diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/vgui_controls/ProgressBar.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/vgui_controls/ProgressBar.h')
| -rw-r--r-- | mp/src/public/vgui_controls/ProgressBar.h | 206 |
1 files changed, 103 insertions, 103 deletions
diff --git a/mp/src/public/vgui_controls/ProgressBar.h b/mp/src/public/vgui_controls/ProgressBar.h index 4d5a968b..a91269b1 100644 --- a/mp/src/public/vgui_controls/ProgressBar.h +++ b/mp/src/public/vgui_controls/ProgressBar.h @@ -1,103 +1,103 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef PROGRESSBAR_H
-#define PROGRESSBAR_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui/VGUI.h>
-#include <vgui_controls/Panel.h>
-
-namespace vgui
-{
-
-//-----------------------------------------------------------------------------
-// Purpose: Status bar that visually displays discrete progress in the form
-// of a segmented strip
-//-----------------------------------------------------------------------------
-class ProgressBar : public Panel
-{
- DECLARE_CLASS_SIMPLE( ProgressBar, Panel );
-
-public:
- ProgressBar(Panel *parent, const char *panelName);
- ~ProgressBar();
-
- // 'progress' is in the range [0.0f, 1.0f]
- MESSAGE_FUNC_FLOAT( SetProgress, "SetProgress", progress );
- float GetProgress();
- virtual void SetSegmentInfo( int gap, int width );
-
- // utility function for calculating a time remaining string
- static bool ConstructTimeRemainingString(OUT_Z_BYTECAP(outputBufferSizeInBytes) wchar_t *output, int outputBufferSizeInBytes, float startTime, float currentTime, float currentProgress, float lastProgressUpdateTime, bool addRemainingSuffix);
-
- void SetBarInset( int pixels );
- int GetBarInset( void );
- void SetMargin( int pixels );
- int GetMargin();
-
- virtual void ApplySettings(KeyValues *inResourceData);
- virtual void GetSettings(KeyValues *outResourceData);
- virtual const char *GetDescription();
-
- // returns the number of segment blocks drawn
- int GetDrawnSegmentCount();
-
- enum ProgressDir_e
- {
- PROGRESS_EAST,
- PROGRESS_WEST,
- PROGRESS_NORTH,
- PROGRESS_SOUTH
- };
-
- int GetProgressDirection() const { return m_iProgressDirection; }
- void SetProgressDirection( int val ) { m_iProgressDirection = val; }
-
-protected:
- virtual void Paint();
- void PaintSegment( int &x, int &y, int tall, int wide );
- virtual void PaintBackground();
- virtual void ApplySchemeSettings(IScheme *pScheme);
- MESSAGE_FUNC_PARAMS( OnDialogVariablesChanged, "DialogVariables", dialogVariables );
- /* CUSTOM MESSAGE HANDLING
- "SetProgress"
- input: "progress" - float value of the progress to set
- */
-
-protected:
- int m_iProgressDirection;
- float _progress;
-
-private:
- int _segmentCount;
- int _segmentGap;
- int _segmentWide;
- int m_iBarInset;
- int m_iBarMargin;
- char *m_pszDialogVar;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Non-segmented progress bar
-//-----------------------------------------------------------------------------
-class ContinuousProgressBar : public ProgressBar
-{
- DECLARE_CLASS_SIMPLE( ContinuousProgressBar, ProgressBar );
-
-public:
- ContinuousProgressBar(Panel *parent, const char *panelName);
-
- virtual void Paint();
-};
-
-} // namespace vgui
-
-#endif // PROGRESSBAR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PROGRESSBAR_H +#define PROGRESSBAR_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui/VGUI.h> +#include <vgui_controls/Panel.h> + +namespace vgui +{ + +//----------------------------------------------------------------------------- +// Purpose: Status bar that visually displays discrete progress in the form +// of a segmented strip +//----------------------------------------------------------------------------- +class ProgressBar : public Panel +{ + DECLARE_CLASS_SIMPLE( ProgressBar, Panel ); + +public: + ProgressBar(Panel *parent, const char *panelName); + ~ProgressBar(); + + // 'progress' is in the range [0.0f, 1.0f] + MESSAGE_FUNC_FLOAT( SetProgress, "SetProgress", progress ); + float GetProgress(); + virtual void SetSegmentInfo( int gap, int width ); + + // utility function for calculating a time remaining string + static bool ConstructTimeRemainingString(OUT_Z_BYTECAP(outputBufferSizeInBytes) wchar_t *output, int outputBufferSizeInBytes, float startTime, float currentTime, float currentProgress, float lastProgressUpdateTime, bool addRemainingSuffix); + + void SetBarInset( int pixels ); + int GetBarInset( void ); + void SetMargin( int pixels ); + int GetMargin(); + + virtual void ApplySettings(KeyValues *inResourceData); + virtual void GetSettings(KeyValues *outResourceData); + virtual const char *GetDescription(); + + // returns the number of segment blocks drawn + int GetDrawnSegmentCount(); + + enum ProgressDir_e + { + PROGRESS_EAST, + PROGRESS_WEST, + PROGRESS_NORTH, + PROGRESS_SOUTH + }; + + int GetProgressDirection() const { return m_iProgressDirection; } + void SetProgressDirection( int val ) { m_iProgressDirection = val; } + +protected: + virtual void Paint(); + void PaintSegment( int &x, int &y, int tall, int wide ); + virtual void PaintBackground(); + virtual void ApplySchemeSettings(IScheme *pScheme); + MESSAGE_FUNC_PARAMS( OnDialogVariablesChanged, "DialogVariables", dialogVariables ); + /* CUSTOM MESSAGE HANDLING + "SetProgress" + input: "progress" - float value of the progress to set + */ + +protected: + int m_iProgressDirection; + float _progress; + +private: + int _segmentCount; + int _segmentGap; + int _segmentWide; + int m_iBarInset; + int m_iBarMargin; + char *m_pszDialogVar; +}; + +//----------------------------------------------------------------------------- +// Purpose: Non-segmented progress bar +//----------------------------------------------------------------------------- +class ContinuousProgressBar : public ProgressBar +{ + DECLARE_CLASS_SIMPLE( ContinuousProgressBar, ProgressBar ); + +public: + ContinuousProgressBar(Panel *parent, const char *panelName); + + virtual void Paint(); +}; + +} // namespace vgui + +#endif // PROGRESSBAR_H |