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authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/public/steam/steamvr.h
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
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+#pragma once
+
+#include <stdint.h>
+
+namespace vr
+{
+
+#if defined(__linux__) || defined(__APPLE__)
+ // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
+ // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
+ // The 64-bit version of gcc has the alignment requirement for these types set to
+ // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
+ // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
+#pragma pack( push, 4 )
+#else
+#pragma pack( push, 8 )
+#endif
+
+
+// right-handed system
+// +y is up
+// +x is to the right
+// -z is going away from you
+// Distance unit is meters
+struct HmdMatrix34_t
+{
+ float m[3][4];
+};
+
+struct HmdMatrix44_t
+{
+ float m[4][4];
+};
+
+
+/** Used to return the post-distortion UVs for each color channel.
+* UVs range from 0 to 1 with 0,0 in the upper left corner of the
+* source render target. The 0,0 to 1,1 range covers a single eye. */
+struct DistortionCoordinates_t
+{
+ float rfRed[2];
+ float rfGreen[2];
+ float rfBlue[2];
+};
+
+
+enum Hmd_Eye
+{
+ Eye_Left = 0,
+ Eye_Right = 1
+};
+
+enum GraphicsAPIConvention
+{
+ API_DirectX = 0, // Normalized Z goes from 0 at the viewer to 1 at the far clip plane
+ API_OpenGL = 1, // Normalized Z goes from 1 at the viewer to -1 at the far clip plane
+};
+
+enum HmdTrackingResult
+{
+ TrackingResult_Uninitialized = 1,
+
+ TrackingResult_Calibrating_InProgress = 100,
+ TrackingResult_Calibrating_OutOfRange = 101,
+
+ TrackingResult_Running_OK = 200,
+ TrackingResult_Running_OutOfRange = 201,
+};
+
+class IHmd
+{
+public:
+
+
+ // ------------------------------------
+ // Display Methods
+ // ------------------------------------
+
+ /** Size and position that the window needs to be on the VR display. */
+ virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** Suggested size for the intermediate render target that the distortion pulls from. */
+ virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** Gets the viewport in the frame buffer to draw the output of the distortion into */
+ virtual void GetEyeOutputViewport( Hmd_Eye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** The projection matrix for the specified eye */
+ virtual HmdMatrix44_t GetProjectionMatrix( Hmd_Eye eEye, float fNearZ, float fFarZ, GraphicsAPIConvention eProjType ) = 0;
+
+ /** The components necessary to build your own projection matrix in case your
+ * application is doing something fancy like infinite Z */
+ virtual void GetProjectionRaw( Hmd_Eye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
+
+ /** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
+ * the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */
+ virtual DistortionCoordinates_t ComputeDistortion( Hmd_Eye eEye, float fU, float fV ) = 0;
+
+ /** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
+ * space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
+ * Normally View and Eye^-1 will be multiplied together and treated as View in your application.
+ */
+ virtual HmdMatrix34_t GetHeadFromEyePose( Hmd_Eye eEye ) = 0;
+
+ /** For use in simple VR apps, this method returns the concatenation of the
+ * tracking pose and the eye matrix to get a full view matrix for each eye.
+ * This is ( GetEyeMatrix() ) * (GetWorldFromHeadPose() ^ -1 ) */
+ virtual bool GetViewMatrix( float fSecondsFromNow, HmdMatrix44_t *pMatLeftView, HmdMatrix44_t *pMatRightView, HmdTrackingResult *peResult ) = 0;
+
+ /** [D3D9 Only]
+ * Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
+ * a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
+ */
+ virtual int32_t GetD3D9AdapterIndex() = 0;
+
+ /** [D3D10/11 Only]
+ * Returns the adapter index and output index that the user should pass into EnumAdapters adn EnumOutputs
+ * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
+ */
+ virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0;
+
+ // ------------------------------------
+ // Tracking Methods
+ // ------------------------------------
+
+ /** The pose that the tracker thinks that the HMD will be in at the specified
+ * number of seconds into the future. Pass 0 to get the current state.
+ *
+ * This is roughly analogous to the inverse of the view matrix in most applications, though
+ * many games will need to do some additional rotation or translation on top of the rotation
+ * and translation provided by the head pose.
+ *
+ * If this function returns true the pose has been populated with a pose that can be used by the application.
+ * Check peResult for details about the pose, including messages that should be displayed to the user.
+ */
+ virtual bool GetTrackerFromHeadPose( float fPredictedSecondsFromNow, HmdMatrix34_t *pmPose, HmdTrackingResult *peResult ) = 0;
+
+ /** Passes back the pose matrix from the last successful call to GetWorldFromHeadPose(). Returns true if that matrix is
+ * valid (because there has been a previous successful pose.) */
+ virtual bool GetLastTrackerFromHeadPose( HmdMatrix34_t *pmPose ) = 0;
+
+ /** Returns true if the tracker for this HMD will drift the Yaw component of its pose over time regardless of
+ * actual head motion. This is true for gyro-based trackers with no ground truth. */
+ virtual bool WillDriftInYaw() = 0;
+
+ /** Sets the zero pose for the tracker coordinate system. After this call all WorldFromHead poses will be relative
+ * to the pose whenever this was called. The new zero coordinate system will not change the fact that the Y axis is
+ * up in the real world, so the next pose returned from GetWorldFromHeadPose after a call to ZeroTracker may not be
+ * exactly an identity matrix. */
+ virtual void ZeroTracker() = 0;
+
+ /** Returns the zero pose for the tracker coordinate system. If the tracker has never had a valid pose, this
+ * will be an identity matrix. */
+ virtual HmdMatrix34_t GetTrackerZeroPose() = 0;
+
+ // ------------------------------------
+ // Administrative methods
+ // ------------------------------------
+
+ /** The ID of the driver this HMD uses as a UTF-8 string. Returns the length of the ID in bytes. If
+ * the buffer is not large enough to fit the ID an empty string will be returned. In general, 128 bytes
+ * will be enough to fit any ID. */
+ virtual uint32_t GetDriverId( char *pchBuffer, uint32_t unBufferLen ) = 0;
+
+ /** The ID of this display within its driver this HMD uses as a UTF-8 string. Returns the length of the ID in bytes. If
+ * the buffer is not large enough to fit the ID an empty string will be returned. In general, 128 bytes
+ * will be enough to fit any ID. */
+ virtual uint32_t GetDisplayId( char *pchBuffer, uint32_t unBufferLen ) = 0;
+};
+
+static const char * const IHmd_Version = "IHmd_004";
+
+/** error codes returned by Vr_Init */
+enum HmdError
+{
+ HmdError_None = 0,
+
+ HmdError_Init_InstallationNotFound = 100,
+ HmdError_Init_InstallationCorrupt = 101,
+ HmdError_Init_VRClientDLLNotFound = 102,
+ HmdError_Init_FileNotFound = 103,
+ HmdError_Init_FactoryNotFound = 104,
+ HmdError_Init_InterfaceNotFound = 105,
+ HmdError_Init_InvalidInterface = 106,
+ HmdError_Init_UserConfigDirectoryInvalid = 107,
+ HmdError_Init_HmdNotFound = 108,
+ HmdError_Init_NotInitialized = 109,
+
+ HmdError_Driver_Failed = 200,
+
+ HmdError_IPC_ServerInitFailed = 300,
+ HmdError_IPC_ConnectFailed = 301,
+ HmdError_IPC_SharedStateInitFailed = 302,
+
+};
+
+
+// figure out how to import from the VR API dll
+#if defined(_WIN32)
+
+#ifdef VR_API_EXPORT
+#define VR_INTERFACE extern "C" __declspec( dllexport )
+#else
+#define VR_INTERFACE extern "C" __declspec( dllimport )
+#endif
+
+#elif defined(GNUC) || defined(COMPILER_GCC)
+
+#ifdef VR_API_EXPORT
+#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
+#else
+#define VR_INTERFACE extern "C"
+#endif
+
+#else
+#error "Unsupported Platform."
+#endif
+
+
+
+
+/** Finds the active installation of the VR API and initializes it. The priority for figuring
+* out where to load vrclient from are:
+* 1. The convar "VR_OVERRIDE", which should contain an absolute path to the root of
+* an vr API directory.
+* 2. The pchVROverride argument. This should be an absolute path or a path relative to
+* the current executable.
+* 3. The path "./vr" relative to the current executable's path.
+*
+* Each of these paths are to the "root" of the VR API install. That's the directory with
+* the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
+*/
+VR_INTERFACE IHmd *VR_Init( HmdError *peError );
+
+/** unloads vrclient.dll. Any interface pointers from the interface are
+* invalid after this point */
+VR_INTERFACE void VR_Shutdown( );
+
+#pragma pack( pop )
+
+
+} \ No newline at end of file