diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/vgui_controls/CircularProgressBar.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/vgui_controls/CircularProgressBar.h')
| -rw-r--r-- | mp/src/public/vgui_controls/CircularProgressBar.h | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/mp/src/public/vgui_controls/CircularProgressBar.h b/mp/src/public/vgui_controls/CircularProgressBar.h index 6d1d0676..2a31f504 100644 --- a/mp/src/public/vgui_controls/CircularProgressBar.h +++ b/mp/src/public/vgui_controls/CircularProgressBar.h @@ -1,74 +1,74 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef CIRCULARPROGRESSBAR_H
-#define CIRCULARPROGRESSBAR_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui/VGUI.h>
-#include <vgui_controls/Panel.h>
-#include <vgui_controls/ProgressBar.h>
-
-enum progress_textures_t
-{
- PROGRESS_TEXTURE_FG,
- PROGRESS_TEXTURE_BG,
-
- NUM_PROGRESS_TEXTURES,
-};
-
-namespace vgui
-{
-
-//-----------------------------------------------------------------------------
-// Purpose: Progress Bar in the shape of a pie graph
-//-----------------------------------------------------------------------------
-class CircularProgressBar : public ProgressBar
-{
- DECLARE_CLASS_SIMPLE( CircularProgressBar, ProgressBar );
-
-public:
- CircularProgressBar(Panel *parent, const char *panelName);
- ~CircularProgressBar();
-
- virtual void ApplySettings(KeyValues *inResourceData);
- virtual void ApplySchemeSettings(IScheme *pScheme);
-
- void SetFgImage(const char *imageName) { SetImage( imageName, PROGRESS_TEXTURE_FG ); }
- void SetBgImage(const char *imageName) { SetImage( imageName, PROGRESS_TEXTURE_BG ); }
-
- enum CircularProgressDir_e
- {
- PROGRESS_CW,
- PROGRESS_CCW
- };
- int GetProgressDirection() const { return m_iProgressDirection; }
- void SetProgressDirection( int val ) { m_iProgressDirection = val; }
- void SetStartSegment( int val ) { m_iStartSegment = val; }
-
-protected:
- virtual void Paint();
- virtual void PaintBackground();
-
- void DrawCircleSegment( Color c, float flEndDegrees, bool clockwise /* = true */ );
- void SetImage(const char *imageName, progress_textures_t iPos);
-
-private:
- int m_iProgressDirection;
- int m_iStartSegment;
-
- int m_nTextureId[NUM_PROGRESS_TEXTURES];
- char *m_pszImageName[NUM_PROGRESS_TEXTURES];
- int m_lenImageName[NUM_PROGRESS_TEXTURES];
-};
-
-} // namespace vgui
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CIRCULARPROGRESSBAR_H +#define CIRCULARPROGRESSBAR_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui/VGUI.h> +#include <vgui_controls/Panel.h> +#include <vgui_controls/ProgressBar.h> + +enum progress_textures_t +{ + PROGRESS_TEXTURE_FG, + PROGRESS_TEXTURE_BG, + + NUM_PROGRESS_TEXTURES, +}; + +namespace vgui +{ + +//----------------------------------------------------------------------------- +// Purpose: Progress Bar in the shape of a pie graph +//----------------------------------------------------------------------------- +class CircularProgressBar : public ProgressBar +{ + DECLARE_CLASS_SIMPLE( CircularProgressBar, ProgressBar ); + +public: + CircularProgressBar(Panel *parent, const char *panelName); + ~CircularProgressBar(); + + virtual void ApplySettings(KeyValues *inResourceData); + virtual void ApplySchemeSettings(IScheme *pScheme); + + void SetFgImage(const char *imageName) { SetImage( imageName, PROGRESS_TEXTURE_FG ); } + void SetBgImage(const char *imageName) { SetImage( imageName, PROGRESS_TEXTURE_BG ); } + + enum CircularProgressDir_e + { + PROGRESS_CW, + PROGRESS_CCW + }; + int GetProgressDirection() const { return m_iProgressDirection; } + void SetProgressDirection( int val ) { m_iProgressDirection = val; } + void SetStartSegment( int val ) { m_iStartSegment = val; } + +protected: + virtual void Paint(); + virtual void PaintBackground(); + + void DrawCircleSegment( Color c, float flEndDegrees, bool clockwise /* = true */ ); + void SetImage(const char *imageName, progress_textures_t iPos); + +private: + int m_iProgressDirection; + int m_iStartSegment; + + int m_nTextureId[NUM_PROGRESS_TEXTURES]; + char *m_pszImageName[NUM_PROGRESS_TEXTURES]; + int m_lenImageName[NUM_PROGRESS_TEXTURES]; +}; + +} // namespace vgui + #endif // CIRCULARPROGRESSBAR_H
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