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authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/tier1/convar.cpp
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
Diffstat (limited to 'mp/src/tier1/convar.cpp')
-rw-r--r--mp/src/tier1/convar.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/mp/src/tier1/convar.cpp b/mp/src/tier1/convar.cpp
index 3cfff35d..c49a6efb 100644
--- a/mp/src/tier1/convar.cpp
+++ b/mp/src/tier1/convar.cpp
@@ -269,7 +269,7 @@ char *ConCommandBase::CopyString( const char *from )
int len;
char *to;
- len = strlen( from );
+ len = V_strlen( from );
if ( len <= 0 )
{
to = new char[1];
@@ -507,7 +507,7 @@ int DefaultCompletionFunc( const char *partial, char commands[ COMMAND_COMPLETIO
// m_bIsNewConCommand = true;
//}
-ConCommand::ConCommand( const char *pName, FnCommandCallbackV1_t callback, const char *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*= 0*/ )
+ConCommand::ConCommand( const char *pName, FnCommandCallbackVoid_t callback, const char *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*= 0*/ )
{
// Set the callback
m_fnCommandCallbackV1 = callback;
@@ -951,7 +951,7 @@ void ConVar::Create( const char *pName, const char *pDefaultValue, int flags /*=
// Name should be static data
SetDefault( pDefaultValue );
- m_StringLength = strlen( m_pszDefaultValue ) + 1;
+ m_StringLength = V_strlen( m_pszDefaultValue ) + 1;
m_pszString = new char[m_StringLength];
memcpy( m_pszString, m_pszDefaultValue, m_StringLength );
@@ -963,6 +963,7 @@ void ConVar::Create( const char *pName, const char *pDefaultValue, int flags /*=
m_fnChangeCallback = callback;
m_fValue = ( float )atof( m_pszString );
+ m_nValue = atoi( m_pszString ); // dont convert from float to int and lose bits
// Bounds Check, should never happen, if it does, no big deal
if ( m_bHasMin && ( m_fValue < m_fMinVal ) )
@@ -975,8 +976,6 @@ void ConVar::Create( const char *pName, const char *pDefaultValue, int flags /*=
Assert( 0 );
}
- m_nValue = ( int )m_fValue;
-
BaseClass::Create( pName, pHelpString, flags );
}