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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/tier1/thash.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef THASH_H
+#define THASH_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <typeinfo>
+
+//#define DBGFLAG_THASH // Perform extra sanity checks on the THash
+
+
+// THash
+// This is a heavyweight, templatized version of DHash.
+// It differs from DHash in the following ways:
+// - It's templetized, and automatically constructs and destructs its records as appropriate
+// - It provides a scheduling service, which can be used to touch every record in the table
+// at a specified interval. The scheduler is low-overhead, and provides a very smooth
+// distribution of touches across frames.
+
+// Template arguments:
+// Data: the class to be stored in the hash table
+// I: the type of the primary key (uint32 by default)
+template<class Data, typename I=uint32>
+class CTHash
+{
+private:
+ // RecHdr
+ // We insert one of these at the beginning of every record. It's used for
+ // keeping the records in a linked list.
+ typedef struct RecHdr_t
+ {
+ RecHdr_t *m_pRecHdrNext; // Next item in our linked list
+ RecHdr_t *m_pRecHdrPrev; // Previous item in our linked list
+ I m_unKey; // Key of this item
+ int m_iBucket; // The bucket we're in
+ int m_nRunRatio; // We want to run 1 cycle out of every m_nRunRatio
+ // cycles (not at all if 0).
+#ifdef DBGFLAG_THASH
+ uint m_iCycleLast; // Last cycle we were visited (whether or not we ran)
+#endif
+ } RecHdr_t;
+
+ // Bucket
+ // Each hash bucket is represented by a Bucket structure, which points to the
+ // first record with the bucket's hash.
+ typedef struct Bucket_t
+ {
+ RecHdr_t *m_pRecHdrFirst; // First record in our list
+ } Bucket_t;
+
+
+public:
+ // Constructors & destructors
+ CTHash( int cFramesPerCycle );
+ ~CTHash();
+
+ // Initializer
+ void Init( int cRecordInit, int cBuckets );
+
+ // Insert a record into the table
+ Data *PvRecordInsert( I unKey );
+ // Insert a record into the table and set the allocated object's pointer as the hash key
+ Data *PvRecordInsertAutoKey();
+ // Changes the key for a previously inserted item
+ void ChangeKey( Data * pvRecord, I unOldKey, I unNewKey );
+
+ // Remove a record
+ void Remove( I unKey );
+ // Remove a record
+ void Remove( Data * pvRecord );
+ // Remove all records
+ void RemoveAll();
+
+ // Find a record
+ Data *PvRecordFind( I unKey ) const;
+
+ // How many records do we have
+ int Count() const { return m_cRecordInUse; }
+
+ // Iterate through our members
+ Data *PvRecordFirst() const;
+ Data *PvRecordNext( Data *pvRecordCur ) const;
+
+ // We provide a scheduling service. Call StartFrameSchedule when you want to start running
+ // records in a given frame, and repeatedly call PvRecordRun until it returns NULL (or you
+ // run our of time).
+ void SetRunRatio( Data *pvRecord, int nRunRatio );
+ void SetMicroSecPerCycle( int cMicroSecPerCycle, int cMicroSecPerFrame ) { m_cFramesPerCycle = cMicroSecPerCycle / cMicroSecPerFrame; }
+ void StartFrameSchedule( bool bNewFrame );
+ Data *PvRecordRun();
+
+ bool BCompletedPass();
+
+#ifdef DBGFLAG_VALIDATE
+ virtual void Validate( CValidator &validator, const char *pchName );
+#endif // DBGFLAG_VALIDATE
+
+
+private:
+ // Insert a record into the table
+ Data *PvRecordInsertInternal( RecHdr_t *pRecHdr, I unKey );
+
+ // Get the record associated with a THashHdr
+ Data *PvRecordFromPRecHdr( RecHdr_t *pRecHdr ) const { return ( Data * ) ( ( ( uint8 * ) pRecHdr + sizeof( RecHdr_t ) ) ); }
+
+ // Get the RecHdr preceding a PvRecord
+ RecHdr_t *PRecHdrFromPvRecord( Data *pvRecord ) const { return ( ( ( RecHdr_t * ) pvRecord ) - 1 ); }
+
+ // Get the hash bucket corresponding to a key
+ int IBucket( I unKey ) const;
+
+ void InsertIntoHash( RecHdr_t *pRecHdr, I unKey );
+ void RemoveFromHash( Data * pvRecord );
+
+ int m_cBucket; // # of hash buckets we have
+ Bucket_t *m_pBucket; // Big array of hash buckets
+
+ CUtlMemoryPool *m_pMemoryPoolRecord; // All our data records
+
+ int m_cRecordInUse; // # of records in use
+ RecHdr_t m_RecHdrHead; // Head of our linked list
+ RecHdr_t m_RecHdrTail; // Tail of our linked list
+
+ int m_cFramesPerCycle; // Run each of our records once every m_cFramesPerCycle frames
+ RecHdr_t *m_pRecHdrRunNext; // Next record to run (be careful-- this is more complicated than it sounds)
+ int m_iBucketRunMax; // Stop running when we get to this bucket
+ uint m_iCycleCur; // Current cycle (ie, how many times we've made a complete scheduler pass)
+ uint m_iCycleLast; // Our previous cycle
+ uint m_iFrameCur; // Our current frame (incremented once each StartFrameSchedule)
+ uint m_iCycleLastReported; // Last cycle checked by BCompletedPass()
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+// Input: cMicroSecRunInterval - How often we want the scheduler to run each of our records
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+CTHash<Data,I>::CTHash( int cFramesPerCycle )
+{
+ m_cBucket = 0;
+ m_pBucket = NULL;
+ m_pMemoryPoolRecord = NULL;
+ m_cRecordInUse = 0;
+
+ m_cFramesPerCycle = cFramesPerCycle;
+ m_pRecHdrRunNext = &m_RecHdrTail; // This will make us start at the beginning on our first frame
+ m_iBucketRunMax = 0;
+ m_iCycleCur = 0;
+ m_iCycleLast = 0;
+ m_iFrameCur = 0;
+ m_iCycleLastReported = 0;
+
+ m_RecHdrHead.m_pRecHdrPrev = NULL;
+ m_RecHdrHead.m_pRecHdrNext = &m_RecHdrTail;
+ m_RecHdrHead.m_iBucket = -1;
+
+ m_RecHdrTail.m_pRecHdrPrev = &m_RecHdrHead;
+ m_RecHdrTail.m_pRecHdrNext = NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+CTHash<Data,I>::~CTHash()
+{
+ RemoveAll();
+
+ if ( NULL != m_pBucket )
+ FreePv( m_pBucket );
+ m_pBucket = NULL;
+
+ if ( NULL != m_pMemoryPoolRecord )
+ delete( m_pMemoryPoolRecord );
+ m_pMemoryPoolRecord = NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Initializer. Allocate our various arrays, and set up the free
+// list.
+// Input: cRecordInit - Initial # of data records we can contain
+// cBucket - # of hash buckets we should use
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::Init( int cRecordInit, int cBucket )
+{
+ Assert( cRecordInit > 0 ); // need to init with non-zero value or memory pool will never grow
+
+ // Copy our parameters
+ m_cBucket = cBucket;
+
+ // Alloc our arrays
+ m_pBucket = ( Bucket_t * ) PvAlloc( sizeof( Bucket_t ) * m_cBucket );
+ m_pMemoryPoolRecord = new CUtlMemoryPool( sizeof( Data ) + sizeof( RecHdr_t ), cRecordInit,
+ CUtlMemoryPool::GROW_SLOW );
+
+ // Init the hash buckets
+ for ( int iBucket = 0; iBucket < m_cBucket; iBucket++ )
+ m_pBucket[iBucket].m_pRecHdrFirst = NULL;
+
+ // Make the tail have an illegally large bucket
+ m_RecHdrTail.m_iBucket = m_cBucket + 1;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Inserts a new record into the table
+// Input: unKey - Primary key of the new record
+// Output: Pointer to the new record
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+Data *CTHash<Data,I>::PvRecordInsert( I unKey )
+{
+ Assert( PvRecordFind( unKey ) == NULL ); // keys are unique; no record with this key may exist
+
+ // Find a free record
+ RecHdr_t *pRecHdr = ( RecHdr_t * ) m_pMemoryPoolRecord->Alloc();
+
+ return PvRecordInsertInternal( pRecHdr, unKey );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Inserts a new record into the table and sets its key to the pointer
+// value of the record
+// Output: Pointer to the new record
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+Data *CTHash<Data,I>::PvRecordInsertAutoKey()
+{
+ // Find a free record
+ RecHdr_t *pRecHdr = ( RecHdr_t * ) m_pMemoryPoolRecord->Alloc();
+
+ return PvRecordInsertInternal( pRecHdr, (I) PvRecordFromPRecHdr( pRecHdr ) );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Inserts an allocated record into the hash table with specified key
+// and calls the constructor of the allocated object
+// Input: pRecHdr - record to insert
+// unKey - hash key to use for record
+// Output: Pointer to the new record
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+Data *CTHash<Data,I>::PvRecordInsertInternal( RecHdr_t *pRecHdr, I unKey )
+{
+ InsertIntoHash( pRecHdr, unKey );
+
+ // assert that we don't have too many items per bucket
+ static bool s_bPerfWarning = false;
+ if ( !s_bPerfWarning && Count() >= ( 5 * m_cBucket ) )
+ {
+ s_bPerfWarning = true;
+ AssertMsg( false, "Performance warning: too many items, not enough buckets" );
+ Msg( "not enough buckets in thash class %s (%d records, %d buckets)\n",
+#ifdef _WIN32
+ typeid(*this).raw_name(),
+#else
+ typeid(*this).name(),
+#endif
+ Count(), m_cBucket );
+ }
+
+ // Construct ourselves
+ Data *pData = PvRecordFromPRecHdr( pRecHdr );
+ Construct<Data>( pData );
+ return pData;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Changes key on previously inserted item
+// Input: pvRecord - record to change key for
+// unOldKey - old key (not strictly needed, but helpful consistency check)
+// unNewKey - new key to use
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::ChangeKey( Data * pvRecord, I unOldKey, I unNewKey )
+{
+ Data * pvRecordFound = PvRecordFind( unOldKey );
+ Assert( pvRecordFound == pvRecord );
+ if ( pvRecordFound == pvRecord )
+ {
+ RemoveFromHash( pvRecord );
+ InsertIntoHash( PRecHdrFromPvRecord( pvRecord), unNewKey );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Removes the entry with a specified key from the table
+// Input: unKey - Key of the entry to remove
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::Remove( I unKey )
+{
+ Data *pvRemove = ( Data * ) PvRecordFind( unKey );
+ Assert( pvRemove );
+ if ( !pvRemove )
+ return;
+ Remove( pvRemove );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Removes the specified entry from the table
+// Input: pvRemove - Pointer to the entry to remove
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::Remove( Data * pvRemove )
+{
+ // Destruct the record we're removing
+ Destruct<Data>( pvRemove );
+
+ RemoveFromHash( pvRemove );
+ m_pMemoryPoolRecord->Free( PRecHdrFromPvRecord( pvRemove ) );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Removes all entries from the table
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::RemoveAll()
+{
+ Data * pvRecord = PvRecordFirst();
+ while ( pvRecord )
+ {
+ Data *pvRecordNext = PvRecordNext( pvRecord );
+ Remove( pvRecord );
+ pvRecord = pvRecordNext;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Finds the entry with a specified key
+// Input: unKey - Key to find
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+Data *CTHash<Data,I>::PvRecordFind( I unKey ) const
+{
+ // Find our hash bucket
+ int iBucket = IBucket( unKey );
+
+ // Walk the bucket's list looking for an exact match
+ for ( RecHdr_t *pRecHdr = m_pBucket[iBucket].m_pRecHdrFirst;
+ NULL != pRecHdr && pRecHdr->m_iBucket == iBucket;
+ pRecHdr = pRecHdr->m_pRecHdrNext )
+ {
+ if ( unKey == pRecHdr->m_unKey )
+ return PvRecordFromPRecHdr( pRecHdr );
+ }
+
+ // Didn't find a match
+ return NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Finds our first record
+// Output: Pointer to our first record
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+Data *CTHash<Data,I>::PvRecordFirst() const
+{
+ if ( &m_RecHdrTail != m_RecHdrHead.m_pRecHdrNext )
+ return PvRecordFromPRecHdr( m_RecHdrHead.m_pRecHdrNext );
+ else
+ return NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Iterates to the record after a given record
+// Input: Pointer to a current record
+// Output: Pointer to the next record
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+Data *CTHash<Data,I>::PvRecordNext( Data *pvRecordCur ) const
+{
+ RecHdr_t *pRecHdr = PRecHdrFromPvRecord( pvRecordCur );
+ if ( &m_RecHdrTail == pRecHdr->m_pRecHdrNext )
+ return NULL;
+
+ return PvRecordFromPRecHdr( pRecHdr->m_pRecHdrNext );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the run ratio of a particular record in the hash table.
+// The record will be run 1 cycle out of every nRunRatio cycles.
+// Input: pvRecord - The record we're setting
+// nRunRatio - The run ratio for this record
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::SetRunRatio( Data *pvRecord, int nRunRatio )
+{
+ PRecHdrFromPvRecord( pvRecord )->m_nRunRatio = nRunRatio;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Prepares us to run all records that are due to be run this frame.
+// Records are run at a particular time dependent on their hash bucket,
+// regardless of when they were last run.
+// Input: bNewFrame - True if this is a new frame. If false, we've run
+// off the end of the list and are checking whether
+// we need to keep going at the beginning.
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::StartFrameSchedule( bool bNewFrame )
+{
+ // Calculate our current frame and cycle cycle
+ if ( bNewFrame )
+ {
+ m_iCycleLast = m_iCycleCur;
+ m_iFrameCur++;
+ m_iCycleCur = m_iFrameCur / m_cFramesPerCycle;
+ }
+
+ // Calculate the last bucket to run
+ int iFrameInCycle = m_iFrameCur % m_cFramesPerCycle;
+ m_iBucketRunMax = ( int ) ( ( ( int64 ) ( iFrameInCycle + 1 ) * ( int64 ) m_cBucket )
+ / ( int64 ) m_cFramesPerCycle );
+ AssertFatal( m_iBucketRunMax >= 0 && m_iBucketRunMax <= m_cBucket );
+
+ // Are we starting a new cycle?
+ if ( m_iCycleCur > m_iCycleLast )
+ {
+#ifdef DBGFLAG_THASH
+ Assert( m_iCycleCur == m_iCycleLast + 1 );
+#endif
+
+ // Did we finish the last cycle?
+ if ( &m_RecHdrTail == m_pRecHdrRunNext )
+ {
+ m_pRecHdrRunNext = m_RecHdrHead.m_pRecHdrNext;
+ }
+ // No-- finish it up before moving on
+ else
+ {
+ m_iBucketRunMax = m_cBucket + 1;
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns the next record to run, if any
+// Output: Pointer to the next record that needs to run (NULL if we're done)
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+Data *CTHash<Data,I>::PvRecordRun()
+{
+ // Loop until we find a record to run, or until we pass m_iBucketRunMax
+ for ( ; ; )
+ {
+ // Are we past our stopping point?
+ if ( m_pRecHdrRunNext->m_iBucket >= m_iBucketRunMax )
+ {
+ // If this cycle ran to the very end, see if we need to start over
+ if ( m_iBucketRunMax > m_cBucket )
+ {
+ StartFrameSchedule( false );
+ continue;
+ }
+
+ return NULL;
+ }
+
+#ifdef DBGFLAG_THASH
+ Assert( m_pRecHdrRunNext->m_iBucket >= m_iBucketRunFirst );
+ if ( 0 != m_pRecHdrRunNext->m_iCycleLast )
+ {
+ if ( m_pRecHdrRunNext->m_iCycleLast == m_iCycleCur )
+ {
+ DMsg( SPEW_CONSOLE, 1, "Double cycle: hdr = 0x%x, last frame = %d, curFrame = %d, first = %d, last = %d, bucket = %d\n",
+ m_pRecHdrRunNext, m_pRecHdrRunNext->m_iFrameLast, m_iFrame,
+ m_iBucketRunFirst, m_iBucketRunMax, m_pRecHdrRunNext->m_iBucket );
+ }
+ else if ( m_pRecHdrRunNext->m_iCycleLast != m_iCycleCur - 1 )
+ {
+ DMsg( SPEW_CONSOLE, 1, "Skipped cycle: hdr = 0x%x, cycleLast = %u, cycleCur = %u (missed %u cycles)\n",
+ m_pRecHdrRunNext, m_pRecHdrRunNext->m_iCycleLast, m_iCycleCur,
+ m_iCycleCur - m_pRecHdrRunNext->m_iCycleLast );
+ Assert( false );
+ }
+ }
+ m_pRecHdrRunNext->m_iCycleLast = m_iCycleCur;
+ m_pRecHdrRunNext->m_iFrameLast = m_iFrame;
+#endif
+
+ // Set up the record to run next time
+ RecHdr_t *pRecHdrCur = m_pRecHdrRunNext;
+ m_pRecHdrRunNext = m_pRecHdrRunNext->m_pRecHdrNext;
+
+ // Does this record need to run?
+ if ( 0 == pRecHdrCur->m_nRunRatio )
+ continue;
+
+ if ( 0 == m_iCycleCur % pRecHdrCur->m_nRunRatio )
+ return PvRecordFromPRecHdr( pRecHdrCur );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Return true if we've completed a scheduler pass since last called
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+bool CTHash<Data,I>::BCompletedPass()
+{
+ if ( m_iCycleCur != m_iCycleLastReported )
+ {
+ m_iCycleLastReported = m_iCycleCur;
+ return true;
+ }
+ return false;
+}
+
+
+extern const unsigned char g_CTHashRandomValues[256]; // definition lives in globals.cpp
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns the index of the hash bucket corresponding to a particular key
+// Input: unKey - Key to find
+// Output: Index of the hash bucket corresponding to unKey
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+int CTHash<Data,I>::IBucket( I unKey ) const
+{
+ AssertFatal( m_cBucket > 0 );
+
+ // This is a pearsons hash variant that returns a maximum of 32 bits
+ size_t size = sizeof(I);
+ const uint8 * k = (const uint8 *) &unKey;
+ uint32 byte_one = 0, byte_two = 0, byte_three = 0, byte_four = 0, n;
+
+ while (size)
+ {
+ --size;
+ n = *k++;
+ byte_one = g_CTHashRandomValues[byte_one ^ n];
+
+ if (size)
+ {
+ --size;
+ n = *k++;
+ byte_two = g_CTHashRandomValues[byte_two ^ n];
+ }
+ else
+ break;
+
+ if (size)
+ {
+ --size;
+ n = *k++;
+ byte_three = g_CTHashRandomValues[byte_three ^ n];
+ }
+ else
+ break;
+
+ if (size)
+ {
+ --size;
+ n = *k++;
+ byte_four = g_CTHashRandomValues[byte_four ^ n];
+ }
+ else
+ break;
+ }
+
+ uint32 idx = ( byte_four << 24 ) | ( byte_three << 16 ) | ( byte_two << 8 ) | byte_one;
+ idx = idx % m_cBucket;
+ return ( (int) idx );
+}
+
+
+#ifdef DBGFLAG_VALIDATE
+//-----------------------------------------------------------------------------
+// Purpose: Run a global validation pass on all of our data structures and memory
+// allocations.
+// Input: validator - Our global validator object
+// pchName - Our name (typically a member var in our container)
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::Validate( CValidator &validator, const char *pchName )
+{
+ VALIDATE_SCOPE();
+
+ validator.ClaimMemory( m_pBucket );
+ ValidatePtr( m_pMemoryPoolRecord );
+
+#if defined( _DEBUG )
+ // first verify m_cRecordInUse
+ Data * pvRecord = PvRecordFirst();
+ int cItems = 0;
+ while ( pvRecord )
+ {
+ Data *pvRecordNext = PvRecordNext( pvRecord );
+ cItems++;
+ pvRecord = pvRecordNext;
+ }
+ Assert( m_cRecordInUse == cItems );
+ // then ask the mempool to verify this
+ if ( m_pMemoryPoolRecord )
+ m_pMemoryPoolRecord->LeakCheck( cItems );
+#endif // _DEBUG
+}
+#endif // DBGFLAG_VALIDATE
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Inserts a new record into the table
+// Input: unKey - Primary key of the new record
+// Output: Pointer to the new record
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::InsertIntoHash( RecHdr_t *pRecHdr, I unKey )
+{
+ m_cRecordInUse++;
+
+ // Init the RecHdr
+ pRecHdr->m_unKey = unKey;
+ pRecHdr->m_nRunRatio = 1;
+
+ // Find our hash bucket
+ int iBucket = IBucket( unKey );
+ pRecHdr->m_iBucket = iBucket;
+#ifdef DBGFLAG_THASH
+ pRecHdr->m_iCycleLast = 0;
+#endif
+
+ // Find where to insert ourselves in the linked list
+ RecHdr_t *pRecHdrInsertBefore = &m_RecHdrTail;
+ // Find the first bucket with anything in it that's at or after our bucket
+ for ( int iBucketT = iBucket; iBucketT < m_cBucket; iBucketT++ )
+ {
+ if ( NULL != m_pBucket[iBucketT].m_pRecHdrFirst )
+ {
+ pRecHdrInsertBefore = m_pBucket[iBucketT].m_pRecHdrFirst;
+ break;
+ }
+ }
+
+ // Insert ourselves
+ pRecHdr->m_pRecHdrNext = pRecHdrInsertBefore;
+ pRecHdr->m_pRecHdrPrev = pRecHdrInsertBefore->m_pRecHdrPrev;
+ pRecHdrInsertBefore->m_pRecHdrPrev = pRecHdr;
+ pRecHdr->m_pRecHdrPrev->m_pRecHdrNext = pRecHdr;
+
+ // Our bucket should point to us
+ m_pBucket[iBucket].m_pRecHdrFirst = pRecHdr;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Removes the specified entry from the table
+// Input: pvRemove - Pointer to the entry to remove
+//-----------------------------------------------------------------------------
+template<class Data, class I>
+void CTHash<Data,I>::RemoveFromHash( Data * pvRemove )
+{
+ // Find our RecHdr
+ RecHdr_t *pRecHdr = PRecHdrFromPvRecord( pvRemove );
+
+ // If our bucket points to us, point it to the next record (or else NULL)
+ int iBucket = IBucket( pRecHdr->m_unKey );
+ if ( pRecHdr == m_pBucket[iBucket].m_pRecHdrFirst )
+ {
+ if ( pRecHdr->m_pRecHdrNext->m_iBucket == iBucket )
+ m_pBucket[iBucket].m_pRecHdrFirst = pRecHdr->m_pRecHdrNext;
+ else
+ m_pBucket[iBucket].m_pRecHdrFirst = NULL;
+ }
+
+ // Remove us from the linked list
+ pRecHdr->m_pRecHdrPrev->m_pRecHdrNext = pRecHdr->m_pRecHdrNext;
+ pRecHdr->m_pRecHdrNext->m_pRecHdrPrev = pRecHdr->m_pRecHdrPrev;
+
+ // Are we the next record to run?
+ if ( pRecHdr == m_pRecHdrRunNext )
+ m_pRecHdrRunNext = pRecHdr->m_pRecHdrNext;
+
+ m_cRecordInUse--;
+}
+
+#endif // THASH_H