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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/tier1/utlbufferutil.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/tier1/utlbufferutil.cpp')
-rw-r--r--mp/src/tier1/utlbufferutil.cpp559
1 files changed, 559 insertions, 0 deletions
diff --git a/mp/src/tier1/utlbufferutil.cpp b/mp/src/tier1/utlbufferutil.cpp
new file mode 100644
index 00000000..f628587c
--- /dev/null
+++ b/mp/src/tier1/utlbufferutil.cpp
@@ -0,0 +1,559 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// $Header: $
+// $NoKeywords: $
+//
+// Serialization buffer
+//===========================================================================//
+
+#pragma warning (disable : 4514)
+
+#include "tier1/utlbufferutil.h"
+#include "tier1/utlbuffer.h"
+#include "mathlib/vector.h"
+#include "mathlib/vector2d.h"
+#include "mathlib/vector4d.h"
+#include "mathlib/vmatrix.h"
+#include "Color.h"
+#include <stdio.h>
+#include <stdarg.h>
+#include <ctype.h>
+#include <stdlib.h>
+#include <limits.h>
+#include "tier1/utlstring.h"
+#include "tier1/strtools.h"
+#include "tier1/characterset.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// For serialization, set the delimiter rules
+//-----------------------------------------------------------------------------
+CUtlCharConversion *s_pConv = NULL;
+const char *s_pUtlBufferUtilArrayDelim = NULL;
+void SetSerializationDelimiter( CUtlCharConversion *pConv )
+{
+ s_pConv = pConv;
+}
+
+void SetSerializationArrayDelimiter( const char *pDelimiter )
+{
+ s_pUtlBufferUtilArrayDelim = pDelimiter;
+}
+
+
+//-----------------------------------------------------------------------------
+// Serialize a floating point number in text mode in a readably friendly fashion
+//-----------------------------------------------------------------------------
+static void SerializeFloat( CUtlBuffer &buf, float f )
+{
+ Assert( buf.IsText() );
+
+ // FIXME: Print this in a way that we never lose precision
+ char pTemp[256];
+ int nLen = Q_snprintf( pTemp, sizeof(pTemp), "%.10f", f );
+ while ( nLen > 0 && pTemp[nLen-1] == '0' )
+ {
+ --nLen;
+ pTemp[nLen] = 0;
+ }
+ if ( nLen > 0 && pTemp[nLen-1] == '.' )
+ {
+ --nLen;
+ pTemp[nLen] = 0;
+ }
+ buf.PutString( pTemp );
+}
+
+static void SerializeFloats( CUtlBuffer &buf, int nCount, const float *pFloats )
+{
+ for ( int i = 0; i < nCount; ++i )
+ {
+ SerializeFloat( buf, pFloats[i] );
+ if ( i != nCount-1 )
+ {
+ buf.PutChar( ' ' );
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Serialization methods for basic types
+//-----------------------------------------------------------------------------
+bool Serialize( CUtlBuffer &buf, const bool &src )
+{
+ if ( buf.IsText() )
+ {
+ buf.Printf( "%d", src );
+ }
+ else
+ {
+ buf.PutChar( src );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, bool &dest )
+{
+ if ( buf.IsText() )
+ {
+ int nValue = 0;
+ int nRetVal = buf.Scanf( "%d", &nValue );
+ dest = ( nValue != 0 );
+ return (nRetVal == 1) && buf.IsValid();
+ }
+
+ dest = ( buf.GetChar( ) != 0 );
+ return buf.IsValid();
+}
+
+
+bool Serialize( CUtlBuffer &buf, const int &src )
+{
+ if ( buf.IsText() )
+ {
+ buf.Printf( "%d", src );
+ }
+ else
+ {
+ buf.PutInt( src );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, int &dest )
+{
+ if ( buf.IsText() )
+ {
+ int nRetVal = buf.Scanf( "%d", &dest );
+ return (nRetVal == 1) && buf.IsValid();
+ }
+
+ dest = buf.GetInt( );
+ return buf.IsValid();
+}
+
+bool Serialize( CUtlBuffer &buf, const float &src )
+{
+ if ( buf.IsText() )
+ {
+ SerializeFloat( buf, src );
+ }
+ else
+ {
+ buf.PutFloat( src );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, float &dest )
+{
+ if ( buf.IsText() )
+ {
+ // FIXME: Print this in a way that we never lose precision
+ int nRetVal = buf.Scanf( "%f", &dest );
+ return (nRetVal == 1) && buf.IsValid();
+ }
+
+ dest = buf.GetFloat( );
+ return buf.IsValid();
+}
+
+
+//-----------------------------------------------------------------------------
+// Attribute types related to vector math
+//-----------------------------------------------------------------------------
+bool Serialize( CUtlBuffer &buf, const Vector2D &src )
+{
+ if ( buf.IsText() )
+ {
+ SerializeFloats( buf, 2, src.Base() );
+ }
+ else
+ {
+ buf.PutFloat( src.x );
+ buf.PutFloat( src.y );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, Vector2D &dest )
+{
+ if ( buf.IsText() )
+ {
+ // FIXME: Print this in a way that we never lose precision
+ int nRetVal = buf.Scanf( "%f %f", &dest.x, &dest.y );
+ return (nRetVal == 2) && buf.IsValid();
+ }
+
+ dest.x = buf.GetFloat( );
+ dest.y = buf.GetFloat( );
+ return buf.IsValid();
+}
+
+bool Serialize( CUtlBuffer &buf, const Vector &src )
+{
+ if ( buf.IsText() )
+ {
+ SerializeFloats( buf, 3, src.Base() );
+ }
+ else
+ {
+ buf.PutFloat( src.x );
+ buf.PutFloat( src.y );
+ buf.PutFloat( src.z );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, Vector &dest )
+{
+ if ( buf.IsText() )
+ {
+ // FIXME: Print this in a way that we never lose precision
+ int nRetVal = buf.Scanf( "%f %f %f", &dest.x, &dest.y, &dest.z );
+ return (nRetVal == 3) && buf.IsValid();
+ }
+
+ dest.x = buf.GetFloat( );
+ dest.y = buf.GetFloat( );
+ dest.z = buf.GetFloat( );
+ return buf.IsValid();
+}
+
+bool Serialize( CUtlBuffer &buf, const Vector4D &src )
+{
+ if ( buf.IsText() )
+ {
+ SerializeFloats( buf, 4, src.Base() );
+ }
+ else
+ {
+ buf.PutFloat( src.x );
+ buf.PutFloat( src.y );
+ buf.PutFloat( src.z );
+ buf.PutFloat( src.w );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, Vector4D &dest )
+{
+ if ( buf.IsText() )
+ {
+ // FIXME: Print this in a way that we never lose precision
+ int nRetVal = buf.Scanf( "%f %f %f %f", &dest.x, &dest.y, &dest.z, &dest.w );
+ return (nRetVal == 4) && buf.IsValid();
+ }
+
+ dest.x = buf.GetFloat( );
+ dest.y = buf.GetFloat( );
+ dest.z = buf.GetFloat( );
+ dest.w = buf.GetFloat( );
+ return buf.IsValid();
+}
+
+bool Serialize( CUtlBuffer &buf, const QAngle &src )
+{
+ if ( buf.IsText() )
+ {
+ SerializeFloats( buf, 3, src.Base() );
+ }
+ else
+ {
+ buf.PutFloat( src.x );
+ buf.PutFloat( src.y );
+ buf.PutFloat( src.z );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, QAngle &dest )
+{
+ if ( buf.IsText() )
+ {
+ // FIXME: Print this in a way that we never lose precision
+ int nRetVal = buf.Scanf( "%f %f %f", &dest.x, &dest.y, &dest.z );
+ return (nRetVal == 3) && buf.IsValid();
+ }
+
+ dest.x = buf.GetFloat( );
+ dest.y = buf.GetFloat( );
+ dest.z = buf.GetFloat( );
+ return buf.IsValid();
+}
+
+bool Serialize( CUtlBuffer &buf, const Quaternion &src )
+{
+ if ( buf.IsText() )
+ {
+ SerializeFloats( buf, 4, &src.x );
+ }
+ else
+ {
+ buf.PutFloat( src.x );
+ buf.PutFloat( src.y );
+ buf.PutFloat( src.z );
+ buf.PutFloat( src.w );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, Quaternion &dest )
+{
+ if ( buf.IsText() )
+ {
+ // FIXME: Print this in a way that we never lose precision
+ int nRetVal = buf.Scanf( "%f %f %f %f", &dest.x, &dest.y, &dest.z, &dest.w );
+ return (nRetVal == 4) && buf.IsValid();
+ }
+
+ dest.x = buf.GetFloat( );
+ dest.y = buf.GetFloat( );
+ dest.z = buf.GetFloat( );
+ dest.w = buf.GetFloat( );
+ return buf.IsValid();
+}
+
+bool Serialize( CUtlBuffer &buf, const VMatrix &src )
+{
+ if ( buf.IsText() )
+ {
+ buf.Printf( "\n" );
+ SerializeFloats( buf, 4, src[0] );
+ buf.Printf( "\n" );
+ SerializeFloats( buf, 4, src[1] );
+ buf.Printf( "\n" );
+ SerializeFloats( buf, 4, src[2] );
+ buf.Printf( "\n" );
+ SerializeFloats( buf, 4, src[3] );
+ buf.Printf( "\n" );
+ }
+ else
+ {
+ buf.Put( &src, sizeof(VMatrix) );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, VMatrix &dest )
+{
+ if ( !buf.IsValid() )
+ return false;
+
+ if ( buf.IsText() )
+ {
+ int nRetVal = buf.Scanf( "%f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f",
+ &dest[ 0 ][ 0 ], &dest[ 0 ][ 1 ], &dest[ 0 ][ 2 ], &dest[ 0 ][ 3 ],
+ &dest[ 1 ][ 0 ], &dest[ 1 ][ 1 ], &dest[ 1 ][ 2 ], &dest[ 1 ][ 3 ],
+ &dest[ 2 ][ 0 ], &dest[ 2 ][ 1 ], &dest[ 2 ][ 2 ], &dest[ 2 ][ 3 ],
+ &dest[ 3 ][ 0 ], &dest[ 3 ][ 1 ], &dest[ 3 ][ 2 ], &dest[ 3 ][ 3 ] );
+ return (nRetVal == 16);
+ }
+
+ buf.Get( &dest, sizeof(VMatrix) );
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Color attribute
+//-----------------------------------------------------------------------------
+bool Serialize( CUtlBuffer &buf, const Color &src )
+{
+ if ( buf.IsText() )
+ {
+ buf.Printf( "%d %d %d %d", src[0], src[1], src[2], src[3] );
+ }
+ else
+ {
+ buf.PutUnsignedChar( src[0] );
+ buf.PutUnsignedChar( src[1] );
+ buf.PutUnsignedChar( src[2] );
+ buf.PutUnsignedChar( src[3] );
+ }
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, Color &dest )
+{
+ if ( buf.IsText() )
+ {
+ int r = 0, g = 0, b = 0, a = 255;
+ int nRetVal = buf.Scanf( "%d %d %d %d", &r, &g, &b, &a );
+ dest.SetColor( r, g, b, a );
+ return (nRetVal == 4) && buf.IsValid();
+ }
+
+ dest[0] = buf.GetUnsignedChar( );
+ dest[1] = buf.GetUnsignedChar( );
+ dest[2] = buf.GetUnsignedChar( );
+ dest[3] = buf.GetUnsignedChar( );
+ return buf.IsValid();
+}
+
+/*
+//-----------------------------------------------------------------------------
+// Object ID attribute
+//-----------------------------------------------------------------------------
+bool Serialize( CUtlBuffer &buf, const DmObjectId_t &src )
+{
+ return g_pDataModel->Serialize( buf, src );
+}
+
+bool Unserialize( CUtlBuffer &buf, DmObjectId_t &dest )
+{
+ return g_pDataModel->Unserialize( buf, &dest );
+}
+*/
+
+//-----------------------------------------------------------------------------
+// Binary buffer attribute
+//-----------------------------------------------------------------------------
+bool Serialize( CUtlBuffer &buf, const CUtlBinaryBlock &src )
+{
+ int nLength = src.Length();
+ if ( !buf.IsText() )
+ {
+ buf.PutInt( nLength );
+ if ( nLength != 0 )
+ {
+ buf.Put( src.Get(), nLength );
+ }
+ return buf.IsValid();
+ }
+
+ // Writes out uuencoded binaries
+ for ( int i = 0; i < nLength; ++i )
+ {
+ if ( (i % 40) == 0 )
+ {
+ buf.PutChar( '\n' );
+ }
+
+ char b1 = src[i] & 0xF;
+ char b2 = src[i] >> 4;
+
+ char c1 = ( b1 <= 9 ) ? b1 + '0' : b1 - 10 + 'A';
+ char c2 = ( b2 <= 9 ) ? b2 + '0' : b2 - 10 + 'A';
+
+ buf.PutChar( c2 );
+ buf.PutChar( c1 );
+ }
+
+ buf.PutChar( '\n' );
+ return buf.IsValid();
+}
+
+static int CountBinaryBytes( CUtlBuffer &buf, int *pEndGet )
+{
+ // This counts the number of bytes in the uuencoded text
+ int nStartGet = buf.TellGet();
+ buf.EatWhiteSpace();
+ *pEndGet = buf.TellGet();
+ int nByteCount = 0;
+ while ( buf.IsValid() )
+ {
+ char c1 = buf.GetChar();
+ char c2 = buf.GetChar();
+
+ bool bIsNum1 = ( c1 >= '0' ) && ( c1 <= '9' );
+ bool bIsNum2 = ( c2 >= '0' ) && ( c2 <= '9' );
+
+ bool bIsAlpha1 = (( c1 >= 'A' ) && ( c1 <= 'F' )) || (( c1 >= 'a' ) && ( c1 <= 'f' ));
+ bool bIsAlpha2 = (( c2 >= 'A' ) && ( c2 <= 'F' )) || (( c2 >= 'a' ) && ( c2 <= 'f' ));
+
+ if ( !(bIsNum1 || bIsAlpha1) || !(bIsNum2 || bIsAlpha2) )
+ break;
+
+ buf.EatWhiteSpace();
+ *pEndGet = buf.TellGet();
+ ++nByteCount;
+ }
+ buf.SeekGet( CUtlBuffer::SEEK_HEAD, nStartGet );
+ return nByteCount;
+}
+
+inline static unsigned char HexCharToInt( int c1 )
+{
+ if (( c1 >= '0' ) && ( c1 <= '9' ))
+ return c1 - '0';
+
+ if (( c1 >= 'A' ) && ( c1 <= 'F' ))
+ return 10 + c1 - 'A';
+
+ if (( c1 >= 'a' ) && ( c1 <= 'f' ))
+ return 10 + c1 - 'a';
+
+ return 0xFF;
+}
+
+bool Unserialize( CUtlBuffer &buf, CUtlBinaryBlock &dest )
+{
+ if ( !buf.IsText() )
+ {
+ int nLen = buf.GetInt( );
+ dest.SetLength( nLen );
+ if ( dest.Length() != 0 )
+ {
+ buf.Get( dest.Get(), dest.Length() );
+ }
+
+ if ( nLen != dest.Length() )
+ {
+ buf.SeekGet( CUtlBuffer::SEEK_CURRENT, nLen - dest.Length() );
+ return false;
+ }
+
+ return buf.IsValid();
+ }
+
+ int nEndGet;
+ int nByteCount = CountBinaryBytes( buf, &nEndGet );
+ if ( nByteCount < 0 )
+ return false;
+
+ buf.EatWhiteSpace();
+ int nDest = 0;
+ dest.SetLength( nByteCount );
+ while( buf.TellGet() < nEndGet )
+ {
+ char c1 = buf.GetChar();
+ char c2 = buf.GetChar();
+
+ unsigned char b1 = HexCharToInt( c1 );
+ unsigned char b2 = HexCharToInt( c2 );
+ if ( b1 == 0xFF || b2 == 0xFF )
+ return false;
+
+ dest[ nDest++ ] = b2 | ( b1 << 4 );
+ buf.EatWhiteSpace();
+ }
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// String attribute
+//-----------------------------------------------------------------------------
+bool Serialize( CUtlBuffer &buf, const CUtlString &src )
+{
+ buf.PutDelimitedString( s_pConv, src.Get() );
+ return buf.IsValid();
+}
+
+bool Unserialize( CUtlBuffer &buf, CUtlString &dest )
+{
+ int nLen = buf.PeekDelimitedStringLength( s_pConv );
+ dest.SetLength( nLen - 1 ); // -1 because the length returned includes space for \0
+ buf.GetDelimitedString( s_pConv, dest.Get(), nLen );
+ return buf.IsValid();
+}
+
+
+
+