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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/tier1/utlpriorityqueue.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/tier1/utlpriorityqueue.h')
-rw-r--r--mp/src/public/tier1/utlpriorityqueue.h396
1 files changed, 198 insertions, 198 deletions
diff --git a/mp/src/public/tier1/utlpriorityqueue.h b/mp/src/public/tier1/utlpriorityqueue.h
index cc6935cd..8d3f4573 100644
--- a/mp/src/public/tier1/utlpriorityqueue.h
+++ b/mp/src/public/tier1/utlpriorityqueue.h
@@ -1,198 +1,198 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef UTLPRIORITYQUEUE_H
-#define UTLPRIORITYQUEUE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlvector.h"
-
-// T is the type stored in the queue, it must include the priority
-// The head of the list contains the element with GREATEST priority
-// configure the LessFunc_t to get the desired queue order
-template< class T >
-class CUtlPriorityQueue
-{
-public:
- // Less func typedef
- // Returns true if the first parameter is "less priority" than the second
- // Items that are "less priority" sort toward the tail of the queue
- typedef bool (*LessFunc_t)( T const&, T const& );
-
- typedef T ElemType_t;
-
- // constructor: lessfunc is required, but may be set after the constructor with
- // SetLessFunc
- CUtlPriorityQueue( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 );
- CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc = 0 );
-
- // gets particular elements
- inline T const& ElementAtHead() const { return m_heap.Element(0); }
-
- inline bool IsValidIndex(int index) { return m_heap.IsValidIndex(index); }
-
- // O(lgn) to rebalance the heap
- void RemoveAtHead();
- void RemoveAt( int index );
-
- // O(lgn) to rebalance heap
- void Insert( T const &element );
- // Sets the less func
- void SetLessFunc( LessFunc_t func );
-
- // Returns the count of elements in the queue
- inline int Count() const { return m_heap.Count(); }
-
- // doesn't deallocate memory
- void RemoveAll() { m_heap.RemoveAll(); }
-
- // Memory deallocation
- void Purge() { m_heap.Purge(); }
-
- inline const T & Element( int index ) const { return m_heap.Element(index); }
-
-protected:
- CUtlVector<T> m_heap;
-
- void Swap( int index1, int index2 );
-
- // Used for sorting.
- LessFunc_t m_LessFunc;
-};
-
-template< class T >
-inline CUtlPriorityQueue<T>::CUtlPriorityQueue( int growSize, int initSize, LessFunc_t lessfunc ) :
- m_heap(growSize, initSize), m_LessFunc(lessfunc)
-{
-}
-
-template< class T >
-inline CUtlPriorityQueue<T>::CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc ) :
- m_heap(pMemory, numElements), m_LessFunc(lessfunc)
-{
-}
-
-template <class T>
-void CUtlPriorityQueue<T>::RemoveAtHead()
-{
- m_heap.FastRemove( 0 );
- int index = 0;
-
- int count = Count();
- if ( !count )
- return;
-
- int half = count/2;
- int larger = index;
- while ( index < half )
- {
- int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array)
- if ( child < count )
- {
- // Item has been filtered down to its proper place, terminate.
- if ( m_LessFunc( m_heap[index], m_heap[child] ) )
- {
- // mark the potential swap and check the other child
- larger = child;
- }
- }
- // go to sibling
- child++;
- if ( child < count )
- {
- // If this child is larger, swap it instead
- if ( m_LessFunc( m_heap[larger], m_heap[child] ) )
- larger = child;
- }
-
- if ( larger == index )
- break;
-
- // swap with the larger child
- Swap( index, larger );
- index = larger;
- }
-}
-
-
-template <class T>
-void CUtlPriorityQueue<T>::RemoveAt( int index )
-{
- Assert(m_heap.IsValidIndex(index));
- m_heap.FastRemove( index );
-
- int count = Count();
- if ( !count )
- return;
-
- int half = count/2;
- int larger = index;
- while ( index < half )
- {
- int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array)
- if ( child < count )
- {
- // Item has been filtered down to its proper place, terminate.
- if ( m_LessFunc( m_heap[index], m_heap[child] ) )
- {
- // mark the potential swap and check the other child
- larger = child;
- }
- }
- // go to sibling
- child++;
- if ( child < count )
- {
- // If this child is larger, swap it instead
- if ( m_LessFunc( m_heap[larger], m_heap[child] ) )
- larger = child;
- }
-
- if ( larger == index )
- break;
-
- // swap with the larger child
- Swap( index, larger );
- index = larger;
- }
-}
-
-template <class T>
-void CUtlPriorityQueue<T>::Insert( T const &element )
-{
- int index = m_heap.AddToTail();
- m_heap[index] = element;
-
- while ( index != 0 )
- {
- int parent = ((index+1) / 2) - 1;
- if ( m_LessFunc( m_heap[index], m_heap[parent] ) )
- break;
-
- // swap with parent and repeat
- Swap( parent, index );
- index = parent;
- }
-}
-
-template <class T>
-void CUtlPriorityQueue<T>::Swap( int index1, int index2 )
-{
- T tmp = m_heap[index1];
- m_heap[index1] = m_heap[index2];
- m_heap[index2] = tmp;
-}
-
-template <class T>
-void CUtlPriorityQueue<T>::SetLessFunc( LessFunc_t lessfunc )
-{
- m_LessFunc = lessfunc;
-}
-
-#endif // UTLPRIORITYQUEUE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef UTLPRIORITYQUEUE_H
+#define UTLPRIORITYQUEUE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlvector.h"
+
+// T is the type stored in the queue, it must include the priority
+// The head of the list contains the element with GREATEST priority
+// configure the LessFunc_t to get the desired queue order
+template< class T >
+class CUtlPriorityQueue
+{
+public:
+ // Less func typedef
+ // Returns true if the first parameter is "less priority" than the second
+ // Items that are "less priority" sort toward the tail of the queue
+ typedef bool (*LessFunc_t)( T const&, T const& );
+
+ typedef T ElemType_t;
+
+ // constructor: lessfunc is required, but may be set after the constructor with
+ // SetLessFunc
+ CUtlPriorityQueue( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 );
+ CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc = 0 );
+
+ // gets particular elements
+ inline T const& ElementAtHead() const { return m_heap.Element(0); }
+
+ inline bool IsValidIndex(int index) { return m_heap.IsValidIndex(index); }
+
+ // O(lgn) to rebalance the heap
+ void RemoveAtHead();
+ void RemoveAt( int index );
+
+ // O(lgn) to rebalance heap
+ void Insert( T const &element );
+ // Sets the less func
+ void SetLessFunc( LessFunc_t func );
+
+ // Returns the count of elements in the queue
+ inline int Count() const { return m_heap.Count(); }
+
+ // doesn't deallocate memory
+ void RemoveAll() { m_heap.RemoveAll(); }
+
+ // Memory deallocation
+ void Purge() { m_heap.Purge(); }
+
+ inline const T & Element( int index ) const { return m_heap.Element(index); }
+
+protected:
+ CUtlVector<T> m_heap;
+
+ void Swap( int index1, int index2 );
+
+ // Used for sorting.
+ LessFunc_t m_LessFunc;
+};
+
+template< class T >
+inline CUtlPriorityQueue<T>::CUtlPriorityQueue( int growSize, int initSize, LessFunc_t lessfunc ) :
+ m_heap(growSize, initSize), m_LessFunc(lessfunc)
+{
+}
+
+template< class T >
+inline CUtlPriorityQueue<T>::CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc ) :
+ m_heap(pMemory, numElements), m_LessFunc(lessfunc)
+{
+}
+
+template <class T>
+void CUtlPriorityQueue<T>::RemoveAtHead()
+{
+ m_heap.FastRemove( 0 );
+ int index = 0;
+
+ int count = Count();
+ if ( !count )
+ return;
+
+ int half = count/2;
+ int larger = index;
+ while ( index < half )
+ {
+ int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array)
+ if ( child < count )
+ {
+ // Item has been filtered down to its proper place, terminate.
+ if ( m_LessFunc( m_heap[index], m_heap[child] ) )
+ {
+ // mark the potential swap and check the other child
+ larger = child;
+ }
+ }
+ // go to sibling
+ child++;
+ if ( child < count )
+ {
+ // If this child is larger, swap it instead
+ if ( m_LessFunc( m_heap[larger], m_heap[child] ) )
+ larger = child;
+ }
+
+ if ( larger == index )
+ break;
+
+ // swap with the larger child
+ Swap( index, larger );
+ index = larger;
+ }
+}
+
+
+template <class T>
+void CUtlPriorityQueue<T>::RemoveAt( int index )
+{
+ Assert(m_heap.IsValidIndex(index));
+ m_heap.FastRemove( index );
+
+ int count = Count();
+ if ( !count )
+ return;
+
+ int half = count/2;
+ int larger = index;
+ while ( index < half )
+ {
+ int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array)
+ if ( child < count )
+ {
+ // Item has been filtered down to its proper place, terminate.
+ if ( m_LessFunc( m_heap[index], m_heap[child] ) )
+ {
+ // mark the potential swap and check the other child
+ larger = child;
+ }
+ }
+ // go to sibling
+ child++;
+ if ( child < count )
+ {
+ // If this child is larger, swap it instead
+ if ( m_LessFunc( m_heap[larger], m_heap[child] ) )
+ larger = child;
+ }
+
+ if ( larger == index )
+ break;
+
+ // swap with the larger child
+ Swap( index, larger );
+ index = larger;
+ }
+}
+
+template <class T>
+void CUtlPriorityQueue<T>::Insert( T const &element )
+{
+ int index = m_heap.AddToTail();
+ m_heap[index] = element;
+
+ while ( index != 0 )
+ {
+ int parent = ((index+1) / 2) - 1;
+ if ( m_LessFunc( m_heap[index], m_heap[parent] ) )
+ break;
+
+ // swap with parent and repeat
+ Swap( parent, index );
+ index = parent;
+ }
+}
+
+template <class T>
+void CUtlPriorityQueue<T>::Swap( int index1, int index2 )
+{
+ T tmp = m_heap[index1];
+ m_heap[index1] = m_heap[index2];
+ m_heap[index2] = tmp;
+}
+
+template <class T>
+void CUtlPriorityQueue<T>::SetLessFunc( LessFunc_t lessfunc )
+{
+ m_LessFunc = lessfunc;
+}
+
+#endif // UTLPRIORITYQUEUE_H