diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/vbsp/brushbsp.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/vbsp/brushbsp.cpp')
| -rw-r--r-- | mp/src/utils/vbsp/brushbsp.cpp | 2938 |
1 files changed, 1469 insertions, 1469 deletions
diff --git a/mp/src/utils/vbsp/brushbsp.cpp b/mp/src/utils/vbsp/brushbsp.cpp index 17323c58..d455f30b 100644 --- a/mp/src/utils/vbsp/brushbsp.cpp +++ b/mp/src/utils/vbsp/brushbsp.cpp @@ -1,1469 +1,1469 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#include "vbsp.h"
-
-
-int c_nodes;
-int c_nonvis;
-int c_active_brushes;
-
-// if a brush just barely pokes onto the other side,
-// let it slide by without chopping
-#define PLANESIDE_EPSILON 0.001
-//0.1
-
-
-void FindBrushInTree (node_t *node, int brushnum)
-{
- bspbrush_t *b;
-
- if (node->planenum == PLANENUM_LEAF)
- {
- for (b=node->brushlist ; b ; b=b->next)
- if (b->original->brushnum == brushnum)
- Msg("here\n");
- return;
- }
- FindBrushInTree (node->children[0], brushnum);
- FindBrushInTree (node->children[1], brushnum);
-}
-
-//==================================================
-
-/*
-================
-DrawBrushList
-================
-*/
-void DrawBrushList (bspbrush_t *brush, node_t *node)
-{
- int i;
- side_t *s;
-
- GLS_BeginScene ();
- for ( ; brush ; brush=brush->next)
- {
- for (i=0 ; i<brush->numsides ; i++)
- {
- s = &brush->sides[i];
- if (!s->winding)
- continue;
- if (s->texinfo == TEXINFO_NODE)
- GLS_Winding (s->winding, 1);
- else if (!s->visible)
- GLS_Winding (s->winding, 2);
- else
- GLS_Winding (s->winding, 0);
- }
- }
- GLS_EndScene ();
-}
-
-/*
-================
-WriteBrushList
-================
-*/
-void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis)
-{
- int i;
- side_t *s;
-
- qprintf ("writing %s\n", name);
- FileHandle_t f = g_pFileSystem->Open(name, "w");
-
- for ( ; brush ; brush=brush->next)
- {
- for (i=0 ; i<brush->numsides ; i++)
- {
- s = &brush->sides[i];
- if (!s->winding)
- continue;
- if (onlyvis && !s->visible)
- continue;
- OutputWinding (brush->sides[i].winding, f);
- }
- }
-
- g_pFileSystem->Close (f);
-}
-
-void PrintBrush (bspbrush_t *brush)
-{
- int i;
-
- Msg("brush: %p\n", brush);
- for (i=0;i<brush->numsides ; i++)
- {
- pw(brush->sides[i].winding);
- Msg("\n");
- }
-}
-
-/*
-==================
-BoundBrush
-
-Sets the mins/maxs based on the windings
-==================
-*/
-void BoundBrush (bspbrush_t *brush)
-{
- int i, j;
- winding_t *w;
-
- ClearBounds (brush->mins, brush->maxs);
- for (i=0 ; i<brush->numsides ; i++)
- {
- w = brush->sides[i].winding;
- if (!w)
- continue;
- for (j=0 ; j<w->numpoints ; j++)
- AddPointToBounds (w->p[j], brush->mins, brush->maxs);
- }
-}
-
-Vector PointInsideBrush( bspbrush_t *brush )
-{
- Vector insidePoint = vec3_origin;
-
- bool bInside = false;
- for ( int k = 0; k < 4 && !bInside; k++ )
- {
- bInside = true;
- for (int i = 0; i < brush->numsides; i++)
- {
- side_t *side = &brush->sides[i];
- plane_t *plane = &g_MainMap->mapplanes[side->planenum];
- float d = DotProduct( plane->normal, insidePoint ) - plane->dist;
- if ( d < 0 )
- {
- bInside = false;
- insidePoint -= d * plane->normal;
- }
- }
- }
- return insidePoint;
-}
-
-/*
-==================
-CreateBrushWindings
-
-==================
-*/
-void CreateBrushWindings (bspbrush_t *brush)
-{
- int i, j;
- winding_t *w;
- side_t *side;
- plane_t *plane;
-
- // translate the CSG problem to improve precision
- Vector insidePoint = PointInsideBrush( brush );
- Vector offset = -insidePoint;
-
- for (i=0 ; i<brush->numsides ; i++)
- {
- side = &brush->sides[i];
- plane = &g_MainMap->mapplanes[side->planenum];
- w = BaseWindingForPlane (plane->normal, plane->dist + DotProduct(plane->normal, offset));
- for (j=0 ; j<brush->numsides && w; j++)
- {
- if (i == j)
- continue;
- if (brush->sides[j].bevel)
- continue;
- plane = &g_MainMap->mapplanes[brush->sides[j].planenum^1];
- ChopWindingInPlace (&w, plane->normal, plane->dist + DotProduct(plane->normal, offset), 0); //CLIP_EPSILON);
- }
-
- TranslateWinding( w, -offset );
- side->winding = w;
- }
-
- BoundBrush (brush);
-}
-
-/*
-==================
-BrushFromBounds
-
-Creates a new axial brush
-==================
-*/
-bspbrush_t *BrushFromBounds (Vector& mins, Vector& maxs)
-{
- bspbrush_t *b;
- int i;
- Vector normal;
- vec_t dist;
-
- b = AllocBrush (6);
- b->numsides = 6;
- for (i=0 ; i<3 ; i++)
- {
- VectorClear (normal);
- normal[i] = 1;
- dist = maxs[i];
- b->sides[i].planenum = g_MainMap->FindFloatPlane (normal, dist);
-
- normal[i] = -1;
- dist = -mins[i];
- b->sides[3+i].planenum = g_MainMap->FindFloatPlane (normal, dist);
- }
-
- CreateBrushWindings (b);
-
- return b;
-}
-
-/*
-==================
-BrushVolume
-
-==================
-*/
-vec_t BrushVolume (bspbrush_t *brush)
-{
- int i;
- winding_t *w;
- Vector corner;
- vec_t d, area, volume;
- plane_t *plane;
-
- if (!brush)
- return 0;
-
- // grab the first valid point as the corner
-
- w = NULL;
- for (i=0 ; i<brush->numsides ; i++)
- {
- w = brush->sides[i].winding;
- if (w)
- break;
- }
- if (!w)
- return 0;
- VectorCopy (w->p[0], corner);
-
- // make tetrahedrons to all other faces
-
- volume = 0;
- for ( ; i<brush->numsides ; i++)
- {
- w = brush->sides[i].winding;
- if (!w)
- continue;
- plane = &g_MainMap->mapplanes[brush->sides[i].planenum];
- d = -(DotProduct (corner, plane->normal) - plane->dist);
- area = WindingArea (w);
- volume += d*area;
- }
-
- volume /= 3;
- return volume;
-}
-
-/*
-================
-CountBrushList
-================
-*/
-int CountBrushList (bspbrush_t *brushes)
-{
- int c;
-
- c = 0;
- for ( ; brushes ; brushes = brushes->next)
- c++;
- return c;
-}
-
-/*
-================
-AllocTree
-================
-*/
-tree_t *AllocTree (void)
-{
- tree_t *tree;
-
- tree = (tree_t*)malloc(sizeof(*tree));
- memset (tree, 0, sizeof(*tree));
- ClearBounds (tree->mins, tree->maxs);
-
- return tree;
-}
-
-/*
-================
-AllocNode
-================
-*/
-node_t *AllocNode (void)
-{
- static int s_NodeCount = 0;
-
- node_t *node;
-
- node = (node_t*)malloc(sizeof(*node));
- memset (node, 0, sizeof(*node));
- node->id = s_NodeCount;
- node->diskId = -1;
-
- s_NodeCount++;
-
- return node;
-}
-
-
-/*
-================
-AllocBrush
-================
-*/
-bspbrush_t *AllocBrush (int numsides)
-{
- static int s_BrushId = 0;
-
- bspbrush_t *bb;
- int c;
-
- c = (int)&(((bspbrush_t *)0)->sides[numsides]);
- bb = (bspbrush_t*)malloc(c);
- memset (bb, 0, c);
- bb->id = s_BrushId++;
- if (numthreads == 1)
- c_active_brushes++;
- return bb;
-}
-
-/*
-================
-FreeBrush
-================
-*/
-void FreeBrush (bspbrush_t *brushes)
-{
- int i;
-
- for (i=0 ; i<brushes->numsides ; i++)
- if (brushes->sides[i].winding)
- FreeWinding(brushes->sides[i].winding);
- free (brushes);
- if (numthreads == 1)
- c_active_brushes--;
-}
-
-
-/*
-================
-FreeBrushList
-================
-*/
-void FreeBrushList (bspbrush_t *brushes)
-{
- bspbrush_t *next;
-
- for ( ; brushes ; brushes = next)
- {
- next = brushes->next;
-
- FreeBrush (brushes);
- }
-}
-
-/*
-==================
-CopyBrush
-
-Duplicates the brush, the sides, and the windings
-==================
-*/
-bspbrush_t *CopyBrush (bspbrush_t *brush)
-{
- bspbrush_t *newbrush;
- int size;
- int i;
-
- size = (int)&(((bspbrush_t *)0)->sides[brush->numsides]);
-
- newbrush = AllocBrush (brush->numsides);
- memcpy (newbrush, brush, size);
-
- for (i=0 ; i<brush->numsides ; i++)
- {
- if (brush->sides[i].winding)
- newbrush->sides[i].winding = CopyWinding (brush->sides[i].winding);
- }
-
- return newbrush;
-}
-
-
-/*
-==================
-PointInLeaf
-
-==================
-*/
-node_t *PointInLeaf (node_t *node, Vector& point)
-{
- vec_t d;
- plane_t *plane;
-
- while (node->planenum != PLANENUM_LEAF)
- {
- plane = &g_MainMap->mapplanes[node->planenum];
- if (plane->type < 3)
- {
- d = point[plane->type] - plane->dist;
- }
- else
- {
- d = DotProduct (point, plane->normal) - plane->dist;
- }
-
- if (d >= 0)
- node = node->children[0];
- else
- node = node->children[1];
- }
-
- return node;
-}
-
-//========================================================
-
-/*
-==============
-BoxOnPlaneSide
-
-Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH
-==============
-*/
-int BrushBspBoxOnPlaneSide (const Vector& mins, const Vector& maxs, dplane_t *plane)
-{
- int side;
- int i;
- Vector corners[2];
- vec_t dist1, dist2;
-
- // axial planes are easy
- if (plane->type < 3)
- {
- side = 0;
- if (maxs[plane->type] > plane->dist+PLANESIDE_EPSILON)
- side |= PSIDE_FRONT;
- if (mins[plane->type] < plane->dist-PLANESIDE_EPSILON)
- side |= PSIDE_BACK;
- return side;
- }
-
- // create the proper leading and trailing verts for the box
-
- for (i=0 ; i<3 ; i++)
- {
- if (plane->normal[i] < 0)
- {
- corners[0][i] = mins[i];
- corners[1][i] = maxs[i];
- }
- else
- {
- corners[1][i] = mins[i];
- corners[0][i] = maxs[i];
- }
- }
-
- dist1 = DotProduct (plane->normal, corners[0]) - plane->dist;
- dist2 = DotProduct (plane->normal, corners[1]) - plane->dist;
- side = 0;
- if (dist1 >= PLANESIDE_EPSILON)
- side = PSIDE_FRONT;
- if (dist2 < PLANESIDE_EPSILON)
- side |= PSIDE_BACK;
-
- return side;
-}
-
-/*
-============
-QuickTestBrushToPlanenum
-
-============
-*/
-int QuickTestBrushToPlanenum (bspbrush_t *brush, int planenum, int *numsplits)
-{
- int i, num;
- plane_t *plane;
- int s;
-
- *numsplits = 0;
-
- // if the brush actually uses the planenum,
- // we can tell the side for sure
- for (i=0 ; i<brush->numsides ; i++)
- {
- num = brush->sides[i].planenum;
- if (num >= 0x10000)
- Error ("bad planenum");
- if (num == planenum)
- return PSIDE_BACK|PSIDE_FACING;
- if (num == (planenum ^ 1) )
- return PSIDE_FRONT|PSIDE_FACING;
- }
-
- // box on plane side
- plane = &g_MainMap->mapplanes[planenum];
- s = BrushBspBoxOnPlaneSide (brush->mins, brush->maxs, plane);
-
- // if both sides, count the visible faces split
- if (s == PSIDE_BOTH)
- {
- *numsplits += 3;
- }
-
- return s;
-}
-
-/*
-============
-TestBrushToPlanenum
-
-============
-*/
-int TestBrushToPlanenum (bspbrush_t *brush, int planenum,
- int *numsplits, qboolean *hintsplit, int *epsilonbrush)
-{
- int i, j, num;
- plane_t *plane;
- int s;
- winding_t *w;
- vec_t d, d_front, d_back;
- int front, back;
-
- *numsplits = 0;
- *hintsplit = false;
-
- // if the brush actually uses the planenum,
- // we can tell the side for sure
- for (i=0 ; i<brush->numsides ; i++)
- {
- num = brush->sides[i].planenum;
- if (num >= 0x10000)
- Error ("bad planenum");
- if (num == planenum)
- return PSIDE_BACK|PSIDE_FACING;
- if (num == (planenum ^ 1) )
- return PSIDE_FRONT|PSIDE_FACING;
- }
-
- // box on plane side
- plane = &g_MainMap->mapplanes[planenum];
- s = BrushBspBoxOnPlaneSide (brush->mins, brush->maxs, plane);
-
- if (s != PSIDE_BOTH)
- return s;
-
-// if both sides, count the visible faces split
- d_front = d_back = 0;
-
- for (i=0 ; i<brush->numsides ; i++)
- {
- if (brush->sides[i].texinfo == TEXINFO_NODE)
- continue; // on node, don't worry about splits
- if (!brush->sides[i].visible)
- continue; // we don't care about non-visible
- w = brush->sides[i].winding;
- if (!w)
- continue;
-
- front = back = 0;
- for (j=0 ; j<w->numpoints; j++)
- {
- d = DotProduct (w->p[j], plane->normal) - plane->dist;
-
- if (d > d_front)
- d_front = d;
- if (d < d_back)
- d_back = d;
-
- if (d > 0.1) // PLANESIDE_EPSILON)
- front = 1;
- if (d < -0.1) // PLANESIDE_EPSILON)
- back = 1;
- }
-
- if (front && back)
- {
- if ( !(brush->sides[i].surf & SURF_SKIP) )
- {
- (*numsplits)++;
- if (brush->sides[i].surf & SURF_HINT)
- *hintsplit = true;
- }
- }
- }
-
- if ( (d_front > 0.0 && d_front < 1.0)
- || (d_back < 0.0 && d_back > -1.0) )
- (*epsilonbrush)++;
-
-#if 0
- if (*numsplits == 0)
- { // didn't really need to be split
- if (front)
- s = PSIDE_FRONT;
- else if (back)
- s = PSIDE_BACK;
- else
- s = 0;
- }
-#endif
-
- return s;
-}
-
-//========================================================
-
-/*
-================
-WindingIsTiny
-
-Returns true if the winding would be crunched out of
-existance by the vertex snapping.
-================
-*/
-#define EDGE_LENGTH 0.2
-qboolean WindingIsTiny (winding_t *w)
-{
- int i, j;
- vec_t len;
- Vector delta;
- int edges;
-
- edges = 0;
- for (i=0 ; i<w->numpoints ; i++)
- {
- j = i == w->numpoints - 1 ? 0 : i+1;
- VectorSubtract (w->p[j], w->p[i], delta);
- len = VectorLength (delta);
- if (len > EDGE_LENGTH)
- {
- if (++edges == 3)
- return false;
- }
- }
- return true;
-}
-
-
-// UNDONE: JAY: This should be a slightly better heuristic - it builds an OBB
-// around the winding and tests planar dimensions. NOTE: This can fail when a
-// winding normal cannot be constructed (or is degenerate), but that is probably
-// desired in this case.
-// UNDONE: Test & use this instead.
-#if 0
-qboolean WindingIsTiny2 (winding_t *w)
-{
- int i, j;
- vec_t len;
- Vector delta;
- int edges;
-
- vec_t maxLen = 0;
- Vector maxEdge = vec3_origin;
-
- edges = 0;
- for (i=0 ; i<w->numpoints ; i++)
- {
- j = i == w->numpoints - 1 ? 0 : i+1;
- VectorSubtract (w->p[j], w->p[i], delta);
- len = VectorLength (delta);
- if (len > maxLen)
- {
- maxEdge = delta;
- maxLen = len;
- }
- }
- Vector normal;
- vec_t dist;
- WindingPlane (w, normal, &dist); // normal can come back vec3_origin in some cases
- VectorNormalize(maxEdge);
- Vector cross = CrossProduct(normal, maxEdge);
- VectorNormalize(cross);
- Vector mins, maxs;
- ClearBounds( mins, maxs );
- for (i=0 ; i<w->numpoints ; i++)
- {
- Vector point;
- point.x = DotProduct( w->p[i], maxEdge );
- point.y = DotProduct( w->p[i], cross );
- point.z = DotProduct( w->p[i], normal );
- AddPointToBounds( point, mins, maxs );
- }
-
- // check to see if the size in the plane is too small in either dimension
- Vector size = maxs - mins;
- for ( i = 0; i < 2; i++ )
- {
- if ( size[i] < EDGE_LENGTH )
- return true;
- }
- return false;
-}
-#endif
-
-
-/*
-================
-WindingIsHuge
-
-Returns true if the winding still has one of the points
-from basewinding for plane
-================
-*/
-qboolean WindingIsHuge (winding_t *w)
-{
- int i, j;
-
- for (i=0 ; i<w->numpoints ; i++)
- {
- for (j=0 ; j<3 ; j++)
- if (w->p[i][j] < MIN_COORD_INTEGER || w->p[i][j] > MAX_COORD_INTEGER)
- return true;
- }
- return false;
-}
-
-//============================================================
-
-/*
-================
-Leafnode
-================
-*/
-void LeafNode (node_t *node, bspbrush_t *brushes)
-{
- bspbrush_t *b;
- int i;
-
- node->planenum = PLANENUM_LEAF;
- node->contents = 0;
-
- for (b=brushes ; b ; b=b->next)
- {
- // if the brush is solid and all of its sides are on nodes,
- // it eats everything
- if (b->original->contents & CONTENTS_SOLID)
- {
- for (i=0 ; i<b->numsides ; i++)
- if (b->sides[i].texinfo != TEXINFO_NODE)
- break;
- if (i == b->numsides)
- {
- node->contents = CONTENTS_SOLID;
- break;
- }
- }
- node->contents |= b->original->contents;
- }
-
- node->brushlist = brushes;
-}
-
-
-void RemoveAreaPortalBrushes_R( node_t *node )
-{
- if( node->planenum == PLANENUM_LEAF )
- {
- // Remove any CONTENTS_AREAPORTAL brushes we added. We don't want them in the engine
- // at runtime but we do want their flags in the leaves.
- bspbrush_t **pPrev = &node->brushlist;
- for( bspbrush_t *b=node->brushlist; b; b=b->next )
- {
- if( b->original->contents == CONTENTS_AREAPORTAL )
- {
- *pPrev = b->next;
- }
- else
- {
- pPrev = &b->next;
- }
- }
- }
- else
- {
- RemoveAreaPortalBrushes_R( node->children[0] );
- RemoveAreaPortalBrushes_R( node->children[1] );
- }
-}
-
-
-//============================================================
-
-void CheckPlaneAgainstParents (int pnum, node_t *node)
-{
- node_t *p;
-
- for (p=node->parent ; p ; p=p->parent)
- {
- if (p->planenum == pnum)
- Error ("Tried parent");
- }
-}
-
-qboolean CheckPlaneAgainstVolume (int pnum, node_t *node)
-{
- bspbrush_t *front, *back;
- qboolean good;
-
- SplitBrush (node->volume, pnum, &front, &back);
-
- good = (front && back);
-
- if (front)
- FreeBrush (front);
- if (back)
- FreeBrush (back);
-
- return good;
-}
-
-/*
-================
-SelectSplitSide
-
-Using a hueristic, choses one of the sides out of the brushlist
-to partition the brushes with.
-Returns NULL if there are no valid planes to split with..
-================
-*/
-
-side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)
-{
- int value, bestvalue;
- bspbrush_t *brush, *test;
- side_t *side, *bestside;
- int i, j, pass, numpasses;
- int pnum;
- int s;
- int front, back, both, facing, splits;
- int bsplits;
- int bestsplits;
- int epsilonbrush;
- qboolean hintsplit = false;
-
- bestside = NULL;
- bestvalue = -99999;
- bestsplits = 0;
-
- // the search order goes: visible-structural, nonvisible-structural
- // If any valid plane is available in a pass, no further
- // passes will be tried.
- numpasses = 2;
- for (pass = 0 ; pass < numpasses ; pass++)
- {
- for (brush = brushes ; brush ; brush=brush->next)
- {
- for (i=0 ; i<brush->numsides ; i++)
- {
- side = brush->sides + i;
-
- if (side->bevel)
- continue; // never use a bevel as a spliter
- if (!side->winding)
- continue; // nothing visible, so it can't split
- if (side->texinfo == TEXINFO_NODE)
- continue; // allready a node splitter
- if (side->tested)
- continue; // we allready have metrics for this plane
- if (side->surf & SURF_SKIP)
- continue; // skip surfaces are never chosen
- if ( side->visible ^ (pass<1) )
- continue; // only check visible faces on first pass
-
- pnum = side->planenum;
- pnum &= ~1; // allways use positive facing plane
-
- CheckPlaneAgainstParents (pnum, node);
-
- if (!CheckPlaneAgainstVolume (pnum, node))
- continue; // would produce a tiny volume
-
- front = 0;
- back = 0;
- both = 0;
- facing = 0;
- splits = 0;
- epsilonbrush = 0;
-
- for (test = brushes ; test ; test=test->next)
- {
- s = TestBrushToPlanenum (test, pnum, &bsplits, &hintsplit, &epsilonbrush);
-
- splits += bsplits;
- if (bsplits && (s&PSIDE_FACING) )
- Error ("PSIDE_FACING with splits");
-
- test->testside = s;
- // if the brush shares this face, don't bother
- // testing that facenum as a splitter again
- if (s & PSIDE_FACING)
- {
- facing++;
- for (j=0 ; j<test->numsides ; j++)
- {
- if ( (test->sides[j].planenum&~1) == pnum)
- test->sides[j].tested = true;
- }
- }
- if (s & PSIDE_FRONT)
- front++;
- if (s & PSIDE_BACK)
- back++;
- if (s == PSIDE_BOTH)
- both++;
- }
-
- // give a value estimate for using this plane
- value = 5*facing - 5*splits - abs(front-back);
-// value = -5*splits;
-// value = 5*facing - 5*splits;
- if (g_MainMap->mapplanes[pnum].type < 3)
- value+=5; // axial is better
- value -= epsilonbrush*1000; // avoid!
-
- // trans should split last
- if ( side->surf & SURF_TRANS )
- {
- value -= 500;
- }
-
- // never split a hint side except with another hint
- if (hintsplit && !(side->surf & SURF_HINT) )
- value = -9999999;
-
- // water should split first
- if (side->contents & (CONTENTS_WATER | CONTENTS_SLIME))
- value = 9999999;
-
- // save off the side test so we don't need
- // to recalculate it when we actually seperate
- // the brushes
- if (value > bestvalue)
- {
- bestvalue = value;
- bestside = side;
- bestsplits = splits;
- for (test = brushes ; test ; test=test->next)
- test->side = test->testside;
- }
- }
- }
-
- // if we found a good plane, don't bother trying any
- // other passes
- if (bestside)
- {
- if (pass > 0)
- {
- if (numthreads == 1)
- c_nonvis++;
- }
- break;
- }
- }
-
- //
- // clear all the tested flags we set
- //
- for (brush = brushes ; brush ; brush=brush->next)
- {
- for (i=0 ; i<brush->numsides ; i++)
- brush->sides[i].tested = false;
- }
-
- return bestside;
-}
-
-
-/*
-==================
-BrushMostlyOnSide
-
-==================
-*/
-int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane)
-{
- int i, j;
- winding_t *w;
- vec_t d, max;
- int side;
-
- max = 0;
- side = PSIDE_FRONT;
- for (i=0 ; i<brush->numsides ; i++)
- {
- w = brush->sides[i].winding;
- if (!w)
- continue;
- for (j=0 ; j<w->numpoints ; j++)
- {
- d = DotProduct (w->p[j], plane->normal) - plane->dist;
- if (d > max)
- {
- max = d;
- side = PSIDE_FRONT;
- }
- if (-d > max)
- {
- max = -d;
- side = PSIDE_BACK;
- }
- }
- }
- return side;
-}
-
-/*
-================
-SplitBrush
-
-Generates two new brushes, leaving the original
-unchanged
-================
-*/
-
-
-void SplitBrush( bspbrush_t *brush, int planenum, bspbrush_t **front, bspbrush_t **back )
-{
- bspbrush_t *b[2];
- int i, j;
- winding_t *w, *cw[2], *midwinding;
- plane_t *plane, *plane2;
- side_t *s, *cs;
- float d, d_front, d_back;
-
- *front = *back = NULL;
- plane = &g_MainMap->mapplanes[planenum];
-
- // check all points
- d_front = d_back = 0;
- for (i=0 ; i<brush->numsides ; i++)
- {
- w = brush->sides[i].winding;
- if (!w)
- continue;
- for (j=0 ; j<w->numpoints ; j++)
- {
- d = DotProduct (w->p[j], plane->normal) - plane->dist;
- if (d > 0 && d > d_front)
- d_front = d;
- if (d < 0 && d < d_back)
- d_back = d;
- }
- }
-
- if (d_front < 0.1) // PLANESIDE_EPSILON)
- { // only on back
- *back = CopyBrush (brush);
- return;
- }
- if (d_back > -0.1) // PLANESIDE_EPSILON)
- { // only on front
- *front = CopyBrush (brush);
- return;
- }
-
-
- // Move the CSG problem so that offset is at the origin
- // This gives us much better floating point precision in the clipping operations
- Vector offset = -0.5f * (brush->mins + brush->maxs);
- // create a new winding from the split plane
-
- w = BaseWindingForPlane (plane->normal, plane->dist + DotProduct(plane->normal,offset));
- for (i=0 ; i<brush->numsides && w ; i++)
- {
- plane2 = &g_MainMap->mapplanes[brush->sides[i].planenum ^ 1];
- ChopWindingInPlace (&w, plane2->normal, plane2->dist+DotProduct(plane2->normal,offset), 0); // PLANESIDE_EPSILON);
- }
-
- if (!w || WindingIsTiny (w) )
- { // the brush isn't really split
- int side;
-
- side = BrushMostlyOnSide (brush, plane);
- if (side == PSIDE_FRONT)
- *front = CopyBrush (brush);
- if (side == PSIDE_BACK)
- *back = CopyBrush (brush);
- return;
- }
-
- if (WindingIsHuge (w))
- {
- qprintf ("WARNING: huge winding\n");
- }
-
- TranslateWinding( w, -offset );
- midwinding = w;
-
- //
- //
- // split it for real
- //
- //
-
- //
- // allocate two new brushes referencing the original
- //
- for( i = 0; i < 2; i++ )
- {
- b[i] = AllocBrush( brush->numsides + 1 );
- b[i]->original = brush->original;
- }
-
- //
- // split all the current windings
- //
- for( i = 0; i < brush->numsides; i++ )
- {
- // get the current side
- s = &brush->sides[i];
-
- // get the sides winding
- w = s->winding;
- if( !w )
- continue;
-
- // clip the winding
- ClipWindingEpsilon_Offset( w, plane->normal, plane->dist, 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1], offset );
-
- for( j = 0; j < 2; j++ )
- {
- // does winding exist?
- if( !cw[j] )
- continue;
-#if 0
- if (WindingIsTiny (cw[j]))
- {
- FreeWinding (cw[j]);
- continue;
- }
-#endif
-
- //
- // create a clipped "side" with the new winding
- //
- cs = &b[j]->sides[b[j]->numsides];
- b[j]->numsides++;
- *cs = *s;
- cs->winding = cw[j];
- cs->tested = false;
- // save the original side information
- //cs->original = s->original;
- }
- }
-
-
- // see if we have valid polygons on both sides
-
- for (i=0 ; i<2 ; i++)
- {
- BoundBrush (b[i]);
- for (j=0 ; j<3 ; j++)
- {
- if (b[i]->mins[j] < MIN_COORD_INTEGER || b[i]->maxs[j] > MAX_COORD_INTEGER)
- {
- qprintf ("bogus brush after clip\n");
- break;
- }
- }
-
- if (b[i]->numsides < 3 || j < 3)
- {
- FreeBrush (b[i]);
- b[i] = NULL;
- }
- }
-
- if ( !(b[0] && b[1]) )
- {
- if (!b[0] && !b[1])
- qprintf ("split removed brush\n");
- else
- qprintf ("split not on both sides\n");
- if (b[0])
- {
- FreeBrush (b[0]);
- *front = CopyBrush (brush);
- }
- if (b[1])
- {
- FreeBrush (b[1]);
- *back = CopyBrush (brush);
- }
- return;
- }
-
- // add the midwinding to both sides
- for (i=0 ; i<2 ; i++)
- {
- cs = &b[i]->sides[b[i]->numsides];
- b[i]->numsides++;
-
- cs->planenum = planenum^i^1;
- cs->texinfo = TEXINFO_NODE;
-
- // initialize the displacement map index
- cs->pMapDisp = NULL;
-
- cs->visible = false;
- cs->tested = false;
- if (i==0)
- cs->winding = CopyWinding (midwinding);
- else
- cs->winding = midwinding;
- }
-
-{
- vec_t v1;
- int i;
-
- for (i=0 ; i<2 ; i++)
- {
- v1 = BrushVolume (b[i]);
- if (v1 < 1.0)
- {
- FreeBrush (b[i]);
- b[i] = NULL;
-// qprintf ("tiny volume after clip\n");
- }
- }
-}
-
- *front = b[0];
- *back = b[1];
-}
-
-
-/*
-================
-SplitBrushList
-================
-*/
-void SplitBrushList (bspbrush_t *brushes,
- node_t *node, bspbrush_t **front, bspbrush_t **back)
-{
- bspbrush_t *brush, *newbrush, *newbrush2;
- side_t *side;
- int sides;
- int i;
-
- *front = *back = NULL;
-
- for (brush = brushes ; brush ; brush=brush->next)
- {
- sides = brush->side;
-
- if (sides == PSIDE_BOTH)
- { // split into two brushes
- SplitBrush (brush, node->planenum, &newbrush, &newbrush2);
- if (newbrush)
- {
- newbrush->next = *front;
- *front = newbrush;
- }
- if (newbrush2)
- {
- newbrush2->next = *back;
- *back = newbrush2;
- }
- continue;
- }
-
- newbrush = CopyBrush (brush);
-
- // if the planenum is actualy a part of the brush
- // find the plane and flag it as used so it won't be tried
- // as a splitter again
- if (sides & PSIDE_FACING)
- {
- for (i=0 ; i<newbrush->numsides ; i++)
- {
- side = newbrush->sides + i;
- if ( (side->planenum& ~1) == node->planenum)
- side->texinfo = TEXINFO_NODE;
- }
- }
-
-
- if (sides & PSIDE_FRONT)
- {
- newbrush->next = *front;
- *front = newbrush;
- continue;
- }
- if (sides & PSIDE_BACK)
- {
- newbrush->next = *back;
- *back = newbrush;
- continue;
- }
- }
-}
-
-
-/*
-================
-BuildTree_r
-================
-*/
-
-
-node_t *BuildTree_r (node_t *node, bspbrush_t *brushes)
-{
- node_t *newnode;
- side_t *bestside;
- int i;
- bspbrush_t *children[2];
-
- if (numthreads == 1)
- c_nodes++;
-
- // find the best plane to use as a splitter
- bestside = SelectSplitSide (brushes, node);
-
- if (!bestside)
- {
- // leaf node
- node->side = NULL;
- node->planenum = -1;
- LeafNode (node, brushes);
- return node;
- }
-
- // this is a splitplane node
- node->side = bestside;
- node->planenum = bestside->planenum & ~1; // always use front facing
-
- SplitBrushList (brushes, node, &children[0], &children[1]);
- FreeBrushList (brushes);
-
- // allocate children before recursing
- for (i=0 ; i<2 ; i++)
- {
- newnode = AllocNode ();
- newnode->parent = node;
- node->children[i] = newnode;
- }
-
- SplitBrush (node->volume, node->planenum, &node->children[0]->volume,
- &node->children[1]->volume);
-
- // recursively process children
- for (i=0 ; i<2 ; i++)
- {
- node->children[i] = BuildTree_r (node->children[i], children[i]);
- }
-
- return node;
-}
-
-
-//===========================================================
-
-/*
-=================
-BrushBSP
-
-The incoming list will be freed before exiting
-=================
-*/
-tree_t *BrushBSP (bspbrush_t *brushlist, Vector& mins, Vector& maxs)
-{
- node_t *node;
- bspbrush_t *b;
- int c_faces, c_nonvisfaces;
- int c_brushes;
- tree_t *tree;
- int i;
- vec_t volume;
-
- qprintf ("--- BrushBSP ---\n");
-
- tree = AllocTree ();
-
- c_faces = 0;
- c_nonvisfaces = 0;
- c_brushes = 0;
- for (b=brushlist ; b ; b=b->next)
- {
- c_brushes++;
-
- volume = BrushVolume (b);
- if (volume < microvolume)
- {
- Warning("Brush %i: WARNING, microbrush\n", b->original->id);
- }
-
- for (i=0 ; i<b->numsides ; i++)
- {
- if (b->sides[i].bevel)
- continue;
- if (!b->sides[i].winding)
- continue;
- if (b->sides[i].texinfo == TEXINFO_NODE)
- continue;
- if (b->sides[i].visible)
- c_faces++;
- else
- c_nonvisfaces++;
- }
-
- AddPointToBounds (b->mins, tree->mins, tree->maxs);
- AddPointToBounds (b->maxs, tree->mins, tree->maxs);
- }
-
- qprintf ("%5i brushes\n", c_brushes);
- qprintf ("%5i visible faces\n", c_faces);
- qprintf ("%5i nonvisible faces\n", c_nonvisfaces);
-
- c_nodes = 0;
- c_nonvis = 0;
- node = AllocNode ();
-
- node->volume = BrushFromBounds (mins, maxs);
-
- tree->headnode = node;
-
- node = BuildTree_r (node, brushlist);
- qprintf ("%5i visible nodes\n", c_nodes/2 - c_nonvis);
- qprintf ("%5i nonvis nodes\n", c_nonvis);
- qprintf ("%5i leafs\n", (c_nodes+1)/2);
-#if 0
-{ // debug code
-static node_t *tnode;
-Vector p;
-
-p[0] = -1469;
-p[1] = -118;
-p[2] = 119;
-tnode = PointInLeaf (tree->headnode, p);
-Msg("contents: %i\n", tnode->contents);
-p[0] = 0;
-}
-#endif
- return tree;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "vbsp.h" + + +int c_nodes; +int c_nonvis; +int c_active_brushes; + +// if a brush just barely pokes onto the other side, +// let it slide by without chopping +#define PLANESIDE_EPSILON 0.001 +//0.1 + + +void FindBrushInTree (node_t *node, int brushnum) +{ + bspbrush_t *b; + + if (node->planenum == PLANENUM_LEAF) + { + for (b=node->brushlist ; b ; b=b->next) + if (b->original->brushnum == brushnum) + Msg("here\n"); + return; + } + FindBrushInTree (node->children[0], brushnum); + FindBrushInTree (node->children[1], brushnum); +} + +//================================================== + +/* +================ +DrawBrushList +================ +*/ +void DrawBrushList (bspbrush_t *brush, node_t *node) +{ + int i; + side_t *s; + + GLS_BeginScene (); + for ( ; brush ; brush=brush->next) + { + for (i=0 ; i<brush->numsides ; i++) + { + s = &brush->sides[i]; + if (!s->winding) + continue; + if (s->texinfo == TEXINFO_NODE) + GLS_Winding (s->winding, 1); + else if (!s->visible) + GLS_Winding (s->winding, 2); + else + GLS_Winding (s->winding, 0); + } + } + GLS_EndScene (); +} + +/* +================ +WriteBrushList +================ +*/ +void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis) +{ + int i; + side_t *s; + + qprintf ("writing %s\n", name); + FileHandle_t f = g_pFileSystem->Open(name, "w"); + + for ( ; brush ; brush=brush->next) + { + for (i=0 ; i<brush->numsides ; i++) + { + s = &brush->sides[i]; + if (!s->winding) + continue; + if (onlyvis && !s->visible) + continue; + OutputWinding (brush->sides[i].winding, f); + } + } + + g_pFileSystem->Close (f); +} + +void PrintBrush (bspbrush_t *brush) +{ + int i; + + Msg("brush: %p\n", brush); + for (i=0;i<brush->numsides ; i++) + { + pw(brush->sides[i].winding); + Msg("\n"); + } +} + +/* +================== +BoundBrush + +Sets the mins/maxs based on the windings +================== +*/ +void BoundBrush (bspbrush_t *brush) +{ + int i, j; + winding_t *w; + + ClearBounds (brush->mins, brush->maxs); + for (i=0 ; i<brush->numsides ; i++) + { + w = brush->sides[i].winding; + if (!w) + continue; + for (j=0 ; j<w->numpoints ; j++) + AddPointToBounds (w->p[j], brush->mins, brush->maxs); + } +} + +Vector PointInsideBrush( bspbrush_t *brush ) +{ + Vector insidePoint = vec3_origin; + + bool bInside = false; + for ( int k = 0; k < 4 && !bInside; k++ ) + { + bInside = true; + for (int i = 0; i < brush->numsides; i++) + { + side_t *side = &brush->sides[i]; + plane_t *plane = &g_MainMap->mapplanes[side->planenum]; + float d = DotProduct( plane->normal, insidePoint ) - plane->dist; + if ( d < 0 ) + { + bInside = false; + insidePoint -= d * plane->normal; + } + } + } + return insidePoint; +} + +/* +================== +CreateBrushWindings + +================== +*/ +void CreateBrushWindings (bspbrush_t *brush) +{ + int i, j; + winding_t *w; + side_t *side; + plane_t *plane; + + // translate the CSG problem to improve precision + Vector insidePoint = PointInsideBrush( brush ); + Vector offset = -insidePoint; + + for (i=0 ; i<brush->numsides ; i++) + { + side = &brush->sides[i]; + plane = &g_MainMap->mapplanes[side->planenum]; + w = BaseWindingForPlane (plane->normal, plane->dist + DotProduct(plane->normal, offset)); + for (j=0 ; j<brush->numsides && w; j++) + { + if (i == j) + continue; + if (brush->sides[j].bevel) + continue; + plane = &g_MainMap->mapplanes[brush->sides[j].planenum^1]; + ChopWindingInPlace (&w, plane->normal, plane->dist + DotProduct(plane->normal, offset), 0); //CLIP_EPSILON); + } + + TranslateWinding( w, -offset ); + side->winding = w; + } + + BoundBrush (brush); +} + +/* +================== +BrushFromBounds + +Creates a new axial brush +================== +*/ +bspbrush_t *BrushFromBounds (Vector& mins, Vector& maxs) +{ + bspbrush_t *b; + int i; + Vector normal; + vec_t dist; + + b = AllocBrush (6); + b->numsides = 6; + for (i=0 ; i<3 ; i++) + { + VectorClear (normal); + normal[i] = 1; + dist = maxs[i]; + b->sides[i].planenum = g_MainMap->FindFloatPlane (normal, dist); + + normal[i] = -1; + dist = -mins[i]; + b->sides[3+i].planenum = g_MainMap->FindFloatPlane (normal, dist); + } + + CreateBrushWindings (b); + + return b; +} + +/* +================== +BrushVolume + +================== +*/ +vec_t BrushVolume (bspbrush_t *brush) +{ + int i; + winding_t *w; + Vector corner; + vec_t d, area, volume; + plane_t *plane; + + if (!brush) + return 0; + + // grab the first valid point as the corner + + w = NULL; + for (i=0 ; i<brush->numsides ; i++) + { + w = brush->sides[i].winding; + if (w) + break; + } + if (!w) + return 0; + VectorCopy (w->p[0], corner); + + // make tetrahedrons to all other faces + + volume = 0; + for ( ; i<brush->numsides ; i++) + { + w = brush->sides[i].winding; + if (!w) + continue; + plane = &g_MainMap->mapplanes[brush->sides[i].planenum]; + d = -(DotProduct (corner, plane->normal) - plane->dist); + area = WindingArea (w); + volume += d*area; + } + + volume /= 3; + return volume; +} + +/* +================ +CountBrushList +================ +*/ +int CountBrushList (bspbrush_t *brushes) +{ + int c; + + c = 0; + for ( ; brushes ; brushes = brushes->next) + c++; + return c; +} + +/* +================ +AllocTree +================ +*/ +tree_t *AllocTree (void) +{ + tree_t *tree; + + tree = (tree_t*)malloc(sizeof(*tree)); + memset (tree, 0, sizeof(*tree)); + ClearBounds (tree->mins, tree->maxs); + + return tree; +} + +/* +================ +AllocNode +================ +*/ +node_t *AllocNode (void) +{ + static int s_NodeCount = 0; + + node_t *node; + + node = (node_t*)malloc(sizeof(*node)); + memset (node, 0, sizeof(*node)); + node->id = s_NodeCount; + node->diskId = -1; + + s_NodeCount++; + + return node; +} + + +/* +================ +AllocBrush +================ +*/ +bspbrush_t *AllocBrush (int numsides) +{ + static int s_BrushId = 0; + + bspbrush_t *bb; + int c; + + c = (int)&(((bspbrush_t *)0)->sides[numsides]); + bb = (bspbrush_t*)malloc(c); + memset (bb, 0, c); + bb->id = s_BrushId++; + if (numthreads == 1) + c_active_brushes++; + return bb; +} + +/* +================ +FreeBrush +================ +*/ +void FreeBrush (bspbrush_t *brushes) +{ + int i; + + for (i=0 ; i<brushes->numsides ; i++) + if (brushes->sides[i].winding) + FreeWinding(brushes->sides[i].winding); + free (brushes); + if (numthreads == 1) + c_active_brushes--; +} + + +/* +================ +FreeBrushList +================ +*/ +void FreeBrushList (bspbrush_t *brushes) +{ + bspbrush_t *next; + + for ( ; brushes ; brushes = next) + { + next = brushes->next; + + FreeBrush (brushes); + } +} + +/* +================== +CopyBrush + +Duplicates the brush, the sides, and the windings +================== +*/ +bspbrush_t *CopyBrush (bspbrush_t *brush) +{ + bspbrush_t *newbrush; + int size; + int i; + + size = (int)&(((bspbrush_t *)0)->sides[brush->numsides]); + + newbrush = AllocBrush (brush->numsides); + memcpy (newbrush, brush, size); + + for (i=0 ; i<brush->numsides ; i++) + { + if (brush->sides[i].winding) + newbrush->sides[i].winding = CopyWinding (brush->sides[i].winding); + } + + return newbrush; +} + + +/* +================== +PointInLeaf + +================== +*/ +node_t *PointInLeaf (node_t *node, Vector& point) +{ + vec_t d; + plane_t *plane; + + while (node->planenum != PLANENUM_LEAF) + { + plane = &g_MainMap->mapplanes[node->planenum]; + if (plane->type < 3) + { + d = point[plane->type] - plane->dist; + } + else + { + d = DotProduct (point, plane->normal) - plane->dist; + } + + if (d >= 0) + node = node->children[0]; + else + node = node->children[1]; + } + + return node; +} + +//======================================================== + +/* +============== +BoxOnPlaneSide + +Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH +============== +*/ +int BrushBspBoxOnPlaneSide (const Vector& mins, const Vector& maxs, dplane_t *plane) +{ + int side; + int i; + Vector corners[2]; + vec_t dist1, dist2; + + // axial planes are easy + if (plane->type < 3) + { + side = 0; + if (maxs[plane->type] > plane->dist+PLANESIDE_EPSILON) + side |= PSIDE_FRONT; + if (mins[plane->type] < plane->dist-PLANESIDE_EPSILON) + side |= PSIDE_BACK; + return side; + } + + // create the proper leading and trailing verts for the box + + for (i=0 ; i<3 ; i++) + { + if (plane->normal[i] < 0) + { + corners[0][i] = mins[i]; + corners[1][i] = maxs[i]; + } + else + { + corners[1][i] = mins[i]; + corners[0][i] = maxs[i]; + } + } + + dist1 = DotProduct (plane->normal, corners[0]) - plane->dist; + dist2 = DotProduct (plane->normal, corners[1]) - plane->dist; + side = 0; + if (dist1 >= PLANESIDE_EPSILON) + side = PSIDE_FRONT; + if (dist2 < PLANESIDE_EPSILON) + side |= PSIDE_BACK; + + return side; +} + +/* +============ +QuickTestBrushToPlanenum + +============ +*/ +int QuickTestBrushToPlanenum (bspbrush_t *brush, int planenum, int *numsplits) +{ + int i, num; + plane_t *plane; + int s; + + *numsplits = 0; + + // if the brush actually uses the planenum, + // we can tell the side for sure + for (i=0 ; i<brush->numsides ; i++) + { + num = brush->sides[i].planenum; + if (num >= 0x10000) + Error ("bad planenum"); + if (num == planenum) + return PSIDE_BACK|PSIDE_FACING; + if (num == (planenum ^ 1) ) + return PSIDE_FRONT|PSIDE_FACING; + } + + // box on plane side + plane = &g_MainMap->mapplanes[planenum]; + s = BrushBspBoxOnPlaneSide (brush->mins, brush->maxs, plane); + + // if both sides, count the visible faces split + if (s == PSIDE_BOTH) + { + *numsplits += 3; + } + + return s; +} + +/* +============ +TestBrushToPlanenum + +============ +*/ +int TestBrushToPlanenum (bspbrush_t *brush, int planenum, + int *numsplits, qboolean *hintsplit, int *epsilonbrush) +{ + int i, j, num; + plane_t *plane; + int s; + winding_t *w; + vec_t d, d_front, d_back; + int front, back; + + *numsplits = 0; + *hintsplit = false; + + // if the brush actually uses the planenum, + // we can tell the side for sure + for (i=0 ; i<brush->numsides ; i++) + { + num = brush->sides[i].planenum; + if (num >= 0x10000) + Error ("bad planenum"); + if (num == planenum) + return PSIDE_BACK|PSIDE_FACING; + if (num == (planenum ^ 1) ) + return PSIDE_FRONT|PSIDE_FACING; + } + + // box on plane side + plane = &g_MainMap->mapplanes[planenum]; + s = BrushBspBoxOnPlaneSide (brush->mins, brush->maxs, plane); + + if (s != PSIDE_BOTH) + return s; + +// if both sides, count the visible faces split + d_front = d_back = 0; + + for (i=0 ; i<brush->numsides ; i++) + { + if (brush->sides[i].texinfo == TEXINFO_NODE) + continue; // on node, don't worry about splits + if (!brush->sides[i].visible) + continue; // we don't care about non-visible + w = brush->sides[i].winding; + if (!w) + continue; + + front = back = 0; + for (j=0 ; j<w->numpoints; j++) + { + d = DotProduct (w->p[j], plane->normal) - plane->dist; + + if (d > d_front) + d_front = d; + if (d < d_back) + d_back = d; + + if (d > 0.1) // PLANESIDE_EPSILON) + front = 1; + if (d < -0.1) // PLANESIDE_EPSILON) + back = 1; + } + + if (front && back) + { + if ( !(brush->sides[i].surf & SURF_SKIP) ) + { + (*numsplits)++; + if (brush->sides[i].surf & SURF_HINT) + *hintsplit = true; + } + } + } + + if ( (d_front > 0.0 && d_front < 1.0) + || (d_back < 0.0 && d_back > -1.0) ) + (*epsilonbrush)++; + +#if 0 + if (*numsplits == 0) + { // didn't really need to be split + if (front) + s = PSIDE_FRONT; + else if (back) + s = PSIDE_BACK; + else + s = 0; + } +#endif + + return s; +} + +//======================================================== + +/* +================ +WindingIsTiny + +Returns true if the winding would be crunched out of +existance by the vertex snapping. +================ +*/ +#define EDGE_LENGTH 0.2 +qboolean WindingIsTiny (winding_t *w) +{ + int i, j; + vec_t len; + Vector delta; + int edges; + + edges = 0; + for (i=0 ; i<w->numpoints ; i++) + { + j = i == w->numpoints - 1 ? 0 : i+1; + VectorSubtract (w->p[j], w->p[i], delta); + len = VectorLength (delta); + if (len > EDGE_LENGTH) + { + if (++edges == 3) + return false; + } + } + return true; +} + + +// UNDONE: JAY: This should be a slightly better heuristic - it builds an OBB +// around the winding and tests planar dimensions. NOTE: This can fail when a +// winding normal cannot be constructed (or is degenerate), but that is probably +// desired in this case. +// UNDONE: Test & use this instead. +#if 0 +qboolean WindingIsTiny2 (winding_t *w) +{ + int i, j; + vec_t len; + Vector delta; + int edges; + + vec_t maxLen = 0; + Vector maxEdge = vec3_origin; + + edges = 0; + for (i=0 ; i<w->numpoints ; i++) + { + j = i == w->numpoints - 1 ? 0 : i+1; + VectorSubtract (w->p[j], w->p[i], delta); + len = VectorLength (delta); + if (len > maxLen) + { + maxEdge = delta; + maxLen = len; + } + } + Vector normal; + vec_t dist; + WindingPlane (w, normal, &dist); // normal can come back vec3_origin in some cases + VectorNormalize(maxEdge); + Vector cross = CrossProduct(normal, maxEdge); + VectorNormalize(cross); + Vector mins, maxs; + ClearBounds( mins, maxs ); + for (i=0 ; i<w->numpoints ; i++) + { + Vector point; + point.x = DotProduct( w->p[i], maxEdge ); + point.y = DotProduct( w->p[i], cross ); + point.z = DotProduct( w->p[i], normal ); + AddPointToBounds( point, mins, maxs ); + } + + // check to see if the size in the plane is too small in either dimension + Vector size = maxs - mins; + for ( i = 0; i < 2; i++ ) + { + if ( size[i] < EDGE_LENGTH ) + return true; + } + return false; +} +#endif + + +/* +================ +WindingIsHuge + +Returns true if the winding still has one of the points +from basewinding for plane +================ +*/ +qboolean WindingIsHuge (winding_t *w) +{ + int i, j; + + for (i=0 ; i<w->numpoints ; i++) + { + for (j=0 ; j<3 ; j++) + if (w->p[i][j] < MIN_COORD_INTEGER || w->p[i][j] > MAX_COORD_INTEGER) + return true; + } + return false; +} + +//============================================================ + +/* +================ +Leafnode +================ +*/ +void LeafNode (node_t *node, bspbrush_t *brushes) +{ + bspbrush_t *b; + int i; + + node->planenum = PLANENUM_LEAF; + node->contents = 0; + + for (b=brushes ; b ; b=b->next) + { + // if the brush is solid and all of its sides are on nodes, + // it eats everything + if (b->original->contents & CONTENTS_SOLID) + { + for (i=0 ; i<b->numsides ; i++) + if (b->sides[i].texinfo != TEXINFO_NODE) + break; + if (i == b->numsides) + { + node->contents = CONTENTS_SOLID; + break; + } + } + node->contents |= b->original->contents; + } + + node->brushlist = brushes; +} + + +void RemoveAreaPortalBrushes_R( node_t *node ) +{ + if( node->planenum == PLANENUM_LEAF ) + { + // Remove any CONTENTS_AREAPORTAL brushes we added. We don't want them in the engine + // at runtime but we do want their flags in the leaves. + bspbrush_t **pPrev = &node->brushlist; + for( bspbrush_t *b=node->brushlist; b; b=b->next ) + { + if( b->original->contents == CONTENTS_AREAPORTAL ) + { + *pPrev = b->next; + } + else + { + pPrev = &b->next; + } + } + } + else + { + RemoveAreaPortalBrushes_R( node->children[0] ); + RemoveAreaPortalBrushes_R( node->children[1] ); + } +} + + +//============================================================ + +void CheckPlaneAgainstParents (int pnum, node_t *node) +{ + node_t *p; + + for (p=node->parent ; p ; p=p->parent) + { + if (p->planenum == pnum) + Error ("Tried parent"); + } +} + +qboolean CheckPlaneAgainstVolume (int pnum, node_t *node) +{ + bspbrush_t *front, *back; + qboolean good; + + SplitBrush (node->volume, pnum, &front, &back); + + good = (front && back); + + if (front) + FreeBrush (front); + if (back) + FreeBrush (back); + + return good; +} + +/* +================ +SelectSplitSide + +Using a hueristic, choses one of the sides out of the brushlist +to partition the brushes with. +Returns NULL if there are no valid planes to split with.. +================ +*/ + +side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node) +{ + int value, bestvalue; + bspbrush_t *brush, *test; + side_t *side, *bestside; + int i, j, pass, numpasses; + int pnum; + int s; + int front, back, both, facing, splits; + int bsplits; + int bestsplits; + int epsilonbrush; + qboolean hintsplit = false; + + bestside = NULL; + bestvalue = -99999; + bestsplits = 0; + + // the search order goes: visible-structural, nonvisible-structural + // If any valid plane is available in a pass, no further + // passes will be tried. + numpasses = 2; + for (pass = 0 ; pass < numpasses ; pass++) + { + for (brush = brushes ; brush ; brush=brush->next) + { + for (i=0 ; i<brush->numsides ; i++) + { + side = brush->sides + i; + + if (side->bevel) + continue; // never use a bevel as a spliter + if (!side->winding) + continue; // nothing visible, so it can't split + if (side->texinfo == TEXINFO_NODE) + continue; // allready a node splitter + if (side->tested) + continue; // we allready have metrics for this plane + if (side->surf & SURF_SKIP) + continue; // skip surfaces are never chosen + if ( side->visible ^ (pass<1) ) + continue; // only check visible faces on first pass + + pnum = side->planenum; + pnum &= ~1; // allways use positive facing plane + + CheckPlaneAgainstParents (pnum, node); + + if (!CheckPlaneAgainstVolume (pnum, node)) + continue; // would produce a tiny volume + + front = 0; + back = 0; + both = 0; + facing = 0; + splits = 0; + epsilonbrush = 0; + + for (test = brushes ; test ; test=test->next) + { + s = TestBrushToPlanenum (test, pnum, &bsplits, &hintsplit, &epsilonbrush); + + splits += bsplits; + if (bsplits && (s&PSIDE_FACING) ) + Error ("PSIDE_FACING with splits"); + + test->testside = s; + // if the brush shares this face, don't bother + // testing that facenum as a splitter again + if (s & PSIDE_FACING) + { + facing++; + for (j=0 ; j<test->numsides ; j++) + { + if ( (test->sides[j].planenum&~1) == pnum) + test->sides[j].tested = true; + } + } + if (s & PSIDE_FRONT) + front++; + if (s & PSIDE_BACK) + back++; + if (s == PSIDE_BOTH) + both++; + } + + // give a value estimate for using this plane + value = 5*facing - 5*splits - abs(front-back); +// value = -5*splits; +// value = 5*facing - 5*splits; + if (g_MainMap->mapplanes[pnum].type < 3) + value+=5; // axial is better + value -= epsilonbrush*1000; // avoid! + + // trans should split last + if ( side->surf & SURF_TRANS ) + { + value -= 500; + } + + // never split a hint side except with another hint + if (hintsplit && !(side->surf & SURF_HINT) ) + value = -9999999; + + // water should split first + if (side->contents & (CONTENTS_WATER | CONTENTS_SLIME)) + value = 9999999; + + // save off the side test so we don't need + // to recalculate it when we actually seperate + // the brushes + if (value > bestvalue) + { + bestvalue = value; + bestside = side; + bestsplits = splits; + for (test = brushes ; test ; test=test->next) + test->side = test->testside; + } + } + } + + // if we found a good plane, don't bother trying any + // other passes + if (bestside) + { + if (pass > 0) + { + if (numthreads == 1) + c_nonvis++; + } + break; + } + } + + // + // clear all the tested flags we set + // + for (brush = brushes ; brush ; brush=brush->next) + { + for (i=0 ; i<brush->numsides ; i++) + brush->sides[i].tested = false; + } + + return bestside; +} + + +/* +================== +BrushMostlyOnSide + +================== +*/ +int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane) +{ + int i, j; + winding_t *w; + vec_t d, max; + int side; + + max = 0; + side = PSIDE_FRONT; + for (i=0 ; i<brush->numsides ; i++) + { + w = brush->sides[i].winding; + if (!w) + continue; + for (j=0 ; j<w->numpoints ; j++) + { + d = DotProduct (w->p[j], plane->normal) - plane->dist; + if (d > max) + { + max = d; + side = PSIDE_FRONT; + } + if (-d > max) + { + max = -d; + side = PSIDE_BACK; + } + } + } + return side; +} + +/* +================ +SplitBrush + +Generates two new brushes, leaving the original +unchanged +================ +*/ + + +void SplitBrush( bspbrush_t *brush, int planenum, bspbrush_t **front, bspbrush_t **back ) +{ + bspbrush_t *b[2]; + int i, j; + winding_t *w, *cw[2], *midwinding; + plane_t *plane, *plane2; + side_t *s, *cs; + float d, d_front, d_back; + + *front = *back = NULL; + plane = &g_MainMap->mapplanes[planenum]; + + // check all points + d_front = d_back = 0; + for (i=0 ; i<brush->numsides ; i++) + { + w = brush->sides[i].winding; + if (!w) + continue; + for (j=0 ; j<w->numpoints ; j++) + { + d = DotProduct (w->p[j], plane->normal) - plane->dist; + if (d > 0 && d > d_front) + d_front = d; + if (d < 0 && d < d_back) + d_back = d; + } + } + + if (d_front < 0.1) // PLANESIDE_EPSILON) + { // only on back + *back = CopyBrush (brush); + return; + } + if (d_back > -0.1) // PLANESIDE_EPSILON) + { // only on front + *front = CopyBrush (brush); + return; + } + + + // Move the CSG problem so that offset is at the origin + // This gives us much better floating point precision in the clipping operations + Vector offset = -0.5f * (brush->mins + brush->maxs); + // create a new winding from the split plane + + w = BaseWindingForPlane (plane->normal, plane->dist + DotProduct(plane->normal,offset)); + for (i=0 ; i<brush->numsides && w ; i++) + { + plane2 = &g_MainMap->mapplanes[brush->sides[i].planenum ^ 1]; + ChopWindingInPlace (&w, plane2->normal, plane2->dist+DotProduct(plane2->normal,offset), 0); // PLANESIDE_EPSILON); + } + + if (!w || WindingIsTiny (w) ) + { // the brush isn't really split + int side; + + side = BrushMostlyOnSide (brush, plane); + if (side == PSIDE_FRONT) + *front = CopyBrush (brush); + if (side == PSIDE_BACK) + *back = CopyBrush (brush); + return; + } + + if (WindingIsHuge (w)) + { + qprintf ("WARNING: huge winding\n"); + } + + TranslateWinding( w, -offset ); + midwinding = w; + + // + // + // split it for real + // + // + + // + // allocate two new brushes referencing the original + // + for( i = 0; i < 2; i++ ) + { + b[i] = AllocBrush( brush->numsides + 1 ); + b[i]->original = brush->original; + } + + // + // split all the current windings + // + for( i = 0; i < brush->numsides; i++ ) + { + // get the current side + s = &brush->sides[i]; + + // get the sides winding + w = s->winding; + if( !w ) + continue; + + // clip the winding + ClipWindingEpsilon_Offset( w, plane->normal, plane->dist, 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1], offset ); + + for( j = 0; j < 2; j++ ) + { + // does winding exist? + if( !cw[j] ) + continue; +#if 0 + if (WindingIsTiny (cw[j])) + { + FreeWinding (cw[j]); + continue; + } +#endif + + // + // create a clipped "side" with the new winding + // + cs = &b[j]->sides[b[j]->numsides]; + b[j]->numsides++; + *cs = *s; + cs->winding = cw[j]; + cs->tested = false; + // save the original side information + //cs->original = s->original; + } + } + + + // see if we have valid polygons on both sides + + for (i=0 ; i<2 ; i++) + { + BoundBrush (b[i]); + for (j=0 ; j<3 ; j++) + { + if (b[i]->mins[j] < MIN_COORD_INTEGER || b[i]->maxs[j] > MAX_COORD_INTEGER) + { + qprintf ("bogus brush after clip\n"); + break; + } + } + + if (b[i]->numsides < 3 || j < 3) + { + FreeBrush (b[i]); + b[i] = NULL; + } + } + + if ( !(b[0] && b[1]) ) + { + if (!b[0] && !b[1]) + qprintf ("split removed brush\n"); + else + qprintf ("split not on both sides\n"); + if (b[0]) + { + FreeBrush (b[0]); + *front = CopyBrush (brush); + } + if (b[1]) + { + FreeBrush (b[1]); + *back = CopyBrush (brush); + } + return; + } + + // add the midwinding to both sides + for (i=0 ; i<2 ; i++) + { + cs = &b[i]->sides[b[i]->numsides]; + b[i]->numsides++; + + cs->planenum = planenum^i^1; + cs->texinfo = TEXINFO_NODE; + + // initialize the displacement map index + cs->pMapDisp = NULL; + + cs->visible = false; + cs->tested = false; + if (i==0) + cs->winding = CopyWinding (midwinding); + else + cs->winding = midwinding; + } + +{ + vec_t v1; + int i; + + for (i=0 ; i<2 ; i++) + { + v1 = BrushVolume (b[i]); + if (v1 < 1.0) + { + FreeBrush (b[i]); + b[i] = NULL; +// qprintf ("tiny volume after clip\n"); + } + } +} + + *front = b[0]; + *back = b[1]; +} + + +/* +================ +SplitBrushList +================ +*/ +void SplitBrushList (bspbrush_t *brushes, + node_t *node, bspbrush_t **front, bspbrush_t **back) +{ + bspbrush_t *brush, *newbrush, *newbrush2; + side_t *side; + int sides; + int i; + + *front = *back = NULL; + + for (brush = brushes ; brush ; brush=brush->next) + { + sides = brush->side; + + if (sides == PSIDE_BOTH) + { // split into two brushes + SplitBrush (brush, node->planenum, &newbrush, &newbrush2); + if (newbrush) + { + newbrush->next = *front; + *front = newbrush; + } + if (newbrush2) + { + newbrush2->next = *back; + *back = newbrush2; + } + continue; + } + + newbrush = CopyBrush (brush); + + // if the planenum is actualy a part of the brush + // find the plane and flag it as used so it won't be tried + // as a splitter again + if (sides & PSIDE_FACING) + { + for (i=0 ; i<newbrush->numsides ; i++) + { + side = newbrush->sides + i; + if ( (side->planenum& ~1) == node->planenum) + side->texinfo = TEXINFO_NODE; + } + } + + + if (sides & PSIDE_FRONT) + { + newbrush->next = *front; + *front = newbrush; + continue; + } + if (sides & PSIDE_BACK) + { + newbrush->next = *back; + *back = newbrush; + continue; + } + } +} + + +/* +================ +BuildTree_r +================ +*/ + + +node_t *BuildTree_r (node_t *node, bspbrush_t *brushes) +{ + node_t *newnode; + side_t *bestside; + int i; + bspbrush_t *children[2]; + + if (numthreads == 1) + c_nodes++; + + // find the best plane to use as a splitter + bestside = SelectSplitSide (brushes, node); + + if (!bestside) + { + // leaf node + node->side = NULL; + node->planenum = -1; + LeafNode (node, brushes); + return node; + } + + // this is a splitplane node + node->side = bestside; + node->planenum = bestside->planenum & ~1; // always use front facing + + SplitBrushList (brushes, node, &children[0], &children[1]); + FreeBrushList (brushes); + + // allocate children before recursing + for (i=0 ; i<2 ; i++) + { + newnode = AllocNode (); + newnode->parent = node; + node->children[i] = newnode; + } + + SplitBrush (node->volume, node->planenum, &node->children[0]->volume, + &node->children[1]->volume); + + // recursively process children + for (i=0 ; i<2 ; i++) + { + node->children[i] = BuildTree_r (node->children[i], children[i]); + } + + return node; +} + + +//=========================================================== + +/* +================= +BrushBSP + +The incoming list will be freed before exiting +================= +*/ +tree_t *BrushBSP (bspbrush_t *brushlist, Vector& mins, Vector& maxs) +{ + node_t *node; + bspbrush_t *b; + int c_faces, c_nonvisfaces; + int c_brushes; + tree_t *tree; + int i; + vec_t volume; + + qprintf ("--- BrushBSP ---\n"); + + tree = AllocTree (); + + c_faces = 0; + c_nonvisfaces = 0; + c_brushes = 0; + for (b=brushlist ; b ; b=b->next) + { + c_brushes++; + + volume = BrushVolume (b); + if (volume < microvolume) + { + Warning("Brush %i: WARNING, microbrush\n", b->original->id); + } + + for (i=0 ; i<b->numsides ; i++) + { + if (b->sides[i].bevel) + continue; + if (!b->sides[i].winding) + continue; + if (b->sides[i].texinfo == TEXINFO_NODE) + continue; + if (b->sides[i].visible) + c_faces++; + else + c_nonvisfaces++; + } + + AddPointToBounds (b->mins, tree->mins, tree->maxs); + AddPointToBounds (b->maxs, tree->mins, tree->maxs); + } + + qprintf ("%5i brushes\n", c_brushes); + qprintf ("%5i visible faces\n", c_faces); + qprintf ("%5i nonvisible faces\n", c_nonvisfaces); + + c_nodes = 0; + c_nonvis = 0; + node = AllocNode (); + + node->volume = BrushFromBounds (mins, maxs); + + tree->headnode = node; + + node = BuildTree_r (node, brushlist); + qprintf ("%5i visible nodes\n", c_nodes/2 - c_nonvis); + qprintf ("%5i nonvis nodes\n", c_nonvis); + qprintf ("%5i leafs\n", (c_nodes+1)/2); +#if 0 +{ // debug code +static node_t *tnode; +Vector p; + +p[0] = -1469; +p[1] = -118; +p[2] = 119; +tnode = PointInLeaf (tree->headnode, p); +Msg("contents: %i\n", tnode->contents); +p[0] = 0; +} +#endif + return tree; +} + |