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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/vgui_controls/MenuItem.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/vgui_controls/MenuItem.h')
-rw-r--r--mp/src/public/vgui_controls/MenuItem.h272
1 files changed, 136 insertions, 136 deletions
diff --git a/mp/src/public/vgui_controls/MenuItem.h b/mp/src/public/vgui_controls/MenuItem.h
index e396c284..6baa512e 100644
--- a/mp/src/public/vgui_controls/MenuItem.h
+++ b/mp/src/public/vgui_controls/MenuItem.h
@@ -1,136 +1,136 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef MENUITEM_H
-#define MENUITEM_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui/VGUI.h>
-#include <vgui_controls/Button.h>
-#include <vgui_controls/Menu.h>
-
-namespace vgui
-{
-
-class IBorder;
-class TextImage;
-class Menu;
-class Image;
-
-//-----------------------------------------------------------------------------
-// Purpose: The items in a menu
-// MenuItems MUST have the Menu class as parents.
-//-----------------------------------------------------------------------------
-class MenuItem : public Button
-{
- DECLARE_CLASS_SIMPLE( MenuItem, Button );
-
-public:
- MenuItem(Menu *parent, const char *panelName, const char *text, Menu *cascadeMenu = NULL, bool checkable = false);
- MenuItem(Menu *parent, const char *panelName, const wchar_t *wszText, Menu *cascadeMenu = NULL, bool checkable = false);
- ~MenuItem();
-
- virtual void Paint();
-
- // Activate the menu item as if it had been selected by the user
- virtual void FireActionSignal();
-
- virtual bool CanBeDefaultButton(void);
-
- // Handle mouse cursor entering a MenuItem.
- void OnCursorEntered();
- // Handle mouse cursor exiting a MenuItem.
- void OnCursorExited();
-
- // Close the cascading menu if we have one.
- void CloseCascadeMenu();
-
- // Pass kill focus events up to parent on loss of focus
- MESSAGE_FUNC( OnKillFocus, "MenuClose" );
-
- // Return true if this item triggers a cascading menu
- bool HasMenu();
-
- // Set the size of the text portion of the label.
- void SetTextImageSize(int wide, int tall);
-
- //Return the size of the text portion of the label.
- void GetTextImageSize(int &wide, int &tall);
-
- // Return the size of the arrow portion of the label.
- void GetArrowImageSize(int &wide, int &tall);
-
- // Return the size of the check portion of the label.
- void GetCheckImageSize(int &wide, int &tall);
-
- // Return the menu that this menuItem contains
- Menu *GetMenu();
-
- virtual void PerformLayout();
-
- // Respond to cursor movement
- void OnCursorMoved(int x, int y);
-
- // Highlight item
- MESSAGE_FUNC( ArmItem, "ArmItem" );
- // Unhighlight item.
- MESSAGE_FUNC( DisarmItem, "DisarmItem" );
-
- // is the item highlighted?
- bool IsItemArmed();
-
- // Open cascading menu if there is one.
- void OpenCascadeMenu();
-
- bool IsCheckable();
- bool IsChecked();
-
- // Set a checkable menuItem checked or unchecked.
- void SetChecked(bool state);
-
- KeyValues *GetUserData();
- void SetUserData(const KeyValues *kv);
-
- int GetActiveItem() { if ( m_pCascadeMenu ) { return m_pCascadeMenu->GetActiveItem(); } else { return 0; }}
-
- Menu *GetParentMenu();
-
- void SetCurrentKeyBinding( char const *keyName );
-
- virtual void GetContentSize( int& cw, int &ch );
-
-protected:
- void OnKeyCodeReleased(KeyCode code);
- void OnMenuClose();
- MESSAGE_FUNC( OnKeyModeSet, "KeyModeSet" );
-
- // vgui overrides
- virtual void Init( void );
- virtual void ApplySchemeSettings(IScheme *pScheme);
- virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
-
-private:
- enum { CHECK_INSET = 6 };
- Menu *m_pCascadeMenu; // menu triggered to open upon selecting this menu item
- bool m_bCheckable; // can this menu item have a little check to the left of it when you select it?
- bool m_bChecked; // whether item is checked or not.
- TextImage *m_pCascadeArrow; // little arrow that appears to the right of menuitems that open a menu
- Image *m_pCheck; // the check that appears to the left of checked menu items
- TextImage *m_pBlankCheck; // a blank image same size as the check for when items are not checked.
-
- TextImage *m_pCurrentKeyBinding; // An optional indicator for the key currently bound to this menu item
-
- KeyValues *m_pUserData;
-
-};
-
-} // namespace vgui
-
-#endif // MENUITEM_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MENUITEM_H
+#define MENUITEM_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/VGUI.h>
+#include <vgui_controls/Button.h>
+#include <vgui_controls/Menu.h>
+
+namespace vgui
+{
+
+class IBorder;
+class TextImage;
+class Menu;
+class Image;
+
+//-----------------------------------------------------------------------------
+// Purpose: The items in a menu
+// MenuItems MUST have the Menu class as parents.
+//-----------------------------------------------------------------------------
+class MenuItem : public Button
+{
+ DECLARE_CLASS_SIMPLE( MenuItem, Button );
+
+public:
+ MenuItem(Menu *parent, const char *panelName, const char *text, Menu *cascadeMenu = NULL, bool checkable = false);
+ MenuItem(Menu *parent, const char *panelName, const wchar_t *wszText, Menu *cascadeMenu = NULL, bool checkable = false);
+ ~MenuItem();
+
+ virtual void Paint();
+
+ // Activate the menu item as if it had been selected by the user
+ virtual void FireActionSignal();
+
+ virtual bool CanBeDefaultButton(void);
+
+ // Handle mouse cursor entering a MenuItem.
+ void OnCursorEntered();
+ // Handle mouse cursor exiting a MenuItem.
+ void OnCursorExited();
+
+ // Close the cascading menu if we have one.
+ void CloseCascadeMenu();
+
+ // Pass kill focus events up to parent on loss of focus
+ MESSAGE_FUNC( OnKillFocus, "MenuClose" );
+
+ // Return true if this item triggers a cascading menu
+ bool HasMenu();
+
+ // Set the size of the text portion of the label.
+ void SetTextImageSize(int wide, int tall);
+
+ //Return the size of the text portion of the label.
+ void GetTextImageSize(int &wide, int &tall);
+
+ // Return the size of the arrow portion of the label.
+ void GetArrowImageSize(int &wide, int &tall);
+
+ // Return the size of the check portion of the label.
+ void GetCheckImageSize(int &wide, int &tall);
+
+ // Return the menu that this menuItem contains
+ Menu *GetMenu();
+
+ virtual void PerformLayout();
+
+ // Respond to cursor movement
+ void OnCursorMoved(int x, int y);
+
+ // Highlight item
+ MESSAGE_FUNC( ArmItem, "ArmItem" );
+ // Unhighlight item.
+ MESSAGE_FUNC( DisarmItem, "DisarmItem" );
+
+ // is the item highlighted?
+ bool IsItemArmed();
+
+ // Open cascading menu if there is one.
+ void OpenCascadeMenu();
+
+ bool IsCheckable();
+ bool IsChecked();
+
+ // Set a checkable menuItem checked or unchecked.
+ void SetChecked(bool state);
+
+ KeyValues *GetUserData();
+ void SetUserData(const KeyValues *kv);
+
+ int GetActiveItem() { if ( m_pCascadeMenu ) { return m_pCascadeMenu->GetActiveItem(); } else { return 0; }}
+
+ Menu *GetParentMenu();
+
+ void SetCurrentKeyBinding( char const *keyName );
+
+ virtual void GetContentSize( int& cw, int &ch );
+
+protected:
+ void OnKeyCodeReleased(KeyCode code);
+ void OnMenuClose();
+ MESSAGE_FUNC( OnKeyModeSet, "KeyModeSet" );
+
+ // vgui overrides
+ virtual void Init( void );
+ virtual void ApplySchemeSettings(IScheme *pScheme);
+ virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
+
+private:
+ enum { CHECK_INSET = 6 };
+ Menu *m_pCascadeMenu; // menu triggered to open upon selecting this menu item
+ bool m_bCheckable; // can this menu item have a little check to the left of it when you select it?
+ bool m_bChecked; // whether item is checked or not.
+ TextImage *m_pCascadeArrow; // little arrow that appears to the right of menuitems that open a menu
+ Image *m_pCheck; // the check that appears to the left of checked menu items
+ TextImage *m_pBlankCheck; // a blank image same size as the check for when items are not checked.
+
+ TextImage *m_pCurrentKeyBinding; // An optional indicator for the key currently bound to this menu item
+
+ KeyValues *m_pUserData;
+
+};
+
+} // namespace vgui
+
+#endif // MENUITEM_H