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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/tier1/kvpacker.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/tier1/kvpacker.h')
-rw-r--r--mp/src/public/tier1/kvpacker.h98
1 files changed, 49 insertions, 49 deletions
diff --git a/mp/src/public/tier1/kvpacker.h b/mp/src/public/tier1/kvpacker.h
index 8812ee4e..7e47fa1a 100644
--- a/mp/src/public/tier1/kvpacker.h
+++ b/mp/src/public/tier1/kvpacker.h
@@ -1,49 +1,49 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef KVPACKER_H
-#define KVPACKER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "KeyValues.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Handles packing KeyValues binary packing and unpacking in a a
-// consistent way across all branches, including Steam. If you change
-// this packing format you need to do so in a backward compatible way
-// so that the Steam servers and all the various GCs can still talk to
-// each other.
-//-----------------------------------------------------------------------------
-class KVPacker
-{
-public:
- bool WriteAsBinary( KeyValues *pNode, CUtlBuffer &buffer );
- bool ReadAsBinary( KeyValues *pNode, CUtlBuffer &buffer );
-
-private:
- // These types are used for serialization of KeyValues nodes.
- // Do not renumber them or you will break serialization across
- // branches.
- enum EPackType
- {
- PACKTYPE_NONE = 0,
- PACKTYPE_STRING,
- PACKTYPE_INT,
- PACKTYPE_FLOAT,
- PACKTYPE_PTR,
- PACKTYPE_WSTRING,
- PACKTYPE_COLOR,
- PACKTYPE_UINT64,
- PACKTYPE_NULLMARKER, // used to mark the end of a block in the binary format
- };
-};
-
-
-#endif // KVPACKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef KVPACKER_H
+#define KVPACKER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "KeyValues.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles packing KeyValues binary packing and unpacking in a a
+// consistent way across all branches, including Steam. If you change
+// this packing format you need to do so in a backward compatible way
+// so that the Steam servers and all the various GCs can still talk to
+// each other.
+//-----------------------------------------------------------------------------
+class KVPacker
+{
+public:
+ bool WriteAsBinary( KeyValues *pNode, CUtlBuffer &buffer );
+ bool ReadAsBinary( KeyValues *pNode, CUtlBuffer &buffer );
+
+private:
+ // These types are used for serialization of KeyValues nodes.
+ // Do not renumber them or you will break serialization across
+ // branches.
+ enum EPackType
+ {
+ PACKTYPE_NONE = 0,
+ PACKTYPE_STRING,
+ PACKTYPE_INT,
+ PACKTYPE_FLOAT,
+ PACKTYPE_PTR,
+ PACKTYPE_WSTRING,
+ PACKTYPE_COLOR,
+ PACKTYPE_UINT64,
+ PACKTYPE_NULLMARKER, // used to mark the end of a block in the binary format
+ };
+};
+
+
+#endif // KVPACKER_H