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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/public/togl/linuxwin/cglmprogram.h
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/public/togl/linuxwin/cglmprogram.h')
-rw-r--r--mp/src/public/togl/linuxwin/cglmprogram.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/public/togl/linuxwin/cglmprogram.h b/mp/src/public/togl/linuxwin/cglmprogram.h
index ca9a47a8..8fa09fa2 100644
--- a/mp/src/public/togl/linuxwin/cglmprogram.h
+++ b/mp/src/public/togl/linuxwin/cglmprogram.h
@@ -202,7 +202,7 @@ public:
uint nWidth = nWidthHeight & 0xFFFF, nHeight = nWidthHeight >> 16;
// Apply half pixel offset to output vertices to account for the pixel center difference between D3D9 and OpenGL.
// We output vertices in clip space, which ranges from [-1,1], so 1.0/width in clip space transforms into .5/width in screenspace, see: "Viewports and Clipping (Direct3D 9)" in the DXSDK
- float v[4] = { 1.0f / nWidth, 1.0f / nHeight, nWidth, nHeight };
+ float v[4] = { 1.0f / (float)nWidth, 1.0f / (float)nHeight, (float)nWidth, (float)nHeight };
if ( m_locVertexScreenParams >= 0 )
gGL->glUniform4fv( m_locVertexScreenParams, 1, v );
}