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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/vphysics/virtualmesh.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/vphysics/virtualmesh.h')
-rw-r--r--mp/src/public/vphysics/virtualmesh.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/mp/src/public/vphysics/virtualmesh.h b/mp/src/public/vphysics/virtualmesh.h
index 3300d02d..41da4ea6 100644
--- a/mp/src/public/vphysics/virtualmesh.h
+++ b/mp/src/public/vphysics/virtualmesh.h
@@ -1,46 +1,46 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef VIRTUALMESH_H
-#define VIRTUALMESH_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// NOTE: These are fixed length to make it easy to fill these out without memory allocation or storage
-const int MAX_VIRTUAL_TRIANGLES = 1024;
-struct virtualmeshlist_t
-{
- Vector *pVerts;
- int indexCount;
- int triangleCount;
- int vertexCount;
- int surfacePropsIndex;
- byte *pHull;
- unsigned short indices[MAX_VIRTUAL_TRIANGLES*3];
-};
-
-struct virtualmeshtrianglelist_t
-{
- int triangleCount;
- unsigned short triangleIndices[MAX_VIRTUAL_TRIANGLES*3];
-};
-
-class IVirtualMeshEvent
-{
-public:
- virtual void GetVirtualMesh( void *userData, virtualmeshlist_t *pList ) = 0;
- virtual void GetWorldspaceBounds( void *userData, Vector *pMins, Vector *pMaxs ) = 0;
- virtual void GetTrianglesInSphere( void *userData, const Vector &center, float radius, virtualmeshtrianglelist_t *pList ) = 0;
-};
-struct virtualmeshparams_t
-{
- IVirtualMeshEvent *pMeshEventHandler;
- void *userData;
- bool buildOuterHull;
-};
-
-#endif // VIRTUALMESH_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef VIRTUALMESH_H
+#define VIRTUALMESH_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// NOTE: These are fixed length to make it easy to fill these out without memory allocation or storage
+const int MAX_VIRTUAL_TRIANGLES = 1024;
+struct virtualmeshlist_t
+{
+ Vector *pVerts;
+ int indexCount;
+ int triangleCount;
+ int vertexCount;
+ int surfacePropsIndex;
+ byte *pHull;
+ unsigned short indices[MAX_VIRTUAL_TRIANGLES*3];
+};
+
+struct virtualmeshtrianglelist_t
+{
+ int triangleCount;
+ unsigned short triangleIndices[MAX_VIRTUAL_TRIANGLES*3];
+};
+
+class IVirtualMeshEvent
+{
+public:
+ virtual void GetVirtualMesh( void *userData, virtualmeshlist_t *pList ) = 0;
+ virtual void GetWorldspaceBounds( void *userData, Vector *pMins, Vector *pMaxs ) = 0;
+ virtual void GetTrianglesInSphere( void *userData, const Vector &center, float radius, virtualmeshtrianglelist_t *pList ) = 0;
+};
+struct virtualmeshparams_t
+{
+ IVirtualMeshEvent *pMeshEventHandler;
+ void *userData;
+ bool buildOuterHull;
+};
+
+#endif // VIRTUALMESH_H