bad leafface");
- for (i=leaf_p->firstleafface ; i<numleaffaces ; i++)
- if (dleaffaces[i] == facenum)
- break; // merged out face
- if (i == numleaffaces)
- {
- if (numleaffaces >= MAX_MAP_LEAFFACES)
- Error ("Too many detail brush faces, max = %d\n", MAX_MAP_LEAFFACES);
-
- dleaffaces[numleaffaces] = facenum;
- numleaffaces++;
- }
-
-}
-
-
-/*
-==================
-EmitLeaf
-==================
-*/
-void EmitLeaf (node_t *node)
-{
- dleaf_t *leaf_p;
- portal_t *p;
- int s;
- face_t *f;
- bspbrush_t *b;
- int i;
- int brushnum;
- leafface_t *pList;
-
- // emit a leaf
- if (numleafs >= MAX_MAP_LEAFS)
- Error ("Too many BSP leaves, max = %d", MAX_MAP_LEAFS);
-
- node->diskId = numleafs;
- leaf_p = &dleafs[numleafs];
- numleafs++;
-
- if( nummodels == 0 )
- {
- leaf_p->cluster = node->cluster;
- }
- else
- {
- // Submodels don't have clusters. If this isn't set to -1 here, then there
- // will be multiple leaves (albeit from different models) that reference
- // the same cluster and parts of the code like ivp.cpp's ConvertWaterModelToPhysCollide
- // won't work.
- leaf_p->cluster = -1;
- }
-
- leaf_p->contents = node->contents;
- leaf_p->area = node->area;
-
- // By default, assume the leaf can see the skybox.
- // VRAD will do the actual computation to see if it really can see the skybox
- leaf_p->flags = LEAF_FLAGS_SKY;
-
- //
- // write bounding box info
- //
- VECTOR_COPY (node->mins, leaf_p->mins);
- VECTOR_COPY (node->maxs, leaf_p->maxs);
-
- //
- // write the leafbrushes
- //
- leaf_p->firstleafbrush = numleafbrushes;
- for (b=node->brushlist ; b ; b=b->next)
- {
- if (numleafbrushes >= MAX_MAP_LEAFBRUSHES)
- Error ("Too many brushes in one leaf, max = %d", MAX_MAP_LEAFBRUSHES);
-
- brushnum = b->original - g_MainMap->mapbrushes;
- for (i=leaf_p->firstleafbrush ; i<numleafbrushes ; i++)
- {
- if (dleafbrushes[i] == brushnum)
- break;
- }
-
- if (i == numleafbrushes)
- {
- dleafbrushes[numleafbrushes] = brushnum;
- numleafbrushes++;
- }
- }
- leaf_p->numleafbrushes = numleafbrushes - leaf_p->firstleafbrush;
-
- //
- // write the leaffaces
- //
- if (leaf_p->contents & CONTENTS_SOLID)
- return; // no leaffaces in solids
-
- leaf_p->firstleafface = numleaffaces;
-
- for (p = node->portals ; p ; p = p->next[s])
- {
- s = (p->nodes[1] == node);
- f = p->face[s];
- if (!f)
- continue; // not a visible portal
-
- EmitMarkFace (leaf_p, f);
- }
-
- // emit the detail faces
- for ( pList = node->leaffacelist; pList; pList = pList->pNext )
- {
- EmitMarkFace( leaf_p, pList->pFace );
- }
-
-
- leaf_p->numleaffaces = numleaffaces - leaf_p->firstleafface;
-}
-
-// per face plane - original face "side" list
-side_t *pOrigFaceSideList[MAX_MAP_PLANES];
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-int CreateOrigFace( face_t *f )
-{
- int i, j;
- dface_t *of;
- side_t *side;
- int vIndices[128];
- int eIndex[2];
- winding_t *pWinding;
-
- // not a real face!
- if( !f->w )
- return -1;
-
- // get the original face -- the "side"
- side = f->originalface;
-
- // get the original face winding
- if( !side->winding )
- {
- return -1;
- }
-
- //
- // get the next original face
- //
- if( numorigfaces >= MAX_MAP_FACES )
- Error( "Too many faces in map, max = %d", MAX_MAP_FACES );
- of = &dorigfaces[numorigfaces];
- numorigfaces++;
-
- // set original face to -1 -- it is an origianl face!
- of->origFace = -1;
-
- //
- // add side to plane list
- //
- side->next = pOrigFaceSideList[f->planenum];
- pOrigFaceSideList[f->planenum] = side;
- side->origIndex = numorigfaces - 1;
-
- pWinding = CopyWinding( side->winding );
-
- //
- // plane info
- //
- of->planenum = side->planenum;
- if ( side->contents & CONTENTS_DETAIL )
- of->onNode = 0;
- else
- of->onNode = 1;
- of->side = side->planenum & 1;
-
- //
- // edge info
- //
- of->firstedge = numsurfedges;
- of->numedges = side->winding->numpoints;
-
- //
- // material info
- //
- of->texinfo = side->texinfo;
- of->dispinfo = f->dispinfo;
-
- //
- // save the vertices
- //
- for( i = 0; i < pWinding->numpoints; i++ )
- {
- //
- // compare vertices
- //
- vIndices[i] = GetVertexnum( pWinding->p[i] );
- }
-
- //
- // save off points -- as edges
- //
- for( i = 0; i < pWinding->numpoints; i++ )
- {
- //
- // look for matching edges first
- //
- eIndex[0] = vIndices[i];
- eIndex[1] = vIndices[(i+1)%pWinding->numpoints];
-
- for( j = firstmodeledge; j < numedges; j++ )
- {
- if( ( eIndex[0] == dedges[j].v[1] ) &&
- ( eIndex[1] == dedges[j].v[0] ) &&
- ( edgefaces[j][0]->contents == f->contents ) )
- {
- // check for multiple backward edges!! -- shouldn't have
- if( edgefaces[j][1] )
- continue;
-
- // set back edge
- edgefaces[j][1] = f;
-
- //
- // get next surface edge
- //
- if( numsurfedges >= MAX_MAP_SURFEDGES )
- Error( "Too much brush geometry in bsp, numsurfedges == MAX_MAP_SURFEDGES" );
- dsurfedges[numsurfedges] = -j;
- numsurfedges++;
- break;
- }
- }
-
- if( j == numedges )
- {
- //
- // get next edge
- //
- AddEdge( eIndex[0], eIndex[1], f );
-
- //
- // get next surface edge
- //
- if( numsurfedges >= MAX_MAP_SURFEDGES )
- Error( "Too much brush geometry in bsp, numsurfedges == MAX_MAP_SURFEDGES" );
- dsurfedges[numsurfedges] = ( numedges - 1 );
- numsurfedges++;
- }
- }
-
- // return the index
- return ( numorigfaces - 1 );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: search for a face within the origface list and return the index if
-// found
-// Input: f - the face to compare
-// Output: the index of the face it found, -1 if not found
-//-----------------------------------------------------------------------------
-int FindOrigFace( face_t *f )
-{
- int i;
- static int bClear = 0;
- side_t *pSide;
-
- //
- // initially clear the face side lists (per face plane)
- //
- if( !bClear )
- {
- for( i = 0; i < MAX_MAP_PLANES; i++ )
- {
- pOrigFaceSideList[i] = NULL;
- }
- bClear = 1;
- }
-
- //
- // compare the sides
- //
- for( pSide = pOrigFaceSideList[f->planenum]; pSide; pSide = pSide->next )
- {
- if( pSide == f->originalface )
- return pSide->origIndex;
- }
-
- // original face not found in list
- return -1;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: to find an the original face within the list of original faces, if
-// a match is not found then create a new origFace -- either way pass
-// back the index of the origface in the list
-// Input: f - face containing the original face information
-// Output: the index of the origface in the origface list
-//-----------------------------------------------------------------------------
-int FindOrCreateOrigFace( face_t *f )
-{
- int index;
-
- // check for an original face
- if( !f->originalface )
- return -1;
-
- //
- // find or create a orig face and return the index
- //
- index = FindOrigFace( f );
-
- if( index == -1 )
- return CreateOrigFace( f );
- else if( index == -2 )
- return -1;
-
- return index;
-}
-
-/*
-==================
-EmitFace
-==================
-*/
-void EmitFace( face_t *f, qboolean onNode )
-{
- dface_t *df;
- int i;
- int e;
-
-// void SubdivideFaceBySubdivSize( face_t *f ); // garymcthack
-// SubdivideFaceBySubdivSize( f );
-
- // set initial output number
- f->outputnumber = -1;
-
- // degenerated
- if( f->numpoints < 3 )
- return;
-
- // not a final face
- if( f->merged || f->split[0] || f->split[1] )
- return;
-
- // don't emit NODRAW faces for runtime
- if ( texinfo[f->texinfo].flags & SURF_NODRAW )
- {
- // keep NODRAW terrain surfaces though
- if ( f->dispinfo == -1 )
- return;
- Warning("NODRAW on terrain surface!\n");
- }
-
- // save output number so leaffaces can use
- f->outputnumber = numfaces;
-
- //
- // get the next available .bsp face slot
- //
- if (numfaces >= MAX_MAP_FACES)
- Error( "Too many faces in map, max = %d", MAX_MAP_FACES );
- df = &dfaces[numfaces];
-
- // Save the correlation between dfaces and faces -- since dfaces doesnt have worldcraft face id
- dfaceids.AddToTail();
- dfaceids[numfaces].hammerfaceid = f->originalface->id;
-
- numfaces++;
-
- //
- // plane info - planenum is used by qlight, but not quake
- //
- df->planenum = f->planenum;
- df->onNode = onNode;
- df->side = f->planenum & 1;
-
- //
- // material info
- //
- df->texinfo = f->texinfo;
- df->dispinfo = f->dispinfo;
- df->smoothingGroups = f->smoothingGroups;
-
- // save the original "side"/face data
- df->origFace = FindOrCreateOrigFace( f );
- df->surfaceFogVolumeID = -1;
- dfacenodes[numfaces-1] = f->fogVolumeLeaf;
- if ( f->fogVolumeLeaf )
- {
- Assert( f->fogVolumeLeaf->planenum == PLANENUM_LEAF );
- }
-
- //
- // edge info
- //
- df->firstedge = numsurfedges;
- df->numedges = f->numpoints;
-
- // UNDONE: Nodraw faces have no winding - revisit to see if this is necessary
- if ( f->w )
- {
- df->area = WindingArea( f->w );
- }
- else
- {
- df->area = 0;
- }
-
- df->firstPrimID = f->firstPrimID;
- df->SetNumPrims( f->numPrims );
- df->SetDynamicShadowsEnabled( f->originalface->m_bDynamicShadowsEnabled );
-
- //
- // save off points -- as edges
- //
- for( i = 0; i < f->numpoints; i++ )
- {
- //e = GetEdge (f->pts[i], f->pts[(i+1)%f->numpoints], f);
- e = GetEdge2 (f->vertexnums[i], f->vertexnums[(i+1)%f->numpoints], f);
-
- if (numsurfedges >= MAX_MAP_SURFEDGES)
- Error( "Too much brush geometry in bsp, numsurfedges == MAX_MAP_SURFEDGES" );
- dsurfedges[numsurfedges] = e;
- numsurfedges++;
- }
-
- // Create overlay face lists.
- side_t *pSide = f->originalface;
- if ( pSide )
- {
- int nOverlayCount = pSide->aOverlayIds.Count();
- if ( nOverlayCount > 0 )
- {
- Overlay_AddFaceToLists( ( numfaces - 1 ), pSide );
- }
-
- nOverlayCount = pSide->aWaterOverlayIds.Count();
- if ( nOverlayCount > 0 )
- {
- OverlayTransition_AddFaceToLists( ( numfaces - 1 ), pSide );
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Emit all of the faces stored at the leaves (faces from detail brushes)
-//-----------------------------------------------------------------------------
-void EmitLeafFaces( face_t *pLeafFaceList )
-{
- face_t *f = pLeafFaceList;
- while ( f )
- {
- EmitFace( f, false );
- f = f->next;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Free the list of faces stored at the leaves
-//-----------------------------------------------------------------------------
-void FreeLeafFaces( face_t *pLeafFaceList )
-{
- int count = 0;
- face_t *f, *next;
-
- f = pLeafFaceList;
-
- while ( f )
- {
- next = f->next;
- FreeFace( f );
- f = next;
- count++;
- }
-}
-
-/*
-============
-EmitDrawingNode_r
-============
-*/
-int EmitDrawNode_r (node_t *node)
-{
- dnode_t *n;
- face_t *f;
- int i;
-
- if (node->planenum == PLANENUM_LEAF)
- {
- EmitLeaf (node);
- return -numleafs;
- }
-
- // emit a node
- if (numnodes == MAX_MAP_NODES)
- Error ("MAX_MAP_NODES");
- node->diskId = numnodes;
-
- n = &dnodes[numnodes];
- numnodes++;
-
- VECTOR_COPY (node->mins, n->mins);
- VECTOR_COPY (node->maxs, n->maxs);
-
- if (node->planenum & 1)
- Error ("WriteDrawNodes_r: odd planenum");
- n->planenum = node->planenum;
- n->firstface = numfaces;
- n->area = node->area;
-
- if (!node->faces)
- c_nofaces++;
- else
- c_facenodes++;
-
- for (f=node->faces ; f ; f=f->next)
- EmitFace (f, true);
-
- n->numfaces = numfaces - n->firstface;
-
-
- //
- // recursively output the other nodes
- //
- for (i=0 ; i<2 ; i++)
- {
- if (node->children[i]->planenum == PLANENUM_LEAF)
- {
- n->children[i] = -(numleafs + 1);
- EmitLeaf (node->children[i]);
- }
- else
- {
- n->children[i] = numnodes;
- EmitDrawNode_r (node->children[i]);
- }
- }
-
- return n - dnodes;
-}
-
-
-//=========================================================
-
-// This will generate a scratchpad file with the level's geometry in it and the noshadow faces drawn red.
-// #define SCRATCHPAD_NO_SHADOW_FACES
-#if defined( SCRATCHPAD_NO_SHADOW_FACES )
- #include "scratchpad_helpers.h"
- IScratchPad3D *g_pPad;
-#endif
-
-
-void MarkNoShadowFaces()
-{
-#if defined( SCRATCHPAD_NO_SHADOW_FACES )
- g_pPad = ScratchPad3D_Create();
- ScratchPad_DrawWorld( g_pPad, false, CSPColor(1,1,1,0.3) );
-
- for ( int iFace=0; iFace < numfaces; iFace++ )
- {
- dface_t *pFace = &dfaces[iFace];
-
- if ( !pFace->AreDynamicShadowsEnabled() )
- {
- ScratchPad_DrawFace( g_pPad, pFace, iFace, CSPColor(1,0,0,1), Vector(1,0,0) );
- ScratchPad_DrawFace( g_pPad, pFace, iFace, CSPColor(1,0,0,1), Vector(-1,0,0) );
- ScratchPad_DrawFace( g_pPad, pFace, iFace, CSPColor(1,0,0,1), Vector(0,1,0) );
- }
- }
- g_pPad->Release();
-#endif
-}
-
-struct texinfomap_t
-{
- int refCount;
- int outputIndex;
-};
-struct texdatamap_t
-{
- int refCount;
- int outputIndex;
-};
-
-// Find the best used texinfo to remap this brush side
-int FindMatchingBrushSideTexinfo( int sideIndex, const texinfomap_t *pMap )
-{
- dbrushside_t &side = dbrushsides[sideIndex];
- // find one with the same flags & surfaceprops (even if the texture name is different)
- int sideTexFlags = texinfo[side.texinfo].flags;
- int sideTexData = texinfo[side.texinfo].texdata;
- int sideSurfaceProp = g_SurfaceProperties[sideTexData];
- for ( int j = 0; j < texinfo.Count(); j++ )
- {
- if ( pMap[j].refCount > 0 &&
- texinfo[j].flags == sideTexFlags &&
- g_SurfaceProperties[texinfo[j].texdata] == sideSurfaceProp )
- {
- // found one
- return j;
- }
- }
-
- // can't find a better match
- return side.texinfo;
-}
-
-// Remove all unused texinfos and rebuild array
-void ComapctTexinfoArray( texinfomap_t *pMap )
-{
- CUtlVector<texinfo_t> old;
- old.CopyArray( texinfo.Base(), texinfo.Count() );
- texinfo.RemoveAll();
- int firstSky = -1;
- int first2DSky = -1;
- for ( int i = 0; i < old.Count(); i++ )
- {
- if ( !pMap[i].refCount )
- {
- pMap[i].outputIndex = -1;
- continue;
- }
- // only add one sky texinfo + one 2D sky texinfo
- if ( old[i].flags & SURF_SKY2D )
- {
- if ( first2DSky < 0 )
- {
- first2DSky = texinfo.AddToTail( old[i] );
- }
- pMap[i].outputIndex = first2DSky;
- continue;
- }
- if ( old[i].flags & SURF_SKY )
- {
- if ( firstSky < 0 )
- {
- firstSky = texinfo.AddToTail( old[i] );
- }
- pMap[i].outputIndex = firstSky;
- continue;
- }
- pMap[i].outputIndex = texinfo.AddToTail( old[i] );
- }
-}
-
-void CompactTexdataArray( texdatamap_t *pMap )
-{
- CUtlVector<char> oldStringData;
- oldStringData.CopyArray( g_TexDataStringData.Base(), g_TexDataStringData.Count() );
- g_TexDataStringData.RemoveAll();
- CUtlVector<int> oldStringTable;
- oldStringTable.CopyArray( g_TexDataStringTable.Base(), g_TexDataStringTable.Count() );
- g_TexDataStringTable.RemoveAll();
- CUtlVector<dtexdata_t> oldTexData;
- oldTexData.CopyArray( dtexdata, numtexdata );
- // clear current table and rebuild
- numtexdata = 0;
- for ( int i = 0; i < oldTexData.Count(); i++ )
- {
- // unreferenced, note in map and skip
- if ( !pMap[i].refCount )
- {
- pMap[i].outputIndex = -1;
- continue;
- }
- pMap[i].outputIndex = numtexdata;
-
- // get old string and re-add to table
- const char *pString = &oldStringData[oldStringTable[oldTexData[i].nameStringTableID]];
- int nameIndex = TexDataStringTable_AddOrFindString( pString );
- // copy old texdata and fixup with new name in compacted table
- dtexdata[numtexdata] = oldTexData[i];
- dtexdata[numtexdata].nameStringTableID = nameIndex;
- numtexdata++;
- }
-}
-
-void CompactTexinfos()
-{
- Msg("Compacting texture/material tables...\n");
- texinfomap_t *texinfoMap = new texinfomap_t[texinfo.Count()];
- texdatamap_t *texdataMap = new texdatamap_t[numtexdata];
- memset( texinfoMap, 0, sizeof(texinfoMap[0])*texinfo.Count() );
- memset( texdataMap, 0, sizeof(texdataMap[0])*numtexdata );
- int i;
- // get texinfos referenced by faces
- for ( i = 0; i < numfaces; i++ )
- {
- texinfoMap[dfaces[i].texinfo].refCount++;
- }
- // get texinfos referenced by brush sides
- for ( i = 0; i < numbrushsides; i++ )
- {
- // not referenced by any visible geometry
- Assert( dbrushsides[i].texinfo >= 0 );
- if ( !texinfoMap[dbrushsides[i].texinfo].refCount )
- {
- dbrushsides[i].texinfo = FindMatchingBrushSideTexinfo( i, texinfoMap );
- // didn't find anything suitable, go ahead and reference it
- if ( !texinfoMap[dbrushsides[i].texinfo].refCount )
- {
- texinfoMap[dbrushsides[i].texinfo].refCount++;
- }
- }
- }
- // get texinfos referenced by overlays
- for ( i = 0; i < g_nOverlayCount; i++ )
- {
- texinfoMap[g_Overlays[i].nTexInfo].refCount++;
- }
- for ( i = 0; i < numleafwaterdata; i++ )
- {
- if ( dleafwaterdata[i].surfaceTexInfoID >= 0 )
- {
- texinfoMap[dleafwaterdata[i].surfaceTexInfoID].refCount++;
- }
- }
- for ( i = 0; i < *pNumworldlights; i++ )
- {
- if ( dworldlights[i].texinfo >= 0 )
- {
- texinfoMap[dworldlights[i].texinfo].refCount++;
- }
- }
- for ( i = 0; i < g_nWaterOverlayCount; i++ )
- {
- if ( g_WaterOverlays[i].nTexInfo >= 0 )
- {
- texinfoMap[g_WaterOverlays[i].nTexInfo].refCount++;
- }
- }
- // reference all used texdatas
- for ( i = 0; i < texinfo.Count(); i++ )
- {
- if ( texinfoMap[i].refCount > 0 )
- {
- texdataMap[texinfo[i].texdata].refCount++;
- }
- }
-
- int oldCount = texinfo.Count();
- int oldTexdataCount = numtexdata;
- int oldTexdataString = g_TexDataStringData.Count();
- ComapctTexinfoArray( texinfoMap );
- CompactTexdataArray( texdataMap );
- for ( i = 0; i < texinfo.Count(); i++ )
- {
- int mapIndex = texdataMap[texinfo[i].texdata].outputIndex;
- Assert( mapIndex >= 0 );
- texinfo[i].texdata = mapIndex;
- //const char *pName = TexDataStringTable_GetString( dtexdata[texinfo[i].texdata].nameStringTableID );
- }
- // remap texinfos on faces
- for ( i = 0; i < numfaces; i++ )
- {
- Assert( texinfoMap[dfaces[i].texinfo].outputIndex >= 0 );
- dfaces[i].texinfo = texinfoMap[dfaces[i].texinfo].outputIndex;
- }
- // remap texinfos on brushsides
- for ( i = 0; i < numbrushsides; i++ )
- {
- Assert( texinfoMap[dbrushsides[i].texinfo].outputIndex >= 0 );
- dbrushsides[i].texinfo = texinfoMap[dbrushsides[i].texinfo].outputIndex;
- }
- // remap texinfos on overlays
- for ( i = 0; i < g_nOverlayCount; i++ )
- {
- g_Overlays[i].nTexInfo = texinfoMap[g_Overlays[i].nTexInfo].outputIndex;
- }
- // remap leaf water data
- for ( i = 0; i < numleafwaterdata; i++ )
- {
- if ( dleafwaterdata[i].surfaceTexInfoID >= 0 )
- {
- dleafwaterdata[i].surfaceTexInfoID = texinfoMap[dleafwaterdata[i].surfaceTexInfoID].outputIndex;
- }
- }
- // remap world lights
- for ( i = 0; i < *pNumworldlights; i++ )
- {
- if ( dworldlights[i].texinfo >= 0 )
- {
- dworldlights[i].texinfo = texinfoMap[dworldlights[i].texinfo].outputIndex;
- }
- }
- // remap water overlays
- for ( i = 0; i < g_nWaterOverlayCount; i++ )
- {
- if ( g_WaterOverlays[i].nTexInfo >= 0 )
- {
- g_WaterOverlays[i].nTexInfo = texinfoMap[g_WaterOverlays[i].nTexInfo].outputIndex;
- }
- }
-
- Msg("Reduced %d texinfos to %d\n", oldCount, texinfo.Count() );
- Msg("Reduced %d texdatas to %d (%d bytes to %d)\n", oldTexdataCount, numtexdata, oldTexdataString, g_TexDataStringData.Count() );
-
- delete[] texinfoMap;
- delete[] texdataMap;
-}
-
-/*
-============
-WriteBSP
-============
-*/
-void WriteBSP (node_t *headnode, face_t *pLeafFaceList )
-{
- int i;
- int oldfaces;
- int oldorigfaces;
-
- c_nofaces = 0;
- c_facenodes = 0;
-
- qprintf ("--- WriteBSP ---\n");
-
- oldfaces = numfaces;
- oldorigfaces = numorigfaces;
-
- GetEdge2_InitOptimizedList();
- EmitLeafFaces( pLeafFaceList );
- dmodels[nummodels].headnode = EmitDrawNode_r (headnode);
-
- // Only emit area portals for the main world.
- if( nummodels == 0 )
- {
- EmitAreaPortals (headnode);
- }
-
- //
- // add all displacement faces for the particular model
- //
- for( i = 0; i < nummapdispinfo; i++ )
- {
- int entityIndex = GetDispInfoEntityNum( &mapdispinfo[i] );
- if( entityIndex == entity_num )
- {
- EmitFaceVertexes( NULL, &mapdispinfo[i].face );
- EmitFace( &mapdispinfo[i].face, FALSE );
- }
- }
-
- EmitWaterVolumesForBSP( &dmodels[nummodels], headnode );
- qprintf ("%5i nodes with faces\n", c_facenodes);
- qprintf ("%5i nodes without faces\n", c_nofaces);
- qprintf ("%5i faces\n", numfaces-oldfaces);
- qprintf( "%5i original faces\n", numorigfaces-oldorigfaces );
-}
-
-
-
-//===========================================================
-
-/*
-============
-SetModelNumbers
-============
-*/
-void SetModelNumbers (void)
-{
- int i;
- int models;
- char value[10];
-
- models = 1;
- for (i=1 ; i<num_entities ; i++)
- {
- if (!entities[i].numbrushes)
- continue;
-
- if ( !IsFuncOccluder(i) )
- {
- sprintf (value, "*%i", models);
- models++;
- }
- else
- {
- sprintf (value, "");
- }
- SetKeyValue (&entities[i], "model", value);
- }
-}
-
-
-/*
-============
-SetLightStyles
-============
-*/
-#define MAX_SWITCHED_LIGHTS 32
-void SetLightStyles (void)
-{
- int stylenum;
- char *t;
- entity_t *e;
- int i, j;
- char value[10];
- char lighttargets[MAX_SWITCHED_LIGHTS][64];
-
-
- // any light that is controlled (has a targetname)
- // must have a unique style number generated for it
-
- stylenum = 0;
- for (i=1 ; i<num_entities ; i++)
- {
- e = &entities[i];
-
- t = ValueForKey (e, "classname");
- if (Q_strncasecmp (t, "light", 5))
- continue;
-
- // This is not true for dynamic lights
- if (!Q_strcasecmp (t, "light_dynamic"))
- continue;
-
- t = ValueForKey (e, "targetname");
- if (!t[0])
- continue;
-
- // find this targetname
- for (j=0 ; j<stylenum ; j++)
- if (!strcmp (lighttargets[j], t))
- break;
- if (j == stylenum)
- {
- if (stylenum == MAX_SWITCHED_LIGHTS)
- Error ("Too many switched lights (error at light %s), max = %d", t, MAX_SWITCHED_LIGHTS);
- strcpy (lighttargets[j], t);
- stylenum++;
- }
- sprintf (value, "%i", 32 + j);
- char *pCurrentStyle = ValueForKey( e, "style" );
- // the designer has set a default lightstyle as well as making the light switchable
- if ( pCurrentStyle )
- {
- int oldStyle = atoi(pCurrentStyle);
- if ( oldStyle != 0 )
- {
- // save off the default style so the game code can make a switchable copy of it
- SetKeyValue( e, "defaultstyle", pCurrentStyle );
- }
- }
- SetKeyValue (e, "style", value);
- }
-
-}
-
-/*
-============
-EmitBrushes
-============
-*/
-void EmitBrushes (void)
-{
- int i, j, bnum, s, x;
- dbrush_t *db;
- mapbrush_t *b;
- dbrushside_t *cp;
- Vector normal;
- vec_t dist;
- int planenum;
-
- numbrushsides = 0;
- numbrushes = g_MainMap->nummapbrushes;
-
- for (bnum=0 ; bnum<g_MainMap->nummapbrushes ; bnum++)
- {
- b = &g_MainMap->mapbrushes[bnum];
- db = &dbrushes[bnum];
-
- db->contents = b->contents;
- db->firstside = numbrushsides;
- db->numsides = b->numsides;
- for (j=0 ; j<b->numsides ; j++)
- {
- if (numbrushsides == MAX_MAP_BRUSHSIDES)
- Error ("MAX_MAP_BRUSHSIDES");
- cp = &dbrushsides[numbrushsides];
- numbrushsides++;
- cp->planenum = b->original_sides[j].planenum;
- cp->texinfo = b->original_sides[j].texinfo;
- if ( cp->texinfo == -1 )
- {
- cp->texinfo = g_MainMap->g_ClipTexinfo;
- }
- cp->bevel = b->original_sides[j].bevel;
- }
-
- // add any axis planes not contained in the brush to bevel off corners
- for (x=0 ; x<3 ; x++)
- for (s=-1 ; s<=1 ; s+=2)
- {
- // add the plane
- VectorCopy (vec3_origin, normal);
- normal[x] = s;
- if (s == -1)
- dist = -b->mins[x];
- else
- dist = b->maxs[x];
- planenum = g_MainMap->FindFloatPlane (normal, dist);
- for (i=0 ; i<b->numsides ; i++)
- if (b->original_sides[i].planenum == planenum)
- break;
- if (i == b->numsides)
- {
- if (numbrushsides >= MAX_MAP_BRUSHSIDES)
- Error ("MAX_MAP_BRUSHSIDES");
-
- dbrushsides[numbrushsides].planenum = planenum;
- dbrushsides[numbrushsides].texinfo =
- dbrushsides[numbrushsides-1].texinfo;
- numbrushsides++;
- db->numsides++;
- }
- }
- }
-}
-
-
-
-/*
-==================
-BeginBSPFile
-==================
-*/
-void BeginBSPFile (void)
-{
- // these values may actually be initialized
- // if the file existed when loaded, so clear them explicitly
- nummodels = 0;
- numfaces = 0;
- numnodes = 0;
- numbrushsides = 0;
- numvertexes = 0;
- numleaffaces = 0;
- numleafbrushes = 0;
- numsurfedges = 0;
-
- // edge 0 is not used, because 0 can't be negated
- numedges = 1;
-
- // leave vertex 0 as an error
- numvertexes = 1;
-
- // leave leaf 0 as an error
- numleafs = 1;
- dleafs[0].contents = CONTENTS_SOLID;
-
- // BUGBUG: This doesn't work!
-#if 0
- // make a default empty leaf for the tracing code
- memset( &dleafs[1], 0, sizeof(dleafs[1]) );
- dleafs[1].contents = CONTENTS_EMPTY;
-#endif
-}
-
-// We can't calculate this properly until vvis (since we need vis to do this), so we set
-// to zero everywhere by default.
-static void ClearDistToClosestWater( void )
-{
- int i;
- for( i = 0; i < numleafs; i++ )
- {
- g_LeafMinDistToWater[i] = 0;
- }
-}
-
-
-void DiscoverMacroTextures()
-{
- CUtlDict<int,int> tempDict;
-
- g_FaceMacroTextureInfos.SetSize( numfaces );
- for ( int iFace=0; iFace < numfaces; iFace++ )
- {
- texinfo_t *pTexInfo = &texinfo[dfaces[iFace].texinfo];
- if ( pTexInfo->texdata < 0 )
- continue;
-
- dtexdata_t *pTexData = &dtexdata[pTexInfo->texdata];
- const char *pMaterialName = &g_TexDataStringData[ g_TexDataStringTable[pTexData->nameStringTableID] ];
-
- MaterialSystemMaterial_t hMaterial = FindMaterial( pMaterialName, NULL, false );
-
- const char *pMacroTextureName = GetMaterialVar( hMaterial, "$macro_texture" );
- if ( pMacroTextureName )
- {
- if ( tempDict.Find( pMacroTextureName ) == tempDict.InvalidIndex() )
- {
- Msg( "-- DiscoverMacroTextures: %s\n", pMacroTextureName );
- tempDict.Insert( pMacroTextureName, 0 );
- }
-
- int stringID = TexDataStringTable_AddOrFindString( pMacroTextureName );
- g_FaceMacroTextureInfos[iFace].m_MacroTextureNameID = (unsigned short)stringID;
- }
- else
- {
- g_FaceMacroTextureInfos[iFace].m_MacroTextureNameID = 0xFFFF;
- }
- }
-}
-
-
-// Make sure that we have a water lod control entity if we have water in the map.
-void EnsurePresenceOfWaterLODControlEntity( void )
-{
- extern bool g_bHasWater;
- if( !g_bHasWater )
- {
- // Don't bother if there isn't any water in the map.
- return;
- }
- for( int i=0; i < num_entities; i++ )
- {
- entity_t *e = &entities[i];
-
- const char *pClassName = ValueForKey( e, "classname" );
- if( !Q_stricmp( pClassName, "water_lod_control" ) )
- {
- // Found one!!!!
- return;
- }
- }
-
- // None found, add one.
- Warning( "Water found with no water_lod_control entity, creating a default one.\n" );
-
- entity_t *mapent = &entities[num_entities];
- num_entities++;
- memset(mapent, 0, sizeof(*mapent));
- mapent->firstbrush = g_MainMap->nummapbrushes;
- mapent->numbrushes = 0;
-
- SetKeyValue( mapent, "classname", "water_lod_control" );
- SetKeyValue( mapent, "cheapwaterstartdistance", "1000" );
- SetKeyValue( mapent, "cheapwaterenddistance", "2000" );
-}
-
-
-/*
-============
-EndBSPFile
-============
-*/
-void EndBSPFile (void)
-{
- // Mark noshadow faces.
- MarkNoShadowFaces();
-
- EmitBrushes ();
- EmitPlanes ();
-
- // stick flat normals at the verts
- SaveVertexNormals();
-
- // Figure out lightmap extents for all faces.
- UpdateAllFaceLightmapExtents();
-
- // Generate geometry and lightmap alpha for displacements.
- EmitDispLMAlphaAndNeighbors();
-
- // Emit overlay data.
- Overlay_EmitOverlayFaces();
- OverlayTransition_EmitOverlayFaces();
-
- // phys collision needs dispinfo to operate (needs to generate phys collision for displacement surfs)
- EmitPhysCollision();
-
- // We can't calculate this properly until vvis (since we need vis to do this), so we set
- // to zero everywhere by default.
- ClearDistToClosestWater();
-
- // Emit static props found in the .vmf file
- EmitStaticProps();
-
- // Place detail props found in .vmf and based on material properties
- EmitDetailObjects();
-
- // Compute bounds after creating disp info because we need to reference it
- ComputeBoundsNoSkybox();
-
- // Make sure that we have a water lod control eneity if we have water in the map.
- EnsurePresenceOfWaterLODControlEntity();
-
- // Doing this here because stuff about may filter out entities
- UnparseEntities ();
-
- // remove unused texinfos
- CompactTexinfos();
-
- // Figure out which faces want macro textures.
- DiscoverMacroTextures();
-
- char targetPath[1024];
- GetPlatformMapPath( source, targetPath, g_nDXLevel, 1024 );
- Msg ("Writing %s\n", targetPath);
- WriteBSPFile (targetPath);
-}
-
-
-/*
-==================
-BeginModel
-==================
-*/
-int firstmodleaf;
-void BeginModel (void)
-{
- dmodel_t *mod;
- int start, end;
- mapbrush_t *b;
- int j;
- entity_t *e;
- Vector mins, maxs;
-
- if (nummodels == MAX_MAP_MODELS)
- Error ("Too many brush models in map, max = %d", MAX_MAP_MODELS);
- mod = &dmodels[nummodels];
-
- mod->firstface = numfaces;
-
- firstmodleaf = numleafs;
- firstmodeledge = numedges;
- firstmodelface = numfaces;
-
- //
- // bound the brushes
- //
- e = &entities[entity_num];
-
- start = e->firstbrush;
- end = start + e->numbrushes;
- ClearBounds (mins, maxs);
-
- for (j=start ; j<end ; j++)
- {
- b = &g_MainMap->mapbrushes[j];
- if (!b->numsides)
- continue; // not a real brush (origin brush)
- AddPointToBounds (b->mins, mins, maxs);
- AddPointToBounds (b->maxs, mins, maxs);
- }
-
- VectorCopy (mins, mod->mins);
- VectorCopy (maxs, mod->maxs);
-}
-
-
-/*
-==================
-EndModel
-==================
-*/
-void EndModel (void)
-{
- dmodel_t *mod;
-
- mod = &dmodels[nummodels];
-
- mod->numfaces = numfaces - mod->firstface;
-
- nummodels++;
-}
-
-
-
-//-----------------------------------------------------------------------------
-// figure out which leaf a point is in
-//-----------------------------------------------------------------------------
-static int PointLeafnum_r (const Vector& p, int num)
-{
- float d;
- while (num >= 0)
- {
- dnode_t* node = dnodes + num;
- dplane_t* plane = dplanes + node->planenum;
-
- if (plane->type < 3)
- d = p[plane->type] - plane->dist;
- else
- d = DotProduct (plane->normal, p) - plane->dist;
- if (d < 0)
- num = node->children[1];
- else
- num = node->children[0];
- }
-
- return -1 - num;
-}
-
-int PointLeafnum ( dmodel_t* pModel, const Vector& p )
-{
- return PointLeafnum_r (p, pModel->headnode);
-}
-
-
-//-----------------------------------------------------------------------------
-// Adds a noew to the bounding box
-//-----------------------------------------------------------------------------
-static void AddNodeToBounds(int node, CUtlVector<int>& skipAreas, Vector& mins, Vector& maxs)
-{
- // not a leaf
- if (node >= 0)
- {
- AddNodeToBounds( dnodes[node].children[0], skipAreas, mins, maxs );
- AddNodeToBounds( dnodes[node].children[1], skipAreas, mins, maxs );
- }
- else
- {
- int leaf = - 1 - node;
-
- // Don't bother with solid leaves
- if (dleafs[leaf].contents & CONTENTS_SOLID)
- return;
-
- // Skip 3D skybox
- int i;
- for ( i = skipAreas.Count(); --i >= 0; )
- {
- if (dleafs[leaf].area == skipAreas[i])
- return;
- }
-
- unsigned int firstface = dleafs[leaf].firstleafface;
- for ( i = 0; i < dleafs[leaf].numleaffaces; ++i )
- {
- unsigned int face = dleaffaces[ firstface + i ];
-
- // Skip skyboxes + nodraw
- texinfo_t& tex = texinfo[dfaces[face].texinfo];
- if (tex.flags & (SURF_SKY | SURF_NODRAW))
- continue;
-
- unsigned int firstedge = dfaces[face].firstedge;
- Assert( firstedge >= 0 );
-
- for (int j = 0; j < dfaces[face].numedges; ++j)
- {
- Assert( firstedge+j < numsurfedges );
- int edge = abs(dsurfedges[firstedge+j]);
- dedge_t* pEdge = &dedges[edge];
- Assert( pEdge->v[0] >= 0 );
- Assert( pEdge->v[1] >= 0 );
- AddPointToBounds (dvertexes[pEdge->v[0]].point, mins, maxs);
- AddPointToBounds (dvertexes[pEdge->v[1]].point, mins, maxs);
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Check to see if a displacement lives in any leaves that are not
-// in the 3d skybox
-//-----------------------------------------------------------------------------
-bool IsBoxInsideWorld( int node, CUtlVector<int> &skipAreas, const Vector &vecMins, const Vector &vecMaxs )
-{
- while( 1 )
- {
- // leaf
- if (node < 0)
- {
- // get the leaf
- int leaf = - 1 - node;
-
- // Don't bother with solid leaves
- if (dleafs[leaf].contents & CONTENTS_SOLID)
- return false;
-
- // Skip 3D skybox
- int i;
- for ( i = skipAreas.Count(); --i >= 0; )
- {
- if ( dleafs[leaf].area == skipAreas[i] )
- return false;
- }
-
- return true;
- }
-
- //
- // get displacement bounding box position relative to the node plane
- //
- dnode_t *pNode = &dnodes[ node ];
- dplane_t *pPlane = &dplanes[ pNode->planenum ];
-
- int sideResult = BrushBspBoxOnPlaneSide( vecMins, vecMaxs, pPlane );
-
- // front side
- if( sideResult == 1 )
- {
- node = pNode->children[0];
- }
- // back side
- else if( sideResult == 2 )
- {
- node = pNode->children[1];
- }
- //split
- else
- {
- if ( IsBoxInsideWorld( pNode->children[0], skipAreas, vecMins, vecMaxs ) )
- return true;
-
- node = pNode->children[1];
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Adds the displacement surfaces in the world to the bounds
-//-----------------------------------------------------------------------------
-void AddDispsToBounds( int nHeadNode, CUtlVector<int>& skipAreas, Vector &vecMins, Vector &vecMaxs )
-{
- Vector vecDispMins, vecDispMaxs;
-
- // first determine how many displacement surfaces there will be per leaf
- int i;
- for ( i = 0; i < g_dispinfo.Count(); ++i )
- {
- ComputeDispInfoBounds( i, vecDispMins, vecDispMaxs );
- if ( IsBoxInsideWorld( nHeadNode, skipAreas, vecDispMins, vecDispMaxs ) )
- {
- AddPointToBounds( vecDispMins, vecMins, vecMaxs );
- AddPointToBounds( vecDispMaxs, vecMins, vecMaxs );
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Compute the bounding box, excluding 3D skybox + skybox, add it to keyvalues
-//-----------------------------------------------------------------------------
-void ComputeBoundsNoSkybox( )
-{
- // Iterate over all world leaves, skip those which are part of skybox
- Vector mins, maxs;
- ClearBounds (mins, maxs);
- AddNodeToBounds( dmodels[0].headnode, g_SkyAreas, mins, maxs );
- AddDispsToBounds( dmodels[0].headnode, g_SkyAreas, mins, maxs );
-
- // Add the bounds to the worldspawn data
- for (int i = 0; i < num_entities; ++i)
- {
- char* pEntity = ValueForKey(&entities[i], "classname");
- if (!strcmp(pEntity, "worldspawn"))
- {
- char string[32];
- sprintf (string, "%i %i %i", (int)mins[0], (int)mins[1], (int)mins[2]);
- SetKeyValue (&entities[i], "world_mins", string);
- sprintf (string, "%i %i %i", (int)maxs[0], (int)maxs[1], (int)maxs[2]);
- SetKeyValue (&entities[i], "world_maxs", string);
- break;
- }
- }
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "vbsp.h" +#include "disp_vbsp.h" +#include "utlvector.h" +#include "faces.h" +#include "builddisp.h" +#include "tier1/strtools.h" +#include "utilmatlib.h" +#include "utldict.h" +#include "map.h" + +int c_nofaces; +int c_facenodes; + +// NOTE: This is a global used to link faces back to the tree node/portals they came from +// it's used when filling water volumes +node_t *dfacenodes[MAX_MAP_FACES]; + + +/* +========================================================= + +ONLY SAVE OUT PLANES THAT ARE ACTUALLY USED AS NODES + +========================================================= +*/ + +void EmitFaceVertexes (face_t **list, face_t *f); +void AssignOccluderAreas(); + +/* +============ +EmitPlanes + +There is no oportunity to discard planes, because all of the original +brushes will be saved in the map. +============ +*/ +void EmitPlanes (void) +{ + int i; + dplane_t *dp; + plane_t *mp; + int planetranslate[MAX_MAP_PLANES]; + + mp = g_MainMap->mapplanes; + for (i=0 ; i<g_MainMap->nummapplanes ; i++, mp++) + { + dp = &dplanes[numplanes]; + planetranslate[i] = numplanes; + VectorCopy ( mp->normal, dp->normal); + dp->dist = mp->dist; + dp->type = mp->type; + numplanes++; + } +} + + +//======================================================== + +void EmitMarkFace (dleaf_t *leaf_p, face_t *f) +{ + int i; + int facenum; + + while (f->merged) + f = f->merged; + + if (f->split[0]) + { + EmitMarkFace (leaf_p, f->split[0]); + EmitMarkFace (leaf_p, f->split[1]); + return; + } + + facenum = f->outputnumber; + if (facenum == -1) + return; // degenerate face + + if (facenum < 0 || facenum >= numfaces) + Error ("Bad leafface"); + for (i=leaf_p->firstleafface ; i<numleaffaces ; i++) + if (dleaffaces[i] == facenum) + break; // merged out face + if (i == numleaffaces) + { + if (numleaffaces >= MAX_MAP_LEAFFACES) + Error ("Too many detail brush faces, max = %d\n", MAX_MAP_LEAFFACES); + + dleaffaces[numleaffaces] = facenum; + numleaffaces++; + } + +} + + +/* +================== +EmitLeaf +================== +*/ +void EmitLeaf (node_t *node) +{ + dleaf_t *leaf_p; + portal_t *p; + int s; + face_t *f; + bspbrush_t *b; + int i; + int brushnum; + leafface_t *pList; + + // emit a leaf + if (numleafs >= MAX_MAP_LEAFS) + Error ("Too many BSP leaves, max = %d", MAX_MAP_LEAFS); + + node->diskId = numleafs; + leaf_p = &dleafs[numleafs]; + numleafs++; + + if( nummodels == 0 ) + { + leaf_p->cluster = node->cluster; + } + else + { + // Submodels don't have clusters. If this isn't set to -1 here, then there + // will be multiple leaves (albeit from different models) that reference + // the same cluster and parts of the code like ivp.cpp's ConvertWaterModelToPhysCollide + // won't work. + leaf_p->cluster = -1; + } + + leaf_p->contents = node->contents; + leaf_p->area = node->area; + + // By default, assume the leaf can see the skybox. + // VRAD will do the actual computation to see if it really can see the skybox + leaf_p->flags = LEAF_FLAGS_SKY; + + // + // write bounding box info + // + VECTOR_COPY (node->mins, leaf_p->mins); + VECTOR_COPY (node->maxs, leaf_p->maxs); + + // + // write the leafbrushes + // + leaf_p->firstleafbrush = numleafbrushes; + for (b=node->brushlist ; b ; b=b->next) + { + if (numleafbrushes >= MAX_MAP_LEAFBRUSHES) + Error ("Too many brushes in one leaf, max = %d", MAX_MAP_LEAFBRUSHES); + + brushnum = b->original - g_MainMap->mapbrushes; + for (i=leaf_p->firstleafbrush ; i<numleafbrushes ; i++) + { + if (dleafbrushes[i] == brushnum) + break; + } + + if (i == numleafbrushes) + { + dleafbrushes[numleafbrushes] = brushnum; + numleafbrushes++; + } + } + leaf_p->numleafbrushes = numleafbrushes - leaf_p->firstleafbrush; + + // + // write the leaffaces + // + if (leaf_p->contents & CONTENTS_SOLID) + return; // no leaffaces in solids + + leaf_p->firstleafface = numleaffaces; + + for (p = node->portals ; p ; p = p->next[s]) + { + s = (p->nodes[1] == node); + f = p->face[s]; + if (!f) + continue; // not a visible portal + + EmitMarkFace (leaf_p, f); + } + + // emit the detail faces + for ( pList = node->leaffacelist; pList; pList = pList->pNext ) + { + EmitMarkFace( leaf_p, pList->pFace ); + } + + + leaf_p->numleaffaces = numleaffaces - leaf_p->firstleafface; +} + +// per face plane - original face "side" list +side_t *pOrigFaceSideList[MAX_MAP_PLANES]; + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +int CreateOrigFace( face_t *f ) +{ + int i, j; + dface_t *of; + side_t *side; + int vIndices[128]; + int eIndex[2]; + winding_t *pWinding; + + // not a real face! + if( !f->w ) + return -1; + + // get the original face -- the "side" + side = f->originalface; + + // get the original face winding + if( !side->winding ) + { + return -1; + } + + // + // get the next original face + // + if( numorigfaces >= MAX_MAP_FACES ) + Error( "Too many faces in map, max = %d", MAX_MAP_FACES ); + of = &dorigfaces[numorigfaces]; + numorigfaces++; + + // set original face to -1 -- it is an origianl face! + of->origFace = -1; + + // + // add side to plane list + // + side->next = pOrigFaceSideList[f->planenum]; + pOrigFaceSideList[f->planenum] = side; + side->origIndex = numorigfaces - 1; + + pWinding = CopyWinding( side->winding ); + + // + // plane info + // + of->planenum = side->planenum; + if ( side->contents & CONTENTS_DETAIL ) + of->onNode = 0; + else + of->onNode = 1; + of->side = side->planenum & 1; + + // + // edge info + // + of->firstedge = numsurfedges; + of->numedges = side->winding->numpoints; + + // + // material info + // + of->texinfo = side->texinfo; + of->dispinfo = f->dispinfo; + + // + // save the vertices + // + for( i = 0; i < pWinding->numpoints; i++ ) + { + // + // compare vertices + // + vIndices[i] = GetVertexnum( pWinding->p[i] ); + } + + // + // save off points -- as edges + // + for( i = 0; i < pWinding->numpoints; i++ ) + { + // + // look for matching edges first + // + eIndex[0] = vIndices[i]; + eIndex[1] = vIndices[(i+1)%pWinding->numpoints]; + + for( j = firstmodeledge; j < numedges; j++ ) + { + if( ( eIndex[0] == dedges[j].v[1] ) && + ( eIndex[1] == dedges[j].v[0] ) && + ( edgefaces[j][0]->contents == f->contents ) ) + { + // check for multiple backward edges!! -- shouldn't have + if( edgefaces[j][1] ) + continue; + + // set back edge + edgefaces[j][1] = f; + + // + // get next surface edge + // + if( numsurfedges >= MAX_MAP_SURFEDGES ) + Error( "Too much brush geometry in bsp, numsurfedges == MAX_MAP_SURFEDGES" ); + dsurfedges[numsurfedges] = -j; + numsurfedges++; + break; + } + } + + if( j == numedges ) + { + // + // get next edge + // + AddEdge( eIndex[0], eIndex[1], f ); + + // + // get next surface edge + // + if( numsurfedges >= MAX_MAP_SURFEDGES ) + Error( "Too much brush geometry in bsp, numsurfedges == MAX_MAP_SURFEDGES" ); + dsurfedges[numsurfedges] = ( numedges - 1 ); + numsurfedges++; + } + } + + // return the index + return ( numorigfaces - 1 ); +} + + +//----------------------------------------------------------------------------- +// Purpose: search for a face within the origface list and return the index if +// found +// Input: f - the face to compare +// Output: the index of the face it found, -1 if not found +//----------------------------------------------------------------------------- +int FindOrigFace( face_t *f ) +{ + int i; + static int bClear = 0; + side_t *pSide; + + // + // initially clear the face side lists (per face plane) + // + if( !bClear ) + { + for( i = 0; i < MAX_MAP_PLANES; i++ ) + { + pOrigFaceSideList[i] = NULL; + } + bClear = 1; + } + + // + // compare the sides + // + for( pSide = pOrigFaceSideList[f->planenum]; pSide; pSide = pSide->next ) + { + if( pSide == f->originalface ) + return pSide->origIndex; + } + + // original face not found in list + return -1; +} + + +//----------------------------------------------------------------------------- +// Purpose: to find an the original face within the list of original faces, if +// a match is not found then create a new origFace -- either way pass +// back the index of the origface in the list +// Input: f - face containing the original face information +// Output: the index of the origface in the origface list +//----------------------------------------------------------------------------- +int FindOrCreateOrigFace( face_t *f ) +{ + int index; + + // check for an original face + if( !f->originalface ) + return -1; + + // + // find or create a orig face and return the index + // + index = FindOrigFace( f ); + + if( index == -1 ) + return CreateOrigFace( f ); + else if( index == -2 ) + return -1; + + return index; +} + +/* +================== +EmitFace +================== +*/ +void EmitFace( face_t *f, qboolean onNode ) +{ + dface_t *df; + int i; + int e; + +// void SubdivideFaceBySubdivSize( face_t *f ); // garymcthack +// SubdivideFaceBySubdivSize( f ); + + // set initial output number + f->outputnumber = -1; + + // degenerated + if( f->numpoints < 3 ) + return; + + // not a final face + if( f->merged || f->split[0] || f->split[1] ) + return; + + // don't emit NODRAW faces for runtime + if ( texinfo[f->texinfo].flags & SURF_NODRAW ) + { + // keep NODRAW terrain surfaces though + if ( f->dispinfo == -1 ) + return; + Warning("NODRAW on terrain surface!\n"); + } + + // save output number so leaffaces can use + f->outputnumber = numfaces; + + // + // get the next available .bsp face slot + // + if (numfaces >= MAX_MAP_FACES) + Error( "Too many faces in map, max = %d", MAX_MAP_FACES ); + df = &dfaces[numfaces]; + + // Save the correlation between dfaces and faces -- since dfaces doesnt have worldcraft face id + dfaceids.AddToTail(); + dfaceids[numfaces].hammerfaceid = f->originalface->id; + + numfaces++; + + // + // plane info - planenum is used by qlight, but not quake + // + df->planenum = f->planenum; + df->onNode = onNode; + df->side = f->planenum & 1; + + // + // material info + // + df->texinfo = f->texinfo; + df->dispinfo = f->dispinfo; + df->smoothingGroups = f->smoothingGroups; + + // save the original "side"/face data + df->origFace = FindOrCreateOrigFace( f ); + df->surfaceFogVolumeID = -1; + dfacenodes[numfaces-1] = f->fogVolumeLeaf; + if ( f->fogVolumeLeaf ) + { + Assert( f->fogVolumeLeaf->planenum == PLANENUM_LEAF ); + } + + // + // edge info + // + df->firstedge = numsurfedges; + df->numedges = f->numpoints; + + // UNDONE: Nodraw faces have no winding - revisit to see if this is necessary + if ( f->w ) + { + df->area = WindingArea( f->w ); + } + else + { + df->area = 0; + } + + df->firstPrimID = f->firstPrimID; + df->SetNumPrims( f->numPrims ); + df->SetDynamicShadowsEnabled( f->originalface->m_bDynamicShadowsEnabled ); + + // + // save off points -- as edges + // + for( i = 0; i < f->numpoints; i++ ) + { + //e = GetEdge (f->pts[i], f->pts[(i+1)%f->numpoints], f); + e = GetEdge2 (f->vertexnums[i], f->vertexnums[(i+1)%f->numpoints], f); + + if (numsurfedges >= MAX_MAP_SURFEDGES) + Error( "Too much brush geometry in bsp, numsurfedges == MAX_MAP_SURFEDGES" ); + dsurfedges[numsurfedges] = e; + numsurfedges++; + } + + // Create overlay face lists. + side_t *pSide = f->originalface; + if ( pSide ) + { + int nOverlayCount = pSide->aOverlayIds.Count(); + if ( nOverlayCount > 0 ) + { + Overlay_AddFaceToLists( ( numfaces - 1 ), pSide ); + } + + nOverlayCount = pSide->aWaterOverlayIds.Count(); + if ( nOverlayCount > 0 ) + { + OverlayTransition_AddFaceToLists( ( numfaces - 1 ), pSide ); + } + } +} + + +//----------------------------------------------------------------------------- +// Purpose: Emit all of the faces stored at the leaves (faces from detail brushes) +//----------------------------------------------------------------------------- +void EmitLeafFaces( face_t *pLeafFaceList ) +{ + face_t *f = pLeafFaceList; + while ( f ) + { + EmitFace( f, false ); + f = f->next; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Free the list of faces stored at the leaves +//----------------------------------------------------------------------------- +void FreeLeafFaces( face_t *pLeafFaceList ) +{ + int count = 0; + face_t *f, *next; + + f = pLeafFaceList; + + while ( f ) + { + next = f->next; + FreeFace( f ); + f = next; + count++; + } +} + +/* +============ +EmitDrawingNode_r +============ +*/ +int EmitDrawNode_r (node_t *node) +{ + dnode_t *n; + face_t *f; + int i; + + if (node->planenum == PLANENUM_LEAF) + { + EmitLeaf (node); + return -numleafs; + } + + // emit a node + if (numnodes == MAX_MAP_NODES) + Error ("MAX_MAP_NODES"); + node->diskId = numnodes; + + n = &dnodes[numnodes]; + numnodes++; + + VECTOR_COPY (node->mins, n->mins); + VECTOR_COPY (node->maxs, n->maxs); + + if (node->planenum & 1) + Error ("WriteDrawNodes_r: odd planenum"); + n->planenum = node->planenum; + n->firstface = numfaces; + n->area = node->area; + + if (!node->faces) + c_nofaces++; + else + c_facenodes++; + + for (f=node->faces ; f ; f=f->next) + EmitFace (f, true); + + n->numfaces = numfaces - n->firstface; + + + // + // recursively output the other nodes + // + for (i=0 ; i<2 ; i++) + { + if (node->children[i]->planenum == PLANENUM_LEAF) + { + n->children[i] = -(numleafs + 1); + EmitLeaf (node->children[i]); + } + else + { + n->children[i] = numnodes; + EmitDrawNode_r (node->children[i]); + } + } + + return n - dnodes; +} + + +//========================================================= + +// This will generate a scratchpad file with the level's geometry in it and the noshadow faces drawn red. +// #define SCRATCHPAD_NO_SHADOW_FACES +#if defined( SCRATCHPAD_NO_SHADOW_FACES ) + #include "scratchpad_helpers.h" + IScratchPad3D *g_pPad; +#endif + + +void MarkNoShadowFaces() +{ +#if defined( SCRATCHPAD_NO_SHADOW_FACES ) + g_pPad = ScratchPad3D_Create(); + ScratchPad_DrawWorld( g_pPad, false, CSPColor(1,1,1,0.3) ); + + for ( int iFace=0; iFace < numfaces; iFace++ ) + { + dface_t *pFace = &dfaces[iFace]; + + if ( !pFace->AreDynamicShadowsEnabled() ) + { + ScratchPad_DrawFace( g_pPad, pFace, iFace, CSPColor(1,0,0,1), Vector(1,0,0) ); + ScratchPad_DrawFace( g_pPad, pFace, iFace, CSPColor(1,0,0,1), Vector(-1,0,0) ); + ScratchPad_DrawFace( g_pPad, pFace, iFace, CSPColor(1,0,0,1), Vector(0,1,0) ); + } + } + g_pPad->Release(); +#endif +} + +struct texinfomap_t +{ + int refCount; + int outputIndex; +}; +struct texdatamap_t +{ + int refCount; + int outputIndex; +}; + +// Find the best used texinfo to remap this brush side +int FindMatchingBrushSideTexinfo( int sideIndex, const texinfomap_t *pMap ) +{ + dbrushside_t &side = dbrushsides[sideIndex]; + // find one with the same flags & surfaceprops (even if the texture name is different) + int sideTexFlags = texinfo[side.texinfo].flags; + int sideTexData = texinfo[side.texinfo].texdata; + int sideSurfaceProp = g_SurfaceProperties[sideTexData]; + for ( int j = 0; j < texinfo.Count(); j++ ) + { + if ( pMap[j].refCount > 0 && + texinfo[j].flags == sideTexFlags && + g_SurfaceProperties[texinfo[j].texdata] == sideSurfaceProp ) + { + // found one + return j; + } + } + + // can't find a better match + return side.texinfo; +} + +// Remove all unused texinfos and rebuild array +void ComapctTexinfoArray( texinfomap_t *pMap ) +{ + CUtlVector<texinfo_t> old; + old.CopyArray( texinfo.Base(), texinfo.Count() ); + texinfo.RemoveAll(); + int firstSky = -1; + int first2DSky = -1; + for ( int i = 0; i < old.Count(); i++ ) + { + if ( !pMap[i].refCount ) + { + pMap[i].outputIndex = -1; + continue; + } + // only add one sky texinfo + one 2D sky texinfo + if ( old[i].flags & SURF_SKY2D ) + { + if ( first2DSky < 0 ) + { + first2DSky = texinfo.AddToTail( old[i] ); + } + pMap[i].outputIndex = first2DSky; + continue; + } + if ( old[i].flags & SURF_SKY ) + { + if ( firstSky < 0 ) + { + firstSky = texinfo.AddToTail( old[i] ); + } + pMap[i].outputIndex = firstSky; + continue; + } + pMap[i].outputIndex = texinfo.AddToTail( old[i] ); + } +} + +void CompactTexdataArray( texdatamap_t *pMap ) +{ + CUtlVector<char> oldStringData; + oldStringData.CopyArray( g_TexDataStringData.Base(), g_TexDataStringData.Count() ); + g_TexDataStringData.RemoveAll(); + CUtlVector<int> oldStringTable; + oldStringTable.CopyArray( g_TexDataStringTable.Base(), g_TexDataStringTable.Count() ); + g_TexDataStringTable.RemoveAll(); + CUtlVector<dtexdata_t> oldTexData; + oldTexData.CopyArray( dtexdata, numtexdata ); + // clear current table and rebuild + numtexdata = 0; + for ( int i = 0; i < oldTexData.Count(); i++ ) + { + // unreferenced, note in map and skip + if ( !pMap[i].refCount ) + { + pMap[i].outputIndex = -1; + continue; + } + pMap[i].outputIndex = numtexdata; + + // get old string and re-add to table + const char *pString = &oldStringData[oldStringTable[oldTexData[i].nameStringTableID]]; + int nameIndex = TexDataStringTable_AddOrFindString( pString ); + // copy old texdata and fixup with new name in compacted table + dtexdata[numtexdata] = oldTexData[i]; + dtexdata[numtexdata].nameStringTableID = nameIndex; + numtexdata++; + } +} + +void CompactTexinfos() +{ + Msg("Compacting texture/material tables...\n"); + texinfomap_t *texinfoMap = new texinfomap_t[texinfo.Count()]; + texdatamap_t *texdataMap = new texdatamap_t[numtexdata]; + memset( texinfoMap, 0, sizeof(texinfoMap[0])*texinfo.Count() ); + memset( texdataMap, 0, sizeof(texdataMap[0])*numtexdata ); + int i; + // get texinfos referenced by faces + for ( i = 0; i < numfaces; i++ ) + { + texinfoMap[dfaces[i].texinfo].refCount++; + } + // get texinfos referenced by brush sides + for ( i = 0; i < numbrushsides; i++ ) + { + // not referenced by any visible geometry + Assert( dbrushsides[i].texinfo >= 0 ); + if ( !texinfoMap[dbrushsides[i].texinfo].refCount ) + { + dbrushsides[i].texinfo = FindMatchingBrushSideTexinfo( i, texinfoMap ); + // didn't find anything suitable, go ahead and reference it + if ( !texinfoMap[dbrushsides[i].texinfo].refCount ) + { + texinfoMap[dbrushsides[i].texinfo].refCount++; + } + } + } + // get texinfos referenced by overlays + for ( i = 0; i < g_nOverlayCount; i++ ) + { + texinfoMap[g_Overlays[i].nTexInfo].refCount++; + } + for ( i = 0; i < numleafwaterdata; i++ ) + { + if ( dleafwaterdata[i].surfaceTexInfoID >= 0 ) + { + texinfoMap[dleafwaterdata[i].surfaceTexInfoID].refCount++; + } + } + for ( i = 0; i < *pNumworldlights; i++ ) + { + if ( dworldlights[i].texinfo >= 0 ) + { + texinfoMap[dworldlights[i].texinfo].refCount++; + } + } + for ( i = 0; i < g_nWaterOverlayCount; i++ ) + { + if ( g_WaterOverlays[i].nTexInfo >= 0 ) + { + texinfoMap[g_WaterOverlays[i].nTexInfo].refCount++; + } + } + // reference all used texdatas + for ( i = 0; i < texinfo.Count(); i++ ) + { + if ( texinfoMap[i].refCount > 0 ) + { + texdataMap[texinfo[i].texdata].refCount++; + } + } + + int oldCount = texinfo.Count(); + int oldTexdataCount = numtexdata; + int oldTexdataString = g_TexDataStringData.Count(); + ComapctTexinfoArray( texinfoMap ); + CompactTexdataArray( texdataMap ); + for ( i = 0; i < texinfo.Count(); i++ ) + { + int mapIndex = texdataMap[texinfo[i].texdata].outputIndex; + Assert( mapIndex >= 0 ); + texinfo[i].texdata = mapIndex; + //const char *pName = TexDataStringTable_GetString( dtexdata[texinfo[i].texdata].nameStringTableID ); + } + // remap texinfos on faces + for ( i = 0; i < numfaces; i++ ) + { + Assert( texinfoMap[dfaces[i].texinfo].outputIndex >= 0 ); + dfaces[i].texinfo = texinfoMap[dfaces[i].texinfo].outputIndex; + } + // remap texinfos on brushsides + for ( i = 0; i < numbrushsides; i++ ) + { + Assert( texinfoMap[dbrushsides[i].texinfo].outputIndex >= 0 ); + dbrushsides[i].texinfo = texinfoMap[dbrushsides[i].texinfo].outputIndex; + } + // remap texinfos on overlays + for ( i = 0; i < g_nOverlayCount; i++ ) + { + g_Overlays[i].nTexInfo = texinfoMap[g_Overlays[i].nTexInfo].outputIndex; + } + // remap leaf water data + for ( i = 0; i < numleafwaterdata; i++ ) + { + if ( dleafwaterdata[i].surfaceTexInfoID >= 0 ) + { + dleafwaterdata[i].surfaceTexInfoID = texinfoMap[dleafwaterdata[i].surfaceTexInfoID].outputIndex; + } + } + // remap world lights + for ( i = 0; i < *pNumworldlights; i++ ) + { + if ( dworldlights[i].texinfo >= 0 ) + { + dworldlights[i].texinfo = texinfoMap[dworldlights[i].texinfo].outputIndex; + } + } + // remap water overlays + for ( i = 0; i < g_nWaterOverlayCount; i++ ) + { + if ( g_WaterOverlays[i].nTexInfo >= 0 ) + { + g_WaterOverlays[i].nTexInfo = texinfoMap[g_WaterOverlays[i].nTexInfo].outputIndex; + } + } + + Msg("Reduced %d texinfos to %d\n", oldCount, texinfo.Count() ); + Msg("Reduced %d texdatas to %d (%d bytes to %d)\n", oldTexdataCount, numtexdata, oldTexdataString, g_TexDataStringData.Count() ); + + delete[] texinfoMap; + delete[] texdataMap; +} + +/* +============ +WriteBSP +============ +*/ +void WriteBSP (node_t *headnode, face_t *pLeafFaceList ) +{ + int i; + int oldfaces; + int oldorigfaces; + + c_nofaces = 0; + c_facenodes = 0; + + qprintf ("--- WriteBSP ---\n"); + + oldfaces = numfaces; + oldorigfaces = numorigfaces; + + GetEdge2_InitOptimizedList(); + EmitLeafFaces( pLeafFaceList ); + dmodels[nummodels].headnode = EmitDrawNode_r (headnode); + + // Only emit area portals for the main world. + if( nummodels == 0 ) + { + EmitAreaPortals (headnode); + } + + // + // add all displacement faces for the particular model + // + for( i = 0; i < nummapdispinfo; i++ ) + { + int entityIndex = GetDispInfoEntityNum( &mapdispinfo[i] ); + if( entityIndex == entity_num ) + { + EmitFaceVertexes( NULL, &mapdispinfo[i].face ); + EmitFace( &mapdispinfo[i].face, FALSE ); + } + } + + EmitWaterVolumesForBSP( &dmodels[nummodels], headnode ); + qprintf ("%5i nodes with faces\n", c_facenodes); + qprintf ("%5i nodes without faces\n", c_nofaces); + qprintf ("%5i faces\n", numfaces-oldfaces); + qprintf( "%5i original faces\n", numorigfaces-oldorigfaces ); +} + + + +//=========================================================== + +/* +============ +SetModelNumbers +============ +*/ +void SetModelNumbers (void) +{ + int i; + int models; + char value[10]; + + models = 1; + for (i=1 ; i<num_entities ; i++) + { + if (!entities[i].numbrushes) + continue; + + if ( !IsFuncOccluder(i) ) + { + sprintf (value, "*%i", models); + models++; + } + else + { + sprintf (value, ""); + } + SetKeyValue (&entities[i], "model", value); + } +} + + +/* +============ +SetLightStyles +============ +*/ +#define MAX_SWITCHED_LIGHTS 32 +void SetLightStyles (void) +{ + int stylenum; + char *t; + entity_t *e; + int i, j; + char value[10]; + char lighttargets[MAX_SWITCHED_LIGHTS][64]; + + + // any light that is controlled (has a targetname) + // must have a unique style number generated for it + + stylenum = 0; + for (i=1 ; i<num_entities ; i++) + { + e = &entities[i]; + + t = ValueForKey (e, "classname"); + if (Q_strncasecmp (t, "light", 5)) + continue; + + // This is not true for dynamic lights + if (!Q_strcasecmp (t, "light_dynamic")) + continue; + + t = ValueForKey (e, "targetname"); + if (!t[0]) + continue; + + // find this targetname + for (j=0 ; j<stylenum ; j++) + if (!strcmp (lighttargets[j], t)) + break; + if (j == stylenum) + { + if (stylenum == MAX_SWITCHED_LIGHTS) + Error ("Too many switched lights (error at light %s), max = %d", t, MAX_SWITCHED_LIGHTS); + strcpy (lighttargets[j], t); + stylenum++; + } + sprintf (value, "%i", 32 + j); + char *pCurrentStyle = ValueForKey( e, "style" ); + // the designer has set a default lightstyle as well as making the light switchable + if ( pCurrentStyle ) + { + int oldStyle = atoi(pCurrentStyle); + if ( oldStyle != 0 ) + { + // save off the default style so the game code can make a switchable copy of it + SetKeyValue( e, "defaultstyle", pCurrentStyle ); + } + } + SetKeyValue (e, "style", value); + } + +} + +/* +============ +EmitBrushes +============ +*/ +void EmitBrushes (void) +{ + int i, j, bnum, s, x; + dbrush_t *db; + mapbrush_t *b; + dbrushside_t *cp; + Vector normal; + vec_t dist; + int planenum; + + numbrushsides = 0; + numbrushes = g_MainMap->nummapbrushes; + + for (bnum=0 ; bnum<g_MainMap->nummapbrushes ; bnum++) + { + b = &g_MainMap->mapbrushes[bnum]; + db = &dbrushes[bnum]; + + db->contents = b->contents; + db->firstside = numbrushsides; + db->numsides = b->numsides; + for (j=0 ; j<b->numsides ; j++) + { + if (numbrushsides == MAX_MAP_BRUSHSIDES) + Error ("MAX_MAP_BRUSHSIDES"); + cp = &dbrushsides[numbrushsides]; + numbrushsides++; + cp->planenum = b->original_sides[j].planenum; + cp->texinfo = b->original_sides[j].texinfo; + if ( cp->texinfo == -1 ) + { + cp->texinfo = g_MainMap->g_ClipTexinfo; + } + cp->bevel = b->original_sides[j].bevel; + } + + // add any axis planes not contained in the brush to bevel off corners + for (x=0 ; x<3 ; x++) + for (s=-1 ; s<=1 ; s+=2) + { + // add the plane + VectorCopy (vec3_origin, normal); + normal[x] = s; + if (s == -1) + dist = -b->mins[x]; + else + dist = b->maxs[x]; + planenum = g_MainMap->FindFloatPlane (normal, dist); + for (i=0 ; i<b->numsides ; i++) + if (b->original_sides[i].planenum == planenum) + break; + if (i == b->numsides) + { + if (numbrushsides >= MAX_MAP_BRUSHSIDES) + Error ("MAX_MAP_BRUSHSIDES"); + + dbrushsides[numbrushsides].planenum = planenum; + dbrushsides[numbrushsides].texinfo = + dbrushsides[numbrushsides-1].texinfo; + numbrushsides++; + db->numsides++; + } + } + } +} + + + +/* +================== +BeginBSPFile +================== +*/ +void BeginBSPFile (void) +{ + // these values may actually be initialized + // if the file existed when loaded, so clear them explicitly + nummodels = 0; + numfaces = 0; + numnodes = 0; + numbrushsides = 0; + numvertexes = 0; + numleaffaces = 0; + numleafbrushes = 0; + numsurfedges = 0; + + // edge 0 is not used, because 0 can't be negated + numedges = 1; + + // leave vertex 0 as an error + numvertexes = 1; + + // leave leaf 0 as an error + numleafs = 1; + dleafs[0].contents = CONTENTS_SOLID; + + // BUGBUG: This doesn't work! +#if 0 + // make a default empty leaf for the tracing code + memset( &dleafs[1], 0, sizeof(dleafs[1]) ); + dleafs[1].contents = CONTENTS_EMPTY; +#endif +} + +// We can't calculate this properly until vvis (since we need vis to do this), so we set +// to zero everywhere by default. +static void ClearDistToClosestWater( void ) +{ + int i; + for( i = 0; i < numleafs; i++ ) + { + g_LeafMinDistToWater[i] = 0; + } +} + + +void DiscoverMacroTextures() +{ + CUtlDict<int,int> tempDict; + + g_FaceMacroTextureInfos.SetSize( numfaces ); + for ( int iFace=0; iFace < numfaces; iFace++ ) + { + texinfo_t *pTexInfo = &texinfo[dfaces[iFace].texinfo]; + if ( pTexInfo->texdata < 0 ) + continue; + + dtexdata_t *pTexData = &dtexdata[pTexInfo->texdata]; + const char *pMaterialName = &g_TexDataStringData[ g_TexDataStringTable[pTexData->nameStringTableID] ]; + + MaterialSystemMaterial_t hMaterial = FindMaterial( pMaterialName, NULL, false ); + + const char *pMacroTextureName = GetMaterialVar( hMaterial, "$macro_texture" ); + if ( pMacroTextureName ) + { + if ( tempDict.Find( pMacroTextureName ) == tempDict.InvalidIndex() ) + { + Msg( "-- DiscoverMacroTextures: %s\n", pMacroTextureName ); + tempDict.Insert( pMacroTextureName, 0 ); + } + + int stringID = TexDataStringTable_AddOrFindString( pMacroTextureName ); + g_FaceMacroTextureInfos[iFace].m_MacroTextureNameID = (unsigned short)stringID; + } + else + { + g_FaceMacroTextureInfos[iFace].m_MacroTextureNameID = 0xFFFF; + } + } +} + + +// Make sure that we have a water lod control entity if we have water in the map. +void EnsurePresenceOfWaterLODControlEntity( void ) +{ + extern bool g_bHasWater; + if( !g_bHasWater ) + { + // Don't bother if there isn't any water in the map. + return; + } + for( int i=0; i < num_entities; i++ ) + { + entity_t *e = &entities[i]; + + const char *pClassName = ValueForKey( e, "classname" ); + if( !Q_stricmp( pClassName, "water_lod_control" ) ) + { + // Found one!!!! + return; + } + } + + // None found, add one. + Warning( "Water found with no water_lod_control entity, creating a default one.\n" ); + + entity_t *mapent = &entities[num_entities]; + num_entities++; + memset(mapent, 0, sizeof(*mapent)); + mapent->firstbrush = g_MainMap->nummapbrushes; + mapent->numbrushes = 0; + + SetKeyValue( mapent, "classname", "water_lod_control" ); + SetKeyValue( mapent, "cheapwaterstartdistance", "1000" ); + SetKeyValue( mapent, "cheapwaterenddistance", "2000" ); +} + + +/* +============ +EndBSPFile +============ +*/ +void EndBSPFile (void) +{ + // Mark noshadow faces. + MarkNoShadowFaces(); + + EmitBrushes (); + EmitPlanes (); + + // stick flat normals at the verts + SaveVertexNormals(); + + // Figure out lightmap extents for all faces. + UpdateAllFaceLightmapExtents(); + + // Generate geometry and lightmap alpha for displacements. + EmitDispLMAlphaAndNeighbors(); + + // Emit overlay data. + Overlay_EmitOverlayFaces(); + OverlayTransition_EmitOverlayFaces(); + + // phys collision needs dispinfo to operate (needs to generate phys collision for displacement surfs) + EmitPhysCollision(); + + // We can't calculate this properly until vvis (since we need vis to do this), so we set + // to zero everywhere by default. + ClearDistToClosestWater(); + + // Emit static props found in the .vmf file + EmitStaticProps(); + + // Place detail props found in .vmf and based on material properties + EmitDetailObjects(); + + // Compute bounds after creating disp info because we need to reference it + ComputeBoundsNoSkybox(); + + // Make sure that we have a water lod control eneity if we have water in the map. + EnsurePresenceOfWaterLODControlEntity(); + + // Doing this here because stuff about may filter out entities + UnparseEntities (); + + // remove unused texinfos + CompactTexinfos(); + + // Figure out which faces want macro textures. + DiscoverMacroTextures(); + + char targetPath[1024]; + GetPlatformMapPath( source, targetPath, g_nDXLevel, 1024 ); + Msg ("Writing %s\n", targetPath); + WriteBSPFile (targetPath); +} + + +/* +================== +BeginModel +================== +*/ +int firstmodleaf; +void BeginModel (void) +{ + dmodel_t *mod; + int start, end; + mapbrush_t *b; + int j; + entity_t *e; + Vector mins, maxs; + + if (nummodels == MAX_MAP_MODELS) + Error ("Too many brush models in map, max = %d", MAX_MAP_MODELS); + mod = &dmodels[nummodels]; + + mod->firstface = numfaces; + + firstmodleaf = numleafs; + firstmodeledge = numedges; + firstmodelface = numfaces; + + // + // bound the brushes + // + e = &entities[entity_num]; + + start = e->firstbrush; + end = start + e->numbrushes; + ClearBounds (mins, maxs); + + for (j=start ; j<end ; j++) + { + b = &g_MainMap->mapbrushes[j]; + if (!b->numsides) + continue; // not a real brush (origin brush) + AddPointToBounds (b->mins, mins, maxs); + AddPointToBounds (b->maxs, mins, maxs); + } + + VectorCopy (mins, mod->mins); + VectorCopy (maxs, mod->maxs); +} + + +/* +================== +EndModel +================== +*/ +void EndModel (void) +{ + dmodel_t *mod; + + mod = &dmodels[nummodels]; + + mod->numfaces = numfaces - mod->firstface; + + nummodels++; +} + + + +//----------------------------------------------------------------------------- +// figure out which leaf a point is in +//----------------------------------------------------------------------------- +static int PointLeafnum_r (const Vector& p, int num) +{ + float d; + while (num >= 0) + { + dnode_t* node = dnodes + num; + dplane_t* plane = dplanes + node->planenum; + + if (plane->type < 3) + d = p[plane->type] - plane->dist; + else + d = DotProduct (plane->normal, p) - plane->dist; + if (d < 0) + num = node->children[1]; + else + num = node->children[0]; + } + + return -1 - num; +} + +int PointLeafnum ( dmodel_t* pModel, const Vector& p ) +{ + return PointLeafnum_r (p, pModel->headnode); +} + + +//----------------------------------------------------------------------------- +// Adds a noew to the bounding box +//----------------------------------------------------------------------------- +static void AddNodeToBounds(int node, CUtlVector<int>& skipAreas, Vector& mins, Vector& maxs) +{ + // not a leaf + if (node >= 0) + { + AddNodeToBounds( dnodes[node].children[0], skipAreas, mins, maxs ); + AddNodeToBounds( dnodes[node].children[1], skipAreas, mins, maxs ); + } + else + { + int leaf = - 1 - node; + + // Don't bother with solid leaves + if (dleafs[leaf].contents & CONTENTS_SOLID) + return; + + // Skip 3D skybox + int i; + for ( i = skipAreas.Count(); --i >= 0; ) + { + if (dleafs[leaf].area == skipAreas[i]) + return; + } + + unsigned int firstface = dleafs[leaf].firstleafface; + for ( i = 0; i < dleafs[leaf].numleaffaces; ++i ) + { + unsigned int face = dleaffaces[ firstface + i ]; + + // Skip skyboxes + nodraw + texinfo_t& tex = texinfo[dfaces[face].texinfo]; + if (tex.flags & (SURF_SKY | SURF_NODRAW)) + continue; + + unsigned int firstedge = dfaces[face].firstedge; + Assert( firstedge >= 0 ); + + for (int j = 0; j < dfaces[face].numedges; ++j) + { + Assert( firstedge+j < numsurfedges ); + int edge = abs(dsurfedges[firstedge+j]); + dedge_t* pEdge = &dedges[edge]; + Assert( pEdge->v[0] >= 0 ); + Assert( pEdge->v[1] >= 0 ); + AddPointToBounds (dvertexes[pEdge->v[0]].point, mins, maxs); + AddPointToBounds (dvertexes[pEdge->v[1]].point, mins, maxs); + } + } + } +} + + +//----------------------------------------------------------------------------- +// Check to see if a displacement lives in any leaves that are not +// in the 3d skybox +//----------------------------------------------------------------------------- +bool IsBoxInsideWorld( int node, CUtlVector<int> &skipAreas, const Vector &vecMins, const Vector &vecMaxs ) +{ + while( 1 ) + { + // leaf + if (node < 0) + { + // get the leaf + int leaf = - 1 - node; + + // Don't bother with solid leaves + if (dleafs[leaf].contents & CONTENTS_SOLID) + return false; + + // Skip 3D skybox + int i; + for ( i = skipAreas.Count(); --i >= 0; ) + { + if ( dleafs[leaf].area == skipAreas[i] ) + return false; + } + + return true; + } + + // + // get displacement bounding box position relative to the node plane + // + dnode_t *pNode = &dnodes[ node ]; + dplane_t *pPlane = &dplanes[ pNode->planenum ]; + + int sideResult = BrushBspBoxOnPlaneSide( vecMins, vecMaxs, pPlane ); + + // front side + if( sideResult == 1 ) + { + node = pNode->children[0]; + } + // back side + else if( sideResult == 2 ) + { + node = pNode->children[1]; + } + //split + else + { + if ( IsBoxInsideWorld( pNode->children[0], skipAreas, vecMins, vecMaxs ) ) + return true; + + node = pNode->children[1]; + } + } +} + + +//----------------------------------------------------------------------------- +// Adds the displacement surfaces in the world to the bounds +//----------------------------------------------------------------------------- +void AddDispsToBounds( int nHeadNode, CUtlVector<int>& skipAreas, Vector &vecMins, Vector &vecMaxs ) +{ + Vector vecDispMins, vecDispMaxs; + + // first determine how many displacement surfaces there will be per leaf + int i; + for ( i = 0; i < g_dispinfo.Count(); ++i ) + { + ComputeDispInfoBounds( i, vecDispMins, vecDispMaxs ); + if ( IsBoxInsideWorld( nHeadNode, skipAreas, vecDispMins, vecDispMaxs ) ) + { + AddPointToBounds( vecDispMins, vecMins, vecMaxs ); + AddPointToBounds( vecDispMaxs, vecMins, vecMaxs ); + } + } +} + + +//----------------------------------------------------------------------------- +// Compute the bounding box, excluding 3D skybox + skybox, add it to keyvalues +//----------------------------------------------------------------------------- +void ComputeBoundsNoSkybox( ) +{ + // Iterate over all world leaves, skip those which are part of skybox + Vector mins, maxs; + ClearBounds (mins, maxs); + AddNodeToBounds( dmodels[0].headnode, g_SkyAreas, mins, maxs ); + AddDispsToBounds( dmodels[0].headnode, g_SkyAreas, mins, maxs ); + + // Add the bounds to the worldspawn data + for (int i = 0; i < num_entities; ++i) + { + char* pEntity = ValueForKey(&entities[i], "classname"); + if (!strcmp(pEntity, "worldspawn")) + { + char string[32]; + sprintf (string, "%i %i %i", (int)mins[0], (int)mins[1], (int)mins[2]); + SetKeyValue (&entities[i], "world_mins", string); + sprintf (string, "%i %i %i", (int)maxs[0], (int)maxs[1], (int)maxs[2]); + SetKeyValue (&entities[i], "world_maxs", string); + break; + } + } +} + + |