diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/utils/common/bsplib.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/utils/common/bsplib.cpp')
| -rw-r--r-- | mp/src/utils/common/bsplib.cpp | 10128 |
1 files changed, 5064 insertions, 5064 deletions
diff --git a/mp/src/utils/common/bsplib.cpp b/mp/src/utils/common/bsplib.cpp index 84d1a1d0..c3ad433e 100644 --- a/mp/src/utils/common/bsplib.cpp +++ b/mp/src/utils/common/bsplib.cpp @@ -1,5064 +1,5064 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Revision: $
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cmdlib.h"
-#include "mathlib/mathlib.h"
-#include "bsplib.h"
-#include "zip_utils.h"
-#include "scriplib.h"
-#include "utllinkedlist.h"
-#include "bsptreedata.h"
-#include "cmodel.h"
-#include "gamebspfile.h"
-#include "materialsystem/imaterial.h"
-#include "materialsystem/hardwareverts.h"
-#include "utlbuffer.h"
-#include "utlrbtree.h"
-#include "utlsymbol.h"
-#include "utlstring.h"
-#include "checksum_crc.h"
-#include "physdll.h"
-#include "tier0/dbg.h"
-#include "lumpfiles.h"
-#include "vtf/vtf.h"
-
-//=============================================================================
-
-// Boundary each lump should be aligned to
-#define LUMP_ALIGNMENT 4
-
-// Data descriptions for byte swapping - only needed
-// for structures that are written to file for use by the game.
-BEGIN_BYTESWAP_DATADESC( dheader_t )
- DEFINE_FIELD( ident, FIELD_INTEGER ),
- DEFINE_FIELD( version, FIELD_INTEGER ),
- DEFINE_EMBEDDED_ARRAY( lumps, HEADER_LUMPS ),
- DEFINE_FIELD( mapRevision, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( lump_t )
- DEFINE_FIELD( fileofs, FIELD_INTEGER ),
- DEFINE_FIELD( filelen, FIELD_INTEGER ),
- DEFINE_FIELD( version, FIELD_INTEGER ),
- DEFINE_ARRAY( fourCC, FIELD_CHARACTER, 4 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dflagslump_t )
- DEFINE_FIELD( m_LevelFlags, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dplane_t )
- DEFINE_FIELD( normal, FIELD_VECTOR ),
- DEFINE_FIELD( dist, FIELD_FLOAT ),
- DEFINE_FIELD( type, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dleaf_version_0_t )
- DEFINE_FIELD( contents, FIELD_INTEGER ),
- DEFINE_FIELD( cluster, FIELD_SHORT ),
- DEFINE_BITFIELD( bf, FIELD_SHORT, 16 ),
- DEFINE_ARRAY( mins, FIELD_SHORT, 3 ),
- DEFINE_ARRAY( maxs, FIELD_SHORT, 3 ),
- DEFINE_FIELD( firstleafface, FIELD_SHORT ),
- DEFINE_FIELD( numleaffaces, FIELD_SHORT ),
- DEFINE_FIELD( firstleafbrush, FIELD_SHORT ),
- DEFINE_FIELD( numleafbrushes, FIELD_SHORT ),
- DEFINE_FIELD( leafWaterDataID, FIELD_SHORT ),
- DEFINE_EMBEDDED( m_AmbientLighting ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dleaf_t )
- DEFINE_FIELD( contents, FIELD_INTEGER ),
- DEFINE_FIELD( cluster, FIELD_SHORT ),
- DEFINE_BITFIELD( bf, FIELD_SHORT, 16 ),
- DEFINE_ARRAY( mins, FIELD_SHORT, 3 ),
- DEFINE_ARRAY( maxs, FIELD_SHORT, 3 ),
- DEFINE_FIELD( firstleafface, FIELD_SHORT ),
- DEFINE_FIELD( numleaffaces, FIELD_SHORT ),
- DEFINE_FIELD( firstleafbrush, FIELD_SHORT ),
- DEFINE_FIELD( numleafbrushes, FIELD_SHORT ),
- DEFINE_FIELD( leafWaterDataID, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( CompressedLightCube ) // array of 6 ColorRGBExp32 (3 bytes and 1 char)
- DEFINE_ARRAY( m_Color, FIELD_CHARACTER, 6 * sizeof(ColorRGBExp32) ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dleafambientindex_t )
- DEFINE_FIELD( ambientSampleCount, FIELD_SHORT ),
- DEFINE_FIELD( firstAmbientSample, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dleafambientlighting_t ) // array of 6 ColorRGBExp32 (3 bytes and 1 char)
- DEFINE_EMBEDDED( cube ),
- DEFINE_FIELD( x, FIELD_CHARACTER ),
- DEFINE_FIELD( y, FIELD_CHARACTER ),
- DEFINE_FIELD( z, FIELD_CHARACTER ),
- DEFINE_FIELD( pad, FIELD_CHARACTER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dvertex_t )
- DEFINE_FIELD( point, FIELD_VECTOR ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dnode_t )
- DEFINE_FIELD( planenum, FIELD_INTEGER ),
- DEFINE_ARRAY( children, FIELD_INTEGER, 2 ),
- DEFINE_ARRAY( mins, FIELD_SHORT, 3 ),
- DEFINE_ARRAY( maxs, FIELD_SHORT, 3 ),
- DEFINE_FIELD( firstface, FIELD_SHORT ),
- DEFINE_FIELD( numfaces, FIELD_SHORT ),
- DEFINE_FIELD( area, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( texinfo_t )
- DEFINE_ARRAY( textureVecsTexelsPerWorldUnits, FIELD_FLOAT, 2 * 4 ),
- DEFINE_ARRAY( lightmapVecsLuxelsPerWorldUnits, FIELD_FLOAT, 2 * 4 ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( texdata, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dtexdata_t )
- DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
- DEFINE_FIELD( nameStringTableID, FIELD_INTEGER ),
- DEFINE_FIELD( width, FIELD_INTEGER ),
- DEFINE_FIELD( height, FIELD_INTEGER ),
- DEFINE_FIELD( view_width, FIELD_INTEGER ),
- DEFINE_FIELD( view_height, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( ddispinfo_t )
- DEFINE_FIELD( startPosition, FIELD_VECTOR ),
- DEFINE_FIELD( m_iDispVertStart, FIELD_INTEGER ),
- DEFINE_FIELD( m_iDispTriStart, FIELD_INTEGER ),
- DEFINE_FIELD( power, FIELD_INTEGER ),
- DEFINE_FIELD( minTess, FIELD_INTEGER ),
- DEFINE_FIELD( smoothingAngle, FIELD_FLOAT ),
- DEFINE_FIELD( contents, FIELD_INTEGER ),
- DEFINE_FIELD( m_iMapFace, FIELD_SHORT ),
- DEFINE_FIELD( m_iLightmapAlphaStart, FIELD_INTEGER ),
- DEFINE_FIELD( m_iLightmapSamplePositionStart, FIELD_INTEGER ),
- DEFINE_EMBEDDED_ARRAY( m_EdgeNeighbors, 4 ),
- DEFINE_EMBEDDED_ARRAY( m_CornerNeighbors, 4 ),
- DEFINE_ARRAY( m_AllowedVerts, FIELD_INTEGER, ddispinfo_t::ALLOWEDVERTS_SIZE ), // unsigned long
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( CDispNeighbor )
- DEFINE_EMBEDDED_ARRAY( m_SubNeighbors, 2 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( CDispCornerNeighbors )
- DEFINE_ARRAY( m_Neighbors, FIELD_SHORT, MAX_DISP_CORNER_NEIGHBORS ),
- DEFINE_FIELD( m_nNeighbors, FIELD_CHARACTER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( CDispSubNeighbor )
- DEFINE_FIELD( m_iNeighbor, FIELD_SHORT ),
- DEFINE_FIELD( m_NeighborOrientation, FIELD_CHARACTER ),
- DEFINE_FIELD( m_Span, FIELD_CHARACTER ),
- DEFINE_FIELD( m_NeighborSpan, FIELD_CHARACTER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( CDispVert )
- DEFINE_FIELD( m_vVector, FIELD_VECTOR ),
- DEFINE_FIELD( m_flDist, FIELD_FLOAT ),
- DEFINE_FIELD( m_flAlpha, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( CDispTri )
- DEFINE_FIELD( m_uiTags, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( CFaceMacroTextureInfo )
- DEFINE_FIELD( m_MacroTextureNameID, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dprimitive_t )
- DEFINE_FIELD( type, FIELD_CHARACTER ),
- DEFINE_FIELD( firstIndex, FIELD_SHORT ),
- DEFINE_FIELD( indexCount, FIELD_SHORT ),
- DEFINE_FIELD( firstVert, FIELD_SHORT ),
- DEFINE_FIELD( vertCount, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dprimvert_t )
- DEFINE_FIELD( pos, FIELD_VECTOR ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dface_t )
- DEFINE_FIELD( planenum, FIELD_SHORT ),
- DEFINE_FIELD( side, FIELD_CHARACTER ),
- DEFINE_FIELD( onNode, FIELD_CHARACTER ),
- DEFINE_FIELD( firstedge, FIELD_INTEGER ),
- DEFINE_FIELD( numedges, FIELD_SHORT ),
- DEFINE_FIELD( texinfo, FIELD_SHORT ),
- DEFINE_FIELD( dispinfo, FIELD_SHORT ),
- DEFINE_FIELD( surfaceFogVolumeID, FIELD_SHORT ),
- DEFINE_ARRAY( styles, FIELD_CHARACTER, MAXLIGHTMAPS ),
- DEFINE_FIELD( lightofs, FIELD_INTEGER ),
- DEFINE_FIELD( area, FIELD_FLOAT ),
- DEFINE_ARRAY( m_LightmapTextureMinsInLuxels, FIELD_INTEGER, 2 ),
- DEFINE_ARRAY( m_LightmapTextureSizeInLuxels, FIELD_INTEGER, 2 ),
- DEFINE_FIELD( origFace, FIELD_INTEGER ),
- DEFINE_FIELD( m_NumPrims, FIELD_SHORT ),
- DEFINE_FIELD( firstPrimID, FIELD_SHORT ),
- DEFINE_FIELD( smoothingGroups, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dfaceid_t )
- DEFINE_FIELD( hammerfaceid, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dbrush_t )
- DEFINE_FIELD( firstside, FIELD_INTEGER ),
- DEFINE_FIELD( numsides, FIELD_INTEGER ),
- DEFINE_FIELD( contents, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dbrushside_t )
- DEFINE_FIELD( planenum, FIELD_SHORT ),
- DEFINE_FIELD( texinfo, FIELD_SHORT ),
- DEFINE_FIELD( dispinfo, FIELD_SHORT ),
- DEFINE_FIELD( bevel, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dedge_t )
- DEFINE_ARRAY( v, FIELD_SHORT, 2 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dmodel_t )
- DEFINE_FIELD( mins, FIELD_VECTOR ),
- DEFINE_FIELD( maxs, FIELD_VECTOR ),
- DEFINE_FIELD( origin, FIELD_VECTOR ),
- DEFINE_FIELD( headnode, FIELD_INTEGER ),
- DEFINE_FIELD( firstface, FIELD_INTEGER ),
- DEFINE_FIELD( numfaces, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dphysmodel_t )
- DEFINE_FIELD( modelIndex, FIELD_INTEGER ),
- DEFINE_FIELD( dataSize, FIELD_INTEGER ),
- DEFINE_FIELD( keydataSize, FIELD_INTEGER ),
- DEFINE_FIELD( solidCount, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dphysdisp_t )
- DEFINE_FIELD( numDisplacements, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( darea_t )
- DEFINE_FIELD( numareaportals, FIELD_INTEGER ),
- DEFINE_FIELD( firstareaportal, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dareaportal_t )
- DEFINE_FIELD( m_PortalKey, FIELD_SHORT ),
- DEFINE_FIELD( otherarea, FIELD_SHORT ),
- DEFINE_FIELD( m_FirstClipPortalVert, FIELD_SHORT ),
- DEFINE_FIELD( m_nClipPortalVerts, FIELD_SHORT ),
- DEFINE_FIELD( planenum, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dworldlight_t )
- DEFINE_FIELD( origin, FIELD_VECTOR ),
- DEFINE_FIELD( intensity, FIELD_VECTOR ),
- DEFINE_FIELD( normal, FIELD_VECTOR ),
- DEFINE_FIELD( cluster, FIELD_INTEGER ),
- DEFINE_FIELD( type, FIELD_INTEGER ), // enumeration
- DEFINE_FIELD( style, FIELD_INTEGER ),
- DEFINE_FIELD( stopdot, FIELD_FLOAT ),
- DEFINE_FIELD( stopdot2, FIELD_FLOAT ),
- DEFINE_FIELD( exponent, FIELD_FLOAT ),
- DEFINE_FIELD( radius, FIELD_FLOAT ),
- DEFINE_FIELD( constant_attn, FIELD_FLOAT ),
- DEFINE_FIELD( linear_attn, FIELD_FLOAT ),
- DEFINE_FIELD( quadratic_attn, FIELD_FLOAT ),
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( texinfo, FIELD_INTEGER ),
- DEFINE_FIELD( owner, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dleafwaterdata_t )
- DEFINE_FIELD( surfaceZ, FIELD_FLOAT ),
- DEFINE_FIELD( minZ, FIELD_FLOAT ),
- DEFINE_FIELD( surfaceTexInfoID, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( doccluderdata_t )
- DEFINE_FIELD( flags, FIELD_INTEGER ),
- DEFINE_FIELD( firstpoly, FIELD_INTEGER ),
- DEFINE_FIELD( polycount, FIELD_INTEGER ),
- DEFINE_FIELD( mins, FIELD_VECTOR ),
- DEFINE_FIELD( maxs, FIELD_VECTOR ),
- DEFINE_FIELD( area, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( doccluderpolydata_t )
- DEFINE_FIELD( firstvertexindex, FIELD_INTEGER ),
- DEFINE_FIELD( vertexcount, FIELD_INTEGER ),
- DEFINE_FIELD( planenum, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dcubemapsample_t )
- DEFINE_ARRAY( origin, FIELD_INTEGER, 3 ),
- DEFINE_FIELD( size, FIELD_CHARACTER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( doverlay_t )
- DEFINE_FIELD( nId, FIELD_INTEGER ),
- DEFINE_FIELD( nTexInfo, FIELD_SHORT ),
- DEFINE_FIELD( m_nFaceCountAndRenderOrder, FIELD_SHORT ),
- DEFINE_ARRAY( aFaces, FIELD_INTEGER, OVERLAY_BSP_FACE_COUNT ),
- DEFINE_ARRAY( flU, FIELD_FLOAT, 2 ),
- DEFINE_ARRAY( flV, FIELD_FLOAT, 2 ),
- DEFINE_ARRAY( vecUVPoints, FIELD_VECTOR, 4 ),
- DEFINE_FIELD( vecOrigin, FIELD_VECTOR ),
- DEFINE_FIELD( vecBasisNormal, FIELD_VECTOR ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dwateroverlay_t )
- DEFINE_FIELD( nId, FIELD_INTEGER ),
- DEFINE_FIELD( nTexInfo, FIELD_SHORT ),
- DEFINE_FIELD( m_nFaceCountAndRenderOrder, FIELD_SHORT ),
- DEFINE_ARRAY( aFaces, FIELD_INTEGER, WATEROVERLAY_BSP_FACE_COUNT ),
- DEFINE_ARRAY( flU, FIELD_FLOAT, 2 ),
- DEFINE_ARRAY( flV, FIELD_FLOAT, 2 ),
- DEFINE_ARRAY( vecUVPoints, FIELD_VECTOR, 4 ),
- DEFINE_FIELD( vecOrigin, FIELD_VECTOR ),
- DEFINE_FIELD( vecBasisNormal, FIELD_VECTOR ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( doverlayfade_t )
- DEFINE_FIELD( flFadeDistMinSq, FIELD_FLOAT ),
- DEFINE_FIELD( flFadeDistMaxSq, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dgamelumpheader_t )
- DEFINE_FIELD( lumpCount, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( dgamelump_t )
- DEFINE_FIELD( id, FIELD_INTEGER ), // GameLumpId_t
- DEFINE_FIELD( flags, FIELD_SHORT ),
- DEFINE_FIELD( version, FIELD_SHORT ),
- DEFINE_FIELD( fileofs, FIELD_INTEGER ),
- DEFINE_FIELD( filelen, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-// From gamebspfile.h
-BEGIN_BYTESWAP_DATADESC( StaticPropDictLump_t )
- DEFINE_ARRAY( m_Name, FIELD_CHARACTER, STATIC_PROP_NAME_LENGTH ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( StaticPropLump_t )
- DEFINE_FIELD( m_Origin, FIELD_VECTOR ),
- DEFINE_FIELD( m_Angles, FIELD_VECTOR ), // QAngle
- DEFINE_FIELD( m_PropType, FIELD_SHORT ),
- DEFINE_FIELD( m_FirstLeaf, FIELD_SHORT ),
- DEFINE_FIELD( m_LeafCount, FIELD_SHORT ),
- DEFINE_FIELD( m_Solid, FIELD_CHARACTER ),
- DEFINE_FIELD( m_Flags, FIELD_CHARACTER ),
- DEFINE_FIELD( m_Skin, FIELD_INTEGER ),
- DEFINE_FIELD( m_FadeMinDist, FIELD_FLOAT ),
- DEFINE_FIELD( m_FadeMaxDist, FIELD_FLOAT ),
- DEFINE_FIELD( m_LightingOrigin, FIELD_VECTOR ),
- DEFINE_FIELD( m_flForcedFadeScale, FIELD_FLOAT ),
- DEFINE_FIELD( m_nMinDXLevel, FIELD_SHORT ),
- DEFINE_FIELD( m_nMaxDXLevel, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( StaticPropLumpV4_t )
- DEFINE_FIELD( m_Origin, FIELD_VECTOR ),
- DEFINE_FIELD( m_Angles, FIELD_VECTOR ), // QAngle
- DEFINE_FIELD( m_PropType, FIELD_SHORT ),
- DEFINE_FIELD( m_FirstLeaf, FIELD_SHORT ),
- DEFINE_FIELD( m_LeafCount, FIELD_SHORT ),
- DEFINE_FIELD( m_Solid, FIELD_CHARACTER ),
- DEFINE_FIELD( m_Flags, FIELD_CHARACTER ),
- DEFINE_FIELD( m_Skin, FIELD_INTEGER ),
- DEFINE_FIELD( m_FadeMinDist, FIELD_FLOAT ),
- DEFINE_FIELD( m_FadeMaxDist, FIELD_FLOAT ),
- DEFINE_FIELD( m_LightingOrigin, FIELD_VECTOR ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( StaticPropLumpV5_t )
- DEFINE_FIELD( m_Origin, FIELD_VECTOR ),
- DEFINE_FIELD( m_Angles, FIELD_VECTOR ), // QAngle
- DEFINE_FIELD( m_PropType, FIELD_SHORT ),
- DEFINE_FIELD( m_FirstLeaf, FIELD_SHORT ),
- DEFINE_FIELD( m_LeafCount, FIELD_SHORT ),
- DEFINE_FIELD( m_Solid, FIELD_CHARACTER ),
- DEFINE_FIELD( m_Flags, FIELD_CHARACTER ),
- DEFINE_FIELD( m_Skin, FIELD_INTEGER ),
- DEFINE_FIELD( m_FadeMinDist, FIELD_FLOAT ),
- DEFINE_FIELD( m_FadeMaxDist, FIELD_FLOAT ),
- DEFINE_FIELD( m_LightingOrigin, FIELD_VECTOR ),
- DEFINE_FIELD( m_flForcedFadeScale, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( StaticPropLeafLump_t )
- DEFINE_FIELD( m_Leaf, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( DetailObjectDictLump_t )
- DEFINE_ARRAY( m_Name, FIELD_CHARACTER, DETAIL_NAME_LENGTH ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( DetailObjectLump_t )
- DEFINE_FIELD( m_Origin, FIELD_VECTOR ),
- DEFINE_FIELD( m_Angles, FIELD_VECTOR ), // QAngle
- DEFINE_FIELD( m_DetailModel, FIELD_SHORT ),
- DEFINE_FIELD( m_Leaf, FIELD_SHORT ),
- DEFINE_ARRAY( m_Lighting, FIELD_CHARACTER, 4 ), // ColorRGBExp32
- DEFINE_FIELD( m_LightStyles, FIELD_INTEGER ),
- DEFINE_FIELD( m_LightStyleCount, FIELD_CHARACTER ),
- DEFINE_FIELD( m_SwayAmount, FIELD_CHARACTER ),
- DEFINE_FIELD( m_ShapeAngle, FIELD_CHARACTER ),
- DEFINE_FIELD( m_ShapeSize, FIELD_CHARACTER ),
- DEFINE_FIELD( m_Orientation, FIELD_CHARACTER ),
- DEFINE_ARRAY( m_Padding2, FIELD_CHARACTER, 3 ),
- DEFINE_FIELD( m_Type, FIELD_CHARACTER ),
- DEFINE_ARRAY( m_Padding3, FIELD_CHARACTER, 3 ),
- DEFINE_FIELD( m_flScale, FIELD_FLOAT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( DetailSpriteDictLump_t )
- DEFINE_FIELD( m_UL, FIELD_VECTOR2D ),
- DEFINE_FIELD( m_LR, FIELD_VECTOR2D ),
- DEFINE_FIELD( m_TexUL, FIELD_VECTOR2D ),
- DEFINE_FIELD( m_TexLR, FIELD_VECTOR2D ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( DetailPropLightstylesLump_t )
- DEFINE_ARRAY( m_Lighting, FIELD_CHARACTER, 4 ), // ColorRGBExp32
- DEFINE_FIELD( m_Style, FIELD_CHARACTER ),
-END_BYTESWAP_DATADESC()
-
-// From vradstaticprops.h
-namespace HardwareVerts
-{
-BEGIN_BYTESWAP_DATADESC( MeshHeader_t )
- DEFINE_FIELD( m_nLod, FIELD_INTEGER ),
- DEFINE_FIELD( m_nVertexes, FIELD_INTEGER ),
- DEFINE_FIELD( m_nOffset, FIELD_INTEGER ),
- DEFINE_ARRAY( m_nUnused, FIELD_INTEGER, 4 ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC( FileHeader_t )
- DEFINE_FIELD( m_nVersion, FIELD_INTEGER ),
- DEFINE_FIELD( m_nChecksum, FIELD_INTEGER ),
- DEFINE_FIELD( m_nVertexFlags, FIELD_INTEGER ),
- DEFINE_FIELD( m_nVertexSize, FIELD_INTEGER ),
- DEFINE_FIELD( m_nVertexes, FIELD_INTEGER ),
- DEFINE_FIELD( m_nMeshes, FIELD_INTEGER ),
- DEFINE_ARRAY( m_nUnused, FIELD_INTEGER, 4 ),
-END_BYTESWAP_DATADESC()
-} // end namespace
-
-static const char *s_LumpNames[] = {
- "LUMP_ENTITIES", // 0
- "LUMP_PLANES", // 1
- "LUMP_TEXDATA", // 2
- "LUMP_VERTEXES", // 3
- "LUMP_VISIBILITY", // 4
- "LUMP_NODES", // 5
- "LUMP_TEXINFO", // 6
- "LUMP_FACES", // 7
- "LUMP_LIGHTING", // 8
- "LUMP_OCCLUSION", // 9
- "LUMP_LEAFS", // 10
- "LUMP_FACEIDS", // 11
- "LUMP_EDGES", // 12
- "LUMP_SURFEDGES", // 13
- "LUMP_MODELS", // 14
- "LUMP_WORLDLIGHTS", // 15
- "LUMP_LEAFFACES", // 16
- "LUMP_LEAFBRUSHES", // 17
- "LUMP_BRUSHES", // 18
- "LUMP_BRUSHSIDES", // 19
- "LUMP_AREAS", // 20
- "LUMP_AREAPORTALS", // 21
- "LUMP_UNUSED0", // 22
- "LUMP_UNUSED1", // 23
- "LUMP_UNUSED2", // 24
- "LUMP_UNUSED3", // 25
- "LUMP_DISPINFO", // 26
- "LUMP_ORIGINALFACES", // 27
- "LUMP_PHYSDISP", // 28
- "LUMP_PHYSCOLLIDE", // 29
- "LUMP_VERTNORMALS", // 30
- "LUMP_VERTNORMALINDICES", // 31
- "LUMP_DISP_LIGHTMAP_ALPHAS", // 32
- "LUMP_DISP_VERTS", // 33
- "LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS", // 34
- "LUMP_GAME_LUMP", // 35
- "LUMP_LEAFWATERDATA", // 36
- "LUMP_PRIMITIVES", // 37
- "LUMP_PRIMVERTS", // 38
- "LUMP_PRIMINDICES", // 39
- "LUMP_PAKFILE", // 40
- "LUMP_CLIPPORTALVERTS", // 41
- "LUMP_CUBEMAPS", // 42
- "LUMP_TEXDATA_STRING_DATA", // 43
- "LUMP_TEXDATA_STRING_TABLE", // 44
- "LUMP_OVERLAYS", // 45
- "LUMP_LEAFMINDISTTOWATER", // 46
- "LUMP_FACE_MACRO_TEXTURE_INFO", // 47
- "LUMP_DISP_TRIS", // 48
- "LUMP_PHYSCOLLIDESURFACE", // 49
- "LUMP_WATEROVERLAYS", // 50
- "LUMP_LEAF_AMBIENT_INDEX_HDR", // 51
- "LUMP_LEAF_AMBIENT_INDEX", // 52
- "LUMP_LIGHTING_HDR", // 53
- "LUMP_WORLDLIGHTS_HDR", // 54
- "LUMP_LEAF_AMBIENT_LIGHTING_HDR", // 55
- "LUMP_LEAF_AMBIENT_LIGHTING", // 56
- "LUMP_XZIPPAKFILE", // 57
- "LUMP_FACES_HDR", // 58
- "LUMP_MAP_FLAGS", // 59
- "LUMP_OVERLAY_FADES", // 60
-};
-
-const char *GetLumpName( unsigned int lumpnum )
-{
- if ( lumpnum >= ARRAYSIZE( s_LumpNames ) )
- {
- return "UNKNOWN";
- }
- return s_LumpNames[lumpnum];
-}
-
-// "-hdr" tells us to use the HDR fields (if present) on the light sources. Also, tells us to write
-// out the HDR lumps for lightmaps, ambient leaves, and lights sources.
-bool g_bHDR = false;
-
-// Set to true to generate Xbox360 native output files
-static bool g_bSwapOnLoad = false;
-static bool g_bSwapOnWrite = false;
-
-VTFConvertFunc_t g_pVTFConvertFunc;
-VHVFixupFunc_t g_pVHVFixupFunc;
-CompressFunc_t g_pCompressFunc;
-
-CUtlVector< CUtlString > g_StaticPropNames;
-CUtlVector< int > g_StaticPropInstances;
-
-CByteswap g_Swap;
-
-uint32 g_LevelFlags = 0;
-
-int nummodels;
-dmodel_t dmodels[MAX_MAP_MODELS];
-
-int visdatasize;
-byte dvisdata[MAX_MAP_VISIBILITY];
-dvis_t *dvis = (dvis_t *)dvisdata;
-
-CUtlVector<byte> dlightdataHDR;
-CUtlVector<byte> dlightdataLDR;
-CUtlVector<byte> *pdlightdata = &dlightdataLDR;
-
-CUtlVector<char> dentdata;
-
-int numleafs;
-#if !defined( BSP_USE_LESS_MEMORY )
-dleaf_t dleafs[MAX_MAP_LEAFS];
-#else
-dleaf_t *dleafs;
-#endif
-
-CUtlVector<dleafambientindex_t> g_LeafAmbientIndexLDR;
-CUtlVector<dleafambientindex_t> g_LeafAmbientIndexHDR;
-CUtlVector<dleafambientindex_t> *g_pLeafAmbientIndex = NULL;
-CUtlVector<dleafambientlighting_t> g_LeafAmbientLightingLDR;
-CUtlVector<dleafambientlighting_t> g_LeafAmbientLightingHDR;
-CUtlVector<dleafambientlighting_t> *g_pLeafAmbientLighting = NULL;
-
-unsigned short g_LeafMinDistToWater[MAX_MAP_LEAFS];
-
-int numplanes;
-dplane_t dplanes[MAX_MAP_PLANES];
-
-int numvertexes;
-dvertex_t dvertexes[MAX_MAP_VERTS];
-
-int g_numvertnormalindices; // dfaces reference these. These index g_vertnormals.
-unsigned short g_vertnormalindices[MAX_MAP_VERTNORMALS];
-
-int g_numvertnormals;
-Vector g_vertnormals[MAX_MAP_VERTNORMALS];
-
-int numnodes;
-dnode_t dnodes[MAX_MAP_NODES];
-
-CUtlVector<texinfo_t> texinfo( MAX_MAP_TEXINFO );
-
-int numtexdata;
-dtexdata_t dtexdata[MAX_MAP_TEXDATA];
-
-//
-// displacement map bsp file info: dispinfo
-//
-CUtlVector<ddispinfo_t> g_dispinfo;
-CUtlVector<CDispVert> g_DispVerts;
-CUtlVector<CDispTri> g_DispTris;
-CUtlVector<unsigned char> g_DispLightmapSamplePositions; // LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS
-
-int numorigfaces;
-dface_t dorigfaces[MAX_MAP_FACES];
-
-int g_numprimitives = 0;
-dprimitive_t g_primitives[MAX_MAP_PRIMITIVES];
-
-int g_numprimverts = 0;
-dprimvert_t g_primverts[MAX_MAP_PRIMVERTS];
-
-int g_numprimindices = 0;
-unsigned short g_primindices[MAX_MAP_PRIMINDICES];
-
-int numfaces;
-dface_t dfaces[MAX_MAP_FACES];
-
-int numfaceids;
-CUtlVector<dfaceid_t> dfaceids;
-
-int numfaces_hdr;
-dface_t dfaces_hdr[MAX_MAP_FACES];
-
-int numedges;
-dedge_t dedges[MAX_MAP_EDGES];
-
-int numleaffaces;
-unsigned short dleaffaces[MAX_MAP_LEAFFACES];
-
-int numleafbrushes;
-unsigned short dleafbrushes[MAX_MAP_LEAFBRUSHES];
-
-int numsurfedges;
-int dsurfedges[MAX_MAP_SURFEDGES];
-
-int numbrushes;
-dbrush_t dbrushes[MAX_MAP_BRUSHES];
-
-int numbrushsides;
-dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES];
-
-int numareas;
-darea_t dareas[MAX_MAP_AREAS];
-
-int numareaportals;
-dareaportal_t dareaportals[MAX_MAP_AREAPORTALS];
-
-int numworldlightsLDR;
-dworldlight_t dworldlightsLDR[MAX_MAP_WORLDLIGHTS];
-
-int numworldlightsHDR;
-dworldlight_t dworldlightsHDR[MAX_MAP_WORLDLIGHTS];
-
-int *pNumworldlights = &numworldlightsLDR;
-dworldlight_t *dworldlights = dworldlightsLDR;
-
-int numleafwaterdata = 0;
-dleafwaterdata_t dleafwaterdata[MAX_MAP_LEAFWATERDATA];
-
-CUtlVector<CFaceMacroTextureInfo> g_FaceMacroTextureInfos;
-
-Vector g_ClipPortalVerts[MAX_MAP_PORTALVERTS];
-int g_nClipPortalVerts;
-
-dcubemapsample_t g_CubemapSamples[MAX_MAP_CUBEMAPSAMPLES];
-int g_nCubemapSamples = 0;
-
-int g_nOverlayCount;
-doverlay_t g_Overlays[MAX_MAP_OVERLAYS];
-doverlayfade_t g_OverlayFades[MAX_MAP_OVERLAYS];
-
-int g_nWaterOverlayCount;
-dwateroverlay_t g_WaterOverlays[MAX_MAP_WATEROVERLAYS];
-
-CUtlVector<char> g_TexDataStringData;
-CUtlVector<int> g_TexDataStringTable;
-
-byte *g_pPhysCollide = NULL;
-int g_PhysCollideSize = 0;
-int g_MapRevision = 0;
-
-byte *g_pPhysDisp = NULL;
-int g_PhysDispSize = 0;
-
-CUtlVector<doccluderdata_t> g_OccluderData( 256, 256 );
-CUtlVector<doccluderpolydata_t> g_OccluderPolyData( 1024, 1024 );
-CUtlVector<int> g_OccluderVertexIndices( 2048, 2048 );
-
-template <class T> static void WriteData( T *pData, int count = 1 );
-template <class T> static void WriteData( int fieldType, T *pData, int count = 1 );
-template< class T > static void AddLump( int lumpnum, T *pData, int count, int version = 0 );
-template< class T > static void AddLump( int lumpnum, CUtlVector<T> &data, int version = 0 );
-
-dheader_t *g_pBSPHeader;
-FileHandle_t g_hBSPFile;
-
-struct Lump_t
-{
- void *pLumps[HEADER_LUMPS];
- int size[HEADER_LUMPS];
- bool bLumpParsed[HEADER_LUMPS];
-} g_Lumps;
-
-CGameLump g_GameLumps;
-
-static IZip *s_pakFile = 0;
-
-//-----------------------------------------------------------------------------
-// Keep the file position aligned to an arbitrary boundary.
-// Returns updated file position.
-//-----------------------------------------------------------------------------
-static unsigned int AlignFilePosition( FileHandle_t hFile, int alignment )
-{
- unsigned int currPosition = g_pFileSystem->Tell( hFile );
-
- if ( alignment >= 2 )
- {
- unsigned int newPosition = AlignValue( currPosition, alignment );
- unsigned int count = newPosition - currPosition;
- if ( count )
- {
- char *pBuffer;
- char smallBuffer[4096];
- if ( count > sizeof( smallBuffer ) )
- {
- pBuffer = (char *)malloc( count );
- }
- else
- {
- pBuffer = smallBuffer;
- }
-
- memset( pBuffer, 0, count );
- SafeWrite( hFile, pBuffer, count );
-
- if ( pBuffer != smallBuffer )
- {
- free( pBuffer );
- }
-
- currPosition = newPosition;
- }
- }
-
- return currPosition;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: // Get a pakfile instance
-// Output : IZip*
-//-----------------------------------------------------------------------------
-IZip* GetPakFile( void )
-{
- if ( !s_pakFile )
- {
- s_pakFile = IZip::CreateZip();
- }
- return s_pakFile;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Free the pak files
-//-----------------------------------------------------------------------------
-void ReleasePakFileLumps( void )
-{
- // Release the pak files
- IZip::ReleaseZip( s_pakFile );
- s_pakFile = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the sector alignment for all subsequent zip operations
-//-----------------------------------------------------------------------------
-void ForceAlignment( IZip *pak, bool bAlign, bool bCompatibleFormat, unsigned int alignmentSize )
-{
- pak->ForceAlignment( bAlign, bCompatibleFormat, alignmentSize );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Store data back out to .bsp file
-//-----------------------------------------------------------------------------
-static void WritePakFileLump( void )
-{
- CUtlBuffer buf( 0, 0 );
- GetPakFile()->ActivateByteSwapping( IsX360() );
- GetPakFile()->SaveToBuffer( buf );
-
- // must respect pak file alignment
- // pad up and ensure lump starts on same aligned boundary
- AlignFilePosition( g_hBSPFile, GetPakFile()->GetAlignment() );
-
- // Now store final buffers out to file
- AddLump( LUMP_PAKFILE, (byte*)buf.Base(), buf.TellPut() );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Remove all entries
-//-----------------------------------------------------------------------------
-void ClearPakFile( IZip *pak )
-{
- pak->Reset();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Add file from disk to .bsp PAK lump
-// Input : *relativename -
-// *fullpath -
-//-----------------------------------------------------------------------------
-void AddFileToPak( IZip *pak, const char *relativename, const char *fullpath )
-{
- pak->AddFileToZip( relativename, fullpath );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Add buffer to .bsp PAK lump as named file
-// Input : *relativename -
-// *data -
-// length -
-//-----------------------------------------------------------------------------
-void AddBufferToPak( IZip *pak, const char *pRelativeName, void *data, int length, bool bTextMode )
-{
- pak->AddBufferToZip( pRelativeName, data, length, bTextMode );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Check if a file already exists in the pack file.
-// Input : *relativename -
-//-----------------------------------------------------------------------------
-bool FileExistsInPak( IZip *pak, const char *pRelativeName )
-{
- return pak->FileExistsInZip( pRelativeName );
-}
-
-
-//-----------------------------------------------------------------------------
-// Read a file from the pack file
-//-----------------------------------------------------------------------------
-bool ReadFileFromPak( IZip *pak, const char *pRelativeName, bool bTextMode, CUtlBuffer &buf )
-{
- return pak->ReadFileFromZip( pRelativeName, bTextMode, buf );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Remove file from .bsp PAK lump
-// Input : *relativename -
-//-----------------------------------------------------------------------------
-void RemoveFileFromPak( IZip *pak, const char *relativename )
-{
- pak->RemoveFileFromZip( relativename );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Get next filename in directory
-// Input : id, -1 to start, returns next id, or -1 at list conclusion
-//-----------------------------------------------------------------------------
-int GetNextFilename( IZip *pak, int id, char *pBuffer, int bufferSize, int &fileSize )
-{
- return pak->GetNextFilename( id, pBuffer, bufferSize, fileSize );
-}
-
-//-----------------------------------------------------------------------------
-// Convert four-CC code to a handle + back
-//-----------------------------------------------------------------------------
-GameLumpHandle_t CGameLump::GetGameLumpHandle( GameLumpId_t id )
-{
- // NOTE: I'm also expecting game lump id's to be four-CC codes
- Assert( id > HEADER_LUMPS );
-
- FOR_EACH_LL(m_GameLumps, i)
- {
- if (m_GameLumps[i].m_Id == id)
- return i;
- }
-
- return InvalidGameLump();
-}
-
-GameLumpId_t CGameLump::GetGameLumpId( GameLumpHandle_t handle )
-{
- return m_GameLumps[handle].m_Id;
-}
-
-int CGameLump::GetGameLumpFlags( GameLumpHandle_t handle )
-{
- return m_GameLumps[handle].m_Flags;
-}
-
-int CGameLump::GetGameLumpVersion( GameLumpHandle_t handle )
-{
- return m_GameLumps[handle].m_Version;
-}
-
-
-//-----------------------------------------------------------------------------
-// Game lump accessor methods
-//-----------------------------------------------------------------------------
-
-void* CGameLump::GetGameLump( GameLumpHandle_t id )
-{
- return m_GameLumps[id].m_Memory.Base();
-}
-
-int CGameLump::GameLumpSize( GameLumpHandle_t id )
-{
- return m_GameLumps[id].m_Memory.NumAllocated();
-}
-
-
-//-----------------------------------------------------------------------------
-// Game lump iteration methods
-//-----------------------------------------------------------------------------
-
-GameLumpHandle_t CGameLump::FirstGameLump()
-{
- return (m_GameLumps.Count()) ? m_GameLumps.Head() : InvalidGameLump();
-}
-
-GameLumpHandle_t CGameLump::NextGameLump( GameLumpHandle_t handle )
-{
-
- return (m_GameLumps.IsValidIndex(handle)) ? m_GameLumps.Next(handle) : InvalidGameLump();
-}
-
-GameLumpHandle_t CGameLump::InvalidGameLump()
-{
- return 0xFFFF;
-}
-
-
-//-----------------------------------------------------------------------------
-// Game lump creation/destruction method
-//-----------------------------------------------------------------------------
-
-GameLumpHandle_t CGameLump::CreateGameLump( GameLumpId_t id, int size, int flags, int version )
-{
- Assert( GetGameLumpHandle(id) == InvalidGameLump() );
- GameLumpHandle_t handle = m_GameLumps.AddToTail();
- m_GameLumps[handle].m_Id = id;
- m_GameLumps[handle].m_Flags = flags;
- m_GameLumps[handle].m_Version = version;
- m_GameLumps[handle].m_Memory.EnsureCapacity( size );
- return handle;
-}
-
-void CGameLump::DestroyGameLump( GameLumpHandle_t handle )
-{
- m_GameLumps.Remove( handle );
-}
-
-void CGameLump::DestroyAllGameLumps()
-{
- m_GameLumps.RemoveAll();
-}
-
-//-----------------------------------------------------------------------------
-// Compute file size and clump count
-//-----------------------------------------------------------------------------
-
-void CGameLump::ComputeGameLumpSizeAndCount( int& size, int& clumpCount )
-{
- // Figure out total size of the client lumps
- size = 0;
- clumpCount = 0;
- GameLumpHandle_t h;
- for( h = FirstGameLump(); h != InvalidGameLump(); h = NextGameLump( h ) )
- {
- ++clumpCount;
- size += GameLumpSize( h );
- }
-
- // Add on headers
- size += sizeof( dgamelumpheader_t ) + clumpCount * sizeof( dgamelump_t );
-}
-
-
-void CGameLump::SwapGameLump( GameLumpId_t id, int version, byte *dest, byte *src, int length )
-{
- int count = 0;
- switch( id )
- {
- case GAMELUMP_STATIC_PROPS:
- // Swap the static prop model dict
- count = *(int*)src;
- g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src );
- count = g_bSwapOnLoad ? *(int*)dest : count;
- src += sizeof(int);
- dest += sizeof(int);
-
- g_Swap.SwapFieldsToTargetEndian( (StaticPropDictLump_t*)dest, (StaticPropDictLump_t*)src, count );
- src += sizeof(StaticPropDictLump_t) * count;
- dest += sizeof(StaticPropDictLump_t) * count;
-
- // Swap the leaf list
- count = *(int*)src;
- g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src );
- count = g_bSwapOnLoad ? *(int*)dest : count;
- src += sizeof(int);
- dest += sizeof(int);
-
- g_Swap.SwapFieldsToTargetEndian( (StaticPropLeafLump_t*)dest, (StaticPropLeafLump_t*)src, count );
- src += sizeof(StaticPropLeafLump_t) * count;
- dest += sizeof(StaticPropLeafLump_t) * count;
-
- // Swap the models
- count = *(int*)src;
- g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src );
- count = g_bSwapOnLoad ? *(int*)dest : count;
- src += sizeof(int);
- dest += sizeof(int);
-
- // The one-at-a-time swap is to compensate for these structures
- // possibly being misaligned, which crashes the Xbox 360.
- if ( version == 4 )
- {
- StaticPropLumpV4_t lump;
- for ( int i = 0; i < count; ++i )
- {
- Q_memcpy( &lump, src, sizeof(StaticPropLumpV4_t) );
- g_Swap.SwapFieldsToTargetEndian( &lump, &lump );
- Q_memcpy( dest, &lump, sizeof(StaticPropLumpV4_t) );
- src += sizeof( StaticPropLumpV4_t );
- dest += sizeof( StaticPropLumpV4_t );
- }
- }
- else if ( version == 5 )
- {
- StaticPropLumpV5_t lump;
- for ( int i = 0; i < count; ++i )
- {
- Q_memcpy( &lump, src, sizeof(StaticPropLumpV5_t) );
- g_Swap.SwapFieldsToTargetEndian( &lump, &lump );
- Q_memcpy( dest, &lump, sizeof(StaticPropLumpV5_t) );
- src += sizeof( StaticPropLumpV5_t );
- dest += sizeof( StaticPropLumpV5_t );
- }
- }
- else
- {
- if ( version != 6 )
- {
- Error( "Unknown Static Prop Lump version %d didn't get swapped!\n", version );
- }
-
- StaticPropLump_t lump;
- for ( int i = 0; i < count; ++i )
- {
- Q_memcpy( &lump, src, sizeof(StaticPropLump_t) );
- g_Swap.SwapFieldsToTargetEndian( &lump, &lump );
- Q_memcpy( dest, &lump, sizeof(StaticPropLump_t) );
- src += sizeof( StaticPropLump_t );
- dest += sizeof( StaticPropLump_t );
- }
- }
- break;
-
- case GAMELUMP_DETAIL_PROPS:
- // Swap the detail prop model dict
- count = *(int*)src;
- g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src );
- count = g_bSwapOnLoad ? *(int*)dest : count;
- src += sizeof(int);
- dest += sizeof(int);
-
- g_Swap.SwapFieldsToTargetEndian( (DetailObjectDictLump_t*)dest, (DetailObjectDictLump_t*)src, count );
- src += sizeof(DetailObjectDictLump_t) * count;
- dest += sizeof(DetailObjectDictLump_t) * count;
-
- if ( version == 4 )
- {
- // Swap the detail sprite dict
- count = *(int*)src;
- g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src );
- count = g_bSwapOnLoad ? *(int*)dest : count;
- src += sizeof(int);
- dest += sizeof(int);
-
- DetailSpriteDictLump_t spritelump;
- for ( int i = 0; i < count; ++i )
- {
- Q_memcpy( &spritelump, src, sizeof(DetailSpriteDictLump_t) );
- g_Swap.SwapFieldsToTargetEndian( &spritelump, &spritelump );
- Q_memcpy( dest, &spritelump, sizeof(DetailSpriteDictLump_t) );
- src += sizeof(DetailSpriteDictLump_t);
- dest += sizeof(DetailSpriteDictLump_t);
- }
-
- // Swap the models
- count = *(int*)src;
- g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src );
- count = g_bSwapOnLoad ? *(int*)dest : count;
- src += sizeof(int);
- dest += sizeof(int);
-
- DetailObjectLump_t objectlump;
- for ( int i = 0; i < count; ++i )
- {
- Q_memcpy( &objectlump, src, sizeof(DetailObjectLump_t) );
- g_Swap.SwapFieldsToTargetEndian( &objectlump, &objectlump );
- Q_memcpy( dest, &objectlump, sizeof(DetailObjectLump_t) );
- src += sizeof(DetailObjectLump_t);
- dest += sizeof(DetailObjectLump_t);
- }
- }
- break;
-
- case GAMELUMP_DETAIL_PROP_LIGHTING:
- // Swap the LDR light styles
- count = *(int*)src;
- g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src );
- count = g_bSwapOnLoad ? *(int*)dest : count;
- src += sizeof(int);
- dest += sizeof(int);
-
- g_Swap.SwapFieldsToTargetEndian( (DetailPropLightstylesLump_t*)dest, (DetailPropLightstylesLump_t*)src, count );
- src += sizeof(DetailObjectDictLump_t) * count;
- dest += sizeof(DetailObjectDictLump_t) * count;
- break;
-
- case GAMELUMP_DETAIL_PROP_LIGHTING_HDR:
- // Swap the HDR light styles
- count = *(int*)src;
- g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src );
- count = g_bSwapOnLoad ? *(int*)dest : count;
- src += sizeof(int);
- dest += sizeof(int);
-
- g_Swap.SwapFieldsToTargetEndian( (DetailPropLightstylesLump_t*)dest, (DetailPropLightstylesLump_t*)src, count );
- src += sizeof(DetailObjectDictLump_t) * count;
- dest += sizeof(DetailObjectDictLump_t) * count;
- break;
-
- default:
- char idchars[5] = {0};
- Q_memcpy( idchars, &id, 4 );
- Warning( "Unknown game lump '%s' didn't get swapped!\n", idchars );
- memcpy ( dest, src, length);
- break;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Game lump file I/O
-//-----------------------------------------------------------------------------
-void CGameLump::ParseGameLump( dheader_t* pHeader )
-{
- g_GameLumps.DestroyAllGameLumps();
-
- g_Lumps.bLumpParsed[LUMP_GAME_LUMP] = true;
-
- int length = pHeader->lumps[LUMP_GAME_LUMP].filelen;
- int ofs = pHeader->lumps[LUMP_GAME_LUMP].fileofs;
-
- if (length > 0)
- {
- // Read dictionary...
- dgamelumpheader_t* pGameLumpHeader = (dgamelumpheader_t*)((byte *)pHeader + ofs);
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapFieldsToTargetEndian( pGameLumpHeader );
- }
- dgamelump_t* pGameLump = (dgamelump_t*)(pGameLumpHeader + 1);
- for (int i = 0; i < pGameLumpHeader->lumpCount; ++i )
- {
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapFieldsToTargetEndian( &pGameLump[i] );
- }
-
- int length = pGameLump[i].filelen;
- GameLumpHandle_t lump = g_GameLumps.CreateGameLump( pGameLump[i].id, length, pGameLump[i].flags, pGameLump[i].version );
- if ( g_bSwapOnLoad )
- {
- SwapGameLump( pGameLump[i].id, pGameLump[i].version, (byte*)g_GameLumps.GetGameLump(lump), (byte *)pHeader + pGameLump[i].fileofs, length );
- }
- else
- {
- memcpy( g_GameLumps.GetGameLump(lump), (byte *)pHeader + pGameLump[i].fileofs, length );
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// String table methods
-//-----------------------------------------------------------------------------
-const char *TexDataStringTable_GetString( int stringID )
-{
- return &g_TexDataStringData[g_TexDataStringTable[stringID]];
-}
-
-int TexDataStringTable_AddOrFindString( const char *pString )
-{
- int i;
- // garymcthack: Make this use an RBTree!
- for( i = 0; i < g_TexDataStringTable.Count(); i++ )
- {
- if( stricmp( pString, &g_TexDataStringData[g_TexDataStringTable[i]] ) == 0 )
- {
- return i;
- }
- }
-
- int len = strlen( pString );
- int outOffset = g_TexDataStringData.AddMultipleToTail( len+1, pString );
- int outIndex = g_TexDataStringTable.AddToTail( outOffset );
- return outIndex;
-}
-
-//-----------------------------------------------------------------------------
-// Adds all game lumps into one big block
-//-----------------------------------------------------------------------------
-
-static void AddGameLumps( )
-{
- // Figure out total size of the client lumps
- int size, clumpCount;
- g_GameLumps.ComputeGameLumpSizeAndCount( size, clumpCount );
-
- // Set up the main lump dictionary entry
- g_Lumps.size[LUMP_GAME_LUMP] = 0; // mark it written
-
- lump_t* lump = &g_pBSPHeader->lumps[LUMP_GAME_LUMP];
-
- lump->fileofs = g_pFileSystem->Tell( g_hBSPFile );
- lump->filelen = size;
-
- // write header
- dgamelumpheader_t header;
- header.lumpCount = clumpCount;
- WriteData( &header );
-
- // write dictionary
- dgamelump_t dict;
- int offset = lump->fileofs + sizeof(header) + clumpCount * sizeof(dgamelump_t);
- GameLumpHandle_t h;
- for( h = g_GameLumps.FirstGameLump(); h != g_GameLumps.InvalidGameLump(); h = g_GameLumps.NextGameLump( h ) )
- {
- dict.id = g_GameLumps.GetGameLumpId(h);
- dict.version = g_GameLumps.GetGameLumpVersion(h);
- dict.flags = g_GameLumps.GetGameLumpFlags(h);
- dict.fileofs = offset;
- dict.filelen = g_GameLumps.GameLumpSize( h );
- offset += dict.filelen;
-
- WriteData( &dict );
- }
-
- // write lumps..
- for( h = g_GameLumps.FirstGameLump(); h != g_GameLumps.InvalidGameLump(); h = g_GameLumps.NextGameLump( h ) )
- {
- unsigned int lumpsize = g_GameLumps.GameLumpSize(h);
- if ( g_bSwapOnWrite )
- {
- g_GameLumps.SwapGameLump( g_GameLumps.GetGameLumpId(h), g_GameLumps.GetGameLumpVersion(h), (byte*)g_GameLumps.GetGameLump(h), (byte*)g_GameLumps.GetGameLump(h), lumpsize );
- }
- SafeWrite( g_hBSPFile, g_GameLumps.GetGameLump(h), lumpsize );
- }
-
- // align to doubleword
- AlignFilePosition( g_hBSPFile, 4 );
-}
-
-
-//-----------------------------------------------------------------------------
-// Adds the occluder lump...
-//-----------------------------------------------------------------------------
-static void AddOcclusionLump( )
-{
- g_Lumps.size[LUMP_OCCLUSION] = 0; // mark it written
-
- int nOccluderCount = g_OccluderData.Count();
- int nOccluderPolyDataCount = g_OccluderPolyData.Count();
- int nOccluderVertexIndices = g_OccluderVertexIndices.Count();
-
- int nLumpLength = nOccluderCount * sizeof(doccluderdata_t) +
- nOccluderPolyDataCount * sizeof(doccluderpolydata_t) +
- nOccluderVertexIndices * sizeof(int) +
- 3 * sizeof(int);
-
- lump_t *lump = &g_pBSPHeader->lumps[LUMP_OCCLUSION];
-
- lump->fileofs = g_pFileSystem->Tell( g_hBSPFile );
- lump->filelen = nLumpLength;
- lump->version = LUMP_OCCLUSION_VERSION;
- lump->fourCC[0] = ( char )0;
- lump->fourCC[1] = ( char )0;
- lump->fourCC[2] = ( char )0;
- lump->fourCC[3] = ( char )0;
-
- // Data is swapped in place, so the 'Count' variables aren't safe to use after they're written
- WriteData( FIELD_INTEGER, &nOccluderCount );
- WriteData( (doccluderdata_t*)g_OccluderData.Base(), g_OccluderData.Count() );
- WriteData( FIELD_INTEGER, &nOccluderPolyDataCount );
- WriteData( (doccluderpolydata_t*)g_OccluderPolyData.Base(), g_OccluderPolyData.Count() );
- WriteData( FIELD_INTEGER, &nOccluderVertexIndices );
- WriteData( FIELD_INTEGER, (int*)g_OccluderVertexIndices.Base(), g_OccluderVertexIndices.Count() );
-}
-
-
-//-----------------------------------------------------------------------------
-// Loads the occluder lump...
-//-----------------------------------------------------------------------------
-static void UnserializeOcclusionLumpV2( CUtlBuffer &buf )
-{
- int nCount = buf.GetInt();
- if ( nCount )
- {
- g_OccluderData.SetCount( nCount );
- buf.GetObjects( g_OccluderData.Base(), nCount );
- }
-
- nCount = buf.GetInt();
- if ( nCount )
- {
- g_OccluderPolyData.SetCount( nCount );
- buf.GetObjects( g_OccluderPolyData.Base(), nCount );
- }
-
- nCount = buf.GetInt();
- if ( nCount )
- {
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapBufferToTargetEndian( (int*)buf.PeekGet(), (int*)buf.PeekGet(), nCount );
- }
- g_OccluderVertexIndices.SetCount( nCount );
- buf.Get( g_OccluderVertexIndices.Base(), nCount * sizeof(g_OccluderVertexIndices[0]) );
- }
-}
-
-
-static void LoadOcclusionLump()
-{
- g_OccluderData.RemoveAll();
- g_OccluderPolyData.RemoveAll();
- g_OccluderVertexIndices.RemoveAll();
-
- int length, ofs;
-
- g_Lumps.bLumpParsed[LUMP_OCCLUSION] = true;
-
- length = g_pBSPHeader->lumps[LUMP_OCCLUSION].filelen;
- ofs = g_pBSPHeader->lumps[LUMP_OCCLUSION].fileofs;
-
- CUtlBuffer buf( (byte *)g_pBSPHeader + ofs, length, CUtlBuffer::READ_ONLY );
- buf.ActivateByteSwapping( g_bSwapOnLoad );
- switch ( g_pBSPHeader->lumps[LUMP_OCCLUSION].version )
- {
- case 2:
- UnserializeOcclusionLumpV2( buf );
- break;
-
- case 0:
- break;
-
- default:
- Error("Unknown occlusion lump version!\n");
- break;
- }
-}
-
-
-/*
-===============
-CompressVis
-
-===============
-*/
-int CompressVis (byte *vis, byte *dest)
-{
- int j;
- int rep;
- int visrow;
- byte *dest_p;
-
- dest_p = dest;
-// visrow = (r_numvisleafs + 7)>>3;
- visrow = (dvis->numclusters + 7)>>3;
-
- for (j=0 ; j<visrow ; j++)
- {
- *dest_p++ = vis[j];
- if (vis[j])
- continue;
-
- rep = 1;
- for ( j++; j<visrow ; j++)
- if (vis[j] || rep == 255)
- break;
- else
- rep++;
- *dest_p++ = rep;
- j--;
- }
-
- return dest_p - dest;
-}
-
-
-/*
-===================
-DecompressVis
-===================
-*/
-void DecompressVis (byte *in, byte *decompressed)
-{
- int c;
- byte *out;
- int row;
-
-// row = (r_numvisleafs+7)>>3;
- row = (dvis->numclusters+7)>>3;
- out = decompressed;
-
- do
- {
- if (*in)
- {
- *out++ = *in++;
- continue;
- }
-
- c = in[1];
- if (!c)
- Error ("DecompressVis: 0 repeat");
- in += 2;
- if ((out - decompressed) + c > row)
- {
- c = row - (out - decompressed);
- Warning( "warning: Vis decompression overrun\n" );
- }
- while (c)
- {
- *out++ = 0;
- c--;
- }
- } while (out - decompressed < row);
-}
-
-//-----------------------------------------------------------------------------
-// Lump-specific swap functions
-//-----------------------------------------------------------------------------
-struct swapcollideheader_t
-{
- DECLARE_BYTESWAP_DATADESC();
- int size;
- int vphysicsID;
- short version;
- short modelType;
-};
-
-struct swapcompactsurfaceheader_t : swapcollideheader_t
-{
- DECLARE_BYTESWAP_DATADESC();
- int surfaceSize;
- Vector dragAxisAreas;
- int axisMapSize;
-};
-
-struct swapmoppsurfaceheader_t : swapcollideheader_t
-{
- DECLARE_BYTESWAP_DATADESC();
- int moppSize;
-};
-
-BEGIN_BYTESWAP_DATADESC( swapcollideheader_t )
- DEFINE_FIELD( size, FIELD_INTEGER ),
- DEFINE_FIELD( vphysicsID, FIELD_INTEGER ),
- DEFINE_FIELD( version, FIELD_SHORT ),
- DEFINE_FIELD( modelType, FIELD_SHORT ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC_( swapcompactsurfaceheader_t, swapcollideheader_t )
- DEFINE_FIELD( surfaceSize, FIELD_INTEGER ),
- DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ),
- DEFINE_FIELD( axisMapSize, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-BEGIN_BYTESWAP_DATADESC_( swapmoppsurfaceheader_t, swapcollideheader_t )
- DEFINE_FIELD( moppSize, FIELD_INTEGER ),
-END_BYTESWAP_DATADESC()
-
-
-static void SwapPhyscollideLump( byte *pDestBase, byte *pSrcBase, unsigned int &count )
-{
- IPhysicsCollision *physcollision = NULL;
- CSysModule *pPhysicsModule = g_pFullFileSystem->LoadModule( "vphysics.dll" );
- if ( pPhysicsModule )
- {
- CreateInterfaceFn physicsFactory = Sys_GetFactory( pPhysicsModule );
- if ( physicsFactory )
- {
- physcollision = (IPhysicsCollision *)physicsFactory( VPHYSICS_COLLISION_INTERFACE_VERSION, NULL );
- }
- }
-
- if ( !physcollision )
- {
- Warning("!!! WARNING: Can't swap the physcollide lump!\n" );
- return;
- }
-
- // physics data is variable length. The last physmodel is a NULL pointer
- // with modelIndex -1, dataSize -1
- dphysmodel_t *pPhysModel;
- byte *pSrc = pSrcBase;
-
- // first the src chunks have to be aligned properly
- // swap increases size, allocate enough expansion room
- byte *pSrcAlignedBase = (byte*)malloc( 2*count );
- byte *basePtr = pSrcAlignedBase;
- byte *pSrcAligned = pSrcAlignedBase;
-
- do
- {
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapFieldsToTargetEndian( (dphysmodel_t*)pSrcAligned, (dphysmodel_t*)pSrc );
- }
- else
- {
- Q_memcpy( pSrcAligned, pSrc, sizeof(dphysmodel_t) );
- }
- pPhysModel = (dphysmodel_t*)pSrcAligned;
-
- pSrc += sizeof(dphysmodel_t);
- pSrcAligned += sizeof(dphysmodel_t);
-
- if ( pPhysModel->dataSize > 0 )
- {
- // Align the collide headers
- for ( int i = 0; i < pPhysModel->solidCount; ++i )
- {
- // Get data size
- int size;
- Q_memcpy( &size, pSrc, sizeof(int) );
- if ( g_bSwapOnLoad )
- size = SwapLong( size );
-
- // Fixup size
- int padBytes = 0;
- if ( size % 4 != 0 )
- {
- padBytes = ( 4 - size % 4 );
- count += padBytes;
- pPhysModel->dataSize += padBytes;
- }
-
- // Copy data and size into alligned buffer
- int newsize = size + padBytes;
- if ( g_bSwapOnLoad )
- newsize = SwapLong( newsize );
-
- Q_memcpy( pSrcAligned, &newsize, sizeof(int) );
- Q_memcpy( pSrcAligned + sizeof(int), pSrc + sizeof(int), size );
- pSrcAligned += size + padBytes + sizeof(int);
- pSrc += size + sizeof(int);
- }
-
- int padBytes = 0;
- int dataSize = pPhysModel->dataSize + pPhysModel->keydataSize;
- Q_memcpy( pSrcAligned, pSrc, pPhysModel->keydataSize );
- pSrc += pPhysModel->keydataSize;
- pSrcAligned += pPhysModel->keydataSize;
- if ( dataSize % 4 != 0 )
- {
- // Next chunk will be unaligned
- padBytes = ( 4 - dataSize % 4 );
- pPhysModel->keydataSize += padBytes;
- count += padBytes;
- Q_memset( pSrcAligned, 0, padBytes );
- pSrcAligned += padBytes;
- }
- }
- } while ( pPhysModel->dataSize > 0 );
-
- // Now the data can be swapped properly
- pSrcBase = pSrcAlignedBase;
- pSrc = pSrcBase;
- byte *pDest = pDestBase;
-
- do
- {
- // src headers are in native format
- pPhysModel = (dphysmodel_t*)pSrc;
- if ( g_bSwapOnWrite )
- {
- g_Swap.SwapFieldsToTargetEndian( (dphysmodel_t*)pDest, (dphysmodel_t*)pSrc );
- }
- else
- {
- Q_memcpy( pDest, pSrc, sizeof(dphysmodel_t) );
- }
-
- pSrc += sizeof(dphysmodel_t);
- pDest += sizeof(dphysmodel_t);
-
- pSrcBase = pSrc;
- pDestBase = pDest;
-
- if ( pPhysModel->dataSize > 0 )
- {
- vcollide_t collide = {0};
- int dataSize = pPhysModel->dataSize + pPhysModel->keydataSize;
-
- if ( g_bSwapOnWrite )
- {
- // Load the collide data
- physcollision->VCollideLoad( &collide, pPhysModel->solidCount, (const char *)pSrc, dataSize, false );
- }
-
- int *offsets = new int[ pPhysModel->solidCount ];
-
- // Swap the collision data headers
- for ( int i = 0; i < pPhysModel->solidCount; ++i )
- {
- int headerSize = 0;
- swapcollideheader_t *baseHdr = (swapcollideheader_t*)pSrc;
- short modelType = baseHdr->modelType;
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapBufferToTargetEndian( &modelType );
- }
-
- if ( modelType == 0 ) // COLLIDE_POLY
- {
- headerSize = sizeof(swapcompactsurfaceheader_t);
- swapcompactsurfaceheader_t swapHdr;
- Q_memcpy( &swapHdr, pSrc, headerSize );
- g_Swap.SwapFieldsToTargetEndian( &swapHdr, &swapHdr );
- Q_memcpy( pDest, &swapHdr, headerSize );
- }
- else if ( modelType == 1 ) // COLLIDE_MOPP
- {
- // The PC still unserializes these, but we don't support them
- if ( g_bSwapOnWrite )
- {
- collide.solids[i] = NULL;
- }
-
- headerSize = sizeof(swapmoppsurfaceheader_t);
- swapmoppsurfaceheader_t swapHdr;
- Q_memcpy( &swapHdr, pSrc, headerSize );
- g_Swap.SwapFieldsToTargetEndian( &swapHdr, &swapHdr );
- Q_memcpy( pDest, &swapHdr, headerSize );
-
- }
- else
- {
- // Shouldn't happen
- Assert( 0 );
- }
-
- if ( g_bSwapOnLoad )
- {
- // src needs the native header data to load the vcollides
- Q_memcpy( pSrc, pDest, headerSize );
- }
- // HACK: Need either surfaceSize or moppSize - both sit at the same offset in the structure
- swapmoppsurfaceheader_t *hdr = (swapmoppsurfaceheader_t*)pSrc;
- pSrc += hdr->size + sizeof(int);
- pDest += hdr->size + sizeof(int);
- offsets[i] = hdr->size;
- }
-
- pSrc = pSrcBase;
- pDest = pDestBase;
- if ( g_bSwapOnLoad )
- {
- physcollision->VCollideLoad( &collide, pPhysModel->solidCount, (const char *)pSrc, dataSize, true );
- }
-
- // Write out the ledge tree data
- for ( int i = 0; i < pPhysModel->solidCount; ++i )
- {
- if ( collide.solids[i] )
- {
- // skip over the size member
- pSrc += sizeof(int);
- pDest += sizeof(int);
- int offset = physcollision->CollideWrite( (char*)pDest, collide.solids[i], g_bSwapOnWrite );
- pSrc += offset;
- pDest += offset;
- }
- else
- {
- pSrc += offsets[i] + sizeof(int);
- pDest += offsets[i] + sizeof(int);
- }
- }
-
- // copy the keyvalues data
- Q_memcpy( pDest, pSrc, pPhysModel->keydataSize );
- pDest += pPhysModel->keydataSize;
- pSrc += pPhysModel->keydataSize;
-
- // Free the memory
- physcollision->VCollideUnload( &collide );
- delete [] offsets;
- }
-
- // avoid infinite loop on badly formed file
- if ( (pSrc - basePtr) > count )
- break;
-
- } while ( pPhysModel->dataSize > 0 );
-
- free( pSrcAlignedBase );
-}
-
-
-// UNDONE: This code is not yet tested.
-static void SwapPhysdispLump( byte *pDest, byte *pSrc, int count )
-{
- // the format of this lump is one unsigned short dispCount, then dispCount unsigned shorts of sizes
- // followed by an array of variable length (each element is the length of the corresponding entry in the
- // previous table) byte-stream data structure of the displacement collision models
- // these byte-stream structs are endian-neutral because each element is byte-sized
- unsigned short dispCount = *(unsigned short*)pSrc;
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapBufferToTargetEndian( &dispCount );
- }
- g_Swap.SwapBufferToTargetEndian( (unsigned short*)pDest, (unsigned short*)pSrc, dispCount + 1 );
-
- const int nBytes = (dispCount + 1) * sizeof( unsigned short );
- pSrc += nBytes;
- pDest += nBytes;
- count -= nBytes;
-
- g_Swap.SwapBufferToTargetEndian( pDest, pSrc, count );
-}
-
-
-static void SwapVisibilityLump( byte *pDest, byte *pSrc, int count )
-{
- int firstInt = *(int*)pSrc;
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapBufferToTargetEndian( &firstInt );
- }
- int intCt = firstInt * 2 + 1;
- const int hdrSize = intCt * sizeof(int);
- g_Swap.SwapBufferToTargetEndian( (int*)pDest, (int*)pSrc, intCt );
- g_Swap.SwapBufferToTargetEndian( pDest + hdrSize, pSrc + hdrSize, count - hdrSize );
-}
-
-//=============================================================================
-void Lumps_Init( void )
-{
- memset( &g_Lumps, 0, sizeof(g_Lumps) );
-}
-
-int LumpVersion( int lump )
-{
- return g_pBSPHeader->lumps[lump].version;
-}
-
-bool HasLump( int lump )
-{
- return g_pBSPHeader->lumps[lump].filelen > 0;
-}
-
-void ValidateLump( int lump, int length, int size, int forceVersion )
-{
- if ( length % size )
- {
- Error( "ValidateLump: odd size for lump %d", lump );
- }
-
- if ( forceVersion >= 0 && forceVersion != g_pBSPHeader->lumps[lump].version )
- {
- Error( "ValidateLump: old version for lump %d in map!", lump );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Add Lumps of integral types without datadescs
-//-----------------------------------------------------------------------------
-template< class T >
-int CopyLumpInternal( int fieldType, int lump, T *dest, int forceVersion )
-{
- g_Lumps.bLumpParsed[lump] = true;
-
- // Vectors are passed in as floats
- int fieldSize = ( fieldType == FIELD_VECTOR ) ? sizeof(Vector) : sizeof(T);
- unsigned int length = g_pBSPHeader->lumps[lump].filelen;
- unsigned int ofs = g_pBSPHeader->lumps[lump].fileofs;
-
- // count must be of the integral type
- unsigned int count = length / sizeof(T);
-
- ValidateLump( lump, length, fieldSize, forceVersion );
-
- if ( g_bSwapOnLoad )
- {
- switch( lump )
- {
- case LUMP_VISIBILITY:
- SwapVisibilityLump( (byte*)dest, ((byte*)g_pBSPHeader + ofs), count );
- break;
-
- case LUMP_PHYSCOLLIDE:
- // SwapPhyscollideLump may change size
- SwapPhyscollideLump( (byte*)dest, ((byte*)g_pBSPHeader + ofs), count );
- length = count;
- break;
-
- case LUMP_PHYSDISP:
- SwapPhysdispLump( (byte*)dest, ((byte*)g_pBSPHeader + ofs), count );
- break;
-
- default:
- g_Swap.SwapBufferToTargetEndian( dest, (T*)((byte*)g_pBSPHeader + ofs), count );
- break;
- }
- }
- else
- {
- memcpy( dest, (byte*)g_pBSPHeader + ofs, length );
- }
-
- // Return actual count of elements
- return length / fieldSize;
-}
-
-template< class T >
-int CopyLump( int fieldType, int lump, T *dest, int forceVersion = -1 )
-{
- return CopyLumpInternal( fieldType, lump, dest, forceVersion );
-}
-
-template< class T >
-void CopyLump( int fieldType, int lump, CUtlVector<T> &dest, int forceVersion = -1 )
-{
- Assert( fieldType != FIELD_VECTOR ); // TODO: Support this if necessary
- dest.SetSize( g_pBSPHeader->lumps[lump].filelen / sizeof(T) );
- CopyLumpInternal( fieldType, lump, dest.Base(), forceVersion );
-}
-
-template< class T >
-void CopyOptionalLump( int fieldType, int lump, CUtlVector<T> &dest, int forceVersion = -1 )
-{
- // not fatal if not present
- if ( !HasLump( lump ) )
- return;
-
- dest.SetSize( g_pBSPHeader->lumps[lump].filelen / sizeof(T) );
- CopyLumpInternal( fieldType, lump, dest.Base(), forceVersion );
-}
-
-template< class T >
-int CopyVariableLump( int fieldType, int lump, void **dest, int forceVersion = -1 )
-{
- int length = g_pBSPHeader->lumps[lump].filelen;
- *dest = malloc( length );
-
- return CopyLumpInternal<T>( fieldType, lump, (T*)*dest, forceVersion );
-}
-
-//-----------------------------------------------------------------------------
-// Add Lumps of object types with datadescs
-//-----------------------------------------------------------------------------
-template< class T >
-int CopyLumpInternal( int lump, T *dest, int forceVersion )
-{
- g_Lumps.bLumpParsed[lump] = true;
-
- unsigned int length = g_pBSPHeader->lumps[lump].filelen;
- unsigned int ofs = g_pBSPHeader->lumps[lump].fileofs;
- unsigned int count = length / sizeof(T);
-
- ValidateLump( lump, length, sizeof(T), forceVersion );
-
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapFieldsToTargetEndian( dest, (T*)((byte*)g_pBSPHeader + ofs), count );
- }
- else
- {
- memcpy( dest, (byte*)g_pBSPHeader + ofs, length );
- }
-
- return count;
-}
-
-template< class T >
-int CopyLump( int lump, T *dest, int forceVersion = -1 )
-{
- return CopyLumpInternal( lump, dest, forceVersion );
-}
-
-template< class T >
-void CopyLump( int lump, CUtlVector<T> &dest, int forceVersion = -1 )
-{
- dest.SetSize( g_pBSPHeader->lumps[lump].filelen / sizeof(T) );
- CopyLumpInternal( lump, dest.Base(), forceVersion );
-}
-
-template< class T >
-void CopyOptionalLump( int lump, CUtlVector<T> &dest, int forceVersion = -1 )
-{
- // not fatal if not present
- if ( !HasLump( lump ) )
- return;
-
- dest.SetSize( g_pBSPHeader->lumps[lump].filelen / sizeof(T) );
- CopyLumpInternal( lump, dest.Base(), forceVersion );
-}
-
-template< class T >
-int CopyVariableLump( int lump, void **dest, int forceVersion = -1 )
-{
- int length = g_pBSPHeader->lumps[lump].filelen;
- *dest = malloc( length );
-
- return CopyLumpInternal<T>( lump, (T*)*dest, forceVersion );
-}
-
-//-----------------------------------------------------------------------------
-// Add/Write unknown lumps
-//-----------------------------------------------------------------------------
-void Lumps_Parse( void )
-{
- int i;
-
- for ( i = 0; i < HEADER_LUMPS; i++ )
- {
- if ( !g_Lumps.bLumpParsed[i] && g_pBSPHeader->lumps[i].filelen )
- {
- g_Lumps.size[i] = CopyVariableLump<byte>( FIELD_CHARACTER, i, &g_Lumps.pLumps[i], -1 );
- Msg( "Reading unknown lump #%d (%d bytes)\n", i, g_Lumps.size[i] );
- }
- }
-}
-
-void Lumps_Write( void )
-{
- int i;
-
- for ( i = 0; i < HEADER_LUMPS; i++ )
- {
- if ( g_Lumps.size[i] )
- {
- Msg( "Writing unknown lump #%d (%d bytes)\n", i, g_Lumps.size[i] );
- AddLump( i, (byte*)g_Lumps.pLumps[i], g_Lumps.size[i] );
- }
- if ( g_Lumps.pLumps[i] )
- {
- free( g_Lumps.pLumps[i] );
- g_Lumps.pLumps[i] = NULL;
- }
- }
-}
-
-int LoadLeafs( void )
-{
-#if defined( BSP_USE_LESS_MEMORY )
- dleafs = (dleaf_t*)malloc( g_pBSPHeader->lumps[LUMP_LEAFS].filelen );
-#endif
-
- switch ( LumpVersion( LUMP_LEAFS ) )
- {
- case 0:
- {
- g_Lumps.bLumpParsed[LUMP_LEAFS] = true;
- int length = g_pBSPHeader->lumps[LUMP_LEAFS].filelen;
- int size = sizeof( dleaf_version_0_t );
- if ( length % size )
- {
- Error( "odd size for LUMP_LEAFS\n" );
- }
- int count = length / size;
-
- void *pSrcBase = ( ( byte * )g_pBSPHeader + g_pBSPHeader->lumps[LUMP_LEAFS].fileofs );
- dleaf_version_0_t *pSrc = (dleaf_version_0_t *)pSrcBase;
- dleaf_t *pDst = dleafs;
-
- // version 0 predates HDR, build the LDR
- g_LeafAmbientLightingLDR.SetCount( count );
- g_LeafAmbientIndexLDR.SetCount( count );
-
- dleafambientlighting_t *pDstLeafAmbientLighting = &g_LeafAmbientLightingLDR[0];
- for ( int i = 0; i < count; i++ )
- {
- g_LeafAmbientIndexLDR[i].ambientSampleCount = 1;
- g_LeafAmbientIndexLDR[i].firstAmbientSample = i;
-
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapFieldsToTargetEndian( pSrc );
- }
- // pDst is a subset of pSrc;
- *pDst = *( ( dleaf_t * )( void * )pSrc );
- pDstLeafAmbientLighting->cube = pSrc->m_AmbientLighting;
- pDstLeafAmbientLighting->x = pDstLeafAmbientLighting->y = pDstLeafAmbientLighting->z = pDstLeafAmbientLighting->pad = 0;
- pDst++;
- pSrc++;
- pDstLeafAmbientLighting++;
- }
- return count;
- }
-
- case 1:
- return CopyLump( LUMP_LEAFS, dleafs );
-
- default:
- Assert( 0 );
- Error( "Unknown LUMP_LEAFS version\n" );
- return 0;
- }
-}
-
-void LoadLeafAmbientLighting( int numLeafs )
-{
- if ( LumpVersion( LUMP_LEAFS ) == 0 )
- {
- // an older leaf version already built the LDR ambient lighting on load
- return;
- }
-
- // old BSP with ambient, or new BSP with no lighting, convert ambient light to new format or create dummy ambient
- if ( !HasLump( LUMP_LEAF_AMBIENT_INDEX ) )
- {
- // a bunch of legacy maps, have these lumps with garbage versions
- // expect them to be NOT the current version
- if ( HasLump(LUMP_LEAF_AMBIENT_LIGHTING) )
- {
- Assert( LumpVersion( LUMP_LEAF_AMBIENT_LIGHTING ) != LUMP_LEAF_AMBIENT_LIGHTING_VERSION );
- }
- if ( HasLump(LUMP_LEAF_AMBIENT_LIGHTING_HDR) )
- {
- Assert( LumpVersion( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) != LUMP_LEAF_AMBIENT_LIGHTING_VERSION );
- }
-
- void *pSrcBase = ( ( byte * )g_pBSPHeader + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].fileofs );
- CompressedLightCube *pSrc = NULL;
- if ( HasLump( LUMP_LEAF_AMBIENT_LIGHTING ) )
- {
- pSrc = (CompressedLightCube*)pSrcBase;
- }
- g_LeafAmbientIndexLDR.SetCount( numLeafs );
- g_LeafAmbientLightingLDR.SetCount( numLeafs );
-
- void *pSrcBaseHDR = ( ( byte * )g_pBSPHeader + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING_HDR].fileofs );
- CompressedLightCube *pSrcHDR = NULL;
- if ( HasLump( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) )
- {
- pSrcHDR = (CompressedLightCube*)pSrcBaseHDR;
- }
- g_LeafAmbientIndexHDR.SetCount( numLeafs );
- g_LeafAmbientLightingHDR.SetCount( numLeafs );
-
- for ( int i = 0; i < numLeafs; i++ )
- {
- g_LeafAmbientIndexLDR[i].ambientSampleCount = 1;
- g_LeafAmbientIndexLDR[i].firstAmbientSample = i;
- g_LeafAmbientIndexHDR[i].ambientSampleCount = 1;
- g_LeafAmbientIndexHDR[i].firstAmbientSample = i;
-
- Q_memset( &g_LeafAmbientLightingLDR[i], 0, sizeof(g_LeafAmbientLightingLDR[i]) );
- Q_memset( &g_LeafAmbientLightingHDR[i], 0, sizeof(g_LeafAmbientLightingHDR[i]) );
-
- if ( pSrc )
- {
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapFieldsToTargetEndian( &pSrc[i] );
- }
- g_LeafAmbientLightingLDR[i].cube = pSrc[i];
- }
- if ( pSrcHDR )
- {
- if ( g_bSwapOnLoad )
- {
- g_Swap.SwapFieldsToTargetEndian( &pSrcHDR[i] );
- }
- g_LeafAmbientLightingHDR[i].cube = pSrcHDR[i];
- }
- }
-
- g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_LIGHTING] = true;
- g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_INDEX] = true;
- g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_LIGHTING_HDR] = true;
- g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_INDEX_HDR] = true;
- }
- else
- {
- CopyOptionalLump( LUMP_LEAF_AMBIENT_LIGHTING, g_LeafAmbientLightingLDR );
- CopyOptionalLump( LUMP_LEAF_AMBIENT_INDEX, g_LeafAmbientIndexLDR );
- CopyOptionalLump( LUMP_LEAF_AMBIENT_LIGHTING_HDR, g_LeafAmbientLightingHDR );
- CopyOptionalLump( LUMP_LEAF_AMBIENT_INDEX_HDR, g_LeafAmbientIndexHDR );
- }
-}
-
-void ValidateHeader( const char *filename, const dheader_t *pHeader )
-{
- if ( pHeader->ident != IDBSPHEADER )
- {
- Error ("%s is not a IBSP file", filename);
- }
- if ( pHeader->version < MINBSPVERSION || pHeader->version > BSPVERSION )
- {
- Error ("%s is version %i, not %i", filename, pHeader->version, BSPVERSION);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Low level BSP opener for external parsing. Parses headers, but nothing else.
-// You must close the BSP, via CloseBSPFile().
-//-----------------------------------------------------------------------------
-void OpenBSPFile( const char *filename )
-{
- Lumps_Init();
-
- // load the file header
- LoadFile( filename, (void **)&g_pBSPHeader );
-
- if ( g_bSwapOnLoad )
- {
- g_Swap.ActivateByteSwapping( true );
- g_Swap.SwapFieldsToTargetEndian( g_pBSPHeader );
- }
-
- ValidateHeader( filename, g_pBSPHeader );
-
- g_MapRevision = g_pBSPHeader->mapRevision;
-}
-
-//-----------------------------------------------------------------------------
-// CloseBSPFile
-//-----------------------------------------------------------------------------
-void CloseBSPFile( void )
-{
- free( g_pBSPHeader );
- g_pBSPHeader = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// LoadBSPFile
-//-----------------------------------------------------------------------------
-void LoadBSPFile( const char *filename )
-{
- OpenBSPFile( filename );
-
- nummodels = CopyLump( LUMP_MODELS, dmodels );
- numvertexes = CopyLump( LUMP_VERTEXES, dvertexes );
- numplanes = CopyLump( LUMP_PLANES, dplanes );
- numleafs = LoadLeafs();
- numnodes = CopyLump( LUMP_NODES, dnodes );
- CopyLump( LUMP_TEXINFO, texinfo );
- numtexdata = CopyLump( LUMP_TEXDATA, dtexdata );
-
- CopyLump( LUMP_DISPINFO, g_dispinfo );
- CopyLump( LUMP_DISP_VERTS, g_DispVerts );
- CopyLump( LUMP_DISP_TRIS, g_DispTris );
- CopyLump( FIELD_CHARACTER, LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS, g_DispLightmapSamplePositions );
- CopyLump( LUMP_FACE_MACRO_TEXTURE_INFO, g_FaceMacroTextureInfos );
-
- numfaces = CopyLump(LUMP_FACES, dfaces, LUMP_FACES_VERSION);
- if ( HasLump( LUMP_FACES_HDR ) )
- numfaces_hdr = CopyLump( LUMP_FACES_HDR, dfaces_hdr, LUMP_FACES_VERSION );
- else
- numfaces_hdr = 0;
-
- CopyOptionalLump( LUMP_FACEIDS, dfaceids );
-
- g_numprimitives = CopyLump( LUMP_PRIMITIVES, g_primitives );
- g_numprimverts = CopyLump( LUMP_PRIMVERTS, g_primverts );
- g_numprimindices = CopyLump( FIELD_SHORT, LUMP_PRIMINDICES, g_primindices );
- numorigfaces = CopyLump( LUMP_ORIGINALFACES, dorigfaces ); // original faces
- numleaffaces = CopyLump( FIELD_SHORT, LUMP_LEAFFACES, dleaffaces );
- numleafbrushes = CopyLump( FIELD_SHORT, LUMP_LEAFBRUSHES, dleafbrushes );
- numsurfedges = CopyLump( FIELD_INTEGER, LUMP_SURFEDGES, dsurfedges );
- numedges = CopyLump( LUMP_EDGES, dedges );
- numbrushes = CopyLump( LUMP_BRUSHES, dbrushes );
- numbrushsides = CopyLump( LUMP_BRUSHSIDES, dbrushsides );
- numareas = CopyLump( LUMP_AREAS, dareas );
- numareaportals = CopyLump( LUMP_AREAPORTALS, dareaportals );
-
- visdatasize = CopyLump ( FIELD_CHARACTER, LUMP_VISIBILITY, dvisdata );
- CopyOptionalLump( FIELD_CHARACTER, LUMP_LIGHTING, dlightdataLDR, LUMP_LIGHTING_VERSION );
- CopyOptionalLump( FIELD_CHARACTER, LUMP_LIGHTING_HDR, dlightdataHDR, LUMP_LIGHTING_VERSION );
-
- LoadLeafAmbientLighting( numleafs );
-
- CopyLump( FIELD_CHARACTER, LUMP_ENTITIES, dentdata );
- numworldlightsLDR = CopyLump( LUMP_WORLDLIGHTS, dworldlightsLDR );
- numworldlightsHDR = CopyLump( LUMP_WORLDLIGHTS_HDR, dworldlightsHDR );
-
- numleafwaterdata = CopyLump( LUMP_LEAFWATERDATA, dleafwaterdata );
- g_PhysCollideSize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PHYSCOLLIDE, (void**)&g_pPhysCollide );
- g_PhysDispSize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PHYSDISP, (void**)&g_pPhysDisp );
-
- g_numvertnormals = CopyLump( FIELD_VECTOR, LUMP_VERTNORMALS, (float*)g_vertnormals );
- g_numvertnormalindices = CopyLump( FIELD_SHORT, LUMP_VERTNORMALINDICES, g_vertnormalindices );
-
- g_nClipPortalVerts = CopyLump( FIELD_VECTOR, LUMP_CLIPPORTALVERTS, (float*)g_ClipPortalVerts );
- g_nCubemapSamples = CopyLump( LUMP_CUBEMAPS, g_CubemapSamples );
-
- CopyLump( FIELD_CHARACTER, LUMP_TEXDATA_STRING_DATA, g_TexDataStringData );
- CopyLump( FIELD_INTEGER, LUMP_TEXDATA_STRING_TABLE, g_TexDataStringTable );
-
- g_nOverlayCount = CopyLump( LUMP_OVERLAYS, g_Overlays );
- g_nWaterOverlayCount = CopyLump( LUMP_WATEROVERLAYS, g_WaterOverlays );
- CopyLump( LUMP_OVERLAY_FADES, g_OverlayFades );
-
- dflagslump_t flags_lump;
-
- if ( HasLump( LUMP_MAP_FLAGS ) )
- CopyLump ( LUMP_MAP_FLAGS, &flags_lump );
- else
- memset( &flags_lump, 0, sizeof( flags_lump ) ); // default flags to 0
-
- g_LevelFlags = flags_lump.m_LevelFlags;
-
- LoadOcclusionLump();
-
- CopyLump( FIELD_SHORT, LUMP_LEAFMINDISTTOWATER, g_LeafMinDistToWater );
-
- /*
- int crap;
- for( crap = 0; crap < g_nBSPStringTable; crap++ )
- {
- Msg( "stringtable %d", ( int )crap );
- Msg( " %d:", ( int )g_BSPStringTable[crap] );
- puts( &g_BSPStringData[g_BSPStringTable[crap]] );
- puts( "\n" );
- }
- */
-
- // Load PAK file lump into appropriate data structure
- byte *pakbuffer = NULL;
- int paksize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, ( void ** )&pakbuffer );
- if ( paksize > 0 )
- {
- GetPakFile()->ActivateByteSwapping( IsX360() );
- GetPakFile()->ParseFromBuffer( pakbuffer, paksize );
- }
- else
- {
- GetPakFile()->Reset();
- }
-
- free( pakbuffer );
-
- g_GameLumps.ParseGameLump( g_pBSPHeader );
-
- // NOTE: Do NOT call CopyLump after Lumps_Parse() it parses all un-Copied lumps
- // parse any additional lumps
- Lumps_Parse();
-
- // everything has been copied out
- CloseBSPFile();
-
- g_Swap.ActivateByteSwapping( false );
-}
-
-//-----------------------------------------------------------------------------
-// Reset any state.
-//-----------------------------------------------------------------------------
-void UnloadBSPFile()
-{
- nummodels = 0;
- numvertexes = 0;
- numplanes = 0;
-
- numleafs = 0;
-#if defined( BSP_USE_LESS_MEMORY )
- if ( dleafs )
- {
- free( dleafs );
- dleafs = NULL;
- }
-#endif
-
- numnodes = 0;
- texinfo.Purge();
- numtexdata = 0;
-
- g_dispinfo.Purge();
- g_DispVerts.Purge();
- g_DispTris.Purge();
-
- g_DispLightmapSamplePositions.Purge();
- g_FaceMacroTextureInfos.Purge();
-
- numfaces = 0;
- numfaces_hdr = 0;
-
- dfaceids.Purge();
-
- g_numprimitives = 0;
- g_numprimverts = 0;
- g_numprimindices = 0;
- numorigfaces = 0;
- numleaffaces = 0;
- numleafbrushes = 0;
- numsurfedges = 0;
- numedges = 0;
- numbrushes = 0;
- numbrushsides = 0;
- numareas = 0;
- numareaportals = 0;
-
- visdatasize = 0;
- dlightdataLDR.Purge();
- dlightdataHDR.Purge();
-
- g_LeafAmbientLightingLDR.Purge();
- g_LeafAmbientLightingHDR.Purge();
- g_LeafAmbientIndexHDR.Purge();
- g_LeafAmbientIndexLDR.Purge();
-
- dentdata.Purge();
- numworldlightsLDR = 0;
- numworldlightsHDR = 0;
-
- numleafwaterdata = 0;
-
- if ( g_pPhysCollide )
- {
- free( g_pPhysCollide );
- g_pPhysCollide = NULL;
- }
- g_PhysCollideSize = 0;
-
- if ( g_pPhysDisp )
- {
- free( g_pPhysDisp );
- g_pPhysDisp = NULL;
- }
- g_PhysDispSize = 0;
-
- g_numvertnormals = 0;
- g_numvertnormalindices = 0;
-
- g_nClipPortalVerts = 0;
- g_nCubemapSamples = 0;
-
- g_TexDataStringData.Purge();
- g_TexDataStringTable.Purge();
-
- g_nOverlayCount = 0;
- g_nWaterOverlayCount = 0;
-
- g_LevelFlags = 0;
-
- g_OccluderData.Purge();
- g_OccluderPolyData.Purge();
- g_OccluderVertexIndices.Purge();
-
- g_GameLumps.DestroyAllGameLumps();
-
- for ( int i = 0; i < HEADER_LUMPS; i++ )
- {
- if ( g_Lumps.pLumps[i] )
- {
- free( g_Lumps.pLumps[i] );
- g_Lumps.pLumps[i] = NULL;
- }
- }
-
- ReleasePakFileLumps();
-}
-
-//-----------------------------------------------------------------------------
-// LoadBSPFileFilesystemOnly
-//-----------------------------------------------------------------------------
-void LoadBSPFile_FileSystemOnly( const char *filename )
-{
- Lumps_Init();
-
- //
- // load the file header
- //
- LoadFile( filename, (void **)&g_pBSPHeader );
-
- ValidateHeader( filename, g_pBSPHeader );
-
- // Load PAK file lump into appropriate data structure
- byte *pakbuffer = NULL;
- int paksize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, ( void ** )&pakbuffer, 1 );
- if ( paksize > 0 )
- {
- GetPakFile()->ParseFromBuffer( pakbuffer, paksize );
- }
- else
- {
- GetPakFile()->Reset();
- }
-
- free( pakbuffer );
-
- // everything has been copied out
- free( g_pBSPHeader );
- g_pBSPHeader = NULL;
-}
-
-void ExtractZipFileFromBSP( char *pBSPFileName, char *pZipFileName )
-{
- Lumps_Init();
-
- //
- // load the file header
- //
- LoadFile( pBSPFileName, (void **)&g_pBSPHeader);
-
- ValidateHeader( pBSPFileName, g_pBSPHeader );
-
- byte *pakbuffer = NULL;
- int paksize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, ( void ** )&pakbuffer );
- if ( paksize > 0 )
- {
- FILE *fp;
- fp = fopen( pZipFileName, "wb" );
- if( !fp )
- {
- fprintf( stderr, "can't open %s\n", pZipFileName );
- return;
- }
-
- fwrite( pakbuffer, paksize, 1, fp );
- fclose( fp );
- }
- else
- {
- fprintf( stderr, "zip file is zero length!\n" );
- }
-}
-
-/*
-=============
-LoadBSPFileTexinfo
-
-Only loads the texinfo lump, so qdata can scan for textures
-=============
-*/
-void LoadBSPFileTexinfo( const char *filename )
-{
- FILE *f;
- int length, ofs;
-
- g_pBSPHeader = (dheader_t*)malloc( sizeof(dheader_t) );
-
- f = fopen( filename, "rb" );
- fread( g_pBSPHeader, sizeof(dheader_t), 1, f);
-
- ValidateHeader( filename, g_pBSPHeader );
-
- length = g_pBSPHeader->lumps[LUMP_TEXINFO].filelen;
- ofs = g_pBSPHeader->lumps[LUMP_TEXINFO].fileofs;
-
- int nCount = length / sizeof(texinfo_t);
-
- texinfo.Purge();
- texinfo.AddMultipleToTail( nCount );
-
- fseek( f, ofs, SEEK_SET );
- fread( texinfo.Base(), length, 1, f );
- fclose( f );
-
- // everything has been copied out
- free( g_pBSPHeader );
- g_pBSPHeader = NULL;
-}
-
-static void AddLumpInternal( int lumpnum, void *data, int len, int version )
-{
- lump_t *lump;
-
- g_Lumps.size[lumpnum] = 0; // mark it written
-
- lump = &g_pBSPHeader->lumps[lumpnum];
-
- lump->fileofs = g_pFileSystem->Tell( g_hBSPFile );
- lump->filelen = len;
- lump->version = version;
- lump->fourCC[0] = ( char )0;
- lump->fourCC[1] = ( char )0;
- lump->fourCC[2] = ( char )0;
- lump->fourCC[3] = ( char )0;
-
- SafeWrite( g_hBSPFile, data, len );
-
- // pad out to the next dword
- AlignFilePosition( g_hBSPFile, 4 );
-}
-
-template< class T >
-static void SwapInPlace( T *pData, int count )
-{
- if ( !pData )
- return;
-
- // use the datadesc to swap the fields in place
- g_Swap.SwapFieldsToTargetEndian<T>( (T*)pData, pData, count );
-}
-
-template< class T >
-static void SwapInPlace( int fieldType, T *pData, int count )
-{
- if ( !pData )
- return;
-
- // swap the data in place
- g_Swap.SwapBufferToTargetEndian<T>( (T*)pData, (T*)pData, count );
-}
-
-//-----------------------------------------------------------------------------
-// Add raw data chunk to file (not a lump)
-//-----------------------------------------------------------------------------
-template< class T >
-static void WriteData( int fieldType, T *pData, int count )
-{
- if ( g_bSwapOnWrite )
- {
- SwapInPlace( fieldType, pData, count );
- }
- SafeWrite( g_hBSPFile, pData, count * sizeof(T) );
-}
-
-template< class T >
-static void WriteData( T *pData, int count )
-{
- if ( g_bSwapOnWrite )
- {
- SwapInPlace( pData, count );
- }
- SafeWrite( g_hBSPFile, pData, count * sizeof(T) );
-}
-
-//-----------------------------------------------------------------------------
-// Add Lump of object types with datadescs
-//-----------------------------------------------------------------------------
-template< class T >
-static void AddLump( int lumpnum, T *pData, int count, int version )
-{
- AddLumpInternal( lumpnum, pData, count * sizeof(T), version );
-}
-
-template< class T >
-static void AddLump( int lumpnum, CUtlVector<T> &data, int version )
-{
- AddLumpInternal( lumpnum, data.Base(), data.Count() * sizeof(T), version );
-}
-
-/*
-=============
-WriteBSPFile
-
-Swaps the bsp file in place, so it should not be referenced again
-=============
-*/
-void WriteBSPFile( const char *filename, char *pUnused )
-{
- if ( texinfo.Count() > MAX_MAP_TEXINFO )
- {
- Error( "Map has too many texinfos (has %d, can have at most %d)\n", texinfo.Count(), MAX_MAP_TEXINFO );
- return;
- }
-
- dheader_t outHeader;
- g_pBSPHeader = &outHeader;
- memset( g_pBSPHeader, 0, sizeof( dheader_t ) );
-
- g_pBSPHeader->ident = IDBSPHEADER;
- g_pBSPHeader->version = BSPVERSION;
- g_pBSPHeader->mapRevision = g_MapRevision;
-
- g_hBSPFile = SafeOpenWrite( filename );
- WriteData( g_pBSPHeader ); // overwritten later
-
- AddLump( LUMP_PLANES, dplanes, numplanes );
- AddLump( LUMP_LEAFS, dleafs, numleafs, LUMP_LEAFS_VERSION );
- AddLump( LUMP_LEAF_AMBIENT_LIGHTING, g_LeafAmbientLightingLDR, LUMP_LEAF_AMBIENT_LIGHTING_VERSION );
- AddLump( LUMP_LEAF_AMBIENT_INDEX, g_LeafAmbientIndexLDR );
- AddLump( LUMP_LEAF_AMBIENT_INDEX_HDR, g_LeafAmbientIndexHDR );
- AddLump( LUMP_LEAF_AMBIENT_LIGHTING_HDR, g_LeafAmbientLightingHDR, LUMP_LEAF_AMBIENT_LIGHTING_VERSION );
-
- AddLump( LUMP_VERTEXES, dvertexes, numvertexes );
- AddLump( LUMP_NODES, dnodes, numnodes );
- AddLump( LUMP_TEXINFO, texinfo );
- AddLump( LUMP_TEXDATA, dtexdata, numtexdata );
-
- AddLump( LUMP_DISPINFO, g_dispinfo );
- AddLump( LUMP_DISP_VERTS, g_DispVerts );
- AddLump( LUMP_DISP_TRIS, g_DispTris );
- AddLump( LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS, g_DispLightmapSamplePositions );
- AddLump( LUMP_FACE_MACRO_TEXTURE_INFO, g_FaceMacroTextureInfos );
-
- AddLump( LUMP_PRIMITIVES, g_primitives, g_numprimitives );
- AddLump( LUMP_PRIMVERTS, g_primverts, g_numprimverts );
- AddLump( LUMP_PRIMINDICES, g_primindices, g_numprimindices );
- AddLump( LUMP_FACES, dfaces, numfaces, LUMP_FACES_VERSION );
- if (numfaces_hdr)
- AddLump( LUMP_FACES_HDR, dfaces_hdr, numfaces_hdr, LUMP_FACES_VERSION );
- AddLump ( LUMP_FACEIDS, dfaceids, numfaceids );
-
- AddLump( LUMP_ORIGINALFACES, dorigfaces, numorigfaces ); // original faces lump
- AddLump( LUMP_BRUSHES, dbrushes, numbrushes );
- AddLump( LUMP_BRUSHSIDES, dbrushsides, numbrushsides );
- AddLump( LUMP_LEAFFACES, dleaffaces, numleaffaces );
- AddLump( LUMP_LEAFBRUSHES, dleafbrushes, numleafbrushes );
- AddLump( LUMP_SURFEDGES, dsurfedges, numsurfedges );
- AddLump( LUMP_EDGES, dedges, numedges );
- AddLump( LUMP_MODELS, dmodels, nummodels );
- AddLump( LUMP_AREAS, dareas, numareas );
- AddLump( LUMP_AREAPORTALS, dareaportals, numareaportals );
-
- AddLump( LUMP_LIGHTING, dlightdataLDR, LUMP_LIGHTING_VERSION );
- AddLump( LUMP_LIGHTING_HDR, dlightdataHDR, LUMP_LIGHTING_VERSION );
- AddLump( LUMP_VISIBILITY, dvisdata, visdatasize );
- AddLump( LUMP_ENTITIES, dentdata );
- AddLump( LUMP_WORLDLIGHTS, dworldlightsLDR, numworldlightsLDR );
- AddLump( LUMP_WORLDLIGHTS_HDR, dworldlightsHDR, numworldlightsHDR );
- AddLump( LUMP_LEAFWATERDATA, dleafwaterdata, numleafwaterdata );
-
- AddOcclusionLump();
-
- dflagslump_t flags_lump;
- flags_lump.m_LevelFlags = g_LevelFlags;
- AddLump( LUMP_MAP_FLAGS, &flags_lump, 1 );
-
- // NOTE: This is just for debugging, so it is disabled in release maps
-#if 0
- // add the vis portals to the BSP for visualization
- AddLump( LUMP_PORTALS, dportals, numportals );
- AddLump( LUMP_CLUSTERS, dclusters, numclusters );
- AddLump( LUMP_PORTALVERTS, dportalverts, numportalverts );
- AddLump( LUMP_CLUSTERPORTALS, dclusterportals, numclusterportals );
-#endif
-
- AddLump( LUMP_CLIPPORTALVERTS, (float*)g_ClipPortalVerts, g_nClipPortalVerts * 3 );
- AddLump( LUMP_CUBEMAPS, g_CubemapSamples, g_nCubemapSamples );
- AddLump( LUMP_TEXDATA_STRING_DATA, g_TexDataStringData );
- AddLump( LUMP_TEXDATA_STRING_TABLE, g_TexDataStringTable );
- AddLump( LUMP_OVERLAYS, g_Overlays, g_nOverlayCount );
- AddLump( LUMP_WATEROVERLAYS, g_WaterOverlays, g_nWaterOverlayCount );
- AddLump( LUMP_OVERLAY_FADES, g_OverlayFades, g_nOverlayCount );
-
- if ( g_pPhysCollide )
- {
- AddLump( LUMP_PHYSCOLLIDE, g_pPhysCollide, g_PhysCollideSize );
- }
-
- if ( g_pPhysDisp )
- {
- AddLump ( LUMP_PHYSDISP, g_pPhysDisp, g_PhysDispSize );
- }
-
- AddLump( LUMP_VERTNORMALS, (float*)g_vertnormals, g_numvertnormals * 3 );
- AddLump( LUMP_VERTNORMALINDICES, g_vertnormalindices, g_numvertnormalindices );
-
- AddLump( LUMP_LEAFMINDISTTOWATER, g_LeafMinDistToWater, numleafs );
-
- AddGameLumps();
-
- // Write pakfile lump to disk
- WritePakFileLump();
-
- // NOTE: Do NOT call AddLump after Lumps_Write() it writes all un-Added lumps
- // write any additional lumps
- Lumps_Write();
-
- g_pFileSystem->Seek( g_hBSPFile, 0, FILESYSTEM_SEEK_HEAD );
- WriteData( g_pBSPHeader );
- g_pFileSystem->Close( g_hBSPFile );
-}
-
-// Generate the next clear lump filename for the bsp file
-bool GenerateNextLumpFileName( const char *bspfilename, char *lumpfilename, int buffsize )
-{
- for (int i = 0; i < MAX_LUMPFILES; i++)
- {
- GenerateLumpFileName( bspfilename, lumpfilename, buffsize, i );
-
- if ( !g_pFileSystem->FileExists( lumpfilename ) )
- return true;
- }
-
- return false;
-}
-
-void WriteLumpToFile( char *filename, int lump )
-{
- if ( !HasLump(lump) )
- return;
-
- char lumppre[MAX_PATH];
- if ( !GenerateNextLumpFileName( filename, lumppre, MAX_PATH ) )
- {
- Warning( "Failed to find valid lump filename for bsp %s.\n", filename );
- return;
- }
-
- // Open the file
- FileHandle_t lumpfile = g_pFileSystem->Open(lumppre, "wb");
- if ( !lumpfile )
- {
- Error ("Error opening %s! (Check for write enable)\n",filename);
- return;
- }
-
- int ofs = g_pBSPHeader->lumps[lump].fileofs;
- int length = g_pBSPHeader->lumps[lump].filelen;
-
- // Write the header
- lumpfileheader_t lumpHeader;
- lumpHeader.lumpID = lump;
- lumpHeader.lumpVersion = LumpVersion(lump);
- lumpHeader.lumpLength = length;
- lumpHeader.mapRevision = LittleLong( g_MapRevision );
- lumpHeader.lumpOffset = sizeof(lumpfileheader_t); // Lump starts after the header
- SafeWrite (lumpfile, &lumpHeader, sizeof(lumpfileheader_t));
-
- // Write the lump
- SafeWrite (lumpfile, (byte *)g_pBSPHeader + ofs, length);
-}
-
-void WriteLumpToFile( char *filename, int lump, int nLumpVersion, void *pBuffer, size_t nBufLen )
-{
- char lumppre[MAX_PATH];
- if ( !GenerateNextLumpFileName( filename, lumppre, MAX_PATH ) )
- {
- Warning( "Failed to find valid lump filename for bsp %s.\n", filename );
- return;
- }
-
- // Open the file
- FileHandle_t lumpfile = g_pFileSystem->Open(lumppre, "wb");
- if ( !lumpfile )
- {
- Error ("Error opening %s! (Check for write enable)\n",filename);
- return;
- }
-
- // Write the header
- lumpfileheader_t lumpHeader;
- lumpHeader.lumpID = lump;
- lumpHeader.lumpVersion = nLumpVersion;
- lumpHeader.lumpLength = nBufLen;
- lumpHeader.mapRevision = LittleLong( g_MapRevision );
- lumpHeader.lumpOffset = sizeof(lumpfileheader_t); // Lump starts after the header
- SafeWrite( lumpfile, &lumpHeader, sizeof(lumpfileheader_t));
-
- // Write the lump
- SafeWrite( lumpfile, pBuffer, nBufLen );
-
- g_pFileSystem->Close( lumpfile );
-}
-
-
-//============================================================================
-#define ENTRIES(a) (sizeof(a)/sizeof(*(a)))
-#define ENTRYSIZE(a) (sizeof(*(a)))
-
-int ArrayUsage( const char *szItem, int items, int maxitems, int itemsize )
-{
- float percentage = maxitems ? items * 100.0 / maxitems : 0.0;
-
- Msg("%-17.17s %8i/%-8i %8i/%-8i (%4.1f%%) ",
- szItem, items, maxitems, items * itemsize, maxitems * itemsize, percentage );
- if ( percentage > 80.0 )
- Msg( "VERY FULL!\n" );
- else if ( percentage > 95.0 )
- Msg( "SIZE DANGER!\n" );
- else if ( percentage > 99.9 )
- Msg( "SIZE OVERFLOW!!!\n" );
- else
- Msg( "\n" );
- return items * itemsize;
-}
-
-int GlobUsage( const char *szItem, int itemstorage, int maxstorage )
-{
- float percentage = maxstorage ? itemstorage * 100.0 / maxstorage : 0.0;
- Msg("%-17.17s [variable] %8i/%-8i (%4.1f%%) ",
- szItem, itemstorage, maxstorage, percentage );
- if ( percentage > 80.0 )
- Msg( "VERY FULL!\n" );
- else if ( percentage > 95.0 )
- Msg( "SIZE DANGER!\n" );
- else if ( percentage > 99.9 )
- Msg( "SIZE OVERFLOW!!!\n" );
- else
- Msg( "\n" );
- return itemstorage;
-}
-
-/*
-=============
-PrintBSPFileSizes
-
-Dumps info about current file
-=============
-*/
-void PrintBSPFileSizes (void)
-{
- int totalmemory = 0;
-
-// if (!num_entities)
-// ParseEntities ();
-
- Msg("\n");
- Msg( "%-17s %16s %16s %9s \n", "Object names", "Objects/Maxobjs", "Memory / Maxmem", "Fullness" );
- Msg( "%-17s %16s %16s %9s \n", "------------", "---------------", "---------------", "--------" );
-
- totalmemory += ArrayUsage( "models", nummodels, ENTRIES(dmodels), ENTRYSIZE(dmodels) );
- totalmemory += ArrayUsage( "brushes", numbrushes, ENTRIES(dbrushes), ENTRYSIZE(dbrushes) );
- totalmemory += ArrayUsage( "brushsides", numbrushsides, ENTRIES(dbrushsides), ENTRYSIZE(dbrushsides) );
- totalmemory += ArrayUsage( "planes", numplanes, ENTRIES(dplanes), ENTRYSIZE(dplanes) );
- totalmemory += ArrayUsage( "vertexes", numvertexes, ENTRIES(dvertexes), ENTRYSIZE(dvertexes) );
- totalmemory += ArrayUsage( "nodes", numnodes, ENTRIES(dnodes), ENTRYSIZE(dnodes) );
- totalmemory += ArrayUsage( "texinfos", texinfo.Count(),MAX_MAP_TEXINFO, sizeof(texinfo_t) );
- totalmemory += ArrayUsage( "texdata", numtexdata, ENTRIES(dtexdata), ENTRYSIZE(dtexdata) );
-
- totalmemory += ArrayUsage( "dispinfos", g_dispinfo.Count(), 0, sizeof( ddispinfo_t ) );
- totalmemory += ArrayUsage( "disp_verts", g_DispVerts.Count(), 0, sizeof( g_DispVerts[0] ) );
- totalmemory += ArrayUsage( "disp_tris", g_DispTris.Count(), 0, sizeof( g_DispTris[0] ) );
- totalmemory += ArrayUsage( "disp_lmsamples",g_DispLightmapSamplePositions.Count(),0,sizeof( g_DispLightmapSamplePositions[0] ) );
-
- totalmemory += ArrayUsage( "faces", numfaces, ENTRIES(dfaces), ENTRYSIZE(dfaces) );
- totalmemory += ArrayUsage( "hdr faces", numfaces_hdr, ENTRIES(dfaces_hdr), ENTRYSIZE(dfaces_hdr) );
- totalmemory += ArrayUsage( "origfaces", numorigfaces, ENTRIES(dorigfaces), ENTRYSIZE(dorigfaces) ); // original faces
- totalmemory += ArrayUsage( "leaves", numleafs, ENTRIES(dleafs), ENTRYSIZE(dleafs) );
- totalmemory += ArrayUsage( "leaffaces", numleaffaces, ENTRIES(dleaffaces), ENTRYSIZE(dleaffaces) );
- totalmemory += ArrayUsage( "leafbrushes", numleafbrushes, ENTRIES(dleafbrushes), ENTRYSIZE(dleafbrushes) );
- totalmemory += ArrayUsage( "areas", numareas, ENTRIES(dareas), ENTRYSIZE(dareas) );
- totalmemory += ArrayUsage( "surfedges", numsurfedges, ENTRIES(dsurfedges), ENTRYSIZE(dsurfedges) );
- totalmemory += ArrayUsage( "edges", numedges, ENTRIES(dedges), ENTRYSIZE(dedges) );
- totalmemory += ArrayUsage( "LDR worldlights", numworldlightsLDR, ENTRIES(dworldlightsLDR), ENTRYSIZE(dworldlightsLDR) );
- totalmemory += ArrayUsage( "HDR worldlights", numworldlightsHDR, ENTRIES(dworldlightsHDR), ENTRYSIZE(dworldlightsHDR) );
-
- totalmemory += ArrayUsage( "leafwaterdata", numleafwaterdata,ENTRIES(dleafwaterdata), ENTRYSIZE(dleafwaterdata) );
- totalmemory += ArrayUsage( "waterstrips", g_numprimitives,ENTRIES(g_primitives), ENTRYSIZE(g_primitives) );
- totalmemory += ArrayUsage( "waterverts", g_numprimverts, ENTRIES(g_primverts), ENTRYSIZE(g_primverts) );
- totalmemory += ArrayUsage( "waterindices", g_numprimindices,ENTRIES(g_primindices),ENTRYSIZE(g_primindices) );
- totalmemory += ArrayUsage( "cubemapsamples", g_nCubemapSamples,ENTRIES(g_CubemapSamples),ENTRYSIZE(g_CubemapSamples) );
- totalmemory += ArrayUsage( "overlays", g_nOverlayCount, ENTRIES(g_Overlays), ENTRYSIZE(g_Overlays) );
-
- totalmemory += GlobUsage( "LDR lightdata", dlightdataLDR.Count(), 0 );
- totalmemory += GlobUsage( "HDR lightdata", dlightdataHDR.Count(), 0 );
- totalmemory += GlobUsage( "visdata", visdatasize, sizeof(dvisdata) );
- totalmemory += GlobUsage( "entdata", dentdata.Count(), 384*1024 ); // goal is <384K
-
- totalmemory += ArrayUsage( "LDR ambient table", g_LeafAmbientIndexLDR.Count(), MAX_MAP_LEAFS, sizeof( g_LeafAmbientIndexLDR[0] ) );
- totalmemory += ArrayUsage( "HDR ambient table", g_LeafAmbientIndexHDR.Count(), MAX_MAP_LEAFS, sizeof( g_LeafAmbientIndexHDR[0] ) );
- totalmemory += ArrayUsage( "LDR leaf ambient lighting", g_LeafAmbientLightingLDR.Count(), MAX_MAP_LEAFS, sizeof( g_LeafAmbientLightingLDR[0] ) );
- totalmemory += ArrayUsage( "HDR leaf ambient lighting", g_LeafAmbientLightingHDR.Count(), MAX_MAP_LEAFS, sizeof( g_LeafAmbientLightingHDR[0] ) );
-
- totalmemory += ArrayUsage( "occluders", g_OccluderData.Count(), 0, sizeof( g_OccluderData[0] ) );
- totalmemory += ArrayUsage( "occluder polygons", g_OccluderPolyData.Count(), 0, sizeof( g_OccluderPolyData[0] ) );
- totalmemory += ArrayUsage( "occluder vert ind",g_OccluderVertexIndices.Count(),0, sizeof( g_OccluderVertexIndices[0] ) );
-
- GameLumpHandle_t h = g_GameLumps.GetGameLumpHandle( GAMELUMP_DETAIL_PROPS );
- if (h != g_GameLumps.InvalidGameLump())
- totalmemory += GlobUsage( "detail props", 1, g_GameLumps.GameLumpSize(h) );
- h = g_GameLumps.GetGameLumpHandle( GAMELUMP_DETAIL_PROP_LIGHTING );
- if (h != g_GameLumps.InvalidGameLump())
- totalmemory += GlobUsage( "dtl prp lght", 1, g_GameLumps.GameLumpSize(h) );
- h = g_GameLumps.GetGameLumpHandle( GAMELUMP_DETAIL_PROP_LIGHTING_HDR );
- if (h != g_GameLumps.InvalidGameLump())
- totalmemory += GlobUsage( "HDR dtl prp lght", 1, g_GameLumps.GameLumpSize(h) );
- h = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS );
- if (h != g_GameLumps.InvalidGameLump())
- totalmemory += GlobUsage( "static props", 1, g_GameLumps.GameLumpSize(h) );
-
- totalmemory += GlobUsage( "pakfile", GetPakFile()->EstimateSize(), 0 );
- // HACKHACK: Set physics limit at 4MB, in reality this is totally dynamic
- totalmemory += GlobUsage( "physics", g_PhysCollideSize, 4*1024*1024 );
- totalmemory += GlobUsage( "physics terrain", g_PhysDispSize, 1*1024*1024 );
-
- Msg( "\nLevel flags = %x\n", g_LevelFlags );
-
- Msg( "\n" );
-
- int triangleCount = 0;
-
- for ( int i = 0; i < numfaces; i++ )
- {
- // face tris = numedges - 2
- triangleCount += dfaces[i].numedges - 2;
- }
- Msg("Total triangle count: %d\n", triangleCount );
-
- // UNDONE:
- // areaportals, portals, texdata, clusters, worldlights, portalverts
-}
-
-/*
-=============
-PrintBSPPackDirectory
-
-Dumps a list of files stored in the bsp pack.
-=============
-*/
-void PrintBSPPackDirectory( void )
-{
- GetPakFile()->PrintDirectory();
-}
-
-
-//============================================
-
-int num_entities;
-entity_t entities[MAX_MAP_ENTITIES];
-
-void StripTrailing (char *e)
-{
- char *s;
-
- s = e + strlen(e)-1;
- while (s >= e && *s <= 32)
- {
- *s = 0;
- s--;
- }
-}
-
-/*
-=================
-ParseEpair
-=================
-*/
-epair_t *ParseEpair (void)
-{
- epair_t *e;
-
- e = (epair_t*)malloc (sizeof(epair_t));
- memset (e, 0, sizeof(epair_t));
-
- if (strlen(token) >= MAX_KEY-1)
- Error ("ParseEpar: token too long");
- e->key = copystring(token);
-
- GetToken (false);
- if (strlen(token) >= MAX_VALUE-1)
- Error ("ParseEpar: token too long");
- e->value = copystring(token);
-
- // strip trailing spaces
- StripTrailing (e->key);
- StripTrailing (e->value);
-
- return e;
-}
-
-
-/*
-================
-ParseEntity
-================
-*/
-qboolean ParseEntity (void)
-{
- epair_t *e;
- entity_t *mapent;
-
- if (!GetToken (true))
- return false;
-
- if (Q_stricmp (token, "{") )
- Error ("ParseEntity: { not found");
-
- if (num_entities == MAX_MAP_ENTITIES)
- Error ("num_entities == MAX_MAP_ENTITIES");
-
- mapent = &entities[num_entities];
- num_entities++;
-
- do
- {
- if (!GetToken (true))
- Error ("ParseEntity: EOF without closing brace");
- if (!Q_stricmp (token, "}") )
- break;
- e = ParseEpair ();
- e->next = mapent->epairs;
- mapent->epairs = e;
- } while (1);
-
- return true;
-}
-
-/*
-================
-ParseEntities
-
-Parses the dentdata string into entities
-================
-*/
-void ParseEntities (void)
-{
- num_entities = 0;
- ParseFromMemory (dentdata.Base(), dentdata.Count());
-
- while (ParseEntity ())
- {
- }
-}
-
-
-/*
-================
-UnparseEntities
-
-Generates the dentdata string from all the entities
-================
-*/
-void UnparseEntities (void)
-{
- epair_t *ep;
- char line[2048];
- int i;
- char key[1024], value[1024];
-
- CUtlBuffer buffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
- buffer.EnsureCapacity( 256 * 1024 );
-
- for (i=0 ; i<num_entities ; i++)
- {
- ep = entities[i].epairs;
- if (!ep)
- continue; // ent got removed
-
- buffer.PutString( "{\n" );
-
- for (ep = entities[i].epairs ; ep ; ep=ep->next)
- {
- strcpy (key, ep->key);
- StripTrailing (key);
- strcpy (value, ep->value);
- StripTrailing (value);
-
- sprintf(line, "\"%s\" \"%s\"\n", key, value);
- buffer.PutString( line );
- }
- buffer.PutString("}\n");
- }
- int entdatasize = buffer.TellPut()+1;
-
- dentdata.SetSize( entdatasize );
- memcpy( dentdata.Base(), buffer.Base(), entdatasize-1 );
- dentdata[entdatasize-1] = 0;
-}
-
-void PrintEntity (entity_t *ent)
-{
- epair_t *ep;
-
- Msg ("------- entity %p -------\n", ent);
- for (ep=ent->epairs ; ep ; ep=ep->next)
- {
- Msg ("%s = %s\n", ep->key, ep->value);
- }
-
-}
-
-void SetKeyValue(entity_t *ent, const char *key, const char *value)
-{
- epair_t *ep;
-
- for (ep=ent->epairs ; ep ; ep=ep->next)
- if (!Q_stricmp (ep->key, key) )
- {
- free (ep->value);
- ep->value = copystring(value);
- return;
- }
- ep = (epair_t*)malloc (sizeof(*ep));
- ep->next = ent->epairs;
- ent->epairs = ep;
- ep->key = copystring(key);
- ep->value = copystring(value);
-}
-
-char *ValueForKey (entity_t *ent, char *key)
-{
- for (epair_t *ep=ent->epairs ; ep ; ep=ep->next)
- if (!Q_stricmp (ep->key, key) )
- return ep->value;
- return "";
-}
-
-vec_t FloatForKey (entity_t *ent, char *key)
-{
- char *k = ValueForKey (ent, key);
- return atof(k);
-}
-
-vec_t FloatForKeyWithDefault (entity_t *ent, char *key, float default_value)
-{
- for (epair_t *ep=ent->epairs ; ep ; ep=ep->next)
- if (!Q_stricmp (ep->key, key) )
- return atof( ep->value );
- return default_value;
-}
-
-
-
-int IntForKey (entity_t *ent, char *key)
-{
- char *k = ValueForKey (ent, key);
- return atol(k);
-}
-
-int IntForKeyWithDefault(entity_t *ent, char *key, int nDefault )
-{
- char *k = ValueForKey (ent, key);
- if ( !k[0] )
- return nDefault;
- return atol(k);
-}
-
-void GetVectorForKey (entity_t *ent, char *key, Vector& vec)
-{
-
- char *k = ValueForKey (ent, key);
-// scanf into doubles, then assign, so it is vec_t size independent
- double v1, v2, v3;
- v1 = v2 = v3 = 0;
- sscanf (k, "%lf %lf %lf", &v1, &v2, &v3);
- vec[0] = v1;
- vec[1] = v2;
- vec[2] = v3;
-}
-
-void GetVector2DForKey (entity_t *ent, char *key, Vector2D& vec)
-{
- double v1, v2;
-
- char *k = ValueForKey (ent, key);
-// scanf into doubles, then assign, so it is vec_t size independent
- v1 = v2 = 0;
- sscanf (k, "%lf %lf", &v1, &v2);
- vec[0] = v1;
- vec[1] = v2;
-}
-
-void GetAnglesForKey (entity_t *ent, char *key, QAngle& angle)
-{
- char *k;
- double v1, v2, v3;
-
- k = ValueForKey (ent, key);
-// scanf into doubles, then assign, so it is vec_t size independent
- v1 = v2 = v3 = 0;
- sscanf (k, "%lf %lf %lf", &v1, &v2, &v3);
- angle[0] = v1;
- angle[1] = v2;
- angle[2] = v3;
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void BuildFaceCalcWindingData( dface_t *pFace, int *points )
-{
- for( int i = 0; i < pFace->numedges; i++ )
- {
- int eIndex = dsurfedges[pFace->firstedge+i];
- if( eIndex < 0 )
- {
- points[i] = dedges[-eIndex].v[1];
- }
- else
- {
- points[i] = dedges[eIndex].v[0];
- }
- }
-}
-
-
-void TriStripToTriList(
- unsigned short const *pTriStripIndices,
- int nTriStripIndices,
- unsigned short **pTriListIndices,
- int *pnTriListIndices )
-{
- int nMaxTriListIndices = (nTriStripIndices - 2) * 3;
- *pTriListIndices = new unsigned short[ nMaxTriListIndices ];
- *pnTriListIndices = 0;
-
- for( int i=0; i < nTriStripIndices - 2; i++ )
- {
- if( pTriStripIndices[i] == pTriStripIndices[i+1] ||
- pTriStripIndices[i] == pTriStripIndices[i+2] ||
- pTriStripIndices[i+1] == pTriStripIndices[i+2] )
- {
- }
- else
- {
- // Flip odd numbered tris..
- if( i & 1 )
- {
- (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i+2];
- (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i+1];
- (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i];
- }
- else
- {
- (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i];
- (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i+1];
- (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i+2];
- }
- }
- }
-}
-
-
-void CalcTextureCoordsAtPoints(
- float const texelsPerWorldUnits[2][4],
- int const subtractOffset[2],
- Vector const *pPoints,
- int const nPoints,
- Vector2D *pCoords )
-{
- for( int i=0; i < nPoints; i++ )
- {
- for( int iCoord=0; iCoord < 2; iCoord++ )
- {
- float *pDestCoord = &pCoords[i][iCoord];
-
- *pDestCoord = 0;
- for( int iDot=0; iDot < 3; iDot++ )
- *pDestCoord += pPoints[i][iDot] * texelsPerWorldUnits[iCoord][iDot];
-
- *pDestCoord += texelsPerWorldUnits[iCoord][3];
- *pDestCoord -= subtractOffset[iCoord];
- }
- }
-}
-
-
-/*
-================
-CalcFaceExtents
-
-Fills in s->texmins[] and s->texsize[]
-================
-*/
-void CalcFaceExtents(dface_t *s, int lightmapTextureMinsInLuxels[2], int lightmapTextureSizeInLuxels[2])
-{
- vec_t mins[2], maxs[2], val=0;
- int i,j, e=0;
- dvertex_t *v=NULL;
- texinfo_t *tex=NULL;
-
- mins[0] = mins[1] = 1e24;
- maxs[0] = maxs[1] = -1e24;
-
- tex = &texinfo[s->texinfo];
-
- for (i=0 ; i<s->numedges ; i++)
- {
- e = dsurfedges[s->firstedge+i];
- if (e >= 0)
- v = dvertexes + dedges[e].v[0];
- else
- v = dvertexes + dedges[-e].v[1];
-
- for (j=0 ; j<2 ; j++)
- {
- val = v->point[0] * tex->lightmapVecsLuxelsPerWorldUnits[j][0] +
- v->point[1] * tex->lightmapVecsLuxelsPerWorldUnits[j][1] +
- v->point[2] * tex->lightmapVecsLuxelsPerWorldUnits[j][2] +
- tex->lightmapVecsLuxelsPerWorldUnits[j][3];
- if (val < mins[j])
- mins[j] = val;
- if (val > maxs[j])
- maxs[j] = val;
- }
- }
-
- int nMaxLightmapDim = (s->dispinfo == -1) ? MAX_LIGHTMAP_DIM_WITHOUT_BORDER : MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER;
- for (i=0 ; i<2 ; i++)
- {
- mins[i] = ( float )floor( mins[i] );
- maxs[i] = ( float )ceil( maxs[i] );
-
- lightmapTextureMinsInLuxels[i] = ( int )mins[i];
- lightmapTextureSizeInLuxels[i] = ( int )( maxs[i] - mins[i] );
- if( lightmapTextureSizeInLuxels[i] > nMaxLightmapDim + 1 )
- {
- Vector point = vec3_origin;
- for (int j=0 ; j<s->numedges ; j++)
- {
- e = dsurfedges[s->firstedge+j];
- v = (e<0)?dvertexes + dedges[-e].v[1] : dvertexes + dedges[e].v[0];
- point += v->point;
- Warning( "Bad surface extents point: %f %f %f\n", v->point.x, v->point.y, v->point.z );
- }
- point *= 1.0f/s->numedges;
- Error( "Bad surface extents - surface is too big to have a lightmap\n\tmaterial %s around point (%.1f %.1f %.1f)\n\t(dimension: %d, %d>%d)\n",
- TexDataStringTable_GetString( dtexdata[texinfo[s->texinfo].texdata].nameStringTableID ),
- point.x, point.y, point.z,
- ( int )i,
- ( int )lightmapTextureSizeInLuxels[i],
- ( int )( nMaxLightmapDim + 1 )
- );
- }
- }
-}
-
-
-void UpdateAllFaceLightmapExtents()
-{
- for( int i=0; i < numfaces; i++ )
- {
- dface_t *pFace = &dfaces[i];
-
- if ( texinfo[pFace->texinfo].flags & (SURF_SKY|SURF_NOLIGHT) )
- continue; // non-lit texture
-
- CalcFaceExtents( pFace, pFace->m_LightmapTextureMinsInLuxels, pFace->m_LightmapTextureSizeInLuxels );
- }
-}
-
-
-//-----------------------------------------------------------------------------
-//
-// Helper class to iterate over leaves, used by tools
-//
-//-----------------------------------------------------------------------------
-
-#define TEST_EPSILON (0.03125)
-
-
-class CToolBSPTree : public ISpatialQuery
-{
-public:
- // Returns the number of leaves
- int LeafCount() const;
-
- // Enumerates the leaves along a ray, box, etc.
- bool EnumerateLeavesAtPoint( Vector const& pt, ISpatialLeafEnumerator* pEnum, int context );
- bool EnumerateLeavesInBox( Vector const& mins, Vector const& maxs, ISpatialLeafEnumerator* pEnum, int context );
- bool EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, int context );
- bool EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context );
-};
-
-
-//-----------------------------------------------------------------------------
-// Returns the number of leaves
-//-----------------------------------------------------------------------------
-
-int CToolBSPTree::LeafCount() const
-{
- return numleafs;
-}
-
-
-//-----------------------------------------------------------------------------
-// Enumerates the leaves at a point
-//-----------------------------------------------------------------------------
-
-bool CToolBSPTree::EnumerateLeavesAtPoint( Vector const& pt,
- ISpatialLeafEnumerator* pEnum, int context )
-{
- int node = 0;
- while( node >= 0 )
- {
- dnode_t* pNode = &dnodes[node];
- dplane_t* pPlane = &dplanes[pNode->planenum];
-
- if (DotProduct( pPlane->normal, pt ) <= pPlane->dist)
- {
- node = pNode->children[1];
- }
- else
- {
- node = pNode->children[0];
- }
- }
-
- return pEnum->EnumerateLeaf( - node - 1, context );
-}
-
-
-//-----------------------------------------------------------------------------
-// Enumerates the leaves in a box
-//-----------------------------------------------------------------------------
-
-static bool EnumerateLeavesInBox_R( int node, Vector const& mins,
- Vector const& maxs, ISpatialLeafEnumerator* pEnum, int context )
-{
- Vector cornermin, cornermax;
-
- while( node >= 0 )
- {
- dnode_t* pNode = &dnodes[node];
- dplane_t* pPlane = &dplanes[pNode->planenum];
-
- // Arbitrary split plane here
- for (int i = 0; i < 3; ++i)
- {
- if (pPlane->normal[i] >= 0)
- {
- cornermin[i] = mins[i];
- cornermax[i] = maxs[i];
- }
- else
- {
- cornermin[i] = maxs[i];
- cornermax[i] = mins[i];
- }
- }
-
- if ( (DotProduct( pPlane->normal, cornermax ) - pPlane->dist) <= -TEST_EPSILON )
- {
- node = pNode->children[1];
- }
- else if ( (DotProduct( pPlane->normal, cornermin ) - pPlane->dist) >= TEST_EPSILON )
- {
- node = pNode->children[0];
- }
- else
- {
- if (!EnumerateLeavesInBox_R( pNode->children[0], mins, maxs, pEnum, context ))
- {
- return false;
- }
-
- return EnumerateLeavesInBox_R( pNode->children[1], mins, maxs, pEnum, context );
- }
- }
-
- return pEnum->EnumerateLeaf( - node - 1, context );
-}
-
-bool CToolBSPTree::EnumerateLeavesInBox( Vector const& mins, Vector const& maxs,
- ISpatialLeafEnumerator* pEnum, int context )
-{
- return EnumerateLeavesInBox_R( 0, mins, maxs, pEnum, context );
-}
-
-//-----------------------------------------------------------------------------
-// Enumerate leaves within a sphere
-//-----------------------------------------------------------------------------
-
-static bool EnumerateLeavesInSphere_R( int node, Vector const& origin,
- float radius, ISpatialLeafEnumerator* pEnum, int context )
-{
- while( node >= 0 )
- {
- dnode_t* pNode = &dnodes[node];
- dplane_t* pPlane = &dplanes[pNode->planenum];
-
- if (DotProduct( pPlane->normal, origin ) + radius - pPlane->dist <= -TEST_EPSILON )
- {
- node = pNode->children[1];
- }
- else if (DotProduct( pPlane->normal, origin ) - radius - pPlane->dist >= TEST_EPSILON )
- {
- node = pNode->children[0];
- }
- else
- {
- if (!EnumerateLeavesInSphere_R( pNode->children[0],
- origin, radius, pEnum, context ))
- {
- return false;
- }
-
- return EnumerateLeavesInSphere_R( pNode->children[1],
- origin, radius, pEnum, context );
- }
- }
-
- return pEnum->EnumerateLeaf( - node - 1, context );
-}
-
-bool CToolBSPTree::EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, int context )
-{
- return EnumerateLeavesInSphere_R( 0, center, radius, pEnum, context );
-}
-
-
-//-----------------------------------------------------------------------------
-// Enumerate leaves along a ray
-//-----------------------------------------------------------------------------
-
-static bool EnumerateLeavesAlongRay_R( int node, Ray_t const& ray,
- Vector const& start, Vector const& end, ISpatialLeafEnumerator* pEnum, int context )
-{
- float front,back;
-
- while (node >= 0)
- {
- dnode_t* pNode = &dnodes[node];
- dplane_t* pPlane = &dplanes[pNode->planenum];
-
- if ( pPlane->type <= PLANE_Z )
- {
- front = start[pPlane->type] - pPlane->dist;
- back = end[pPlane->type] - pPlane->dist;
- }
- else
- {
- front = DotProduct(start, pPlane->normal) - pPlane->dist;
- back = DotProduct(end, pPlane->normal) - pPlane->dist;
- }
-
- if (front <= -TEST_EPSILON && back <= -TEST_EPSILON)
- {
- node = pNode->children[1];
- }
- else if (front >= TEST_EPSILON && back >= TEST_EPSILON)
- {
- node = pNode->children[0];
- }
- else
- {
- // test the front side first
- bool side = front < 0;
-
- // Compute intersection point based on the original ray
- float splitfrac;
- float denom = DotProduct( ray.m_Delta, pPlane->normal );
- if ( denom == 0.0f )
- {
- splitfrac = 1.0f;
- }
- else
- {
- splitfrac = ( pPlane->dist - DotProduct( ray.m_Start, pPlane->normal ) ) / denom;
- if (splitfrac < 0)
- splitfrac = 0;
- else if (splitfrac > 1)
- splitfrac = 1;
- }
-
- // Compute the split point
- Vector split;
- VectorMA( ray.m_Start, splitfrac, ray.m_Delta, split );
-
- bool r = EnumerateLeavesAlongRay_R (pNode->children[side], ray, start, split, pEnum, context );
- if (!r)
- return r;
- return EnumerateLeavesAlongRay_R (pNode->children[!side], ray, split, end, pEnum, context);
- }
- }
-
- return pEnum->EnumerateLeaf( - node - 1, context );
-}
-
-bool CToolBSPTree::EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context )
-{
- if (!ray.m_IsSwept)
- {
- Vector mins, maxs;
- VectorAdd( ray.m_Start, ray.m_Extents, maxs );
- VectorSubtract( ray.m_Start, ray.m_Extents, mins );
-
- return EnumerateLeavesInBox_R( 0, mins, maxs, pEnum, context );
- }
-
- // FIXME: Extruded ray not implemented yet
- Assert( ray.m_IsRay );
-
- Vector end;
- VectorAdd( ray.m_Start, ray.m_Delta, end );
- return EnumerateLeavesAlongRay_R( 0, ray, ray.m_Start, end, pEnum, context );
-}
-
-
-//-----------------------------------------------------------------------------
-// Singleton accessor
-//-----------------------------------------------------------------------------
-
-ISpatialQuery* ToolBSPTree()
-{
- static CToolBSPTree s_ToolBSPTree;
- return &s_ToolBSPTree;
-}
-
-
-
-//-----------------------------------------------------------------------------
-// Enumerates nodes in front to back order...
-//-----------------------------------------------------------------------------
-
-// FIXME: Do we want this in the IBSPTree interface?
-
-static bool EnumerateNodesAlongRay_R( int node, Ray_t const& ray, float start, float end,
- IBSPNodeEnumerator* pEnum, int context )
-{
- float front, back;
- float startDotN, deltaDotN;
-
- while (node >= 0)
- {
- dnode_t* pNode = &dnodes[node];
- dplane_t* pPlane = &dplanes[pNode->planenum];
-
- if ( pPlane->type <= PLANE_Z )
- {
- startDotN = ray.m_Start[pPlane->type];
- deltaDotN = ray.m_Delta[pPlane->type];
- }
- else
- {
- startDotN = DotProduct( ray.m_Start, pPlane->normal );
- deltaDotN = DotProduct( ray.m_Delta, pPlane->normal );
- }
-
- front = startDotN + start * deltaDotN - pPlane->dist;
- back = startDotN + end * deltaDotN - pPlane->dist;
-
- if (front <= -TEST_EPSILON && back <= -TEST_EPSILON)
- {
- node = pNode->children[1];
- }
- else if (front >= TEST_EPSILON && back >= TEST_EPSILON)
- {
- node = pNode->children[0];
- }
- else
- {
- // test the front side first
- bool side = front < 0;
-
- // Compute intersection point based on the original ray
- float splitfrac;
- if ( deltaDotN == 0.0f )
- {
- splitfrac = 1.0f;
- }
- else
- {
- splitfrac = ( pPlane->dist - startDotN ) / deltaDotN;
- if (splitfrac < 0.0f)
- splitfrac = 0.0f;
- else if (splitfrac > 1.0f)
- splitfrac = 1.0f;
- }
-
- bool r = EnumerateNodesAlongRay_R (pNode->children[side], ray, start, splitfrac, pEnum, context );
- if (!r)
- return r;
-
- // Visit the node...
- if (!pEnum->EnumerateNode( node, ray, splitfrac, context ))
- return false;
-
- return EnumerateNodesAlongRay_R (pNode->children[!side], ray, splitfrac, end, pEnum, context);
- }
- }
-
- // Visit the leaf...
- return pEnum->EnumerateLeaf( - node - 1, ray, start, end, context );
-}
-
-
-bool EnumerateNodesAlongRay( Ray_t const& ray, IBSPNodeEnumerator* pEnum, int context )
-{
- Vector end;
- VectorAdd( ray.m_Start, ray.m_Delta, end );
- return EnumerateNodesAlongRay_R( 0, ray, 0.0f, 1.0f, pEnum, context );
-}
-
-
-//-----------------------------------------------------------------------------
-// Helps us find all leaves associated with a particular cluster
-//-----------------------------------------------------------------------------
-CUtlVector<clusterlist_t> g_ClusterLeaves;
-
-void BuildClusterTable( void )
-{
- int i, j;
- int leafCount;
- int leafList[MAX_MAP_LEAFS];
-
- g_ClusterLeaves.SetCount( dvis->numclusters );
- for ( i = 0; i < dvis->numclusters; i++ )
- {
- leafCount = 0;
- for ( j = 0; j < numleafs; j++ )
- {
- if ( dleafs[j].cluster == i )
- {
- leafList[ leafCount ] = j;
- leafCount++;
- }
- }
-
- g_ClusterLeaves[i].leafCount = leafCount;
- if ( leafCount )
- {
- g_ClusterLeaves[i].leafs.SetCount( leafCount );
- memcpy( g_ClusterLeaves[i].leafs.Base(), leafList, sizeof(int) * leafCount );
- }
- }
-}
-
-// There's a version of this in host.cpp!!! Make sure that they match.
-void GetPlatformMapPath( const char *pMapPath, char *pPlatformMapPath, int dxlevel, int maxLength )
-{
- Q_StripExtension( pMapPath, pPlatformMapPath, maxLength );
-
-// if( dxlevel <= 60 )
-// {
-// Q_strncat( pPlatformMapPath, "_dx60", maxLength, COPY_ALL_CHARACTERS );
-// }
-
- Q_strncat( pPlatformMapPath, ".bsp", maxLength, COPY_ALL_CHARACTERS );
-}
-
-// There's a version of this in checksum_engine.cpp!!! Make sure that they match.
-static bool CRC_MapFile(CRC32_t *crcvalue, const char *pszFileName)
-{
- byte chunk[1024];
- lump_t *curLump;
-
- FileHandle_t fp = g_pFileSystem->Open( pszFileName, "rb" );
- if ( !fp )
- return false;
-
- // CRC across all lumps except for the Entities lump
- for ( int l = 0; l < HEADER_LUMPS; ++l )
- {
- if (l == LUMP_ENTITIES)
- continue;
-
- curLump = &g_pBSPHeader->lumps[l];
- unsigned int nSize = curLump->filelen;
-
- g_pFileSystem->Seek( fp, curLump->fileofs, FILESYSTEM_SEEK_HEAD );
-
- // Now read in 1K chunks
- while ( nSize > 0 )
- {
- int nBytesRead = 0;
-
- if ( nSize > 1024 )
- nBytesRead = g_pFileSystem->Read( chunk, 1024, fp );
- else
- nBytesRead = g_pFileSystem->Read( chunk, nSize, fp );
-
- // If any data was received, CRC it.
- if ( nBytesRead > 0 )
- {
- nSize -= nBytesRead;
- CRC32_ProcessBuffer( crcvalue, chunk, nBytesRead );
- }
- else
- {
- g_pFileSystem->Close( fp );
- return false;
- }
- }
- }
-
- g_pFileSystem->Close( fp );
- return true;
-}
-
-
-void SetHDRMode( bool bHDR )
-{
- g_bHDR = bHDR;
- if ( bHDR )
- {
- pdlightdata = &dlightdataHDR;
- g_pLeafAmbientLighting = &g_LeafAmbientLightingHDR;
- g_pLeafAmbientIndex = &g_LeafAmbientIndexHDR;
- pNumworldlights = &numworldlightsHDR;
- dworldlights = dworldlightsHDR;
-#ifdef VRAD
- extern void VRadDetailProps_SetHDRMode( bool bHDR );
- VRadDetailProps_SetHDRMode( bHDR );
-#endif
- }
- else
- {
- pdlightdata = &dlightdataLDR;
- g_pLeafAmbientLighting = &g_LeafAmbientLightingLDR;
- g_pLeafAmbientIndex = &g_LeafAmbientIndexLDR;
- pNumworldlights = &numworldlightsLDR;
- dworldlights = dworldlightsLDR;
-#ifdef VRAD
- extern void VRadDetailProps_SetHDRMode( bool bHDR );
- VRadDetailProps_SetHDRMode( bHDR );
-#endif
- }
-}
-
-bool SwapVHV( void *pDestBase, void *pSrcBase )
-{
- byte *pDest = (byte*)pDestBase;
- byte *pSrc = (byte*)pSrcBase;
-
- HardwareVerts::FileHeader_t *pHdr = (HardwareVerts::FileHeader_t*)( g_bSwapOnLoad ? pDest : pSrc );
- g_Swap.SwapFieldsToTargetEndian<HardwareVerts::FileHeader_t>( (HardwareVerts::FileHeader_t*)pDest, (HardwareVerts::FileHeader_t*)pSrc );
- pSrc += sizeof(HardwareVerts::FileHeader_t);
- pDest += sizeof(HardwareVerts::FileHeader_t);
-
- // This swap is pretty format specific
- Assert( pHdr->m_nVersion == VHV_VERSION );
- if ( pHdr->m_nVersion != VHV_VERSION )
- return false;
-
- HardwareVerts::MeshHeader_t *pSrcMesh = (HardwareVerts::MeshHeader_t*)pSrc;
- HardwareVerts::MeshHeader_t *pDestMesh = (HardwareVerts::MeshHeader_t*)pDest;
- HardwareVerts::MeshHeader_t *pMesh = (HardwareVerts::MeshHeader_t*)( g_bSwapOnLoad ? pDest : pSrc );
- for ( int i = 0; i < pHdr->m_nMeshes; ++i, ++pMesh, ++pSrcMesh, ++pDestMesh )
- {
- g_Swap.SwapFieldsToTargetEndian( pDestMesh, pSrcMesh );
-
- pSrc = (byte*)pSrcBase + pMesh->m_nOffset;
- pDest = (byte*)pDestBase + pMesh->m_nOffset;
-
- // Swap as a buffer of integers
- // (source is bgra for an Intel swap to argb. PowerPC won't swap, so we need argb source.
- g_Swap.SwapBufferToTargetEndian<int>( (int*)pDest, (int*)pSrc, pMesh->m_nVertexes );
- }
- return true;
-}
-
-const char *ResolveStaticPropToModel( const char *pPropName )
-{
- // resolve back to static prop
- int iProp = -1;
-
- // filename should be sp_???.vhv or sp_hdr_???.vhv
- if ( V_strnicmp( pPropName, "sp_", 3 ) )
- {
- return NULL;
- }
- const char *pPropNumber = V_strrchr( pPropName, '_' );
- if ( pPropNumber )
- {
- sscanf( pPropNumber+1, "%d.vhv", &iProp );
- }
- else
- {
- return NULL;
- }
-
- // look up the prop to get to the actual model
- if ( iProp < 0 || iProp >= g_StaticPropInstances.Count() )
- {
- // prop out of range
- return NULL;
- }
- int iModel = g_StaticPropInstances[iProp];
- if ( iModel < 0 || iModel >= g_StaticPropNames.Count() )
- {
- // model out of range
- return NULL;
- }
-
- return g_StaticPropNames[iModel].String();
-}
-
-//-----------------------------------------------------------------------------
-// Iterate files in pak file, distribute to converters
-// pak file will be ready for serialization upon completion
-//-----------------------------------------------------------------------------
-void ConvertPakFileContents( const char *pInFilename )
-{
- IZip *newPakFile = IZip::CreateZip( NULL );
-
- CUtlBuffer sourceBuf;
- CUtlBuffer targetBuf;
- bool bConverted;
- CUtlVector< CUtlString > hdrFiles;
-
- int id = -1;
- int fileSize;
- while ( 1 )
- {
- char relativeName[MAX_PATH];
- id = GetNextFilename( GetPakFile(), id, relativeName, sizeof( relativeName ), fileSize );
- if ( id == -1)
- break;
-
- bConverted = false;
- sourceBuf.Purge();
- targetBuf.Purge();
-
- const char* pExtension = V_GetFileExtension( relativeName );
- const char* pExt = 0;
-
- bool bOK = ReadFileFromPak( GetPakFile(), relativeName, false, sourceBuf );
- if ( !bOK )
- {
- Warning( "Failed to load '%s' from lump pak for conversion or copy in '%s'.\n", relativeName, pInFilename );
- continue;
- }
-
- if ( pExtension && !V_stricmp( pExtension, "vtf" ) )
- {
- bOK = g_pVTFConvertFunc( relativeName, sourceBuf, targetBuf, g_pCompressFunc );
- if ( !bOK )
- {
- Warning( "Failed to convert '%s' in '%s'.\n", relativeName, pInFilename );
- continue;
- }
-
- bConverted = true;
- pExt = ".vtf";
- }
- else if ( pExtension && !V_stricmp( pExtension, "vhv" ) )
- {
- CUtlBuffer tempBuffer;
- if ( g_pVHVFixupFunc )
- {
- // caller supplied a fixup
- const char *pModelName = ResolveStaticPropToModel( relativeName );
- if ( !pModelName )
- {
- Warning( "Static Prop '%s' failed to resolve actual model in '%s'.\n", relativeName, pInFilename );
- continue;
- }
-
- // output temp buffer may shrink, must use TellPut() to determine size
- bOK = g_pVHVFixupFunc( relativeName, pModelName, sourceBuf, tempBuffer );
- if ( !bOK )
- {
- Warning( "Failed to convert '%s' in '%s'.\n", relativeName, pInFilename );
- continue;
- }
- }
- else
- {
- // use the source buffer as-is
- tempBuffer.EnsureCapacity( sourceBuf.TellMaxPut() );
- tempBuffer.Put( sourceBuf.Base(), sourceBuf.TellMaxPut() );
- }
-
- // swap the VHV
- targetBuf.EnsureCapacity( tempBuffer.TellPut() );
- bOK = SwapVHV( targetBuf.Base(), tempBuffer.Base() );
- if ( !bOK )
- {
- Warning( "Failed to swap '%s' in '%s'.\n", relativeName, pInFilename );
- continue;
- }
- targetBuf.SeekPut( CUtlBuffer::SEEK_HEAD, tempBuffer.TellPut() );
-
- if ( g_pCompressFunc )
- {
- CUtlBuffer compressedBuffer;
- targetBuf.SeekGet( CUtlBuffer::SEEK_HEAD, sizeof( HardwareVerts::FileHeader_t ) );
- bool bCompressed = g_pCompressFunc( targetBuf, compressedBuffer );
- if ( bCompressed )
- {
- // copy all the header data off
- CUtlBuffer headerBuffer;
- headerBuffer.EnsureCapacity( sizeof( HardwareVerts::FileHeader_t ) );
- headerBuffer.Put( targetBuf.Base(), sizeof( HardwareVerts::FileHeader_t ) );
-
- // reform the target with the header and then the compressed data
- targetBuf.Clear();
- targetBuf.Put( headerBuffer.Base(), sizeof( HardwareVerts::FileHeader_t ) );
- targetBuf.Put( compressedBuffer.Base(), compressedBuffer.TellPut() );
- }
-
- targetBuf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
- }
-
- bConverted = true;
- pExt = ".vhv";
- }
-
- if ( !bConverted )
- {
- // straight copy
- AddBufferToPak( newPakFile, relativeName, sourceBuf.Base(), sourceBuf.TellMaxPut(), false );
- }
- else
- {
- // converted filename
- V_StripExtension( relativeName, relativeName, sizeof( relativeName ) );
- V_strcat( relativeName, ".360", sizeof( relativeName ) );
- V_strcat( relativeName, pExt, sizeof( relativeName ) );
- AddBufferToPak( newPakFile, relativeName, targetBuf.Base(), targetBuf.TellMaxPut(), false );
- }
-
- if ( V_stristr( relativeName, ".hdr" ) || V_stristr( relativeName, "_hdr" ) )
- {
- hdrFiles.AddToTail( relativeName );
- }
-
- DevMsg( "Created '%s' in lump pak in '%s'.\n", relativeName, pInFilename );
- }
-
- // strip ldr version of hdr files
- for ( int i=0; i<hdrFiles.Count(); i++ )
- {
- char ldrFileName[MAX_PATH];
-
- strcpy( ldrFileName, hdrFiles[i].String() );
-
- char *pHDRExtension = V_stristr( ldrFileName, ".hdr" );
- if ( !pHDRExtension )
- {
- pHDRExtension = V_stristr( ldrFileName, "_hdr" );
- }
-
- if ( pHDRExtension )
- {
- // strip .hdr or _hdr to get ldr filename
- memcpy( pHDRExtension, pHDRExtension+4, strlen( pHDRExtension+4 )+1 );
-
- DevMsg( "Stripping LDR: %s\n", ldrFileName );
- newPakFile->RemoveFileFromZip( ldrFileName );
- }
- }
-
- // discard old pak in favor of new pak
- IZip::ReleaseZip( s_pakFile );
- s_pakFile = newPakFile;
-}
-
-void SetAlignedLumpPosition( int lumpnum, int alignment = LUMP_ALIGNMENT )
-{
- g_pBSPHeader->lumps[lumpnum].fileofs = AlignFilePosition( g_hBSPFile, alignment );
-}
-
-template< class T >
-int SwapLumpToDisk( int fieldType, int lumpnum )
-{
- if ( g_pBSPHeader->lumps[lumpnum].filelen == 0 )
- return 0;
-
- DevMsg( "Swapping %s\n", GetLumpName( lumpnum ) );
-
- // lump swap may expand, allocate enough expansion room
- void *pBuffer = malloc( 2*g_pBSPHeader->lumps[lumpnum].filelen );
-
- // CopyLumpInternal will handle the swap on load case
- unsigned int fieldSize = ( fieldType == FIELD_VECTOR ) ? sizeof(Vector) : sizeof(T);
- unsigned int count = CopyLumpInternal<T>( fieldType, lumpnum, (T*)pBuffer, g_pBSPHeader->lumps[lumpnum].version );
- g_pBSPHeader->lumps[lumpnum].filelen = count * fieldSize;
-
- if ( g_bSwapOnWrite )
- {
- // Swap the lump in place before writing
- switch( lumpnum )
- {
- case LUMP_VISIBILITY:
- SwapVisibilityLump( (byte*)pBuffer, (byte*)pBuffer, count );
- break;
-
- case LUMP_PHYSCOLLIDE:
- // SwapPhyscollideLump may change size
- SwapPhyscollideLump( (byte*)pBuffer, (byte*)pBuffer, count );
- g_pBSPHeader->lumps[lumpnum].filelen = count;
- break;
-
- case LUMP_PHYSDISP:
- SwapPhysdispLump( (byte*)pBuffer, (byte*)pBuffer, count );
- break;
-
- default:
- g_Swap.SwapBufferToTargetEndian( (T*)pBuffer, (T*)pBuffer, g_pBSPHeader->lumps[lumpnum].filelen / sizeof(T) );
- break;
- }
- }
-
- SetAlignedLumpPosition( lumpnum );
- SafeWrite( g_hBSPFile, pBuffer, g_pBSPHeader->lumps[lumpnum].filelen );
-
- free( pBuffer );
-
- return g_pBSPHeader->lumps[lumpnum].filelen;
-}
-
-template< class T >
-int SwapLumpToDisk( int lumpnum )
-{
- if ( g_pBSPHeader->lumps[lumpnum].filelen == 0 || g_Lumps.bLumpParsed[lumpnum] )
- return 0;
-
- DevMsg( "Swapping %s\n", GetLumpName( lumpnum ) );
-
- // lump swap may expand, allocate enough room
- void *pBuffer = malloc( 2*g_pBSPHeader->lumps[lumpnum].filelen );
-
- // CopyLumpInternal will handle the swap on load case
- int count = CopyLumpInternal<T>( lumpnum, (T*)pBuffer, g_pBSPHeader->lumps[lumpnum].version );
- g_pBSPHeader->lumps[lumpnum].filelen = count * sizeof(T);
-
- if ( g_bSwapOnWrite )
- {
- // Swap the lump in place before writing
- g_Swap.SwapFieldsToTargetEndian( (T*)pBuffer, (T*)pBuffer, count );
- }
-
- SetAlignedLumpPosition( lumpnum );
- SafeWrite( g_hBSPFile, pBuffer, g_pBSPHeader->lumps[lumpnum].filelen );
- free( pBuffer );
-
- return g_pBSPHeader->lumps[lumpnum].filelen;
-}
-
-void SwapLeafAmbientLightingLumpToDisk()
-{
- if ( HasLump( LUMP_LEAF_AMBIENT_INDEX ) || HasLump( LUMP_LEAF_AMBIENT_INDEX_HDR ) )
- {
- // current version, swap in place
- if ( HasLump( LUMP_LEAF_AMBIENT_INDEX_HDR ) )
- {
- // write HDR
- SwapLumpToDisk< dleafambientlighting_t >( LUMP_LEAF_AMBIENT_LIGHTING_HDR );
- SwapLumpToDisk< dleafambientindex_t >( LUMP_LEAF_AMBIENT_INDEX_HDR );
-
- // cull LDR
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].filelen = 0;
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX].filelen = 0;
- }
- else
- {
- // no HDR, keep LDR version
- SwapLumpToDisk< dleafambientlighting_t >( LUMP_LEAF_AMBIENT_LIGHTING );
- SwapLumpToDisk< dleafambientindex_t >( LUMP_LEAF_AMBIENT_INDEX );
- }
- }
- else
- {
- // older ambient lighting version (before index)
- // load older ambient lighting into memory and build ambient/index
- // an older leaf version would have already built the new LDR leaf ambient/index
- int numLeafs = g_pBSPHeader->lumps[LUMP_LEAFS].filelen / sizeof( dleaf_t );
- LoadLeafAmbientLighting( numLeafs );
-
- if ( HasLump( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) )
- {
- DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) );
- DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAF_AMBIENT_INDEX_HDR ) );
-
- // write HDR
- if ( g_bSwapOnWrite )
- {
- g_Swap.SwapFieldsToTargetEndian( g_LeafAmbientLightingHDR.Base(), g_LeafAmbientLightingHDR.Count() );
- g_Swap.SwapFieldsToTargetEndian( g_LeafAmbientIndexHDR.Base(), g_LeafAmbientIndexHDR.Count() );
- }
-
- SetAlignedLumpPosition( LUMP_LEAF_AMBIENT_LIGHTING_HDR );
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING_HDR].version = LUMP_LEAF_AMBIENT_LIGHTING_VERSION;
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING_HDR].filelen = g_LeafAmbientLightingHDR.Count() * sizeof( dleafambientlighting_t );
- SafeWrite( g_hBSPFile, g_LeafAmbientLightingHDR.Base(), g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING_HDR].filelen );
-
- SetAlignedLumpPosition( LUMP_LEAF_AMBIENT_INDEX_HDR );
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX_HDR].filelen = g_LeafAmbientIndexHDR.Count() * sizeof( dleafambientindex_t );
- SafeWrite( g_hBSPFile, g_LeafAmbientIndexHDR.Base(), g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX_HDR].filelen );
-
- // mark as processed
- g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_LIGHTING_HDR] = true;
- g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_INDEX_HDR] = true;
-
- // cull LDR
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].filelen = 0;
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX].filelen = 0;
- }
- else
- {
- // no HDR, keep LDR version
- DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAF_AMBIENT_LIGHTING ) );
- DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAF_AMBIENT_INDEX ) );
-
- if ( g_bSwapOnWrite )
- {
- g_Swap.SwapFieldsToTargetEndian( g_LeafAmbientLightingLDR.Base(), g_LeafAmbientLightingLDR.Count() );
- g_Swap.SwapFieldsToTargetEndian( g_LeafAmbientIndexLDR.Base(), g_LeafAmbientIndexLDR.Count() );
- }
-
- SetAlignedLumpPosition( LUMP_LEAF_AMBIENT_LIGHTING );
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].version = LUMP_LEAF_AMBIENT_LIGHTING_VERSION;
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].filelen = g_LeafAmbientLightingLDR.Count() * sizeof( dleafambientlighting_t );
- SafeWrite( g_hBSPFile, g_LeafAmbientLightingLDR.Base(), g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].filelen );
-
- SetAlignedLumpPosition( LUMP_LEAF_AMBIENT_INDEX );
- g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX].filelen = g_LeafAmbientIndexLDR.Count() * sizeof( dleafambientindex_t );
- SafeWrite( g_hBSPFile, g_LeafAmbientIndexLDR.Base(), g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX].filelen );
-
- // mark as processed
- g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_LIGHTING] = true;
- g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_INDEX] = true;
- }
-
- g_LeafAmbientLightingLDR.Purge();
- g_LeafAmbientIndexLDR.Purge();
- g_LeafAmbientLightingHDR.Purge();
- g_LeafAmbientIndexHDR.Purge();
- }
-}
-
-void SwapLeafLumpToDisk( void )
-{
- DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAFS ) );
-
- // load the leafs
- int count = LoadLeafs();
- if ( g_bSwapOnWrite )
- {
- g_Swap.SwapFieldsToTargetEndian( dleafs, count );
- }
-
- bool bOldLeafVersion = ( LumpVersion( LUMP_LEAFS ) == 0 );
- if ( bOldLeafVersion )
- {
- // version has been converted in the load process
- // not updating the version ye, SwapLeafAmbientLightingLumpToDisk() can detect
- g_pBSPHeader->lumps[LUMP_LEAFS].filelen = count * sizeof( dleaf_t );
- }
-
- SetAlignedLumpPosition( LUMP_LEAFS );
- SafeWrite( g_hBSPFile, dleafs, g_pBSPHeader->lumps[LUMP_LEAFS].filelen );
-
- SwapLeafAmbientLightingLumpToDisk();
-
- if ( bOldLeafVersion )
- {
- // version has been converted in the load process
- // can now safely change
- g_pBSPHeader->lumps[LUMP_LEAFS].version = 1;
- }
-
-#if defined( BSP_USE_LESS_MEMORY )
- if ( dleafs )
- {
- free( dleafs );
- dleafs = NULL;
- }
-#endif
-}
-
-void SwapOcclusionLumpToDisk( void )
-{
- DevMsg( "Swapping %s\n", GetLumpName( LUMP_OCCLUSION ) );
-
- LoadOcclusionLump();
- SetAlignedLumpPosition( LUMP_OCCLUSION );
- AddOcclusionLump();
-}
-
-void SwapPakfileLumpToDisk( const char *pInFilename )
-{
- DevMsg( "Swapping %s\n", GetLumpName( LUMP_PAKFILE ) );
-
- byte *pakbuffer = NULL;
- int paksize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, ( void ** )&pakbuffer );
- if ( paksize > 0 )
- {
- GetPakFile()->ActivateByteSwapping( IsX360() );
- GetPakFile()->ParseFromBuffer( pakbuffer, paksize );
-
- ConvertPakFileContents( pInFilename );
- }
- free( pakbuffer );
-
- SetAlignedLumpPosition( LUMP_PAKFILE, XBOX_DVD_SECTORSIZE );
- WritePakFileLump();
-
- ReleasePakFileLumps();
-}
-
-void SwapGameLumpsToDisk( void )
-{
- DevMsg( "Swapping %s\n", GetLumpName( LUMP_GAME_LUMP ) );
-
- g_GameLumps.ParseGameLump( g_pBSPHeader );
- SetAlignedLumpPosition( LUMP_GAME_LUMP );
- AddGameLumps();
-}
-
-//-----------------------------------------------------------------------------
-// Generate a table of all static props, used for resolving static prop lighting
-// files back to their actual mdl.
-//-----------------------------------------------------------------------------
-void BuildStaticPropNameTable()
-{
- g_StaticPropNames.Purge();
- g_StaticPropInstances.Purge();
-
- g_GameLumps.ParseGameLump( g_pBSPHeader );
-
- GameLumpHandle_t hGameLump = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS );
- if ( hGameLump != g_GameLumps.InvalidGameLump() )
- {
- int nVersion = g_GameLumps.GetGameLumpVersion( hGameLump );
- if ( nVersion < 4 )
- {
- // old unsupported version
- return;
- }
-
- if ( nVersion != 4 && nVersion != 5 && nVersion != 6 )
- {
- Error( "Unknown Static Prop Lump version %d!\n", nVersion );
- }
-
- byte *pGameLumpData = (byte *)g_GameLumps.GetGameLump( hGameLump );
- if ( pGameLumpData && g_GameLumps.GameLumpSize( hGameLump ) )
- {
- // get the model dictionary
- int count = ((int *)pGameLumpData)[0];
- pGameLumpData += sizeof( int );
- StaticPropDictLump_t *pStaticPropDictLump = (StaticPropDictLump_t *)pGameLumpData;
- for ( int i = 0; i < count; i++ )
- {
- g_StaticPropNames.AddToTail( pStaticPropDictLump[i].m_Name );
- }
- pGameLumpData += count * sizeof( StaticPropDictLump_t );
-
- // skip the leaf list
- count = ((int *)pGameLumpData)[0];
- pGameLumpData += sizeof( int );
- pGameLumpData += count * sizeof( StaticPropLeafLump_t );
-
- // get the instances
- count = ((int *)pGameLumpData)[0];
- pGameLumpData += sizeof( int );
- for ( int i = 0; i < count; i++ )
- {
- int propType;
- if ( nVersion == 4 )
- {
- propType = ((StaticPropLumpV4_t *)pGameLumpData)->m_PropType;
- pGameLumpData += sizeof( StaticPropLumpV4_t );
- }
- else if ( nVersion == 5 )
- {
- propType = ((StaticPropLumpV5_t *)pGameLumpData)->m_PropType;
- pGameLumpData += sizeof( StaticPropLumpV5_t );
- }
- else
- {
- propType = ((StaticPropLump_t *)pGameLumpData)->m_PropType;
- pGameLumpData += sizeof( StaticPropLump_t );
- }
- g_StaticPropInstances.AddToTail( propType );
- }
- }
- }
-
- g_GameLumps.DestroyAllGameLumps();
-}
-
-int AlignBuffer( CUtlBuffer &buffer, int alignment )
-{
- unsigned int newPosition = AlignValue( buffer.TellPut(), alignment );
- int padLength = newPosition - buffer.TellPut();
- for ( int i = 0; i<padLength; i++ )
- {
- buffer.PutChar( '\0' );
- }
- return buffer.TellPut();
-}
-
-struct SortedLump_t
-{
- int lumpNum;
- lump_t *pLump;
-};
-
-int SortLumpsByOffset( const SortedLump_t *pSortedLumpA, const SortedLump_t *pSortedLumpB )
-{
- int fileOffsetA = pSortedLumpA->pLump->fileofs;
- int fileOffsetB = pSortedLumpB->pLump->fileofs;
-
- int fileSizeA = pSortedLumpA->pLump->filelen;
- int fileSizeB = pSortedLumpB->pLump->filelen;
-
- // invalid or empty lumps get sorted together
- if ( !fileSizeA )
- {
- fileOffsetA = 0;
- }
- if ( !fileSizeB )
- {
- fileOffsetB = 0;
- }
-
- // compare by offset, want ascending
- if ( fileOffsetA < fileOffsetB )
- {
- return -1;
- }
- else if ( fileOffsetA > fileOffsetB )
- {
- return 1;
- }
-
- return 0;
-}
-
-bool CompressGameLump( dheader_t *pInBSPHeader, dheader_t *pOutBSPHeader, CUtlBuffer &outputBuffer, CompressFunc_t pCompressFunc )
-{
- CByteswap byteSwap;
-
- dgamelumpheader_t* pInGameLumpHeader = (dgamelumpheader_t*)(((byte *)pInBSPHeader) + pInBSPHeader->lumps[LUMP_GAME_LUMP].fileofs);
- dgamelump_t* pInGameLump = (dgamelump_t*)(pInGameLumpHeader + 1);
-
- byteSwap.ActivateByteSwapping( true );
- byteSwap.SwapFieldsToTargetEndian( pInGameLumpHeader );
- byteSwap.SwapFieldsToTargetEndian( pInGameLump, pInGameLumpHeader->lumpCount );
-
- unsigned int newOffset = outputBuffer.TellPut();
- outputBuffer.Put( pInGameLumpHeader, sizeof( dgamelumpheader_t ) );
- outputBuffer.Put( pInGameLump, pInGameLumpHeader->lumpCount * sizeof( dgamelump_t ) );
-
- dgamelumpheader_t* pOutGameLumpHeader = (dgamelumpheader_t*)((byte *)outputBuffer.Base() + newOffset);
- dgamelump_t* pOutGameLump = (dgamelump_t*)(pOutGameLumpHeader + 1);
-
- // add a dummy terminal gamelump
- // purposely NOT updating the .filelen to reflect the compressed size, but leaving as original size
- // callers use the next entry offset to determine compressed size
- pOutGameLumpHeader->lumpCount++;
- dgamelump_t dummyLump = { 0 };
- outputBuffer.Put( &dummyLump, sizeof( dgamelump_t ) );
-
- for ( int i = 0; i < pInGameLumpHeader->lumpCount; i++ )
- {
- CUtlBuffer inputBuffer;
- CUtlBuffer compressedBuffer;
-
- pOutGameLump[i].fileofs = AlignBuffer( outputBuffer, 4 );
-
- if ( pInGameLump[i].filelen )
- {
- inputBuffer.SetExternalBuffer( ((byte *)pInBSPHeader) + pInGameLump[i].fileofs, pInGameLump[i].filelen, pInGameLump[i].filelen );
-
- bool bCompressed = pCompressFunc( inputBuffer, compressedBuffer );
- if ( bCompressed )
- {
- pOutGameLump[i].flags |= GAMELUMPFLAG_COMPRESSED;
-
- outputBuffer.Put( compressedBuffer.Base(), compressedBuffer.TellPut() );
- compressedBuffer.Purge();
- }
- else
- {
- // as is
- outputBuffer.Put( inputBuffer.Base(), inputBuffer.TellPut() );
- }
- }
- }
-
- // fix the dummy terminal lump
- int lastLump = pOutGameLumpHeader->lumpCount-1;
- pOutGameLump[lastLump].fileofs = outputBuffer.TellPut();
-
- // fix the output for 360, swapping it back
- byteSwap.SwapFieldsToTargetEndian( pOutGameLump, pOutGameLumpHeader->lumpCount );
- byteSwap.SwapFieldsToTargetEndian( pOutGameLumpHeader );
-
- pOutBSPHeader->lumps[LUMP_GAME_LUMP].fileofs = newOffset;
- pOutBSPHeader->lumps[LUMP_GAME_LUMP].filelen = outputBuffer.TellPut() - newOffset;
-
- return true;
-}
-
-bool CompressBSP( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer, CompressFunc_t pCompressFunc )
-{
- CByteswap byteSwap;
-
- dheader_t *pInBSPHeader = (dheader_t *)inputBuffer.Base();
- if ( pInBSPHeader->ident != BigLong( IDBSPHEADER ) || !pCompressFunc )
- {
- // only compress 360 bsp's
- return false;
- }
-
- // bsp is 360, swap the header back
- byteSwap.ActivateByteSwapping( true );
- byteSwap.SwapFieldsToTargetEndian( pInBSPHeader );
-
- // output will be smaller, use input size as upper bound
- outputBuffer.EnsureCapacity( inputBuffer.TellMaxPut() );
- outputBuffer.Put( pInBSPHeader, sizeof( dheader_t ) );
-
- dheader_t *pOutBSPHeader = (dheader_t *)outputBuffer.Base();
-
- // must adhere to input lump's offset order and process according to that, NOT lump num
- // sort by offset order
- CUtlVector< SortedLump_t > sortedLumps;
- for ( int i = 0; i < HEADER_LUMPS; i++ )
- {
- int iIndex = sortedLumps.AddToTail();
- sortedLumps[iIndex].lumpNum = i;
- sortedLumps[iIndex].pLump = &pInBSPHeader->lumps[i];
- }
- sortedLumps.Sort( SortLumpsByOffset );
-
- // iterate in sorted order
- for ( int i = 0; i < HEADER_LUMPS; ++i )
- {
- SortedLump_t *pSortedLump = &sortedLumps[i];
- int lumpNum = pSortedLump->lumpNum;
-
- if ( !pSortedLump->pLump->filelen )
- {
- // degenerate
- pOutBSPHeader->lumps[lumpNum].fileofs = 0;
- }
- else
- {
- int alignment = 4;
- if ( lumpNum == LUMP_PAKFILE )
- {
- alignment = 2048;
- }
- unsigned int newOffset = AlignBuffer( outputBuffer, alignment );
-
- // only set by compressed lumps, hides the uncompressed size
- *((unsigned int *)pOutBSPHeader->lumps[lumpNum].fourCC) = 0;
-
- CUtlBuffer inputBuffer;
- inputBuffer.SetExternalBuffer( ((byte *)pInBSPHeader) + pSortedLump->pLump->fileofs, pSortedLump->pLump->filelen, pSortedLump->pLump->filelen );
-
- if ( lumpNum == LUMP_GAME_LUMP )
- {
- // the game lump has to have each of its components individually compressed
- CompressGameLump( pInBSPHeader, pOutBSPHeader, outputBuffer, pCompressFunc );
- }
- else if ( lumpNum == LUMP_PAKFILE )
- {
- // add as is
- pOutBSPHeader->lumps[lumpNum].fileofs = newOffset;
- outputBuffer.Put( inputBuffer.Base(), inputBuffer.TellPut() );
- }
- else
- {
- CUtlBuffer compressedBuffer;
- bool bCompressed = pCompressFunc( inputBuffer, compressedBuffer );
- if ( bCompressed )
- {
- // placing the uncompressed size in the unused fourCC, will decode at runtime
- *((unsigned int *)pOutBSPHeader->lumps[lumpNum].fourCC) = BigLong( inputBuffer.TellPut() );
- pOutBSPHeader->lumps[lumpNum].filelen = compressedBuffer.TellPut();
- pOutBSPHeader->lumps[lumpNum].fileofs = newOffset;
- outputBuffer.Put( compressedBuffer.Base(), compressedBuffer.TellPut() );
- compressedBuffer.Purge();
- }
- else
- {
- // add as is
- pOutBSPHeader->lumps[lumpNum].fileofs = newOffset;
- outputBuffer.Put( inputBuffer.Base(), inputBuffer.TellPut() );
- }
- }
- }
- }
-
- // fix the output for 360, swapping it back
- byteSwap.SetTargetBigEndian( true );
- byteSwap.SwapFieldsToTargetEndian( pOutBSPHeader );
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// For all lumps in a bsp: Loads the lump from file A, swaps it, writes it to file B.
-// This limits the memory used for the swap process which helps the Xbox 360.
-//
-// NOTE: These lumps will be written to the file in exactly the order they appear here,
-// so they can be shifted around if desired for file access optimization.
-//-----------------------------------------------------------------------------
-bool SwapBSPFile( const char *pInFilename, const char *pOutFilename, bool bSwapOnLoad, VTFConvertFunc_t pVTFConvertFunc, VHVFixupFunc_t pVHVFixupFunc, CompressFunc_t pCompressFunc )
-{
- DevMsg( "Creating %s\n", pOutFilename );
-
- if ( !g_pFileSystem->FileExists( pInFilename ) )
- {
- Warning( "Error! Couldn't open input file %s - BSP swap failed!\n", pInFilename );
- return false;
- }
-
- g_hBSPFile = SafeOpenWrite( pOutFilename );
- if ( !g_hBSPFile )
- {
- Warning( "Error! Couldn't open output file %s - BSP swap failed!\n", pOutFilename );
- return false;
- }
-
- if ( !pVTFConvertFunc )
- {
- Warning( "Error! Missing VTF Conversion function\n" );
- return false;
- }
- g_pVTFConvertFunc = pVTFConvertFunc;
-
- // optional VHV fixup
- g_pVHVFixupFunc = pVHVFixupFunc;
-
- // optional compression callback
- g_pCompressFunc = pCompressFunc;
-
- // These must be mutually exclusive
- g_bSwapOnLoad = bSwapOnLoad;
- g_bSwapOnWrite = !bSwapOnLoad;
-
- g_Swap.ActivateByteSwapping( true );
-
- OpenBSPFile( pInFilename );
-
- // CRC the bsp first
- CRC32_t mapCRC;
- CRC32_Init(&mapCRC);
- if ( !CRC_MapFile( &mapCRC, pInFilename ) )
- {
- Warning( "Failed to CRC the bsp\n" );
- return false;
- }
-
- // hold a dictionary of all the static prop names
- // this is needed to properly convert any VHV files inside the pak lump
- BuildStaticPropNameTable();
-
- // Set the output file pointer after the header
- dheader_t dummyHeader = { 0 };
- SafeWrite( g_hBSPFile, &dummyHeader, sizeof( dheader_t ) );
-
- // To allow for alignment fixups, the lumps will be written to the
- // output file in the order they appear in this function.
-
- // NOTE: Flags for 360 !!!MUST!!! be first
- SwapLumpToDisk< dflagslump_t >( LUMP_MAP_FLAGS );
-
- // complex lump swaps first or for later contingent data
- SwapLeafLumpToDisk();
- SwapOcclusionLumpToDisk();
- SwapGameLumpsToDisk();
-
- // Strip dead or non relevant lumps
- g_pBSPHeader->lumps[LUMP_DISP_LIGHTMAP_ALPHAS].filelen = 0;
- g_pBSPHeader->lumps[LUMP_FACEIDS].filelen = 0;
-
- // Strip obsolete LDR in favor of HDR
- if ( SwapLumpToDisk<dface_t>( LUMP_FACES_HDR ) )
- {
- g_pBSPHeader->lumps[LUMP_FACES].filelen = 0;
- }
- else
- {
- // no HDR, keep LDR version
- SwapLumpToDisk<dface_t>( LUMP_FACES );
- }
-
- if ( SwapLumpToDisk<dworldlight_t>( LUMP_WORLDLIGHTS_HDR ) )
- {
- g_pBSPHeader->lumps[LUMP_WORLDLIGHTS].filelen = 0;
- }
- else
- {
- // no HDR, keep LDR version
- SwapLumpToDisk<dworldlight_t>( LUMP_WORLDLIGHTS );
- }
-
- // Simple lump swaps
- SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_PHYSDISP );
- SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_PHYSCOLLIDE );
- SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_VISIBILITY );
- SwapLumpToDisk<dmodel_t>( LUMP_MODELS );
- SwapLumpToDisk<dvertex_t>( LUMP_VERTEXES );
- SwapLumpToDisk<dplane_t>( LUMP_PLANES );
- SwapLumpToDisk<dnode_t>( LUMP_NODES );
- SwapLumpToDisk<texinfo_t>( LUMP_TEXINFO );
- SwapLumpToDisk<dtexdata_t>( LUMP_TEXDATA );
- SwapLumpToDisk<ddispinfo_t>( LUMP_DISPINFO );
- SwapLumpToDisk<CDispVert>( LUMP_DISP_VERTS );
- SwapLumpToDisk<CDispTri>( LUMP_DISP_TRIS );
- SwapLumpToDisk<char>( FIELD_CHARACTER, LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS );
- SwapLumpToDisk<CFaceMacroTextureInfo>( LUMP_FACE_MACRO_TEXTURE_INFO );
- SwapLumpToDisk<dprimitive_t>( LUMP_PRIMITIVES );
- SwapLumpToDisk<dprimvert_t>( LUMP_PRIMVERTS );
- SwapLumpToDisk<unsigned short>( FIELD_SHORT, LUMP_PRIMINDICES );
- SwapLumpToDisk<dface_t>( LUMP_ORIGINALFACES );
- SwapLumpToDisk<unsigned short>( FIELD_SHORT, LUMP_LEAFFACES );
- SwapLumpToDisk<unsigned short>( FIELD_SHORT, LUMP_LEAFBRUSHES );
- SwapLumpToDisk<int>( FIELD_INTEGER, LUMP_SURFEDGES );
- SwapLumpToDisk<dedge_t>( LUMP_EDGES );
- SwapLumpToDisk<dbrush_t>( LUMP_BRUSHES );
- SwapLumpToDisk<dbrushside_t>( LUMP_BRUSHSIDES );
- SwapLumpToDisk<darea_t>( LUMP_AREAS );
- SwapLumpToDisk<dareaportal_t>( LUMP_AREAPORTALS );
- SwapLumpToDisk<char>( FIELD_CHARACTER, LUMP_ENTITIES );
- SwapLumpToDisk<dleafwaterdata_t>( LUMP_LEAFWATERDATA );
- SwapLumpToDisk<float>( FIELD_VECTOR, LUMP_VERTNORMALS );
- SwapLumpToDisk<short>( FIELD_SHORT, LUMP_VERTNORMALINDICES );
- SwapLumpToDisk<float>( FIELD_VECTOR, LUMP_CLIPPORTALVERTS );
- SwapLumpToDisk<dcubemapsample_t>( LUMP_CUBEMAPS );
- SwapLumpToDisk<char>( FIELD_CHARACTER, LUMP_TEXDATA_STRING_DATA );
- SwapLumpToDisk<int>( FIELD_INTEGER, LUMP_TEXDATA_STRING_TABLE );
- SwapLumpToDisk<doverlay_t>( LUMP_OVERLAYS );
- SwapLumpToDisk<dwateroverlay_t>( LUMP_WATEROVERLAYS );
- SwapLumpToDisk<unsigned short>( FIELD_SHORT, LUMP_LEAFMINDISTTOWATER );
- SwapLumpToDisk<doverlayfade_t>( LUMP_OVERLAY_FADES );
-
-
- // NOTE: this data placed at the end for the sake of 360:
- {
- // NOTE: lighting must be the penultimate lump
- // (allows 360 to free this memory part-way through map loading)
- if ( SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_LIGHTING_HDR ) )
- {
- g_pBSPHeader->lumps[LUMP_LIGHTING].filelen = 0;
- }
- else
- {
- // no HDR, keep LDR version
- SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_LIGHTING );
- }
- // NOTE: Pakfile for 360 !!!MUST!!! be last
- SwapPakfileLumpToDisk( pInFilename );
- }
-
-
- // Store the crc in the flags lump version field
- g_pBSPHeader->lumps[LUMP_MAP_FLAGS].version = mapCRC;
-
- // Pad out the end of the file to a sector boundary for optimal IO
- AlignFilePosition( g_hBSPFile, XBOX_DVD_SECTORSIZE );
-
- // Warn of any lumps that didn't get swapped
- for ( int i = 0; i < HEADER_LUMPS; ++i )
- {
- if ( HasLump( i ) && !g_Lumps.bLumpParsed[i] )
- {
- // a new lump got added that needs to have a swap function
- Warning( "BSP: '%s', %s has no swap or copy function. Discarding!\n", pInFilename, GetLumpName(i) );
-
- // the data didn't get copied, so don't reference garbage
- g_pBSPHeader->lumps[i].filelen = 0;
- }
- }
-
- // Write the updated header
- g_pFileSystem->Seek( g_hBSPFile, 0, FILESYSTEM_SEEK_HEAD );
- WriteData( g_pBSPHeader );
- g_pFileSystem->Close( g_hBSPFile );
- g_hBSPFile = 0;
-
- // Cleanup
- g_Swap.ActivateByteSwapping( false );
-
- CloseBSPFile();
-
- g_StaticPropNames.Purge();
- g_StaticPropInstances.Purge();
-
- DevMsg( "Finished BSP Swap\n" );
-
- // caller provided compress func will further compress compatible lumps
- if ( pCompressFunc )
- {
- CUtlBuffer inputBuffer;
- if ( !g_pFileSystem->ReadFile( pOutFilename, NULL, inputBuffer ) )
- {
- Warning( "Error! Couldn't read file %s - final BSP compression failed!\n", pOutFilename );
- return false;
- }
-
- CUtlBuffer outputBuffer;
- if ( !CompressBSP( inputBuffer, outputBuffer, pCompressFunc ) )
- {
- Warning( "Error! Failed to compress BSP '%s'!\n", pOutFilename );
- return false;
- }
-
- g_hBSPFile = SafeOpenWrite( pOutFilename );
- if ( !g_hBSPFile )
- {
- Warning( "Error! Couldn't open output file %s - BSP swap failed!\n", pOutFilename );
- return false;
- }
- SafeWrite( g_hBSPFile, outputBuffer.Base(), outputBuffer.TellPut() );
- g_pFileSystem->Close( g_hBSPFile );
- g_hBSPFile = 0;
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Get the pak lump from a BSP
-//-----------------------------------------------------------------------------
-bool GetPakFileLump( const char *pBSPFilename, void **pPakData, int *pPakSize )
-{
- *pPakData = NULL;
- *pPakSize = 0;
-
- if ( !g_pFileSystem->FileExists( pBSPFilename ) )
- {
- Warning( "Error! Couldn't open file %s!\n", pBSPFilename );
- return false;
- }
-
- // determine endian nature
- dheader_t *pHeader;
- LoadFile( pBSPFilename, (void **)&pHeader );
- bool bSwap = ( pHeader->ident == BigLong( IDBSPHEADER ) );
- free( pHeader );
-
- g_bSwapOnLoad = bSwap;
- g_bSwapOnWrite = !bSwap;
-
- OpenBSPFile( pBSPFilename );
-
- if ( g_pBSPHeader->lumps[LUMP_PAKFILE].filelen )
- {
- *pPakSize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, pPakData );
- }
-
- CloseBSPFile();
-
- return true;
-}
-
-// compare function for qsort below
-static int LumpOffsetCompare( const void *pElem1, const void *pElem2 )
-{
- int lump1 = *(byte *)pElem1;
- int lump2 = *(byte *)pElem2;
-
- if ( lump1 != lump2 )
- {
- // force LUMP_MAP_FLAGS to be first, always
- if ( lump1 == LUMP_MAP_FLAGS )
- {
- return -1;
- }
- else if ( lump2 == LUMP_MAP_FLAGS )
- {
- return 1;
- }
-
- // force LUMP_PAKFILE to be last, always
- if ( lump1 == LUMP_PAKFILE )
- {
- return 1;
- }
- else if ( lump2 == LUMP_PAKFILE )
- {
- return -1;
- }
- }
-
- int fileOffset1 = g_pBSPHeader->lumps[lump1].fileofs;
- int fileOffset2 = g_pBSPHeader->lumps[lump2].fileofs;
-
- // invalid or empty lumps will get sorted together
- if ( !g_pBSPHeader->lumps[lump1].filelen )
- {
- fileOffset1 = 0;
- }
-
- if ( !g_pBSPHeader->lumps[lump2].filelen )
- {
- fileOffset2 = 0;
- }
-
- // compare by offset
- if ( fileOffset1 < fileOffset2 )
- {
- return -1;
- }
- else if ( fileOffset1 > fileOffset2 )
- {
- return 1;
- }
- return 0;
-}
-
-//-----------------------------------------------------------------------------
-// Replace the pak lump in a BSP
-//-----------------------------------------------------------------------------
-bool SetPakFileLump( const char *pBSPFilename, const char *pNewFilename, void *pPakData, int pakSize )
-{
- if ( !g_pFileSystem->FileExists( pBSPFilename ) )
- {
- Warning( "Error! Couldn't open file %s!\n", pBSPFilename );
- return false;
- }
-
- // determine endian nature
- dheader_t *pHeader;
- LoadFile( pBSPFilename, (void **)&pHeader );
- bool bSwap = ( pHeader->ident == BigLong( IDBSPHEADER ) );
- free( pHeader );
-
- g_bSwapOnLoad = bSwap;
- g_bSwapOnWrite = bSwap;
-
- OpenBSPFile( pBSPFilename );
-
- // save a copy of the old header
- // generating a new bsp is a destructive operation
- dheader_t oldHeader;
- oldHeader = *g_pBSPHeader;
-
- g_hBSPFile = SafeOpenWrite( pNewFilename );
- if ( !g_hBSPFile )
- {
- return false;
- }
-
- // placeholder only, reset at conclusion
- WriteData( &oldHeader );
-
- // lumps must be reserialized in same relative offset order
- // build sorted order table
- int readOrder[HEADER_LUMPS];
- for ( int i=0; i<HEADER_LUMPS; i++ )
- {
- readOrder[i] = i;
- }
- qsort( readOrder, HEADER_LUMPS, sizeof( int ), LumpOffsetCompare );
-
- for ( int i = 0; i < HEADER_LUMPS; i++ )
- {
- int lump = readOrder[i];
-
- if ( lump == LUMP_PAKFILE )
- {
- // pak lump always written last, with special alignment
- continue;
- }
-
- int length = g_pBSPHeader->lumps[lump].filelen;
- if ( length )
- {
- // save the lump data
- int offset = g_pBSPHeader->lumps[lump].fileofs;
- SetAlignedLumpPosition( lump );
- SafeWrite( g_hBSPFile, (byte *)g_pBSPHeader + offset, length );
- }
- else
- {
- g_pBSPHeader->lumps[lump].fileofs = 0;
- }
- }
-
- // Always write the pak file at the end
- // Pad out the end of the file to a sector boundary for optimal IO
- g_pBSPHeader->lumps[LUMP_PAKFILE].fileofs = AlignFilePosition( g_hBSPFile, XBOX_DVD_SECTORSIZE );
- g_pBSPHeader->lumps[LUMP_PAKFILE].filelen = pakSize;
- SafeWrite( g_hBSPFile, pPakData, pakSize );
-
- // Pad out the end of the file to a sector boundary for optimal IO
- AlignFilePosition( g_hBSPFile, XBOX_DVD_SECTORSIZE );
-
- // Write the updated header
- g_pFileSystem->Seek( g_hBSPFile, 0, FILESYSTEM_SEEK_HEAD );
- WriteData( g_pBSPHeader );
- g_pFileSystem->Close( g_hBSPFile );
-
- CloseBSPFile();
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Build a list of files that BSP owns, world/cubemap materials, static props, etc.
-//-----------------------------------------------------------------------------
-bool GetBSPDependants( const char *pBSPFilename, CUtlVector< CUtlString > *pList )
-{
- if ( !g_pFileSystem->FileExists( pBSPFilename ) )
- {
- Warning( "Error! Couldn't open file %s!\n", pBSPFilename );
- return false;
- }
-
- // must be set, but exact hdr not critical for dependant traversal
- SetHDRMode( false );
-
- LoadBSPFile( pBSPFilename );
-
- char szBspName[MAX_PATH];
- V_FileBase( pBSPFilename, szBspName, sizeof( szBspName ) );
- V_SetExtension( szBspName, ".bsp", sizeof( szBspName ) );
-
- // get embedded pak files, and internals
- char szFilename[MAX_PATH];
- int fileSize;
- int fileId = -1;
- for ( ;; )
- {
- fileId = GetPakFile()->GetNextFilename( fileId, szFilename, sizeof( szFilename ), fileSize );
- if ( fileId == -1 )
- {
- break;
- }
- pList->AddToTail( szFilename );
- }
-
- // get all the world materials
- for ( int i=0; i<numtexdata; i++ )
- {
- const char *pName = TexDataStringTable_GetString( dtexdata[i].nameStringTableID );
- V_ComposeFileName( "materials", pName, szFilename, sizeof( szFilename ) );
- V_SetExtension( szFilename, ".vmt", sizeof( szFilename ) );
- pList->AddToTail( szFilename );
- }
-
- // get all the static props
- GameLumpHandle_t hGameLump = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS );
- if ( hGameLump != g_GameLumps.InvalidGameLump() )
- {
- byte *pGameLumpData = (byte *)g_GameLumps.GetGameLump( hGameLump );
- if ( pGameLumpData && g_GameLumps.GameLumpSize( hGameLump ) )
- {
- int count = ((int *)pGameLumpData)[0];
- pGameLumpData += sizeof( int );
-
- StaticPropDictLump_t *pStaticPropDictLump = (StaticPropDictLump_t *)pGameLumpData;
- for ( int i=0; i<count; i++ )
- {
- pList->AddToTail( pStaticPropDictLump[i].m_Name );
- }
- }
- }
-
- // get all the detail props
- hGameLump = g_GameLumps.GetGameLumpHandle( GAMELUMP_DETAIL_PROPS );
- if ( hGameLump != g_GameLumps.InvalidGameLump() )
- {
- byte *pGameLumpData = (byte *)g_GameLumps.GetGameLump( hGameLump );
- if ( pGameLumpData && g_GameLumps.GameLumpSize( hGameLump ) )
- {
- int count = ((int *)pGameLumpData)[0];
- pGameLumpData += sizeof( int );
-
- DetailObjectDictLump_t *pDetailObjectDictLump = (DetailObjectDictLump_t *)pGameLumpData;
- for ( int i=0; i<count; i++ )
- {
- pList->AddToTail( pDetailObjectDictLump[i].m_Name );
- }
- pGameLumpData += count * sizeof( DetailObjectDictLump_t );
-
- if ( g_GameLumps.GetGameLumpVersion( hGameLump ) == 4 )
- {
- count = ((int *)pGameLumpData)[0];
- pGameLumpData += sizeof( int );
- if ( count )
- {
- // All detail prop sprites must lie in the material detail/detailsprites
- pList->AddToTail( "materials/detail/detailsprites.vmt" );
- }
- }
- }
- }
-
- UnloadBSPFile();
-
- return true;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// + +#include "cmdlib.h" +#include "mathlib/mathlib.h" +#include "bsplib.h" +#include "zip_utils.h" +#include "scriplib.h" +#include "utllinkedlist.h" +#include "bsptreedata.h" +#include "cmodel.h" +#include "gamebspfile.h" +#include "materialsystem/imaterial.h" +#include "materialsystem/hardwareverts.h" +#include "utlbuffer.h" +#include "utlrbtree.h" +#include "utlsymbol.h" +#include "utlstring.h" +#include "checksum_crc.h" +#include "physdll.h" +#include "tier0/dbg.h" +#include "lumpfiles.h" +#include "vtf/vtf.h" + +//============================================================================= + +// Boundary each lump should be aligned to +#define LUMP_ALIGNMENT 4 + +// Data descriptions for byte swapping - only needed +// for structures that are written to file for use by the game. +BEGIN_BYTESWAP_DATADESC( dheader_t ) + DEFINE_FIELD( ident, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_INTEGER ), + DEFINE_EMBEDDED_ARRAY( lumps, HEADER_LUMPS ), + DEFINE_FIELD( mapRevision, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( lump_t ) + DEFINE_FIELD( fileofs, FIELD_INTEGER ), + DEFINE_FIELD( filelen, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_INTEGER ), + DEFINE_ARRAY( fourCC, FIELD_CHARACTER, 4 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dflagslump_t ) + DEFINE_FIELD( m_LevelFlags, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dplane_t ) + DEFINE_FIELD( normal, FIELD_VECTOR ), + DEFINE_FIELD( dist, FIELD_FLOAT ), + DEFINE_FIELD( type, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dleaf_version_0_t ) + DEFINE_FIELD( contents, FIELD_INTEGER ), + DEFINE_FIELD( cluster, FIELD_SHORT ), + DEFINE_BITFIELD( bf, FIELD_SHORT, 16 ), + DEFINE_ARRAY( mins, FIELD_SHORT, 3 ), + DEFINE_ARRAY( maxs, FIELD_SHORT, 3 ), + DEFINE_FIELD( firstleafface, FIELD_SHORT ), + DEFINE_FIELD( numleaffaces, FIELD_SHORT ), + DEFINE_FIELD( firstleafbrush, FIELD_SHORT ), + DEFINE_FIELD( numleafbrushes, FIELD_SHORT ), + DEFINE_FIELD( leafWaterDataID, FIELD_SHORT ), + DEFINE_EMBEDDED( m_AmbientLighting ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dleaf_t ) + DEFINE_FIELD( contents, FIELD_INTEGER ), + DEFINE_FIELD( cluster, FIELD_SHORT ), + DEFINE_BITFIELD( bf, FIELD_SHORT, 16 ), + DEFINE_ARRAY( mins, FIELD_SHORT, 3 ), + DEFINE_ARRAY( maxs, FIELD_SHORT, 3 ), + DEFINE_FIELD( firstleafface, FIELD_SHORT ), + DEFINE_FIELD( numleaffaces, FIELD_SHORT ), + DEFINE_FIELD( firstleafbrush, FIELD_SHORT ), + DEFINE_FIELD( numleafbrushes, FIELD_SHORT ), + DEFINE_FIELD( leafWaterDataID, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( CompressedLightCube ) // array of 6 ColorRGBExp32 (3 bytes and 1 char) + DEFINE_ARRAY( m_Color, FIELD_CHARACTER, 6 * sizeof(ColorRGBExp32) ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dleafambientindex_t ) + DEFINE_FIELD( ambientSampleCount, FIELD_SHORT ), + DEFINE_FIELD( firstAmbientSample, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dleafambientlighting_t ) // array of 6 ColorRGBExp32 (3 bytes and 1 char) + DEFINE_EMBEDDED( cube ), + DEFINE_FIELD( x, FIELD_CHARACTER ), + DEFINE_FIELD( y, FIELD_CHARACTER ), + DEFINE_FIELD( z, FIELD_CHARACTER ), + DEFINE_FIELD( pad, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dvertex_t ) + DEFINE_FIELD( point, FIELD_VECTOR ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dnode_t ) + DEFINE_FIELD( planenum, FIELD_INTEGER ), + DEFINE_ARRAY( children, FIELD_INTEGER, 2 ), + DEFINE_ARRAY( mins, FIELD_SHORT, 3 ), + DEFINE_ARRAY( maxs, FIELD_SHORT, 3 ), + DEFINE_FIELD( firstface, FIELD_SHORT ), + DEFINE_FIELD( numfaces, FIELD_SHORT ), + DEFINE_FIELD( area, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( texinfo_t ) + DEFINE_ARRAY( textureVecsTexelsPerWorldUnits, FIELD_FLOAT, 2 * 4 ), + DEFINE_ARRAY( lightmapVecsLuxelsPerWorldUnits, FIELD_FLOAT, 2 * 4 ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( texdata, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dtexdata_t ) + DEFINE_FIELD( reflectivity, FIELD_VECTOR ), + DEFINE_FIELD( nameStringTableID, FIELD_INTEGER ), + DEFINE_FIELD( width, FIELD_INTEGER ), + DEFINE_FIELD( height, FIELD_INTEGER ), + DEFINE_FIELD( view_width, FIELD_INTEGER ), + DEFINE_FIELD( view_height, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( ddispinfo_t ) + DEFINE_FIELD( startPosition, FIELD_VECTOR ), + DEFINE_FIELD( m_iDispVertStart, FIELD_INTEGER ), + DEFINE_FIELD( m_iDispTriStart, FIELD_INTEGER ), + DEFINE_FIELD( power, FIELD_INTEGER ), + DEFINE_FIELD( minTess, FIELD_INTEGER ), + DEFINE_FIELD( smoothingAngle, FIELD_FLOAT ), + DEFINE_FIELD( contents, FIELD_INTEGER ), + DEFINE_FIELD( m_iMapFace, FIELD_SHORT ), + DEFINE_FIELD( m_iLightmapAlphaStart, FIELD_INTEGER ), + DEFINE_FIELD( m_iLightmapSamplePositionStart, FIELD_INTEGER ), + DEFINE_EMBEDDED_ARRAY( m_EdgeNeighbors, 4 ), + DEFINE_EMBEDDED_ARRAY( m_CornerNeighbors, 4 ), + DEFINE_ARRAY( m_AllowedVerts, FIELD_INTEGER, ddispinfo_t::ALLOWEDVERTS_SIZE ), // unsigned long +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( CDispNeighbor ) + DEFINE_EMBEDDED_ARRAY( m_SubNeighbors, 2 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( CDispCornerNeighbors ) + DEFINE_ARRAY( m_Neighbors, FIELD_SHORT, MAX_DISP_CORNER_NEIGHBORS ), + DEFINE_FIELD( m_nNeighbors, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( CDispSubNeighbor ) + DEFINE_FIELD( m_iNeighbor, FIELD_SHORT ), + DEFINE_FIELD( m_NeighborOrientation, FIELD_CHARACTER ), + DEFINE_FIELD( m_Span, FIELD_CHARACTER ), + DEFINE_FIELD( m_NeighborSpan, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( CDispVert ) + DEFINE_FIELD( m_vVector, FIELD_VECTOR ), + DEFINE_FIELD( m_flDist, FIELD_FLOAT ), + DEFINE_FIELD( m_flAlpha, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( CDispTri ) + DEFINE_FIELD( m_uiTags, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( CFaceMacroTextureInfo ) + DEFINE_FIELD( m_MacroTextureNameID, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dprimitive_t ) + DEFINE_FIELD( type, FIELD_CHARACTER ), + DEFINE_FIELD( firstIndex, FIELD_SHORT ), + DEFINE_FIELD( indexCount, FIELD_SHORT ), + DEFINE_FIELD( firstVert, FIELD_SHORT ), + DEFINE_FIELD( vertCount, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dprimvert_t ) + DEFINE_FIELD( pos, FIELD_VECTOR ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dface_t ) + DEFINE_FIELD( planenum, FIELD_SHORT ), + DEFINE_FIELD( side, FIELD_CHARACTER ), + DEFINE_FIELD( onNode, FIELD_CHARACTER ), + DEFINE_FIELD( firstedge, FIELD_INTEGER ), + DEFINE_FIELD( numedges, FIELD_SHORT ), + DEFINE_FIELD( texinfo, FIELD_SHORT ), + DEFINE_FIELD( dispinfo, FIELD_SHORT ), + DEFINE_FIELD( surfaceFogVolumeID, FIELD_SHORT ), + DEFINE_ARRAY( styles, FIELD_CHARACTER, MAXLIGHTMAPS ), + DEFINE_FIELD( lightofs, FIELD_INTEGER ), + DEFINE_FIELD( area, FIELD_FLOAT ), + DEFINE_ARRAY( m_LightmapTextureMinsInLuxels, FIELD_INTEGER, 2 ), + DEFINE_ARRAY( m_LightmapTextureSizeInLuxels, FIELD_INTEGER, 2 ), + DEFINE_FIELD( origFace, FIELD_INTEGER ), + DEFINE_FIELD( m_NumPrims, FIELD_SHORT ), + DEFINE_FIELD( firstPrimID, FIELD_SHORT ), + DEFINE_FIELD( smoothingGroups, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dfaceid_t ) + DEFINE_FIELD( hammerfaceid, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dbrush_t ) + DEFINE_FIELD( firstside, FIELD_INTEGER ), + DEFINE_FIELD( numsides, FIELD_INTEGER ), + DEFINE_FIELD( contents, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dbrushside_t ) + DEFINE_FIELD( planenum, FIELD_SHORT ), + DEFINE_FIELD( texinfo, FIELD_SHORT ), + DEFINE_FIELD( dispinfo, FIELD_SHORT ), + DEFINE_FIELD( bevel, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dedge_t ) + DEFINE_ARRAY( v, FIELD_SHORT, 2 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dmodel_t ) + DEFINE_FIELD( mins, FIELD_VECTOR ), + DEFINE_FIELD( maxs, FIELD_VECTOR ), + DEFINE_FIELD( origin, FIELD_VECTOR ), + DEFINE_FIELD( headnode, FIELD_INTEGER ), + DEFINE_FIELD( firstface, FIELD_INTEGER ), + DEFINE_FIELD( numfaces, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dphysmodel_t ) + DEFINE_FIELD( modelIndex, FIELD_INTEGER ), + DEFINE_FIELD( dataSize, FIELD_INTEGER ), + DEFINE_FIELD( keydataSize, FIELD_INTEGER ), + DEFINE_FIELD( solidCount, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dphysdisp_t ) + DEFINE_FIELD( numDisplacements, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( darea_t ) + DEFINE_FIELD( numareaportals, FIELD_INTEGER ), + DEFINE_FIELD( firstareaportal, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dareaportal_t ) + DEFINE_FIELD( m_PortalKey, FIELD_SHORT ), + DEFINE_FIELD( otherarea, FIELD_SHORT ), + DEFINE_FIELD( m_FirstClipPortalVert, FIELD_SHORT ), + DEFINE_FIELD( m_nClipPortalVerts, FIELD_SHORT ), + DEFINE_FIELD( planenum, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dworldlight_t ) + DEFINE_FIELD( origin, FIELD_VECTOR ), + DEFINE_FIELD( intensity, FIELD_VECTOR ), + DEFINE_FIELD( normal, FIELD_VECTOR ), + DEFINE_FIELD( cluster, FIELD_INTEGER ), + DEFINE_FIELD( type, FIELD_INTEGER ), // enumeration + DEFINE_FIELD( style, FIELD_INTEGER ), + DEFINE_FIELD( stopdot, FIELD_FLOAT ), + DEFINE_FIELD( stopdot2, FIELD_FLOAT ), + DEFINE_FIELD( exponent, FIELD_FLOAT ), + DEFINE_FIELD( radius, FIELD_FLOAT ), + DEFINE_FIELD( constant_attn, FIELD_FLOAT ), + DEFINE_FIELD( linear_attn, FIELD_FLOAT ), + DEFINE_FIELD( quadratic_attn, FIELD_FLOAT ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( texinfo, FIELD_INTEGER ), + DEFINE_FIELD( owner, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dleafwaterdata_t ) + DEFINE_FIELD( surfaceZ, FIELD_FLOAT ), + DEFINE_FIELD( minZ, FIELD_FLOAT ), + DEFINE_FIELD( surfaceTexInfoID, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( doccluderdata_t ) + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( firstpoly, FIELD_INTEGER ), + DEFINE_FIELD( polycount, FIELD_INTEGER ), + DEFINE_FIELD( mins, FIELD_VECTOR ), + DEFINE_FIELD( maxs, FIELD_VECTOR ), + DEFINE_FIELD( area, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( doccluderpolydata_t ) + DEFINE_FIELD( firstvertexindex, FIELD_INTEGER ), + DEFINE_FIELD( vertexcount, FIELD_INTEGER ), + DEFINE_FIELD( planenum, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dcubemapsample_t ) + DEFINE_ARRAY( origin, FIELD_INTEGER, 3 ), + DEFINE_FIELD( size, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( doverlay_t ) + DEFINE_FIELD( nId, FIELD_INTEGER ), + DEFINE_FIELD( nTexInfo, FIELD_SHORT ), + DEFINE_FIELD( m_nFaceCountAndRenderOrder, FIELD_SHORT ), + DEFINE_ARRAY( aFaces, FIELD_INTEGER, OVERLAY_BSP_FACE_COUNT ), + DEFINE_ARRAY( flU, FIELD_FLOAT, 2 ), + DEFINE_ARRAY( flV, FIELD_FLOAT, 2 ), + DEFINE_ARRAY( vecUVPoints, FIELD_VECTOR, 4 ), + DEFINE_FIELD( vecOrigin, FIELD_VECTOR ), + DEFINE_FIELD( vecBasisNormal, FIELD_VECTOR ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dwateroverlay_t ) + DEFINE_FIELD( nId, FIELD_INTEGER ), + DEFINE_FIELD( nTexInfo, FIELD_SHORT ), + DEFINE_FIELD( m_nFaceCountAndRenderOrder, FIELD_SHORT ), + DEFINE_ARRAY( aFaces, FIELD_INTEGER, WATEROVERLAY_BSP_FACE_COUNT ), + DEFINE_ARRAY( flU, FIELD_FLOAT, 2 ), + DEFINE_ARRAY( flV, FIELD_FLOAT, 2 ), + DEFINE_ARRAY( vecUVPoints, FIELD_VECTOR, 4 ), + DEFINE_FIELD( vecOrigin, FIELD_VECTOR ), + DEFINE_FIELD( vecBasisNormal, FIELD_VECTOR ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( doverlayfade_t ) + DEFINE_FIELD( flFadeDistMinSq, FIELD_FLOAT ), + DEFINE_FIELD( flFadeDistMaxSq, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dgamelumpheader_t ) + DEFINE_FIELD( lumpCount, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( dgamelump_t ) + DEFINE_FIELD( id, FIELD_INTEGER ), // GameLumpId_t + DEFINE_FIELD( flags, FIELD_SHORT ), + DEFINE_FIELD( version, FIELD_SHORT ), + DEFINE_FIELD( fileofs, FIELD_INTEGER ), + DEFINE_FIELD( filelen, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +// From gamebspfile.h +BEGIN_BYTESWAP_DATADESC( StaticPropDictLump_t ) + DEFINE_ARRAY( m_Name, FIELD_CHARACTER, STATIC_PROP_NAME_LENGTH ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( StaticPropLump_t ) + DEFINE_FIELD( m_Origin, FIELD_VECTOR ), + DEFINE_FIELD( m_Angles, FIELD_VECTOR ), // QAngle + DEFINE_FIELD( m_PropType, FIELD_SHORT ), + DEFINE_FIELD( m_FirstLeaf, FIELD_SHORT ), + DEFINE_FIELD( m_LeafCount, FIELD_SHORT ), + DEFINE_FIELD( m_Solid, FIELD_CHARACTER ), + DEFINE_FIELD( m_Flags, FIELD_CHARACTER ), + DEFINE_FIELD( m_Skin, FIELD_INTEGER ), + DEFINE_FIELD( m_FadeMinDist, FIELD_FLOAT ), + DEFINE_FIELD( m_FadeMaxDist, FIELD_FLOAT ), + DEFINE_FIELD( m_LightingOrigin, FIELD_VECTOR ), + DEFINE_FIELD( m_flForcedFadeScale, FIELD_FLOAT ), + DEFINE_FIELD( m_nMinDXLevel, FIELD_SHORT ), + DEFINE_FIELD( m_nMaxDXLevel, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( StaticPropLumpV4_t ) + DEFINE_FIELD( m_Origin, FIELD_VECTOR ), + DEFINE_FIELD( m_Angles, FIELD_VECTOR ), // QAngle + DEFINE_FIELD( m_PropType, FIELD_SHORT ), + DEFINE_FIELD( m_FirstLeaf, FIELD_SHORT ), + DEFINE_FIELD( m_LeafCount, FIELD_SHORT ), + DEFINE_FIELD( m_Solid, FIELD_CHARACTER ), + DEFINE_FIELD( m_Flags, FIELD_CHARACTER ), + DEFINE_FIELD( m_Skin, FIELD_INTEGER ), + DEFINE_FIELD( m_FadeMinDist, FIELD_FLOAT ), + DEFINE_FIELD( m_FadeMaxDist, FIELD_FLOAT ), + DEFINE_FIELD( m_LightingOrigin, FIELD_VECTOR ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( StaticPropLumpV5_t ) + DEFINE_FIELD( m_Origin, FIELD_VECTOR ), + DEFINE_FIELD( m_Angles, FIELD_VECTOR ), // QAngle + DEFINE_FIELD( m_PropType, FIELD_SHORT ), + DEFINE_FIELD( m_FirstLeaf, FIELD_SHORT ), + DEFINE_FIELD( m_LeafCount, FIELD_SHORT ), + DEFINE_FIELD( m_Solid, FIELD_CHARACTER ), + DEFINE_FIELD( m_Flags, FIELD_CHARACTER ), + DEFINE_FIELD( m_Skin, FIELD_INTEGER ), + DEFINE_FIELD( m_FadeMinDist, FIELD_FLOAT ), + DEFINE_FIELD( m_FadeMaxDist, FIELD_FLOAT ), + DEFINE_FIELD( m_LightingOrigin, FIELD_VECTOR ), + DEFINE_FIELD( m_flForcedFadeScale, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( StaticPropLeafLump_t ) + DEFINE_FIELD( m_Leaf, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( DetailObjectDictLump_t ) + DEFINE_ARRAY( m_Name, FIELD_CHARACTER, DETAIL_NAME_LENGTH ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( DetailObjectLump_t ) + DEFINE_FIELD( m_Origin, FIELD_VECTOR ), + DEFINE_FIELD( m_Angles, FIELD_VECTOR ), // QAngle + DEFINE_FIELD( m_DetailModel, FIELD_SHORT ), + DEFINE_FIELD( m_Leaf, FIELD_SHORT ), + DEFINE_ARRAY( m_Lighting, FIELD_CHARACTER, 4 ), // ColorRGBExp32 + DEFINE_FIELD( m_LightStyles, FIELD_INTEGER ), + DEFINE_FIELD( m_LightStyleCount, FIELD_CHARACTER ), + DEFINE_FIELD( m_SwayAmount, FIELD_CHARACTER ), + DEFINE_FIELD( m_ShapeAngle, FIELD_CHARACTER ), + DEFINE_FIELD( m_ShapeSize, FIELD_CHARACTER ), + DEFINE_FIELD( m_Orientation, FIELD_CHARACTER ), + DEFINE_ARRAY( m_Padding2, FIELD_CHARACTER, 3 ), + DEFINE_FIELD( m_Type, FIELD_CHARACTER ), + DEFINE_ARRAY( m_Padding3, FIELD_CHARACTER, 3 ), + DEFINE_FIELD( m_flScale, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( DetailSpriteDictLump_t ) + DEFINE_FIELD( m_UL, FIELD_VECTOR2D ), + DEFINE_FIELD( m_LR, FIELD_VECTOR2D ), + DEFINE_FIELD( m_TexUL, FIELD_VECTOR2D ), + DEFINE_FIELD( m_TexLR, FIELD_VECTOR2D ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( DetailPropLightstylesLump_t ) + DEFINE_ARRAY( m_Lighting, FIELD_CHARACTER, 4 ), // ColorRGBExp32 + DEFINE_FIELD( m_Style, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +// From vradstaticprops.h +namespace HardwareVerts +{ +BEGIN_BYTESWAP_DATADESC( MeshHeader_t ) + DEFINE_FIELD( m_nLod, FIELD_INTEGER ), + DEFINE_FIELD( m_nVertexes, FIELD_INTEGER ), + DEFINE_FIELD( m_nOffset, FIELD_INTEGER ), + DEFINE_ARRAY( m_nUnused, FIELD_INTEGER, 4 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( FileHeader_t ) + DEFINE_FIELD( m_nVersion, FIELD_INTEGER ), + DEFINE_FIELD( m_nChecksum, FIELD_INTEGER ), + DEFINE_FIELD( m_nVertexFlags, FIELD_INTEGER ), + DEFINE_FIELD( m_nVertexSize, FIELD_INTEGER ), + DEFINE_FIELD( m_nVertexes, FIELD_INTEGER ), + DEFINE_FIELD( m_nMeshes, FIELD_INTEGER ), + DEFINE_ARRAY( m_nUnused, FIELD_INTEGER, 4 ), +END_BYTESWAP_DATADESC() +} // end namespace + +static const char *s_LumpNames[] = { + "LUMP_ENTITIES", // 0 + "LUMP_PLANES", // 1 + "LUMP_TEXDATA", // 2 + "LUMP_VERTEXES", // 3 + "LUMP_VISIBILITY", // 4 + "LUMP_NODES", // 5 + "LUMP_TEXINFO", // 6 + "LUMP_FACES", // 7 + "LUMP_LIGHTING", // 8 + "LUMP_OCCLUSION", // 9 + "LUMP_LEAFS", // 10 + "LUMP_FACEIDS", // 11 + "LUMP_EDGES", // 12 + "LUMP_SURFEDGES", // 13 + "LUMP_MODELS", // 14 + "LUMP_WORLDLIGHTS", // 15 + "LUMP_LEAFFACES", // 16 + "LUMP_LEAFBRUSHES", // 17 + "LUMP_BRUSHES", // 18 + "LUMP_BRUSHSIDES", // 19 + "LUMP_AREAS", // 20 + "LUMP_AREAPORTALS", // 21 + "LUMP_UNUSED0", // 22 + "LUMP_UNUSED1", // 23 + "LUMP_UNUSED2", // 24 + "LUMP_UNUSED3", // 25 + "LUMP_DISPINFO", // 26 + "LUMP_ORIGINALFACES", // 27 + "LUMP_PHYSDISP", // 28 + "LUMP_PHYSCOLLIDE", // 29 + "LUMP_VERTNORMALS", // 30 + "LUMP_VERTNORMALINDICES", // 31 + "LUMP_DISP_LIGHTMAP_ALPHAS", // 32 + "LUMP_DISP_VERTS", // 33 + "LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS", // 34 + "LUMP_GAME_LUMP", // 35 + "LUMP_LEAFWATERDATA", // 36 + "LUMP_PRIMITIVES", // 37 + "LUMP_PRIMVERTS", // 38 + "LUMP_PRIMINDICES", // 39 + "LUMP_PAKFILE", // 40 + "LUMP_CLIPPORTALVERTS", // 41 + "LUMP_CUBEMAPS", // 42 + "LUMP_TEXDATA_STRING_DATA", // 43 + "LUMP_TEXDATA_STRING_TABLE", // 44 + "LUMP_OVERLAYS", // 45 + "LUMP_LEAFMINDISTTOWATER", // 46 + "LUMP_FACE_MACRO_TEXTURE_INFO", // 47 + "LUMP_DISP_TRIS", // 48 + "LUMP_PHYSCOLLIDESURFACE", // 49 + "LUMP_WATEROVERLAYS", // 50 + "LUMP_LEAF_AMBIENT_INDEX_HDR", // 51 + "LUMP_LEAF_AMBIENT_INDEX", // 52 + "LUMP_LIGHTING_HDR", // 53 + "LUMP_WORLDLIGHTS_HDR", // 54 + "LUMP_LEAF_AMBIENT_LIGHTING_HDR", // 55 + "LUMP_LEAF_AMBIENT_LIGHTING", // 56 + "LUMP_XZIPPAKFILE", // 57 + "LUMP_FACES_HDR", // 58 + "LUMP_MAP_FLAGS", // 59 + "LUMP_OVERLAY_FADES", // 60 +}; + +const char *GetLumpName( unsigned int lumpnum ) +{ + if ( lumpnum >= ARRAYSIZE( s_LumpNames ) ) + { + return "UNKNOWN"; + } + return s_LumpNames[lumpnum]; +} + +// "-hdr" tells us to use the HDR fields (if present) on the light sources. Also, tells us to write +// out the HDR lumps for lightmaps, ambient leaves, and lights sources. +bool g_bHDR = false; + +// Set to true to generate Xbox360 native output files +static bool g_bSwapOnLoad = false; +static bool g_bSwapOnWrite = false; + +VTFConvertFunc_t g_pVTFConvertFunc; +VHVFixupFunc_t g_pVHVFixupFunc; +CompressFunc_t g_pCompressFunc; + +CUtlVector< CUtlString > g_StaticPropNames; +CUtlVector< int > g_StaticPropInstances; + +CByteswap g_Swap; + +uint32 g_LevelFlags = 0; + +int nummodels; +dmodel_t dmodels[MAX_MAP_MODELS]; + +int visdatasize; +byte dvisdata[MAX_MAP_VISIBILITY]; +dvis_t *dvis = (dvis_t *)dvisdata; + +CUtlVector<byte> dlightdataHDR; +CUtlVector<byte> dlightdataLDR; +CUtlVector<byte> *pdlightdata = &dlightdataLDR; + +CUtlVector<char> dentdata; + +int numleafs; +#if !defined( BSP_USE_LESS_MEMORY ) +dleaf_t dleafs[MAX_MAP_LEAFS]; +#else +dleaf_t *dleafs; +#endif + +CUtlVector<dleafambientindex_t> g_LeafAmbientIndexLDR; +CUtlVector<dleafambientindex_t> g_LeafAmbientIndexHDR; +CUtlVector<dleafambientindex_t> *g_pLeafAmbientIndex = NULL; +CUtlVector<dleafambientlighting_t> g_LeafAmbientLightingLDR; +CUtlVector<dleafambientlighting_t> g_LeafAmbientLightingHDR; +CUtlVector<dleafambientlighting_t> *g_pLeafAmbientLighting = NULL; + +unsigned short g_LeafMinDistToWater[MAX_MAP_LEAFS]; + +int numplanes; +dplane_t dplanes[MAX_MAP_PLANES]; + +int numvertexes; +dvertex_t dvertexes[MAX_MAP_VERTS]; + +int g_numvertnormalindices; // dfaces reference these. These index g_vertnormals. +unsigned short g_vertnormalindices[MAX_MAP_VERTNORMALS]; + +int g_numvertnormals; +Vector g_vertnormals[MAX_MAP_VERTNORMALS]; + +int numnodes; +dnode_t dnodes[MAX_MAP_NODES]; + +CUtlVector<texinfo_t> texinfo( MAX_MAP_TEXINFO ); + +int numtexdata; +dtexdata_t dtexdata[MAX_MAP_TEXDATA]; + +// +// displacement map bsp file info: dispinfo +// +CUtlVector<ddispinfo_t> g_dispinfo; +CUtlVector<CDispVert> g_DispVerts; +CUtlVector<CDispTri> g_DispTris; +CUtlVector<unsigned char> g_DispLightmapSamplePositions; // LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS + +int numorigfaces; +dface_t dorigfaces[MAX_MAP_FACES]; + +int g_numprimitives = 0; +dprimitive_t g_primitives[MAX_MAP_PRIMITIVES]; + +int g_numprimverts = 0; +dprimvert_t g_primverts[MAX_MAP_PRIMVERTS]; + +int g_numprimindices = 0; +unsigned short g_primindices[MAX_MAP_PRIMINDICES]; + +int numfaces; +dface_t dfaces[MAX_MAP_FACES]; + +int numfaceids; +CUtlVector<dfaceid_t> dfaceids; + +int numfaces_hdr; +dface_t dfaces_hdr[MAX_MAP_FACES]; + +int numedges; +dedge_t dedges[MAX_MAP_EDGES]; + +int numleaffaces; +unsigned short dleaffaces[MAX_MAP_LEAFFACES]; + +int numleafbrushes; +unsigned short dleafbrushes[MAX_MAP_LEAFBRUSHES]; + +int numsurfedges; +int dsurfedges[MAX_MAP_SURFEDGES]; + +int numbrushes; +dbrush_t dbrushes[MAX_MAP_BRUSHES]; + +int numbrushsides; +dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES]; + +int numareas; +darea_t dareas[MAX_MAP_AREAS]; + +int numareaportals; +dareaportal_t dareaportals[MAX_MAP_AREAPORTALS]; + +int numworldlightsLDR; +dworldlight_t dworldlightsLDR[MAX_MAP_WORLDLIGHTS]; + +int numworldlightsHDR; +dworldlight_t dworldlightsHDR[MAX_MAP_WORLDLIGHTS]; + +int *pNumworldlights = &numworldlightsLDR; +dworldlight_t *dworldlights = dworldlightsLDR; + +int numleafwaterdata = 0; +dleafwaterdata_t dleafwaterdata[MAX_MAP_LEAFWATERDATA]; + +CUtlVector<CFaceMacroTextureInfo> g_FaceMacroTextureInfos; + +Vector g_ClipPortalVerts[MAX_MAP_PORTALVERTS]; +int g_nClipPortalVerts; + +dcubemapsample_t g_CubemapSamples[MAX_MAP_CUBEMAPSAMPLES]; +int g_nCubemapSamples = 0; + +int g_nOverlayCount; +doverlay_t g_Overlays[MAX_MAP_OVERLAYS]; +doverlayfade_t g_OverlayFades[MAX_MAP_OVERLAYS]; + +int g_nWaterOverlayCount; +dwateroverlay_t g_WaterOverlays[MAX_MAP_WATEROVERLAYS]; + +CUtlVector<char> g_TexDataStringData; +CUtlVector<int> g_TexDataStringTable; + +byte *g_pPhysCollide = NULL; +int g_PhysCollideSize = 0; +int g_MapRevision = 0; + +byte *g_pPhysDisp = NULL; +int g_PhysDispSize = 0; + +CUtlVector<doccluderdata_t> g_OccluderData( 256, 256 ); +CUtlVector<doccluderpolydata_t> g_OccluderPolyData( 1024, 1024 ); +CUtlVector<int> g_OccluderVertexIndices( 2048, 2048 ); + +template <class T> static void WriteData( T *pData, int count = 1 ); +template <class T> static void WriteData( int fieldType, T *pData, int count = 1 ); +template< class T > static void AddLump( int lumpnum, T *pData, int count, int version = 0 ); +template< class T > static void AddLump( int lumpnum, CUtlVector<T> &data, int version = 0 ); + +dheader_t *g_pBSPHeader; +FileHandle_t g_hBSPFile; + +struct Lump_t +{ + void *pLumps[HEADER_LUMPS]; + int size[HEADER_LUMPS]; + bool bLumpParsed[HEADER_LUMPS]; +} g_Lumps; + +CGameLump g_GameLumps; + +static IZip *s_pakFile = 0; + +//----------------------------------------------------------------------------- +// Keep the file position aligned to an arbitrary boundary. +// Returns updated file position. +//----------------------------------------------------------------------------- +static unsigned int AlignFilePosition( FileHandle_t hFile, int alignment ) +{ + unsigned int currPosition = g_pFileSystem->Tell( hFile ); + + if ( alignment >= 2 ) + { + unsigned int newPosition = AlignValue( currPosition, alignment ); + unsigned int count = newPosition - currPosition; + if ( count ) + { + char *pBuffer; + char smallBuffer[4096]; + if ( count > sizeof( smallBuffer ) ) + { + pBuffer = (char *)malloc( count ); + } + else + { + pBuffer = smallBuffer; + } + + memset( pBuffer, 0, count ); + SafeWrite( hFile, pBuffer, count ); + + if ( pBuffer != smallBuffer ) + { + free( pBuffer ); + } + + currPosition = newPosition; + } + } + + return currPosition; +} + +//----------------------------------------------------------------------------- +// Purpose: // Get a pakfile instance +// Output : IZip* +//----------------------------------------------------------------------------- +IZip* GetPakFile( void ) +{ + if ( !s_pakFile ) + { + s_pakFile = IZip::CreateZip(); + } + return s_pakFile; +} + +//----------------------------------------------------------------------------- +// Purpose: Free the pak files +//----------------------------------------------------------------------------- +void ReleasePakFileLumps( void ) +{ + // Release the pak files + IZip::ReleaseZip( s_pakFile ); + s_pakFile = NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: Set the sector alignment for all subsequent zip operations +//----------------------------------------------------------------------------- +void ForceAlignment( IZip *pak, bool bAlign, bool bCompatibleFormat, unsigned int alignmentSize ) +{ + pak->ForceAlignment( bAlign, bCompatibleFormat, alignmentSize ); +} + +//----------------------------------------------------------------------------- +// Purpose: Store data back out to .bsp file +//----------------------------------------------------------------------------- +static void WritePakFileLump( void ) +{ + CUtlBuffer buf( 0, 0 ); + GetPakFile()->ActivateByteSwapping( IsX360() ); + GetPakFile()->SaveToBuffer( buf ); + + // must respect pak file alignment + // pad up and ensure lump starts on same aligned boundary + AlignFilePosition( g_hBSPFile, GetPakFile()->GetAlignment() ); + + // Now store final buffers out to file + AddLump( LUMP_PAKFILE, (byte*)buf.Base(), buf.TellPut() ); +} + +//----------------------------------------------------------------------------- +// Purpose: Remove all entries +//----------------------------------------------------------------------------- +void ClearPakFile( IZip *pak ) +{ + pak->Reset(); +} + +//----------------------------------------------------------------------------- +// Purpose: Add file from disk to .bsp PAK lump +// Input : *relativename - +// *fullpath - +//----------------------------------------------------------------------------- +void AddFileToPak( IZip *pak, const char *relativename, const char *fullpath ) +{ + pak->AddFileToZip( relativename, fullpath ); +} + +//----------------------------------------------------------------------------- +// Purpose: Add buffer to .bsp PAK lump as named file +// Input : *relativename - +// *data - +// length - +//----------------------------------------------------------------------------- +void AddBufferToPak( IZip *pak, const char *pRelativeName, void *data, int length, bool bTextMode ) +{ + pak->AddBufferToZip( pRelativeName, data, length, bTextMode ); +} + +//----------------------------------------------------------------------------- +// Purpose: Check if a file already exists in the pack file. +// Input : *relativename - +//----------------------------------------------------------------------------- +bool FileExistsInPak( IZip *pak, const char *pRelativeName ) +{ + return pak->FileExistsInZip( pRelativeName ); +} + + +//----------------------------------------------------------------------------- +// Read a file from the pack file +//----------------------------------------------------------------------------- +bool ReadFileFromPak( IZip *pak, const char *pRelativeName, bool bTextMode, CUtlBuffer &buf ) +{ + return pak->ReadFileFromZip( pRelativeName, bTextMode, buf ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Remove file from .bsp PAK lump +// Input : *relativename - +//----------------------------------------------------------------------------- +void RemoveFileFromPak( IZip *pak, const char *relativename ) +{ + pak->RemoveFileFromZip( relativename ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Get next filename in directory +// Input : id, -1 to start, returns next id, or -1 at list conclusion +//----------------------------------------------------------------------------- +int GetNextFilename( IZip *pak, int id, char *pBuffer, int bufferSize, int &fileSize ) +{ + return pak->GetNextFilename( id, pBuffer, bufferSize, fileSize ); +} + +//----------------------------------------------------------------------------- +// Convert four-CC code to a handle + back +//----------------------------------------------------------------------------- +GameLumpHandle_t CGameLump::GetGameLumpHandle( GameLumpId_t id ) +{ + // NOTE: I'm also expecting game lump id's to be four-CC codes + Assert( id > HEADER_LUMPS ); + + FOR_EACH_LL(m_GameLumps, i) + { + if (m_GameLumps[i].m_Id == id) + return i; + } + + return InvalidGameLump(); +} + +GameLumpId_t CGameLump::GetGameLumpId( GameLumpHandle_t handle ) +{ + return m_GameLumps[handle].m_Id; +} + +int CGameLump::GetGameLumpFlags( GameLumpHandle_t handle ) +{ + return m_GameLumps[handle].m_Flags; +} + +int CGameLump::GetGameLumpVersion( GameLumpHandle_t handle ) +{ + return m_GameLumps[handle].m_Version; +} + + +//----------------------------------------------------------------------------- +// Game lump accessor methods +//----------------------------------------------------------------------------- + +void* CGameLump::GetGameLump( GameLumpHandle_t id ) +{ + return m_GameLumps[id].m_Memory.Base(); +} + +int CGameLump::GameLumpSize( GameLumpHandle_t id ) +{ + return m_GameLumps[id].m_Memory.NumAllocated(); +} + + +//----------------------------------------------------------------------------- +// Game lump iteration methods +//----------------------------------------------------------------------------- + +GameLumpHandle_t CGameLump::FirstGameLump() +{ + return (m_GameLumps.Count()) ? m_GameLumps.Head() : InvalidGameLump(); +} + +GameLumpHandle_t CGameLump::NextGameLump( GameLumpHandle_t handle ) +{ + + return (m_GameLumps.IsValidIndex(handle)) ? m_GameLumps.Next(handle) : InvalidGameLump(); +} + +GameLumpHandle_t CGameLump::InvalidGameLump() +{ + return 0xFFFF; +} + + +//----------------------------------------------------------------------------- +// Game lump creation/destruction method +//----------------------------------------------------------------------------- + +GameLumpHandle_t CGameLump::CreateGameLump( GameLumpId_t id, int size, int flags, int version ) +{ + Assert( GetGameLumpHandle(id) == InvalidGameLump() ); + GameLumpHandle_t handle = m_GameLumps.AddToTail(); + m_GameLumps[handle].m_Id = id; + m_GameLumps[handle].m_Flags = flags; + m_GameLumps[handle].m_Version = version; + m_GameLumps[handle].m_Memory.EnsureCapacity( size ); + return handle; +} + +void CGameLump::DestroyGameLump( GameLumpHandle_t handle ) +{ + m_GameLumps.Remove( handle ); +} + +void CGameLump::DestroyAllGameLumps() +{ + m_GameLumps.RemoveAll(); +} + +//----------------------------------------------------------------------------- +// Compute file size and clump count +//----------------------------------------------------------------------------- + +void CGameLump::ComputeGameLumpSizeAndCount( int& size, int& clumpCount ) +{ + // Figure out total size of the client lumps + size = 0; + clumpCount = 0; + GameLumpHandle_t h; + for( h = FirstGameLump(); h != InvalidGameLump(); h = NextGameLump( h ) ) + { + ++clumpCount; + size += GameLumpSize( h ); + } + + // Add on headers + size += sizeof( dgamelumpheader_t ) + clumpCount * sizeof( dgamelump_t ); +} + + +void CGameLump::SwapGameLump( GameLumpId_t id, int version, byte *dest, byte *src, int length ) +{ + int count = 0; + switch( id ) + { + case GAMELUMP_STATIC_PROPS: + // Swap the static prop model dict + count = *(int*)src; + g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src ); + count = g_bSwapOnLoad ? *(int*)dest : count; + src += sizeof(int); + dest += sizeof(int); + + g_Swap.SwapFieldsToTargetEndian( (StaticPropDictLump_t*)dest, (StaticPropDictLump_t*)src, count ); + src += sizeof(StaticPropDictLump_t) * count; + dest += sizeof(StaticPropDictLump_t) * count; + + // Swap the leaf list + count = *(int*)src; + g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src ); + count = g_bSwapOnLoad ? *(int*)dest : count; + src += sizeof(int); + dest += sizeof(int); + + g_Swap.SwapFieldsToTargetEndian( (StaticPropLeafLump_t*)dest, (StaticPropLeafLump_t*)src, count ); + src += sizeof(StaticPropLeafLump_t) * count; + dest += sizeof(StaticPropLeafLump_t) * count; + + // Swap the models + count = *(int*)src; + g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src ); + count = g_bSwapOnLoad ? *(int*)dest : count; + src += sizeof(int); + dest += sizeof(int); + + // The one-at-a-time swap is to compensate for these structures + // possibly being misaligned, which crashes the Xbox 360. + if ( version == 4 ) + { + StaticPropLumpV4_t lump; + for ( int i = 0; i < count; ++i ) + { + Q_memcpy( &lump, src, sizeof(StaticPropLumpV4_t) ); + g_Swap.SwapFieldsToTargetEndian( &lump, &lump ); + Q_memcpy( dest, &lump, sizeof(StaticPropLumpV4_t) ); + src += sizeof( StaticPropLumpV4_t ); + dest += sizeof( StaticPropLumpV4_t ); + } + } + else if ( version == 5 ) + { + StaticPropLumpV5_t lump; + for ( int i = 0; i < count; ++i ) + { + Q_memcpy( &lump, src, sizeof(StaticPropLumpV5_t) ); + g_Swap.SwapFieldsToTargetEndian( &lump, &lump ); + Q_memcpy( dest, &lump, sizeof(StaticPropLumpV5_t) ); + src += sizeof( StaticPropLumpV5_t ); + dest += sizeof( StaticPropLumpV5_t ); + } + } + else + { + if ( version != 6 ) + { + Error( "Unknown Static Prop Lump version %d didn't get swapped!\n", version ); + } + + StaticPropLump_t lump; + for ( int i = 0; i < count; ++i ) + { + Q_memcpy( &lump, src, sizeof(StaticPropLump_t) ); + g_Swap.SwapFieldsToTargetEndian( &lump, &lump ); + Q_memcpy( dest, &lump, sizeof(StaticPropLump_t) ); + src += sizeof( StaticPropLump_t ); + dest += sizeof( StaticPropLump_t ); + } + } + break; + + case GAMELUMP_DETAIL_PROPS: + // Swap the detail prop model dict + count = *(int*)src; + g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src ); + count = g_bSwapOnLoad ? *(int*)dest : count; + src += sizeof(int); + dest += sizeof(int); + + g_Swap.SwapFieldsToTargetEndian( (DetailObjectDictLump_t*)dest, (DetailObjectDictLump_t*)src, count ); + src += sizeof(DetailObjectDictLump_t) * count; + dest += sizeof(DetailObjectDictLump_t) * count; + + if ( version == 4 ) + { + // Swap the detail sprite dict + count = *(int*)src; + g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src ); + count = g_bSwapOnLoad ? *(int*)dest : count; + src += sizeof(int); + dest += sizeof(int); + + DetailSpriteDictLump_t spritelump; + for ( int i = 0; i < count; ++i ) + { + Q_memcpy( &spritelump, src, sizeof(DetailSpriteDictLump_t) ); + g_Swap.SwapFieldsToTargetEndian( &spritelump, &spritelump ); + Q_memcpy( dest, &spritelump, sizeof(DetailSpriteDictLump_t) ); + src += sizeof(DetailSpriteDictLump_t); + dest += sizeof(DetailSpriteDictLump_t); + } + + // Swap the models + count = *(int*)src; + g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src ); + count = g_bSwapOnLoad ? *(int*)dest : count; + src += sizeof(int); + dest += sizeof(int); + + DetailObjectLump_t objectlump; + for ( int i = 0; i < count; ++i ) + { + Q_memcpy( &objectlump, src, sizeof(DetailObjectLump_t) ); + g_Swap.SwapFieldsToTargetEndian( &objectlump, &objectlump ); + Q_memcpy( dest, &objectlump, sizeof(DetailObjectLump_t) ); + src += sizeof(DetailObjectLump_t); + dest += sizeof(DetailObjectLump_t); + } + } + break; + + case GAMELUMP_DETAIL_PROP_LIGHTING: + // Swap the LDR light styles + count = *(int*)src; + g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src ); + count = g_bSwapOnLoad ? *(int*)dest : count; + src += sizeof(int); + dest += sizeof(int); + + g_Swap.SwapFieldsToTargetEndian( (DetailPropLightstylesLump_t*)dest, (DetailPropLightstylesLump_t*)src, count ); + src += sizeof(DetailObjectDictLump_t) * count; + dest += sizeof(DetailObjectDictLump_t) * count; + break; + + case GAMELUMP_DETAIL_PROP_LIGHTING_HDR: + // Swap the HDR light styles + count = *(int*)src; + g_Swap.SwapBufferToTargetEndian( (int*)dest, (int*)src ); + count = g_bSwapOnLoad ? *(int*)dest : count; + src += sizeof(int); + dest += sizeof(int); + + g_Swap.SwapFieldsToTargetEndian( (DetailPropLightstylesLump_t*)dest, (DetailPropLightstylesLump_t*)src, count ); + src += sizeof(DetailObjectDictLump_t) * count; + dest += sizeof(DetailObjectDictLump_t) * count; + break; + + default: + char idchars[5] = {0}; + Q_memcpy( idchars, &id, 4 ); + Warning( "Unknown game lump '%s' didn't get swapped!\n", idchars ); + memcpy ( dest, src, length); + break; + } +} + +//----------------------------------------------------------------------------- +// Game lump file I/O +//----------------------------------------------------------------------------- +void CGameLump::ParseGameLump( dheader_t* pHeader ) +{ + g_GameLumps.DestroyAllGameLumps(); + + g_Lumps.bLumpParsed[LUMP_GAME_LUMP] = true; + + int length = pHeader->lumps[LUMP_GAME_LUMP].filelen; + int ofs = pHeader->lumps[LUMP_GAME_LUMP].fileofs; + + if (length > 0) + { + // Read dictionary... + dgamelumpheader_t* pGameLumpHeader = (dgamelumpheader_t*)((byte *)pHeader + ofs); + if ( g_bSwapOnLoad ) + { + g_Swap.SwapFieldsToTargetEndian( pGameLumpHeader ); + } + dgamelump_t* pGameLump = (dgamelump_t*)(pGameLumpHeader + 1); + for (int i = 0; i < pGameLumpHeader->lumpCount; ++i ) + { + if ( g_bSwapOnLoad ) + { + g_Swap.SwapFieldsToTargetEndian( &pGameLump[i] ); + } + + int length = pGameLump[i].filelen; + GameLumpHandle_t lump = g_GameLumps.CreateGameLump( pGameLump[i].id, length, pGameLump[i].flags, pGameLump[i].version ); + if ( g_bSwapOnLoad ) + { + SwapGameLump( pGameLump[i].id, pGameLump[i].version, (byte*)g_GameLumps.GetGameLump(lump), (byte *)pHeader + pGameLump[i].fileofs, length ); + } + else + { + memcpy( g_GameLumps.GetGameLump(lump), (byte *)pHeader + pGameLump[i].fileofs, length ); + } + } + } +} + + +//----------------------------------------------------------------------------- +// String table methods +//----------------------------------------------------------------------------- +const char *TexDataStringTable_GetString( int stringID ) +{ + return &g_TexDataStringData[g_TexDataStringTable[stringID]]; +} + +int TexDataStringTable_AddOrFindString( const char *pString ) +{ + int i; + // garymcthack: Make this use an RBTree! + for( i = 0; i < g_TexDataStringTable.Count(); i++ ) + { + if( stricmp( pString, &g_TexDataStringData[g_TexDataStringTable[i]] ) == 0 ) + { + return i; + } + } + + int len = strlen( pString ); + int outOffset = g_TexDataStringData.AddMultipleToTail( len+1, pString ); + int outIndex = g_TexDataStringTable.AddToTail( outOffset ); + return outIndex; +} + +//----------------------------------------------------------------------------- +// Adds all game lumps into one big block +//----------------------------------------------------------------------------- + +static void AddGameLumps( ) +{ + // Figure out total size of the client lumps + int size, clumpCount; + g_GameLumps.ComputeGameLumpSizeAndCount( size, clumpCount ); + + // Set up the main lump dictionary entry + g_Lumps.size[LUMP_GAME_LUMP] = 0; // mark it written + + lump_t* lump = &g_pBSPHeader->lumps[LUMP_GAME_LUMP]; + + lump->fileofs = g_pFileSystem->Tell( g_hBSPFile ); + lump->filelen = size; + + // write header + dgamelumpheader_t header; + header.lumpCount = clumpCount; + WriteData( &header ); + + // write dictionary + dgamelump_t dict; + int offset = lump->fileofs + sizeof(header) + clumpCount * sizeof(dgamelump_t); + GameLumpHandle_t h; + for( h = g_GameLumps.FirstGameLump(); h != g_GameLumps.InvalidGameLump(); h = g_GameLumps.NextGameLump( h ) ) + { + dict.id = g_GameLumps.GetGameLumpId(h); + dict.version = g_GameLumps.GetGameLumpVersion(h); + dict.flags = g_GameLumps.GetGameLumpFlags(h); + dict.fileofs = offset; + dict.filelen = g_GameLumps.GameLumpSize( h ); + offset += dict.filelen; + + WriteData( &dict ); + } + + // write lumps.. + for( h = g_GameLumps.FirstGameLump(); h != g_GameLumps.InvalidGameLump(); h = g_GameLumps.NextGameLump( h ) ) + { + unsigned int lumpsize = g_GameLumps.GameLumpSize(h); + if ( g_bSwapOnWrite ) + { + g_GameLumps.SwapGameLump( g_GameLumps.GetGameLumpId(h), g_GameLumps.GetGameLumpVersion(h), (byte*)g_GameLumps.GetGameLump(h), (byte*)g_GameLumps.GetGameLump(h), lumpsize ); + } + SafeWrite( g_hBSPFile, g_GameLumps.GetGameLump(h), lumpsize ); + } + + // align to doubleword + AlignFilePosition( g_hBSPFile, 4 ); +} + + +//----------------------------------------------------------------------------- +// Adds the occluder lump... +//----------------------------------------------------------------------------- +static void AddOcclusionLump( ) +{ + g_Lumps.size[LUMP_OCCLUSION] = 0; // mark it written + + int nOccluderCount = g_OccluderData.Count(); + int nOccluderPolyDataCount = g_OccluderPolyData.Count(); + int nOccluderVertexIndices = g_OccluderVertexIndices.Count(); + + int nLumpLength = nOccluderCount * sizeof(doccluderdata_t) + + nOccluderPolyDataCount * sizeof(doccluderpolydata_t) + + nOccluderVertexIndices * sizeof(int) + + 3 * sizeof(int); + + lump_t *lump = &g_pBSPHeader->lumps[LUMP_OCCLUSION]; + + lump->fileofs = g_pFileSystem->Tell( g_hBSPFile ); + lump->filelen = nLumpLength; + lump->version = LUMP_OCCLUSION_VERSION; + lump->fourCC[0] = ( char )0; + lump->fourCC[1] = ( char )0; + lump->fourCC[2] = ( char )0; + lump->fourCC[3] = ( char )0; + + // Data is swapped in place, so the 'Count' variables aren't safe to use after they're written + WriteData( FIELD_INTEGER, &nOccluderCount ); + WriteData( (doccluderdata_t*)g_OccluderData.Base(), g_OccluderData.Count() ); + WriteData( FIELD_INTEGER, &nOccluderPolyDataCount ); + WriteData( (doccluderpolydata_t*)g_OccluderPolyData.Base(), g_OccluderPolyData.Count() ); + WriteData( FIELD_INTEGER, &nOccluderVertexIndices ); + WriteData( FIELD_INTEGER, (int*)g_OccluderVertexIndices.Base(), g_OccluderVertexIndices.Count() ); +} + + +//----------------------------------------------------------------------------- +// Loads the occluder lump... +//----------------------------------------------------------------------------- +static void UnserializeOcclusionLumpV2( CUtlBuffer &buf ) +{ + int nCount = buf.GetInt(); + if ( nCount ) + { + g_OccluderData.SetCount( nCount ); + buf.GetObjects( g_OccluderData.Base(), nCount ); + } + + nCount = buf.GetInt(); + if ( nCount ) + { + g_OccluderPolyData.SetCount( nCount ); + buf.GetObjects( g_OccluderPolyData.Base(), nCount ); + } + + nCount = buf.GetInt(); + if ( nCount ) + { + if ( g_bSwapOnLoad ) + { + g_Swap.SwapBufferToTargetEndian( (int*)buf.PeekGet(), (int*)buf.PeekGet(), nCount ); + } + g_OccluderVertexIndices.SetCount( nCount ); + buf.Get( g_OccluderVertexIndices.Base(), nCount * sizeof(g_OccluderVertexIndices[0]) ); + } +} + + +static void LoadOcclusionLump() +{ + g_OccluderData.RemoveAll(); + g_OccluderPolyData.RemoveAll(); + g_OccluderVertexIndices.RemoveAll(); + + int length, ofs; + + g_Lumps.bLumpParsed[LUMP_OCCLUSION] = true; + + length = g_pBSPHeader->lumps[LUMP_OCCLUSION].filelen; + ofs = g_pBSPHeader->lumps[LUMP_OCCLUSION].fileofs; + + CUtlBuffer buf( (byte *)g_pBSPHeader + ofs, length, CUtlBuffer::READ_ONLY ); + buf.ActivateByteSwapping( g_bSwapOnLoad ); + switch ( g_pBSPHeader->lumps[LUMP_OCCLUSION].version ) + { + case 2: + UnserializeOcclusionLumpV2( buf ); + break; + + case 0: + break; + + default: + Error("Unknown occlusion lump version!\n"); + break; + } +} + + +/* +=============== +CompressVis + +=============== +*/ +int CompressVis (byte *vis, byte *dest) +{ + int j; + int rep; + int visrow; + byte *dest_p; + + dest_p = dest; +// visrow = (r_numvisleafs + 7)>>3; + visrow = (dvis->numclusters + 7)>>3; + + for (j=0 ; j<visrow ; j++) + { + *dest_p++ = vis[j]; + if (vis[j]) + continue; + + rep = 1; + for ( j++; j<visrow ; j++) + if (vis[j] || rep == 255) + break; + else + rep++; + *dest_p++ = rep; + j--; + } + + return dest_p - dest; +} + + +/* +=================== +DecompressVis +=================== +*/ +void DecompressVis (byte *in, byte *decompressed) +{ + int c; + byte *out; + int row; + +// row = (r_numvisleafs+7)>>3; + row = (dvis->numclusters+7)>>3; + out = decompressed; + + do + { + if (*in) + { + *out++ = *in++; + continue; + } + + c = in[1]; + if (!c) + Error ("DecompressVis: 0 repeat"); + in += 2; + if ((out - decompressed) + c > row) + { + c = row - (out - decompressed); + Warning( "warning: Vis decompression overrun\n" ); + } + while (c) + { + *out++ = 0; + c--; + } + } while (out - decompressed < row); +} + +//----------------------------------------------------------------------------- +// Lump-specific swap functions +//----------------------------------------------------------------------------- +struct swapcollideheader_t +{ + DECLARE_BYTESWAP_DATADESC(); + int size; + int vphysicsID; + short version; + short modelType; +}; + +struct swapcompactsurfaceheader_t : swapcollideheader_t +{ + DECLARE_BYTESWAP_DATADESC(); + int surfaceSize; + Vector dragAxisAreas; + int axisMapSize; +}; + +struct swapmoppsurfaceheader_t : swapcollideheader_t +{ + DECLARE_BYTESWAP_DATADESC(); + int moppSize; +}; + +BEGIN_BYTESWAP_DATADESC( swapcollideheader_t ) + DEFINE_FIELD( size, FIELD_INTEGER ), + DEFINE_FIELD( vphysicsID, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_SHORT ), + DEFINE_FIELD( modelType, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC_( swapcompactsurfaceheader_t, swapcollideheader_t ) + DEFINE_FIELD( surfaceSize, FIELD_INTEGER ), + DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ), + DEFINE_FIELD( axisMapSize, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC_( swapmoppsurfaceheader_t, swapcollideheader_t ) + DEFINE_FIELD( moppSize, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + + +static void SwapPhyscollideLump( byte *pDestBase, byte *pSrcBase, unsigned int &count ) +{ + IPhysicsCollision *physcollision = NULL; + CSysModule *pPhysicsModule = g_pFullFileSystem->LoadModule( "vphysics.dll" ); + if ( pPhysicsModule ) + { + CreateInterfaceFn physicsFactory = Sys_GetFactory( pPhysicsModule ); + if ( physicsFactory ) + { + physcollision = (IPhysicsCollision *)physicsFactory( VPHYSICS_COLLISION_INTERFACE_VERSION, NULL ); + } + } + + if ( !physcollision ) + { + Warning("!!! WARNING: Can't swap the physcollide lump!\n" ); + return; + } + + // physics data is variable length. The last physmodel is a NULL pointer + // with modelIndex -1, dataSize -1 + dphysmodel_t *pPhysModel; + byte *pSrc = pSrcBase; + + // first the src chunks have to be aligned properly + // swap increases size, allocate enough expansion room + byte *pSrcAlignedBase = (byte*)malloc( 2*count ); + byte *basePtr = pSrcAlignedBase; + byte *pSrcAligned = pSrcAlignedBase; + + do + { + if ( g_bSwapOnLoad ) + { + g_Swap.SwapFieldsToTargetEndian( (dphysmodel_t*)pSrcAligned, (dphysmodel_t*)pSrc ); + } + else + { + Q_memcpy( pSrcAligned, pSrc, sizeof(dphysmodel_t) ); + } + pPhysModel = (dphysmodel_t*)pSrcAligned; + + pSrc += sizeof(dphysmodel_t); + pSrcAligned += sizeof(dphysmodel_t); + + if ( pPhysModel->dataSize > 0 ) + { + // Align the collide headers + for ( int i = 0; i < pPhysModel->solidCount; ++i ) + { + // Get data size + int size; + Q_memcpy( &size, pSrc, sizeof(int) ); + if ( g_bSwapOnLoad ) + size = SwapLong( size ); + + // Fixup size + int padBytes = 0; + if ( size % 4 != 0 ) + { + padBytes = ( 4 - size % 4 ); + count += padBytes; + pPhysModel->dataSize += padBytes; + } + + // Copy data and size into alligned buffer + int newsize = size + padBytes; + if ( g_bSwapOnLoad ) + newsize = SwapLong( newsize ); + + Q_memcpy( pSrcAligned, &newsize, sizeof(int) ); + Q_memcpy( pSrcAligned + sizeof(int), pSrc + sizeof(int), size ); + pSrcAligned += size + padBytes + sizeof(int); + pSrc += size + sizeof(int); + } + + int padBytes = 0; + int dataSize = pPhysModel->dataSize + pPhysModel->keydataSize; + Q_memcpy( pSrcAligned, pSrc, pPhysModel->keydataSize ); + pSrc += pPhysModel->keydataSize; + pSrcAligned += pPhysModel->keydataSize; + if ( dataSize % 4 != 0 ) + { + // Next chunk will be unaligned + padBytes = ( 4 - dataSize % 4 ); + pPhysModel->keydataSize += padBytes; + count += padBytes; + Q_memset( pSrcAligned, 0, padBytes ); + pSrcAligned += padBytes; + } + } + } while ( pPhysModel->dataSize > 0 ); + + // Now the data can be swapped properly + pSrcBase = pSrcAlignedBase; + pSrc = pSrcBase; + byte *pDest = pDestBase; + + do + { + // src headers are in native format + pPhysModel = (dphysmodel_t*)pSrc; + if ( g_bSwapOnWrite ) + { + g_Swap.SwapFieldsToTargetEndian( (dphysmodel_t*)pDest, (dphysmodel_t*)pSrc ); + } + else + { + Q_memcpy( pDest, pSrc, sizeof(dphysmodel_t) ); + } + + pSrc += sizeof(dphysmodel_t); + pDest += sizeof(dphysmodel_t); + + pSrcBase = pSrc; + pDestBase = pDest; + + if ( pPhysModel->dataSize > 0 ) + { + vcollide_t collide = {0}; + int dataSize = pPhysModel->dataSize + pPhysModel->keydataSize; + + if ( g_bSwapOnWrite ) + { + // Load the collide data + physcollision->VCollideLoad( &collide, pPhysModel->solidCount, (const char *)pSrc, dataSize, false ); + } + + int *offsets = new int[ pPhysModel->solidCount ]; + + // Swap the collision data headers + for ( int i = 0; i < pPhysModel->solidCount; ++i ) + { + int headerSize = 0; + swapcollideheader_t *baseHdr = (swapcollideheader_t*)pSrc; + short modelType = baseHdr->modelType; + if ( g_bSwapOnLoad ) + { + g_Swap.SwapBufferToTargetEndian( &modelType ); + } + + if ( modelType == 0 ) // COLLIDE_POLY + { + headerSize = sizeof(swapcompactsurfaceheader_t); + swapcompactsurfaceheader_t swapHdr; + Q_memcpy( &swapHdr, pSrc, headerSize ); + g_Swap.SwapFieldsToTargetEndian( &swapHdr, &swapHdr ); + Q_memcpy( pDest, &swapHdr, headerSize ); + } + else if ( modelType == 1 ) // COLLIDE_MOPP + { + // The PC still unserializes these, but we don't support them + if ( g_bSwapOnWrite ) + { + collide.solids[i] = NULL; + } + + headerSize = sizeof(swapmoppsurfaceheader_t); + swapmoppsurfaceheader_t swapHdr; + Q_memcpy( &swapHdr, pSrc, headerSize ); + g_Swap.SwapFieldsToTargetEndian( &swapHdr, &swapHdr ); + Q_memcpy( pDest, &swapHdr, headerSize ); + + } + else + { + // Shouldn't happen + Assert( 0 ); + } + + if ( g_bSwapOnLoad ) + { + // src needs the native header data to load the vcollides + Q_memcpy( pSrc, pDest, headerSize ); + } + // HACK: Need either surfaceSize or moppSize - both sit at the same offset in the structure + swapmoppsurfaceheader_t *hdr = (swapmoppsurfaceheader_t*)pSrc; + pSrc += hdr->size + sizeof(int); + pDest += hdr->size + sizeof(int); + offsets[i] = hdr->size; + } + + pSrc = pSrcBase; + pDest = pDestBase; + if ( g_bSwapOnLoad ) + { + physcollision->VCollideLoad( &collide, pPhysModel->solidCount, (const char *)pSrc, dataSize, true ); + } + + // Write out the ledge tree data + for ( int i = 0; i < pPhysModel->solidCount; ++i ) + { + if ( collide.solids[i] ) + { + // skip over the size member + pSrc += sizeof(int); + pDest += sizeof(int); + int offset = physcollision->CollideWrite( (char*)pDest, collide.solids[i], g_bSwapOnWrite ); + pSrc += offset; + pDest += offset; + } + else + { + pSrc += offsets[i] + sizeof(int); + pDest += offsets[i] + sizeof(int); + } + } + + // copy the keyvalues data + Q_memcpy( pDest, pSrc, pPhysModel->keydataSize ); + pDest += pPhysModel->keydataSize; + pSrc += pPhysModel->keydataSize; + + // Free the memory + physcollision->VCollideUnload( &collide ); + delete [] offsets; + } + + // avoid infinite loop on badly formed file + if ( (pSrc - basePtr) > count ) + break; + + } while ( pPhysModel->dataSize > 0 ); + + free( pSrcAlignedBase ); +} + + +// UNDONE: This code is not yet tested. +static void SwapPhysdispLump( byte *pDest, byte *pSrc, int count ) +{ + // the format of this lump is one unsigned short dispCount, then dispCount unsigned shorts of sizes + // followed by an array of variable length (each element is the length of the corresponding entry in the + // previous table) byte-stream data structure of the displacement collision models + // these byte-stream structs are endian-neutral because each element is byte-sized + unsigned short dispCount = *(unsigned short*)pSrc; + if ( g_bSwapOnLoad ) + { + g_Swap.SwapBufferToTargetEndian( &dispCount ); + } + g_Swap.SwapBufferToTargetEndian( (unsigned short*)pDest, (unsigned short*)pSrc, dispCount + 1 ); + + const int nBytes = (dispCount + 1) * sizeof( unsigned short ); + pSrc += nBytes; + pDest += nBytes; + count -= nBytes; + + g_Swap.SwapBufferToTargetEndian( pDest, pSrc, count ); +} + + +static void SwapVisibilityLump( byte *pDest, byte *pSrc, int count ) +{ + int firstInt = *(int*)pSrc; + if ( g_bSwapOnLoad ) + { + g_Swap.SwapBufferToTargetEndian( &firstInt ); + } + int intCt = firstInt * 2 + 1; + const int hdrSize = intCt * sizeof(int); + g_Swap.SwapBufferToTargetEndian( (int*)pDest, (int*)pSrc, intCt ); + g_Swap.SwapBufferToTargetEndian( pDest + hdrSize, pSrc + hdrSize, count - hdrSize ); +} + +//============================================================================= +void Lumps_Init( void ) +{ + memset( &g_Lumps, 0, sizeof(g_Lumps) ); +} + +int LumpVersion( int lump ) +{ + return g_pBSPHeader->lumps[lump].version; +} + +bool HasLump( int lump ) +{ + return g_pBSPHeader->lumps[lump].filelen > 0; +} + +void ValidateLump( int lump, int length, int size, int forceVersion ) +{ + if ( length % size ) + { + Error( "ValidateLump: odd size for lump %d", lump ); + } + + if ( forceVersion >= 0 && forceVersion != g_pBSPHeader->lumps[lump].version ) + { + Error( "ValidateLump: old version for lump %d in map!", lump ); + } +} + +//----------------------------------------------------------------------------- +// Add Lumps of integral types without datadescs +//----------------------------------------------------------------------------- +template< class T > +int CopyLumpInternal( int fieldType, int lump, T *dest, int forceVersion ) +{ + g_Lumps.bLumpParsed[lump] = true; + + // Vectors are passed in as floats + int fieldSize = ( fieldType == FIELD_VECTOR ) ? sizeof(Vector) : sizeof(T); + unsigned int length = g_pBSPHeader->lumps[lump].filelen; + unsigned int ofs = g_pBSPHeader->lumps[lump].fileofs; + + // count must be of the integral type + unsigned int count = length / sizeof(T); + + ValidateLump( lump, length, fieldSize, forceVersion ); + + if ( g_bSwapOnLoad ) + { + switch( lump ) + { + case LUMP_VISIBILITY: + SwapVisibilityLump( (byte*)dest, ((byte*)g_pBSPHeader + ofs), count ); + break; + + case LUMP_PHYSCOLLIDE: + // SwapPhyscollideLump may change size + SwapPhyscollideLump( (byte*)dest, ((byte*)g_pBSPHeader + ofs), count ); + length = count; + break; + + case LUMP_PHYSDISP: + SwapPhysdispLump( (byte*)dest, ((byte*)g_pBSPHeader + ofs), count ); + break; + + default: + g_Swap.SwapBufferToTargetEndian( dest, (T*)((byte*)g_pBSPHeader + ofs), count ); + break; + } + } + else + { + memcpy( dest, (byte*)g_pBSPHeader + ofs, length ); + } + + // Return actual count of elements + return length / fieldSize; +} + +template< class T > +int CopyLump( int fieldType, int lump, T *dest, int forceVersion = -1 ) +{ + return CopyLumpInternal( fieldType, lump, dest, forceVersion ); +} + +template< class T > +void CopyLump( int fieldType, int lump, CUtlVector<T> &dest, int forceVersion = -1 ) +{ + Assert( fieldType != FIELD_VECTOR ); // TODO: Support this if necessary + dest.SetSize( g_pBSPHeader->lumps[lump].filelen / sizeof(T) ); + CopyLumpInternal( fieldType, lump, dest.Base(), forceVersion ); +} + +template< class T > +void CopyOptionalLump( int fieldType, int lump, CUtlVector<T> &dest, int forceVersion = -1 ) +{ + // not fatal if not present + if ( !HasLump( lump ) ) + return; + + dest.SetSize( g_pBSPHeader->lumps[lump].filelen / sizeof(T) ); + CopyLumpInternal( fieldType, lump, dest.Base(), forceVersion ); +} + +template< class T > +int CopyVariableLump( int fieldType, int lump, void **dest, int forceVersion = -1 ) +{ + int length = g_pBSPHeader->lumps[lump].filelen; + *dest = malloc( length ); + + return CopyLumpInternal<T>( fieldType, lump, (T*)*dest, forceVersion ); +} + +//----------------------------------------------------------------------------- +// Add Lumps of object types with datadescs +//----------------------------------------------------------------------------- +template< class T > +int CopyLumpInternal( int lump, T *dest, int forceVersion ) +{ + g_Lumps.bLumpParsed[lump] = true; + + unsigned int length = g_pBSPHeader->lumps[lump].filelen; + unsigned int ofs = g_pBSPHeader->lumps[lump].fileofs; + unsigned int count = length / sizeof(T); + + ValidateLump( lump, length, sizeof(T), forceVersion ); + + if ( g_bSwapOnLoad ) + { + g_Swap.SwapFieldsToTargetEndian( dest, (T*)((byte*)g_pBSPHeader + ofs), count ); + } + else + { + memcpy( dest, (byte*)g_pBSPHeader + ofs, length ); + } + + return count; +} + +template< class T > +int CopyLump( int lump, T *dest, int forceVersion = -1 ) +{ + return CopyLumpInternal( lump, dest, forceVersion ); +} + +template< class T > +void CopyLump( int lump, CUtlVector<T> &dest, int forceVersion = -1 ) +{ + dest.SetSize( g_pBSPHeader->lumps[lump].filelen / sizeof(T) ); + CopyLumpInternal( lump, dest.Base(), forceVersion ); +} + +template< class T > +void CopyOptionalLump( int lump, CUtlVector<T> &dest, int forceVersion = -1 ) +{ + // not fatal if not present + if ( !HasLump( lump ) ) + return; + + dest.SetSize( g_pBSPHeader->lumps[lump].filelen / sizeof(T) ); + CopyLumpInternal( lump, dest.Base(), forceVersion ); +} + +template< class T > +int CopyVariableLump( int lump, void **dest, int forceVersion = -1 ) +{ + int length = g_pBSPHeader->lumps[lump].filelen; + *dest = malloc( length ); + + return CopyLumpInternal<T>( lump, (T*)*dest, forceVersion ); +} + +//----------------------------------------------------------------------------- +// Add/Write unknown lumps +//----------------------------------------------------------------------------- +void Lumps_Parse( void ) +{ + int i; + + for ( i = 0; i < HEADER_LUMPS; i++ ) + { + if ( !g_Lumps.bLumpParsed[i] && g_pBSPHeader->lumps[i].filelen ) + { + g_Lumps.size[i] = CopyVariableLump<byte>( FIELD_CHARACTER, i, &g_Lumps.pLumps[i], -1 ); + Msg( "Reading unknown lump #%d (%d bytes)\n", i, g_Lumps.size[i] ); + } + } +} + +void Lumps_Write( void ) +{ + int i; + + for ( i = 0; i < HEADER_LUMPS; i++ ) + { + if ( g_Lumps.size[i] ) + { + Msg( "Writing unknown lump #%d (%d bytes)\n", i, g_Lumps.size[i] ); + AddLump( i, (byte*)g_Lumps.pLumps[i], g_Lumps.size[i] ); + } + if ( g_Lumps.pLumps[i] ) + { + free( g_Lumps.pLumps[i] ); + g_Lumps.pLumps[i] = NULL; + } + } +} + +int LoadLeafs( void ) +{ +#if defined( BSP_USE_LESS_MEMORY ) + dleafs = (dleaf_t*)malloc( g_pBSPHeader->lumps[LUMP_LEAFS].filelen ); +#endif + + switch ( LumpVersion( LUMP_LEAFS ) ) + { + case 0: + { + g_Lumps.bLumpParsed[LUMP_LEAFS] = true; + int length = g_pBSPHeader->lumps[LUMP_LEAFS].filelen; + int size = sizeof( dleaf_version_0_t ); + if ( length % size ) + { + Error( "odd size for LUMP_LEAFS\n" ); + } + int count = length / size; + + void *pSrcBase = ( ( byte * )g_pBSPHeader + g_pBSPHeader->lumps[LUMP_LEAFS].fileofs ); + dleaf_version_0_t *pSrc = (dleaf_version_0_t *)pSrcBase; + dleaf_t *pDst = dleafs; + + // version 0 predates HDR, build the LDR + g_LeafAmbientLightingLDR.SetCount( count ); + g_LeafAmbientIndexLDR.SetCount( count ); + + dleafambientlighting_t *pDstLeafAmbientLighting = &g_LeafAmbientLightingLDR[0]; + for ( int i = 0; i < count; i++ ) + { + g_LeafAmbientIndexLDR[i].ambientSampleCount = 1; + g_LeafAmbientIndexLDR[i].firstAmbientSample = i; + + if ( g_bSwapOnLoad ) + { + g_Swap.SwapFieldsToTargetEndian( pSrc ); + } + // pDst is a subset of pSrc; + *pDst = *( ( dleaf_t * )( void * )pSrc ); + pDstLeafAmbientLighting->cube = pSrc->m_AmbientLighting; + pDstLeafAmbientLighting->x = pDstLeafAmbientLighting->y = pDstLeafAmbientLighting->z = pDstLeafAmbientLighting->pad = 0; + pDst++; + pSrc++; + pDstLeafAmbientLighting++; + } + return count; + } + + case 1: + return CopyLump( LUMP_LEAFS, dleafs ); + + default: + Assert( 0 ); + Error( "Unknown LUMP_LEAFS version\n" ); + return 0; + } +} + +void LoadLeafAmbientLighting( int numLeafs ) +{ + if ( LumpVersion( LUMP_LEAFS ) == 0 ) + { + // an older leaf version already built the LDR ambient lighting on load + return; + } + + // old BSP with ambient, or new BSP with no lighting, convert ambient light to new format or create dummy ambient + if ( !HasLump( LUMP_LEAF_AMBIENT_INDEX ) ) + { + // a bunch of legacy maps, have these lumps with garbage versions + // expect them to be NOT the current version + if ( HasLump(LUMP_LEAF_AMBIENT_LIGHTING) ) + { + Assert( LumpVersion( LUMP_LEAF_AMBIENT_LIGHTING ) != LUMP_LEAF_AMBIENT_LIGHTING_VERSION ); + } + if ( HasLump(LUMP_LEAF_AMBIENT_LIGHTING_HDR) ) + { + Assert( LumpVersion( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) != LUMP_LEAF_AMBIENT_LIGHTING_VERSION ); + } + + void *pSrcBase = ( ( byte * )g_pBSPHeader + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].fileofs ); + CompressedLightCube *pSrc = NULL; + if ( HasLump( LUMP_LEAF_AMBIENT_LIGHTING ) ) + { + pSrc = (CompressedLightCube*)pSrcBase; + } + g_LeafAmbientIndexLDR.SetCount( numLeafs ); + g_LeafAmbientLightingLDR.SetCount( numLeafs ); + + void *pSrcBaseHDR = ( ( byte * )g_pBSPHeader + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING_HDR].fileofs ); + CompressedLightCube *pSrcHDR = NULL; + if ( HasLump( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) ) + { + pSrcHDR = (CompressedLightCube*)pSrcBaseHDR; + } + g_LeafAmbientIndexHDR.SetCount( numLeafs ); + g_LeafAmbientLightingHDR.SetCount( numLeafs ); + + for ( int i = 0; i < numLeafs; i++ ) + { + g_LeafAmbientIndexLDR[i].ambientSampleCount = 1; + g_LeafAmbientIndexLDR[i].firstAmbientSample = i; + g_LeafAmbientIndexHDR[i].ambientSampleCount = 1; + g_LeafAmbientIndexHDR[i].firstAmbientSample = i; + + Q_memset( &g_LeafAmbientLightingLDR[i], 0, sizeof(g_LeafAmbientLightingLDR[i]) ); + Q_memset( &g_LeafAmbientLightingHDR[i], 0, sizeof(g_LeafAmbientLightingHDR[i]) ); + + if ( pSrc ) + { + if ( g_bSwapOnLoad ) + { + g_Swap.SwapFieldsToTargetEndian( &pSrc[i] ); + } + g_LeafAmbientLightingLDR[i].cube = pSrc[i]; + } + if ( pSrcHDR ) + { + if ( g_bSwapOnLoad ) + { + g_Swap.SwapFieldsToTargetEndian( &pSrcHDR[i] ); + } + g_LeafAmbientLightingHDR[i].cube = pSrcHDR[i]; + } + } + + g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_LIGHTING] = true; + g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_INDEX] = true; + g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_LIGHTING_HDR] = true; + g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_INDEX_HDR] = true; + } + else + { + CopyOptionalLump( LUMP_LEAF_AMBIENT_LIGHTING, g_LeafAmbientLightingLDR ); + CopyOptionalLump( LUMP_LEAF_AMBIENT_INDEX, g_LeafAmbientIndexLDR ); + CopyOptionalLump( LUMP_LEAF_AMBIENT_LIGHTING_HDR, g_LeafAmbientLightingHDR ); + CopyOptionalLump( LUMP_LEAF_AMBIENT_INDEX_HDR, g_LeafAmbientIndexHDR ); + } +} + +void ValidateHeader( const char *filename, const dheader_t *pHeader ) +{ + if ( pHeader->ident != IDBSPHEADER ) + { + Error ("%s is not a IBSP file", filename); + } + if ( pHeader->version < MINBSPVERSION || pHeader->version > BSPVERSION ) + { + Error ("%s is version %i, not %i", filename, pHeader->version, BSPVERSION); + } +} + +//----------------------------------------------------------------------------- +// Low level BSP opener for external parsing. Parses headers, but nothing else. +// You must close the BSP, via CloseBSPFile(). +//----------------------------------------------------------------------------- +void OpenBSPFile( const char *filename ) +{ + Lumps_Init(); + + // load the file header + LoadFile( filename, (void **)&g_pBSPHeader ); + + if ( g_bSwapOnLoad ) + { + g_Swap.ActivateByteSwapping( true ); + g_Swap.SwapFieldsToTargetEndian( g_pBSPHeader ); + } + + ValidateHeader( filename, g_pBSPHeader ); + + g_MapRevision = g_pBSPHeader->mapRevision; +} + +//----------------------------------------------------------------------------- +// CloseBSPFile +//----------------------------------------------------------------------------- +void CloseBSPFile( void ) +{ + free( g_pBSPHeader ); + g_pBSPHeader = NULL; +} + +//----------------------------------------------------------------------------- +// LoadBSPFile +//----------------------------------------------------------------------------- +void LoadBSPFile( const char *filename ) +{ + OpenBSPFile( filename ); + + nummodels = CopyLump( LUMP_MODELS, dmodels ); + numvertexes = CopyLump( LUMP_VERTEXES, dvertexes ); + numplanes = CopyLump( LUMP_PLANES, dplanes ); + numleafs = LoadLeafs(); + numnodes = CopyLump( LUMP_NODES, dnodes ); + CopyLump( LUMP_TEXINFO, texinfo ); + numtexdata = CopyLump( LUMP_TEXDATA, dtexdata ); + + CopyLump( LUMP_DISPINFO, g_dispinfo ); + CopyLump( LUMP_DISP_VERTS, g_DispVerts ); + CopyLump( LUMP_DISP_TRIS, g_DispTris ); + CopyLump( FIELD_CHARACTER, LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS, g_DispLightmapSamplePositions ); + CopyLump( LUMP_FACE_MACRO_TEXTURE_INFO, g_FaceMacroTextureInfos ); + + numfaces = CopyLump(LUMP_FACES, dfaces, LUMP_FACES_VERSION); + if ( HasLump( LUMP_FACES_HDR ) ) + numfaces_hdr = CopyLump( LUMP_FACES_HDR, dfaces_hdr, LUMP_FACES_VERSION ); + else + numfaces_hdr = 0; + + CopyOptionalLump( LUMP_FACEIDS, dfaceids ); + + g_numprimitives = CopyLump( LUMP_PRIMITIVES, g_primitives ); + g_numprimverts = CopyLump( LUMP_PRIMVERTS, g_primverts ); + g_numprimindices = CopyLump( FIELD_SHORT, LUMP_PRIMINDICES, g_primindices ); + numorigfaces = CopyLump( LUMP_ORIGINALFACES, dorigfaces ); // original faces + numleaffaces = CopyLump( FIELD_SHORT, LUMP_LEAFFACES, dleaffaces ); + numleafbrushes = CopyLump( FIELD_SHORT, LUMP_LEAFBRUSHES, dleafbrushes ); + numsurfedges = CopyLump( FIELD_INTEGER, LUMP_SURFEDGES, dsurfedges ); + numedges = CopyLump( LUMP_EDGES, dedges ); + numbrushes = CopyLump( LUMP_BRUSHES, dbrushes ); + numbrushsides = CopyLump( LUMP_BRUSHSIDES, dbrushsides ); + numareas = CopyLump( LUMP_AREAS, dareas ); + numareaportals = CopyLump( LUMP_AREAPORTALS, dareaportals ); + + visdatasize = CopyLump ( FIELD_CHARACTER, LUMP_VISIBILITY, dvisdata ); + CopyOptionalLump( FIELD_CHARACTER, LUMP_LIGHTING, dlightdataLDR, LUMP_LIGHTING_VERSION ); + CopyOptionalLump( FIELD_CHARACTER, LUMP_LIGHTING_HDR, dlightdataHDR, LUMP_LIGHTING_VERSION ); + + LoadLeafAmbientLighting( numleafs ); + + CopyLump( FIELD_CHARACTER, LUMP_ENTITIES, dentdata ); + numworldlightsLDR = CopyLump( LUMP_WORLDLIGHTS, dworldlightsLDR ); + numworldlightsHDR = CopyLump( LUMP_WORLDLIGHTS_HDR, dworldlightsHDR ); + + numleafwaterdata = CopyLump( LUMP_LEAFWATERDATA, dleafwaterdata ); + g_PhysCollideSize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PHYSCOLLIDE, (void**)&g_pPhysCollide ); + g_PhysDispSize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PHYSDISP, (void**)&g_pPhysDisp ); + + g_numvertnormals = CopyLump( FIELD_VECTOR, LUMP_VERTNORMALS, (float*)g_vertnormals ); + g_numvertnormalindices = CopyLump( FIELD_SHORT, LUMP_VERTNORMALINDICES, g_vertnormalindices ); + + g_nClipPortalVerts = CopyLump( FIELD_VECTOR, LUMP_CLIPPORTALVERTS, (float*)g_ClipPortalVerts ); + g_nCubemapSamples = CopyLump( LUMP_CUBEMAPS, g_CubemapSamples ); + + CopyLump( FIELD_CHARACTER, LUMP_TEXDATA_STRING_DATA, g_TexDataStringData ); + CopyLump( FIELD_INTEGER, LUMP_TEXDATA_STRING_TABLE, g_TexDataStringTable ); + + g_nOverlayCount = CopyLump( LUMP_OVERLAYS, g_Overlays ); + g_nWaterOverlayCount = CopyLump( LUMP_WATEROVERLAYS, g_WaterOverlays ); + CopyLump( LUMP_OVERLAY_FADES, g_OverlayFades ); + + dflagslump_t flags_lump; + + if ( HasLump( LUMP_MAP_FLAGS ) ) + CopyLump ( LUMP_MAP_FLAGS, &flags_lump ); + else + memset( &flags_lump, 0, sizeof( flags_lump ) ); // default flags to 0 + + g_LevelFlags = flags_lump.m_LevelFlags; + + LoadOcclusionLump(); + + CopyLump( FIELD_SHORT, LUMP_LEAFMINDISTTOWATER, g_LeafMinDistToWater ); + + /* + int crap; + for( crap = 0; crap < g_nBSPStringTable; crap++ ) + { + Msg( "stringtable %d", ( int )crap ); + Msg( " %d:", ( int )g_BSPStringTable[crap] ); + puts( &g_BSPStringData[g_BSPStringTable[crap]] ); + puts( "\n" ); + } + */ + + // Load PAK file lump into appropriate data structure + byte *pakbuffer = NULL; + int paksize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, ( void ** )&pakbuffer ); + if ( paksize > 0 ) + { + GetPakFile()->ActivateByteSwapping( IsX360() ); + GetPakFile()->ParseFromBuffer( pakbuffer, paksize ); + } + else + { + GetPakFile()->Reset(); + } + + free( pakbuffer ); + + g_GameLumps.ParseGameLump( g_pBSPHeader ); + + // NOTE: Do NOT call CopyLump after Lumps_Parse() it parses all un-Copied lumps + // parse any additional lumps + Lumps_Parse(); + + // everything has been copied out + CloseBSPFile(); + + g_Swap.ActivateByteSwapping( false ); +} + +//----------------------------------------------------------------------------- +// Reset any state. +//----------------------------------------------------------------------------- +void UnloadBSPFile() +{ + nummodels = 0; + numvertexes = 0; + numplanes = 0; + + numleafs = 0; +#if defined( BSP_USE_LESS_MEMORY ) + if ( dleafs ) + { + free( dleafs ); + dleafs = NULL; + } +#endif + + numnodes = 0; + texinfo.Purge(); + numtexdata = 0; + + g_dispinfo.Purge(); + g_DispVerts.Purge(); + g_DispTris.Purge(); + + g_DispLightmapSamplePositions.Purge(); + g_FaceMacroTextureInfos.Purge(); + + numfaces = 0; + numfaces_hdr = 0; + + dfaceids.Purge(); + + g_numprimitives = 0; + g_numprimverts = 0; + g_numprimindices = 0; + numorigfaces = 0; + numleaffaces = 0; + numleafbrushes = 0; + numsurfedges = 0; + numedges = 0; + numbrushes = 0; + numbrushsides = 0; + numareas = 0; + numareaportals = 0; + + visdatasize = 0; + dlightdataLDR.Purge(); + dlightdataHDR.Purge(); + + g_LeafAmbientLightingLDR.Purge(); + g_LeafAmbientLightingHDR.Purge(); + g_LeafAmbientIndexHDR.Purge(); + g_LeafAmbientIndexLDR.Purge(); + + dentdata.Purge(); + numworldlightsLDR = 0; + numworldlightsHDR = 0; + + numleafwaterdata = 0; + + if ( g_pPhysCollide ) + { + free( g_pPhysCollide ); + g_pPhysCollide = NULL; + } + g_PhysCollideSize = 0; + + if ( g_pPhysDisp ) + { + free( g_pPhysDisp ); + g_pPhysDisp = NULL; + } + g_PhysDispSize = 0; + + g_numvertnormals = 0; + g_numvertnormalindices = 0; + + g_nClipPortalVerts = 0; + g_nCubemapSamples = 0; + + g_TexDataStringData.Purge(); + g_TexDataStringTable.Purge(); + + g_nOverlayCount = 0; + g_nWaterOverlayCount = 0; + + g_LevelFlags = 0; + + g_OccluderData.Purge(); + g_OccluderPolyData.Purge(); + g_OccluderVertexIndices.Purge(); + + g_GameLumps.DestroyAllGameLumps(); + + for ( int i = 0; i < HEADER_LUMPS; i++ ) + { + if ( g_Lumps.pLumps[i] ) + { + free( g_Lumps.pLumps[i] ); + g_Lumps.pLumps[i] = NULL; + } + } + + ReleasePakFileLumps(); +} + +//----------------------------------------------------------------------------- +// LoadBSPFileFilesystemOnly +//----------------------------------------------------------------------------- +void LoadBSPFile_FileSystemOnly( const char *filename ) +{ + Lumps_Init(); + + // + // load the file header + // + LoadFile( filename, (void **)&g_pBSPHeader ); + + ValidateHeader( filename, g_pBSPHeader ); + + // Load PAK file lump into appropriate data structure + byte *pakbuffer = NULL; + int paksize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, ( void ** )&pakbuffer, 1 ); + if ( paksize > 0 ) + { + GetPakFile()->ParseFromBuffer( pakbuffer, paksize ); + } + else + { + GetPakFile()->Reset(); + } + + free( pakbuffer ); + + // everything has been copied out + free( g_pBSPHeader ); + g_pBSPHeader = NULL; +} + +void ExtractZipFileFromBSP( char *pBSPFileName, char *pZipFileName ) +{ + Lumps_Init(); + + // + // load the file header + // + LoadFile( pBSPFileName, (void **)&g_pBSPHeader); + + ValidateHeader( pBSPFileName, g_pBSPHeader ); + + byte *pakbuffer = NULL; + int paksize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, ( void ** )&pakbuffer ); + if ( paksize > 0 ) + { + FILE *fp; + fp = fopen( pZipFileName, "wb" ); + if( !fp ) + { + fprintf( stderr, "can't open %s\n", pZipFileName ); + return; + } + + fwrite( pakbuffer, paksize, 1, fp ); + fclose( fp ); + } + else + { + fprintf( stderr, "zip file is zero length!\n" ); + } +} + +/* +============= +LoadBSPFileTexinfo + +Only loads the texinfo lump, so qdata can scan for textures +============= +*/ +void LoadBSPFileTexinfo( const char *filename ) +{ + FILE *f; + int length, ofs; + + g_pBSPHeader = (dheader_t*)malloc( sizeof(dheader_t) ); + + f = fopen( filename, "rb" ); + fread( g_pBSPHeader, sizeof(dheader_t), 1, f); + + ValidateHeader( filename, g_pBSPHeader ); + + length = g_pBSPHeader->lumps[LUMP_TEXINFO].filelen; + ofs = g_pBSPHeader->lumps[LUMP_TEXINFO].fileofs; + + int nCount = length / sizeof(texinfo_t); + + texinfo.Purge(); + texinfo.AddMultipleToTail( nCount ); + + fseek( f, ofs, SEEK_SET ); + fread( texinfo.Base(), length, 1, f ); + fclose( f ); + + // everything has been copied out + free( g_pBSPHeader ); + g_pBSPHeader = NULL; +} + +static void AddLumpInternal( int lumpnum, void *data, int len, int version ) +{ + lump_t *lump; + + g_Lumps.size[lumpnum] = 0; // mark it written + + lump = &g_pBSPHeader->lumps[lumpnum]; + + lump->fileofs = g_pFileSystem->Tell( g_hBSPFile ); + lump->filelen = len; + lump->version = version; + lump->fourCC[0] = ( char )0; + lump->fourCC[1] = ( char )0; + lump->fourCC[2] = ( char )0; + lump->fourCC[3] = ( char )0; + + SafeWrite( g_hBSPFile, data, len ); + + // pad out to the next dword + AlignFilePosition( g_hBSPFile, 4 ); +} + +template< class T > +static void SwapInPlace( T *pData, int count ) +{ + if ( !pData ) + return; + + // use the datadesc to swap the fields in place + g_Swap.SwapFieldsToTargetEndian<T>( (T*)pData, pData, count ); +} + +template< class T > +static void SwapInPlace( int fieldType, T *pData, int count ) +{ + if ( !pData ) + return; + + // swap the data in place + g_Swap.SwapBufferToTargetEndian<T>( (T*)pData, (T*)pData, count ); +} + +//----------------------------------------------------------------------------- +// Add raw data chunk to file (not a lump) +//----------------------------------------------------------------------------- +template< class T > +static void WriteData( int fieldType, T *pData, int count ) +{ + if ( g_bSwapOnWrite ) + { + SwapInPlace( fieldType, pData, count ); + } + SafeWrite( g_hBSPFile, pData, count * sizeof(T) ); +} + +template< class T > +static void WriteData( T *pData, int count ) +{ + if ( g_bSwapOnWrite ) + { + SwapInPlace( pData, count ); + } + SafeWrite( g_hBSPFile, pData, count * sizeof(T) ); +} + +//----------------------------------------------------------------------------- +// Add Lump of object types with datadescs +//----------------------------------------------------------------------------- +template< class T > +static void AddLump( int lumpnum, T *pData, int count, int version ) +{ + AddLumpInternal( lumpnum, pData, count * sizeof(T), version ); +} + +template< class T > +static void AddLump( int lumpnum, CUtlVector<T> &data, int version ) +{ + AddLumpInternal( lumpnum, data.Base(), data.Count() * sizeof(T), version ); +} + +/* +============= +WriteBSPFile + +Swaps the bsp file in place, so it should not be referenced again +============= +*/ +void WriteBSPFile( const char *filename, char *pUnused ) +{ + if ( texinfo.Count() > MAX_MAP_TEXINFO ) + { + Error( "Map has too many texinfos (has %d, can have at most %d)\n", texinfo.Count(), MAX_MAP_TEXINFO ); + return; + } + + dheader_t outHeader; + g_pBSPHeader = &outHeader; + memset( g_pBSPHeader, 0, sizeof( dheader_t ) ); + + g_pBSPHeader->ident = IDBSPHEADER; + g_pBSPHeader->version = BSPVERSION; + g_pBSPHeader->mapRevision = g_MapRevision; + + g_hBSPFile = SafeOpenWrite( filename ); + WriteData( g_pBSPHeader ); // overwritten later + + AddLump( LUMP_PLANES, dplanes, numplanes ); + AddLump( LUMP_LEAFS, dleafs, numleafs, LUMP_LEAFS_VERSION ); + AddLump( LUMP_LEAF_AMBIENT_LIGHTING, g_LeafAmbientLightingLDR, LUMP_LEAF_AMBIENT_LIGHTING_VERSION ); + AddLump( LUMP_LEAF_AMBIENT_INDEX, g_LeafAmbientIndexLDR ); + AddLump( LUMP_LEAF_AMBIENT_INDEX_HDR, g_LeafAmbientIndexHDR ); + AddLump( LUMP_LEAF_AMBIENT_LIGHTING_HDR, g_LeafAmbientLightingHDR, LUMP_LEAF_AMBIENT_LIGHTING_VERSION ); + + AddLump( LUMP_VERTEXES, dvertexes, numvertexes ); + AddLump( LUMP_NODES, dnodes, numnodes ); + AddLump( LUMP_TEXINFO, texinfo ); + AddLump( LUMP_TEXDATA, dtexdata, numtexdata ); + + AddLump( LUMP_DISPINFO, g_dispinfo ); + AddLump( LUMP_DISP_VERTS, g_DispVerts ); + AddLump( LUMP_DISP_TRIS, g_DispTris ); + AddLump( LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS, g_DispLightmapSamplePositions ); + AddLump( LUMP_FACE_MACRO_TEXTURE_INFO, g_FaceMacroTextureInfos ); + + AddLump( LUMP_PRIMITIVES, g_primitives, g_numprimitives ); + AddLump( LUMP_PRIMVERTS, g_primverts, g_numprimverts ); + AddLump( LUMP_PRIMINDICES, g_primindices, g_numprimindices ); + AddLump( LUMP_FACES, dfaces, numfaces, LUMP_FACES_VERSION ); + if (numfaces_hdr) + AddLump( LUMP_FACES_HDR, dfaces_hdr, numfaces_hdr, LUMP_FACES_VERSION ); + AddLump ( LUMP_FACEIDS, dfaceids, numfaceids ); + + AddLump( LUMP_ORIGINALFACES, dorigfaces, numorigfaces ); // original faces lump + AddLump( LUMP_BRUSHES, dbrushes, numbrushes ); + AddLump( LUMP_BRUSHSIDES, dbrushsides, numbrushsides ); + AddLump( LUMP_LEAFFACES, dleaffaces, numleaffaces ); + AddLump( LUMP_LEAFBRUSHES, dleafbrushes, numleafbrushes ); + AddLump( LUMP_SURFEDGES, dsurfedges, numsurfedges ); + AddLump( LUMP_EDGES, dedges, numedges ); + AddLump( LUMP_MODELS, dmodels, nummodels ); + AddLump( LUMP_AREAS, dareas, numareas ); + AddLump( LUMP_AREAPORTALS, dareaportals, numareaportals ); + + AddLump( LUMP_LIGHTING, dlightdataLDR, LUMP_LIGHTING_VERSION ); + AddLump( LUMP_LIGHTING_HDR, dlightdataHDR, LUMP_LIGHTING_VERSION ); + AddLump( LUMP_VISIBILITY, dvisdata, visdatasize ); + AddLump( LUMP_ENTITIES, dentdata ); + AddLump( LUMP_WORLDLIGHTS, dworldlightsLDR, numworldlightsLDR ); + AddLump( LUMP_WORLDLIGHTS_HDR, dworldlightsHDR, numworldlightsHDR ); + AddLump( LUMP_LEAFWATERDATA, dleafwaterdata, numleafwaterdata ); + + AddOcclusionLump(); + + dflagslump_t flags_lump; + flags_lump.m_LevelFlags = g_LevelFlags; + AddLump( LUMP_MAP_FLAGS, &flags_lump, 1 ); + + // NOTE: This is just for debugging, so it is disabled in release maps +#if 0 + // add the vis portals to the BSP for visualization + AddLump( LUMP_PORTALS, dportals, numportals ); + AddLump( LUMP_CLUSTERS, dclusters, numclusters ); + AddLump( LUMP_PORTALVERTS, dportalverts, numportalverts ); + AddLump( LUMP_CLUSTERPORTALS, dclusterportals, numclusterportals ); +#endif + + AddLump( LUMP_CLIPPORTALVERTS, (float*)g_ClipPortalVerts, g_nClipPortalVerts * 3 ); + AddLump( LUMP_CUBEMAPS, g_CubemapSamples, g_nCubemapSamples ); + AddLump( LUMP_TEXDATA_STRING_DATA, g_TexDataStringData ); + AddLump( LUMP_TEXDATA_STRING_TABLE, g_TexDataStringTable ); + AddLump( LUMP_OVERLAYS, g_Overlays, g_nOverlayCount ); + AddLump( LUMP_WATEROVERLAYS, g_WaterOverlays, g_nWaterOverlayCount ); + AddLump( LUMP_OVERLAY_FADES, g_OverlayFades, g_nOverlayCount ); + + if ( g_pPhysCollide ) + { + AddLump( LUMP_PHYSCOLLIDE, g_pPhysCollide, g_PhysCollideSize ); + } + + if ( g_pPhysDisp ) + { + AddLump ( LUMP_PHYSDISP, g_pPhysDisp, g_PhysDispSize ); + } + + AddLump( LUMP_VERTNORMALS, (float*)g_vertnormals, g_numvertnormals * 3 ); + AddLump( LUMP_VERTNORMALINDICES, g_vertnormalindices, g_numvertnormalindices ); + + AddLump( LUMP_LEAFMINDISTTOWATER, g_LeafMinDistToWater, numleafs ); + + AddGameLumps(); + + // Write pakfile lump to disk + WritePakFileLump(); + + // NOTE: Do NOT call AddLump after Lumps_Write() it writes all un-Added lumps + // write any additional lumps + Lumps_Write(); + + g_pFileSystem->Seek( g_hBSPFile, 0, FILESYSTEM_SEEK_HEAD ); + WriteData( g_pBSPHeader ); + g_pFileSystem->Close( g_hBSPFile ); +} + +// Generate the next clear lump filename for the bsp file +bool GenerateNextLumpFileName( const char *bspfilename, char *lumpfilename, int buffsize ) +{ + for (int i = 0; i < MAX_LUMPFILES; i++) + { + GenerateLumpFileName( bspfilename, lumpfilename, buffsize, i ); + + if ( !g_pFileSystem->FileExists( lumpfilename ) ) + return true; + } + + return false; +} + +void WriteLumpToFile( char *filename, int lump ) +{ + if ( !HasLump(lump) ) + return; + + char lumppre[MAX_PATH]; + if ( !GenerateNextLumpFileName( filename, lumppre, MAX_PATH ) ) + { + Warning( "Failed to find valid lump filename for bsp %s.\n", filename ); + return; + } + + // Open the file + FileHandle_t lumpfile = g_pFileSystem->Open(lumppre, "wb"); + if ( !lumpfile ) + { + Error ("Error opening %s! (Check for write enable)\n",filename); + return; + } + + int ofs = g_pBSPHeader->lumps[lump].fileofs; + int length = g_pBSPHeader->lumps[lump].filelen; + + // Write the header + lumpfileheader_t lumpHeader; + lumpHeader.lumpID = lump; + lumpHeader.lumpVersion = LumpVersion(lump); + lumpHeader.lumpLength = length; + lumpHeader.mapRevision = LittleLong( g_MapRevision ); + lumpHeader.lumpOffset = sizeof(lumpfileheader_t); // Lump starts after the header + SafeWrite (lumpfile, &lumpHeader, sizeof(lumpfileheader_t)); + + // Write the lump + SafeWrite (lumpfile, (byte *)g_pBSPHeader + ofs, length); +} + +void WriteLumpToFile( char *filename, int lump, int nLumpVersion, void *pBuffer, size_t nBufLen ) +{ + char lumppre[MAX_PATH]; + if ( !GenerateNextLumpFileName( filename, lumppre, MAX_PATH ) ) + { + Warning( "Failed to find valid lump filename for bsp %s.\n", filename ); + return; + } + + // Open the file + FileHandle_t lumpfile = g_pFileSystem->Open(lumppre, "wb"); + if ( !lumpfile ) + { + Error ("Error opening %s! (Check for write enable)\n",filename); + return; + } + + // Write the header + lumpfileheader_t lumpHeader; + lumpHeader.lumpID = lump; + lumpHeader.lumpVersion = nLumpVersion; + lumpHeader.lumpLength = nBufLen; + lumpHeader.mapRevision = LittleLong( g_MapRevision ); + lumpHeader.lumpOffset = sizeof(lumpfileheader_t); // Lump starts after the header + SafeWrite( lumpfile, &lumpHeader, sizeof(lumpfileheader_t)); + + // Write the lump + SafeWrite( lumpfile, pBuffer, nBufLen ); + + g_pFileSystem->Close( lumpfile ); +} + + +//============================================================================ +#define ENTRIES(a) (sizeof(a)/sizeof(*(a))) +#define ENTRYSIZE(a) (sizeof(*(a))) + +int ArrayUsage( const char *szItem, int items, int maxitems, int itemsize ) +{ + float percentage = maxitems ? items * 100.0 / maxitems : 0.0; + + Msg("%-17.17s %8i/%-8i %8i/%-8i (%4.1f%%) ", + szItem, items, maxitems, items * itemsize, maxitems * itemsize, percentage ); + if ( percentage > 80.0 ) + Msg( "VERY FULL!\n" ); + else if ( percentage > 95.0 ) + Msg( "SIZE DANGER!\n" ); + else if ( percentage > 99.9 ) + Msg( "SIZE OVERFLOW!!!\n" ); + else + Msg( "\n" ); + return items * itemsize; +} + +int GlobUsage( const char *szItem, int itemstorage, int maxstorage ) +{ + float percentage = maxstorage ? itemstorage * 100.0 / maxstorage : 0.0; + Msg("%-17.17s [variable] %8i/%-8i (%4.1f%%) ", + szItem, itemstorage, maxstorage, percentage ); + if ( percentage > 80.0 ) + Msg( "VERY FULL!\n" ); + else if ( percentage > 95.0 ) + Msg( "SIZE DANGER!\n" ); + else if ( percentage > 99.9 ) + Msg( "SIZE OVERFLOW!!!\n" ); + else + Msg( "\n" ); + return itemstorage; +} + +/* +============= +PrintBSPFileSizes + +Dumps info about current file +============= +*/ +void PrintBSPFileSizes (void) +{ + int totalmemory = 0; + +// if (!num_entities) +// ParseEntities (); + + Msg("\n"); + Msg( "%-17s %16s %16s %9s \n", "Object names", "Objects/Maxobjs", "Memory / Maxmem", "Fullness" ); + Msg( "%-17s %16s %16s %9s \n", "------------", "---------------", "---------------", "--------" ); + + totalmemory += ArrayUsage( "models", nummodels, ENTRIES(dmodels), ENTRYSIZE(dmodels) ); + totalmemory += ArrayUsage( "brushes", numbrushes, ENTRIES(dbrushes), ENTRYSIZE(dbrushes) ); + totalmemory += ArrayUsage( "brushsides", numbrushsides, ENTRIES(dbrushsides), ENTRYSIZE(dbrushsides) ); + totalmemory += ArrayUsage( "planes", numplanes, ENTRIES(dplanes), ENTRYSIZE(dplanes) ); + totalmemory += ArrayUsage( "vertexes", numvertexes, ENTRIES(dvertexes), ENTRYSIZE(dvertexes) ); + totalmemory += ArrayUsage( "nodes", numnodes, ENTRIES(dnodes), ENTRYSIZE(dnodes) ); + totalmemory += ArrayUsage( "texinfos", texinfo.Count(),MAX_MAP_TEXINFO, sizeof(texinfo_t) ); + totalmemory += ArrayUsage( "texdata", numtexdata, ENTRIES(dtexdata), ENTRYSIZE(dtexdata) ); + + totalmemory += ArrayUsage( "dispinfos", g_dispinfo.Count(), 0, sizeof( ddispinfo_t ) ); + totalmemory += ArrayUsage( "disp_verts", g_DispVerts.Count(), 0, sizeof( g_DispVerts[0] ) ); + totalmemory += ArrayUsage( "disp_tris", g_DispTris.Count(), 0, sizeof( g_DispTris[0] ) ); + totalmemory += ArrayUsage( "disp_lmsamples",g_DispLightmapSamplePositions.Count(),0,sizeof( g_DispLightmapSamplePositions[0] ) ); + + totalmemory += ArrayUsage( "faces", numfaces, ENTRIES(dfaces), ENTRYSIZE(dfaces) ); + totalmemory += ArrayUsage( "hdr faces", numfaces_hdr, ENTRIES(dfaces_hdr), ENTRYSIZE(dfaces_hdr) ); + totalmemory += ArrayUsage( "origfaces", numorigfaces, ENTRIES(dorigfaces), ENTRYSIZE(dorigfaces) ); // original faces + totalmemory += ArrayUsage( "leaves", numleafs, ENTRIES(dleafs), ENTRYSIZE(dleafs) ); + totalmemory += ArrayUsage( "leaffaces", numleaffaces, ENTRIES(dleaffaces), ENTRYSIZE(dleaffaces) ); + totalmemory += ArrayUsage( "leafbrushes", numleafbrushes, ENTRIES(dleafbrushes), ENTRYSIZE(dleafbrushes) ); + totalmemory += ArrayUsage( "areas", numareas, ENTRIES(dareas), ENTRYSIZE(dareas) ); + totalmemory += ArrayUsage( "surfedges", numsurfedges, ENTRIES(dsurfedges), ENTRYSIZE(dsurfedges) ); + totalmemory += ArrayUsage( "edges", numedges, ENTRIES(dedges), ENTRYSIZE(dedges) ); + totalmemory += ArrayUsage( "LDR worldlights", numworldlightsLDR, ENTRIES(dworldlightsLDR), ENTRYSIZE(dworldlightsLDR) ); + totalmemory += ArrayUsage( "HDR worldlights", numworldlightsHDR, ENTRIES(dworldlightsHDR), ENTRYSIZE(dworldlightsHDR) ); + + totalmemory += ArrayUsage( "leafwaterdata", numleafwaterdata,ENTRIES(dleafwaterdata), ENTRYSIZE(dleafwaterdata) ); + totalmemory += ArrayUsage( "waterstrips", g_numprimitives,ENTRIES(g_primitives), ENTRYSIZE(g_primitives) ); + totalmemory += ArrayUsage( "waterverts", g_numprimverts, ENTRIES(g_primverts), ENTRYSIZE(g_primverts) ); + totalmemory += ArrayUsage( "waterindices", g_numprimindices,ENTRIES(g_primindices),ENTRYSIZE(g_primindices) ); + totalmemory += ArrayUsage( "cubemapsamples", g_nCubemapSamples,ENTRIES(g_CubemapSamples),ENTRYSIZE(g_CubemapSamples) ); + totalmemory += ArrayUsage( "overlays", g_nOverlayCount, ENTRIES(g_Overlays), ENTRYSIZE(g_Overlays) ); + + totalmemory += GlobUsage( "LDR lightdata", dlightdataLDR.Count(), 0 ); + totalmemory += GlobUsage( "HDR lightdata", dlightdataHDR.Count(), 0 ); + totalmemory += GlobUsage( "visdata", visdatasize, sizeof(dvisdata) ); + totalmemory += GlobUsage( "entdata", dentdata.Count(), 384*1024 ); // goal is <384K + + totalmemory += ArrayUsage( "LDR ambient table", g_LeafAmbientIndexLDR.Count(), MAX_MAP_LEAFS, sizeof( g_LeafAmbientIndexLDR[0] ) ); + totalmemory += ArrayUsage( "HDR ambient table", g_LeafAmbientIndexHDR.Count(), MAX_MAP_LEAFS, sizeof( g_LeafAmbientIndexHDR[0] ) ); + totalmemory += ArrayUsage( "LDR leaf ambient lighting", g_LeafAmbientLightingLDR.Count(), MAX_MAP_LEAFS, sizeof( g_LeafAmbientLightingLDR[0] ) ); + totalmemory += ArrayUsage( "HDR leaf ambient lighting", g_LeafAmbientLightingHDR.Count(), MAX_MAP_LEAFS, sizeof( g_LeafAmbientLightingHDR[0] ) ); + + totalmemory += ArrayUsage( "occluders", g_OccluderData.Count(), 0, sizeof( g_OccluderData[0] ) ); + totalmemory += ArrayUsage( "occluder polygons", g_OccluderPolyData.Count(), 0, sizeof( g_OccluderPolyData[0] ) ); + totalmemory += ArrayUsage( "occluder vert ind",g_OccluderVertexIndices.Count(),0, sizeof( g_OccluderVertexIndices[0] ) ); + + GameLumpHandle_t h = g_GameLumps.GetGameLumpHandle( GAMELUMP_DETAIL_PROPS ); + if (h != g_GameLumps.InvalidGameLump()) + totalmemory += GlobUsage( "detail props", 1, g_GameLumps.GameLumpSize(h) ); + h = g_GameLumps.GetGameLumpHandle( GAMELUMP_DETAIL_PROP_LIGHTING ); + if (h != g_GameLumps.InvalidGameLump()) + totalmemory += GlobUsage( "dtl prp lght", 1, g_GameLumps.GameLumpSize(h) ); + h = g_GameLumps.GetGameLumpHandle( GAMELUMP_DETAIL_PROP_LIGHTING_HDR ); + if (h != g_GameLumps.InvalidGameLump()) + totalmemory += GlobUsage( "HDR dtl prp lght", 1, g_GameLumps.GameLumpSize(h) ); + h = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS ); + if (h != g_GameLumps.InvalidGameLump()) + totalmemory += GlobUsage( "static props", 1, g_GameLumps.GameLumpSize(h) ); + + totalmemory += GlobUsage( "pakfile", GetPakFile()->EstimateSize(), 0 ); + // HACKHACK: Set physics limit at 4MB, in reality this is totally dynamic + totalmemory += GlobUsage( "physics", g_PhysCollideSize, 4*1024*1024 ); + totalmemory += GlobUsage( "physics terrain", g_PhysDispSize, 1*1024*1024 ); + + Msg( "\nLevel flags = %x\n", g_LevelFlags ); + + Msg( "\n" ); + + int triangleCount = 0; + + for ( int i = 0; i < numfaces; i++ ) + { + // face tris = numedges - 2 + triangleCount += dfaces[i].numedges - 2; + } + Msg("Total triangle count: %d\n", triangleCount ); + + // UNDONE: + // areaportals, portals, texdata, clusters, worldlights, portalverts +} + +/* +============= +PrintBSPPackDirectory + +Dumps a list of files stored in the bsp pack. +============= +*/ +void PrintBSPPackDirectory( void ) +{ + GetPakFile()->PrintDirectory(); +} + + +//============================================ + +int num_entities; +entity_t entities[MAX_MAP_ENTITIES]; + +void StripTrailing (char *e) +{ + char *s; + + s = e + strlen(e)-1; + while (s >= e && *s <= 32) + { + *s = 0; + s--; + } +} + +/* +================= +ParseEpair +================= +*/ +epair_t *ParseEpair (void) +{ + epair_t *e; + + e = (epair_t*)malloc (sizeof(epair_t)); + memset (e, 0, sizeof(epair_t)); + + if (strlen(token) >= MAX_KEY-1) + Error ("ParseEpar: token too long"); + e->key = copystring(token); + + GetToken (false); + if (strlen(token) >= MAX_VALUE-1) + Error ("ParseEpar: token too long"); + e->value = copystring(token); + + // strip trailing spaces + StripTrailing (e->key); + StripTrailing (e->value); + + return e; +} + + +/* +================ +ParseEntity +================ +*/ +qboolean ParseEntity (void) +{ + epair_t *e; + entity_t *mapent; + + if (!GetToken (true)) + return false; + + if (Q_stricmp (token, "{") ) + Error ("ParseEntity: { not found"); + + if (num_entities == MAX_MAP_ENTITIES) + Error ("num_entities == MAX_MAP_ENTITIES"); + + mapent = &entities[num_entities]; + num_entities++; + + do + { + if (!GetToken (true)) + Error ("ParseEntity: EOF without closing brace"); + if (!Q_stricmp (token, "}") ) + break; + e = ParseEpair (); + e->next = mapent->epairs; + mapent->epairs = e; + } while (1); + + return true; +} + +/* +================ +ParseEntities + +Parses the dentdata string into entities +================ +*/ +void ParseEntities (void) +{ + num_entities = 0; + ParseFromMemory (dentdata.Base(), dentdata.Count()); + + while (ParseEntity ()) + { + } +} + + +/* +================ +UnparseEntities + +Generates the dentdata string from all the entities +================ +*/ +void UnparseEntities (void) +{ + epair_t *ep; + char line[2048]; + int i; + char key[1024], value[1024]; + + CUtlBuffer buffer( 0, 0, CUtlBuffer::TEXT_BUFFER ); + buffer.EnsureCapacity( 256 * 1024 ); + + for (i=0 ; i<num_entities ; i++) + { + ep = entities[i].epairs; + if (!ep) + continue; // ent got removed + + buffer.PutString( "{\n" ); + + for (ep = entities[i].epairs ; ep ; ep=ep->next) + { + strcpy (key, ep->key); + StripTrailing (key); + strcpy (value, ep->value); + StripTrailing (value); + + sprintf(line, "\"%s\" \"%s\"\n", key, value); + buffer.PutString( line ); + } + buffer.PutString("}\n"); + } + int entdatasize = buffer.TellPut()+1; + + dentdata.SetSize( entdatasize ); + memcpy( dentdata.Base(), buffer.Base(), entdatasize-1 ); + dentdata[entdatasize-1] = 0; +} + +void PrintEntity (entity_t *ent) +{ + epair_t *ep; + + Msg ("------- entity %p -------\n", ent); + for (ep=ent->epairs ; ep ; ep=ep->next) + { + Msg ("%s = %s\n", ep->key, ep->value); + } + +} + +void SetKeyValue(entity_t *ent, const char *key, const char *value) +{ + epair_t *ep; + + for (ep=ent->epairs ; ep ; ep=ep->next) + if (!Q_stricmp (ep->key, key) ) + { + free (ep->value); + ep->value = copystring(value); + return; + } + ep = (epair_t*)malloc (sizeof(*ep)); + ep->next = ent->epairs; + ent->epairs = ep; + ep->key = copystring(key); + ep->value = copystring(value); +} + +char *ValueForKey (entity_t *ent, char *key) +{ + for (epair_t *ep=ent->epairs ; ep ; ep=ep->next) + if (!Q_stricmp (ep->key, key) ) + return ep->value; + return ""; +} + +vec_t FloatForKey (entity_t *ent, char *key) +{ + char *k = ValueForKey (ent, key); + return atof(k); +} + +vec_t FloatForKeyWithDefault (entity_t *ent, char *key, float default_value) +{ + for (epair_t *ep=ent->epairs ; ep ; ep=ep->next) + if (!Q_stricmp (ep->key, key) ) + return atof( ep->value ); + return default_value; +} + + + +int IntForKey (entity_t *ent, char *key) +{ + char *k = ValueForKey (ent, key); + return atol(k); +} + +int IntForKeyWithDefault(entity_t *ent, char *key, int nDefault ) +{ + char *k = ValueForKey (ent, key); + if ( !k[0] ) + return nDefault; + return atol(k); +} + +void GetVectorForKey (entity_t *ent, char *key, Vector& vec) +{ + + char *k = ValueForKey (ent, key); +// scanf into doubles, then assign, so it is vec_t size independent + double v1, v2, v3; + v1 = v2 = v3 = 0; + sscanf (k, "%lf %lf %lf", &v1, &v2, &v3); + vec[0] = v1; + vec[1] = v2; + vec[2] = v3; +} + +void GetVector2DForKey (entity_t *ent, char *key, Vector2D& vec) +{ + double v1, v2; + + char *k = ValueForKey (ent, key); +// scanf into doubles, then assign, so it is vec_t size independent + v1 = v2 = 0; + sscanf (k, "%lf %lf", &v1, &v2); + vec[0] = v1; + vec[1] = v2; +} + +void GetAnglesForKey (entity_t *ent, char *key, QAngle& angle) +{ + char *k; + double v1, v2, v3; + + k = ValueForKey (ent, key); +// scanf into doubles, then assign, so it is vec_t size independent + v1 = v2 = v3 = 0; + sscanf (k, "%lf %lf %lf", &v1, &v2, &v3); + angle[0] = v1; + angle[1] = v2; + angle[2] = v3; +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void BuildFaceCalcWindingData( dface_t *pFace, int *points ) +{ + for( int i = 0; i < pFace->numedges; i++ ) + { + int eIndex = dsurfedges[pFace->firstedge+i]; + if( eIndex < 0 ) + { + points[i] = dedges[-eIndex].v[1]; + } + else + { + points[i] = dedges[eIndex].v[0]; + } + } +} + + +void TriStripToTriList( + unsigned short const *pTriStripIndices, + int nTriStripIndices, + unsigned short **pTriListIndices, + int *pnTriListIndices ) +{ + int nMaxTriListIndices = (nTriStripIndices - 2) * 3; + *pTriListIndices = new unsigned short[ nMaxTriListIndices ]; + *pnTriListIndices = 0; + + for( int i=0; i < nTriStripIndices - 2; i++ ) + { + if( pTriStripIndices[i] == pTriStripIndices[i+1] || + pTriStripIndices[i] == pTriStripIndices[i+2] || + pTriStripIndices[i+1] == pTriStripIndices[i+2] ) + { + } + else + { + // Flip odd numbered tris.. + if( i & 1 ) + { + (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i+2]; + (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i+1]; + (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i]; + } + else + { + (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i]; + (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i+1]; + (*pTriListIndices)[(*pnTriListIndices)++] = pTriStripIndices[i+2]; + } + } + } +} + + +void CalcTextureCoordsAtPoints( + float const texelsPerWorldUnits[2][4], + int const subtractOffset[2], + Vector const *pPoints, + int const nPoints, + Vector2D *pCoords ) +{ + for( int i=0; i < nPoints; i++ ) + { + for( int iCoord=0; iCoord < 2; iCoord++ ) + { + float *pDestCoord = &pCoords[i][iCoord]; + + *pDestCoord = 0; + for( int iDot=0; iDot < 3; iDot++ ) + *pDestCoord += pPoints[i][iDot] * texelsPerWorldUnits[iCoord][iDot]; + + *pDestCoord += texelsPerWorldUnits[iCoord][3]; + *pDestCoord -= subtractOffset[iCoord]; + } + } +} + + +/* +================ +CalcFaceExtents + +Fills in s->texmins[] and s->texsize[] +================ +*/ +void CalcFaceExtents(dface_t *s, int lightmapTextureMinsInLuxels[2], int lightmapTextureSizeInLuxels[2]) +{ + vec_t mins[2], maxs[2], val=0; + int i,j, e=0; + dvertex_t *v=NULL; + texinfo_t *tex=NULL; + + mins[0] = mins[1] = 1e24; + maxs[0] = maxs[1] = -1e24; + + tex = &texinfo[s->texinfo]; + + for (i=0 ; i<s->numedges ; i++) + { + e = dsurfedges[s->firstedge+i]; + if (e >= 0) + v = dvertexes + dedges[e].v[0]; + else + v = dvertexes + dedges[-e].v[1]; + + for (j=0 ; j<2 ; j++) + { + val = v->point[0] * tex->lightmapVecsLuxelsPerWorldUnits[j][0] + + v->point[1] * tex->lightmapVecsLuxelsPerWorldUnits[j][1] + + v->point[2] * tex->lightmapVecsLuxelsPerWorldUnits[j][2] + + tex->lightmapVecsLuxelsPerWorldUnits[j][3]; + if (val < mins[j]) + mins[j] = val; + if (val > maxs[j]) + maxs[j] = val; + } + } + + int nMaxLightmapDim = (s->dispinfo == -1) ? MAX_LIGHTMAP_DIM_WITHOUT_BORDER : MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER; + for (i=0 ; i<2 ; i++) + { + mins[i] = ( float )floor( mins[i] ); + maxs[i] = ( float )ceil( maxs[i] ); + + lightmapTextureMinsInLuxels[i] = ( int )mins[i]; + lightmapTextureSizeInLuxels[i] = ( int )( maxs[i] - mins[i] ); + if( lightmapTextureSizeInLuxels[i] > nMaxLightmapDim + 1 ) + { + Vector point = vec3_origin; + for (int j=0 ; j<s->numedges ; j++) + { + e = dsurfedges[s->firstedge+j]; + v = (e<0)?dvertexes + dedges[-e].v[1] : dvertexes + dedges[e].v[0]; + point += v->point; + Warning( "Bad surface extents point: %f %f %f\n", v->point.x, v->point.y, v->point.z ); + } + point *= 1.0f/s->numedges; + Error( "Bad surface extents - surface is too big to have a lightmap\n\tmaterial %s around point (%.1f %.1f %.1f)\n\t(dimension: %d, %d>%d)\n", + TexDataStringTable_GetString( dtexdata[texinfo[s->texinfo].texdata].nameStringTableID ), + point.x, point.y, point.z, + ( int )i, + ( int )lightmapTextureSizeInLuxels[i], + ( int )( nMaxLightmapDim + 1 ) + ); + } + } +} + + +void UpdateAllFaceLightmapExtents() +{ + for( int i=0; i < numfaces; i++ ) + { + dface_t *pFace = &dfaces[i]; + + if ( texinfo[pFace->texinfo].flags & (SURF_SKY|SURF_NOLIGHT) ) + continue; // non-lit texture + + CalcFaceExtents( pFace, pFace->m_LightmapTextureMinsInLuxels, pFace->m_LightmapTextureSizeInLuxels ); + } +} + + +//----------------------------------------------------------------------------- +// +// Helper class to iterate over leaves, used by tools +// +//----------------------------------------------------------------------------- + +#define TEST_EPSILON (0.03125) + + +class CToolBSPTree : public ISpatialQuery +{ +public: + // Returns the number of leaves + int LeafCount() const; + + // Enumerates the leaves along a ray, box, etc. + bool EnumerateLeavesAtPoint( Vector const& pt, ISpatialLeafEnumerator* pEnum, int context ); + bool EnumerateLeavesInBox( Vector const& mins, Vector const& maxs, ISpatialLeafEnumerator* pEnum, int context ); + bool EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, int context ); + bool EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context ); +}; + + +//----------------------------------------------------------------------------- +// Returns the number of leaves +//----------------------------------------------------------------------------- + +int CToolBSPTree::LeafCount() const +{ + return numleafs; +} + + +//----------------------------------------------------------------------------- +// Enumerates the leaves at a point +//----------------------------------------------------------------------------- + +bool CToolBSPTree::EnumerateLeavesAtPoint( Vector const& pt, + ISpatialLeafEnumerator* pEnum, int context ) +{ + int node = 0; + while( node >= 0 ) + { + dnode_t* pNode = &dnodes[node]; + dplane_t* pPlane = &dplanes[pNode->planenum]; + + if (DotProduct( pPlane->normal, pt ) <= pPlane->dist) + { + node = pNode->children[1]; + } + else + { + node = pNode->children[0]; + } + } + + return pEnum->EnumerateLeaf( - node - 1, context ); +} + + +//----------------------------------------------------------------------------- +// Enumerates the leaves in a box +//----------------------------------------------------------------------------- + +static bool EnumerateLeavesInBox_R( int node, Vector const& mins, + Vector const& maxs, ISpatialLeafEnumerator* pEnum, int context ) +{ + Vector cornermin, cornermax; + + while( node >= 0 ) + { + dnode_t* pNode = &dnodes[node]; + dplane_t* pPlane = &dplanes[pNode->planenum]; + + // Arbitrary split plane here + for (int i = 0; i < 3; ++i) + { + if (pPlane->normal[i] >= 0) + { + cornermin[i] = mins[i]; + cornermax[i] = maxs[i]; + } + else + { + cornermin[i] = maxs[i]; + cornermax[i] = mins[i]; + } + } + + if ( (DotProduct( pPlane->normal, cornermax ) - pPlane->dist) <= -TEST_EPSILON ) + { + node = pNode->children[1]; + } + else if ( (DotProduct( pPlane->normal, cornermin ) - pPlane->dist) >= TEST_EPSILON ) + { + node = pNode->children[0]; + } + else + { + if (!EnumerateLeavesInBox_R( pNode->children[0], mins, maxs, pEnum, context )) + { + return false; + } + + return EnumerateLeavesInBox_R( pNode->children[1], mins, maxs, pEnum, context ); + } + } + + return pEnum->EnumerateLeaf( - node - 1, context ); +} + +bool CToolBSPTree::EnumerateLeavesInBox( Vector const& mins, Vector const& maxs, + ISpatialLeafEnumerator* pEnum, int context ) +{ + return EnumerateLeavesInBox_R( 0, mins, maxs, pEnum, context ); +} + +//----------------------------------------------------------------------------- +// Enumerate leaves within a sphere +//----------------------------------------------------------------------------- + +static bool EnumerateLeavesInSphere_R( int node, Vector const& origin, + float radius, ISpatialLeafEnumerator* pEnum, int context ) +{ + while( node >= 0 ) + { + dnode_t* pNode = &dnodes[node]; + dplane_t* pPlane = &dplanes[pNode->planenum]; + + if (DotProduct( pPlane->normal, origin ) + radius - pPlane->dist <= -TEST_EPSILON ) + { + node = pNode->children[1]; + } + else if (DotProduct( pPlane->normal, origin ) - radius - pPlane->dist >= TEST_EPSILON ) + { + node = pNode->children[0]; + } + else + { + if (!EnumerateLeavesInSphere_R( pNode->children[0], + origin, radius, pEnum, context )) + { + return false; + } + + return EnumerateLeavesInSphere_R( pNode->children[1], + origin, radius, pEnum, context ); + } + } + + return pEnum->EnumerateLeaf( - node - 1, context ); +} + +bool CToolBSPTree::EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, int context ) +{ + return EnumerateLeavesInSphere_R( 0, center, radius, pEnum, context ); +} + + +//----------------------------------------------------------------------------- +// Enumerate leaves along a ray +//----------------------------------------------------------------------------- + +static bool EnumerateLeavesAlongRay_R( int node, Ray_t const& ray, + Vector const& start, Vector const& end, ISpatialLeafEnumerator* pEnum, int context ) +{ + float front,back; + + while (node >= 0) + { + dnode_t* pNode = &dnodes[node]; + dplane_t* pPlane = &dplanes[pNode->planenum]; + + if ( pPlane->type <= PLANE_Z ) + { + front = start[pPlane->type] - pPlane->dist; + back = end[pPlane->type] - pPlane->dist; + } + else + { + front = DotProduct(start, pPlane->normal) - pPlane->dist; + back = DotProduct(end, pPlane->normal) - pPlane->dist; + } + + if (front <= -TEST_EPSILON && back <= -TEST_EPSILON) + { + node = pNode->children[1]; + } + else if (front >= TEST_EPSILON && back >= TEST_EPSILON) + { + node = pNode->children[0]; + } + else + { + // test the front side first + bool side = front < 0; + + // Compute intersection point based on the original ray + float splitfrac; + float denom = DotProduct( ray.m_Delta, pPlane->normal ); + if ( denom == 0.0f ) + { + splitfrac = 1.0f; + } + else + { + splitfrac = ( pPlane->dist - DotProduct( ray.m_Start, pPlane->normal ) ) / denom; + if (splitfrac < 0) + splitfrac = 0; + else if (splitfrac > 1) + splitfrac = 1; + } + + // Compute the split point + Vector split; + VectorMA( ray.m_Start, splitfrac, ray.m_Delta, split ); + + bool r = EnumerateLeavesAlongRay_R (pNode->children[side], ray, start, split, pEnum, context ); + if (!r) + return r; + return EnumerateLeavesAlongRay_R (pNode->children[!side], ray, split, end, pEnum, context); + } + } + + return pEnum->EnumerateLeaf( - node - 1, context ); +} + +bool CToolBSPTree::EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, int context ) +{ + if (!ray.m_IsSwept) + { + Vector mins, maxs; + VectorAdd( ray.m_Start, ray.m_Extents, maxs ); + VectorSubtract( ray.m_Start, ray.m_Extents, mins ); + + return EnumerateLeavesInBox_R( 0, mins, maxs, pEnum, context ); + } + + // FIXME: Extruded ray not implemented yet + Assert( ray.m_IsRay ); + + Vector end; + VectorAdd( ray.m_Start, ray.m_Delta, end ); + return EnumerateLeavesAlongRay_R( 0, ray, ray.m_Start, end, pEnum, context ); +} + + +//----------------------------------------------------------------------------- +// Singleton accessor +//----------------------------------------------------------------------------- + +ISpatialQuery* ToolBSPTree() +{ + static CToolBSPTree s_ToolBSPTree; + return &s_ToolBSPTree; +} + + + +//----------------------------------------------------------------------------- +// Enumerates nodes in front to back order... +//----------------------------------------------------------------------------- + +// FIXME: Do we want this in the IBSPTree interface? + +static bool EnumerateNodesAlongRay_R( int node, Ray_t const& ray, float start, float end, + IBSPNodeEnumerator* pEnum, int context ) +{ + float front, back; + float startDotN, deltaDotN; + + while (node >= 0) + { + dnode_t* pNode = &dnodes[node]; + dplane_t* pPlane = &dplanes[pNode->planenum]; + + if ( pPlane->type <= PLANE_Z ) + { + startDotN = ray.m_Start[pPlane->type]; + deltaDotN = ray.m_Delta[pPlane->type]; + } + else + { + startDotN = DotProduct( ray.m_Start, pPlane->normal ); + deltaDotN = DotProduct( ray.m_Delta, pPlane->normal ); + } + + front = startDotN + start * deltaDotN - pPlane->dist; + back = startDotN + end * deltaDotN - pPlane->dist; + + if (front <= -TEST_EPSILON && back <= -TEST_EPSILON) + { + node = pNode->children[1]; + } + else if (front >= TEST_EPSILON && back >= TEST_EPSILON) + { + node = pNode->children[0]; + } + else + { + // test the front side first + bool side = front < 0; + + // Compute intersection point based on the original ray + float splitfrac; + if ( deltaDotN == 0.0f ) + { + splitfrac = 1.0f; + } + else + { + splitfrac = ( pPlane->dist - startDotN ) / deltaDotN; + if (splitfrac < 0.0f) + splitfrac = 0.0f; + else if (splitfrac > 1.0f) + splitfrac = 1.0f; + } + + bool r = EnumerateNodesAlongRay_R (pNode->children[side], ray, start, splitfrac, pEnum, context ); + if (!r) + return r; + + // Visit the node... + if (!pEnum->EnumerateNode( node, ray, splitfrac, context )) + return false; + + return EnumerateNodesAlongRay_R (pNode->children[!side], ray, splitfrac, end, pEnum, context); + } + } + + // Visit the leaf... + return pEnum->EnumerateLeaf( - node - 1, ray, start, end, context ); +} + + +bool EnumerateNodesAlongRay( Ray_t const& ray, IBSPNodeEnumerator* pEnum, int context ) +{ + Vector end; + VectorAdd( ray.m_Start, ray.m_Delta, end ); + return EnumerateNodesAlongRay_R( 0, ray, 0.0f, 1.0f, pEnum, context ); +} + + +//----------------------------------------------------------------------------- +// Helps us find all leaves associated with a particular cluster +//----------------------------------------------------------------------------- +CUtlVector<clusterlist_t> g_ClusterLeaves; + +void BuildClusterTable( void ) +{ + int i, j; + int leafCount; + int leafList[MAX_MAP_LEAFS]; + + g_ClusterLeaves.SetCount( dvis->numclusters ); + for ( i = 0; i < dvis->numclusters; i++ ) + { + leafCount = 0; + for ( j = 0; j < numleafs; j++ ) + { + if ( dleafs[j].cluster == i ) + { + leafList[ leafCount ] = j; + leafCount++; + } + } + + g_ClusterLeaves[i].leafCount = leafCount; + if ( leafCount ) + { + g_ClusterLeaves[i].leafs.SetCount( leafCount ); + memcpy( g_ClusterLeaves[i].leafs.Base(), leafList, sizeof(int) * leafCount ); + } + } +} + +// There's a version of this in host.cpp!!! Make sure that they match. +void GetPlatformMapPath( const char *pMapPath, char *pPlatformMapPath, int dxlevel, int maxLength ) +{ + Q_StripExtension( pMapPath, pPlatformMapPath, maxLength ); + +// if( dxlevel <= 60 ) +// { +// Q_strncat( pPlatformMapPath, "_dx60", maxLength, COPY_ALL_CHARACTERS ); +// } + + Q_strncat( pPlatformMapPath, ".bsp", maxLength, COPY_ALL_CHARACTERS ); +} + +// There's a version of this in checksum_engine.cpp!!! Make sure that they match. +static bool CRC_MapFile(CRC32_t *crcvalue, const char *pszFileName) +{ + byte chunk[1024]; + lump_t *curLump; + + FileHandle_t fp = g_pFileSystem->Open( pszFileName, "rb" ); + if ( !fp ) + return false; + + // CRC across all lumps except for the Entities lump + for ( int l = 0; l < HEADER_LUMPS; ++l ) + { + if (l == LUMP_ENTITIES) + continue; + + curLump = &g_pBSPHeader->lumps[l]; + unsigned int nSize = curLump->filelen; + + g_pFileSystem->Seek( fp, curLump->fileofs, FILESYSTEM_SEEK_HEAD ); + + // Now read in 1K chunks + while ( nSize > 0 ) + { + int nBytesRead = 0; + + if ( nSize > 1024 ) + nBytesRead = g_pFileSystem->Read( chunk, 1024, fp ); + else + nBytesRead = g_pFileSystem->Read( chunk, nSize, fp ); + + // If any data was received, CRC it. + if ( nBytesRead > 0 ) + { + nSize -= nBytesRead; + CRC32_ProcessBuffer( crcvalue, chunk, nBytesRead ); + } + else + { + g_pFileSystem->Close( fp ); + return false; + } + } + } + + g_pFileSystem->Close( fp ); + return true; +} + + +void SetHDRMode( bool bHDR ) +{ + g_bHDR = bHDR; + if ( bHDR ) + { + pdlightdata = &dlightdataHDR; + g_pLeafAmbientLighting = &g_LeafAmbientLightingHDR; + g_pLeafAmbientIndex = &g_LeafAmbientIndexHDR; + pNumworldlights = &numworldlightsHDR; + dworldlights = dworldlightsHDR; +#ifdef VRAD + extern void VRadDetailProps_SetHDRMode( bool bHDR ); + VRadDetailProps_SetHDRMode( bHDR ); +#endif + } + else + { + pdlightdata = &dlightdataLDR; + g_pLeafAmbientLighting = &g_LeafAmbientLightingLDR; + g_pLeafAmbientIndex = &g_LeafAmbientIndexLDR; + pNumworldlights = &numworldlightsLDR; + dworldlights = dworldlightsLDR; +#ifdef VRAD + extern void VRadDetailProps_SetHDRMode( bool bHDR ); + VRadDetailProps_SetHDRMode( bHDR ); +#endif + } +} + +bool SwapVHV( void *pDestBase, void *pSrcBase ) +{ + byte *pDest = (byte*)pDestBase; + byte *pSrc = (byte*)pSrcBase; + + HardwareVerts::FileHeader_t *pHdr = (HardwareVerts::FileHeader_t*)( g_bSwapOnLoad ? pDest : pSrc ); + g_Swap.SwapFieldsToTargetEndian<HardwareVerts::FileHeader_t>( (HardwareVerts::FileHeader_t*)pDest, (HardwareVerts::FileHeader_t*)pSrc ); + pSrc += sizeof(HardwareVerts::FileHeader_t); + pDest += sizeof(HardwareVerts::FileHeader_t); + + // This swap is pretty format specific + Assert( pHdr->m_nVersion == VHV_VERSION ); + if ( pHdr->m_nVersion != VHV_VERSION ) + return false; + + HardwareVerts::MeshHeader_t *pSrcMesh = (HardwareVerts::MeshHeader_t*)pSrc; + HardwareVerts::MeshHeader_t *pDestMesh = (HardwareVerts::MeshHeader_t*)pDest; + HardwareVerts::MeshHeader_t *pMesh = (HardwareVerts::MeshHeader_t*)( g_bSwapOnLoad ? pDest : pSrc ); + for ( int i = 0; i < pHdr->m_nMeshes; ++i, ++pMesh, ++pSrcMesh, ++pDestMesh ) + { + g_Swap.SwapFieldsToTargetEndian( pDestMesh, pSrcMesh ); + + pSrc = (byte*)pSrcBase + pMesh->m_nOffset; + pDest = (byte*)pDestBase + pMesh->m_nOffset; + + // Swap as a buffer of integers + // (source is bgra for an Intel swap to argb. PowerPC won't swap, so we need argb source. + g_Swap.SwapBufferToTargetEndian<int>( (int*)pDest, (int*)pSrc, pMesh->m_nVertexes ); + } + return true; +} + +const char *ResolveStaticPropToModel( const char *pPropName ) +{ + // resolve back to static prop + int iProp = -1; + + // filename should be sp_???.vhv or sp_hdr_???.vhv + if ( V_strnicmp( pPropName, "sp_", 3 ) ) + { + return NULL; + } + const char *pPropNumber = V_strrchr( pPropName, '_' ); + if ( pPropNumber ) + { + sscanf( pPropNumber+1, "%d.vhv", &iProp ); + } + else + { + return NULL; + } + + // look up the prop to get to the actual model + if ( iProp < 0 || iProp >= g_StaticPropInstances.Count() ) + { + // prop out of range + return NULL; + } + int iModel = g_StaticPropInstances[iProp]; + if ( iModel < 0 || iModel >= g_StaticPropNames.Count() ) + { + // model out of range + return NULL; + } + + return g_StaticPropNames[iModel].String(); +} + +//----------------------------------------------------------------------------- +// Iterate files in pak file, distribute to converters +// pak file will be ready for serialization upon completion +//----------------------------------------------------------------------------- +void ConvertPakFileContents( const char *pInFilename ) +{ + IZip *newPakFile = IZip::CreateZip( NULL ); + + CUtlBuffer sourceBuf; + CUtlBuffer targetBuf; + bool bConverted; + CUtlVector< CUtlString > hdrFiles; + + int id = -1; + int fileSize; + while ( 1 ) + { + char relativeName[MAX_PATH]; + id = GetNextFilename( GetPakFile(), id, relativeName, sizeof( relativeName ), fileSize ); + if ( id == -1) + break; + + bConverted = false; + sourceBuf.Purge(); + targetBuf.Purge(); + + const char* pExtension = V_GetFileExtension( relativeName ); + const char* pExt = 0; + + bool bOK = ReadFileFromPak( GetPakFile(), relativeName, false, sourceBuf ); + if ( !bOK ) + { + Warning( "Failed to load '%s' from lump pak for conversion or copy in '%s'.\n", relativeName, pInFilename ); + continue; + } + + if ( pExtension && !V_stricmp( pExtension, "vtf" ) ) + { + bOK = g_pVTFConvertFunc( relativeName, sourceBuf, targetBuf, g_pCompressFunc ); + if ( !bOK ) + { + Warning( "Failed to convert '%s' in '%s'.\n", relativeName, pInFilename ); + continue; + } + + bConverted = true; + pExt = ".vtf"; + } + else if ( pExtension && !V_stricmp( pExtension, "vhv" ) ) + { + CUtlBuffer tempBuffer; + if ( g_pVHVFixupFunc ) + { + // caller supplied a fixup + const char *pModelName = ResolveStaticPropToModel( relativeName ); + if ( !pModelName ) + { + Warning( "Static Prop '%s' failed to resolve actual model in '%s'.\n", relativeName, pInFilename ); + continue; + } + + // output temp buffer may shrink, must use TellPut() to determine size + bOK = g_pVHVFixupFunc( relativeName, pModelName, sourceBuf, tempBuffer ); + if ( !bOK ) + { + Warning( "Failed to convert '%s' in '%s'.\n", relativeName, pInFilename ); + continue; + } + } + else + { + // use the source buffer as-is + tempBuffer.EnsureCapacity( sourceBuf.TellMaxPut() ); + tempBuffer.Put( sourceBuf.Base(), sourceBuf.TellMaxPut() ); + } + + // swap the VHV + targetBuf.EnsureCapacity( tempBuffer.TellPut() ); + bOK = SwapVHV( targetBuf.Base(), tempBuffer.Base() ); + if ( !bOK ) + { + Warning( "Failed to swap '%s' in '%s'.\n", relativeName, pInFilename ); + continue; + } + targetBuf.SeekPut( CUtlBuffer::SEEK_HEAD, tempBuffer.TellPut() ); + + if ( g_pCompressFunc ) + { + CUtlBuffer compressedBuffer; + targetBuf.SeekGet( CUtlBuffer::SEEK_HEAD, sizeof( HardwareVerts::FileHeader_t ) ); + bool bCompressed = g_pCompressFunc( targetBuf, compressedBuffer ); + if ( bCompressed ) + { + // copy all the header data off + CUtlBuffer headerBuffer; + headerBuffer.EnsureCapacity( sizeof( HardwareVerts::FileHeader_t ) ); + headerBuffer.Put( targetBuf.Base(), sizeof( HardwareVerts::FileHeader_t ) ); + + // reform the target with the header and then the compressed data + targetBuf.Clear(); + targetBuf.Put( headerBuffer.Base(), sizeof( HardwareVerts::FileHeader_t ) ); + targetBuf.Put( compressedBuffer.Base(), compressedBuffer.TellPut() ); + } + + targetBuf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); + } + + bConverted = true; + pExt = ".vhv"; + } + + if ( !bConverted ) + { + // straight copy + AddBufferToPak( newPakFile, relativeName, sourceBuf.Base(), sourceBuf.TellMaxPut(), false ); + } + else + { + // converted filename + V_StripExtension( relativeName, relativeName, sizeof( relativeName ) ); + V_strcat( relativeName, ".360", sizeof( relativeName ) ); + V_strcat( relativeName, pExt, sizeof( relativeName ) ); + AddBufferToPak( newPakFile, relativeName, targetBuf.Base(), targetBuf.TellMaxPut(), false ); + } + + if ( V_stristr( relativeName, ".hdr" ) || V_stristr( relativeName, "_hdr" ) ) + { + hdrFiles.AddToTail( relativeName ); + } + + DevMsg( "Created '%s' in lump pak in '%s'.\n", relativeName, pInFilename ); + } + + // strip ldr version of hdr files + for ( int i=0; i<hdrFiles.Count(); i++ ) + { + char ldrFileName[MAX_PATH]; + + strcpy( ldrFileName, hdrFiles[i].String() ); + + char *pHDRExtension = V_stristr( ldrFileName, ".hdr" ); + if ( !pHDRExtension ) + { + pHDRExtension = V_stristr( ldrFileName, "_hdr" ); + } + + if ( pHDRExtension ) + { + // strip .hdr or _hdr to get ldr filename + memcpy( pHDRExtension, pHDRExtension+4, strlen( pHDRExtension+4 )+1 ); + + DevMsg( "Stripping LDR: %s\n", ldrFileName ); + newPakFile->RemoveFileFromZip( ldrFileName ); + } + } + + // discard old pak in favor of new pak + IZip::ReleaseZip( s_pakFile ); + s_pakFile = newPakFile; +} + +void SetAlignedLumpPosition( int lumpnum, int alignment = LUMP_ALIGNMENT ) +{ + g_pBSPHeader->lumps[lumpnum].fileofs = AlignFilePosition( g_hBSPFile, alignment ); +} + +template< class T > +int SwapLumpToDisk( int fieldType, int lumpnum ) +{ + if ( g_pBSPHeader->lumps[lumpnum].filelen == 0 ) + return 0; + + DevMsg( "Swapping %s\n", GetLumpName( lumpnum ) ); + + // lump swap may expand, allocate enough expansion room + void *pBuffer = malloc( 2*g_pBSPHeader->lumps[lumpnum].filelen ); + + // CopyLumpInternal will handle the swap on load case + unsigned int fieldSize = ( fieldType == FIELD_VECTOR ) ? sizeof(Vector) : sizeof(T); + unsigned int count = CopyLumpInternal<T>( fieldType, lumpnum, (T*)pBuffer, g_pBSPHeader->lumps[lumpnum].version ); + g_pBSPHeader->lumps[lumpnum].filelen = count * fieldSize; + + if ( g_bSwapOnWrite ) + { + // Swap the lump in place before writing + switch( lumpnum ) + { + case LUMP_VISIBILITY: + SwapVisibilityLump( (byte*)pBuffer, (byte*)pBuffer, count ); + break; + + case LUMP_PHYSCOLLIDE: + // SwapPhyscollideLump may change size + SwapPhyscollideLump( (byte*)pBuffer, (byte*)pBuffer, count ); + g_pBSPHeader->lumps[lumpnum].filelen = count; + break; + + case LUMP_PHYSDISP: + SwapPhysdispLump( (byte*)pBuffer, (byte*)pBuffer, count ); + break; + + default: + g_Swap.SwapBufferToTargetEndian( (T*)pBuffer, (T*)pBuffer, g_pBSPHeader->lumps[lumpnum].filelen / sizeof(T) ); + break; + } + } + + SetAlignedLumpPosition( lumpnum ); + SafeWrite( g_hBSPFile, pBuffer, g_pBSPHeader->lumps[lumpnum].filelen ); + + free( pBuffer ); + + return g_pBSPHeader->lumps[lumpnum].filelen; +} + +template< class T > +int SwapLumpToDisk( int lumpnum ) +{ + if ( g_pBSPHeader->lumps[lumpnum].filelen == 0 || g_Lumps.bLumpParsed[lumpnum] ) + return 0; + + DevMsg( "Swapping %s\n", GetLumpName( lumpnum ) ); + + // lump swap may expand, allocate enough room + void *pBuffer = malloc( 2*g_pBSPHeader->lumps[lumpnum].filelen ); + + // CopyLumpInternal will handle the swap on load case + int count = CopyLumpInternal<T>( lumpnum, (T*)pBuffer, g_pBSPHeader->lumps[lumpnum].version ); + g_pBSPHeader->lumps[lumpnum].filelen = count * sizeof(T); + + if ( g_bSwapOnWrite ) + { + // Swap the lump in place before writing + g_Swap.SwapFieldsToTargetEndian( (T*)pBuffer, (T*)pBuffer, count ); + } + + SetAlignedLumpPosition( lumpnum ); + SafeWrite( g_hBSPFile, pBuffer, g_pBSPHeader->lumps[lumpnum].filelen ); + free( pBuffer ); + + return g_pBSPHeader->lumps[lumpnum].filelen; +} + +void SwapLeafAmbientLightingLumpToDisk() +{ + if ( HasLump( LUMP_LEAF_AMBIENT_INDEX ) || HasLump( LUMP_LEAF_AMBIENT_INDEX_HDR ) ) + { + // current version, swap in place + if ( HasLump( LUMP_LEAF_AMBIENT_INDEX_HDR ) ) + { + // write HDR + SwapLumpToDisk< dleafambientlighting_t >( LUMP_LEAF_AMBIENT_LIGHTING_HDR ); + SwapLumpToDisk< dleafambientindex_t >( LUMP_LEAF_AMBIENT_INDEX_HDR ); + + // cull LDR + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].filelen = 0; + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX].filelen = 0; + } + else + { + // no HDR, keep LDR version + SwapLumpToDisk< dleafambientlighting_t >( LUMP_LEAF_AMBIENT_LIGHTING ); + SwapLumpToDisk< dleafambientindex_t >( LUMP_LEAF_AMBIENT_INDEX ); + } + } + else + { + // older ambient lighting version (before index) + // load older ambient lighting into memory and build ambient/index + // an older leaf version would have already built the new LDR leaf ambient/index + int numLeafs = g_pBSPHeader->lumps[LUMP_LEAFS].filelen / sizeof( dleaf_t ); + LoadLeafAmbientLighting( numLeafs ); + + if ( HasLump( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) ) + { + DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAF_AMBIENT_LIGHTING_HDR ) ); + DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAF_AMBIENT_INDEX_HDR ) ); + + // write HDR + if ( g_bSwapOnWrite ) + { + g_Swap.SwapFieldsToTargetEndian( g_LeafAmbientLightingHDR.Base(), g_LeafAmbientLightingHDR.Count() ); + g_Swap.SwapFieldsToTargetEndian( g_LeafAmbientIndexHDR.Base(), g_LeafAmbientIndexHDR.Count() ); + } + + SetAlignedLumpPosition( LUMP_LEAF_AMBIENT_LIGHTING_HDR ); + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING_HDR].version = LUMP_LEAF_AMBIENT_LIGHTING_VERSION; + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING_HDR].filelen = g_LeafAmbientLightingHDR.Count() * sizeof( dleafambientlighting_t ); + SafeWrite( g_hBSPFile, g_LeafAmbientLightingHDR.Base(), g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING_HDR].filelen ); + + SetAlignedLumpPosition( LUMP_LEAF_AMBIENT_INDEX_HDR ); + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX_HDR].filelen = g_LeafAmbientIndexHDR.Count() * sizeof( dleafambientindex_t ); + SafeWrite( g_hBSPFile, g_LeafAmbientIndexHDR.Base(), g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX_HDR].filelen ); + + // mark as processed + g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_LIGHTING_HDR] = true; + g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_INDEX_HDR] = true; + + // cull LDR + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].filelen = 0; + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX].filelen = 0; + } + else + { + // no HDR, keep LDR version + DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAF_AMBIENT_LIGHTING ) ); + DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAF_AMBIENT_INDEX ) ); + + if ( g_bSwapOnWrite ) + { + g_Swap.SwapFieldsToTargetEndian( g_LeafAmbientLightingLDR.Base(), g_LeafAmbientLightingLDR.Count() ); + g_Swap.SwapFieldsToTargetEndian( g_LeafAmbientIndexLDR.Base(), g_LeafAmbientIndexLDR.Count() ); + } + + SetAlignedLumpPosition( LUMP_LEAF_AMBIENT_LIGHTING ); + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].version = LUMP_LEAF_AMBIENT_LIGHTING_VERSION; + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].filelen = g_LeafAmbientLightingLDR.Count() * sizeof( dleafambientlighting_t ); + SafeWrite( g_hBSPFile, g_LeafAmbientLightingLDR.Base(), g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_LIGHTING].filelen ); + + SetAlignedLumpPosition( LUMP_LEAF_AMBIENT_INDEX ); + g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX].filelen = g_LeafAmbientIndexLDR.Count() * sizeof( dleafambientindex_t ); + SafeWrite( g_hBSPFile, g_LeafAmbientIndexLDR.Base(), g_pBSPHeader->lumps[LUMP_LEAF_AMBIENT_INDEX].filelen ); + + // mark as processed + g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_LIGHTING] = true; + g_Lumps.bLumpParsed[LUMP_LEAF_AMBIENT_INDEX] = true; + } + + g_LeafAmbientLightingLDR.Purge(); + g_LeafAmbientIndexLDR.Purge(); + g_LeafAmbientLightingHDR.Purge(); + g_LeafAmbientIndexHDR.Purge(); + } +} + +void SwapLeafLumpToDisk( void ) +{ + DevMsg( "Swapping %s\n", GetLumpName( LUMP_LEAFS ) ); + + // load the leafs + int count = LoadLeafs(); + if ( g_bSwapOnWrite ) + { + g_Swap.SwapFieldsToTargetEndian( dleafs, count ); + } + + bool bOldLeafVersion = ( LumpVersion( LUMP_LEAFS ) == 0 ); + if ( bOldLeafVersion ) + { + // version has been converted in the load process + // not updating the version ye, SwapLeafAmbientLightingLumpToDisk() can detect + g_pBSPHeader->lumps[LUMP_LEAFS].filelen = count * sizeof( dleaf_t ); + } + + SetAlignedLumpPosition( LUMP_LEAFS ); + SafeWrite( g_hBSPFile, dleafs, g_pBSPHeader->lumps[LUMP_LEAFS].filelen ); + + SwapLeafAmbientLightingLumpToDisk(); + + if ( bOldLeafVersion ) + { + // version has been converted in the load process + // can now safely change + g_pBSPHeader->lumps[LUMP_LEAFS].version = 1; + } + +#if defined( BSP_USE_LESS_MEMORY ) + if ( dleafs ) + { + free( dleafs ); + dleafs = NULL; + } +#endif +} + +void SwapOcclusionLumpToDisk( void ) +{ + DevMsg( "Swapping %s\n", GetLumpName( LUMP_OCCLUSION ) ); + + LoadOcclusionLump(); + SetAlignedLumpPosition( LUMP_OCCLUSION ); + AddOcclusionLump(); +} + +void SwapPakfileLumpToDisk( const char *pInFilename ) +{ + DevMsg( "Swapping %s\n", GetLumpName( LUMP_PAKFILE ) ); + + byte *pakbuffer = NULL; + int paksize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, ( void ** )&pakbuffer ); + if ( paksize > 0 ) + { + GetPakFile()->ActivateByteSwapping( IsX360() ); + GetPakFile()->ParseFromBuffer( pakbuffer, paksize ); + + ConvertPakFileContents( pInFilename ); + } + free( pakbuffer ); + + SetAlignedLumpPosition( LUMP_PAKFILE, XBOX_DVD_SECTORSIZE ); + WritePakFileLump(); + + ReleasePakFileLumps(); +} + +void SwapGameLumpsToDisk( void ) +{ + DevMsg( "Swapping %s\n", GetLumpName( LUMP_GAME_LUMP ) ); + + g_GameLumps.ParseGameLump( g_pBSPHeader ); + SetAlignedLumpPosition( LUMP_GAME_LUMP ); + AddGameLumps(); +} + +//----------------------------------------------------------------------------- +// Generate a table of all static props, used for resolving static prop lighting +// files back to their actual mdl. +//----------------------------------------------------------------------------- +void BuildStaticPropNameTable() +{ + g_StaticPropNames.Purge(); + g_StaticPropInstances.Purge(); + + g_GameLumps.ParseGameLump( g_pBSPHeader ); + + GameLumpHandle_t hGameLump = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS ); + if ( hGameLump != g_GameLumps.InvalidGameLump() ) + { + int nVersion = g_GameLumps.GetGameLumpVersion( hGameLump ); + if ( nVersion < 4 ) + { + // old unsupported version + return; + } + + if ( nVersion != 4 && nVersion != 5 && nVersion != 6 ) + { + Error( "Unknown Static Prop Lump version %d!\n", nVersion ); + } + + byte *pGameLumpData = (byte *)g_GameLumps.GetGameLump( hGameLump ); + if ( pGameLumpData && g_GameLumps.GameLumpSize( hGameLump ) ) + { + // get the model dictionary + int count = ((int *)pGameLumpData)[0]; + pGameLumpData += sizeof( int ); + StaticPropDictLump_t *pStaticPropDictLump = (StaticPropDictLump_t *)pGameLumpData; + for ( int i = 0; i < count; i++ ) + { + g_StaticPropNames.AddToTail( pStaticPropDictLump[i].m_Name ); + } + pGameLumpData += count * sizeof( StaticPropDictLump_t ); + + // skip the leaf list + count = ((int *)pGameLumpData)[0]; + pGameLumpData += sizeof( int ); + pGameLumpData += count * sizeof( StaticPropLeafLump_t ); + + // get the instances + count = ((int *)pGameLumpData)[0]; + pGameLumpData += sizeof( int ); + for ( int i = 0; i < count; i++ ) + { + int propType; + if ( nVersion == 4 ) + { + propType = ((StaticPropLumpV4_t *)pGameLumpData)->m_PropType; + pGameLumpData += sizeof( StaticPropLumpV4_t ); + } + else if ( nVersion == 5 ) + { + propType = ((StaticPropLumpV5_t *)pGameLumpData)->m_PropType; + pGameLumpData += sizeof( StaticPropLumpV5_t ); + } + else + { + propType = ((StaticPropLump_t *)pGameLumpData)->m_PropType; + pGameLumpData += sizeof( StaticPropLump_t ); + } + g_StaticPropInstances.AddToTail( propType ); + } + } + } + + g_GameLumps.DestroyAllGameLumps(); +} + +int AlignBuffer( CUtlBuffer &buffer, int alignment ) +{ + unsigned int newPosition = AlignValue( buffer.TellPut(), alignment ); + int padLength = newPosition - buffer.TellPut(); + for ( int i = 0; i<padLength; i++ ) + { + buffer.PutChar( '\0' ); + } + return buffer.TellPut(); +} + +struct SortedLump_t +{ + int lumpNum; + lump_t *pLump; +}; + +int SortLumpsByOffset( const SortedLump_t *pSortedLumpA, const SortedLump_t *pSortedLumpB ) +{ + int fileOffsetA = pSortedLumpA->pLump->fileofs; + int fileOffsetB = pSortedLumpB->pLump->fileofs; + + int fileSizeA = pSortedLumpA->pLump->filelen; + int fileSizeB = pSortedLumpB->pLump->filelen; + + // invalid or empty lumps get sorted together + if ( !fileSizeA ) + { + fileOffsetA = 0; + } + if ( !fileSizeB ) + { + fileOffsetB = 0; + } + + // compare by offset, want ascending + if ( fileOffsetA < fileOffsetB ) + { + return -1; + } + else if ( fileOffsetA > fileOffsetB ) + { + return 1; + } + + return 0; +} + +bool CompressGameLump( dheader_t *pInBSPHeader, dheader_t *pOutBSPHeader, CUtlBuffer &outputBuffer, CompressFunc_t pCompressFunc ) +{ + CByteswap byteSwap; + + dgamelumpheader_t* pInGameLumpHeader = (dgamelumpheader_t*)(((byte *)pInBSPHeader) + pInBSPHeader->lumps[LUMP_GAME_LUMP].fileofs); + dgamelump_t* pInGameLump = (dgamelump_t*)(pInGameLumpHeader + 1); + + byteSwap.ActivateByteSwapping( true ); + byteSwap.SwapFieldsToTargetEndian( pInGameLumpHeader ); + byteSwap.SwapFieldsToTargetEndian( pInGameLump, pInGameLumpHeader->lumpCount ); + + unsigned int newOffset = outputBuffer.TellPut(); + outputBuffer.Put( pInGameLumpHeader, sizeof( dgamelumpheader_t ) ); + outputBuffer.Put( pInGameLump, pInGameLumpHeader->lumpCount * sizeof( dgamelump_t ) ); + + dgamelumpheader_t* pOutGameLumpHeader = (dgamelumpheader_t*)((byte *)outputBuffer.Base() + newOffset); + dgamelump_t* pOutGameLump = (dgamelump_t*)(pOutGameLumpHeader + 1); + + // add a dummy terminal gamelump + // purposely NOT updating the .filelen to reflect the compressed size, but leaving as original size + // callers use the next entry offset to determine compressed size + pOutGameLumpHeader->lumpCount++; + dgamelump_t dummyLump = { 0 }; + outputBuffer.Put( &dummyLump, sizeof( dgamelump_t ) ); + + for ( int i = 0; i < pInGameLumpHeader->lumpCount; i++ ) + { + CUtlBuffer inputBuffer; + CUtlBuffer compressedBuffer; + + pOutGameLump[i].fileofs = AlignBuffer( outputBuffer, 4 ); + + if ( pInGameLump[i].filelen ) + { + inputBuffer.SetExternalBuffer( ((byte *)pInBSPHeader) + pInGameLump[i].fileofs, pInGameLump[i].filelen, pInGameLump[i].filelen ); + + bool bCompressed = pCompressFunc( inputBuffer, compressedBuffer ); + if ( bCompressed ) + { + pOutGameLump[i].flags |= GAMELUMPFLAG_COMPRESSED; + + outputBuffer.Put( compressedBuffer.Base(), compressedBuffer.TellPut() ); + compressedBuffer.Purge(); + } + else + { + // as is + outputBuffer.Put( inputBuffer.Base(), inputBuffer.TellPut() ); + } + } + } + + // fix the dummy terminal lump + int lastLump = pOutGameLumpHeader->lumpCount-1; + pOutGameLump[lastLump].fileofs = outputBuffer.TellPut(); + + // fix the output for 360, swapping it back + byteSwap.SwapFieldsToTargetEndian( pOutGameLump, pOutGameLumpHeader->lumpCount ); + byteSwap.SwapFieldsToTargetEndian( pOutGameLumpHeader ); + + pOutBSPHeader->lumps[LUMP_GAME_LUMP].fileofs = newOffset; + pOutBSPHeader->lumps[LUMP_GAME_LUMP].filelen = outputBuffer.TellPut() - newOffset; + + return true; +} + +bool CompressBSP( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer, CompressFunc_t pCompressFunc ) +{ + CByteswap byteSwap; + + dheader_t *pInBSPHeader = (dheader_t *)inputBuffer.Base(); + if ( pInBSPHeader->ident != BigLong( IDBSPHEADER ) || !pCompressFunc ) + { + // only compress 360 bsp's + return false; + } + + // bsp is 360, swap the header back + byteSwap.ActivateByteSwapping( true ); + byteSwap.SwapFieldsToTargetEndian( pInBSPHeader ); + + // output will be smaller, use input size as upper bound + outputBuffer.EnsureCapacity( inputBuffer.TellMaxPut() ); + outputBuffer.Put( pInBSPHeader, sizeof( dheader_t ) ); + + dheader_t *pOutBSPHeader = (dheader_t *)outputBuffer.Base(); + + // must adhere to input lump's offset order and process according to that, NOT lump num + // sort by offset order + CUtlVector< SortedLump_t > sortedLumps; + for ( int i = 0; i < HEADER_LUMPS; i++ ) + { + int iIndex = sortedLumps.AddToTail(); + sortedLumps[iIndex].lumpNum = i; + sortedLumps[iIndex].pLump = &pInBSPHeader->lumps[i]; + } + sortedLumps.Sort( SortLumpsByOffset ); + + // iterate in sorted order + for ( int i = 0; i < HEADER_LUMPS; ++i ) + { + SortedLump_t *pSortedLump = &sortedLumps[i]; + int lumpNum = pSortedLump->lumpNum; + + if ( !pSortedLump->pLump->filelen ) + { + // degenerate + pOutBSPHeader->lumps[lumpNum].fileofs = 0; + } + else + { + int alignment = 4; + if ( lumpNum == LUMP_PAKFILE ) + { + alignment = 2048; + } + unsigned int newOffset = AlignBuffer( outputBuffer, alignment ); + + // only set by compressed lumps, hides the uncompressed size + *((unsigned int *)pOutBSPHeader->lumps[lumpNum].fourCC) = 0; + + CUtlBuffer inputBuffer; + inputBuffer.SetExternalBuffer( ((byte *)pInBSPHeader) + pSortedLump->pLump->fileofs, pSortedLump->pLump->filelen, pSortedLump->pLump->filelen ); + + if ( lumpNum == LUMP_GAME_LUMP ) + { + // the game lump has to have each of its components individually compressed + CompressGameLump( pInBSPHeader, pOutBSPHeader, outputBuffer, pCompressFunc ); + } + else if ( lumpNum == LUMP_PAKFILE ) + { + // add as is + pOutBSPHeader->lumps[lumpNum].fileofs = newOffset; + outputBuffer.Put( inputBuffer.Base(), inputBuffer.TellPut() ); + } + else + { + CUtlBuffer compressedBuffer; + bool bCompressed = pCompressFunc( inputBuffer, compressedBuffer ); + if ( bCompressed ) + { + // placing the uncompressed size in the unused fourCC, will decode at runtime + *((unsigned int *)pOutBSPHeader->lumps[lumpNum].fourCC) = BigLong( inputBuffer.TellPut() ); + pOutBSPHeader->lumps[lumpNum].filelen = compressedBuffer.TellPut(); + pOutBSPHeader->lumps[lumpNum].fileofs = newOffset; + outputBuffer.Put( compressedBuffer.Base(), compressedBuffer.TellPut() ); + compressedBuffer.Purge(); + } + else + { + // add as is + pOutBSPHeader->lumps[lumpNum].fileofs = newOffset; + outputBuffer.Put( inputBuffer.Base(), inputBuffer.TellPut() ); + } + } + } + } + + // fix the output for 360, swapping it back + byteSwap.SetTargetBigEndian( true ); + byteSwap.SwapFieldsToTargetEndian( pOutBSPHeader ); + + return true; +} + +//----------------------------------------------------------------------------- +// For all lumps in a bsp: Loads the lump from file A, swaps it, writes it to file B. +// This limits the memory used for the swap process which helps the Xbox 360. +// +// NOTE: These lumps will be written to the file in exactly the order they appear here, +// so they can be shifted around if desired for file access optimization. +//----------------------------------------------------------------------------- +bool SwapBSPFile( const char *pInFilename, const char *pOutFilename, bool bSwapOnLoad, VTFConvertFunc_t pVTFConvertFunc, VHVFixupFunc_t pVHVFixupFunc, CompressFunc_t pCompressFunc ) +{ + DevMsg( "Creating %s\n", pOutFilename ); + + if ( !g_pFileSystem->FileExists( pInFilename ) ) + { + Warning( "Error! Couldn't open input file %s - BSP swap failed!\n", pInFilename ); + return false; + } + + g_hBSPFile = SafeOpenWrite( pOutFilename ); + if ( !g_hBSPFile ) + { + Warning( "Error! Couldn't open output file %s - BSP swap failed!\n", pOutFilename ); + return false; + } + + if ( !pVTFConvertFunc ) + { + Warning( "Error! Missing VTF Conversion function\n" ); + return false; + } + g_pVTFConvertFunc = pVTFConvertFunc; + + // optional VHV fixup + g_pVHVFixupFunc = pVHVFixupFunc; + + // optional compression callback + g_pCompressFunc = pCompressFunc; + + // These must be mutually exclusive + g_bSwapOnLoad = bSwapOnLoad; + g_bSwapOnWrite = !bSwapOnLoad; + + g_Swap.ActivateByteSwapping( true ); + + OpenBSPFile( pInFilename ); + + // CRC the bsp first + CRC32_t mapCRC; + CRC32_Init(&mapCRC); + if ( !CRC_MapFile( &mapCRC, pInFilename ) ) + { + Warning( "Failed to CRC the bsp\n" ); + return false; + } + + // hold a dictionary of all the static prop names + // this is needed to properly convert any VHV files inside the pak lump + BuildStaticPropNameTable(); + + // Set the output file pointer after the header + dheader_t dummyHeader = { 0 }; + SafeWrite( g_hBSPFile, &dummyHeader, sizeof( dheader_t ) ); + + // To allow for alignment fixups, the lumps will be written to the + // output file in the order they appear in this function. + + // NOTE: Flags for 360 !!!MUST!!! be first + SwapLumpToDisk< dflagslump_t >( LUMP_MAP_FLAGS ); + + // complex lump swaps first or for later contingent data + SwapLeafLumpToDisk(); + SwapOcclusionLumpToDisk(); + SwapGameLumpsToDisk(); + + // Strip dead or non relevant lumps + g_pBSPHeader->lumps[LUMP_DISP_LIGHTMAP_ALPHAS].filelen = 0; + g_pBSPHeader->lumps[LUMP_FACEIDS].filelen = 0; + + // Strip obsolete LDR in favor of HDR + if ( SwapLumpToDisk<dface_t>( LUMP_FACES_HDR ) ) + { + g_pBSPHeader->lumps[LUMP_FACES].filelen = 0; + } + else + { + // no HDR, keep LDR version + SwapLumpToDisk<dface_t>( LUMP_FACES ); + } + + if ( SwapLumpToDisk<dworldlight_t>( LUMP_WORLDLIGHTS_HDR ) ) + { + g_pBSPHeader->lumps[LUMP_WORLDLIGHTS].filelen = 0; + } + else + { + // no HDR, keep LDR version + SwapLumpToDisk<dworldlight_t>( LUMP_WORLDLIGHTS ); + } + + // Simple lump swaps + SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_PHYSDISP ); + SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_PHYSCOLLIDE ); + SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_VISIBILITY ); + SwapLumpToDisk<dmodel_t>( LUMP_MODELS ); + SwapLumpToDisk<dvertex_t>( LUMP_VERTEXES ); + SwapLumpToDisk<dplane_t>( LUMP_PLANES ); + SwapLumpToDisk<dnode_t>( LUMP_NODES ); + SwapLumpToDisk<texinfo_t>( LUMP_TEXINFO ); + SwapLumpToDisk<dtexdata_t>( LUMP_TEXDATA ); + SwapLumpToDisk<ddispinfo_t>( LUMP_DISPINFO ); + SwapLumpToDisk<CDispVert>( LUMP_DISP_VERTS ); + SwapLumpToDisk<CDispTri>( LUMP_DISP_TRIS ); + SwapLumpToDisk<char>( FIELD_CHARACTER, LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS ); + SwapLumpToDisk<CFaceMacroTextureInfo>( LUMP_FACE_MACRO_TEXTURE_INFO ); + SwapLumpToDisk<dprimitive_t>( LUMP_PRIMITIVES ); + SwapLumpToDisk<dprimvert_t>( LUMP_PRIMVERTS ); + SwapLumpToDisk<unsigned short>( FIELD_SHORT, LUMP_PRIMINDICES ); + SwapLumpToDisk<dface_t>( LUMP_ORIGINALFACES ); + SwapLumpToDisk<unsigned short>( FIELD_SHORT, LUMP_LEAFFACES ); + SwapLumpToDisk<unsigned short>( FIELD_SHORT, LUMP_LEAFBRUSHES ); + SwapLumpToDisk<int>( FIELD_INTEGER, LUMP_SURFEDGES ); + SwapLumpToDisk<dedge_t>( LUMP_EDGES ); + SwapLumpToDisk<dbrush_t>( LUMP_BRUSHES ); + SwapLumpToDisk<dbrushside_t>( LUMP_BRUSHSIDES ); + SwapLumpToDisk<darea_t>( LUMP_AREAS ); + SwapLumpToDisk<dareaportal_t>( LUMP_AREAPORTALS ); + SwapLumpToDisk<char>( FIELD_CHARACTER, LUMP_ENTITIES ); + SwapLumpToDisk<dleafwaterdata_t>( LUMP_LEAFWATERDATA ); + SwapLumpToDisk<float>( FIELD_VECTOR, LUMP_VERTNORMALS ); + SwapLumpToDisk<short>( FIELD_SHORT, LUMP_VERTNORMALINDICES ); + SwapLumpToDisk<float>( FIELD_VECTOR, LUMP_CLIPPORTALVERTS ); + SwapLumpToDisk<dcubemapsample_t>( LUMP_CUBEMAPS ); + SwapLumpToDisk<char>( FIELD_CHARACTER, LUMP_TEXDATA_STRING_DATA ); + SwapLumpToDisk<int>( FIELD_INTEGER, LUMP_TEXDATA_STRING_TABLE ); + SwapLumpToDisk<doverlay_t>( LUMP_OVERLAYS ); + SwapLumpToDisk<dwateroverlay_t>( LUMP_WATEROVERLAYS ); + SwapLumpToDisk<unsigned short>( FIELD_SHORT, LUMP_LEAFMINDISTTOWATER ); + SwapLumpToDisk<doverlayfade_t>( LUMP_OVERLAY_FADES ); + + + // NOTE: this data placed at the end for the sake of 360: + { + // NOTE: lighting must be the penultimate lump + // (allows 360 to free this memory part-way through map loading) + if ( SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_LIGHTING_HDR ) ) + { + g_pBSPHeader->lumps[LUMP_LIGHTING].filelen = 0; + } + else + { + // no HDR, keep LDR version + SwapLumpToDisk<byte>( FIELD_CHARACTER, LUMP_LIGHTING ); + } + // NOTE: Pakfile for 360 !!!MUST!!! be last + SwapPakfileLumpToDisk( pInFilename ); + } + + + // Store the crc in the flags lump version field + g_pBSPHeader->lumps[LUMP_MAP_FLAGS].version = mapCRC; + + // Pad out the end of the file to a sector boundary for optimal IO + AlignFilePosition( g_hBSPFile, XBOX_DVD_SECTORSIZE ); + + // Warn of any lumps that didn't get swapped + for ( int i = 0; i < HEADER_LUMPS; ++i ) + { + if ( HasLump( i ) && !g_Lumps.bLumpParsed[i] ) + { + // a new lump got added that needs to have a swap function + Warning( "BSP: '%s', %s has no swap or copy function. Discarding!\n", pInFilename, GetLumpName(i) ); + + // the data didn't get copied, so don't reference garbage + g_pBSPHeader->lumps[i].filelen = 0; + } + } + + // Write the updated header + g_pFileSystem->Seek( g_hBSPFile, 0, FILESYSTEM_SEEK_HEAD ); + WriteData( g_pBSPHeader ); + g_pFileSystem->Close( g_hBSPFile ); + g_hBSPFile = 0; + + // Cleanup + g_Swap.ActivateByteSwapping( false ); + + CloseBSPFile(); + + g_StaticPropNames.Purge(); + g_StaticPropInstances.Purge(); + + DevMsg( "Finished BSP Swap\n" ); + + // caller provided compress func will further compress compatible lumps + if ( pCompressFunc ) + { + CUtlBuffer inputBuffer; + if ( !g_pFileSystem->ReadFile( pOutFilename, NULL, inputBuffer ) ) + { + Warning( "Error! Couldn't read file %s - final BSP compression failed!\n", pOutFilename ); + return false; + } + + CUtlBuffer outputBuffer; + if ( !CompressBSP( inputBuffer, outputBuffer, pCompressFunc ) ) + { + Warning( "Error! Failed to compress BSP '%s'!\n", pOutFilename ); + return false; + } + + g_hBSPFile = SafeOpenWrite( pOutFilename ); + if ( !g_hBSPFile ) + { + Warning( "Error! Couldn't open output file %s - BSP swap failed!\n", pOutFilename ); + return false; + } + SafeWrite( g_hBSPFile, outputBuffer.Base(), outputBuffer.TellPut() ); + g_pFileSystem->Close( g_hBSPFile ); + g_hBSPFile = 0; + } + + return true; +} + +//----------------------------------------------------------------------------- +// Get the pak lump from a BSP +//----------------------------------------------------------------------------- +bool GetPakFileLump( const char *pBSPFilename, void **pPakData, int *pPakSize ) +{ + *pPakData = NULL; + *pPakSize = 0; + + if ( !g_pFileSystem->FileExists( pBSPFilename ) ) + { + Warning( "Error! Couldn't open file %s!\n", pBSPFilename ); + return false; + } + + // determine endian nature + dheader_t *pHeader; + LoadFile( pBSPFilename, (void **)&pHeader ); + bool bSwap = ( pHeader->ident == BigLong( IDBSPHEADER ) ); + free( pHeader ); + + g_bSwapOnLoad = bSwap; + g_bSwapOnWrite = !bSwap; + + OpenBSPFile( pBSPFilename ); + + if ( g_pBSPHeader->lumps[LUMP_PAKFILE].filelen ) + { + *pPakSize = CopyVariableLump<byte>( FIELD_CHARACTER, LUMP_PAKFILE, pPakData ); + } + + CloseBSPFile(); + + return true; +} + +// compare function for qsort below +static int LumpOffsetCompare( const void *pElem1, const void *pElem2 ) +{ + int lump1 = *(byte *)pElem1; + int lump2 = *(byte *)pElem2; + + if ( lump1 != lump2 ) + { + // force LUMP_MAP_FLAGS to be first, always + if ( lump1 == LUMP_MAP_FLAGS ) + { + return -1; + } + else if ( lump2 == LUMP_MAP_FLAGS ) + { + return 1; + } + + // force LUMP_PAKFILE to be last, always + if ( lump1 == LUMP_PAKFILE ) + { + return 1; + } + else if ( lump2 == LUMP_PAKFILE ) + { + return -1; + } + } + + int fileOffset1 = g_pBSPHeader->lumps[lump1].fileofs; + int fileOffset2 = g_pBSPHeader->lumps[lump2].fileofs; + + // invalid or empty lumps will get sorted together + if ( !g_pBSPHeader->lumps[lump1].filelen ) + { + fileOffset1 = 0; + } + + if ( !g_pBSPHeader->lumps[lump2].filelen ) + { + fileOffset2 = 0; + } + + // compare by offset + if ( fileOffset1 < fileOffset2 ) + { + return -1; + } + else if ( fileOffset1 > fileOffset2 ) + { + return 1; + } + return 0; +} + +//----------------------------------------------------------------------------- +// Replace the pak lump in a BSP +//----------------------------------------------------------------------------- +bool SetPakFileLump( const char *pBSPFilename, const char *pNewFilename, void *pPakData, int pakSize ) +{ + if ( !g_pFileSystem->FileExists( pBSPFilename ) ) + { + Warning( "Error! Couldn't open file %s!\n", pBSPFilename ); + return false; + } + + // determine endian nature + dheader_t *pHeader; + LoadFile( pBSPFilename, (void **)&pHeader ); + bool bSwap = ( pHeader->ident == BigLong( IDBSPHEADER ) ); + free( pHeader ); + + g_bSwapOnLoad = bSwap; + g_bSwapOnWrite = bSwap; + + OpenBSPFile( pBSPFilename ); + + // save a copy of the old header + // generating a new bsp is a destructive operation + dheader_t oldHeader; + oldHeader = *g_pBSPHeader; + + g_hBSPFile = SafeOpenWrite( pNewFilename ); + if ( !g_hBSPFile ) + { + return false; + } + + // placeholder only, reset at conclusion + WriteData( &oldHeader ); + + // lumps must be reserialized in same relative offset order + // build sorted order table + int readOrder[HEADER_LUMPS]; + for ( int i=0; i<HEADER_LUMPS; i++ ) + { + readOrder[i] = i; + } + qsort( readOrder, HEADER_LUMPS, sizeof( int ), LumpOffsetCompare ); + + for ( int i = 0; i < HEADER_LUMPS; i++ ) + { + int lump = readOrder[i]; + + if ( lump == LUMP_PAKFILE ) + { + // pak lump always written last, with special alignment + continue; + } + + int length = g_pBSPHeader->lumps[lump].filelen; + if ( length ) + { + // save the lump data + int offset = g_pBSPHeader->lumps[lump].fileofs; + SetAlignedLumpPosition( lump ); + SafeWrite( g_hBSPFile, (byte *)g_pBSPHeader + offset, length ); + } + else + { + g_pBSPHeader->lumps[lump].fileofs = 0; + } + } + + // Always write the pak file at the end + // Pad out the end of the file to a sector boundary for optimal IO + g_pBSPHeader->lumps[LUMP_PAKFILE].fileofs = AlignFilePosition( g_hBSPFile, XBOX_DVD_SECTORSIZE ); + g_pBSPHeader->lumps[LUMP_PAKFILE].filelen = pakSize; + SafeWrite( g_hBSPFile, pPakData, pakSize ); + + // Pad out the end of the file to a sector boundary for optimal IO + AlignFilePosition( g_hBSPFile, XBOX_DVD_SECTORSIZE ); + + // Write the updated header + g_pFileSystem->Seek( g_hBSPFile, 0, FILESYSTEM_SEEK_HEAD ); + WriteData( g_pBSPHeader ); + g_pFileSystem->Close( g_hBSPFile ); + + CloseBSPFile(); + + return true; +} + +//----------------------------------------------------------------------------- +// Build a list of files that BSP owns, world/cubemap materials, static props, etc. +//----------------------------------------------------------------------------- +bool GetBSPDependants( const char *pBSPFilename, CUtlVector< CUtlString > *pList ) +{ + if ( !g_pFileSystem->FileExists( pBSPFilename ) ) + { + Warning( "Error! Couldn't open file %s!\n", pBSPFilename ); + return false; + } + + // must be set, but exact hdr not critical for dependant traversal + SetHDRMode( false ); + + LoadBSPFile( pBSPFilename ); + + char szBspName[MAX_PATH]; + V_FileBase( pBSPFilename, szBspName, sizeof( szBspName ) ); + V_SetExtension( szBspName, ".bsp", sizeof( szBspName ) ); + + // get embedded pak files, and internals + char szFilename[MAX_PATH]; + int fileSize; + int fileId = -1; + for ( ;; ) + { + fileId = GetPakFile()->GetNextFilename( fileId, szFilename, sizeof( szFilename ), fileSize ); + if ( fileId == -1 ) + { + break; + } + pList->AddToTail( szFilename ); + } + + // get all the world materials + for ( int i=0; i<numtexdata; i++ ) + { + const char *pName = TexDataStringTable_GetString( dtexdata[i].nameStringTableID ); + V_ComposeFileName( "materials", pName, szFilename, sizeof( szFilename ) ); + V_SetExtension( szFilename, ".vmt", sizeof( szFilename ) ); + pList->AddToTail( szFilename ); + } + + // get all the static props + GameLumpHandle_t hGameLump = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS ); + if ( hGameLump != g_GameLumps.InvalidGameLump() ) + { + byte *pGameLumpData = (byte *)g_GameLumps.GetGameLump( hGameLump ); + if ( pGameLumpData && g_GameLumps.GameLumpSize( hGameLump ) ) + { + int count = ((int *)pGameLumpData)[0]; + pGameLumpData += sizeof( int ); + + StaticPropDictLump_t *pStaticPropDictLump = (StaticPropDictLump_t *)pGameLumpData; + for ( int i=0; i<count; i++ ) + { + pList->AddToTail( pStaticPropDictLump[i].m_Name ); + } + } + } + + // get all the detail props + hGameLump = g_GameLumps.GetGameLumpHandle( GAMELUMP_DETAIL_PROPS ); + if ( hGameLump != g_GameLumps.InvalidGameLump() ) + { + byte *pGameLumpData = (byte *)g_GameLumps.GetGameLump( hGameLump ); + if ( pGameLumpData && g_GameLumps.GameLumpSize( hGameLump ) ) + { + int count = ((int *)pGameLumpData)[0]; + pGameLumpData += sizeof( int ); + + DetailObjectDictLump_t *pDetailObjectDictLump = (DetailObjectDictLump_t *)pGameLumpData; + for ( int i=0; i<count; i++ ) + { + pList->AddToTail( pDetailObjectDictLump[i].m_Name ); + } + pGameLumpData += count * sizeof( DetailObjectDictLump_t ); + + if ( g_GameLumps.GetGameLumpVersion( hGameLump ) == 4 ) + { + count = ((int *)pGameLumpData)[0]; + pGameLumpData += sizeof( int ); + if ( count ) + { + // All detail prop sprites must lie in the material detail/detailsprites + pList->AddToTail( "materials/detail/detailsprites.vmt" ); + } + } + } + } + + UnloadBSPFile(); + + return true; +} + |