aboutsummaryrefslogtreecommitdiff
path: root/mp/src/utils/vbsp/disp_ivp.h
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/vbsp/disp_ivp.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/vbsp/disp_ivp.h')
-rw-r--r--mp/src/utils/vbsp/disp_ivp.h98
1 files changed, 49 insertions, 49 deletions
diff --git a/mp/src/utils/vbsp/disp_ivp.h b/mp/src/utils/vbsp/disp_ivp.h
index 2c473f9a..c89daceb 100644
--- a/mp/src/utils/vbsp/disp_ivp.h
+++ b/mp/src/utils/vbsp/disp_ivp.h
@@ -1,49 +1,49 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef DISP_IVP_H
-#define DISP_IVP_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlvector.h"
-#include "../../public/disp_tesselate.h"
-
-
-class CPhysCollisionEntry;
-struct dmodel_t;
-
-
-// This provides the template functions that the engine's tesselation code needs
-// so we can share the code in VBSP.
-class CVBSPTesselateHelper : public CBaseTesselateHelper
-{
-public:
- void EndTriangle()
- {
- m_pIndices->AddToTail( m_TempIndices[0] );
- m_pIndices->AddToTail( m_TempIndices[1] );
- m_pIndices->AddToTail( m_TempIndices[2] );
- }
-
- DispNodeInfo_t& GetNodeInfo( int iNodeBit )
- {
- // VBSP doesn't care about these. Give it back something to play with.
- static DispNodeInfo_t dummy;
- return dummy;
- }
-
-public:
- CUtlVector<unsigned short> *m_pIndices;
-};
-
-
-extern void Disp_AddCollisionModels( CUtlVector<CPhysCollisionEntry *> &collisionList, dmodel_t *pModel, int contentsMask );
-extern void Disp_BuildVirtualMesh( int contentsMask );
-extern bool Disp_HasPower4Displacements();
-
-#endif // DISP_IVP_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef DISP_IVP_H
+#define DISP_IVP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlvector.h"
+#include "../../public/disp_tesselate.h"
+
+
+class CPhysCollisionEntry;
+struct dmodel_t;
+
+
+// This provides the template functions that the engine's tesselation code needs
+// so we can share the code in VBSP.
+class CVBSPTesselateHelper : public CBaseTesselateHelper
+{
+public:
+ void EndTriangle()
+ {
+ m_pIndices->AddToTail( m_TempIndices[0] );
+ m_pIndices->AddToTail( m_TempIndices[1] );
+ m_pIndices->AddToTail( m_TempIndices[2] );
+ }
+
+ DispNodeInfo_t& GetNodeInfo( int iNodeBit )
+ {
+ // VBSP doesn't care about these. Give it back something to play with.
+ static DispNodeInfo_t dummy;
+ return dummy;
+ }
+
+public:
+ CUtlVector<unsigned short> *m_pIndices;
+};
+
+
+extern void Disp_AddCollisionModels( CUtlVector<CPhysCollisionEntry *> &collisionList, dmodel_t *pModel, int contentsMask );
+extern void Disp_BuildVirtualMesh( int contentsMask );
+extern bool Disp_HasPower4Displacements();
+
+#endif // DISP_IVP_H