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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/vphysics/stats.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef STATS_H
+#define STATS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// internal counters to measure cost of physics simulation
+struct physics_stats_t
+{
+ float maxRescueSpeed;
+ float maxSpeedGain;
+
+ int impactSysNum;
+ int impactCounter;
+ int impactSumSys;
+ int impactHardRescueCount;
+ int impactRescueAfterCount;
+ int impactDelayedCount;
+ int impactCollisionChecks;
+ int impactStaticCount;
+
+ double totalEnergyDestroyed;
+ int collisionPairsTotal;
+ int collisionPairsCreated;
+ int collisionPairsDestroyed;
+
+ int potentialCollisionsObjectVsObject;
+ int potentialCollisionsObjectVsWorld;
+
+ int frictionEventsProcessed;
+};
+
+
+#endif // STATS_H