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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/tier1/utlflags.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/tier1/utlflags.h')
-rw-r--r--mp/src/public/tier1/utlflags.h248
1 files changed, 124 insertions, 124 deletions
diff --git a/mp/src/public/tier1/utlflags.h b/mp/src/public/tier1/utlflags.h
index f18f1e15..e225b438 100644
--- a/mp/src/public/tier1/utlflags.h
+++ b/mp/src/public/tier1/utlflags.h
@@ -1,124 +1,124 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Simple class to make it easier to deal with flags
-//
-//=============================================================================
-
-#ifndef UTLFLAGS_H
-#define UTLFLAGS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier0/dbg.h"
-
-
-//-----------------------------------------------------------------------------
-// Simple class to make it easier to deal with flags
-//-----------------------------------------------------------------------------
-template< class T >
-class CUtlFlags
-{
-public:
- CUtlFlags( int nInitialFlags = 0 );
-
- // Flag setting
- void SetFlag( int nFlagMask );
- void SetFlag( int nFlagMask, bool bEnable );
-
- // Flag clearing
- void ClearFlag( int nFlagMask );
- void ClearAllFlags();
- bool IsFlagSet( int nFlagMask ) const;
-
- // Is any flag set?
- bool IsAnyFlagSet() const;
-
-private:
- T m_nFlags;
-};
-
-
-//-----------------------------------------------------------------------------
-// Constructor
-//-----------------------------------------------------------------------------
-template< class T >
-CUtlFlags<T>::CUtlFlags( int nInitialFlags )
-{
- // Makes sure we didn't truncate
- Assert( nInitialFlags == (T)nInitialFlags );
-
- m_nFlags = (T)nInitialFlags;
-}
-
-
-//-----------------------------------------------------------------------------
-// Set flags
-//-----------------------------------------------------------------------------
-template< class T >
-void CUtlFlags<T>::SetFlag( int nFlagMask )
-{
- // Makes sure we didn't truncate
- Assert( nFlagMask == (T)nFlagMask );
-
- m_nFlags |= (T)nFlagMask;
-}
-
-template< class T >
-void CUtlFlags<T>::SetFlag( int nFlagMask, bool bEnable )
-{
- // Makes sure we didn't truncate
- Assert( nFlagMask == (T)nFlagMask );
-
- if ( bEnable )
- {
- m_nFlags |= (T)nFlagMask;
- }
- else
- {
- m_nFlags &= ~((T)nFlagMask);
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Clear flags
-//-----------------------------------------------------------------------------
-template< class T >
-void CUtlFlags<T>::ClearFlag( int nFlagMask )
-{
- // Makes sure we didn't truncate
- Assert( nFlagMask == (T)nFlagMask );
- m_nFlags &= ~((T)nFlagMask);
-}
-
-template< class T >
-void CUtlFlags<T>::ClearAllFlags()
-{
- m_nFlags = 0;
-}
-
-
-//-----------------------------------------------------------------------------
-// Is a flag set?
-//-----------------------------------------------------------------------------
-template< class T >
-bool CUtlFlags<T>::IsFlagSet( int nFlagMask ) const
-{
- // Makes sure we didn't truncate
- Assert( nFlagMask == (T)nFlagMask );
- return ( m_nFlags & nFlagMask ) != 0;
-}
-
-
-//-----------------------------------------------------------------------------
-// Is any flag set?
-//-----------------------------------------------------------------------------
-template< class T >
-bool CUtlFlags<T>::IsAnyFlagSet() const
-{
- return m_nFlags != 0;
-}
-
-
-#endif // UTLFLAGS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Simple class to make it easier to deal with flags
+//
+//=============================================================================
+
+#ifndef UTLFLAGS_H
+#define UTLFLAGS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/dbg.h"
+
+
+//-----------------------------------------------------------------------------
+// Simple class to make it easier to deal with flags
+//-----------------------------------------------------------------------------
+template< class T >
+class CUtlFlags
+{
+public:
+ CUtlFlags( int nInitialFlags = 0 );
+
+ // Flag setting
+ void SetFlag( int nFlagMask );
+ void SetFlag( int nFlagMask, bool bEnable );
+
+ // Flag clearing
+ void ClearFlag( int nFlagMask );
+ void ClearAllFlags();
+ bool IsFlagSet( int nFlagMask ) const;
+
+ // Is any flag set?
+ bool IsAnyFlagSet() const;
+
+private:
+ T m_nFlags;
+};
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+template< class T >
+CUtlFlags<T>::CUtlFlags( int nInitialFlags )
+{
+ // Makes sure we didn't truncate
+ Assert( nInitialFlags == (T)nInitialFlags );
+
+ m_nFlags = (T)nInitialFlags;
+}
+
+
+//-----------------------------------------------------------------------------
+// Set flags
+//-----------------------------------------------------------------------------
+template< class T >
+void CUtlFlags<T>::SetFlag( int nFlagMask )
+{
+ // Makes sure we didn't truncate
+ Assert( nFlagMask == (T)nFlagMask );
+
+ m_nFlags |= (T)nFlagMask;
+}
+
+template< class T >
+void CUtlFlags<T>::SetFlag( int nFlagMask, bool bEnable )
+{
+ // Makes sure we didn't truncate
+ Assert( nFlagMask == (T)nFlagMask );
+
+ if ( bEnable )
+ {
+ m_nFlags |= (T)nFlagMask;
+ }
+ else
+ {
+ m_nFlags &= ~((T)nFlagMask);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Clear flags
+//-----------------------------------------------------------------------------
+template< class T >
+void CUtlFlags<T>::ClearFlag( int nFlagMask )
+{
+ // Makes sure we didn't truncate
+ Assert( nFlagMask == (T)nFlagMask );
+ m_nFlags &= ~((T)nFlagMask);
+}
+
+template< class T >
+void CUtlFlags<T>::ClearAllFlags()
+{
+ m_nFlags = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// Is a flag set?
+//-----------------------------------------------------------------------------
+template< class T >
+bool CUtlFlags<T>::IsFlagSet( int nFlagMask ) const
+{
+ // Makes sure we didn't truncate
+ Assert( nFlagMask == (T)nFlagMask );
+ return ( m_nFlags & nFlagMask ) != 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// Is any flag set?
+//-----------------------------------------------------------------------------
+template< class T >
+bool CUtlFlags<T>::IsAnyFlagSet() const
+{
+ return m_nFlags != 0;
+}
+
+
+#endif // UTLFLAGS_H