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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/public/studio_generic_io.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/public/studio_generic_io.cpp')
-rw-r--r--mp/src/public/studio_generic_io.cpp312
1 files changed, 156 insertions, 156 deletions
diff --git a/mp/src/public/studio_generic_io.cpp b/mp/src/public/studio_generic_io.cpp
index 44d9eb35..7345e9af 100644
--- a/mp/src/public/studio_generic_io.cpp
+++ b/mp/src/public/studio_generic_io.cpp
@@ -1,156 +1,156 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include <assert.h>
-
-#include "studio.h"
-#include "utlrbtree.h"
-
-extern studiohdr_t *FindOrLoadGroupFile( char const *modelname );
-
-virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
-{
- if (numincludemodels == 0)
- {
- return NULL;
- }
-
- virtualmodel_t *pVModel = (virtualmodel_t *)virtualModel;
-
- if (pVModel == NULL)
- {
- pVModel = new virtualmodel_t;
-
- // !!! Set cache handle? Set pointer to local virtual model??
- virtualModel = (void *)pVModel;
-
- int group = pVModel->m_group.AddToTail( );
- pVModel->m_group[ group ].cache = (void *)this;
- pVModel->AppendModels( 0, this );
- }
-
- return pVModel;
-}
-
-
-const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *modelname ) const
-{
- studiohdr_t *hdr = (studiohdr_t *)(*cache);
-
- if (hdr)
- {
- return hdr;
- }
-
- hdr = FindOrLoadGroupFile( modelname );
-
- *cache = (void *)hdr;
-
- return hdr;
-}
-
-const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
-{
- return (studiohdr_t *)cache;
-}
-
-
-byte *studiohdr_t::GetAnimBlock( int i ) const
-{
- byte *hdr = (byte *)animblockModel;
-
- if (!hdr)
- {
- hdr = (byte *)FindOrLoadGroupFile( pszAnimBlockName() );
- animblockModel = hdr;
- }
-
- return hdr + pAnimBlock( i )->datastart;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Builds up a dictionary of autoplay indices by studiohdr_t *
-// NOTE: This list never gets freed even if the model gets unloaded, but we're in a tool so we can probably live with that
-//-----------------------------------------------------------------------------
-struct AutoPlayGeneric_t
-{
-public:
-
- AutoPlayGeneric_t() :
- hdr( 0 )
- {
- }
-
- // Implement copy constructor
- AutoPlayGeneric_t( const AutoPlayGeneric_t& src )
- {
- hdr = src.hdr;
- autoplaylist.EnsureCount( src.autoplaylist.Count() );
- autoplaylist.CopyArray( src.autoplaylist.Base(), src.autoplaylist.Count() );
- }
-
- static bool AutoPlayGenericLessFunc( const AutoPlayGeneric_t& lhs, const AutoPlayGeneric_t& rhs )
- {
- return lhs.hdr < rhs.hdr;
- }
-
-public:
- // Data
- const studiohdr_t *hdr;
- CUtlVector< unsigned short > autoplaylist;
-};
-
-// A global array to track this data
-static CUtlRBTree< AutoPlayGeneric_t, int > g_AutoPlayGeneric( 0, 0, AutoPlayGeneric_t::AutoPlayGenericLessFunc );
-
-int studiohdr_t::GetAutoplayList( unsigned short **pAutoplayList ) const
-{
- virtualmodel_t *pVirtualModel = GetVirtualModel();
- if ( pVirtualModel )
- {
- if ( pAutoplayList && pVirtualModel->m_autoplaySequences.Count() )
- {
- *pAutoplayList = pVirtualModel->m_autoplaySequences.Base();
- }
- return pVirtualModel->m_autoplaySequences.Count();
- }
-
- AutoPlayGeneric_t *pData = NULL;
-
- // Search for this studiohdr_t ptr in the global list
- AutoPlayGeneric_t search;
- search.hdr = this;
- int index = g_AutoPlayGeneric.Find( search );
- if ( index == g_AutoPlayGeneric.InvalidIndex() )
- {
- // Not there, so add it
- index = g_AutoPlayGeneric.Insert( search );
- pData = &g_AutoPlayGeneric[ index ];
- // And compute the autoplay info this one time
- int autoPlayCount = CountAutoplaySequences();
- pData->autoplaylist.EnsureCount( autoPlayCount );
- CopyAutoplaySequences( pData->autoplaylist.Base(), autoPlayCount );
- }
- else
- {
- // Refer to existing data
- pData = &g_AutoPlayGeneric[ index ];
- }
-
- // Oops!!!
- if ( !pData )
- {
- return 0;
- }
-
- // Give back data if it's being requested
- if ( pAutoplayList )
- {
- *pAutoplayList = pData->autoplaylist.Base();
- }
- return pData->autoplaylist.Count();
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include <assert.h>
+
+#include "studio.h"
+#include "utlrbtree.h"
+
+extern studiohdr_t *FindOrLoadGroupFile( char const *modelname );
+
+virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
+{
+ if (numincludemodels == 0)
+ {
+ return NULL;
+ }
+
+ virtualmodel_t *pVModel = (virtualmodel_t *)virtualModel;
+
+ if (pVModel == NULL)
+ {
+ pVModel = new virtualmodel_t;
+
+ // !!! Set cache handle? Set pointer to local virtual model??
+ virtualModel = (void *)pVModel;
+
+ int group = pVModel->m_group.AddToTail( );
+ pVModel->m_group[ group ].cache = (void *)this;
+ pVModel->AppendModels( 0, this );
+ }
+
+ return pVModel;
+}
+
+
+const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *modelname ) const
+{
+ studiohdr_t *hdr = (studiohdr_t *)(*cache);
+
+ if (hdr)
+ {
+ return hdr;
+ }
+
+ hdr = FindOrLoadGroupFile( modelname );
+
+ *cache = (void *)hdr;
+
+ return hdr;
+}
+
+const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
+{
+ return (studiohdr_t *)cache;
+}
+
+
+byte *studiohdr_t::GetAnimBlock( int i ) const
+{
+ byte *hdr = (byte *)animblockModel;
+
+ if (!hdr)
+ {
+ hdr = (byte *)FindOrLoadGroupFile( pszAnimBlockName() );
+ animblockModel = hdr;
+ }
+
+ return hdr + pAnimBlock( i )->datastart;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Builds up a dictionary of autoplay indices by studiohdr_t *
+// NOTE: This list never gets freed even if the model gets unloaded, but we're in a tool so we can probably live with that
+//-----------------------------------------------------------------------------
+struct AutoPlayGeneric_t
+{
+public:
+
+ AutoPlayGeneric_t() :
+ hdr( 0 )
+ {
+ }
+
+ // Implement copy constructor
+ AutoPlayGeneric_t( const AutoPlayGeneric_t& src )
+ {
+ hdr = src.hdr;
+ autoplaylist.EnsureCount( src.autoplaylist.Count() );
+ autoplaylist.CopyArray( src.autoplaylist.Base(), src.autoplaylist.Count() );
+ }
+
+ static bool AutoPlayGenericLessFunc( const AutoPlayGeneric_t& lhs, const AutoPlayGeneric_t& rhs )
+ {
+ return lhs.hdr < rhs.hdr;
+ }
+
+public:
+ // Data
+ const studiohdr_t *hdr;
+ CUtlVector< unsigned short > autoplaylist;
+};
+
+// A global array to track this data
+static CUtlRBTree< AutoPlayGeneric_t, int > g_AutoPlayGeneric( 0, 0, AutoPlayGeneric_t::AutoPlayGenericLessFunc );
+
+int studiohdr_t::GetAutoplayList( unsigned short **pAutoplayList ) const
+{
+ virtualmodel_t *pVirtualModel = GetVirtualModel();
+ if ( pVirtualModel )
+ {
+ if ( pAutoplayList && pVirtualModel->m_autoplaySequences.Count() )
+ {
+ *pAutoplayList = pVirtualModel->m_autoplaySequences.Base();
+ }
+ return pVirtualModel->m_autoplaySequences.Count();
+ }
+
+ AutoPlayGeneric_t *pData = NULL;
+
+ // Search for this studiohdr_t ptr in the global list
+ AutoPlayGeneric_t search;
+ search.hdr = this;
+ int index = g_AutoPlayGeneric.Find( search );
+ if ( index == g_AutoPlayGeneric.InvalidIndex() )
+ {
+ // Not there, so add it
+ index = g_AutoPlayGeneric.Insert( search );
+ pData = &g_AutoPlayGeneric[ index ];
+ // And compute the autoplay info this one time
+ int autoPlayCount = CountAutoplaySequences();
+ pData->autoplaylist.EnsureCount( autoPlayCount );
+ CopyAutoplaySequences( pData->autoplaylist.Base(), autoPlayCount );
+ }
+ else
+ {
+ // Refer to existing data
+ pData = &g_AutoPlayGeneric[ index ];
+ }
+
+ // Oops!!!
+ if ( !pData )
+ {
+ return 0;
+ }
+
+ // Give back data if it's being requested
+ if ( pAutoplayList )
+ {
+ *pAutoplayList = pData->autoplaylist.Base();
+ }
+ return pData->autoplaylist.Count();
+}