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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/tier1/fileio.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/tier1/fileio.cpp')
-rw-r--r--mp/src/tier1/fileio.cpp497
1 files changed, 497 insertions, 0 deletions
diff --git a/mp/src/tier1/fileio.cpp b/mp/src/tier1/fileio.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A collection of utility classes to simplify file I/O, and
+// as much as possible contain portability problems. Here avoiding
+// including windows.h.
+//
+//=============================================================================
+
+#if defined(_WIN32)
+#undef _WIN32_WINNT
+#define _WIN32_WINNT 0x0502 // ReadDirectoryChangesW
+#endif
+
+#if defined(OSX)
+#include <CoreServices/CoreServices.h>
+#include <sys/types.h>
+#include <dirent.h>
+#include <sys/time.h>
+#endif
+
+#define ASYNC_FILEIO
+#if defined( LINUX )
+// Linux hasn't got a good AIO library that we have found yet, so lets punt for now
+#undef ASYNC_FILEIO
+#endif
+
+#if defined(_WIN32)
+//#include <direct.h>
+#include <io.h>
+// unset to force to use stdio implementation
+#define WIN32_FILEIO
+
+#if defined(ASYNC_FILEIO)
+#if defined(_WIN32) && !defined(WIN32_FILEIO)
+#error "trying to use async io without win32 filesystem API usage, that isn't doable"
+#endif
+#endif
+
+#else /* not defined (_WIN32) */
+#include <utime.h>
+#include <dirent.h>
+#include <unistd.h> // for unlink
+#include <limits.h> // defines PATH_MAX
+#include <alloca.h> // 'cause we like smashing the stack
+#if defined( _PS3 )
+#include <fcntl.h>
+#else
+#include <sys/fcntl.h>
+#include <sys/statvfs.h>
+#endif
+#include <sched.h>
+#define int64 int64_t
+
+#define _A_SUBDIR S_IFDIR
+
+// FUTURE map _A_HIDDEN via checking filename against .*
+#define _A_HIDDEN 0
+
+// FUTURE check 'read only' by checking mode against S_IRUSR
+#define _A_RDONLY 0
+
+// no files under posix are 'system' or 'archive'
+#define _A_SYSTEM 0
+#define _A_ARCH 0
+
+#endif
+
+#include "tier1/fileio.h"
+#include "tier1/utlbuffer.h"
+#include "tier1/strtools.h"
+#include <errno.h>
+
+#if defined( WIN32_FILEIO )
+#include "winlite.h"
+#endif
+
+#if defined( ASYNC_FILEIO )
+#ifdef _WIN32
+#include "winlite.h"
+#elif defined(_PS3)
+// bugbug ps3 - see some aio files under libfs.. skipping for the moment
+#elif defined(POSIX)
+#include <aio.h>
+#else
+#error "aio please"
+#endif
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor from UTF8
+//-----------------------------------------------------------------------------
+CPathString::CPathString( const char *pchUTF8Path )
+{
+ // Need to first turn into an absolute path, so \\?\ pre-pended paths will be ok
+ m_pchUTF8Path = new char[ MAX_UNICODE_PATH_IN_UTF8 ];
+ m_pwchWideCharPathPrepended = NULL;
+
+ // First, convert to absolute path, which also does Q_FixSlashes for us.
+ Q_MakeAbsolutePath( m_pchUTF8Path, MAX_UNICODE_PATH * 4, pchUTF8Path );
+
+ // Second, fix any double slashes
+ V_FixDoubleSlashes( m_pchUTF8Path );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CPathString::~CPathString()
+{
+ if ( m_pwchWideCharPathPrepended )
+ {
+ delete[] m_pwchWideCharPathPrepended;
+ m_pwchWideCharPathPrepended = NULL;
+ }
+
+ if ( m_pchUTF8Path )
+ {
+ delete[] m_pchUTF8Path;
+ m_pchUTF8Path = NULL;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Access UTF8 path
+//-----------------------------------------------------------------------------
+const char * CPathString::GetUTF8Path()
+{
+ return m_pchUTF8Path;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets wchar_t based path, with \\?\ pre-pended (allowing long paths
+// on Win32, should only be used with unicode extended path aware filesystem calls)
+//-----------------------------------------------------------------------------
+const wchar_t *CPathString::GetWCharPathPrePended()
+{
+ PopulateWCharPath();
+ return m_pwchWideCharPathPrepended;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Builds wchar path string
+//-----------------------------------------------------------------------------
+void CPathString::PopulateWCharPath()
+{
+ if ( m_pwchWideCharPathPrepended )
+ return;
+
+ // Check if the UTF8 path starts with \\, which on Win32 means it's a UNC path, and then needs a different prefix
+ if ( m_pchUTF8Path[0] == '\\' && m_pchUTF8Path[1] == '\\' )
+ {
+ m_pwchWideCharPathPrepended = new wchar_t[MAX_UNICODE_PATH+8];
+ Q_memcpy( m_pwchWideCharPathPrepended, L"\\\\?\\UNC\\", 8*sizeof(wchar_t) );
+#ifdef DBGFLAG_ASSERT
+ int cchResult =
+#endif
+ Q_UTF8ToUnicode( m_pchUTF8Path+2, m_pwchWideCharPathPrepended+8, MAX_UNICODE_PATH*sizeof(wchar_t) );
+ Assert( cchResult );
+
+ // Be sure we NULL terminate within our allocated region incase Q_UTF8ToUnicode failed, though we're already in bad shape then.
+ m_pwchWideCharPathPrepended[MAX_UNICODE_PATH+7] = 0;
+ }
+ else
+ {
+ m_pwchWideCharPathPrepended = new wchar_t[MAX_UNICODE_PATH+4];
+ Q_memcpy( m_pwchWideCharPathPrepended, L"\\\\?\\", 4*sizeof(wchar_t) );
+#ifdef DBGFLAG_ASSERT
+ int cchResult =
+#endif
+ Q_UTF8ToUnicode( m_pchUTF8Path, m_pwchWideCharPathPrepended+4, MAX_UNICODE_PATH*sizeof(wchar_t) );
+ Assert( cchResult );
+
+ // Be sure we NULL terminate within our allocated region incase Q_UTF8ToUnicode failed, though we're already in bad shape then.
+ m_pwchWideCharPathPrepended[MAX_UNICODE_PATH+3] = 0;
+ }
+}
+
+#ifdef WIN32
+struct DirWatcherOverlapped : public OVERLAPPED
+{
+ CDirWatcher *m_pDirWatcher;
+};
+#endif
+
+#if !defined(_PS3) && !defined(_X360)
+// a buffer full of file names
+static const int k_cubDirWatchBufferSize = 8 * 1024;
+
+//-----------------------------------------------------------------------------
+// Purpose: directory watching
+//-----------------------------------------------------------------------------
+CDirWatcher::CDirWatcher()
+{
+ m_hFile = NULL;
+ m_pOverlapped = NULL;
+ m_pFileInfo = NULL;
+#ifdef OSX
+ m_WatcherStream = 0;
+#endif
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: directory watching
+//-----------------------------------------------------------------------------
+CDirWatcher::~CDirWatcher()
+{
+#ifdef WIN32
+ if ( m_pOverlapped )
+ {
+ // mark the overlapped structure as gone
+ DirWatcherOverlapped *pDirWatcherOverlapped = (DirWatcherOverlapped *)m_pOverlapped;
+ pDirWatcherOverlapped->m_pDirWatcher = NULL;
+ }
+
+ if ( m_hFile )
+ {
+ // make sure we flush any pending I/O's on the handle
+ ::CancelIo( m_hFile );
+ ::SleepEx( 0, TRUE );
+ // close the handle
+ ::CloseHandle( m_hFile );
+ }
+#elif defined(OSX)
+ if ( m_WatcherStream )
+ {
+ FSEventStreamStop( (FSEventStreamRef)m_WatcherStream );
+ FSEventStreamInvalidate( (FSEventStreamRef)m_WatcherStream );
+ FSEventStreamRelease( (FSEventStreamRef)m_WatcherStream );
+ m_WatcherStream = 0;
+ }
+#endif
+ if ( m_pFileInfo )
+ {
+ free( m_pFileInfo );
+ }
+ if ( m_pOverlapped )
+ {
+ free( m_pOverlapped );
+ }
+}
+
+
+#ifdef WIN32
+//-----------------------------------------------------------------------------
+// Purpose: callback watch
+// gets called on the same thread whenever a SleepEx() occurs
+//-----------------------------------------------------------------------------
+class CDirWatcherFriend
+{
+public:
+ static void WINAPI DirWatchCallback( DWORD dwErrorCode, DWORD dwNumberOfBytesTransfered, OVERLAPPED *pOverlapped )
+ {
+ DirWatcherOverlapped *pDirWatcherOverlapped = (DirWatcherOverlapped *)pOverlapped;
+
+ // see if we've been cancelled
+ if ( !pDirWatcherOverlapped->m_pDirWatcher )
+ return;
+
+ // parse and pass back
+ if ( dwNumberOfBytesTransfered > sizeof(FILE_NOTIFY_INFORMATION) )
+ {
+ FILE_NOTIFY_INFORMATION *pFileNotifyInformation = (FILE_NOTIFY_INFORMATION *)pDirWatcherOverlapped->m_pDirWatcher->m_pFileInfo;
+ do
+ {
+ // null terminate the string and turn it to UTF-8
+ int cNumWChars = pFileNotifyInformation->FileNameLength / sizeof(wchar_t);
+ wchar_t *pwchT = new wchar_t[cNumWChars + 1];
+ memcpy( pwchT, pFileNotifyInformation->FileName, pFileNotifyInformation->FileNameLength );
+ pwchT[cNumWChars] = 0;
+ CStrAutoEncode strAutoEncode( pwchT );
+
+ // add it to our list
+ pDirWatcherOverlapped->m_pDirWatcher->AddFileToChangeList( strAutoEncode.ToString() );
+ delete[] pwchT;
+ if ( pFileNotifyInformation->NextEntryOffset == 0 )
+ break;
+
+ // move to the next file
+ pFileNotifyInformation = (FILE_NOTIFY_INFORMATION *)(((byte*)pFileNotifyInformation) + pFileNotifyInformation->NextEntryOffset);
+ } while ( 1 );
+ }
+
+
+ // watch again
+ pDirWatcherOverlapped->m_pDirWatcher->PostDirWatch();
+ }
+};
+#elif defined(OSX)
+void CheckDirectoryForChanges( const char *path_buff, CDirWatcher *pDirWatch, bool bRecurse )
+{
+ DIR *dir = opendir(path_buff);
+ char fullpath[MAX_PATH];
+ struct dirent *dirent;
+ struct timespec ts = { 0, 0 };
+ bool bTimeSet = false;
+
+ while ( (dirent = readdir(dir)) != NULL )
+ {
+ if (strcmp(dirent->d_name, ".") == 0 || strcmp(dirent->d_name, "..") == 0)
+ continue;
+
+ snprintf( fullpath, PATH_MAX, "%s/%s", path_buff, dirent->d_name );
+
+ struct stat st;
+ if (lstat(fullpath, &st) != 0)
+ continue;
+
+ if ( S_ISDIR(st.st_mode) && bRecurse )
+ {
+ CheckDirectoryForChanges( fullpath, pDirWatch, bRecurse );
+ }
+ else if ( st.st_mtimespec.tv_sec > pDirWatch->m_modTime.tv_sec ||
+ ( st.st_mtimespec.tv_sec == pDirWatch->m_modTime.tv_sec && st.st_mtimespec.tv_nsec > pDirWatch->m_modTime.tv_nsec ) )
+ {
+ ts = st.st_mtimespec;
+ bTimeSet = true;
+ // the win32 size only sends up the dir relative to the watching dir, so replicate that here
+ pDirWatch->AddFileToChangeList( fullpath + pDirWatch->m_BaseDir.Length() + 1 );
+ }
+ }
+
+ if ( bTimeSet )
+ pDirWatch->m_modTime = ts;
+ closedir(dir);
+}
+
+static void fsevents_callback( ConstFSEventStreamRef streamRef, void *clientCallBackInfo, size_t numEvents,void *eventPaths,
+ const FSEventStreamEventFlags eventMasks[], const FSEventStreamEventId eventIDs[] )
+{
+ char path_buff[PATH_MAX];
+ for (int i=0; i < numEvents; i++)
+ {
+ char **paths = (char **)eventPaths;
+
+ strcpy(path_buff, paths[i]);
+ int len = strlen(path_buff);
+ if (path_buff[len-1] == '/')
+ {
+ // chop off a trailing slash
+ path_buff[--len] = '\0';
+ }
+
+ bool bRecurse = false;
+
+ if (eventMasks[i] & kFSEventStreamEventFlagMustScanSubDirs
+ || eventMasks[i] & kFSEventStreamEventFlagUserDropped
+ || eventMasks[i] & kFSEventStreamEventFlagKernelDropped)
+ {
+ bRecurse = true;
+ }
+
+ CDirWatcher *pDirWatch = (CDirWatcher *)clientCallBackInfo;
+ // make sure its in our subdir
+ if ( !V_strnicmp( path_buff, pDirWatch->m_BaseDir.String(), pDirWatch->m_BaseDir.Length() ) )
+ CheckDirectoryForChanges( path_buff, pDirWatch, bRecurse );
+ }
+}
+
+
+
+
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: only one directory can be watched at a time
+//-----------------------------------------------------------------------------
+void CDirWatcher::SetDirToWatch( const char *pchDir )
+{
+ if ( !pchDir || !*pchDir )
+ return;
+
+ CPathString strPath( pchDir );
+#ifdef WIN32
+ // open the directory
+ m_hFile = ::CreateFileW( strPath.GetWCharPathPrePended(), FILE_LIST_DIRECTORY, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED | FILE_FLAG_BACKUP_SEMANTICS, NULL );
+
+ // create our buffers
+ m_pFileInfo = malloc( k_cubDirWatchBufferSize );
+ m_pOverlapped = malloc( sizeof( DirWatcherOverlapped ) );
+
+ // post a watch
+ PostDirWatch();
+#elif defined(OSX)
+ CFStringRef mypath = CFStringCreateWithCString( NULL, strPath.GetUTF8Path(), kCFStringEncodingMacRoman );
+ if ( !mypath )
+ {
+ Assert( !"Failed to CFStringCreateWithCString watcher path" );
+ return;
+ }
+
+ CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void **)&mypath, 1, NULL);
+ FSEventStreamContext callbackInfo = {0, this, NULL, NULL, NULL};
+ CFAbsoluteTime latency = 1.0; // Latency in seconds
+
+ m_WatcherStream = (void *)FSEventStreamCreate(NULL,
+ &fsevents_callback,
+ &callbackInfo,
+ pathsToWatch,
+ kFSEventStreamEventIdSinceNow,
+ latency,
+ kFSEventStreamCreateFlagNoDefer
+ );
+
+ FSEventStreamScheduleWithRunLoop( (FSEventStreamRef)m_WatcherStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
+ CFRelease(pathsToWatch );
+ CFRelease( mypath );
+
+ FSEventStreamStart( (FSEventStreamRef)m_WatcherStream );
+
+ char szFullPath[MAX_PATH];
+ Q_MakeAbsolutePath( szFullPath, sizeof(szFullPath), pchDir );
+ m_BaseDir = szFullPath;
+
+ struct timeval tv;
+ gettimeofday( &tv, NULL );
+ TIMEVAL_TO_TIMESPEC( &tv, &m_modTime );
+
+#else
+ Assert( !"Impl me" );
+#endif
+}
+
+
+#ifdef WIN32
+//-----------------------------------------------------------------------------
+// Purpose: used by callback functions to push a file onto the list
+//-----------------------------------------------------------------------------
+void CDirWatcher::PostDirWatch()
+{
+ memset( m_pOverlapped, 0, sizeof(DirWatcherOverlapped) );
+ DirWatcherOverlapped *pDirWatcherOverlapped = (DirWatcherOverlapped *)m_pOverlapped;
+ pDirWatcherOverlapped->m_pDirWatcher = this;
+
+ DWORD dwBytes;
+ ::ReadDirectoryChangesW( m_hFile, m_pFileInfo, k_cubDirWatchBufferSize, TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE | FILE_NOTIFY_CHANGE_FILE_NAME, &dwBytes, (OVERLAPPED *)m_pOverlapped, &CDirWatcherFriend::DirWatchCallback );
+}
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Purpose: used by callback functions to push a file onto the list
+//-----------------------------------------------------------------------------
+void CDirWatcher::AddFileToChangeList( const char *pchFile )
+{
+ // make sure it isn't already in the list
+ FOR_EACH_LL( m_listChangedFiles, i )
+ {
+ if ( !Q_stricmp( m_listChangedFiles[i], pchFile ) )
+ return;
+ }
+
+ m_listChangedFiles.AddToTail( pchFile );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: retrieve any changes
+//-----------------------------------------------------------------------------
+bool CDirWatcher::GetChangedFile( CUtlString *psFile )
+{
+#ifdef WIN32
+ // this will trigger any pending directory reads
+ // this does get hit other places in the code; so the callback can happen at any time
+ ::SleepEx( 0, TRUE );
+#endif
+
+ if ( !m_listChangedFiles.Count() )
+ return false;
+
+ *psFile = m_listChangedFiles[m_listChangedFiles.Head()];
+ m_listChangedFiles.Remove( m_listChangedFiles.Head() );
+ return true;
+}
+
+
+
+#ifdef DBGFLAG_VALIDATE
+void CDirWatcher::Validate( CValidator &validator, const char *pchName )
+{
+ VALIDATE_SCOPE();
+
+ validator.ClaimMemory( m_pOverlapped );
+ validator.ClaimMemory( m_pFileInfo );
+ ValidateObj( m_listChangedFiles );
+ FOR_EACH_LL( m_listChangedFiles, i )
+ {
+ ValidateObj( m_listChangedFiles[i] );
+ }
+}
+#endif
+
+#endif // _PS3 || _X360 \ No newline at end of file