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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/public/togl/osx/glmdisplaydb.h
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/public/togl/osx/glmdisplaydb.h')
-rw-r--r--mp/src/public/togl/osx/glmdisplaydb.h115
1 files changed, 0 insertions, 115 deletions
diff --git a/mp/src/public/togl/osx/glmdisplaydb.h b/mp/src/public/togl/osx/glmdisplaydb.h
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--- a/mp/src/public/togl/osx/glmdisplaydb.h
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@@ -1,115 +0,0 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-#ifndef GLMDISPLAYDB_H
-#define GLMDISPLAYDB_H
-
-#include "tier1/utlvector.h"
-
-//===============================================================================
-
-// modes, displays, and renderers
-// think of renderers as being at the top of a tree.
-// each renderer has displays hanging off of it.
-// each display has modes hanging off of it.
-// the tree is populated on demand and then queried as needed.
-
-//===============================================================================
-
-// GLMDisplayModeInfoFields is in glmdisplay.h
-
-class GLMDisplayMode
-{
-public:
- GLMDisplayModeInfoFields m_info;
-
- GLMDisplayMode( uint width, uint height, uint refreshHz );
- GLMDisplayMode() { };
- ~GLMDisplayMode( void );
-
-
- void Init( uint width, uint height, uint refreshHz );
- void Dump( int which );
-};
-
-//===============================================================================
-
-// GLMDisplayInfoFields is in glmdisplay.h
-
-class GLMDisplayInfo
-{
-public:
- GLMDisplayInfoFields m_info;
- CUtlVector< GLMDisplayMode* > *m_modes; // starts out NULL, set by PopulateModes
-
- GLMDisplayInfo( void );
- ~GLMDisplayInfo( void );
-
- void PopulateModes( void );
-
- void Dump( int which );
-};
-
-//===============================================================================
-
-// GLMRendererInfoFields is in glmdisplay.h
-
-class GLMRendererInfo
-{
-public:
- GLMRendererInfoFields m_info;
- GLMDisplayInfo *m_display; // starts out NULL, set by PopulateDisplays
-
- GLMRendererInfo ( GLMRendererInfoFields *info );
- ~GLMRendererInfo ( void );
-
- void PopulateDisplays();
- void Dump( int which );
-};
-
-//===============================================================================
-
-// this is just a tuple describing fake adapters which are really renderer/display pairings.
-// dxabstract bridges the gap between the d3d adapter-centric world and the GL renderer+display world.
-// this makes it straightforward to handle cases like two video cards with two displays on one, and one on the other -
-// you get three fake adapters which represent each useful screen.
-
-// the constraint that dxa will have to follow though, is that if the user wants to change their
-// display selection for full screen, they would only be able to pick on that has the same underlying renderer.
-// can't change fakeAdapter from one to another with different GL renderer under it. Screen hop but no card hop.
-
-struct GLMFakeAdapter
-{
- int m_rendererIndex;
- int m_displayIndex;
-};
-
-class GLMDisplayDB
-{
-public:
- CUtlVector< GLMRendererInfo* > *m_renderers; // starts out NULL, set by PopulateRenderers
-
- CUtlVector< GLMFakeAdapter > m_fakeAdapters;
-
- GLMDisplayDB ( void );
- ~GLMDisplayDB ( void );
-
- virtual void PopulateRenderers( void );
- virtual void PopulateFakeAdapters( uint realRendererIndex ); // fake adapters = one real adapter times however many displays are on it
- virtual void Populate( void );
-
- // The info-get functions return false on success.
- virtual int GetFakeAdapterCount( void );
- virtual bool GetFakeAdapterInfo( int fakeAdapterIndex, int *rendererOut, int *displayOut, GLMRendererInfoFields *rendererInfoOut, GLMDisplayInfoFields *displayInfoOut );
-
- virtual int GetRendererCount( void );
- virtual bool GetRendererInfo( int rendererIndex, GLMRendererInfoFields *infoOut );
-
- virtual int GetDisplayCount( int rendererIndex );
- virtual bool GetDisplayInfo( int rendererIndex, int displayIndex, GLMDisplayInfoFields *infoOut );
-
- virtual int GetModeCount( int rendererIndex, int displayIndex );
- virtual bool GetModeInfo( int rendererIndex, int displayIndex, int modeIndex, GLMDisplayModeInfoFields *infoOut );
-
- virtual void Dump( void );
-};
-
-#endif // GLMDISPLAYDB_H