aboutsummaryrefslogtreecommitdiff
path: root/mp/src/utils/nvtristriplib
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/nvtristriplib
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/nvtristriplib')
-rw-r--r--mp/src/utils/nvtristriplib/nvtristrip.h246
1 files changed, 123 insertions, 123 deletions
diff --git a/mp/src/utils/nvtristriplib/nvtristrip.h b/mp/src/utils/nvtristriplib/nvtristrip.h
index 65ad5ef8..b97b679d 100644
--- a/mp/src/utils/nvtristriplib/nvtristrip.h
+++ b/mp/src/utils/nvtristriplib/nvtristrip.h
@@ -1,124 +1,124 @@
-#ifndef NVTRISTRIP_H
-#define NVTRISTRIP_H
-
-#ifndef NULL
-#define NULL 0
-#endif
-
-#pragma comment(lib, "nvtristrip")
-
-////////////////////////////////////////////////////////////////////////////////////////
-// Public interface for stripifier
-////////////////////////////////////////////////////////////////////////////////////////
-
-//GeForce1 and 2 cache size
-#define CACHESIZE_GEFORCE1_2 16
-
-//GeForce3 cache size
-#define CACHESIZE_GEFORCE3 24
-
-enum PrimType
-{
- PT_LIST,
- PT_STRIP,
- PT_FAN
-};
-
-struct PrimitiveGroup
-{
- PrimType type;
- unsigned int numIndices;
- unsigned short* indices;
-
-////////////////////////////////////////////////////////////////////////////////////////
-
- PrimitiveGroup() : type(PT_STRIP), numIndices(0), indices(NULL) {}
- ~PrimitiveGroup()
- {
- if(indices)
- delete[] indices;
- indices = NULL;
- }
-};
-
-////////////////////////////////////////////////////////////////////////////////////////
-// SetCacheSize()
-//
-// Sets the cache size which the stripfier uses to optimize the data.
-// Controls the length of the generated individual strips.
-// This is the "actual" cache size, so 24 for GeForce3 and 16 for GeForce1/2
-// You may want to play around with this number to tweak performance.
-//
-// Default value: 16
-//
-void SetCacheSize(const unsigned int cacheSize);
-
-
-////////////////////////////////////////////////////////////////////////////////////////
-// SetStitchStrips()
-//
-// bool to indicate whether to stitch together strips into one huge strip or not.
-// If set to true, you'll get back one huge strip stitched together using degenerate
-// triangles.
-// If set to false, you'll get back a large number of separate strips.
-//
-// Default value: true
-//
-void SetStitchStrips(const bool bStitchStrips);
-
-
-////////////////////////////////////////////////////////////////////////////////////////
-// SetMinStripSize()
-//
-// Sets the minimum acceptable size for a strip, in triangles.
-// All strips generated which are shorter than this will be thrown into one big, separate list.
-//
-// Default value: 0
-//
-void SetMinStripSize(const unsigned int minSize);
-
-
-////////////////////////////////////////////////////////////////////////////////////////
-// SetListsOnly()
-//
-// If set to true, will return an optimized list, with no strips at all.
-//
-// Default value: false
-//
-void SetListsOnly(const bool bListsOnly);
-
-
-////////////////////////////////////////////////////////////////////////////////////////
-// GenerateStrips()
-//
-// in_indices: input index list, the indices you would use to render
-// in_numIndices: number of entries in in_indices
-// primGroups: array of optimized/stripified PrimitiveGroups
-// numGroups: number of groups returned
-//
-// Be sure to call delete[] on the returned primGroups to avoid leaking mem
-//
-void GenerateStrips(const unsigned short* in_indices, const unsigned int in_numIndices,
- PrimitiveGroup** primGroups, unsigned short* numGroups);
-
-
-////////////////////////////////////////////////////////////////////////////////////////
-// RemapIndices()
-//
-// Function to remap your indices to improve spatial locality in your vertex buffer.
-//
-// in_primGroups: array of PrimitiveGroups you want remapped
-// numGroups: number of entries in in_primGroups
-// numVerts: number of vertices in your vertex buffer, also can be thought of as the range
-// of acceptable values for indices in your primitive groups.
-// remappedGroups: array of remapped PrimitiveGroups
-//
-// Note that, according to the remapping handed back to you, you must reorder your
-// vertex buffer.
-//
-// Credit goes to the MS Xbox crew for the idea for this interface.
-//
-void RemapIndices(const PrimitiveGroup* in_primGroups, const unsigned short numGroups,
- const unsigned short numVerts, PrimitiveGroup** remappedGroups);
-
+#ifndef NVTRISTRIP_H
+#define NVTRISTRIP_H
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+#pragma comment(lib, "nvtristrip")
+
+////////////////////////////////////////////////////////////////////////////////////////
+// Public interface for stripifier
+////////////////////////////////////////////////////////////////////////////////////////
+
+//GeForce1 and 2 cache size
+#define CACHESIZE_GEFORCE1_2 16
+
+//GeForce3 cache size
+#define CACHESIZE_GEFORCE3 24
+
+enum PrimType
+{
+ PT_LIST,
+ PT_STRIP,
+ PT_FAN
+};
+
+struct PrimitiveGroup
+{
+ PrimType type;
+ unsigned int numIndices;
+ unsigned short* indices;
+
+////////////////////////////////////////////////////////////////////////////////////////
+
+ PrimitiveGroup() : type(PT_STRIP), numIndices(0), indices(NULL) {}
+ ~PrimitiveGroup()
+ {
+ if(indices)
+ delete[] indices;
+ indices = NULL;
+ }
+};
+
+////////////////////////////////////////////////////////////////////////////////////////
+// SetCacheSize()
+//
+// Sets the cache size which the stripfier uses to optimize the data.
+// Controls the length of the generated individual strips.
+// This is the "actual" cache size, so 24 for GeForce3 and 16 for GeForce1/2
+// You may want to play around with this number to tweak performance.
+//
+// Default value: 16
+//
+void SetCacheSize(const unsigned int cacheSize);
+
+
+////////////////////////////////////////////////////////////////////////////////////////
+// SetStitchStrips()
+//
+// bool to indicate whether to stitch together strips into one huge strip or not.
+// If set to true, you'll get back one huge strip stitched together using degenerate
+// triangles.
+// If set to false, you'll get back a large number of separate strips.
+//
+// Default value: true
+//
+void SetStitchStrips(const bool bStitchStrips);
+
+
+////////////////////////////////////////////////////////////////////////////////////////
+// SetMinStripSize()
+//
+// Sets the minimum acceptable size for a strip, in triangles.
+// All strips generated which are shorter than this will be thrown into one big, separate list.
+//
+// Default value: 0
+//
+void SetMinStripSize(const unsigned int minSize);
+
+
+////////////////////////////////////////////////////////////////////////////////////////
+// SetListsOnly()
+//
+// If set to true, will return an optimized list, with no strips at all.
+//
+// Default value: false
+//
+void SetListsOnly(const bool bListsOnly);
+
+
+////////////////////////////////////////////////////////////////////////////////////////
+// GenerateStrips()
+//
+// in_indices: input index list, the indices you would use to render
+// in_numIndices: number of entries in in_indices
+// primGroups: array of optimized/stripified PrimitiveGroups
+// numGroups: number of groups returned
+//
+// Be sure to call delete[] on the returned primGroups to avoid leaking mem
+//
+void GenerateStrips(const unsigned short* in_indices, const unsigned int in_numIndices,
+ PrimitiveGroup** primGroups, unsigned short* numGroups);
+
+
+////////////////////////////////////////////////////////////////////////////////////////
+// RemapIndices()
+//
+// Function to remap your indices to improve spatial locality in your vertex buffer.
+//
+// in_primGroups: array of PrimitiveGroups you want remapped
+// numGroups: number of entries in in_primGroups
+// numVerts: number of vertices in your vertex buffer, also can be thought of as the range
+// of acceptable values for indices in your primitive groups.
+// remappedGroups: array of remapped PrimitiveGroups
+//
+// Note that, according to the remapping handed back to you, you must reorder your
+// vertex buffer.
+//
+// Credit goes to the MS Xbox crew for the idea for this interface.
+//
+void RemapIndices(const PrimitiveGroup* in_primGroups, const unsigned short numGroups,
+ const unsigned short numVerts, PrimitiveGroup** remappedGroups);
+
#endif \ No newline at end of file