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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/toolframework/itoolframework.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/toolframework/itoolframework.h')
-rw-r--r--mp/src/public/toolframework/itoolframework.h530
1 files changed, 265 insertions, 265 deletions
diff --git a/mp/src/public/toolframework/itoolframework.h b/mp/src/public/toolframework/itoolframework.h
index c757623c..5be2190e 100644
--- a/mp/src/public/toolframework/itoolframework.h
+++ b/mp/src/public/toolframework/itoolframework.h
@@ -1,265 +1,265 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef ITOOLFRAMEWORK_H
-#define ITOOLFRAMEWORK_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "appframework/IAppSystem.h"
-#include "materialsystem/imaterialproxy.h"
-#include "toolframework/itoolentity.h"
-#include "mathlib/vector.h"
-#include "Color.h"
-#include "toolframework/itoolentity.h" // HTOOLHANDLE defn
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class IToolSystem;
-struct SpatializationInfo_t;
-class KeyValues;
-class CBoneList;
-
-
-//-----------------------------------------------------------------------------
-// Standard messages
-//-----------------------------------------------------------------------------
-struct BaseEntityRecordingState_t
-{
- BaseEntityRecordingState_t() :
- m_flTime( 0.0f ),
- m_pModelName( 0 ),
- m_nOwner( -1 ),
- m_nEffects( 0 ),
- m_bVisible( false ),
- m_bRecordFinalVisibleSample( false )
- {
- m_vecRenderOrigin.Init();
- m_vecRenderAngles.Init();
- }
-
- float m_flTime;
- const char *m_pModelName;
- int m_nOwner;
- int m_nEffects;
- bool m_bVisible : 1;
- bool m_bRecordFinalVisibleSample : 1;
- Vector m_vecRenderOrigin;
- QAngle m_vecRenderAngles;
-};
-
-struct SpriteRecordingState_t
-{
- float m_flRenderScale;
- float m_flFrame;
- int m_nRenderMode;
- bool m_nRenderFX;
- Color m_Color;
- float m_flProxyRadius;
-};
-
-struct BaseAnimatingRecordingState_t
-{
- int m_nSkin;
- int m_nBody;
- int m_nSequence;
- CBoneList *m_pBoneList;
-};
-
-struct BaseFlexRecordingState_t
-{
- int m_nFlexCount;
- float *m_pDestWeight;
- Vector m_vecViewTarget;
-};
-
-struct CameraRecordingState_t
-{
- bool m_bThirdPerson;
- float m_flFOV;
- Vector m_vecEyePosition;
- QAngle m_vecEyeAngles;
-};
-
-struct MonitorRecordingState_t
-{
- bool m_bActive;
- float m_flFOV;
- bool m_bFogEnabled;
- float m_flFogStart;
- float m_flFogEnd;
- Color m_FogColor;
-};
-
-struct EntityTeleportedRecordingState_t
-{
- Vector m_vecTo;
- QAngle m_qaTo;
- bool m_bTeleported;
- bool m_bViewOverride;
- matrix3x4_t m_teleportMatrix;
-};
-
-struct PortalRecordingState_t
-{
- int m_nPortalId;
- int m_nLinkedPortalId;
- float m_fStaticAmount;
- float m_fSecondaryStaticAmount;
- float m_fOpenAmount;
- bool m_bIsPortal2; //for any set of portals, one must be portal 1, and the other portal 2. Uses different render targets
-};
-
-struct ParticleSystemCreatedState_t
-{
- int m_nParticleSystemId;
- const char * m_pName;
- float m_flTime;
- int m_nOwner;
-};
-
-struct ParticleSystemDestroyedState_t
-{
- int m_nParticleSystemId;
- float m_flTime;
-};
-
-struct ParticleSystemStopEmissionState_t
-{
- int m_nParticleSystemId;
- float m_flTime;
- bool m_bInfiniteOnly;
-};
-
-struct ParticleSystemSetControlPointObjectState_t
-{
- int m_nParticleSystemId;
- float m_flTime;
- int m_nControlPoint;
- int m_nObject;
-};
-
-struct ParticleSystemSetControlPointPositionState_t
-{
- int m_nParticleSystemId;
- float m_flTime;
- int m_nControlPoint;
- Vector m_vecPosition;
-};
-
-struct ParticleSystemSetControlPointOrientationState_t
-{
- int m_nParticleSystemId;
- float m_flTime;
- int m_nControlPoint;
- Quaternion m_qOrientation;
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose: This interface lives in the engine and handles loading up/unloading all
-// available tools
-//-----------------------------------------------------------------------------
-class IToolFrameworkInternal : public IAppSystem
-{
-public: // Client Hooks
- virtual bool ClientInit( CreateInterfaceFn clientFactory ) = 0;
- virtual void ClientShutdown() = 0;
-
- // Level init, shutdown
- virtual void ClientLevelInitPreEntityAllTools() = 0;
- // entities are created / spawned / precached here
- virtual void ClientLevelInitPostEntityAllTools() = 0;
-
- virtual void ClientLevelShutdownPreEntityAllTools() = 0;
- // Entities are deleted / released here...
- virtual void ClientLevelShutdownPostEntityAllTools() = 0;
-
- virtual void ClientPreRenderAllTools() = 0;
- virtual void ClientPostRenderAllTools() = 0;
-
- // Should we render with a thirdperson camera?
- virtual bool IsThirdPersonCamera() = 0;
-
- // is the current tool recording?
- virtual bool IsToolRecording() = 0;
-
-public: // Server Hooks
- // Level init, shutdown
- virtual bool ServerInit( CreateInterfaceFn serverFactory ) = 0;
- virtual void ServerShutdown() = 0;
-
- virtual void ServerLevelInitPreEntityAllTools() = 0;
- // entities are created / spawned / precached here
- virtual void ServerLevelInitPostEntityAllTools() = 0;
-
- virtual void ServerLevelShutdownPreEntityAllTools() = 0;
- // Entities are deleted / released here...
- virtual void ServerLevelShutdownPostEntityAllTools() = 0;
- // end of level shutdown
-
- // Called each frame before entities think
- virtual void ServerFrameUpdatePreEntityThinkAllTools() = 0;
- // called after entities think
- virtual void ServerFrameUpdatePostEntityThinkAllTools() = 0;
- virtual void ServerPreClientUpdateAllTools() = 0;
-
- virtual void ServerPreSetupVisibilityAllTools() = 0;
-
-public: // Other Hooks
- // If any tool returns false, the engine will not actually quit
- // FIXME: Not implemented yet
- virtual bool CanQuit() = 0;
-
- // Called at end of Host_Init
- virtual bool PostInit() = 0;
-
- virtual void Think( bool finalTick ) = 0;
-
- virtual void PostMessage( KeyValues *msg ) = 0;
-
- virtual bool GetSoundSpatialization( int iUserData, int guid, SpatializationInfo_t& info ) = 0;
-
- virtual void HostRunFrameBegin() = 0;
- virtual void HostRunFrameEnd() = 0;
-
- virtual void RenderFrameBegin() = 0;
- virtual void RenderFrameEnd() = 0;
-
- // Paintmode is an enum declared in enginevgui.h
- virtual void VGui_PreRenderAllTools( int paintMode ) = 0;
- virtual void VGui_PostRenderAllTools( int paintMode ) = 0;
-
- virtual void VGui_PreSimulateAllTools() = 0;
- virtual void VGui_PostSimulateAllTools() = 0;
-
- // Are we using tools?
- virtual bool InToolMode() = 0;
-
- // Should the game be allowed to render the world?
- virtual bool ShouldGameRenderView() = 0;
-
- virtual IMaterialProxy *LookupProxy( const char *proxyName ) = 0;
-
-public: // general framework hooks
- virtual int GetToolCount() = 0;
- virtual char const *GetToolName( int index ) = 0;
- virtual void SwitchToTool( int index ) = 0;
- virtual IToolSystem *SwitchToTool( const char *pToolName ) = 0;
- virtual bool IsTopmostTool( const IToolSystem *sys ) = 0;
- virtual const IToolSystem *GetToolSystem( int index ) const = 0;
- virtual IToolSystem *GetTopmostTool() = 0;
-};
-
-// Expose to rest of engine as a singleton
-extern IToolFrameworkInternal *toolframework;
-
-// Exposed to launcher to automatically add AppSystemGroup hooks
-#define VTOOLFRAMEWORK_INTERFACE_VERSION "VTOOLFRAMEWORKVERSION002"
-
-#endif // ITOOLFRAMEWORK_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef ITOOLFRAMEWORK_H
+#define ITOOLFRAMEWORK_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "appframework/IAppSystem.h"
+#include "materialsystem/imaterialproxy.h"
+#include "toolframework/itoolentity.h"
+#include "mathlib/vector.h"
+#include "Color.h"
+#include "toolframework/itoolentity.h" // HTOOLHANDLE defn
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class IToolSystem;
+struct SpatializationInfo_t;
+class KeyValues;
+class CBoneList;
+
+
+//-----------------------------------------------------------------------------
+// Standard messages
+//-----------------------------------------------------------------------------
+struct BaseEntityRecordingState_t
+{
+ BaseEntityRecordingState_t() :
+ m_flTime( 0.0f ),
+ m_pModelName( 0 ),
+ m_nOwner( -1 ),
+ m_nEffects( 0 ),
+ m_bVisible( false ),
+ m_bRecordFinalVisibleSample( false )
+ {
+ m_vecRenderOrigin.Init();
+ m_vecRenderAngles.Init();
+ }
+
+ float m_flTime;
+ const char *m_pModelName;
+ int m_nOwner;
+ int m_nEffects;
+ bool m_bVisible : 1;
+ bool m_bRecordFinalVisibleSample : 1;
+ Vector m_vecRenderOrigin;
+ QAngle m_vecRenderAngles;
+};
+
+struct SpriteRecordingState_t
+{
+ float m_flRenderScale;
+ float m_flFrame;
+ int m_nRenderMode;
+ bool m_nRenderFX;
+ Color m_Color;
+ float m_flProxyRadius;
+};
+
+struct BaseAnimatingRecordingState_t
+{
+ int m_nSkin;
+ int m_nBody;
+ int m_nSequence;
+ CBoneList *m_pBoneList;
+};
+
+struct BaseFlexRecordingState_t
+{
+ int m_nFlexCount;
+ float *m_pDestWeight;
+ Vector m_vecViewTarget;
+};
+
+struct CameraRecordingState_t
+{
+ bool m_bThirdPerson;
+ float m_flFOV;
+ Vector m_vecEyePosition;
+ QAngle m_vecEyeAngles;
+};
+
+struct MonitorRecordingState_t
+{
+ bool m_bActive;
+ float m_flFOV;
+ bool m_bFogEnabled;
+ float m_flFogStart;
+ float m_flFogEnd;
+ Color m_FogColor;
+};
+
+struct EntityTeleportedRecordingState_t
+{
+ Vector m_vecTo;
+ QAngle m_qaTo;
+ bool m_bTeleported;
+ bool m_bViewOverride;
+ matrix3x4_t m_teleportMatrix;
+};
+
+struct PortalRecordingState_t
+{
+ int m_nPortalId;
+ int m_nLinkedPortalId;
+ float m_fStaticAmount;
+ float m_fSecondaryStaticAmount;
+ float m_fOpenAmount;
+ bool m_bIsPortal2; //for any set of portals, one must be portal 1, and the other portal 2. Uses different render targets
+};
+
+struct ParticleSystemCreatedState_t
+{
+ int m_nParticleSystemId;
+ const char * m_pName;
+ float m_flTime;
+ int m_nOwner;
+};
+
+struct ParticleSystemDestroyedState_t
+{
+ int m_nParticleSystemId;
+ float m_flTime;
+};
+
+struct ParticleSystemStopEmissionState_t
+{
+ int m_nParticleSystemId;
+ float m_flTime;
+ bool m_bInfiniteOnly;
+};
+
+struct ParticleSystemSetControlPointObjectState_t
+{
+ int m_nParticleSystemId;
+ float m_flTime;
+ int m_nControlPoint;
+ int m_nObject;
+};
+
+struct ParticleSystemSetControlPointPositionState_t
+{
+ int m_nParticleSystemId;
+ float m_flTime;
+ int m_nControlPoint;
+ Vector m_vecPosition;
+};
+
+struct ParticleSystemSetControlPointOrientationState_t
+{
+ int m_nParticleSystemId;
+ float m_flTime;
+ int m_nControlPoint;
+ Quaternion m_qOrientation;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: This interface lives in the engine and handles loading up/unloading all
+// available tools
+//-----------------------------------------------------------------------------
+class IToolFrameworkInternal : public IAppSystem
+{
+public: // Client Hooks
+ virtual bool ClientInit( CreateInterfaceFn clientFactory ) = 0;
+ virtual void ClientShutdown() = 0;
+
+ // Level init, shutdown
+ virtual void ClientLevelInitPreEntityAllTools() = 0;
+ // entities are created / spawned / precached here
+ virtual void ClientLevelInitPostEntityAllTools() = 0;
+
+ virtual void ClientLevelShutdownPreEntityAllTools() = 0;
+ // Entities are deleted / released here...
+ virtual void ClientLevelShutdownPostEntityAllTools() = 0;
+
+ virtual void ClientPreRenderAllTools() = 0;
+ virtual void ClientPostRenderAllTools() = 0;
+
+ // Should we render with a thirdperson camera?
+ virtual bool IsThirdPersonCamera() = 0;
+
+ // is the current tool recording?
+ virtual bool IsToolRecording() = 0;
+
+public: // Server Hooks
+ // Level init, shutdown
+ virtual bool ServerInit( CreateInterfaceFn serverFactory ) = 0;
+ virtual void ServerShutdown() = 0;
+
+ virtual void ServerLevelInitPreEntityAllTools() = 0;
+ // entities are created / spawned / precached here
+ virtual void ServerLevelInitPostEntityAllTools() = 0;
+
+ virtual void ServerLevelShutdownPreEntityAllTools() = 0;
+ // Entities are deleted / released here...
+ virtual void ServerLevelShutdownPostEntityAllTools() = 0;
+ // end of level shutdown
+
+ // Called each frame before entities think
+ virtual void ServerFrameUpdatePreEntityThinkAllTools() = 0;
+ // called after entities think
+ virtual void ServerFrameUpdatePostEntityThinkAllTools() = 0;
+ virtual void ServerPreClientUpdateAllTools() = 0;
+
+ virtual void ServerPreSetupVisibilityAllTools() = 0;
+
+public: // Other Hooks
+ // If any tool returns false, the engine will not actually quit
+ // FIXME: Not implemented yet
+ virtual bool CanQuit() = 0;
+
+ // Called at end of Host_Init
+ virtual bool PostInit() = 0;
+
+ virtual void Think( bool finalTick ) = 0;
+
+ virtual void PostMessage( KeyValues *msg ) = 0;
+
+ virtual bool GetSoundSpatialization( int iUserData, int guid, SpatializationInfo_t& info ) = 0;
+
+ virtual void HostRunFrameBegin() = 0;
+ virtual void HostRunFrameEnd() = 0;
+
+ virtual void RenderFrameBegin() = 0;
+ virtual void RenderFrameEnd() = 0;
+
+ // Paintmode is an enum declared in enginevgui.h
+ virtual void VGui_PreRenderAllTools( int paintMode ) = 0;
+ virtual void VGui_PostRenderAllTools( int paintMode ) = 0;
+
+ virtual void VGui_PreSimulateAllTools() = 0;
+ virtual void VGui_PostSimulateAllTools() = 0;
+
+ // Are we using tools?
+ virtual bool InToolMode() = 0;
+
+ // Should the game be allowed to render the world?
+ virtual bool ShouldGameRenderView() = 0;
+
+ virtual IMaterialProxy *LookupProxy( const char *proxyName ) = 0;
+
+public: // general framework hooks
+ virtual int GetToolCount() = 0;
+ virtual char const *GetToolName( int index ) = 0;
+ virtual void SwitchToTool( int index ) = 0;
+ virtual IToolSystem *SwitchToTool( const char *pToolName ) = 0;
+ virtual bool IsTopmostTool( const IToolSystem *sys ) = 0;
+ virtual const IToolSystem *GetToolSystem( int index ) const = 0;
+ virtual IToolSystem *GetTopmostTool() = 0;
+};
+
+// Expose to rest of engine as a singleton
+extern IToolFrameworkInternal *toolframework;
+
+// Exposed to launcher to automatically add AppSystemGroup hooks
+#define VTOOLFRAMEWORK_INTERFACE_VERSION "VTOOLFRAMEWORKVERSION002"
+
+#endif // ITOOLFRAMEWORK_H