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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/tier1/lzss.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/tier1/lzss.h')
-rw-r--r--mp/src/public/tier1/lzss.h138
1 files changed, 69 insertions, 69 deletions
diff --git a/mp/src/public/tier1/lzss.h b/mp/src/public/tier1/lzss.h
index 0afdfef0..8b3409a9 100644
--- a/mp/src/public/tier1/lzss.h
+++ b/mp/src/public/tier1/lzss.h
@@ -1,69 +1,69 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// LZSS Codec. Designed for fast cheap gametime encoding/decoding. Compression results
-// are not aggresive as other alogrithms, but gets 2:1 on most arbitrary uncompressed data.
-//
-//=====================================================================================//
-
-#ifndef _LZSS_H
-#define _LZSS_H
-#pragma once
-
-#define LZSS_ID uint32( BigLong( ('L'<<24)|('Z'<<16)|('S'<<8)|('S') ) )
-#define SNAPPY_ID uint32( BigLong( ('S'<<24)|('N'<<16)|('A'<<8)|('P') ) )
-
-// bind the buffer for correct identification
-struct lzss_header_t
-{
- unsigned int id;
- unsigned int actualSize; // always little endian
-};
-
-class CUtlBuffer;
-
-#define DEFAULT_LZSS_WINDOW_SIZE 4096
-
-class CLZSS
-{
-public:
- unsigned char* Compress( const unsigned char *pInput, int inputlen, unsigned int *pOutputSize );
- unsigned char* CompressNoAlloc( const unsigned char *pInput, int inputlen, unsigned char *pOutput, unsigned int *pOutputSize );
- unsigned int Uncompress( const unsigned char *pInput, unsigned char *pOutput );
- //unsigned int Uncompress( unsigned char *pInput, CUtlBuffer &buf );
- unsigned int SafeUncompress( const unsigned char *pInput, unsigned char *pOutput, unsigned int unBufSize );
-
- static bool IsCompressed( const unsigned char *pInput );
- static unsigned int GetActualSize( const unsigned char *pInput );
-
- // windowsize must be a power of two.
- FORCEINLINE CLZSS( int nWindowSize = DEFAULT_LZSS_WINDOW_SIZE );
-
-private:
- // expected to be sixteen bytes
- struct lzss_node_t
- {
- const unsigned char *pData;
- lzss_node_t *pPrev;
- lzss_node_t *pNext;
- char empty[4];
- };
-
- struct lzss_list_t
- {
- lzss_node_t *pStart;
- lzss_node_t *pEnd;
- };
-
- void BuildHash( const unsigned char *pData );
- lzss_list_t *m_pHashTable;
- lzss_node_t *m_pHashTarget;
- int m_nWindowSize;
-
-};
-
-FORCEINLINE CLZSS::CLZSS( int nWindowSize )
-{
- m_nWindowSize = nWindowSize;
-}
-#endif
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// LZSS Codec. Designed for fast cheap gametime encoding/decoding. Compression results
+// are not aggresive as other alogrithms, but gets 2:1 on most arbitrary uncompressed data.
+//
+//=====================================================================================//
+
+#ifndef _LZSS_H
+#define _LZSS_H
+#pragma once
+
+#define LZSS_ID uint32( BigLong( ('L'<<24)|('Z'<<16)|('S'<<8)|('S') ) )
+#define SNAPPY_ID uint32( BigLong( ('S'<<24)|('N'<<16)|('A'<<8)|('P') ) )
+
+// bind the buffer for correct identification
+struct lzss_header_t
+{
+ unsigned int id;
+ unsigned int actualSize; // always little endian
+};
+
+class CUtlBuffer;
+
+#define DEFAULT_LZSS_WINDOW_SIZE 4096
+
+class CLZSS
+{
+public:
+ unsigned char* Compress( const unsigned char *pInput, int inputlen, unsigned int *pOutputSize );
+ unsigned char* CompressNoAlloc( const unsigned char *pInput, int inputlen, unsigned char *pOutput, unsigned int *pOutputSize );
+ unsigned int Uncompress( const unsigned char *pInput, unsigned char *pOutput );
+ //unsigned int Uncompress( unsigned char *pInput, CUtlBuffer &buf );
+ unsigned int SafeUncompress( const unsigned char *pInput, unsigned char *pOutput, unsigned int unBufSize );
+
+ static bool IsCompressed( const unsigned char *pInput );
+ static unsigned int GetActualSize( const unsigned char *pInput );
+
+ // windowsize must be a power of two.
+ FORCEINLINE CLZSS( int nWindowSize = DEFAULT_LZSS_WINDOW_SIZE );
+
+private:
+ // expected to be sixteen bytes
+ struct lzss_node_t
+ {
+ const unsigned char *pData;
+ lzss_node_t *pPrev;
+ lzss_node_t *pNext;
+ char empty[4];
+ };
+
+ struct lzss_list_t
+ {
+ lzss_node_t *pStart;
+ lzss_node_t *pEnd;
+ };
+
+ void BuildHash( const unsigned char *pData );
+ lzss_list_t *m_pHashTable;
+ lzss_node_t *m_pHashTarget;
+ int m_nWindowSize;
+
+};
+
+FORCEINLINE CLZSS::CLZSS( int nWindowSize )
+{
+ m_nWindowSize = nWindowSize;
+}
+#endif
+