diff options
| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/public/togl/osx/glmdisplaydb.h | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-master.tar.xz source-sdk-2013-master.zip | |
Diffstat (limited to 'mp/src/public/togl/osx/glmdisplaydb.h')
| -rw-r--r-- | mp/src/public/togl/osx/glmdisplaydb.h | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/mp/src/public/togl/osx/glmdisplaydb.h b/mp/src/public/togl/osx/glmdisplaydb.h deleted file mode 100644 index 05c98dc8..00000000 --- a/mp/src/public/togl/osx/glmdisplaydb.h +++ /dev/null @@ -1,115 +0,0 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -#ifndef GLMDISPLAYDB_H -#define GLMDISPLAYDB_H - -#include "tier1/utlvector.h" - -//=============================================================================== - -// modes, displays, and renderers -// think of renderers as being at the top of a tree. -// each renderer has displays hanging off of it. -// each display has modes hanging off of it. -// the tree is populated on demand and then queried as needed. - -//=============================================================================== - -// GLMDisplayModeInfoFields is in glmdisplay.h - -class GLMDisplayMode -{ -public: - GLMDisplayModeInfoFields m_info; - - GLMDisplayMode( uint width, uint height, uint refreshHz ); - GLMDisplayMode() { }; - ~GLMDisplayMode( void ); - - - void Init( uint width, uint height, uint refreshHz ); - void Dump( int which ); -}; - -//=============================================================================== - -// GLMDisplayInfoFields is in glmdisplay.h - -class GLMDisplayInfo -{ -public: - GLMDisplayInfoFields m_info; - CUtlVector< GLMDisplayMode* > *m_modes; // starts out NULL, set by PopulateModes - - GLMDisplayInfo( void ); - ~GLMDisplayInfo( void ); - - void PopulateModes( void ); - - void Dump( int which ); -}; - -//=============================================================================== - -// GLMRendererInfoFields is in glmdisplay.h - -class GLMRendererInfo -{ -public: - GLMRendererInfoFields m_info; - GLMDisplayInfo *m_display; // starts out NULL, set by PopulateDisplays - - GLMRendererInfo ( GLMRendererInfoFields *info ); - ~GLMRendererInfo ( void ); - - void PopulateDisplays(); - void Dump( int which ); -}; - -//=============================================================================== - -// this is just a tuple describing fake adapters which are really renderer/display pairings. -// dxabstract bridges the gap between the d3d adapter-centric world and the GL renderer+display world. -// this makes it straightforward to handle cases like two video cards with two displays on one, and one on the other - -// you get three fake adapters which represent each useful screen. - -// the constraint that dxa will have to follow though, is that if the user wants to change their -// display selection for full screen, they would only be able to pick on that has the same underlying renderer. -// can't change fakeAdapter from one to another with different GL renderer under it. Screen hop but no card hop. - -struct GLMFakeAdapter -{ - int m_rendererIndex; - int m_displayIndex; -}; - -class GLMDisplayDB -{ -public: - CUtlVector< GLMRendererInfo* > *m_renderers; // starts out NULL, set by PopulateRenderers - - CUtlVector< GLMFakeAdapter > m_fakeAdapters; - - GLMDisplayDB ( void ); - ~GLMDisplayDB ( void ); - - virtual void PopulateRenderers( void ); - virtual void PopulateFakeAdapters( uint realRendererIndex ); // fake adapters = one real adapter times however many displays are on it - virtual void Populate( void ); - - // The info-get functions return false on success. - virtual int GetFakeAdapterCount( void ); - virtual bool GetFakeAdapterInfo( int fakeAdapterIndex, int *rendererOut, int *displayOut, GLMRendererInfoFields *rendererInfoOut, GLMDisplayInfoFields *displayInfoOut ); - - virtual int GetRendererCount( void ); - virtual bool GetRendererInfo( int rendererIndex, GLMRendererInfoFields *infoOut ); - - virtual int GetDisplayCount( int rendererIndex ); - virtual bool GetDisplayInfo( int rendererIndex, int displayIndex, GLMDisplayInfoFields *infoOut ); - - virtual int GetModeCount( int rendererIndex, int displayIndex ); - virtual bool GetModeInfo( int rendererIndex, int displayIndex, int modeIndex, GLMDisplayModeInfoFields *infoOut ); - - virtual void Dump( void ); -}; - -#endif // GLMDISPLAYDB_H |