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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/vbsp/ivp.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/vbsp/ivp.h')
-rw-r--r--mp/src/utils/vbsp/ivp.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/mp/src/utils/vbsp/ivp.h b/mp/src/utils/vbsp/ivp.h
index d3c310dc..318a199d 100644
--- a/mp/src/utils/vbsp/ivp.h
+++ b/mp/src/utils/vbsp/ivp.h
@@ -1,75 +1,75 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef IVP_H
-#define IVP_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlvector.h"
-
-class CPhysCollide;
-class CTextBuffer;
-class IPhysicsCollision;
-extern IPhysicsCollision *physcollision;
-
-// a list of all of the materials in the world model
-extern int RemapWorldMaterial( int materialIndexIn );
-
-class CPhysCollisionEntry
-{
-public:
- CPhysCollisionEntry( CPhysCollide *pCollide );
-
- virtual void WriteToTextBuffer( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex ) = 0;
- virtual void DumpCollide( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex ) = 0;
-
- unsigned int GetCollisionBinarySize();
- unsigned int WriteCollisionBinary( char *pDest );
-
-protected:
- void DumpCollideFileName( const char *pName, int modelIndex, CTextBuffer *pTextBuffer );
-
-protected:
- CPhysCollide *m_pCollide;
-};
-
-class CPhysCollisionEntryStaticMesh : public CPhysCollisionEntry
-{
-public:
- CPhysCollisionEntryStaticMesh( CPhysCollide *pCollide, const char *pMaterialName );
-
- virtual void WriteToTextBuffer( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex );
- virtual void DumpCollide( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex );
-
-private:
- const char *m_pMaterial;
-};
-
-
-class CTextBuffer
-{
-public:
- CTextBuffer( void );
- ~CTextBuffer( void );
- inline int GetSize( void ) { return m_buffer.Count(); }
- inline char *GetData( void ) { return m_buffer.Base(); }
-
- void WriteText( const char *pText );
- void WriteIntKey( const char *pKeyName, int outputData );
- void WriteStringKey( const char *pKeyName, const char *outputData );
- void WriteFloatKey( const char *pKeyName, float outputData );
- void WriteFloatArrayKey( const char *pKeyName, const float *outputData, int count );
-
- void CopyStringQuotes( const char *pString );
- void Terminate( void );
-private:
- void CopyData( const char *pData, int len );
- CUtlVector<char> m_buffer;
-};
-
-#endif // IVP_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef IVP_H
+#define IVP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlvector.h"
+
+class CPhysCollide;
+class CTextBuffer;
+class IPhysicsCollision;
+extern IPhysicsCollision *physcollision;
+
+// a list of all of the materials in the world model
+extern int RemapWorldMaterial( int materialIndexIn );
+
+class CPhysCollisionEntry
+{
+public:
+ CPhysCollisionEntry( CPhysCollide *pCollide );
+
+ virtual void WriteToTextBuffer( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex ) = 0;
+ virtual void DumpCollide( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex ) = 0;
+
+ unsigned int GetCollisionBinarySize();
+ unsigned int WriteCollisionBinary( char *pDest );
+
+protected:
+ void DumpCollideFileName( const char *pName, int modelIndex, CTextBuffer *pTextBuffer );
+
+protected:
+ CPhysCollide *m_pCollide;
+};
+
+class CPhysCollisionEntryStaticMesh : public CPhysCollisionEntry
+{
+public:
+ CPhysCollisionEntryStaticMesh( CPhysCollide *pCollide, const char *pMaterialName );
+
+ virtual void WriteToTextBuffer( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex );
+ virtual void DumpCollide( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex );
+
+private:
+ const char *m_pMaterial;
+};
+
+
+class CTextBuffer
+{
+public:
+ CTextBuffer( void );
+ ~CTextBuffer( void );
+ inline int GetSize( void ) { return m_buffer.Count(); }
+ inline char *GetData( void ) { return m_buffer.Base(); }
+
+ void WriteText( const char *pText );
+ void WriteIntKey( const char *pKeyName, int outputData );
+ void WriteStringKey( const char *pKeyName, const char *outputData );
+ void WriteFloatKey( const char *pKeyName, float outputData );
+ void WriteFloatArrayKey( const char *pKeyName, const float *outputData, int count );
+
+ void CopyStringQuotes( const char *pString );
+ void Terminate( void );
+private:
+ void CopyData( const char *pData, int len );
+ CUtlVector<char> m_buffer;
+};
+
+#endif // IVP_H