diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/tier1/utlflags.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/tier1/utlflags.h')
| -rw-r--r-- | mp/src/public/tier1/utlflags.h | 248 |
1 files changed, 124 insertions, 124 deletions
diff --git a/mp/src/public/tier1/utlflags.h b/mp/src/public/tier1/utlflags.h index f18f1e15..e225b438 100644 --- a/mp/src/public/tier1/utlflags.h +++ b/mp/src/public/tier1/utlflags.h @@ -1,124 +1,124 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Simple class to make it easier to deal with flags
-//
-//=============================================================================
-
-#ifndef UTLFLAGS_H
-#define UTLFLAGS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier0/dbg.h"
-
-
-//-----------------------------------------------------------------------------
-// Simple class to make it easier to deal with flags
-//-----------------------------------------------------------------------------
-template< class T >
-class CUtlFlags
-{
-public:
- CUtlFlags( int nInitialFlags = 0 );
-
- // Flag setting
- void SetFlag( int nFlagMask );
- void SetFlag( int nFlagMask, bool bEnable );
-
- // Flag clearing
- void ClearFlag( int nFlagMask );
- void ClearAllFlags();
- bool IsFlagSet( int nFlagMask ) const;
-
- // Is any flag set?
- bool IsAnyFlagSet() const;
-
-private:
- T m_nFlags;
-};
-
-
-//-----------------------------------------------------------------------------
-// Constructor
-//-----------------------------------------------------------------------------
-template< class T >
-CUtlFlags<T>::CUtlFlags( int nInitialFlags )
-{
- // Makes sure we didn't truncate
- Assert( nInitialFlags == (T)nInitialFlags );
-
- m_nFlags = (T)nInitialFlags;
-}
-
-
-//-----------------------------------------------------------------------------
-// Set flags
-//-----------------------------------------------------------------------------
-template< class T >
-void CUtlFlags<T>::SetFlag( int nFlagMask )
-{
- // Makes sure we didn't truncate
- Assert( nFlagMask == (T)nFlagMask );
-
- m_nFlags |= (T)nFlagMask;
-}
-
-template< class T >
-void CUtlFlags<T>::SetFlag( int nFlagMask, bool bEnable )
-{
- // Makes sure we didn't truncate
- Assert( nFlagMask == (T)nFlagMask );
-
- if ( bEnable )
- {
- m_nFlags |= (T)nFlagMask;
- }
- else
- {
- m_nFlags &= ~((T)nFlagMask);
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Clear flags
-//-----------------------------------------------------------------------------
-template< class T >
-void CUtlFlags<T>::ClearFlag( int nFlagMask )
-{
- // Makes sure we didn't truncate
- Assert( nFlagMask == (T)nFlagMask );
- m_nFlags &= ~((T)nFlagMask);
-}
-
-template< class T >
-void CUtlFlags<T>::ClearAllFlags()
-{
- m_nFlags = 0;
-}
-
-
-//-----------------------------------------------------------------------------
-// Is a flag set?
-//-----------------------------------------------------------------------------
-template< class T >
-bool CUtlFlags<T>::IsFlagSet( int nFlagMask ) const
-{
- // Makes sure we didn't truncate
- Assert( nFlagMask == (T)nFlagMask );
- return ( m_nFlags & nFlagMask ) != 0;
-}
-
-
-//-----------------------------------------------------------------------------
-// Is any flag set?
-//-----------------------------------------------------------------------------
-template< class T >
-bool CUtlFlags<T>::IsAnyFlagSet() const
-{
- return m_nFlags != 0;
-}
-
-
-#endif // UTLFLAGS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Simple class to make it easier to deal with flags +// +//============================================================================= + +#ifndef UTLFLAGS_H +#define UTLFLAGS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tier0/dbg.h" + + +//----------------------------------------------------------------------------- +// Simple class to make it easier to deal with flags +//----------------------------------------------------------------------------- +template< class T > +class CUtlFlags +{ +public: + CUtlFlags( int nInitialFlags = 0 ); + + // Flag setting + void SetFlag( int nFlagMask ); + void SetFlag( int nFlagMask, bool bEnable ); + + // Flag clearing + void ClearFlag( int nFlagMask ); + void ClearAllFlags(); + bool IsFlagSet( int nFlagMask ) const; + + // Is any flag set? + bool IsAnyFlagSet() const; + +private: + T m_nFlags; +}; + + +//----------------------------------------------------------------------------- +// Constructor +//----------------------------------------------------------------------------- +template< class T > +CUtlFlags<T>::CUtlFlags( int nInitialFlags ) +{ + // Makes sure we didn't truncate + Assert( nInitialFlags == (T)nInitialFlags ); + + m_nFlags = (T)nInitialFlags; +} + + +//----------------------------------------------------------------------------- +// Set flags +//----------------------------------------------------------------------------- +template< class T > +void CUtlFlags<T>::SetFlag( int nFlagMask ) +{ + // Makes sure we didn't truncate + Assert( nFlagMask == (T)nFlagMask ); + + m_nFlags |= (T)nFlagMask; +} + +template< class T > +void CUtlFlags<T>::SetFlag( int nFlagMask, bool bEnable ) +{ + // Makes sure we didn't truncate + Assert( nFlagMask == (T)nFlagMask ); + + if ( bEnable ) + { + m_nFlags |= (T)nFlagMask; + } + else + { + m_nFlags &= ~((T)nFlagMask); + } +} + + +//----------------------------------------------------------------------------- +// Clear flags +//----------------------------------------------------------------------------- +template< class T > +void CUtlFlags<T>::ClearFlag( int nFlagMask ) +{ + // Makes sure we didn't truncate + Assert( nFlagMask == (T)nFlagMask ); + m_nFlags &= ~((T)nFlagMask); +} + +template< class T > +void CUtlFlags<T>::ClearAllFlags() +{ + m_nFlags = 0; +} + + +//----------------------------------------------------------------------------- +// Is a flag set? +//----------------------------------------------------------------------------- +template< class T > +bool CUtlFlags<T>::IsFlagSet( int nFlagMask ) const +{ + // Makes sure we didn't truncate + Assert( nFlagMask == (T)nFlagMask ); + return ( m_nFlags & nFlagMask ) != 0; +} + + +//----------------------------------------------------------------------------- +// Is any flag set? +//----------------------------------------------------------------------------- +template< class T > +bool CUtlFlags<T>::IsAnyFlagSet() const +{ + return m_nFlags != 0; +} + + +#endif // UTLFLAGS_H |