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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/vbsp/normals.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/vbsp/normals.cpp')
| -rw-r--r-- | mp/src/utils/vbsp/normals.cpp | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/mp/src/utils/vbsp/normals.cpp b/mp/src/utils/vbsp/normals.cpp index 1696342c..3a910cb6 100644 --- a/mp/src/utils/vbsp/normals.cpp +++ b/mp/src/utils/vbsp/normals.cpp @@ -1,50 +1,50 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#include "bsplib.h"
-#include "vbsp.h"
-
-
-void SaveVertexNormals( void )
-{
- int i, j;
- dface_t *f;
- texinfo_t *tex;
-
-
- g_numvertnormalindices = 0;
- g_numvertnormals = 0;
-
- for( i = 0 ;i<numfaces ; i++ )
- {
- f = &dfaces[i];
- tex = &texinfo[f->texinfo];
-
- for( j = 0; j < f->numedges; j++ )
- {
- if( g_numvertnormalindices == MAX_MAP_VERTNORMALINDICES )
- {
- Error( "g_numvertnormalindices == MAX_MAP_VERTNORMALINDICES (%d)", MAX_MAP_VERTNORMALINDICES );
- }
-
- g_vertnormalindices[g_numvertnormalindices] = g_numvertnormals;
- g_numvertnormalindices++;
- }
-
- // Add this face plane's normal.
- // Note: this doesn't do an exhaustive vertex normal match because the vrad does it.
- // The result is that a little extra memory is wasted coming out of vbsp, but it
- // goes away after vrad.
- if( g_numvertnormals == MAX_MAP_VERTNORMALS )
- {
- Error( "g_numvertnormals == MAX_MAP_VERTNORMALS (%d)", MAX_MAP_VERTNORMALS );
- }
-
- g_vertnormals[g_numvertnormals] = dplanes[f->planenum].normal;
- g_numvertnormals++;
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "bsplib.h" +#include "vbsp.h" + + +void SaveVertexNormals( void ) +{ + int i, j; + dface_t *f; + texinfo_t *tex; + + + g_numvertnormalindices = 0; + g_numvertnormals = 0; + + for( i = 0 ;i<numfaces ; i++ ) + { + f = &dfaces[i]; + tex = &texinfo[f->texinfo]; + + for( j = 0; j < f->numedges; j++ ) + { + if( g_numvertnormalindices == MAX_MAP_VERTNORMALINDICES ) + { + Error( "g_numvertnormalindices == MAX_MAP_VERTNORMALINDICES (%d)", MAX_MAP_VERTNORMALINDICES ); + } + + g_vertnormalindices[g_numvertnormalindices] = g_numvertnormals; + g_numvertnormalindices++; + } + + // Add this face plane's normal. + // Note: this doesn't do an exhaustive vertex normal match because the vrad does it. + // The result is that a little extra memory is wasted coming out of vbsp, but it + // goes away after vrad. + if( g_numvertnormals == MAX_MAP_VERTNORMALS ) + { + Error( "g_numvertnormals == MAX_MAP_VERTNORMALS (%d)", MAX_MAP_VERTNORMALS ); + } + + g_vertnormals[g_numvertnormals] = dplanes[f->planenum].normal; + g_numvertnormals++; + } +} |