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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/texture_group_names.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/texture_group_names.h')
| -rw-r--r-- | mp/src/public/texture_group_names.h | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/mp/src/public/texture_group_names.h b/mp/src/public/texture_group_names.h index 276141a0..b30ed35a 100644 --- a/mp/src/public/texture_group_names.h +++ b/mp/src/public/texture_group_names.h @@ -1,43 +1,43 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#ifndef TEXTURE_GROUP_NAMES_H
-#define TEXTURE_GROUP_NAMES_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// These are given to FindMaterial to reference the texture groups that show up on the
-#define TEXTURE_GROUP_LIGHTMAP "Lightmaps"
-#define TEXTURE_GROUP_WORLD "World textures"
-#define TEXTURE_GROUP_MODEL "Model textures"
-#define TEXTURE_GROUP_VGUI "VGUI textures"
-#define TEXTURE_GROUP_PARTICLE "Particle textures"
-#define TEXTURE_GROUP_DECAL "Decal textures"
-#define TEXTURE_GROUP_SKYBOX "SkyBox textures"
-#define TEXTURE_GROUP_CLIENT_EFFECTS "ClientEffect textures"
-#define TEXTURE_GROUP_OTHER "Other textures"
-#define TEXTURE_GROUP_PRECACHED "Precached" // TODO: assign texture groups to the precached materials
-#define TEXTURE_GROUP_CUBE_MAP "CubeMap textures"
-#define TEXTURE_GROUP_RENDER_TARGET "RenderTargets"
-#define TEXTURE_GROUP_UNACCOUNTED "Unaccounted textures" // Textures that weren't assigned a texture group.
-//#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER "Static Vertex"
-#define TEXTURE_GROUP_STATIC_INDEX_BUFFER "Static Indices"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_DISP "Displacement Verts"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_COLOR "Lighting Verts"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD "World Verts"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_MODELS "Model Verts"
-#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_OTHER "Other Verts"
-#define TEXTURE_GROUP_DYNAMIC_INDEX_BUFFER "Dynamic Indices"
-#define TEXTURE_GROUP_DYNAMIC_VERTEX_BUFFER "Dynamic Verts"
-#define TEXTURE_GROUP_DEPTH_BUFFER "DepthBuffer"
-#define TEXTURE_GROUP_VIEW_MODEL "ViewModel"
-#define TEXTURE_GROUP_PIXEL_SHADERS "Pixel Shaders"
-#define TEXTURE_GROUP_VERTEX_SHADERS "Vertex Shaders"
-#define TEXTURE_GROUP_RENDER_TARGET_SURFACE "RenderTarget Surfaces"
-#define TEXTURE_GROUP_MORPH_TARGETS "Morph Targets"
-
-#endif // TEXTURE_GROUP_NAMES_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#ifndef TEXTURE_GROUP_NAMES_H +#define TEXTURE_GROUP_NAMES_H +#ifdef _WIN32 +#pragma once +#endif + +// These are given to FindMaterial to reference the texture groups that show up on the +#define TEXTURE_GROUP_LIGHTMAP "Lightmaps" +#define TEXTURE_GROUP_WORLD "World textures" +#define TEXTURE_GROUP_MODEL "Model textures" +#define TEXTURE_GROUP_VGUI "VGUI textures" +#define TEXTURE_GROUP_PARTICLE "Particle textures" +#define TEXTURE_GROUP_DECAL "Decal textures" +#define TEXTURE_GROUP_SKYBOX "SkyBox textures" +#define TEXTURE_GROUP_CLIENT_EFFECTS "ClientEffect textures" +#define TEXTURE_GROUP_OTHER "Other textures" +#define TEXTURE_GROUP_PRECACHED "Precached" // TODO: assign texture groups to the precached materials +#define TEXTURE_GROUP_CUBE_MAP "CubeMap textures" +#define TEXTURE_GROUP_RENDER_TARGET "RenderTargets" +#define TEXTURE_GROUP_UNACCOUNTED "Unaccounted textures" // Textures that weren't assigned a texture group. +//#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER "Static Vertex" +#define TEXTURE_GROUP_STATIC_INDEX_BUFFER "Static Indices" +#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_DISP "Displacement Verts" +#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_COLOR "Lighting Verts" +#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD "World Verts" +#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_MODELS "Model Verts" +#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_OTHER "Other Verts" +#define TEXTURE_GROUP_DYNAMIC_INDEX_BUFFER "Dynamic Indices" +#define TEXTURE_GROUP_DYNAMIC_VERTEX_BUFFER "Dynamic Verts" +#define TEXTURE_GROUP_DEPTH_BUFFER "DepthBuffer" +#define TEXTURE_GROUP_VIEW_MODEL "ViewModel" +#define TEXTURE_GROUP_PIXEL_SHADERS "Pixel Shaders" +#define TEXTURE_GROUP_VERTEX_SHADERS "Vertex Shaders" +#define TEXTURE_GROUP_RENDER_TARGET_SURFACE "RenderTarget Surfaces" +#define TEXTURE_GROUP_MORPH_TARGETS "Morph Targets" + +#endif // TEXTURE_GROUP_NAMES_H |