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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/vgui_controls/ScrollBar.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/vgui_controls/ScrollBar.h')
| -rw-r--r-- | mp/src/public/vgui_controls/ScrollBar.h | 266 |
1 files changed, 133 insertions, 133 deletions
diff --git a/mp/src/public/vgui_controls/ScrollBar.h b/mp/src/public/vgui_controls/ScrollBar.h index dcee9b01..c22e3a59 100644 --- a/mp/src/public/vgui_controls/ScrollBar.h +++ b/mp/src/public/vgui_controls/ScrollBar.h @@ -1,133 +1,133 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SCROLLBAR_H
-#define SCROLLBAR_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui/VGUI.h>
-#include <vgui_controls/Panel.h>
-
-namespace vgui
-{
-
-class Button;
-class ScrollBarSlider;
-
-//-----------------------------------------------------------------------------
-// Purpose: Generic scrollbar
-// Uses Buttons & SliderBars for the main functionality
-//-----------------------------------------------------------------------------
-class ScrollBar : public Panel
-{
- DECLARE_CLASS_SIMPLE( ScrollBar, Panel );
-
-public:
- ScrollBar(Panel *parent, const char *panelName, bool vertical);
-
- // Set the value of the scroll bar slider.
- virtual void SetValue(int value);
-
- // Get the value of the scroll bar slider.
- virtual int GetValue();
-
- // Set the rangeof numbers the slider can scroll through
- virtual void SetRange(int min,int max);
-
- virtual void GetRange(int &min, int &max);
-
- // Set how many lines are displayed at one time
- // in the window the scroll bar is attached to.
- virtual void SetRangeWindow(int rangeWindow);
-
- // Get how many lines are displayed at one time
- // in the window the scroll bar is attached to.
- virtual int GetRangeWindow();
-
- // Check if the scrollbar is vertical or horizontal
- virtual bool IsVertical();
-
- // Purpose: Check if the slider can move through one or more pixels per
- // unit of its range.
- virtual bool HasFullRange();
-
- // Setup the indexed scroll bar button with the input params.
- virtual void SetButton(Button* button,int index);
- // Return the indexed scroll bar button
- virtual Button *GetButton(int index);
- // Set up the slider.
- virtual void SetSlider(ScrollBarSlider* slider);
- // Return a pointer to the slider.
- virtual ScrollBarSlider *GetSlider();
- // Set how far the scroll bar slider moves
- // when a scroll bar button is pressed
- virtual void SetButtonPressedScrollValue(int value);
-
- virtual void Validate();
-
- // Update and look for clicks when mouse is in the scroll bar window.
- virtual void OnMouseFocusTicked();
-
- // Set the slider's Paint border enabled.
- virtual void SetPaintBorderEnabled(bool state);
- // Set the slider's Paint background enabled.
- virtual void SetPaintBackgroundEnabled(bool state);
- // Set the slider's Paint enabled.
- virtual void SetPaintEnabled(bool state);
-
- // Sets the scrollbar buttons visible or not
- virtual void SetScrollbarButtonsVisible(bool visible);
-
- void SetAutohideButtons( bool bAutohide ) { m_bAutoHideButtons = bAutohide; }
-
- void UseImages( const char *pszUpArrow, const char *pszDownArrow, const char *pszLine, const char *pszBox );
-
- /* MESSAGES SENT:
- "ScrollBarSliderMoved"
- "position" - new value of the slider
- */
-
- void SetOverriddenButtons( Button *pB1, Button *pB2 ) { m_pOverriddenButtons[0] = pB1; m_pOverriddenButtons[1] = pB2; }
-
- virtual void ApplySettings( KeyValues *pInResourceData );
-
-protected:
-
- virtual void PerformLayout();
- virtual void SendSliderMoveMessage(int value);
- virtual void ApplySchemeSettings(IScheme *pScheme);
- virtual void OnSizeChanged(int wide, int tall);
-
- MESSAGE_FUNC_INT( OnSliderMoved, "ScrollBarSliderMoved", position );
- virtual void RespondToScrollArrow(int const direction);
-
- virtual void UpdateButtonsForImages( void );
- virtual void UpdateSliderImages( void );
- Button *GetDepressedButton( int iIndex );
-
-private:
- Button* _button[2];
- ScrollBarSlider* _slider;
- int _buttonPressedScrollValue;
- int _scrollDelay; // used to control delays in scrolling
- bool _respond;
- bool m_bNoButtons;
- CPanelAnimationVar( bool, m_bAutoHideButtons, "autohide_buttons", "0" );
-
- vgui::ImagePanel *m_pUpArrow;
- vgui::ImagePanel *m_pLine;
- vgui::ImagePanel *m_pDownArrow;
- vgui::ImagePanel *m_pBox;
- Button *m_pOverriddenButtons[2];
-};
-
-}
-
-#endif // SCROLLBAR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SCROLLBAR_H +#define SCROLLBAR_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui/VGUI.h> +#include <vgui_controls/Panel.h> + +namespace vgui +{ + +class Button; +class ScrollBarSlider; + +//----------------------------------------------------------------------------- +// Purpose: Generic scrollbar +// Uses Buttons & SliderBars for the main functionality +//----------------------------------------------------------------------------- +class ScrollBar : public Panel +{ + DECLARE_CLASS_SIMPLE( ScrollBar, Panel ); + +public: + ScrollBar(Panel *parent, const char *panelName, bool vertical); + + // Set the value of the scroll bar slider. + virtual void SetValue(int value); + + // Get the value of the scroll bar slider. + virtual int GetValue(); + + // Set the rangeof numbers the slider can scroll through + virtual void SetRange(int min,int max); + + virtual void GetRange(int &min, int &max); + + // Set how many lines are displayed at one time + // in the window the scroll bar is attached to. + virtual void SetRangeWindow(int rangeWindow); + + // Get how many lines are displayed at one time + // in the window the scroll bar is attached to. + virtual int GetRangeWindow(); + + // Check if the scrollbar is vertical or horizontal + virtual bool IsVertical(); + + // Purpose: Check if the slider can move through one or more pixels per + // unit of its range. + virtual bool HasFullRange(); + + // Setup the indexed scroll bar button with the input params. + virtual void SetButton(Button* button,int index); + // Return the indexed scroll bar button + virtual Button *GetButton(int index); + // Set up the slider. + virtual void SetSlider(ScrollBarSlider* slider); + // Return a pointer to the slider. + virtual ScrollBarSlider *GetSlider(); + // Set how far the scroll bar slider moves + // when a scroll bar button is pressed + virtual void SetButtonPressedScrollValue(int value); + + virtual void Validate(); + + // Update and look for clicks when mouse is in the scroll bar window. + virtual void OnMouseFocusTicked(); + + // Set the slider's Paint border enabled. + virtual void SetPaintBorderEnabled(bool state); + // Set the slider's Paint background enabled. + virtual void SetPaintBackgroundEnabled(bool state); + // Set the slider's Paint enabled. + virtual void SetPaintEnabled(bool state); + + // Sets the scrollbar buttons visible or not + virtual void SetScrollbarButtonsVisible(bool visible); + + void SetAutohideButtons( bool bAutohide ) { m_bAutoHideButtons = bAutohide; } + + void UseImages( const char *pszUpArrow, const char *pszDownArrow, const char *pszLine, const char *pszBox ); + + /* MESSAGES SENT: + "ScrollBarSliderMoved" + "position" - new value of the slider + */ + + void SetOverriddenButtons( Button *pB1, Button *pB2 ) { m_pOverriddenButtons[0] = pB1; m_pOverriddenButtons[1] = pB2; } + + virtual void ApplySettings( KeyValues *pInResourceData ); + +protected: + + virtual void PerformLayout(); + virtual void SendSliderMoveMessage(int value); + virtual void ApplySchemeSettings(IScheme *pScheme); + virtual void OnSizeChanged(int wide, int tall); + + MESSAGE_FUNC_INT( OnSliderMoved, "ScrollBarSliderMoved", position ); + virtual void RespondToScrollArrow(int const direction); + + virtual void UpdateButtonsForImages( void ); + virtual void UpdateSliderImages( void ); + Button *GetDepressedButton( int iIndex ); + +private: + Button* _button[2]; + ScrollBarSlider* _slider; + int _buttonPressedScrollValue; + int _scrollDelay; // used to control delays in scrolling + bool _respond; + bool m_bNoButtons; + CPanelAnimationVar( bool, m_bAutoHideButtons, "autohide_buttons", "0" ); + + vgui::ImagePanel *m_pUpArrow; + vgui::ImagePanel *m_pLine; + vgui::ImagePanel *m_pDownArrow; + vgui::ImagePanel *m_pBox; + Button *m_pOverriddenButtons[2]; +}; + +} + +#endif // SCROLLBAR_H |