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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/public/studio_virtualmodel.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/public/studio_virtualmodel.cpp')
| -rw-r--r-- | mp/src/public/studio_virtualmodel.cpp | 575 |
1 files changed, 575 insertions, 0 deletions
diff --git a/mp/src/public/studio_virtualmodel.cpp b/mp/src/public/studio_virtualmodel.cpp new file mode 100644 index 00000000..748ed3b2 --- /dev/null +++ b/mp/src/public/studio_virtualmodel.cpp @@ -0,0 +1,575 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include <limits.h>
+#include "studio.h"
+#include "tier1/utlmap.h"
+#include "tier1/utldict.h"
+#include "tier1/utlbuffer.h"
+#include "filesystem.h"
+#include "tier0/icommandline.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern IFileSystem * g_pFileSystem;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+
+// a string table to speed up searching for sequences in the current virtual model
+struct modellookup_t
+{
+ CUtlDict<short,short> seqTable;
+ CUtlDict<short,short> animTable;
+};
+
+static CUtlVector<modellookup_t> g_ModelLookup;
+static int g_ModelLookupIndex = -1;
+
+inline bool HasLookupTable()
+{
+ return g_ModelLookupIndex >= 0 ? true : false;
+}
+
+inline CUtlDict<short,short> *GetSeqTable()
+{
+ return &g_ModelLookup[g_ModelLookupIndex].seqTable;
+}
+
+inline CUtlDict<short,short> *GetAnimTable()
+{
+ return &g_ModelLookup[g_ModelLookupIndex].animTable;
+}
+
+class CModelLookupContext
+{
+public:
+ CModelLookupContext(int group, const studiohdr_t *pStudioHdr);
+ ~CModelLookupContext();
+
+private:
+ int m_lookupIndex;
+};
+
+CModelLookupContext::CModelLookupContext(int group, const studiohdr_t *pStudioHdr)
+{
+ m_lookupIndex = -1;
+ if ( group == 0 && pStudioHdr->numincludemodels )
+ {
+ m_lookupIndex = g_ModelLookup.AddToTail();
+ g_ModelLookupIndex = g_ModelLookup.Count()-1;
+ }
+}
+
+CModelLookupContext::~CModelLookupContext()
+{
+ if ( m_lookupIndex >= 0 )
+ {
+ Assert(m_lookupIndex == (g_ModelLookup.Count()-1));
+ g_ModelLookup.FastRemove(m_lookupIndex);
+ g_ModelLookupIndex = g_ModelLookup.Count()-1;
+ }
+}
+
+void virtualmodel_t::AppendModels( int group, const studiohdr_t *pStudioHdr )
+{
+ AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
+
+ // build a search table if necesary
+ CModelLookupContext ctx(group, pStudioHdr);
+
+ AppendSequences( group, pStudioHdr );
+ AppendAnimations( group, pStudioHdr );
+ AppendBonemap( group, pStudioHdr );
+ AppendAttachments( group, pStudioHdr );
+ AppendPoseParameters( group, pStudioHdr );
+ AppendNodes( group, pStudioHdr );
+ AppendIKLocks( group, pStudioHdr );
+
+ struct HandleAndHeader_t
+ {
+ void *handle;
+ const studiohdr_t *pHdr;
+ };
+ HandleAndHeader_t list[64];
+
+ // determine quantity of valid include models in one pass only
+ // temporarily cache results off, otherwise FindModel() causes ref counting problems
+ int j;
+ int nValidIncludes = 0;
+ for (j = 0; j < pStudioHdr->numincludemodels; j++)
+ {
+ // find model (increases ref count)
+ void *tmp = NULL;
+ const studiohdr_t *pTmpHdr = pStudioHdr->FindModel( &tmp, pStudioHdr->pModelGroup( j )->pszName() );
+ if ( pTmpHdr )
+ {
+ if ( nValidIncludes >= ARRAYSIZE( list ) )
+ {
+ // would cause stack overflow
+ Assert( 0 );
+ break;
+ }
+
+ list[nValidIncludes].handle = tmp;
+ list[nValidIncludes].pHdr = pTmpHdr;
+ nValidIncludes++;
+ }
+ }
+
+ if ( nValidIncludes )
+ {
+ m_group.EnsureCapacity( m_group.Count() + nValidIncludes );
+ for (j = 0; j < nValidIncludes; j++)
+ {
+ MEM_ALLOC_CREDIT();
+ int group = m_group.AddToTail();
+ m_group[group].cache = list[j].handle;
+ AppendModels( group, list[j].pHdr );
+ }
+ }
+
+ UpdateAutoplaySequences( pStudioHdr );
+}
+
+void virtualmodel_t::AppendSequences( int group, const studiohdr_t *pStudioHdr )
+{
+ AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
+ int numCheck = m_seq.Count();
+
+ int j, k;
+
+ MEM_ALLOC_CREDIT();
+
+ CUtlVector< virtualsequence_t > seq;
+
+ seq = m_seq;
+
+ m_group[ group ].masterSeq.SetCount( pStudioHdr->numlocalseq );
+
+ for (j = 0; j < pStudioHdr->numlocalseq; j++)
+ {
+ const mstudioseqdesc_t *seqdesc = pStudioHdr->pLocalSeqdesc( j );
+ char *s1 = seqdesc->pszLabel();
+
+ if ( HasLookupTable() )
+ {
+ k = numCheck;
+ short index = GetSeqTable()->Find( s1 );
+ if ( index != GetSeqTable()->InvalidIndex() )
+ {
+ k = GetSeqTable()->Element(index);
+ }
+ }
+ else
+ {
+ for (k = 0; k < numCheck; k++)
+ {
+ const studiohdr_t *hdr = m_group[ seq[k].group ].GetStudioHdr();
+ char *s2 = hdr->pLocalSeqdesc( seq[k].index )->pszLabel();
+ if ( !stricmp( s1, s2 ) )
+ {
+ break;
+ }
+ }
+ }
+ // no duplication
+ if (k == numCheck)
+ {
+ virtualsequence_t tmp;
+ tmp.group = group;
+ tmp.index = j;
+ tmp.flags = seqdesc->flags;
+ tmp.activity = seqdesc->activity;
+ k = seq.AddToTail( tmp );
+ }
+ else if (m_group[ seq[k].group ].GetStudioHdr()->pLocalSeqdesc( seq[k].index )->flags & STUDIO_OVERRIDE)
+ {
+ // the one in memory is a forward declared sequence, override it
+ virtualsequence_t tmp;
+ tmp.group = group;
+ tmp.index = j;
+ tmp.flags = seqdesc->flags;
+ tmp.activity = seqdesc->activity;
+ seq[k] = tmp;
+ }
+ m_group[ group ].masterSeq[ j ] = k;
+ }
+
+ if ( HasLookupTable() )
+ {
+ for ( j = numCheck; j < seq.Count(); j++ )
+ {
+ const studiohdr_t *hdr = m_group[ seq[j].group ].GetStudioHdr();
+ const char *s1 = hdr->pLocalSeqdesc( seq[j].index )->pszLabel();
+ GetSeqTable()->Insert( s1, j );
+ }
+ }
+
+ m_seq = seq;
+}
+
+
+void virtualmodel_t::UpdateAutoplaySequences( const studiohdr_t *pStudioHdr )
+{
+ AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
+ int autoplayCount = pStudioHdr->CountAutoplaySequences();
+ m_autoplaySequences.SetCount( autoplayCount );
+ pStudioHdr->CopyAutoplaySequences( m_autoplaySequences.Base(), autoplayCount );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+
+void virtualmodel_t::AppendAnimations( int group, const studiohdr_t *pStudioHdr )
+{
+ AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
+ int numCheck = m_anim.Count();
+
+ CUtlVector< virtualgeneric_t > anim;
+ anim = m_anim;
+
+ MEM_ALLOC_CREDIT();
+
+ int j, k;
+
+ m_group[ group ].masterAnim.SetCount( pStudioHdr->numlocalanim );
+
+ for (j = 0; j < pStudioHdr->numlocalanim; j++)
+ {
+ char *s1 = pStudioHdr->pLocalAnimdesc( j )->pszName();
+ if ( HasLookupTable() )
+ {
+ k = numCheck;
+ short index = GetAnimTable()->Find( s1 );
+ if ( index != GetAnimTable()->InvalidIndex() )
+ {
+ k = GetAnimTable()->Element(index);
+ }
+ }
+ else
+ {
+ for (k = 0; k < numCheck; k++)
+ {
+ char *s2 = m_group[ anim[k].group ].GetStudioHdr()->pLocalAnimdesc( anim[k].index )->pszName();
+ if (stricmp( s1, s2 ) == 0)
+ {
+ break;
+ }
+ }
+ }
+ // no duplication
+ if (k == numCheck)
+ {
+ virtualgeneric_t tmp;
+ tmp.group = group;
+ tmp.index = j;
+ k = anim.AddToTail( tmp );
+ }
+
+ m_group[ group ].masterAnim[ j ] = k;
+ }
+
+ if ( HasLookupTable() )
+ {
+ for ( j = numCheck; j < anim.Count(); j++ )
+ {
+ const char *s1 = m_group[ anim[j].group ].GetStudioHdr()->pLocalAnimdesc( anim[j].index )->pszName();
+ GetAnimTable()->Insert( s1, j );
+ }
+ }
+
+ m_anim = anim;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+
+void virtualmodel_t::AppendBonemap( int group, const studiohdr_t *pStudioHdr )
+{
+ AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
+ MEM_ALLOC_CREDIT();
+
+ const studiohdr_t *pBaseStudioHdr = m_group[ 0 ].GetStudioHdr( );
+
+ m_group[ group ].boneMap.SetCount( pBaseStudioHdr->numbones );
+ m_group[ group ].masterBone.SetCount( pStudioHdr->numbones );
+
+ int j, k;
+
+ if (group == 0)
+ {
+ for (j = 0; j < pStudioHdr->numbones; j++)
+ {
+ m_group[ group ].boneMap[ j ] = j;
+ m_group[ group ].masterBone[ j ] = j;
+ }
+ }
+ else
+ {
+ for (j = 0; j < pBaseStudioHdr->numbones; j++)
+ {
+ m_group[ group ].boneMap[ j ] = -1;
+ }
+ for (j = 0; j < pStudioHdr->numbones; j++)
+ {
+ // NOTE: studiohdr has a bone table - using the table is ~5% faster than this for alyx.mdl on a P4/3.2GHz
+ for (k = 0; k < pBaseStudioHdr->numbones; k++)
+ {
+ if (stricmp( pStudioHdr->pBone( j )->pszName(), pBaseStudioHdr->pBone( k )->pszName() ) == 0)
+ {
+ break;
+ }
+ }
+ if (k < pBaseStudioHdr->numbones)
+ {
+ m_group[ group ].masterBone[ j ] = k;
+ m_group[ group ].boneMap[ k ] = j;
+
+ // FIXME: these runtime messages don't display in hlmv
+ if ((pStudioHdr->pBone( j )->parent == -1) || (pBaseStudioHdr->pBone( k )->parent == -1))
+ {
+ if ((pStudioHdr->pBone( j )->parent != -1) || (pBaseStudioHdr->pBone( k )->parent != -1))
+ {
+ Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() );
+ }
+ }
+ else if (m_group[ group ].masterBone[ pStudioHdr->pBone( j )->parent ] != m_group[ 0 ].masterBone[ pBaseStudioHdr->pBone( k )->parent ])
+ {
+ Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() );
+ }
+ }
+ else
+ {
+ m_group[ group ].masterBone[ j ] = -1;
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+
+void virtualmodel_t::AppendAttachments( int group, const studiohdr_t *pStudioHdr )
+{
+ AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
+ int numCheck = m_attachment.Count();
+
+ CUtlVector< virtualgeneric_t > attachment;
+ attachment = m_attachment;
+
+ MEM_ALLOC_CREDIT();
+
+ int j, k, n;
+
+ m_group[ group ].masterAttachment.SetCount( pStudioHdr->numlocalattachments );
+
+ for (j = 0; j < pStudioHdr->numlocalattachments; j++)
+ {
+
+ n = m_group[ group ].masterBone[ pStudioHdr->pLocalAttachment( j )->localbone ];
+
+ // skip if the attachments bone doesn't exist in the root model
+ if (n == -1)
+ {
+ continue;
+ }
+
+
+ char *s1 = pStudioHdr->pLocalAttachment( j )->pszName();
+ for (k = 0; k < numCheck; k++)
+ {
+ char *s2 = m_group[ attachment[k].group ].GetStudioHdr()->pLocalAttachment( attachment[k].index )->pszName();
+
+ if (stricmp( s1, s2 ) == 0)
+ {
+ break;
+ }
+ }
+ // no duplication
+ if (k == numCheck)
+ {
+ virtualgeneric_t tmp;
+ tmp.group = group;
+ tmp.index = j;
+ k = attachment.AddToTail( tmp );
+
+ // make sure bone flags are set so attachment calculates
+ if ((m_group[ 0 ].GetStudioHdr()->pBone( n )->flags & BONE_USED_BY_ATTACHMENT) == 0)
+ {
+ while (n != -1)
+ {
+ m_group[ 0 ].GetStudioHdr()->pBone( n )->flags |= BONE_USED_BY_ATTACHMENT;
+
+ if (m_group[ 0 ].GetStudioHdr()->pLinearBones())
+ {
+ *m_group[ 0 ].GetStudioHdr()->pLinearBones()->pflags(n) |= BONE_USED_BY_ATTACHMENT;
+ }
+
+ n = m_group[ 0 ].GetStudioHdr()->pBone( n )->parent;
+ }
+ continue;
+ }
+ }
+
+ m_group[ group ].masterAttachment[ j ] = k;
+ }
+
+ m_attachment = attachment;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+
+void virtualmodel_t::AppendPoseParameters( int group, const studiohdr_t *pStudioHdr )
+{
+ AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
+ int numCheck = m_pose.Count();
+
+ CUtlVector< virtualgeneric_t > pose;
+ pose = m_pose;
+
+ MEM_ALLOC_CREDIT();
+
+ int j, k;
+
+ m_group[ group ].masterPose.SetCount( pStudioHdr->numlocalposeparameters );
+
+ for (j = 0; j < pStudioHdr->numlocalposeparameters; j++)
+ {
+ char *s1 = pStudioHdr->pLocalPoseParameter( j )->pszName();
+ for (k = 0; k < numCheck; k++)
+ {
+ char *s2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index )->pszName();
+
+ if (stricmp( s1, s2 ) == 0)
+ {
+ break;
+ }
+ }
+ if (k == numCheck)
+ {
+ // no duplication
+ virtualgeneric_t tmp;
+ tmp.group = group;
+ tmp.index = j;
+ k = pose.AddToTail( tmp );
+ }
+ else
+ {
+ // duplicate, reset start and end to fit full dynamic range
+ mstudioposeparamdesc_t *pPose1 = pStudioHdr->pLocalPoseParameter( j );
+ mstudioposeparamdesc_t *pPose2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index );
+ float start = min( pPose2->end, min( pPose1->end, min( pPose2->start, pPose1->start ) ) );
+ float end = max( pPose2->end, max( pPose1->end, max( pPose2->start, pPose1->start ) ) );
+ pPose2->start = start;
+ pPose2->end = end;
+ }
+
+ m_group[ group ].masterPose[ j ] = k;
+ }
+
+ m_pose = pose;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+
+void virtualmodel_t::AppendNodes( int group, const studiohdr_t *pStudioHdr )
+{
+ AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
+ int numCheck = m_node.Count();
+
+ CUtlVector< virtualgeneric_t > node;
+ node = m_node;
+
+ MEM_ALLOC_CREDIT();
+
+ int j, k;
+
+ m_group[ group ].masterNode.SetCount( pStudioHdr->numlocalnodes );
+
+ for (j = 0; j < pStudioHdr->numlocalnodes; j++)
+ {
+ char *s1 = pStudioHdr->pszLocalNodeName( j );
+ for (k = 0; k < numCheck; k++)
+ {
+ char *s2 = m_group[ node[k].group ].GetStudioHdr()->pszLocalNodeName( node[k].index );
+
+ if (stricmp( s1, s2 ) == 0)
+ {
+ break;
+ }
+ }
+ // no duplication
+ if (k == numCheck)
+ {
+ virtualgeneric_t tmp;
+ tmp.group = group;
+ tmp.index = j;
+ k = node.AddToTail( tmp );
+ }
+
+ m_group[ group ].masterNode[ j ] = k;
+ }
+
+ m_node = node;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+
+
+void virtualmodel_t::AppendIKLocks( int group, const studiohdr_t *pStudioHdr )
+{
+ AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
+ int numCheck = m_iklock.Count();
+
+ CUtlVector< virtualgeneric_t > iklock;
+ iklock = m_iklock;
+
+ int j, k;
+
+ for (j = 0; j < pStudioHdr->numlocalikautoplaylocks; j++)
+ {
+ int chain1 = pStudioHdr->pLocalIKAutoplayLock( j )->chain;
+ for (k = 0; k < numCheck; k++)
+ {
+ int chain2 = m_group[ iklock[k].group ].GetStudioHdr()->pLocalIKAutoplayLock( iklock[k].index )->chain;
+
+ if (chain1 == chain2)
+ {
+ break;
+ }
+ }
+ // no duplication
+ if (k == numCheck)
+ {
+ MEM_ALLOC_CREDIT();
+
+ virtualgeneric_t tmp;
+ tmp.group = group;
+ tmp.index = j;
+ k = iklock.AddToTail( tmp );
+ }
+ }
+
+ m_iklock = iklock;
+}
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