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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/vgui/KeyCode.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/public/vgui/KeyCode.h')
| -rw-r--r-- | mp/src/public/vgui/KeyCode.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/mp/src/public/vgui/KeyCode.h b/mp/src/public/vgui/KeyCode.h new file mode 100644 index 00000000..54eb0520 --- /dev/null +++ b/mp/src/public/vgui/KeyCode.h @@ -0,0 +1,24 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: this is a map for virtual key codes
+// virtual key codes may exist outside this range for other languages
+// NOTE: Button codes also contain mouse codes, but we won't worry about that
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef KEYCODE_H
+#define KEYCODE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "inputsystem/ButtonCode.h"
+
+namespace vgui
+{
+typedef ButtonCode_t KeyCode;
+}
+
+#endif // KEYCODE_H
|