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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/vgui_controls/RotatingProgressBar.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/vgui_controls/RotatingProgressBar.h')
-rw-r--r--mp/src/public/vgui_controls/RotatingProgressBar.h132
1 files changed, 66 insertions, 66 deletions
diff --git a/mp/src/public/vgui_controls/RotatingProgressBar.h b/mp/src/public/vgui_controls/RotatingProgressBar.h
index e06e3dcd..400838c3 100644
--- a/mp/src/public/vgui_controls/RotatingProgressBar.h
+++ b/mp/src/public/vgui_controls/RotatingProgressBar.h
@@ -1,67 +1,67 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ROTATINGPROGRESSBAR_H
-#define ROTATINGPROGRESSBAR_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui/VGUI.h>
-#include <vgui_controls/Panel.h>
-#include <vgui_controls/ProgressBar.h>
-
-namespace vgui
-{
-
- //-----------------------------------------------------------------------------
- // Purpose: Progress Bar that rotates an image around its center
- //-----------------------------------------------------------------------------
- class RotatingProgressBar : public ProgressBar
- {
- DECLARE_CLASS_SIMPLE( RotatingProgressBar, ProgressBar );
-
- public:
- RotatingProgressBar(Panel *parent, const char *panelName);
- ~RotatingProgressBar();
-
- virtual void ApplySettings(KeyValues *inResourceData);
- virtual void ApplySchemeSettings(IScheme *pScheme);
-
- void SetImage( const char *imageName );
-
- protected:
- virtual void Paint();
- virtual void PaintBackground();
- virtual void OnTick();
-
- private:
- int m_nTextureId;
- char *m_pszImageName;
-
- float m_flStartRadians;
- float m_flEndRadians;
-
- float m_flLastAngle;
-
- float m_flTickDelay;
- float m_flApproachSpeed;
-
- float m_flRotOriginX;
- float m_flRotOriginY;
-
- float m_flRotatingX;
- float m_flRotatingY;
- float m_flRotatingWide;
- float m_flRotatingTall;
-
- };
-
-} // namespace vgui
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ROTATINGPROGRESSBAR_H
+#define ROTATINGPROGRESSBAR_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/VGUI.h>
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/ProgressBar.h>
+
+namespace vgui
+{
+
+ //-----------------------------------------------------------------------------
+ // Purpose: Progress Bar that rotates an image around its center
+ //-----------------------------------------------------------------------------
+ class RotatingProgressBar : public ProgressBar
+ {
+ DECLARE_CLASS_SIMPLE( RotatingProgressBar, ProgressBar );
+
+ public:
+ RotatingProgressBar(Panel *parent, const char *panelName);
+ ~RotatingProgressBar();
+
+ virtual void ApplySettings(KeyValues *inResourceData);
+ virtual void ApplySchemeSettings(IScheme *pScheme);
+
+ void SetImage( const char *imageName );
+
+ protected:
+ virtual void Paint();
+ virtual void PaintBackground();
+ virtual void OnTick();
+
+ private:
+ int m_nTextureId;
+ char *m_pszImageName;
+
+ float m_flStartRadians;
+ float m_flEndRadians;
+
+ float m_flLastAngle;
+
+ float m_flTickDelay;
+ float m_flApproachSpeed;
+
+ float m_flRotOriginX;
+ float m_flRotOriginY;
+
+ float m_flRotatingX;
+ float m_flRotatingY;
+ float m_flRotatingWide;
+ float m_flRotatingTall;
+
+ };
+
+} // namespace vgui
+
#endif // ROTATINGPROGRESSBAR_H \ No newline at end of file