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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/tier1/iconvar.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/tier1/iconvar.h')
-rw-r--r--mp/src/public/tier1/iconvar.h236
1 files changed, 118 insertions, 118 deletions
diff --git a/mp/src/public/tier1/iconvar.h b/mp/src/public/tier1/iconvar.h
index b33154ce..1ea5f7af 100644
--- a/mp/src/public/tier1/iconvar.h
+++ b/mp/src/public/tier1/iconvar.h
@@ -1,118 +1,118 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef ICONVAR_H
-#define ICONVAR_H
-
-#if _WIN32
-#pragma once
-#endif
-
-#include "tier0/dbg.h"
-#include "tier0/platform.h"
-#include "tier1/strtools.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class IConVar;
-class CCommand;
-
-
-//-----------------------------------------------------------------------------
-// ConVar flags
-//-----------------------------------------------------------------------------
-// The default, no flags at all
-#define FCVAR_NONE 0
-
-// Command to ConVars and ConCommands
-// ConVar Systems
-#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
-#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
-#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
-#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
-#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.
-
-// ConVar only
-#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
-#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
-#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
-#define FCVAR_NOTIFY (1<<8) // notifies players when changed
-#define FCVAR_USERINFO (1<<9) // changes the client's info string
-#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
-
-#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
-#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
-#define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar
-
-// It's a ConVar that's shared between the client and the server.
-// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
-// client, of course )
-// If a change is requested it must come from the console (i.e., no remote client changes)
-// If a value is changed while a server is active, it's replicated to all connected clients
-#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
-#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
-#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles
-#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload
-#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload
-
-#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server
-#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread
-#define FCVAR_ARCHIVE_XBOX (1<<24) // cvar written to config.cfg on the Xbox
-
-#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars
-
-#define FCVAR_SERVER_CAN_EXECUTE (1<<28)// the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
-#define FCVAR_SERVER_CANNOT_QUERY (1<<29)// If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
-#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command.
- // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
-
-// #define FCVAR_AVAILABLE (1<<15)
-// #define FCVAR_AVAILABLE (1<<18)
-// #define FCVAR_AVAILABLE (1<<19)
-// #define FCVAR_AVAILABLE (1<<20)
-// #define FCVAR_AVAILABLE (1<<21)
-// #define FCVAR_AVAILABLE (1<<23)
-// #define FCVAR_AVAILABLE (1<<26)
-// #define FCVAR_AVAILABLE (1<<27)
-// #define FCVAR_AVAILABLE (1<<31)
-
-#define FCVAR_MATERIAL_THREAD_MASK ( FCVAR_RELOAD_MATERIALS | FCVAR_RELOAD_TEXTURES | FCVAR_MATERIAL_SYSTEM_THREAD )
-
-//-----------------------------------------------------------------------------
-// Called when a ConVar changes value
-// NOTE: For FCVAR_NEVER_AS_STRING ConVars, pOldValue == NULL
-//-----------------------------------------------------------------------------
-typedef void ( *FnChangeCallback_t )( IConVar *var, const char *pOldValue, float flOldValue );
-
-
-//-----------------------------------------------------------------------------
-// Abstract interface for ConVars
-//-----------------------------------------------------------------------------
-abstract_class IConVar
-{
-public:
- // Value set
- virtual void SetValue( const char *pValue ) = 0;
- virtual void SetValue( float flValue ) = 0;
- virtual void SetValue( int nValue ) = 0;
-
- // Return name of command
- virtual const char *GetName( void ) const = 0;
-
- // Accessors.. not as efficient as using GetState()/GetInfo()
- // if you call these methods multiple times on the same IConVar
- virtual bool IsFlagSet( int nFlag ) const = 0;
-};
-
-
-#endif // ICONVAR_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef ICONVAR_H
+#define ICONVAR_H
+
+#if _WIN32
+#pragma once
+#endif
+
+#include "tier0/dbg.h"
+#include "tier0/platform.h"
+#include "tier1/strtools.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class IConVar;
+class CCommand;
+
+
+//-----------------------------------------------------------------------------
+// ConVar flags
+//-----------------------------------------------------------------------------
+// The default, no flags at all
+#define FCVAR_NONE 0
+
+// Command to ConVars and ConCommands
+// ConVar Systems
+#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
+#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
+#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
+#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
+#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.
+
+// ConVar only
+#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
+#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
+#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
+#define FCVAR_NOTIFY (1<<8) // notifies players when changed
+#define FCVAR_USERINFO (1<<9) // changes the client's info string
+#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
+
+#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
+#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
+#define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar
+
+// It's a ConVar that's shared between the client and the server.
+// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
+// client, of course )
+// If a change is requested it must come from the console (i.e., no remote client changes)
+// If a value is changed while a server is active, it's replicated to all connected clients
+#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
+#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
+#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles
+#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload
+#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload
+
+#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server
+#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread
+#define FCVAR_ARCHIVE_XBOX (1<<24) // cvar written to config.cfg on the Xbox
+
+#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars
+
+#define FCVAR_SERVER_CAN_EXECUTE (1<<28)// the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
+#define FCVAR_SERVER_CANNOT_QUERY (1<<29)// If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
+#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command.
+ // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
+
+// #define FCVAR_AVAILABLE (1<<15)
+// #define FCVAR_AVAILABLE (1<<18)
+// #define FCVAR_AVAILABLE (1<<19)
+// #define FCVAR_AVAILABLE (1<<20)
+// #define FCVAR_AVAILABLE (1<<21)
+// #define FCVAR_AVAILABLE (1<<23)
+// #define FCVAR_AVAILABLE (1<<26)
+// #define FCVAR_AVAILABLE (1<<27)
+// #define FCVAR_AVAILABLE (1<<31)
+
+#define FCVAR_MATERIAL_THREAD_MASK ( FCVAR_RELOAD_MATERIALS | FCVAR_RELOAD_TEXTURES | FCVAR_MATERIAL_SYSTEM_THREAD )
+
+//-----------------------------------------------------------------------------
+// Called when a ConVar changes value
+// NOTE: For FCVAR_NEVER_AS_STRING ConVars, pOldValue == NULL
+//-----------------------------------------------------------------------------
+typedef void ( *FnChangeCallback_t )( IConVar *var, const char *pOldValue, float flOldValue );
+
+
+//-----------------------------------------------------------------------------
+// Abstract interface for ConVars
+//-----------------------------------------------------------------------------
+abstract_class IConVar
+{
+public:
+ // Value set
+ virtual void SetValue( const char *pValue ) = 0;
+ virtual void SetValue( float flValue ) = 0;
+ virtual void SetValue( int nValue ) = 0;
+
+ // Return name of command
+ virtual const char *GetName( void ) const = 0;
+
+ // Accessors.. not as efficient as using GetState()/GetInfo()
+ // if you call these methods multiple times on the same IConVar
+ virtual bool IsFlagSet( int nFlag ) const = 0;
+};
+
+
+#endif // ICONVAR_H