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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/texture_group_names.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/texture_group_names.h')
-rw-r--r--mp/src/public/texture_group_names.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/mp/src/public/texture_group_names.h b/mp/src/public/texture_group_names.h
index 276141a0..b30ed35a 100644
--- a/mp/src/public/texture_group_names.h
+++ b/mp/src/public/texture_group_names.h
@@ -1,43 +1,43 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#ifndef TEXTURE_GROUP_NAMES_H
-#define TEXTURE_GROUP_NAMES_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// These are given to FindMaterial to reference the texture groups that show up on the
-#define TEXTURE_GROUP_LIGHTMAP "Lightmaps"
-#define TEXTURE_GROUP_WORLD "World textures"
-#define TEXTURE_GROUP_MODEL "Model textures"
-#define TEXTURE_GROUP_VGUI "VGUI textures"
-#define TEXTURE_GROUP_PARTICLE "Particle textures"
-#define TEXTURE_GROUP_DECAL "Decal textures"
-#define TEXTURE_GROUP_SKYBOX "SkyBox textures"
-#define TEXTURE_GROUP_CLIENT_EFFECTS "ClientEffect textures"
-#define TEXTURE_GROUP_OTHER "Other textures"
-#define TEXTURE_GROUP_PRECACHED "Precached" // TODO: assign texture groups to the precached materials
-#define TEXTURE_GROUP_CUBE_MAP "CubeMap textures"
-#define TEXTURE_GROUP_RENDER_TARGET "RenderTargets"
-#define TEXTURE_GROUP_UNACCOUNTED "Unaccounted textures" // Textures that weren't assigned a texture group.
-//#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER "Static Vertex"
-#define TEXTURE_GROUP_STATIC_INDEX_BUFFER "Static Indices"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_DISP "Displacement Verts"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_COLOR "Lighting Verts"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD "World Verts"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_MODELS "Model Verts"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_OTHER "Other Verts"
-#define TEXTURE_GROUP_DYNAMIC_INDEX_BUFFER "Dynamic Indices"
-#define TEXTURE_GROUP_DYNAMIC_VERTEX_BUFFER "Dynamic Verts"
-#define TEXTURE_GROUP_DEPTH_BUFFER "DepthBuffer"
-#define TEXTURE_GROUP_VIEW_MODEL "ViewModel"
-#define TEXTURE_GROUP_PIXEL_SHADERS "Pixel Shaders"
-#define TEXTURE_GROUP_VERTEX_SHADERS "Vertex Shaders"
-#define TEXTURE_GROUP_RENDER_TARGET_SURFACE "RenderTarget Surfaces"
-#define TEXTURE_GROUP_MORPH_TARGETS "Morph Targets"
-
-#endif // TEXTURE_GROUP_NAMES_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#ifndef TEXTURE_GROUP_NAMES_H
+#define TEXTURE_GROUP_NAMES_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// These are given to FindMaterial to reference the texture groups that show up on the
+#define TEXTURE_GROUP_LIGHTMAP "Lightmaps"
+#define TEXTURE_GROUP_WORLD "World textures"
+#define TEXTURE_GROUP_MODEL "Model textures"
+#define TEXTURE_GROUP_VGUI "VGUI textures"
+#define TEXTURE_GROUP_PARTICLE "Particle textures"
+#define TEXTURE_GROUP_DECAL "Decal textures"
+#define TEXTURE_GROUP_SKYBOX "SkyBox textures"
+#define TEXTURE_GROUP_CLIENT_EFFECTS "ClientEffect textures"
+#define TEXTURE_GROUP_OTHER "Other textures"
+#define TEXTURE_GROUP_PRECACHED "Precached" // TODO: assign texture groups to the precached materials
+#define TEXTURE_GROUP_CUBE_MAP "CubeMap textures"
+#define TEXTURE_GROUP_RENDER_TARGET "RenderTargets"
+#define TEXTURE_GROUP_UNACCOUNTED "Unaccounted textures" // Textures that weren't assigned a texture group.
+//#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER "Static Vertex"
+#define TEXTURE_GROUP_STATIC_INDEX_BUFFER "Static Indices"
+#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_DISP "Displacement Verts"
+#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_COLOR "Lighting Verts"
+#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD "World Verts"
+#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_MODELS "Model Verts"
+#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_OTHER "Other Verts"
+#define TEXTURE_GROUP_DYNAMIC_INDEX_BUFFER "Dynamic Indices"
+#define TEXTURE_GROUP_DYNAMIC_VERTEX_BUFFER "Dynamic Verts"
+#define TEXTURE_GROUP_DEPTH_BUFFER "DepthBuffer"
+#define TEXTURE_GROUP_VIEW_MODEL "ViewModel"
+#define TEXTURE_GROUP_PIXEL_SHADERS "Pixel Shaders"
+#define TEXTURE_GROUP_VERTEX_SHADERS "Vertex Shaders"
+#define TEXTURE_GROUP_RENDER_TARGET_SURFACE "RenderTarget Surfaces"
+#define TEXTURE_GROUP_MORPH_TARGETS "Morph Targets"
+
+#endif // TEXTURE_GROUP_NAMES_H