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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/tier1/tier1.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/tier1/tier1.cpp')
-rw-r--r--mp/src/tier1/tier1.cpp126
1 files changed, 63 insertions, 63 deletions
diff --git a/mp/src/tier1/tier1.cpp b/mp/src/tier1/tier1.cpp
index e5be0b15..d683b871 100644
--- a/mp/src/tier1/tier1.cpp
+++ b/mp/src/tier1/tier1.cpp
@@ -1,63 +1,63 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: A higher level link library for general use in the game and tools.
-//
-//===========================================================================//
-
-#include <tier1/tier1.h>
-#include "tier0/dbg.h"
-#include "vstdlib/iprocessutils.h"
-#include "icvar.h"
-
-
-//-----------------------------------------------------------------------------
-// These tier1 libraries must be set by any users of this library.
-// They can be set by calling ConnectTier1Libraries or InitDefaultFileSystem.
-// It is hoped that setting this, and using this library will be the common mechanism for
-// allowing link libraries to access tier1 library interfaces
-//-----------------------------------------------------------------------------
-ICvar *cvar = 0;
-ICvar *g_pCVar = 0;
-IProcessUtils *g_pProcessUtils = 0;
-static bool s_bConnected = false;
-
-// for utlsortvector.h
-#ifndef _WIN32
- void *g_pUtlSortVectorQSortContext = NULL;
-#endif
-
-
-//-----------------------------------------------------------------------------
-// Call this to connect to all tier 1 libraries.
-// It's up to the caller to check the globals it cares about to see if ones are missing
-//-----------------------------------------------------------------------------
-void ConnectTier1Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount )
-{
- // Don't connect twice..
- if ( s_bConnected )
- return;
-
- s_bConnected = true;
-
- for ( int i = 0; i < nFactoryCount; ++i )
- {
- if ( !g_pCVar )
- {
- cvar = g_pCVar = ( ICvar * )pFactoryList[i]( CVAR_INTERFACE_VERSION, NULL );
- }
- if ( !g_pProcessUtils )
- {
- g_pProcessUtils = ( IProcessUtils * )pFactoryList[i]( PROCESS_UTILS_INTERFACE_VERSION, NULL );
- }
- }
-}
-
-void DisconnectTier1Libraries()
-{
- if ( !s_bConnected )
- return;
-
- g_pCVar = cvar = 0;
- g_pProcessUtils = NULL;
- s_bConnected = false;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A higher level link library for general use in the game and tools.
+//
+//===========================================================================//
+
+#include <tier1/tier1.h>
+#include "tier0/dbg.h"
+#include "vstdlib/iprocessutils.h"
+#include "icvar.h"
+
+
+//-----------------------------------------------------------------------------
+// These tier1 libraries must be set by any users of this library.
+// They can be set by calling ConnectTier1Libraries or InitDefaultFileSystem.
+// It is hoped that setting this, and using this library will be the common mechanism for
+// allowing link libraries to access tier1 library interfaces
+//-----------------------------------------------------------------------------
+ICvar *cvar = 0;
+ICvar *g_pCVar = 0;
+IProcessUtils *g_pProcessUtils = 0;
+static bool s_bConnected = false;
+
+// for utlsortvector.h
+#ifndef _WIN32
+ void *g_pUtlSortVectorQSortContext = NULL;
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Call this to connect to all tier 1 libraries.
+// It's up to the caller to check the globals it cares about to see if ones are missing
+//-----------------------------------------------------------------------------
+void ConnectTier1Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount )
+{
+ // Don't connect twice..
+ if ( s_bConnected )
+ return;
+
+ s_bConnected = true;
+
+ for ( int i = 0; i < nFactoryCount; ++i )
+ {
+ if ( !g_pCVar )
+ {
+ cvar = g_pCVar = ( ICvar * )pFactoryList[i]( CVAR_INTERFACE_VERSION, NULL );
+ }
+ if ( !g_pProcessUtils )
+ {
+ g_pProcessUtils = ( IProcessUtils * )pFactoryList[i]( PROCESS_UTILS_INTERFACE_VERSION, NULL );
+ }
+ }
+}
+
+void DisconnectTier1Libraries()
+{
+ if ( !s_bConnected )
+ return;
+
+ g_pCVar = cvar = 0;
+ g_pProcessUtils = NULL;
+ s_bConnected = false;
+}