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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/vgui_controls/TextEntry.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A Class to create a window that you can type and edit text in.
+// Window can hold single line or multiline text.
+// If it is single it can scroll horizontally in response to
+// key input and mouse selection.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TEXTENTRY_H
+#define TEXTENTRY_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/VGUI.h>
+#include <Color.h>
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/ListPanel.h>
+
+#include <utlvector.h>
+
+namespace vgui
+{
+
+//-----------------------------------------------------------------------------
+// Purpose: Text-input handler
+// Behaviour Specs:
+// This class handles input from mouse and keyboard.
+// TextEntry classes support several box styles, horizontal scrolling with no scrollbar
+// vertical scrolling with or without a scrollbar, single line, multiline,
+// editable and noneditable.
+//
+// Shared behaviour:
+// URL's are a different text color and are clickable. Clicking them brings up a web browser.
+// For vertical scroll bars, up and down arrows scroll one line at a time.
+// Clicking and dragging the nob scrolls through text lines.
+// Mouse wheel also moves the nob.
+// User can select and highlight text in the window.
+// Double clicking on a word selects it.
+//
+// Non editable:
+// No blinking cursor in non editable windows.
+// Right clicking mouse opens copy menu. Menu's top left corner is where mouse is.
+// Ctrl-c will also copy the text.
+// Editable:
+// Blinking cursor is positioned where text will be inserted.
+// Text keys type chars in the window.
+// ctrl-c copy highlighted text
+// ctrl-v paste highlighted text
+// ctrl-x cut highlighted text
+// ctrl-right arrow move cursor to the start of the next word
+// ctrl-left arrow move cursor to the start of the prev word
+// ctrl-enter delete the selected text (and inserts a newline if _catchEnterKey is true)
+// insert delete selected text and pastes text from the clipboard
+// delete delete the selected text
+// ctrl-home move cursor to the start of the text
+// ctrl-end move cursor to the end of the text.
+// left arrow move cursor before prev char
+// ctrl-shift left/right arrow selects text a word at a time
+// right arrow move cursor before next char
+// up arrow move cursor up one line.
+// down arrow move cursor down one line.
+// home move cursor to start of current line
+// end move cursor to end of current line
+// backspace delete prev char or selected text.
+// Trying to move to the prev/next char/line/word when there is none moves the cursor to the
+// start/end of the text.
+// Horizontal scrolling:
+// Trying to move to the prev/next char/line/word when there is none scrolls the text
+// horizontally in the window so the new text displays at the correct side.
+// When moving to prev chars scrolling is staggered. To next chars it is one char at a time.
+// Cut/Copy/Paste Menu:
+// Right clicking mouse brings up cut/copy/paste menu.
+// If no text is highlighted the cut/copy options are dimmed. Cut is dimmed in non editable panels
+// If there is no text in the clipboard or panel is not editable the paste option is dimmed.
+// If the mouse is right clicked over selected text, the text stays selected.
+// If the mouse is right clicked over unselected text, any selected text is deselected.
+//
+//
+//-----------------------------------------------------------------------------
+class TextEntry : public Panel
+{
+ DECLARE_CLASS_SIMPLE( TextEntry, Panel );
+
+public:
+ TextEntry(Panel *parent, const char *panelName);
+ virtual ~TextEntry();
+
+ virtual void SetText(const wchar_t *wszText);
+ virtual void SetText(const char *text);
+ virtual void GetText(OUT_Z_BYTECAP(bufLenInBytes) char *buf, int bufLenInBytes);
+ virtual void GetText(OUT_Z_BYTECAP(bufLenInBytes) wchar_t *buf, int bufLenInBytes);
+ virtual int GetTextLength() const;
+ virtual bool IsTextFullySelected() const;
+
+ // editing
+ virtual void GotoLeft(); // move cursor one char left
+ virtual void GotoRight(); // move cursor one char right
+ virtual void GotoUp(); // move cursor one line up
+ virtual void GotoDown(); // move cursor one line down
+ virtual void GotoWordRight(); // move cursor to Start of next word
+ virtual void GotoWordLeft(); // move cursor to Start of prev word
+ virtual void GotoFirstOfLine(); // go to Start of the current line
+ virtual void GotoEndOfLine(); // go to end of the current line
+ virtual void GotoTextStart(); // go to Start of text buffer
+ virtual void GotoTextEnd(); // go to end of text buffer
+
+ virtual void InsertChar(wchar_t ch);
+ virtual void InsertString(const char *text);
+ virtual void InsertString(const wchar_t *wszText);
+ virtual void Backspace();
+ virtual void Delete();
+ virtual void SelectNone();
+ virtual void OpenEditMenu();
+ MESSAGE_FUNC( CutSelected, "DoCutSelected" );
+ MESSAGE_FUNC( CopySelected, "DoCopySelected" );
+ MESSAGE_FUNC( Paste, "DoPaste" );
+
+ MESSAGE_FUNC_INT( LanguageChanged, "DoLanguageChanged", handle );
+ MESSAGE_FUNC_INT( ConversionModeChanged, "DoConversionModeChanged", handle );
+ MESSAGE_FUNC_INT( SentenceModeChanged, "DoSentenceModeChanged", handle );
+
+ MESSAGE_FUNC_WCHARPTR( CompositionString, "DoCompositionString", string );
+
+ MESSAGE_FUNC( ShowIMECandidates, "DoShowIMECandidates" );
+ MESSAGE_FUNC( HideIMECandidates, "DoHideIMECandidates" );
+ MESSAGE_FUNC( UpdateIMECandidates, "DoUpdateIMECandidates" );
+
+ virtual void DeleteSelected();
+ virtual void Undo();
+ virtual void SaveUndoState();
+ virtual void SetFont(HFont font);
+ virtual void SetTextHidden(bool bHideText);
+ virtual void SetEditable(bool state);
+ virtual bool IsEditable();
+ virtual void SetEnabled(bool state);
+ // move the cursor to line 'line', given how many pixels are in a line
+ virtual void MoveCursor(int line, int pixelsAcross);
+
+ // sets the color of the background when the control is disabled
+ virtual void SetDisabledBgColor(Color col);
+
+ // set whether the box handles more than one line of entry
+ virtual void SetMultiline(bool state);
+ virtual bool IsMultiline();
+
+ // sets visibility of scrollbar
+ virtual void SetVerticalScrollbar(bool state);
+
+ // sets whether or not the edit catches and stores ENTER key presses
+ virtual void SetCatchEnterKey(bool state);
+
+ // sets whether or not to send "TextNewLine" msgs when ENTER key is pressed
+ virtual void SendNewLine(bool send);
+
+ // sets limit of number of characters insertable into field; set to -1 to remove maximum
+ // only works with if rich-edit is NOT enabled
+ virtual void SetMaximumCharCount(int maxChars);
+ virtual int GetMaximumCharCount();
+ virtual void SetAutoProgressOnHittingCharLimit(bool state);
+
+ // sets whether to wrap text once maxChars is reached (on a line by line basis)
+ virtual void SetWrap(bool wrap);
+
+ virtual void RecalculateLineBreaks();
+ virtual void LayoutVerticalScrollBarSlider();
+
+ virtual bool RequestInfo(KeyValues *outputData);
+
+ // sets the height of the window so all text is visible.
+ // used by tooltips
+ void SetToFullHeight();
+
+ // sets the width of the window so all text is visible. (will create one line)
+ // used by tooltips
+ void SetToFullWidth();
+
+ int GetNumLines();
+
+ /* INFO HANDLING
+ "GetText"
+ returns:
+ "text" - text contained in the text box
+ */
+
+ /* CUSTOM MESSAGE HANDLING
+ "SetText"
+ input: "text" - text is set to be this string
+ */
+
+ /* MESSAGE SENDING (to action signal targets)
+ "TextChanged" - sent when the text is edited by the user
+
+ "TextNewLine" - sent when the end key is pressed in the text entry AND _sendNewLines is true
+
+ "TextKillFocus" - sent when focus leaves textentry field
+ */
+
+ // Selects all the text in the text entry.
+ void SelectAllText(bool bResetCursorPos);
+ void SelectNoText();
+ void SelectAllOnFirstFocus( bool status );
+ void SetDrawWidth(int width); // width from right side of window we have to draw in
+ int GetDrawWidth();
+ void SetHorizontalScrolling(bool status); // turn horizontal scrolling on or off.
+
+ // sets whether non-asci characters (unicode chars > 127) are allowed in the control - defaults to OFF
+ void SetAllowNonAsciiCharacters(bool state);
+
+ // sets whether or not number input only is allowed
+ void SetAllowNumericInputOnly(bool state);
+
+ // By default, we draw the language shortname on the right hand side of the control
+ void SetDrawLanguageIDAtLeft( bool state );
+
+ virtual bool GetDropContextMenu( Menu *menu, CUtlVector< KeyValues * >& data );
+ virtual bool IsDroppable( CUtlVector< KeyValues * >& data );
+ virtual void OnPanelDropped( CUtlVector< KeyValues * >& data );
+ virtual Panel *GetDragPanel();
+ virtual void OnCreateDragData( KeyValues *msg );
+
+ void SelectAllOnFocusAlways( bool status );
+ void SetSelectionTextColor( const Color& clr );
+ void SetSelectionBgColor( const Color& clr );
+ void SetSelectionUnfocusedBgColor( const Color& clr );
+
+ void SetUseFallbackFont( bool bState, HFont hFallback );
+
+protected:
+ virtual void ResetCursorBlink();
+ virtual void PerformLayout(); // layout the text in the window
+ virtual void ApplySchemeSettings(IScheme *pScheme);
+ virtual void PaintBackground();
+ virtual int DrawChar(wchar_t ch, HFont font, int index, int x, int y);
+ virtual bool DrawCursor(int x, int y);
+
+ virtual void SetCharAt(wchar_t ch, int index); // set the value of a char in the text buffer
+ virtual void ApplySettings( KeyValues *inResourceData );
+ virtual void GetSettings( KeyValues *outResourceData );
+ virtual const char *GetDescription( void );
+ virtual void FireActionSignal();
+ virtual bool GetSelectedRange(int& cx0,int& cx1);
+ virtual void CursorToPixelSpace(int cursorPos, int &cx, int &cy);
+ virtual int PixelToCursorSpace(int cx, int cy);
+ virtual void AddAnotherLine(int &cx, int &cy);
+ virtual int GetYStart(); // works out ypixel position drawing started at
+
+ virtual bool SelectCheck( bool fromMouse = false ); // check if we are in text selection mode
+ MESSAGE_FUNC_WCHARPTR( OnSetText, "SetText", text );
+ MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" ); // respond to scroll bar events
+ virtual void OnKillFocus();
+ virtual void OnMouseWheeled(int delta); // respond to mouse wheel events
+ virtual void OnKeyCodePressed(KeyCode code); //respond to keyboard events
+ virtual void OnKeyCodeTyped(KeyCode code); //respond to keyboard events
+ virtual void OnKeyTyped(wchar_t unichar); //respond to keyboard events
+
+ virtual void OnCursorMoved(int x, int y); // respond to moving the cursor with mouse button down
+ virtual void OnMousePressed(MouseCode code); // respond to mouse down events
+ virtual void OnMouseDoublePressed( MouseCode code );
+ virtual void OnMouseTriplePressed( MouseCode code );
+ virtual void OnMouseReleased( MouseCode code ); // respond to mouse up events
+
+ virtual void OnKeyFocusTicked(); // do while window has keyboard focus
+ virtual void OnMouseFocusTicked(); // do while window has mouse focus
+ virtual void OnCursorEntered(); // handle cursor entering window
+ virtual void OnCursorExited(); // handle cursor exiting window
+
+ virtual void OnMouseCaptureLost();
+ virtual void OnSizeChanged(int newWide, int newTall);
+
+ // Returns the character index the drawing should Start at
+ virtual int GetStartDrawIndex(int &lineBreakIndexIndex);
+
+public:
+ // helper accessors for common gets
+ virtual float GetValueAsFloat();
+ virtual int GetValueAsInt();
+
+protected:
+ void ScrollRight(); // scroll to right until cursor is visible
+ void ScrollLeft(); // scroll to left
+ bool IsCursorOffRightSideOfWindow(int cursorPos); // check if cursor is off right side of window
+ bool IsCursorOffLeftSideOfWindow(int cursorPos); // check if cursor is off left side of window
+ void ScrollLeftForResize();
+
+ void OnSetFocus();
+ // Change keyboard layout type
+ void OnChangeIME( bool forward );
+
+ bool NeedsEllipses( HFont font, int *pIndex );
+
+private:
+ MESSAGE_FUNC_INT( OnSetState, "SetState", state );
+ // get index in buffer of the Start of the current line we are on
+ int GetCurrentLineStart();
+ // get index in buffer of the end of the current line we are on
+ int GetCurrentLineEnd();
+ bool IsLineBreak(int index);
+ int GetCursorLine();
+ void MoveScrollBar(int delta);
+ void CalcBreakIndex(); // calculate _recalculateLineBreaksIndex
+ void CreateEditMenu(); // create copy/cut/paste menu
+
+public:
+ Menu *GetEditMenu(); // retrieve copy/cut/paste menu
+
+private:
+ void FlipToLastIME();
+
+public:
+ virtual void GetTextRange( wchar_t *buf, int from, int numchars ); // copy a portion of the text to the buffer and add zero-termination
+ virtual void GetTextRange( char *buf, int from, int numchars ); // copy a portion of the text to the buffer and add zero-termination
+
+private:
+
+ CUtlVector<wchar_t> m_TextStream; // the text in the text window is stored in this buffer
+ CUtlVector<wchar_t> m_UndoTextStream; // a copy of the text buffer to revert changes
+ CUtlVector<int> m_LineBreaks; // an array that holds the index in the buffer to wrap lines at
+
+ int _cursorPos; // the position in the text buffer of the blinking cursor
+ bool _cursorIsAtEnd;
+ bool _putCursorAtEnd;
+ int _undoCursorPos; // a copy of the cursor position to revert changes
+ bool _cursorBlink; // whether cursor is blinking or not
+ bool _hideText; // whether text is visible on screen or not
+ bool _editable; // whether text is editable or not
+ bool _mouseSelection; // whether we are highlighting text or not (selecting text)
+ bool _mouseDragSelection; // tells weather mouse is outside window and button is down so we select text
+ int _mouseSelectCursorStart; // where mouse button was pressed down in text window
+ long _cursorNextBlinkTime; // time of next cursor blink
+ int _cursorBlinkRate; // speed of cursor blinking
+ int _select[2]; // select[1] is the offset in the text to where the cursor is currently
+ // select[0] is the offset to where the cursor was dragged to. or -1 if no drag.
+ int _pixelsIndent;
+ int _charCount;
+ int _maxCharCount; // max number of chars that can be in the text buffer
+ HFont _font; // font of chars in the text buffer
+ HFont _smallfont;
+ bool _dataChanged; // whether anything in the window has changed.
+ bool _multiline; // whether buffer is multiline or just a single line
+ bool _verticalScrollbar; // whether window has a vertical scroll bar
+ ScrollBar *_vertScrollBar; // the scroll bar used in the window
+ Color _cursorColor; // color of the text cursor
+ Color _disabledFgColor;
+ Color _disabledBgColor;
+ Color _selectionColor;
+ Color _selectionTextColor; // color of the highlighted text
+ Color _defaultSelectionBG2Color;
+ int _currentStartLine; // use for checking vertical text scrolling (multiline)
+ int _currentStartIndex; // use for horizontal text scrolling (!multiline)
+ bool _horizScrollingAllowed; // use to disable horizontal text scrolling period.
+ Color _focusEdgeColor;
+ bool _catchEnterKey;
+ bool _wrap;
+ bool _sendNewLines;
+ int _drawWidth;
+
+ // selection data
+ Menu *m_pEditMenu; ///cut/copy/paste popup
+
+ int _recalculateBreaksIndex; // tells next linebreakindex index to Start recalculating line breaks
+ bool _selectAllOnFirstFocus : 1; // highlights all text in window when focus is gained.
+ bool _selectAllOnFocusAlways : 1;
+ bool _firstFocusStatus; // keep track if we've had that first focus or not
+ bool m_bAllowNumericInputOnly;
+ bool m_bAllowNonAsciiCharacters;
+ bool m_bAutoProgressOnHittingCharLimit;
+
+ enum
+ {
+ MAX_COMPOSITION_STRING = 256,
+ };
+
+ wchar_t m_szComposition[ MAX_COMPOSITION_STRING ];
+ Menu *m_pIMECandidates;
+ int m_hPreviousIME;
+ bool m_bDrawLanguageIDAtLeft;
+ int m_nLangInset;
+
+ bool m_bUseFallbackFont : 1;
+ HFont m_hFallbackFont;
+};
+
+}
+
+#endif // TEXTENTRY_H