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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/tier1/utlpriorityqueue.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/tier1/utlpriorityqueue.h')
| -rw-r--r-- | mp/src/public/tier1/utlpriorityqueue.h | 396 |
1 files changed, 198 insertions, 198 deletions
diff --git a/mp/src/public/tier1/utlpriorityqueue.h b/mp/src/public/tier1/utlpriorityqueue.h index cc6935cd..8d3f4573 100644 --- a/mp/src/public/tier1/utlpriorityqueue.h +++ b/mp/src/public/tier1/utlpriorityqueue.h @@ -1,198 +1,198 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef UTLPRIORITYQUEUE_H
-#define UTLPRIORITYQUEUE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlvector.h"
-
-// T is the type stored in the queue, it must include the priority
-// The head of the list contains the element with GREATEST priority
-// configure the LessFunc_t to get the desired queue order
-template< class T >
-class CUtlPriorityQueue
-{
-public:
- // Less func typedef
- // Returns true if the first parameter is "less priority" than the second
- // Items that are "less priority" sort toward the tail of the queue
- typedef bool (*LessFunc_t)( T const&, T const& );
-
- typedef T ElemType_t;
-
- // constructor: lessfunc is required, but may be set after the constructor with
- // SetLessFunc
- CUtlPriorityQueue( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 );
- CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc = 0 );
-
- // gets particular elements
- inline T const& ElementAtHead() const { return m_heap.Element(0); }
-
- inline bool IsValidIndex(int index) { return m_heap.IsValidIndex(index); }
-
- // O(lgn) to rebalance the heap
- void RemoveAtHead();
- void RemoveAt( int index );
-
- // O(lgn) to rebalance heap
- void Insert( T const &element );
- // Sets the less func
- void SetLessFunc( LessFunc_t func );
-
- // Returns the count of elements in the queue
- inline int Count() const { return m_heap.Count(); }
-
- // doesn't deallocate memory
- void RemoveAll() { m_heap.RemoveAll(); }
-
- // Memory deallocation
- void Purge() { m_heap.Purge(); }
-
- inline const T & Element( int index ) const { return m_heap.Element(index); }
-
-protected:
- CUtlVector<T> m_heap;
-
- void Swap( int index1, int index2 );
-
- // Used for sorting.
- LessFunc_t m_LessFunc;
-};
-
-template< class T >
-inline CUtlPriorityQueue<T>::CUtlPriorityQueue( int growSize, int initSize, LessFunc_t lessfunc ) :
- m_heap(growSize, initSize), m_LessFunc(lessfunc)
-{
-}
-
-template< class T >
-inline CUtlPriorityQueue<T>::CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc ) :
- m_heap(pMemory, numElements), m_LessFunc(lessfunc)
-{
-}
-
-template <class T>
-void CUtlPriorityQueue<T>::RemoveAtHead()
-{
- m_heap.FastRemove( 0 );
- int index = 0;
-
- int count = Count();
- if ( !count )
- return;
-
- int half = count/2;
- int larger = index;
- while ( index < half )
- {
- int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array)
- if ( child < count )
- {
- // Item has been filtered down to its proper place, terminate.
- if ( m_LessFunc( m_heap[index], m_heap[child] ) )
- {
- // mark the potential swap and check the other child
- larger = child;
- }
- }
- // go to sibling
- child++;
- if ( child < count )
- {
- // If this child is larger, swap it instead
- if ( m_LessFunc( m_heap[larger], m_heap[child] ) )
- larger = child;
- }
-
- if ( larger == index )
- break;
-
- // swap with the larger child
- Swap( index, larger );
- index = larger;
- }
-}
-
-
-template <class T>
-void CUtlPriorityQueue<T>::RemoveAt( int index )
-{
- Assert(m_heap.IsValidIndex(index));
- m_heap.FastRemove( index );
-
- int count = Count();
- if ( !count )
- return;
-
- int half = count/2;
- int larger = index;
- while ( index < half )
- {
- int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array)
- if ( child < count )
- {
- // Item has been filtered down to its proper place, terminate.
- if ( m_LessFunc( m_heap[index], m_heap[child] ) )
- {
- // mark the potential swap and check the other child
- larger = child;
- }
- }
- // go to sibling
- child++;
- if ( child < count )
- {
- // If this child is larger, swap it instead
- if ( m_LessFunc( m_heap[larger], m_heap[child] ) )
- larger = child;
- }
-
- if ( larger == index )
- break;
-
- // swap with the larger child
- Swap( index, larger );
- index = larger;
- }
-}
-
-template <class T>
-void CUtlPriorityQueue<T>::Insert( T const &element )
-{
- int index = m_heap.AddToTail();
- m_heap[index] = element;
-
- while ( index != 0 )
- {
- int parent = ((index+1) / 2) - 1;
- if ( m_LessFunc( m_heap[index], m_heap[parent] ) )
- break;
-
- // swap with parent and repeat
- Swap( parent, index );
- index = parent;
- }
-}
-
-template <class T>
-void CUtlPriorityQueue<T>::Swap( int index1, int index2 )
-{
- T tmp = m_heap[index1];
- m_heap[index1] = m_heap[index2];
- m_heap[index2] = tmp;
-}
-
-template <class T>
-void CUtlPriorityQueue<T>::SetLessFunc( LessFunc_t lessfunc )
-{
- m_LessFunc = lessfunc;
-}
-
-#endif // UTLPRIORITYQUEUE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef UTLPRIORITYQUEUE_H +#define UTLPRIORITYQUEUE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlvector.h" + +// T is the type stored in the queue, it must include the priority +// The head of the list contains the element with GREATEST priority +// configure the LessFunc_t to get the desired queue order +template< class T > +class CUtlPriorityQueue +{ +public: + // Less func typedef + // Returns true if the first parameter is "less priority" than the second + // Items that are "less priority" sort toward the tail of the queue + typedef bool (*LessFunc_t)( T const&, T const& ); + + typedef T ElemType_t; + + // constructor: lessfunc is required, but may be set after the constructor with + // SetLessFunc + CUtlPriorityQueue( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 ); + CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc = 0 ); + + // gets particular elements + inline T const& ElementAtHead() const { return m_heap.Element(0); } + + inline bool IsValidIndex(int index) { return m_heap.IsValidIndex(index); } + + // O(lgn) to rebalance the heap + void RemoveAtHead(); + void RemoveAt( int index ); + + // O(lgn) to rebalance heap + void Insert( T const &element ); + // Sets the less func + void SetLessFunc( LessFunc_t func ); + + // Returns the count of elements in the queue + inline int Count() const { return m_heap.Count(); } + + // doesn't deallocate memory + void RemoveAll() { m_heap.RemoveAll(); } + + // Memory deallocation + void Purge() { m_heap.Purge(); } + + inline const T & Element( int index ) const { return m_heap.Element(index); } + +protected: + CUtlVector<T> m_heap; + + void Swap( int index1, int index2 ); + + // Used for sorting. + LessFunc_t m_LessFunc; +}; + +template< class T > +inline CUtlPriorityQueue<T>::CUtlPriorityQueue( int growSize, int initSize, LessFunc_t lessfunc ) : + m_heap(growSize, initSize), m_LessFunc(lessfunc) +{ +} + +template< class T > +inline CUtlPriorityQueue<T>::CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc ) : + m_heap(pMemory, numElements), m_LessFunc(lessfunc) +{ +} + +template <class T> +void CUtlPriorityQueue<T>::RemoveAtHead() +{ + m_heap.FastRemove( 0 ); + int index = 0; + + int count = Count(); + if ( !count ) + return; + + int half = count/2; + int larger = index; + while ( index < half ) + { + int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array) + if ( child < count ) + { + // Item has been filtered down to its proper place, terminate. + if ( m_LessFunc( m_heap[index], m_heap[child] ) ) + { + // mark the potential swap and check the other child + larger = child; + } + } + // go to sibling + child++; + if ( child < count ) + { + // If this child is larger, swap it instead + if ( m_LessFunc( m_heap[larger], m_heap[child] ) ) + larger = child; + } + + if ( larger == index ) + break; + + // swap with the larger child + Swap( index, larger ); + index = larger; + } +} + + +template <class T> +void CUtlPriorityQueue<T>::RemoveAt( int index ) +{ + Assert(m_heap.IsValidIndex(index)); + m_heap.FastRemove( index ); + + int count = Count(); + if ( !count ) + return; + + int half = count/2; + int larger = index; + while ( index < half ) + { + int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array) + if ( child < count ) + { + // Item has been filtered down to its proper place, terminate. + if ( m_LessFunc( m_heap[index], m_heap[child] ) ) + { + // mark the potential swap and check the other child + larger = child; + } + } + // go to sibling + child++; + if ( child < count ) + { + // If this child is larger, swap it instead + if ( m_LessFunc( m_heap[larger], m_heap[child] ) ) + larger = child; + } + + if ( larger == index ) + break; + + // swap with the larger child + Swap( index, larger ); + index = larger; + } +} + +template <class T> +void CUtlPriorityQueue<T>::Insert( T const &element ) +{ + int index = m_heap.AddToTail(); + m_heap[index] = element; + + while ( index != 0 ) + { + int parent = ((index+1) / 2) - 1; + if ( m_LessFunc( m_heap[index], m_heap[parent] ) ) + break; + + // swap with parent and repeat + Swap( parent, index ); + index = parent; + } +} + +template <class T> +void CUtlPriorityQueue<T>::Swap( int index1, int index2 ) +{ + T tmp = m_heap[index1]; + m_heap[index1] = m_heap[index2]; + m_heap[index2] = tmp; +} + +template <class T> +void CUtlPriorityQueue<T>::SetLessFunc( LessFunc_t lessfunc ) +{ + m_LessFunc = lessfunc; +} + +#endif // UTLPRIORITYQUEUE_H |