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| author | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
| commit | 53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch) | |
| tree | c8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/public/vgui/IVGui.h | |
| parent | Added many shader source files (diff) | |
| download | source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip | |
General:
* Upgraded Steamworks SDK to v1.29
* Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
* In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.
Virtual Reality:
* Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
* VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.
Windows:
* Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.
OSX:
* Upgraded to XCode 5.
Diffstat (limited to 'mp/src/public/vgui/IVGui.h')
| -rw-r--r-- | mp/src/public/vgui/IVGui.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/mp/src/public/vgui/IVGui.h b/mp/src/public/vgui/IVGui.h index 18d90bd8..6a4c4371 100644 --- a/mp/src/public/vgui/IVGui.h +++ b/mp/src/public/vgui/IVGui.h @@ -99,6 +99,9 @@ public: // enables VR mode virtual void SetVRMode( bool bVRMode ) = 0; virtual bool GetVRMode() = 0; + + // add a tick signal like above, but to the head of the list of tick signals + virtual void AddTickSignalToHead( VPANEL panel, int intervalMilliseconds = 0 ) = 0; }; #define VGUI_IVGUI_INTERFACE_VERSION "VGUI_ivgui008" |