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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/public/studio.h
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/public/studio.h')
-rw-r--r--mp/src/public/studio.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/public/studio.h b/mp/src/public/studio.h
index 7770c2af..9b58ab0c 100644
--- a/mp/src/public/studio.h
+++ b/mp/src/public/studio.h
@@ -1816,7 +1816,7 @@ struct vertexFileHeader_t
DECLARE_BYTESWAP_DATADESC();
int id; // MODEL_VERTEX_FILE_ID
int version; // MODEL_VERTEX_FILE_VERSION
- long checksum; // same as studiohdr_t, ensures sync
+ int checksum; // same as studiohdr_t, ensures sync
int numLODs; // num of valid lods
int numLODVertexes[MAX_NUM_LODS]; // num verts for desired root lod
int numFixups; // num of vertexFileFixup_t
@@ -1991,7 +1991,7 @@ struct studiohdr_t
int id;
int version;
- long checksum; // this has to be the same in the phy and vtx files to load!
+ int checksum; // this has to be the same in the phy and vtx files to load!
inline const char * pszName( void ) const { if (studiohdr2index && pStudioHdr2()->pszName()) return pStudioHdr2()->pszName(); else return name; }
char name[64];