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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/public/togl/osx/glmdisplay.h
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/public/togl/osx/glmdisplay.h')
-rw-r--r--mp/src/public/togl/osx/glmdisplay.h177
1 files changed, 0 insertions, 177 deletions
diff --git a/mp/src/public/togl/osx/glmdisplay.h b/mp/src/public/togl/osx/glmdisplay.h
deleted file mode 100644
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--- a/mp/src/public/togl/osx/glmdisplay.h
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@@ -1,177 +0,0 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// glmdisplay.h
-// display related stuff - used by both GLMgr and the CocoaMgr
-//
-//===============================================================================
-
-#ifndef GLMDISPLAY_H
-#define GLMDISPLAY_H
-
-#pragma once
-
-#ifdef OSX
-#include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h>
-#include <OpenGL/glext.h>
-#include <OpenGL/CGLTypes.h>
-#include <OpenGL/CGLRenderers.h>
-#include <OpenGL/CGLCurrent.h>
-
-typedef uint32_t CGDirectDisplayID;
-typedef uint32_t CGOpenGLDisplayMask;
-typedef double CGRefreshRate;
-
-//#include <ApplicationServices/ApplicationServices.h>
-#elif defined(LINUX)
-#include "tier0/platform.h"
-#include <GL/gl.h>
-#include <GL/glext.h>
-#else
-#error
-#endif
-
-typedef void _PseudoNSGLContext; // aka NSOpenGLContext
-typedef _PseudoNSGLContext *PseudoNSGLContextPtr;
-
-struct GLMDisplayModeInfoFields
-{
- uint m_modePixelWidth;
- uint m_modePixelHeight;
- uint m_modeRefreshHz;
- // are we even going to talk about bit depth... not yet
-};
-
-struct GLMDisplayInfoFields
-{
-#ifdef OSX
- CGDirectDisplayID m_cgDisplayID;
- CGOpenGLDisplayMask m_glDisplayMask; // result of CGDisplayIDToOpenGLDisplayMask on the cg_displayID.
-#endif
- uint m_displayPixelWidth;
- uint m_displayPixelHeight;
-};
-
-struct GLMRendererInfoFields
-{
- /*properties of interest and their desired values.
-
- kCGLRPFullScreen = 54, true
- kCGLRPAccelerated = 73, true
- kCGLRPWindow = 80, true
-
- kCGLRPRendererID = 70, informational
- kCGLRPDisplayMask = 84, informational
- kCGLRPBufferModes = 100, informational
- kCGLRPColorModes = 103, informational
- kCGLRPAccumModes = 104, informational
- kCGLRPDepthModes = 105, informational
- kCGLRPStencilModes = 106, informational
- kCGLRPMaxAuxBuffers = 107, informational
- kCGLRPMaxSampleBuffers = 108, informational
- kCGLRPMaxSamples = 109, informational
- kCGLRPSampleModes = 110, informational
- kCGLRPSampleAlpha = 111, informational
- kCGLRPVideoMemory = 120, informational
- kCGLRPTextureMemory = 121, informational
- kCGLRPRendererCount = 128 number of renderers in the CGLRendererInfoObj under examination
-
- kCGLRPOffScreen = 53, D/C
- kCGLRPRobust = 75, FALSE or D/C - aka we're asking for no-fallback
- kCGLRPBackingStore = 76, D/C
- kCGLRPMPSafe = 78, D/C
- kCGLRPMultiScreen = 81, D/C
- kCGLRPCompliant = 83, D/C
- */
-
-
- //--------------------------- info we have from CGL renderer queries, IOKit, Gestalt
- //--------------------------- these are set up in the displayDB by CocoaMgr
- GLint m_fullscreen;
- GLint m_accelerated;
- GLint m_windowed;
-
- GLint m_rendererID;
- GLint m_displayMask;
- GLint m_bufferModes;
- GLint m_colorModes;
- GLint m_accumModes;
- GLint m_depthModes;
- GLint m_stencilModes;
-
- GLint m_maxAuxBuffers;
- GLint m_maxSampleBuffers;
- GLint m_maxSamples;
- GLint m_sampleModes;
- GLint m_sampleAlpha;
-
- GLint m_vidMemory;
- GLint m_texMemory;
-
- uint m_pciVendorID;
- uint m_pciDeviceID;
- char m_pciModelString[64];
- char m_driverInfoString[64];
-
- //--------------------------- OS version related - set up by CocoaMgr
-
- // OS version found
- uint m_osComboVersion; // 0x00XXYYZZ : XX major, YY minor, ZZ minor minor : 10.6.3 --> 0x000A0603. 10.5.8 --> 0x000A0508.
-
- //--------------------------- shorthands - also set up by CocoaMgr - driven by vendorid / deviceid
-
- bool m_ati;
- bool m_atiR5xx;
- bool m_atiR6xx;
- bool m_atiR7xx;
- bool m_atiR8xx;
- bool m_atiNewer;
-
- bool m_intel;
- bool m_intel95x;
- bool m_intel3100;
- bool m_intelNewer;
-
- bool m_nv;
- bool m_nvG7x;
- bool m_nvG8x;
- bool m_nvNewer;
-
- //--------------------------- context query results - left blank in the display DB - but valid in a GLMContext (call ctx->Caps() to get a const ref)
-
- // booleans
- bool m_hasGammaWrites; // aka glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) / glEnable(GL_FRAMEBUFFER_SRGB_EXT)
- bool m_hasMixedAttachmentSizes; // aka ARB_fbo in 10.6.3 - test for min OS vers, then exported ext string
- bool m_hasBGRA; // aka GL_BGRA vertex attribs in 10.6.3 - - test for min OS vers, then exported ext string
- bool m_hasNewFullscreenMode; // aka 10.6.x "big window" fullscreen mode
- bool m_hasNativeClipVertexMode; // aka GLSL gl_ClipVertex does not fall back to SW- OS version and folklore-based
- bool m_hasOcclusionQuery; // occlusion query: do you speak it ?!
- bool m_hasFramebufferBlit; // framebuffer blit: know what I'm sayin?!
- bool m_hasPerfPackage1; // means new MTGL, fast OQ, fast uniform upload, NV can resolve flipped (late summer 2010 post 10.6.4 update)
-
- // counts
- int m_maxAniso; // aniso limit - context query
-
- // other exts
- bool m_hasBindableUniforms;
- bool m_hasUniformBuffers;
-
- // runtime options that aren't negotiable once set
- bool m_hasDualShaders; // must supply CLI arg "-glmdualshaders" or we go GLSL only
-
- //--------------------------- " can'ts " - specific problems that need to be worked around
-
- bool m_cantBlitReliably; // Intel chipsets have problems blitting sRGB sometimes
- bool m_cantAttachSRGB; // NV G8x on 10.5.8 can't have srgb tex on FBO color - separate issue from hasGammaWrites
- bool m_cantResolveFlipped; // happens on NV in 10.6.4 and prior - console variable "gl_can_resolve_flipped" can overrule
- bool m_cantResolveScaled; // happens everywhere per GL spec but may be relaxed some day - console variable "gl_can_resolve_scaled" can overrule
- bool m_costlyGammaFlips; // this means that sRGB sampling state affects shader code gen, resulting in state-dependent code regen
-
-
- //--------------------------- " bads " - known bad drivers
- bool m_badDriver1064NV; // this is the bad NVIDIA driver on 10.6.4 - stutter, tex corruption, black screen issues
-};
-
-
-
-#endif